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Event Search Results

64 events found
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Drop In Carabande

Friday 10 AM on Hall Table 7 & 8 for 8 hours
Room Map
GM: David Gabriel
Type: Other
System: Carabande
Players: 40
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Ladies and Gentlemen. Start your fingers! All ages welcome and very easy to learn how to play. Games take only 30-60 minutes to play so it makes a great filler while waiting for something else to play.

P01 The Malevolent Seven

Only available via On-line Pre-registration
Friday Noon in 143 for 8 hours
Room Map
GM: Jim Puder
Type: RPG
System: Hero 5th Edition (Champions)
Players: 6
Provided: Players provide their own characters
Power Level: 12-14 DC, 30-35 PD/ED, Spd 5-7 sliding scale
Variations: some house rules
Rules Knowledge: Useful
Game Content: Mainstream

Can your group put a stop to MechKnight and his Malevolent Seven's predations? Bank robberies, assaults on Super Heroes, kidnapping Super Heroes. Until asks that you intervene to bring this group to heel. Are you up to the task?

P03 Big Trouble In Little Punjar

Only available via On-line Pre-registration
Friday Noon in 147 for 4 hours
Room Map
GM: Jon Wilson
Type: RPG
System: Dungeon Crawl Classics
Players: 6
Provided: Characters created for game
Variations: Zero-Level Funnel
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Lords of Deepwater gang have busted up a couple of your best buddies and that can't stand! But this is no ordinary day in the Little Favela... Strangeness Ahead!

P05 Marshy Hollow

Only available via On-line Pre-registration
Friday Noon in 151 for 8 hours
Room Map
GM: Steve Marsh
Type: RPG
System: Dragon Strike
Edition: Original
Players: 8
Provided: All characters provided by GM
Power Level: 1st-3rd
Variations: introducing lvl up
Rules Knowledge: Beginners Welcome
Game Content: Family

The original Dragon Strike game features warrior, wizard, elf and thief completing quests before the red dragon appears.

Introducing Lvl Up to the basic game for a slight edge to the players.

P08 Come On, Troubleshooters, Let's Jazzercise!

Only available via On-line Pre-registration
Friday Noon in 159 for 6 hours
Room Map
GM: Vylar Kaftan
Type: RPG
System: Paranoia
Players: 6
Provided: Characters created for game
Power Level: Red (aka 'pathetic')
Variations: Zap
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Paranoia is a dystopian comedy set in a post-apocalyptic world. Alpha Complex is run by The Computer, which is always right and never makes mistakes. The players are Troubleshooters who are sent on impossible missions with hopeless goals. The Troubleshooters will fail hilariously while framing their friends for crimes against the Computer. Luckily, most things are crimes against the Computer. At least you have six clones, so death is only a temporary inconvenience.

Wacky comedy, absurd hijinks, and murdering your friends. What else do you need?

P71 Heavenly Café

Only available via On-line Pre-registration
Friday 1 PM in 508 for 4 hours
Room Map
GM Troupe: Gamer Geekus
Type: LARP
System: GM Fiat
Players: 15
Variations: Some house rules
LARP Experience: Beginners Welcome
Game Content: Mainstream
Genre: Scion al la world of Percy Jackson
Costume Suggestions: Normal modern teenage clothes

Heavenly Café. That's the name on the sign of a run down coffee shop you and your scion friends stop to eat at. Fate? Or coincidence? You're new to this. Just a teenager. Why did 'fate' send you on this trip? And why is this diner so conveniently present when you need to stop?

The characters in this larp are all teenagers in modern day USA, world of Percy Jackson book series. All characters are made up by the gms. Beginners are welcome! It can be difficult to fill this time slot. So, if you plan on being at con Friday afternoon, come sign up to join us!

P32 Munchkin Mania

Only available via On-line Pre-registration
Friday 2 PM in 334 for 3 hours
Room Map
GM: Charles Victor Walters
Type: Card
System: Munchkin
Players: 6
Provided: All materials provided by GM
Variations: Planty
Rules Knowledge: Beginners Welcome
Game Content: Family

Steve Jackson's Munchkin is a game of gleeful mayhem as players compete to kill the monsters and grab the loot while stabbing each other in the back!

P46 Chinatown

Only available via On-line Pre-registration
Friday 2 PM on Salon 1 Table 14 for 3 hours
Room Map
GM: Magda Heilborn
Type: Board
System: Chinatown
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

New York in the 1960s. A new wave of Chinese immigrants is moving into Chinatown. The adoption of the new immigration act has launched the district in a demographic boom! It now reaches Canal Street to the north and Bowery Street to the east. The immigrants, hard-working men and women, are arriving by the thousands to buy buildings, establish businesses and fulfill the American Dream! In this game, you are one of them. With all your savings in hand, the Big Apple is up for grabs! Will you know how to use your talents and acquire the most extraordinary fortune in America?

P33 Illuminati

Only available via On-line Pre-registration
Friday 5 PM in 334 for 4 hours
Room Map
GM: Chester Hendrix
Type: Card
System: Illuminati
Edition: Delux
Players: 6
Provided: All materials provided by GM
Variations: Secret
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Secret conspiracies are trying to take over the world. Players take the part of the major conspiracies, and one of them is the Servants of Cthulhu . . . who win by destroying other groups.
Website: www.sjgames.com/illuminati/

108 Discovery on Jakku

Friday 6 PM in 334 for 6 hours
Room Map
GM: Mike Eckert
Type: RPG
System: Star Wars
Edition: Fantasy Flight
Players: 6
Provided: All characters provided by GM
Variations: The Force Awakens
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The GALACTIC EMPIRE is gone, its descent beginning with the loss of the Death Star and the Emperor. Its remnants have slunk into the shadows on the edge of known space. A NEW REPUBLIC has arisen, bringing peace to the galaxy.Meanwhile, on the remote world of Jakku, a group of scavengers and desert nomads have discovered the existence of a valuable secret, one lost for thirty years...

