[Home] [DDC Community] [DDC Webstore] [Feedback] [Contact Us] [What's New?] [Survival Tips] [previous DDCs] Upcoming DunDraCons

DDC44
Date and Hours of Operation
Pre-register for DunDraCon and save money!
Hotel Information
Helpful Hints
 
What we did at
DDC 43

List of Events
Parental Advisory
DDC Game Policies
Protospiel at DDC
D&D Adventurers League
Pathfinder Society
Seminars
War College
Anime Schedule
Teen Priority Room
Fighting Demonstrations
 
Buy and Sell
Dealers at DunDraCon
Sell your old games at the Buyer''s Bazaar



Event Search Results

73 events found
Search Terms:
   Event type: Teen Friendly Events
   Search for All Records
   Day: Any Day

Carabande

Friday 10 AM on Hall Table 8 for 8 hours
Room Map
GM: David Gabriel
Type: Board
System: Carabande
Players: 99
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Ladies and Gentlemen, start your fingers! Yes it is time for the convention favorite Carabande! Easy to learn and fun to play. Up to 8 at a time can play and games usually finish quickly, so ALL can join in on the fun!

P15 Wiitch of the Wilderlands

Only available via On-line Pre-registration
Friday Noon in 164 for 4 hours
Room Map
GM: Chris Haskins
Type: RPG
System: Dungeons & Dragons 5.0
Edition: Basic Rules
Players: 7
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Lost in the woods, our heroes must overcome incredible hardships to make it out alive.

P41 4-Way Chess

Only available via On-line Pre-registration
Friday Noon on Salon 1 Table 5 for 4 hours
Room Map
GM: Brian Culcasi
Type: Board
System: 4-Way Chess
Edition: 1st
Players: 4
Provided: All materials provided by GM
Variations: Nightmare Card Deck, 1st and 2nd edition will be in-play
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The classic game of chess in a whole new arena. 4-way elimination Nightmare chess. White vs Black vs Gold vs Silver all on ONE board!

P42 Lords of Hellas

Only available via On-line Pre-registration
Friday Noon on Salon 1 Table 6 for 4 hours
Room Map
GM: Jeff Yin
Type: Board
System: Lords of Hellas
Edition: 1st
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Lords of Hellas is set in the Dark Age of Greece, an era shrouded in mystery. Play as one of four heroes and conquer territory, kill monsters or construct monuments all to gain the gods' favor!

If Awakened Realms ships the expansions by the convention, we'll add those too!

P44 Drake Memorial Run

Only available via On-line Pre-registration
Friday Noon on Salon 1 Table 11 for 6 hours
Room Map
GM: Robert Glenn
Type: Board
System: Fomula De'
Edition: Anniversary
Players: 8
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Start your engines and come race for position in the Kyle Drake memorial run. Kyle loved gaming with good people and DunDracCon was a yearly joy for Kyle and his friends. Prizes will be awarded for this game and they will not be mere tokens of appreciation. Please join us in playing one of Kyle's favorite games and enjoy the thrill of the race.

P33 Resident Evil DBG

Only available via On-line Pre-registration
Friday 1 PM on Salon 1 Table 4 for 4 hours
Room Map
GM: Thomas Hanjes
Type: Card
System: Resident Evil Deck Building Game
Players: 7
Provided: All materials provided by GM
Variations: Some minor house rules
Rules Knowledge: Beginners Welcome
Game Content: Family

Enter the mansion and defeat the monsters lurking inside!

P50 Power Grid

Only available via On-line Pre-registration
Friday 2 PM on Salon 1 Table 10 for 3 hours
Room Map
GM: Magda Heilborn
Type: Board
System: Power Grid
Edition: Special
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Supply the most cities with power, players mark pre-existing routes between cities for connection, and then vie against other players to purchase the most efficient power plants. A strategic market game!

P50 Power Grid

Only available via On-line Pre-registration
Friday 2 PM on Salon 1 Table 10 for 3 hours
Room Map
GM: Magda Heilborn
Type: Board
System: Power Grid
Edition: Special
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Supply the most cities with power, players mark pre-existing routes between cities for connection, and then vie against other players to purchase the most efficient power plants. A strategic market game!

P54 Ah Those Old Horror Movies

Only available via On-line Pre-registration
Friday 2 PM in 334 for 4 hours
Room Map
GM: Eric Robert Rauscher
Type: Board
System: Betrayal at House on the Hill
Edition: 2nd
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

A game that puts you into a grade B horror film.

P28 Drug Dealers in My Swamp?

Only available via On-line Pre-registration
Friday 4 PM in 152 for 8 hours
Room Map
GM: Callie Goukler
Type: RPG
System: Hero 5th Ed. (Champions)
Players: 6
Provided: Characters may be provided by GM
Power Level: 10d6 avg.
Variations: 2 or 3 house rules; no major changes
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

It?s more likely than you think. Drug Flow in South East Texas has increased, a nuclear reactor had Plutonium Stolen, and locals report train horns within city limits.

Welcome to Texas. The Drug Cartel seems to be making moves, the flow of heroin and cocaine has increased as of late. Authorities assume a nuclear power plant robbed a couple days ago has something to do with it. Heroes can expect high speed train robbery, dangerous foes, and a sinister plot that threatens citizens of America, can they stop it?

Heroes Pick 2:
12d6 attack
10 Combat Value
6-8 Spd
30+ defenses
GM reserves the Right to say no.

