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Teen Priority Room

Elite Zone

Friday 2:00 PM to Midnight: Scheduled Teen games and Open Gaming
Saturday 10:00 AM to Midnight Scheduled Teen games and Open Gaming
Sunday 10 AM to Midnight Scheduled Teen games and Open Gaming

The Teen Priority Room is the home base for Teen-related (ages 13-19) gaming fun!

We have a comfortable place to hang out, with at least one scheduled game at all times, and an extra table or two for pick up games. We have boxes full of board games and card games available for pick-up play. You are welcome to bring your own game(s) to the room.

Here's how it works:

Teen friendly games can be found outside of those hours in the regular gaming areas; for teen-friendly games scheduled in other areas, follow normal Games Registration procedures

Search the Events Database for:
Teen Friendly Events

Teen Room Events



D&D Intrigue - Dwarves and Kobolds

GM: Jeff Daitsman
Type: RPG
System: Dungeons & Dragons 5th Ed
Players: 8
Provided: All characters provided by GM
Power Level: 7th
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Ice War is over, Kamara the White Dragon Queen defeated. The Dwarven Army has gone off to help their allies in the other Draconic Wars, leaving a power vacuum on the Southern Continent. Tensions are mounting among the newly freed humanoid races, so a summit is called. Various factions of dwarves and kobolds are coming together at Hingchill Mountain to divvy up the territories previously controlled by the white dragons. Come and lay a claim for your faction, but be careful who you trust in these delicate negotiations as the future of the Southern Continent depends on the outcome of this summit.

Star Trek Next Gen: Where Angels Fear To Tread

GM: Andrew Jackson Davis
Type: RPG
System: Star Trek RPG
Edition: homebrew
Players: 8
Provided: All characters provided by GM
Power Level: Bridge Crew
Rules Knowledge: Beginners Welcome
Game Content: Family

The USS Nautilus, a Federation science vessel, has gone missing in action in a first contact mission to encounter unknown alien species in the Beta Quadrant. The Enterprise is directed to investigate and rescue the Nautilus and crew if possible.

Dresden Files: Insane in the Brain

GM: Greg Haslam
Type: RPG
System: Hero pre-5th ed. (Champions)
Edition: 4th
Players: 8
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Three sisters have gone missing at a Church run Sanitarium in West Virginia. Harry's irregulars are tasked to check in on the disappearances by the Council. Roleplaying and mystery solving focused adventure.

Star Trek Next Gen: Where Angels Fear To Tread

Saturday Noon in Elite Zone for 6 hours
GM: Andrew Jackson Davis
Type: RPG
System: homebrew
Players: 8
Provided: All characters provided by GM
Power Level: Bridge Crew
Rules Knowledge: Beginners Welcome
Game Content: Family

The USS Nautilus, a Federation science vessel, has gone missing in action in a first contact mission to encounter unknown alien species in the Beta Quadrant. The Enterprise is directed to investigate and rescue the Nautilus and crew if possible.
Website: Needs additional table and some wall space for displays nearby.

Harry Potter - 5 Years After Voldemort

Saturday 2 PM in Elite Zone for 6 hours
GM: Helen Brubeck
Type: RPG
System: Dungeons & Dragons 5th Ed
Players: 6
Provided: Characters created for game
Variations: Homebrew
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Play as a third year student at Hogwarts, 5 years after the defeat of Voldemort. There are still adventures to be had at this Wizarding School!

Lightless Beacon

Sunday 10 AM in Elite Zone for 6 hours
GM: Jenna Pohlman
Type: RPG
System: Call of Cthulhu
Edition: 7th
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

A ship heading to Massachusetts is caught in a terrible storm. Her passengers are forced to take shelter on Beacon Island, where even greater dangers await. Will they survive to tell what they discovered, or will they succumb to the watery threat that rises around them?

Tails of Equestria: Melody of The Waves

Sunday Noon in Elite Zone for 8 hours
GM: Sparkle Durio
Type: RPG
System: My Little Pony: Tails of Equestria
Edition: 1st
Players: 8
Provided: All characters provided by GM
Power Level: 4th
Rules Knowledge: Useful
Game Content: Mainstream

Welcome to the Singing Sea, an enchanting place of myth and magic to the west of Equestria's shores. Legends tell that those who sail there sometimes hear delicate songs drifting up from the waters, telling of ancient feats from the days before Equestria. These days, the Singing Sea is not so calm. Ancient magic seeps from places of power across the Singing Sea, creating strange phenomena such as the unending Everchill Mists or the sprawling Sea Forest in the east. It is across these waters that you must sail if you are to uncover the mysteries which await, and prevent a cataclysm that could affect every creature who calls the Singing Sea their home!
Website: /riverhorse.eu/product/tails-of-equestria-melody-of-the-waves/

Downtown Scramble

Sunday Noon on Sedona Table 28 for 6 hours
GM: Craig Robertson
Type: Board
System: Car Wars
Edition: Classic
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Midville is large enough to support a single taxi company. Unfortunately, it has three. It's time to settle some scores and pick up some fares.