144 The Manhattan Project: Energy Empire

Friday 6 PM on Salon 1 Table 11 for 3 hours
Room Map
GM: Christopher Larson
Type: Board
System: The Manhattan Project: Energy Empire
Edition: 1st
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Fresh from Kickstarter comes the new sequel to Manhattan Project!

From the ashes of war, nations rise to power in the atomic age. Each player takes control of a nation struggling for power in the latter part of the 20th century. They build up their nation's industry, commerce, and government by acquiring resources, building structures, and tapping sources of energy. The price of oil is going up, and nuclear energy is the wave of the future. Energy Empire is set in the same universe as 'The Manhattan Project, but is a stand-alone game, not an expansion.

The major threat in Energy Empire is not war, but uncertain global impacts, that result from side effects of industrialization and pollution. Many actions come with a cost. So, as nations become more industrious, they also increase the amount of pollution in the environment. Careful use of science can mitigate the harmful effects of industry, and can also help avert global crises.
Website: /www.boardgamegeek.com/boardgame/176734/manhattan-project-energy-empire

132 Crazier Eights

Friday 7 PM on Salon 1 Table 4 for 3 hours
Room Map
GM: James Gray
Type: Card
System: Crazier Eights
Edition: 1st
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Crazier Eights is a gateway fantasy card game that has some similarities to Uno, but every card can be played for an effect. The first player with zero cards in hand wins.

James Gray is the game designer.
Website: www.craziereights.com/

116 Spade's Martian Detective Agency

Friday 8 PM in 151 for 4 hours
Room Map
GM: David Wainio
Type: RPG
System: FATE Accelerated
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The players are detectives working for Samantha Spade's Detective Service, Mars Branch. The story backdrop is the future of the 1950s with atomic rockets and the discovery of the Martians who were in status for centuries. The atmosphere still can't support life so the busy space port city of Demios is under a huge clear dome.

Other than the fact the players are private detectives, the rest of the case will be essentially made up on the spot. I have a set of story telling dice with various drawings on them that we will use to set the parameters of the case. They can be used to flesh out your character if you want as well.

Might be recovery of stolen goods, flushing out Space Nazi sabatours, stopping Martian separatists from assassination the Queen, investigating a kidnapping, finding a space pirate...the sky's the limit as long as the plot fits under the dome of Demios.

120 Web of Intrigue

Friday 8 PM in 161 for 6 hours
Room Map
GM: Andrew J. Davis
Type: RPG
System: Star Trek RPG (Decipher)
Edition: 1st
Players: 8
Provided: All characters provided by GM
Variations: Homebrew Rules - influenced by Dread
Rules Knowledge: Beginners Welcome
Game Content: Family

The USS Enterprise D has been captured by unknown agents, and is rapidly being converted to a flying deathtrap. Your mission as crew members is to escape confinement, retake the Enterprise from the pirates, and uncover and defeat an interstellar conspiracy to cripple the Federation.

This scenario is open to any players with familiarity with Star trek Next generation, DS9 and/or Voyager. We will use a homebrew blending the Decipher system and Dread, which uses a Jenga Tower as a test for character actions. High tension and excitement will ensue as the Enterprise crew members escape the threats posed by the pirates and the systems of their own ship turned against them.

122 Jiangshi Jeopardy

Friday 8 PM in 171 for 4 hours
Room Map
GM: Mario Cole
Type: RPG
System: Feng Shui
Edition: 2nd
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

In the wake of an earthquake the local Buddhist Temple seems to have been robbed & vandalized. Dark figures were seen around the place 'hopping around' - whatever that means - anyway you need to get down there and check it out.

210 The Purposely Sinkable Not So Airship

Saturday 8 AM in 161 for 6 hours
Room Map
GM: Joseph Silveira
Type: RPG
System: Homebrew
Edition: Not the Last
Players: 6
Provided: Characters created for game
Power Level: Low
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Now that the skies are safe from the homunculi that attacked your home most of the army / mob has disbanded and peace has become the norm. At least until city blocks started to collapse and raids from the sewers increased. Denizens of city send messengers to what little force were to lazy to leave in the past months, and found your group. How quick can our slackers make an airship work in a sewer?

In this game you play small homunculi that live in the ruins of civilization. Characters created at start of game using cards.

211 The Giant's Ring

Saturday 8 AM in 162 for 8 hours
Room Map
GM: Peter Christian
Type: RPG
System: Mythras-Classic Fantasy
Edition: 1st
Players: 8
Provided: All characters provided by GM
Power Level: ~90% range
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Count of Mourningvale believes his bride has been abducted by Frost Giants - the Prince of Silverblade wants the Giant's magic ring - do you date enter the glacial caverns of the frost Giants? To seek out and recover lost treasures and political pawns? You're tough, experienced adventurers - but you don't all have the same agenda - the Giants have a few tricks up their sleeves. A dungeon crawl in the grand tradition, using the Classic Fantasy game varient for Mythras - Design Mechanism's award-winning D100 system.

231 Thunder Alley

Saturday 10 AM in 334 for 3 hours
Room Map
GM: Patrick Riley
Type: Card
System: Thunder Alley
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Card-driven stock car racing with drafting, team work, accidents, yellow flags, pit strategy, working to lead laps, and sprints to the finish. Control a team of cars; highest-scoring team wins.