P92 Crypt of the Crimson King

Only available via On-line Pre-registration
Friday 4 PM in 164 for 4 hours
Room Map
GM: Chris Haskins
Type: RPG
System: Dungeons & Dragons 5.0
Edition: Basic Rules
Players: 7
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Enter into the crypt if you dare, for a darkness inhabits that place. Don't let it consume you.

132 Munchkin Mania!

Friday 6 PM on Salon 1 Table 12 for 3 hours
Room Map
GM: Charles Victor Walters
Type: Card
System: Munchkin
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Kill monsters, grab the loot, and stab your buddy in the back! Various editions of Munchkin will be available for play.

141 Xia: Embers of a Forsaken Star

Friday 6 PM on Salon 1 Table 1 for 6 hours
Room Map
GM: Christopher Larson
Type: Board
System: Xia: Legends of a Drift System
Players: 5
Provided: All materials provided by GM
Variations: All Expansions incl. new Missions & Powers
Rules Knowledge: Useful
Game Content: Very Complex

Xia is a competitive sandbox space adventure. Start as a lowly starship captain. Explore, trade, mine, harvest, attack, and complete missions to become the most famous captain! Including the new Missions & Powers expansion, the Embers of a Forsaken Star expansion, and some optional fan-created material.
Website: /boardgamegeek.com/boardgame/82222/xia-legends-drift-system

148 Ticket to Ride 1910

Friday 7 PM on Salon 1 Table 11 for 3 hours
Room Map
GM: Tamera Fairfield
Type: Board
System: Ticket to Ride
Players: 6
Provided: All materials provided by GM
Variations: 1910 Edition
Rules Knowledge: Beginners Welcome
Game Content: Family

Ticket to Ride is a cross-country train adventure in which players collect and play matching train cards to claim railway routes connecting cities throughout North America.

151 Crisis

Friday 7 PM in 334 for 3 hours
Room Map
GM: Jane Barrow
Type: Board
System: Crisis
Players: 4
Provided: All materials provided by GM
Variations: New Economy expansion
Rules Knowledge: Beginners Welcome
Game Content: Family

Axia is in crisis - will you help or hinder her economic recovery? Worker placement game with a cooperative element of not tanking the game's economy lest everything come crashing down!

181 OK, We Need to Rebuild the World

Friday 7 PM in 334 for 4 hours
Room Map
GM: Eric Robert Rauscher
Type: Other
System: The Quiet Year
Edition: 1st
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

A story telling game about rebuilding after ? Build a map, build a civilization.

111 The Rise of Voltron

Friday 8 PM in 147 for 4 hours
Room Map
GM: Kasi Jammeh
Type: RPG
System: Mekton Z
Edition: 3rd
Players: 5
Provided: All characters provided by GM
Power Level: 1st
Rules Knowledge: Beginners Welcome
Game Content: Family

For millennia, the evil Galra Empire has plagued the universe by destroying other civilizations and enslaving various races. The only known threat strong enough against the empire's power and plans is the legendary 'Defender of the Universe' Voltron, a 100-meter tall robot warrior composed of five lion mechas whose pilots are known as the Paladins. At the crux of the war that ended with the destruction of planet Altea, Voltron was separated by King Alfor of Altea in order to protect Voltron from falling into the Galran Emperor Zarkon's possession. King Alfor bonded the five lion's energies to his daughter Allura's life force and sent them across the universe to different locations until the time for the next generation of Paladins to appear and pilot Voltron arrived. Princess Allura, her royal advisor Coran, and the Altean Castle of Lions were hidden on planet Arus along with the Black Lion.
Website: /en.wikipedia.org/wiki/Voltron%3A_Legendary_Defender

118 We Be Goblins

Friday 8 PM in 378 for 4 hours
Room Map
GM: Timothy Fairfield
Type: RPG
System: Genesys (FFG)
Edition: 1st
Players: 6
Provided: All characters provided by GM
Power Level: low
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

We Be Goblins! is an unusual adventure in which the players get to play goblins sent on an important mission to retrieve a hidden supply of dangerous fireworks. Players will select goblin characters from the provided goblin heroes. This adventure takes place in the Pathfinder world of Golarion on the Varisian coast, near the town of Sandpoint in the coastal salt marsh known as Brinestump Marsh.

Even though this is a Pathfinder adventure we will be using Fantasy Flight Games Genesys rules. This is FFG?s Star Wars rules, minus the Star Wars. Even though it uses dice with funny symbols rather than numbers, the system is very quick and easy to learn. Knowledge of the system is absolutely not required.
Website: /webegoblins-6.obsidianportal.com/

133 EDH Commander Points League

Friday 8 PM on Salon 1 Table 13 for 4 hours
Room Map
GM: Andrew Heilborn
Type: Card
System: Magic: The Gathering
Players: 12
Provided: Players provide their own materials
Variations: Commander
Rules Knowledge: Expected
Game Content: Mainstream

Let's Play Commander! A fantastic format for Magic: The Gathering. This is a bring and play event, Commander experience is not required, I will have some extra decks if needed.

We will be using a Points system for this event to encourage enjoyable gameplay. Positive points will be awarded for doing weird things. Negative points will be awarded for going infinite, and a couple other things.