232 Hungry, Hungry Hipsters

Saturday 10 AM in 334 for 2 hours
Room Map
GM: Magda Heilborn
Type: Card
System: Hungry, Hungry Hipsters
Players: 8
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Hungry Hungry Hipsters! The game of eating the most pretentious food! Be careful though, the other hipsters will accuse you of being a poser and eating food that is too mainstream. Show them up proper by eating that mainstream food ironically, that will put a fedora in their yapper!

Hungry Hungry Hipsters is a card game that is easy to play. Players take turns placing food items and then attach modifiers to their own and each other's food. Positive modifiers make the food more pretentious, and you a better hipster. Negative modifiers make the food too mainstream, and you into a bad hipster. Special cards show up in the deck to complicate your life. A fun and short game for those who like quick laughs and easy rules.

242 Crazy Catan!

Saturday 10 AM on Salon 1 Table 8 for 3 hours
Room Map
GM: Aaron M. Malek
Type: Board
System: Settlers of Catan
Edition: Mayfair 3rd
Players: 6
Provided: All materials provided by GM
Variations: Many, many home-brew var
Rules Knowledge: Useful
Game Content: Mainstream

Voting in the Council of Catan! The Squirrel, the Boar, and the Big, Bad Wolf! Dark Times! Volcano! A mix of home-brew variations, rolled out during play! Refereed play, played on custom-made 3-D terrain.

272 The End of the World?

Saturday 10 AM in Salon A for 6 hours
Room Map
GM: Elizabeth Clayton
Type: LARP
System: L.A.R.P.S. System
Players: 20
Variations: Some GM Fiat
LARP Experience: Useful
Game Content: Mainstream
Genre: Death Gate Cycle
Costume Suggestions: Ren Faire garb

Two groups of Gods and mortals meet for the last time to determine who will rule the world. Will the enemies compromise or will they sacrifice millions?

245 Beginner's Diplomacy

Saturday 11 AM on Salon 1 Table 18 for 6 hours
Room Map
GM: Zachary 'Gareth' Morgan
Type: Board
System: Diplomacy
Edition: Avalon Hill
Players: 7
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Classic game of intrigue, trust and betrayal. Your success hinges not on dice, but on your cunning and cleverness. Military forces invade, borders shift with subtle maneuvers and daring gambits. Form alliances and unhatch your traitorous plots as you negotiate and outwit a delicate balance of cooperation and competition to gain dominance of the continent!

In Diplomacy, your success hinges not on the luck of the dice, but your cunning and cleverness.

Diplomacy takes place in pre World War 1 Europe starting in 1901.

269 Car Wars Classic

Saturday 11 AM in Pacific for 4 hours
Room Map
GM: Andrew Walters
Type: Sci-Fi Miniatures
System: Car Wars Classic
Players: 8
Provided: All miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

It's Friday night at the arena! Choose a car design, then it's pedal to the metal, mines dropping, guns firing, last driver moving wins (if you're right side up).

303 Waking Into The Unknown

Saturday Noon in 338 for 6 hours
Room Map
GM: Tom Rafalski
Type: RPG
System: Savage Worlds
Players: 6
Provided: All characters provided by GM
Power Level: low-powered (300/60)
Variations: Sci-Fi Supers
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You went into hibernation on the colony ship a normal human.
You wake up with superpowers.
All is not well.

This is an introductory module for a future published setting currently in the initial design stages.
Website: www.beautifulharmony.com/

331 Resident Evil Deck Building Game

Saturday Noon on Salon 1 Table 7 for 4 hours
Room Map
GM: Thomas Hanjes
Type: Card
System: Resident Evil Deck Building Game
Players: 5
Provided: All materials provided by GM
Variations: Some minor house rules
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Back from last year, the Resident Evil DBG! Explore the mansion, kill the zombies!

332 Munchkin Mania

Saturday Noon on Salon 1 Table 23 for 3 hours
Room Map
GM: Charles Victor Walters
Type: Card
System: Munchkin
Players: 6
Provided: All materials provided by GM
Variations: Planty
Rules Knowledge: Beginners Welcome
Game Content: Family

Steve Jackson's Munchkin is a game of gleeful mayhem as players compete to kill the monsters and grab the loot while stabbing each other in the back!

334 Nuclear War Tournament

Saturday Noon on Salon GH Table 7 & 8; FG Table for 3 hours
Room Map
GM: Rick Loomis
Type: Card
System: Nuclear War
Edition: 50th Anniversary
Players: 20
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Come and blow up the world with us. This game was first published in 1965, and is still being sold in better game stores everywhere. Easy and quick (and silly). I'll teach you how to play in five minutes. But watch out for Supergerm!
Website: www.flyingbuffalo.com/nucwar.htm

340 Big, Big, Big Galaxy Trucker

Saturday Noon in 334 for 3 hours
Room Map
GM: Angelo Sphere
Type: Board
System: Galaxy Trucker
Players: 5
Provided: All materials provided by GM
Variations: All expansions avaiable
Rules Knowledge: Useful
Game Content: Mainstream

Galaxy Trucker is the delightful game of building space ships and hoping they won't blow up. Easy to learn. All ship templates provided including the not-the-Deathstar template!

304 Tower of the Black Pearl

Saturday 1 PM in 334 for 4 hours
Room Map
GM: Jon Wilson
Type: RPG
System: Dungeon Crawl Classics
Players: 6
Provided: All characters provided by GM
Power Level: 2nd
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Once in a generation the ocean recedes and the undersea Tower of Sezrekan -- where the fabled Black Pearl lies waiting -- is revealed to the brave!