153 TINY Epic Zombies!

Friday 9 PM on Salon 1 Table 17 for 3 hours
Room Map
GM: Reuben Lopez
Type: Board
System: Tiny Epic Zombies
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

In Tiny Epic Zombies, survivors are always on the run, collecting weapons, killing Zombies and working toward completing objectives. Four game types to choose from, decided by players at time of game.
Cooperative team-play with game controlled Zombies.
Cooperative team-play with Zombies controlled by a non-team player.
Competitive free-for-all with game controlled Zombies.
Competitive free-for-all with Zombies controlled by a player.
Website: /boardgamegeek.com/boardgame/244536/tiny-epic-zombies

204 Sitamun?s Rescue

Saturday 8 AM in 151 for 8 hours
Room Map
GM: Peter Christian
Type: RPG
System: Mythras
Edition: 1st
Players: 8
Provided: All characters provided by GM
Power Level: Standard
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Last year, the rebel pharaoh, Haronnophris, sent you into the tomb of Amenhotep III, to recover sacred artifacts and treasure to use against the false Greek Pharaoh, Ptolemy. You accomplished your mission, but only by promising the long-dead pharaoh that you would recover the body of his daughter, dead these thousand years.
Now, after a year of searching, you are certain the princess?s mummy lies in the ruins of the palace of Malqata, which sits directly between Ptolemey?s army of conquest, and the Haronnophris?s defenders in Thebes.
Enter the haunted palace. Brave the ghosts, the armies and bandits, the lost and forgotten gods. Dodge the scouts of Ptolemy and Haronnophris. After all, they can only kill you; but if you fail to bring Amenhotep his daughter, you will suffer the curse of a thousand-year-old mummy!

231 Smash Up

Saturday 9 AM on Salon 1 Table 5 for 4 hours
Room Map
GM: Mary Russell
Type: Card
System: Smash Up
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Smash Up, designed by Paul Peterson, is the Shuffle building game from Alderac Entertainment Group. In Smash Up players draft two faction decks, such as pirates, ninja, robots, zombies, and more, and combine them into a force to be reckoned with!

243 Dead of Winter: A Crossroads Game

Saturday 9 AM on Salon 1 Table 7 for 4 hours
Room Map
GM: Sigrid Harris
Type: Board
System: Dead of Winter
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Dead of Winter: A Crossroads Game, puts 2-5 players in a small, weakened colony of survivors in a world where most of humanity is either dead or diseased, flesh-craving monsters. Each player leads a faction of survivors with dozens of different characters in the game.

Players work together toward one common victory condition ? but for each individual player to achieve victory, he must also complete his personal secret objective. This secret objective could relate to a psychological tick that's fairly harmless to most others in the colony, a dangerous obsession that could put the main objective at risk, a desire for sabotage of the main mission, or (worst of all) vengeance against the colony!
Website: /boardgamegeek.com/boardgame/150376/dead-winter-crossroads-game

216 The Black Road

Saturday 10 AM in 334 for 4 hours
Room Map
GM: Finn Lowe-Rogstad
Type: RPG
System: Dungeons & Dragons 5.0
Players: 6
Provided: Characters may be provided by GM
Power Level: Tier 1
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Caravans are having a difficult time getting through to Parnast via the Black Road. Organized attacks by orcs and other monstrous humanoids working in concert with one another have folks baffled. Little do they know that an unusually intelligent hill giant, going by the name of Bad Fruul is to blame. SEER has sent her emissary Hsing, to task your group to accompany a caravan with a very special cargo destined for the Shrine of Axes in Parnast, and to figure out who is responsible.

218 The After Adventure

Saturday 10 AM in 376 for 6 hours
Room Map
GM: Jenna Brace
Type: RPG
System: Dungeons & Dragons 5.0
Players: 4
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You and your fellow adventures are returning from an exciting adventure with your loot, and are ready for a night on the town. You will encounter innkeepers, city guard, shop owners and all of the seedy and underhanded towns folk you can handle. Just when you thought the campaign was over, your adventure begins.

223 Outbreak!

Saturday 10 AM in 608 for 6 hours
Room Map
GM: Danny Idryo
Type: RPG
System: 6D6
Edition: 1st
Players: 7
Provided: All characters provided by GM
Power Level: normal humans
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The zombie apocalypse started 12 hours ago and a small group of strangers who have been through hell to escape the city find themselves thrown together on a bus heading away from the chaos.

After an unfortunate accident, they are forced to leave the bus and seek shelter in a nearby house. Now all they have to do is walk through a zombie-infested darkening wood, unarmed and ill-prepared, and try to survive the night.

Outbreak! draws heavily on the entire canon of zombie films and is written to encourage a cinematographic feel in its play. One consistent theme in zombie films is that most, if not all, of the characters will die by the end of the film, often in horrific circumstances. Outbreak! follows that mold and, unlike most role-playing adventures, expects the characters to be killed.

This game uses the 6d6 system, a successfully kickstarted, community managed game system from 2014. More about 6d6, including free materials, can be found here: http://6d6rpg.com/wiki/doku.php?id=:start This system is extremely easy to pick up and is suitable for newcomers to tabletop roleplaying.
Website: /6d6rpg.com/wiki/doku.php?id=open:mechanics:core:book

251 Leaving Earth: Stations & Outer Planets

Saturday 10 AM on Salon 1 Table 17 for 8 hours
Room Map
GM: Christopher Larson
Type: Board
System: Leaving Earth
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Very Complex

From the Publisher:

The year is 1956. Mankind stands at the dawn of a new age, the Space Age, when the flying bombs of yesteryear will become the rocket ships of tomorrow. As the director of a national space program, your country is depending on you for success in this great contest. You may be the first to create an artificial satellite, send a probe to another planet, or even put a man on the moon.

Leaving Earth is a game about planning and about managing risk. With even a single grand journey into outer space, you might claim victory in the game. Consequently, it is your job to plan each journey carefully, finding the cheapest, quickest, and safest ways to reach your objective?but do not spend too long preparing, or another nation might reach its goal before you.