306 Spade's Martian Detective Agency

Saturday 2 PM in 161 for 4 hours
Room Map
GM: David Wainio
Type: RPG
System: FATE Accelerated
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The players are detectives working for Samantha Spade's Detective Service, Mars Branch. The story backdrop is the future of the 1950s with atomic rockets and the discovery of the Martians who were in status for centuries. The atmosphere still can't support life so the busy space port city of Demios is under a huge clear dome.

Other than the fact the players are private detectives, the rest of the case will be essentially made up on the spot. I have a set of story telling dice with various drawings on them that we will use to set the parameters of the case. They can be used to flesh out your character if you want as well.

Might be recovery of stolen goods, flushing out Space Nazi sabatours, stopping Martian separatists from assassination the Queen, investigating a kidnapping, finding a space pirate...the sky's the limit as long as the plot fits under the dome of Demios.

335 Crazier Eights: One Thousand & One Nights Playtest

Saturday 2 PM on Salon 1 Table 8 for 3 hours
Room Map
GM: James Gray
Type: Card
System: Crazier Eights
Edition: 1001 Nights
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

A high quality prototype of Crazier Eights: One Thousand & One Nights, a gateway fantasy card game that is similar in some ways to Uno, but every card can be played for an effect. The first player to have zero cards in hand wins.

Crazier Eights: One Thousand & One Nights is inspired by stories often referred to as the Arabian Nights. It has Aladdin, Jinn, magic carpets & more!

This game was designed by James Gray. It has been playtested since June 2015.
Website: www.craziereights.com/

361 Breaking Lances: A Tournament of Jousting for the Adventuring Knight

Saturday 2 PM on Salon GH Table 5 & 6 for 4 hours
Room Map
GM: Thomas Foss
Type: Historical Miniatures
System: Breaking Lances
Edition: 1st
Players: 10
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Breaking Lances is a quick playing set of jousting rules, recreating the fast paced and awe inspiring engagements of knights charging at each other with lances couched, shields up, and horses thundering down the field. It is played with 54mm wooden models which are designed to capture the flavor of the period.

These rules strive to capture the quick moment to moment reactions in tournament style combat, where timing and counter reactions needed to get your lance on point to gain glory by breaking lances on your opponent, and possibly dismounting him. All for the glory and honor of the joust! Or the favor of a damsel; or the ransom money- those are good too!

These tournament style rules attempt to capture the quick moment to moment reactions in combat, where timing, position and good horsemanship wins the day- all for the glory and honor of the tournament! Or the favor of a damsel; or the ransom money- those are good too!
Website: www.skullandcrown.blogspot.com

318 The Z-Team Presents The Star Wars Mega Game: Remnants of the Empire

Saturday 4 PM in Pacific for 8 hours
Room Map
GM: Lisa Gordon
Type: RPG
System: Star Wars
Edition: Fantasy Flight
Players: 16
Provided: All characters provided by GM
Power Level: A Little Short for a Stormtrooper
Variations: FFG Edge of the Empire & some house mechanics
Rules Knowledge: Useful
Game Content: Mainstream

What is the Star Wars Mega Game?
This will be our 8th Mega Game at DunDraCon! Woohoo! The Star Wars Mega Game is a large format Star Wars roleplaying game with multiple tables and multiple GMs where each table can affect the others in the storyline and sandbox. ItÕs epic!

Wait! I need more explanation! Okay:
Remember on the Death Star, how everyone split up to find Leia, take down the tractor beam, and guard the Falcon? Remember how Luke and Leia's paths crossed on Cloud City and she warned him about Vader? Remember how, during the battle of Endor, there was a battle on the ground, in space, and on the Second Death Star?

Many climactic moments in Star Wars hinge on multiple storylines, criss-crossing goals, and surprises from the enemy. Our game design has always stemmed from remembering this cinematic tension and wanting to recreate it for our players. In the Mega Game, this is done with multiple teams/tables working through the adventure, be they a group of nerf herders, stormtroopers, or rebel scum.

At our base we use the Edge of the Empire system, with a few developed systems for this format. Players have their own unique characters and potential path through the adventure at their table. Each table has itÕs own GM to guide the story. Coordination and communication systems developed in house and monitored by a coordinating GM carry or trigger effects and events from one table to another.

We welcome beginners and veterans alike, to the system, roleplaying, or Star Wars. Come join us as we take the Mega Game into the uncharted sandbox of New Canon established by The Force Awakens and related novels. Characters and shareable table sets of dice are provided.

Great, I got it! On to the Opening Crawl!
ItÕs a troubled time for the Empire.

After the defeats at Endor and Jakku and the treaty of the Galactic Concordance, the Empire didnÕt so much as fall as splinter into divided states. Those trying to keep a grip on their systems, or with some sense of duty to them and their people rather than ideals misplaced in a Sith Lord, clung on and accepted terms with the New Republic. Perhaps there was hope of banding together to regain some strength in the future; perhaps independence seemed best.

A few of these states claim to be the real or 'true' Empire, either a continuous or a successor state. Elsewhere, a few hard core loyalists fled to reestablish their claim to be masters of the galaxy as the fringe group called the First Order out in the Outer Rim. You are from the true remnant among the Core Worlds, the heart of where the Empire should be.

As part of the terms of the Concordance, you have seen your Empire limited in military strength, now only for defense for the Republic. Figures. In addition, there can no longer be the indoctrinated stormtroopers that once kept the Empire safe. Even more heartbreaking was the loss of Coruscant, though some say that wouldÕve been inevitable for peace.