On your turn, you will be conducting research, building spacecraft, and directing journeys into outer space. To conduct research, you buy an advancement that begins with certain flaws, then you test the advancement to find and eliminate those flaws. To build a spacecraft, you purchase components and assemble them into a whole. To travel to outer space, you expend
Website: /boardgamegeek.com/boardgame/173064/leaving-earth

252 Betrayal at House on the Hill

Saturday 10 AM on Salon 1 Table 20 for 4 hours
Room Map
GM: Alexander Harris
Type: Board
System: Betrayal at House on the Hill
Edition: 2nd
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Betrayal at House on the Hill quickly builds suspense and excitement as players explore a haunted mansion of their own design, encountering spirits and frightening omens that foretell their fate. Betrayal at House on the Hill is a tile game that allows players to build their own haunted house room by room, tile by tile, creating a new thrilling game board every time. Secretly, one of the characters betrays the rest of the party, and the innocent members of the party must defeat the traitor in their midst before it?s too late!
Website: /boardgamegeek.com/boardgame/10547/betrayal-house-hill

255 Ticket to Ride

Saturday 11 AM on Salon 1 Table 30 for 3 hours
Room Map
GM: Supatra Chowchuvech
Type: Board
System: Ticket to Ride
Players: 5
Provided: All materials provided by GM
Variations: USA, Africa, maybe Asia and Europe
Rules Knowledge: Useful
Game Content: Mainstream

One of the most popular board game systems, with good reason: easy to learn and play but full of surprises.

273 Oliver Jones and the Turbulent School

Saturday 11 AM in 570 for 6 hours
Room Map
GM Troupe: Kim
Type: LARP
System: Homebrew
Players: 10
LARP Experience: Beginners Welcome
Game Content: Family
Genre: Modern Fantasy/Harry Potter

Set in 2049, two generations from Harry Potter's day, this is a time of hope and a time of turmoil at Hogwarts. The wizarding world has been shaken up, and the new Hogwarts students are stranger than ever - mixing not just muggle-borns and purebloods, but also half-giants, goblins, and even house elves. This is a character-based larp about difficult adjustments, with various Harry Potter references and a dollop of magic.
Website: darkshire.net/jhkim/rpg/larp/wizardingworld/

302 Flight Arriving at Terminal Number Sanction

Saturday Noon in 334 for 6 hours
Room Map
GM: Tom Rafalski
Type: RPG
System: Mercenaries, Spies & Private Eyes
Edition: Original
Players: 6
Provided: All characters provided by GM
Variations: Espionage - Might have some tweaks
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Ahh, the thrilling life of an international agent. Flying home from a successful mission, you discover your agency no longer requires your services.

An escort awaits your arrival.

The pilot just told everyone to buckle up for a bumpy landing.

First item on the agenda: Survive the Welcome Committee.

340 4-Way Chess

Saturday Noon on Salon 1 Table 1 for 4 hours
Room Map
GM: Brian Culcasi
Type: Board
System: 4-Way Chess
Edition: 1st
Players: 4
Provided: All materials provided by GM
Variations: Nightmare Card Deck, 1st and 2nd edition will be in-play
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The classic game of chess in a whole new arena. 4-way elimination Nightmare chess. White vs Black vs Gold vs Silver all on ONE board!

361 Milk Run, Part 2

Saturday Noon on Salon FG Table 9 for 6 hours
Room Map
GM: Andreas Metzger
Type: Sci-Fi Miniatures
System: Car Wars
Players: 8
Provided: All miniatures provided by GM
Power Level: ?$130K group, $20-25k max/car
Rules Knowledge: Useful
Game Content: Mainstream

Boonville needs medical supplies urgently. You started a quick two-day milk run for some easy cash. A trip down some more isolated roads after leaving the truck stop - what could go wrong? First day was a cakewalk ? you blew through the road trap and cycle gang; now just patch a few holes, load some ammo, drop off those urgently needed supplies and pick up the cash, right?

Cars provided, but some modifications allowed.

303 The Sepulchre of Jamath

Saturday 1 PM in 166 for 4 hours
Room Map
GM: Glenn Boswell
Type: RPG
System: Dungeons & Dragons 5.0
Edition: Basic Rules Set
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You?ve ventured into the Trollbark forest, following rumors of a haunted crypt and whispers of missing travelers from the Trade Way. Folk speak of the portal beyond a stone circle where few venture, and none return. After two days and nights searching through the forest, you finally stumble upon your destination?

Everything is provided in this introductory adventure for 5e Basic.

333 Hungry Hungry Hipsters

Saturday 2 PM on Salon 1 Table 11 for 3 hours
Room Map
GM: Magda Heilborn
Type: Card
System: Hungry Hungry Hipsters
Players: 8
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Family

The game of eating the most pretentious food! Be careful though, the other hipsters will accuse you of being a poser and eating food that is too mainstream. Show them up proper by eating that mainstream food ironically, that will put a fedora in their yapper! Hungry Hungry Hipsters is a fun and swift game for those who like quick laughs and easy rules.

345 Back to the Cosmos

Saturday 2 PM on Salon 1 Table 8 for 4 hours
Room Map
GM: Jefferson Krogh
Type: Board
System: Cosmic Encounters
Edition: FFG
Players: 5
Provided: All materials provided by GM
Variations: Variations/expansions to be decided by group
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The classic game of aliens venturing into the cosmos and light-heartedly tussling over control of the universe. Attack, negotiate, ally? Watch out for the Cosmic Zap!