You watched as factions with warlords at the helm turned in on each other. Some suffered far heavier sanctions. Perhaps you were lucky; perhaps you were more skilled at statecraft. Your Empire has always been, and will always be home, no matter the politics. The New Order is, sadly, in complete disorder, and you are fighting to make your home safe.

But the safety of the Empire runs deeper than that. You know some worlds hold the EmpireÕs darkest secrets in their databanks, ships, and temples. When you learn of an infiltration mission to steal sensitive data from your true Imperial successor state (and the poor people who have died from it) it is time to act and stand up for the values of the New Order you have always believed in.

323 The Queen's Consort

Saturday 5 PM in 508 for 8 hours
Room Map
GM: Michael Blum
Type: RPG
System: Space: 1889
Edition: 1st
Players: 6
Provided: Characters may be provided by GM
Power Level: low
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

An ancient piece of liftwood -- centuries or millenia old -- was discovered in central Africa; a previous expedition to locate the source of this went missing. You are asked by the Explorers' Club (acting covertly on behalf of the British government) to investigate! If there is a source of liftwood on Earth, locating and taking possession of it would be hugely valuable to any government.

336 Hungry, Hungry Hipsters

Saturday 5 PM on Salon 1 Table 17 for 2 hours
Room Map
GM: Magda Heilborn
Type: Card
System: Hungry, Hungry Hipsters
Players: 8
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Hungry Hungry Hipsters! The game of eating the most pretentious food! Be careful though, the other hipsters will accuse you of being a poser and eating food that is too mainstream. Show them up proper by eating that mainstream food ironically, that will put a fedora in their yapper!

Hungry Hungry Hipsters is a card game that is easy to play. Players take turns placing food items and then attach modifiers to their own and each other's food. Positive modifiers make the food more pretentious, and you a better hipster. Negative modifiers make the food too mainstream, and you into a bad hipster. Special cards show up in the deck to complicate your life. A fun and short game for those who like quick laughs and easy rules.

401 Floof Adventures: Chasing the Red Spot of Doom

Saturday 6 PM in 143 for 6 hours
Room Map
GM: Joe Gannon
Type: RPG
System: Pathfinder
Players: 6
Provided: All characters provided by GM
Power Level: 4th
Rules Knowledge: Beginners Welcome
Game Content: Family

On the edge of the forest, nestled among the trees, is the hamlet of Furness, population three hundred forty nine (Three hundred forty eight cat-folk and two halflings). It was a great place to raise kits, sheep, and the occasional field of nip, until suddenly, it wasn't. A circle of red light appeared, seemingly from nowhere, round in shape, large enough to sit cross-legged in, but too small to lie down in, and wherever this baleful red light touched things started to go wrong. Crops withered, sheep went mad, and a young tortoiseshell was found, limp and weak, in a scorched spot where the red circle had touched. Her eyes, once bright and curious, where clouded and blind, and she whispered,

I have seen it
The source of the light
Deep in the forest
The tree, on the hill
We must seek out the spot and end it before our village is corrupted entirely

Are you brave enough to venture into the forest and find the Red Spot of Doom?
Website: /en.wikipedia.org/wiki/AM_broadcasting

404 Kobolds Ate My Haunted Chateau

Saturday 6 PM in 161 for 6 hours
Room Map
GM: Scott Vancil
Type: RPG
System: Kobolds Ate My Baby
Players: 8
Provided: All materials provided by GM
Power Level: Beginner
Variations: (In Color!)
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

King Torg (All Hail King Torg!) demands you (his kobold subject) fetch delicious treats from the Haunted Chateau. Your life is now sure to be silly, brutal and short

Play a short, furry, not-too-bright kobold, find delicious treats (preferably babies) for King Torg's (All Hail King Torg!) dinner table. Or die horribly. Possibly hilariously.
Website: GMAtLarge.Tumblr.com

407 Call to Action!

Saturday 6 PM in 334 for 6 hours
Room Map
GM: Becky Thomas
Type: RPG
System: Cyberpunk 2020
Players: 6
Provided: Characters may be provided by GM
Power Level: 70 pts, gear & cybernetics need GM approval
Variations: some house rules
Rules Knowledge: Useful
Game Content: Mainstream

* Shemp Pirrudy's Freedom Network *
* CALL TO ACTION! *
People abducted for Corporate experimentation!
Strike Team: Solos, Netrunners, Techs, Medtech!
Contact Stinchcomb @1s.iz.wox.4id
Leave resume and secure contact info for screening.

408 Operation: Fortress

Saturday 6 PM in 334 for 6 hours
Room Map
GM: Steve Kani
Type: RPG
System: Cyberpunk 2020
Players: 6
Provided: Characters may be provided by GM
Power Level: 70 pts, gear & cybernetics need GM approval
Variations: some house rules
Rules Knowledge: Useful
Game Content: Mainstream

BioTechnica Mission Briefing

The PZ1-D4 virus is ravaging poor communities worldwide. BioTechnica has developed a proprietary vaccine and treatment, and as a humanitarian effort, is providing testing and vaccination through free-clinics around the globe.

There has been an extremist attack on our free vaccine clinic in Oakland, CA. The attackers - presumed to be members of the Oaktown underground - abducted patients receiving critical care for the PZ1-D4 virus and destroyed the facility.

Your squad is tasked with securing our other Bay Area free clinic in Bayview-Hunter's Point (BV-HP), south of the SF Corporate Zone.