353 Isle of Skye with Journeyman and Druids expansion

Saturday 3 PM in 334 for 3 hours
Room Map
GM: Jane Barrow
Type: Board
System: Isle of Skye
Players: 5
Provided: All materials provided by GM
Variations: Journeyman and Druids expansions
Rules Knowledge: Beginners Welcome
Game Content: Family

Place tiles onto your island while paying special attention to the symbols you'll need to collect along the way. Be sure to price your tiles appropriately - everyone will get a chance to buy them before you do!

316 La belle Hélène

Saturday 4 PM in 608 for 8 hours
Room Map
GM: Roderick Robertson
Type: RPG
System: Paladin - Warriors of Charlemagne
Players: 6
Provided: All characters provided by GM
Power Level: Beginning
Variations: Some house rules
Rules Knowledge: Useful
Game Content: Mainstream

The Count of Cahors is hosting rich sons from all around Charlemagne's empire to bid for the hand of his daughter, the beautiful Hélène. Sons of Kings, Dukes and Counts only need apply. Expect jousts, hunts and games of Romantic Chance to figure heavily in Hélène's decision, and gifts to figure heavily in the Count's.

Paladin is the Carolingian version of the Pendragon RPG. Play with the editor!

354 Dictionary (Similar to Balderdash)

Saturday 4 PM on Salon 1 Table 4 for 3 hours
Room Map
GM: Magda Heilborn
Type: Board
System: Dictionary
Players: 12
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Dictionary is a game my grandfather made up, but is very similar to Balderdash. We begin with a word none of the players know, you come up with a definition designed to fool the others, and get points if you can find the real one, and if you fool anyone else!

358 Axis & Allies Global Zombies

Saturday 5 PM on Salon 1 Table 25 for 8 hours
Room Map
GM: Justin Marriott
Type: Board
System: Axis and Allies
Players: 5
Provided: All materials provided by GM
Variations: A&A 1940 Global and A&A Zombies, Limited Custom House rules for game combination variation
Rules Knowledge: Useful
Game Content: Mainstream

1940: They call it World War 2, but this is unlike any war... the fallen rise to continue the battle... Is this about Victory, or survival?

This will combine both Axis & Allies 1940 Global Edition and the new Axis & Allies Zombie edition rules, creating a large global expanding war against man, machine, and the undead. A small amount of House Rules will be used to smoothly combine rules from both editions, and give war options to each national power.

403 ICE Tower

Saturday 6 PM in 334 for 6 hours
Room Map
GM: Steven Kani
Type: RPG
System: Cyberpunk 2020
Edition: 2nd
Players: 6
Provided: All characters provided by GM
Power Level: 70 pt STAT pool, Cyberware by GM approval
Rules Knowledge: Useful
Game Content: Mainstream

You and your fellow edgerunners have been hired by media giant: WCN to extract the popular and reclusive Petra Thanoly - former model, media personality and founder of Sparkle International Communications and Entertainment from her corporate headquarters in San Francisco, California. It looks like a pretty straightforward job.

406 Horror Business: A Ghostbusters Adventure

Saturday 6 PM in 378 for 8 hours
Room Map
GM: Andrew Beahm
Type: RPG
System: Ghostbusters
Edition: Frightfully Cheery RPG
Players: 6
Provided: Characters created for game
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Nightmares have come to life across the Silicon Valley. Of course, it'll take a rag-tag paranormal investigations and eliminations startup to save us all. Who you gonna call?

431 EDH Commander Points League

Saturday 6 PM in 334 for 4 hours
Room Map
GM: Andrew Heilborn
Type: Card
System: Magic: The Gathering
Players: 12
Provided: Players provide their own materials
Variations: Commander
Rules Knowledge: Expected
Game Content: Mainstream

Let's Play Commander! A fantastic format for Magic: The Gathering. This is a bring and play event, Commander experience is not required, I will have some extra decks if needed.

We will be using a Points system for this event to encourage enjoyable gameplay. Positive points will be awarded for doing weird things. Negative points will be awarded for going infinite, and a couple other things.

441 Code Name Pictures

Saturday 6 PM on Salon 1 Table 1 for 3 hours
Room Map
GM: Jenna Brace
Type: Board
System: Codenames: Pictures
Players: 8
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Two code masters know the locations of their agents. The operatives must decode clues given to them by their code masters to find their agents.

461 Shieldbash: Skirmishes of Agaptus

Saturday 6 PM on Salon FG Table 5,6 for 4 hours
Room Map
GM: C. Andrew Walters
Type: Fantasy Miniatures
System: Shieldbash
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Elvorix, Vidar, Jarl, and the rest fight out small battles in the toughest places: crevices, ledges, ships, and between the legs of house-sized monsters.

414 Overwatch!

Saturday 8 PM in 168 for 8 hours
Room Map
GM: Aaron Clements Gettman
Type: RPG
System: Hero 5th Ed. (Champions)
Players: 6
Provided: Characters may be provided by GM
Power Level: Max 60AP @SPD5 w/CV10
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Players start the RPG as The Incredibles at the end of their latest movie. They engage some thugs, then chase after The Underminer. That rabbit hole leads them into an encounter with very challenging Overwatch villains. Engagement is ex-machina adoption of an Overwatch game goal; this is not a killing spree. Stakes will be returning to normal vs remaining in limbo.