The protection of BioTechnica staff and any PZ1-D4 patients is paramount. The facility must additionally remain open to provide screening and vaccination to the socio-economically challenged residents of BV-HP.

Security of the clinic was upgraded for the BioTechnica free clinic, to secure our proprietary PZ1-D4 vaccine. The corporate security team is authorized to use any and all methods to secure the facility and to ensure the safety of BioTechnica staff and materials in the event of an extremist attack.

411 The Haunting

Saturday 8 PM in Tri Valley 2 for 4 hours
Room Map
GM: Dave Sokolowski
Type: RPG
System: Call of Cthulhu
Edition: 7th
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Boston, 1925 - Your private investigation company has been hired to investigate why no one wants to rent a run-down house. The money is good, and it seems like a milk run to check out an old property. What can go wrong?

412 A Family Betrayed

Saturday 8 PM in 168 for 6 hours
Room Map
GM: Justin Nelson
Type: RPG
System: Dungeon World
Edition: 1st
Players: 5
Provided: Characters created for game
Power Level: 1st
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Your party serves a nobel house that has suffered bandit attacks and have been ordered to find the source of these raids, no matter where the trail leads...

445 The Manhattan Project: Energy Empire

Saturday 8 PM on Salon 1 Table 11 for 3 hours
Room Map
GM: Christopher Larson
Type: Board
System: The Manhattan Project: Energy Empire
Edition: 1st
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Fresh from Kickstarter comes the new sequel to Manhattan Project!

From the ashes of war, nations rise to power in the atomic age. Each player takes control of a nation struggling for power in the latter part of the 20th century. They build up their nation's industry, commerce, and government by acquiring resources, building structures, and tapping sources of energy. The price of oil is going up, and nuclear energy is the wave of the future. Energy Empire is set in the same universe as 'The Manhattan Project, but is a stand-alone game, not an expansion.

The major threat in Energy Empire is not war, but uncertain global impacts, that result from side effects of industrialization and pollution. Many actions come with a cost. So, as nations become more industrious, they also increase the amount of pollution in the environment. Careful use of science can mitigate the harmful effects of industry, and can also help avert global crises.

504 Adventures in Laketown

Sunday 8 AM in 151 for 4 hours
Room Map
GM: Randy White
Type: RPG
System: Dungeons & Dragons 5th Edition
Edition: Basic Rules
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Play the world's favorite role playing game in the greatest fantasy setting of all time -- Middle Earth! Answer the call of King Bard at Laketown for adventurers after the Battle of Five Armies.

Pregens will be provided to help new and experienced players adventure in Middle Earth. New players are welcome.

513 The Education of Steven Universe

Sunday 9 AM in 508 for 8 hours
Room Map
GM: Michael Garcia
Type: RPG
System: FATE
Edition: Core
Players: 6
Provided: All characters provided by GM
Power Level: Human to Fusion
Variations: Custom Initiative, & other hacks
Rules Knowledge: Beginners Welcome
Game Content: Family

Being home-schooled all his life, Steven has decided to join his friend Connie and enroll at Beach City Middle School. There he can experience the many wonders of public education which includes home ec, music courses, and dogdeball! However, there are many pitfalls as well. With every day that passes the Gems grow more worried, and while they continue to provide him with moral and parental support, those newly opened substitute positions are starting to look very tempting.

Join us for Fate powered one-off off of our favorite denizens of Beach City. Like the show, the tone will start off light and silly and gradually build to an exciting Gem battle climax. Playable character will be pre-generated and will include (but not limited to) Garnet, Amethyst, and Pearl, and Steven!

520 We B4 Goblins

Sunday 10 AM in 334 for 6 hours
Room Map
GM: Corwin Beliz
Type: RPG
System: Pathfinder
Players: 4
Provided: All characters provided by GM
Power Level: 0-1st
Rules Knowledge: Useful
Game Content: Mainstream

As whelps of the Licktoad tribe just out of their swaddling cages, the goblins Chuffy, Mogmurch, Poog, and Reta must prove themselves by undergoing a series of challenges, from tying a string to a large spider and shouting insults with hot rocks in their mouths to facing off against a goblin bully and his dimwitted minions. As a final test of their mettle, they must make a dangerous (and smelly) trek to claim a toad from the nearby swamp and present it to the terrifying presence that lurks within the Cave of Darkfear, only after which can they truly call themselves goblins!

But as the goblins return to the Licktoad village, they come across a brightly colored, jingling human carrying a map to a small farm up the river where a family of halflings are celebrating a wedding. The perfect setup for a goblin raid! Will the heroes acquit themselves in the finest goblin fashion by wreaking havoc upon the nuptials? Or will they be bitten by ferocious dogs and smashed by frying pans?

531 Thunder Alley

Sunday 10 AM in 334 for 3 hours
Room Map
GM: Patrick Riley
Type: Card
System: Thunder Alley
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Card-driven stock car racing with drafting, team work, accidents, yellow flags, pit strategy, working to lead laps, and sprints to the finish. Control a team of cars; highest-scoring team wins.

602 The Haunting

Sunday Noon in 154 for 4 hours
Room Map
GM: Dave Sokolowski
Type: RPG
System: Call of Cthulhu
Edition: 7th
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Boston, 1925 - Your private investigation company has been hired to investigate why no one wants to rent a run-down house. The money is good, and it seems like a milk run to check out an old property. What can go wrong?

603 Campeones de Mˇxico

Sunday Noon in 338 for 6 hours
Room Map
GM: Vernon Putman
Type: RPG
System: Hero 5th Edition (Champions)
Players: 6
Provided: All characters provided by GM
Power Level: 350 pts
Variations: Superpowered Luchadores
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

What calamity has Doctor Devastaci—n created? And who are the Campeones de Mˇxico going to have to suplex to put things right?

Superpowered luchadores, bringing justice from the top rope!

641 Signs of Carcosa

Sunday Noon on Salon 1 Table 1 for 6 hours
Room Map
GM: Larry Langley
Type: Board
System: Eidritch Horror
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Dreamers glimpse lost Carcosa, while madness and corruption spreads across the world as the unnamed one, ŌThe King in Yellow' tears open the veil between worlds. Only a small band of intrepid investigators can stop the dissolution of humanity into a vortex of insanity.

Eldritch Horror is a cooperative game of globe-trotting adventure set against the backdrop of Cthulhu mythos. Investigators must save the world from impending doom. Lost Carcosa is the latest expansion in the series and introduces Hastur, the King in Yellow.

644 Big, Big, Big Galaxy Trucker

Sunday 1 PM in 334 for 3 hours
Room Map
GM: Angelo Sphere
Type: Board
System: Galaxy Trucker
Players: 5
Provided: All materials provided by GM
Variations: All expansions avaiable
Rules Knowledge: Useful
Game Content: Mainstream

Galaxy Trucker is the delightful game of building space ships and hoping they won't blow up. Easy to learn. All ship templates provided including the not-the-Deathstar template!

607 The Black Road

Sunday 2 PM in 147 for 4 hours
Room Map
GM: Tom McVey
Type: RPG
System: Dungeons & Dragons 5th Edition
Edition: Basic Rules
Players: 5
Provided: All characters provided by GM
Power Level: 1st-4th
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Taking a job as a guard for a desert caravan doesn't pay much, but it was the best option for getting out of the dusty armpit of a town you ended up in.

The rumors about goblin and hobgoblins raiding along the Black Road is nothing to worry about. This will be a dull escort gig, no doubt about it...Levels 1-4.

610 The Littlest Prince

Sunday 2 PM in 608 for 6 hours
Room Map
GM: Roderick Robertson
Type: RPG
System: Pendragon
Players: 6
Provided: All characters provided by GM
Power Level: Knight Bachelor
Variations: Charlemagne
Rules Knowledge: Useful
Game Content: Mainstream

Ah, errantry. Breathing the fresh air of the countryside, seeing new sights, meeting new people, wooing maidens. And the occasional fight to the death...

631 Crazier Eights: Camelot

Sunday 2 PM on Salon 1 Table 3 for 3 hours
Room Map
GM: James Gray
Type: Card
System: Crazier Eights
Edition: Camelot
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

A preview of Crazier Eights: Camelot, a gateway fantasy card game that is similar in some ways to Uno, but every card can be played for an effect. The first player to have zero cards in hand wins.

Crazier Eights: Camelot is inspired by the stories of King Arthur. It has King Arthur, Queen Guinevere, the Holy Grail, and more!

This game was designed by James Gray.
Website: www.craziereights.com/

632 Red Dragon Inn (Demo/Learning)

Sunday 2 PM on Salon 1 Table 11 for 3 hours
Room Map
GM: Barry Figgins
Type: Card
System: Red Dragon Inn
Players: 8
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The adventure is over, but the party is just getting started! Join us at the Red Dragon Inn for a night of drinking, gambling, and roughhousing until only one adventurer can remain upright. RDI is a quick take-that card game with lots of great art and flavor.

This event is intended for newer players, and I'll be going through the turn structure step-by-step. If you know how to play, I have a session for experienced players later on.

648 Ogre 6th Edition: Smash the CP!

Sunday 2 PM in 153 for 4 hours
Room Map
GM: Andrew Walters
Type: Board
System: Ogre
Edition: 6th
Players: 8
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Forty years after it all began Ogres are still rolling towards command posts! This is your chance to learn the game, refresh your skills, or beat up on noobs.

633 Resident Evil Deck Building Game

Sunday 3 PM on Salon 1 Table 8 for 4 hours
Room Map
GM: Thomas Hanjes
Type: Card
System: Resident Evil Deck Building Game
Players: 5
Provided: All materials provided by GM
Variations: Some minor house rules
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Back from last year, the Resident Evil DBG! Explore the mansion, kill the zombies!

621 Knights of Isengard

Sunday 4 PM in 334 for 8 hours
Room Map
GM: Jack Lawson
Type: RPG
System: The Lord of the Rings RPG
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Long before the Fellowship of the Ring, the lands of Middle-earth were kept safe under the watchful eye of the white wizard of Isengard. Heroes have been summoned by Saruman to perform great deeds for the greater good of the people of Middle-earth. Players will be playing heroes of Middle-earth in a period preceding the events of the Hobbit doing a quest for the leader of the council of wizards.

634 Munchkin Christmas

Sunday 4 PM in 334 for 3 hours
Room Map
GM: Brian O'Hara
Type: Card
System: Munchkin
Edition: 1st
Players: 6
Provided: All materials provided by GM
Variations: Christmas
Rules Knowledge: Beginners Welcome
Game Content: Family

It's a Munchkin Christmas tradition: Use the Candy Cane and Tannenbomb to fight off the Snow Angels and Holiday Spirits! Spike the Egg Nog to Go Up a Level! Be Naughty or Nice . . . or both at once! Steve Jackson Games.
Website: www.warehouse23.com/products/munchkin-naughty-and-nice

705 Sour Spring Hollow

Sunday 6 PM in 171 for 6 hours
Room Map
GM: Justin Nelson
Type: RPG
System: Dungeon Crawl Classics
Edition: 4th
Players: 6
Provided: All characters provided by GM
Power Level: 0-Level Funnel
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Sour Spring Hollow is a zero-level funnel adventure for use with Dungeon Crawl Classics RPG. The adventure sees the party transported to a shunned vale that was once home to a sinister clan of witches, conjure men, and evil-doers. There, the PCs discover they're trapped outside of normal time and space and must decipher clues to banish a lingering evil and return to their normal world.