503 We Be Goblins Too!

Sunday 8 AM in 147 for 4 hours
Room Map
GM: Timothy Fairfield
Type: RPG
System: Genesys (FFG)
Edition: 1st
Players: 6
Provided: All characters provided by GM
Power Level: low
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

In this unusual adventure the players get to play goblins sent on an important mission to retrieve a hidden supply of dangerous fireworks. FFG?s Genesys rule system will be used. We Be Goblins! is an unusual adventure in which the players get to play goblins sent on an important mission to retrieve a hidden supply of dangerous fireworks. Players will select goblin characters from the provided goblin heroes. This adventure takes place in the Pathfinder world of Golarion on the Varisian coast, near the town of Sandpoint in the coastal salt marsh known as Brinestump Marsh.

Even though this is a Pathfinder adventure we will be using Fantasy Flight Games Genesys rules. This is FFG?s Star Wars rules, minus the Star Wars. Even though it uses dice with funny symbols rather than numbers, the system is very quick and easy to learn. Knowledge of the system is absolutely not required.
Website: /webegoblins-6.obsidianportal.com/

506 Trials of the Demon King

Sunday 8 AM in 152 for 4 hours
Room Map
GM: Stephen Cunningham-Bryant
Type: RPG
System: Dungeons & Dragons 5.0
Edition: Basic Rules
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

5 players will choose one of 5 pre-made characters who have been summoned to the outskirts of a dying kingdom. Rumor has it that a demonic cult has taken residence in a long abandoned castle and that they are planning to hold an unholy rite at the next eclipse. No one knows exactly what evil the ritual will unleash, but all are certain that it spells doom. Fair warning this campaign will not be easy and total victory will be the least likely result. Only the most cunning and lucky adventurers can make it through the night alive!

519 Episode 1: Enter Tokyo Slayers Club

Sunday 10 AM in 334 for 8 hours
Room Map
GM: Kourtney Hobart
Type: RPG
System: Home Brew
Players: 10
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

No one really prepares you for high school. Between trying to make friends, avoiding failing classes and trying not to embarrass yourself in front of your crush, life shouldn?t be this complicated. Oh, how wrong you were!

On the night of the new moon, just days before the ancient Holy Festival, a portal was opened and dozens of the world?s most fearsome demons are summoned to Tokyo, Japan. The only thing that stands in the way of total annihilation is a band of high school kids who slay demons on the side. Enter the Tokyo High Slayers Club- a rag-tag group of adolescent heroes chosen to protect the world before curfew.

520 Tower of the Black Pearl

Sunday 10 AM in 338 for 4 hours
Room Map
GM: Jon Wilson
Type: RPG
System: Dungeon Crawl Classics
Players: 6
Provided: All characters provided by GM
Power Level: 2nd
Rules Knowledge: Beginners Welcome
Game Content: Family

One night in a generation the Tower of the Mad Wizard Sezrekan peers out from the depths of the sea, traps to risk, treasures to plunder... Tonight is that night!

521 Lost Dog, Answers to Bandit.?Reward!

Sunday 10 AM in 376 for 6 hours
Room Map
GM: Ryan Idryo
Type: RPG
System: Tales From the Loop
Edition: 1st
Players: 6
Provided: Characters created for game
Power Level: average kids
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

As normal tweens or teenagers, solve mysteries around town that the adults are too busy to notice or believe. The setting is an alternate 1980s weird tech world centered around Boulder City, a Nevada town most known for its high energy research facility, The Loop.

During a break from school, the kids learn about a $100 reward for a missing dog. What could be easier money?

549 Ticket to Ride Europe

Sunday 10 AM on Salon 1 Table 18 for 3 hours
Room Map
GM: Tamera Fairfield
Type: Board
System: Ticket to Ride
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Ticket to Ride Europe takes you into the heart of Europe. In addition to the new board map, Ticket to Ride Europe offers you brand new game play elements including Tunnels, Ferries and Train Stations.

551 Advanced Firefly

Sunday 10 AM on Salon 1 Table 7 for 4 hours
Room Map
GM: Gee Roman
Type: Board
System: Firefly Board Game
Players: 4
Provided: All materials provided by GM
Variations: Blue Sun, Kalidasa, Breaking Atmo, and Crime & Punishment expansions
Rules Knowledge: Expected
Game Content: Mainstream

Flying to the far corners of the ?Verse is a tall order these days. Reavers are attacking, the ship?s breaking down, and crew are quitting or getting killed with each new job. Do you have what it takes to be a first class Firefly captain? This game is absolutely for advanced players. There?s no time to read the rules and question your strategy - time is fleeting and enemies are everywhere.

552 The Captain is Dead

Sunday 10 AM on Salon 1 Table 14 for 4 hours
Room Map
GM: Alexander Harris
Type: Board
System: The Captain is Dead
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Imagine that you are one of the crew in your favorite science fiction TV show. Now imagine that in the last 10 minutes of the show things have gone so badly that the captain is dead and you and the surviving members of your crew have to pull together and save the day yourselves!

The Captain Is Dead is a cooperative board game. All you have to do is get the ship's engines (aka ''Jump Core'') back online and you win, but because there is a hostile alien ship trying to destroy you, that is easier said than done.

You have an impressive star ship full of useful systems that will help you fend off the aliens, and get the Jump Core back online. Each system gives you an advantage while it remains online. The assault from the hostile alien ship tends to keep knocking those systems offline however. So you need to balance your time between keeping the ships system's online, fending off the alien threat, and completing your objective.

Each member of your crew has special abilities and skills. You need to work as a group to maximize the potential of each role. If someone tries to be a hero, you'll all die.
Website: /boardgamegeek.com/boardgame/159503/captain-dead

554 Age of Giants: Queen Domino

Game Cancelled

561 Taking of Narvik 1-2-3 1940

Sunday 10 AM on Hall Table 1 for 4 hours
Room Map
GM: Joseph R. Paulsen
Type: Historical Miniatures
System: Axis & Allies Miniatures
Players: 6
Provided: All miniatures provided by GM
Variations: War at Sea
Rules Knowledge: Useful
Game Content: Mainstream

5 - 6 Players try to control the Norwegian port of Narvik in April - Jun 1940. Players are not totally limited to historical stanses taken by their leaders. Phase I - Openning shots. Phase II early British responses. Phase III - Determined Allied responses.

605 The Sepulchre of Jamath

Sunday Noon in 153 for 4 hours
Room Map
GM: Glenn Boswell
Type: RPG
System: Dungeons & Dragons 5.0
Edition: Basic Rules Set
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You?ve ventured into the Trollbark forest, following rumors of a haunted crypt and whispers of missing travelers from the Trade Way. Folk speak of the portal beyond a stone circle where few venture, and none return. After two days and nights searching through the forest, you finally stumble upon your destination?

Everything is provided in this introductory adventure for 5e Basic.

643 Great Western Trail: Rails to the North

Sunday Noon on Salon 1 Table 15 for 3 hours
Room Map
GM: Jane Barrow
Type: Board
System: Great Western Trail
Players: 4
Provided: All materials provided by GM
Variations: Rails to the North expansion
Rules Knowledge: Beginners Welcome
Game Content: Family

Grow your cow herding business by building your deck of cattle and advancing your engine along the track to new cities. The new expansion adds a different track going to the north east which is more challenging than the original!

645 Teotihuacan: City of Gods

Sunday 1 PM on Salon 1 Table 13 for 3 hours
Room Map
GM: Bart Larrenaga
Type: Board
System: Teotihuacan: City of Gods
Edition: 1st
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Travel back in time to the greatest city in Mesoamerica. Witness the glory and the twilight of the powerful pre-Columbian civilization. Strategize, accrue wealth, gain the favour of the gods, and become the builder of the magnificent Pyramid of the Sun.

In Teotihuacan: City of Gods, each player commands a force of worker dice, which grow in strength with every move. On your turn, you move a worker around a modular board, always choosing one of two areas of the location tile you land on: one offering you an action (and a worker upgrade), the other providing you with a powerful bonus (but without an upgrade).

While managing their workforce and resources, players develop new technologies, climb the steps of the three great temples, build houses for the inhabitants of the city, and raise the legendary and breath-taking Pyramid of the Sun in the centre of the city.

Each game is played in three eras. As the dawn of the Aztecs comes closer, player efforts (and their ability to feed their workforce) are evaluated a total of three times. The player with the most fame is the winner.
Website: /boardgamegeek.com/boardgame/229853/teotihuacan-city-gods

Crazier Eights: Olympus (Preview)

Drop-in game; no registration necessary
Sunday 1 PM on Hall Table 3 for 3 hours
Room Map
GM: James Gray
Type: Card
System: Crazier Eights
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

A gateway fantasy card game inspired by Greek mythology. There?s Zeus, Atlantis, Pandora?s Box, and more! It's similar in some ways to Crazy Eights (the game which Uno is based on) except every card can be played for an ability. The first player with zero cards in hand wins.

Players take turns drawing one card, playing up to one card for an effect, and discarding up to one card.
Website: craziereights.com/

631 Hungry Hungry Hipsters

Sunday 2 PM on Salon 1 Table 11 for 3 hours
Room Map
GM: Magda Heilborn
Type: Card
System: Hungry Hungry Hipsters
Players: 8
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Family

The game of eating the most pretentious food! Be careful though, the other hipsters will accuse you of being a poser and eating food that is too mainstream. Show them up proper by eating that mainstream food ironically, that will put a fedora in their yapper! Hungry Hungry Hipsters is a fun and swift game for those who like quick laughs and easy rules.

632 Munchkin Mania!

Sunday 2 PM on Salon 1 Table 17 for 3 hours
Room Map
GM: Charles Victor Walters
Type: Card
System: Munchkin
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Kill monsters, grab the loot, and stab your buddy in the back! Various editions of Munchkin will be available for play.

649 Terraforming Mars

Sunday 2 PM on Salon 1 Table 6 for 4 hours
Room Map
GM: Sigrid Harris
Type: Board
System: Terraforming Mars
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

In the 2400s, mankind begins to terraform the planet Mars. Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, the oxygen level and the ocean coverage until the environment is habitable. In Terraforming Mars you play one of those corporations and work together in the terraforming process, but compete in doing the best work, with victory points awarded not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar systems and other commendable achievements. Acquire unique project cards, which represent anything from introducing plant life or animals, hurling asteroids at the surface, building cities, and establishing greenhouse gas industries to heat up the atmosphere. When the terraforming process is complete, the player corporation with the most victory points wins.

We will be playing with the beginner variants in order to learn the game more quickly.
Website: /boardgamegeek.com/boardgame/167791/terraforming-mars

647 Ticket to Ride

Sunday 3 PM on Salon 1 Table 29 for 3 hours
Room Map
GM: Supatra Chowchuvech
Type: Board
System: Ticket to Ride
Players: 5
Provided: All materials provided by GM
Variations: USA, Africa, maybe Asia and Europe
Rules Knowledge: Useful
Game Content: Mainstream

One of the most popular board game systems, with good reason: easy to learn and play but full of surprises.