731 Crazier Eights: Camelot

Sunday 6 PM on Salon 1 Table 3 for 3 hours
Room Map
GM: James Gray
Type: Card
System: Crazier Eights
Edition: Camelot
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

A preview of Crazier Eights: Camelot, a gateway fantasy card game that is similar in some ways to Uno, but every card can be played for an effect. The first player to have zero cards in hand wins.

Crazier Eights: Camelot is inspired by the stories of King Arthur. It has King Arthur, Queen Guinevere, the Holy Grail, and more!

This game was designed by James Gray.
Website: www.craziereights.com/

711 Adventures in Laketown

Sunday 8 PM in 151 for 4 hours
Room Map
GM: Randy White
Type: RPG
System: Dungeons & Dragons 5th Edition
Edition: Basic Rules
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Play the world's favorite role playing game in the greatest fantasy setting of all time -- Middle Earth! Answer the call of King Bard at Laketown for adventurers after the Battle of Five Armies.

Pregens will be provided to help new and experienced players adventure in Middle Earth. New players are welcome.

733 Illuminati

Sunday 8 PM on Salon 1 Table 10 for 4 hours
Room Map
GM: Chester Hendrix
Type: Card
System: Illuminati
Edition: Delux
Players: 6
Provided: All materials provided by GM
Variations: Secret
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Secret conspiracies are trying to take over the world. Players take the part of the major conspiracies, and one of them is the Servants of Cthulhu . . . who win by destroying other groups.
Website: www.sjgames.com/illuminati/

811 Dresden Files: Breaking Badlands Part II

Monday 10 AM in 145 for 4 hours
Room Map
GM: Greg Haslam
Type: RPG
System: Hero 5th Edition (Pulp)
Players: 8
Provided: All characters provided by GM
Power Level: Friends of Harry
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Harry's friends (Warden, Troll, St. Giles, Cop, etc.) continue their investigation into the Anasazi threat and the mysterious adversary Red Cloak. Dresden knowledge useful, but not necessary.

It all started when the Warden Esteban received the following letter from one of Harry's friends:

Mi Amigo Esteban,

I am sorry to write to you in such a clandestine manner, but I don't know where else to turn. I feel my life is in danger and would like to call in a favor or two. You might ask yourself why I am reaching out to you in particular and for that I need to start at the beginning.

Our mutual friend Harry asked me to look into the creatures by the name Naagloshii after his encounter with them a couple years back. So Teresa and I relocated to Snowflake Arizona to begin my research into Navajo folklore and in particular the Pueblo civilization. I made some fascinating discoveries which I can tell you more about when we meet, but in short the Naagloshii date back to the time of the Anasazi, or as the Pueblo people called them the ancient ones. There is another term for the Anasazi that is less commonly used and that is ancient evil.

The White Council and more specifically Listens-to-Winds believe that the Naagloshii are all but extinct and that Shagnasty as Harry refers to the creature that he encountered is the last of his kind. My recent discoveries here have led me to believe that this may not be the case.

I have sent my findings to Captain Luccio to warn her of the potential threat posed by the Anasazi and in return I was ordered to silence concerning my findings and that the Captain would personally take charge of matters.

The day after I sent my findings to Captain Luccio I noticed a change in Teresa. She has been acting a bit strange and has shown a new and vigorous interest in my research. To be perfectly honest with you I am scared and afraid of what this could mean.

I understand that you have a team of 'off the book' freelancers that you used to clean up the zombie mess in Louisiana. I implore you to bring your team out here to my residence to help me unravel the secrets of the Anasazi before it is too late.

In urgent need,

Jean Jacques de Morgan

Esteban assembled a team of former associates of Harry Dresden (May he rest in peace - as the events take place during Ghost Story) to investigate the brutal death of Jack Morgan and his wife.

They uncovered a plot by a disciple of Kemmler with the aid of a Naagloshii to bring back to life three imprisoned Naagloshii spirits in the Pueblo caves of Arizona.

The heroes prevented the ritual to free the trapped Naagloshii spirits, killed the Naagloshii on site and chased off the disciple of Kemmler.

However evil necromancers always have a back-up plan...

814 Summertime Sadness

Monday 10 AM in 151 for 6 hours
Room Map
GM: Michael Garcia
Type: RPG
System: Golden Sky Stories
Players: 5
Provided: Characters created for game
Power Level: Shapeshifting Benevolent Animal Spirits
Rules Knowledge: Beginners Welcome
Game Content: Family

It's summer time and the village hasn't seen rain in months. The streams are drying up and without them the children have no place to escape the heat and the fisherman have nothing to catch. Worse yet, the farmers fear that all their crops will die if relief doesn't come soon. At the local shrine villager pray for rain and you being henge (adorable animal spirits that can take human form) feel obliged to answer those prayers anyway you can.

Golden Sky Stories is a heartwarming, non-violent role-playing game that's great fun for all ages. It takes place in a small town in rural Japan, and players take on the role of henge (pronounced hen-gay, like a chicken that's happy), animals with just a little magical power, including the ability to temporarily take human form. They do not fight great battles or unearth valuable treasures though; Golden Sky Stories adventures are all about helping others and becoming friends