662 Taking of Narvik 1-2-3 1940

Sunday 3 PM on Hall Table 1 for 4 hours
Room Map
GM: Joseph R. Paulsen
Type: Historical Miniatures
System: Axis & Allies Miniatures
Players: 6
Provided: All miniatures provided by GM
Variations: War at Sea
Rules Knowledge: Useful
Game Content: Mainstream

5 - 6 Players try to control the Norwegian port of Narvik in April - Jun 1940. Players are not totally limited to historical stanses taken by their leaders. Phase I - Openning shots. Phase II early British responses. Phase III - Determined Allied responses.

612 Classic Fantasy - D100 Old School

Sunday 4 PM in 153 for 8 hours
Room Map
GM: Peter Christian
Type: RPG
System: Mythras Classic Fantasy
Edition: 1st
Players: 8
Provided: All characters provided by GM
Power Level: Rank 1
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Classic Fantasy adopts the Nash-Whittaker D100 system (aka Mongoose RQ2, Legend, RQ6, Mythras) to classic gaming tropes; fighters, clerics, elves! Dungeons, and ... uh, big nasty faux-reptallion breath-weapons thingies!
This game it to invite and encourage people to try out the Classic Fantasy system. I?ll be running a classic D&D module using the system, both to showcase the game, and to demonstrate how easy it is to get a best of both worlds, a mix of old and new!

622 ?Los Campeones Contra Los Marcianos

Sunday 4 PM in 378 for 8 hours
Room Map
GM: Vernon Putman
Type: RPG
System: Hero 5th Ed. (Champions)
Players: 6
Provided: All characters provided by GM
Power Level: standard
Variations: Luchadores
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Los Campeones de Justicia, the Luchadores known as the Champions of Justice, must face their most far-out threats yet! Martians threaten the world, and only the power of Lucha Libre can save it!

634 Resident Evil DBG

Sunday 4 PM on Salon 1 Table 5 for 4 hours
Room Map
GM: Thomas Hanjes
Type: Card
System: Resident Evil Deck Building Game
Players: 7
Provided: All materials provided by GM
Variations: Some minor house rules
Rules Knowledge: Beginners Welcome
Game Content: Family

Enter the mansion and defeat the monsters lurking inside!

741 Code Name Pictures

Sunday 6 PM on Salon 1 Table 1 for 4 hours
Room Map
GM: Jenna Brace
Type: Board
System: Codenames: Pictures
Players: 8
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Two code masters know the locations of their agents. The operatives must decode clues given to them by their code masters to find their agents.

763 Basements of the Clumsy Alchemist

Sunday 6 PM on Salon FG Table 4,5 for 4 hours
Room Map
GM: C. Andrew Walters
Type: Fantasy Miniatures
System: The Fantasy Trip
Edition: Legacy
Players: 6
Provided: All miniatures provided by GM
Variations: 36 pt characters provided
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The tower of the Clumsy Alchemist sort of exploded, revealing stairs to the basements, undoubtedly holding unguarded treasure. Grab a character, head in, and learn all about this great RPG!

781 The Match Game

Sunday 7 PM in San Ramon for 3 hours
Room Map
GM: June DeLane
Type: Other
System: The Match Game
Players: 14
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Get ready to Match The Stars... aka The DDC Committee, as we play the star-studded, fabulous prizes Match Game! That?s right, television?s Match Game is coming to DunDraCon on Sunday night, 7pm in the San Ramon Room. We won?t have Alec Baldwin (nor Gene Rayburn), but we?ll have lots of blanks to fill in with your wit and brilliance, and 6 excellent Committee members to match with. Contestant signups will be available in two ways. Firstly, through Game Reg, where slots will be filled as any other Con official game (put game number here if available). Secondly, at the Event itself, all attendees who didn?t get in via Game Reg will get a raffle ticket, so we can draw more contestants from the audience. There will be a great selection of prizes for winners of each round and a raffle at the end for ALL contestants to win a free Con membership for next year! You don?t want to miss this fast paced, funny, fantastic event!

804 Calling all Demigods!

Monday 8 AM in 147 for 6 hours
Room Map
GM: Jeff Rogers
Type: RPG
System: Dungeons & Dragons 5.0
Players: 5
Provided: Characters may be provided by GM
Power Level: 10th
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Something is wrong with the Deities of Faerun. Their children (hidden throughout the lands) are the key. Your heritage unknown to you will bring salvation to the land. Save the Gods and right the fates.

Sheets will be provided, or a template available to update your own Tenth level character. Half races will only be allowed if both parents were the same half race, i.e. Both Half Elves, both Half Orcs. etc. Tieflings and Genasi will only be allowed if their nature is from their bloodline and not direct parentage. The Ravnica races will also not be allowed, along with Warforged (sad because I love them but they just don't fit the theme), Gith (both subraces), and Aasimar.

Class wise: Artificer, Blood Hunter, Gunslinger and Mystics will not be available. Warlocks may only use the Celestial as their Patron and the patron must be their Parent Deity, as though the only pact available was guided by the fates. Paladins and Clerics will need to be devoted to their Celestial Parent, as if your seeking of faith guided your path.

806 Spirits of the Saints

Monday 8 AM in 151 for 8 hours
Room Map
GM: Rian McMurtry
Type: RPG
System: Advanced Dungeons & Dragons
Edition: 2nd
Players: 8
Provided: All characters provided by GM
Power Level: 1st
Variations: Masque of the Red Death Ravenloft
Rules Knowledge: Useful
Game Content: Mainstream

What is haunting 1890 San Francisco? ?What horrors are making things go bump in the night?

This will provide an initial explanation of the variant rules in Masque of the Red Death. I use pregenerated characters