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Event Search Results

70 events found
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   Event type: Teen Friendly Events
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DROP IN Carabande

Only available via On-line Pre-registration
Friday 10 AM on Hall Table 7-8 for 8 hours
Room Map
GM: David Gabriel
Type: Other
System: Carabande
Players: 40
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Ladies and Gentlemen. Start your fingers! All ages welcome and very easy to learn how to play. Games take only 30-60 minutes to play so it makes a great filler while waiting for something else to play.

P16 Briarwood Search

Only available via On-line Pre-registration
Friday Noon in 166 for 4 hours
Room Map
GM: Cindy Spann
Type: RPG
System: Dungeons & Dragons 5.0
Edition: Basic Rules Set
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

This beginning scenario is based upon The Fey Sisters' Fate adventure. It targets brand new players who have been wanting to try a role-playing game and have an interest in D&D 5e. This session uses the Basic Rules for Dungeons and Dragons, available as a free PDF (which will be available at the session). The pre-made character types provided at the game include cleric, fighter, rogue, and wizard. Dice and miniatures will also be made available. Welcome to the game!

P42 Splendor

Only available via On-line Pre-registration
Friday 1 PM on Salon 1 Table 26 for 3 hours
Room Map
GM: Magda Heilborn
Type: Board
System: Splendor
Players: 4
Provided: All materials provided by GM
Variations: Main set plus extra patrons
Rules Knowledge: Useful
Game Content: Mainstream

An elegant game of riches, mostly jewels. Impress the art patrons by building the best collection, and earning the most prestige points! A simple, but strategic game of systems.

Demo Crazier Eights: Camelot

Friday 2 PM on Hall Table 3 for 3 hours
Room Map
GM: James Gray
Type: Card
System: Crazier Eights
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Crazier Eights is similar in some ways to Crazy Eights (the game which Uno is based on) except every card can be played for an effect. The first player with zero cards in hand wins.

This version is inspired by the King Arthur stories. You can get Guinevere, Merlin, the Holy Grail & more! The first player with zero cards in hand wins.

Players take turns drawing one card, playing up to one card for an effect, and discarding up to one card.
Website: /craziereights.com/2017/08/01/crazier-eights-camelot-information/

P17 Baby Sitting for Mutants

Only available via On-line Pre-registration
Friday 2 PM in 334 for 6 hours
Room Map
GM: Callie Goukler
Type: RPG
System: Hero 5th. ed. (Champions)
Players: 8
Provided: Characters may be provided by GM
Power Level: 10D6 Avg
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

When Professor Dementor holds her baby shower, all the villains of town are invited, and one specialist baby sitter needs help. Borrowing a Shrink Ray from the Professor, she goes around town gathering heroes to entertain the many mutant Toddlers she now has to watch. Can our heroes get to the shrink ray on the opposite end of the house and unshrink before the VillainÕs return? Will these little monsters prove more than they can handle? Either way itÕs sure to be entertaining to watch.

Character limitations:
Pick two:

  • 12 dice attack
  • 10+ CV
  • 6+ speed
  • 30 pd/ed

Please no size manipulation characters, most other power sets welcome, GM reserves the right to refuse.

P18 One Last Job

Only available via On-line Pre-registration
Friday 2 PM in 338 for 4 hours
Room Map
GM: Harold Ogle
Type: RPG
System: Firefly RPG
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

The crew of the Defiant Cadillac figure that if they can just finish this last job, they'll have enough cash to buy off their loan and finally own their ship.

Firefly is an RPG by Margaret Weis productions. New players are welcome, characters will be provided.

P33 Munchkin Mania!

Only available via On-line Pre-registration
Friday 2 PM in 334 for 3 hours
Room Map
GM: Victor Walters
Type: Card
System: Munchkin
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Kill the monsters, loot their stuff, and stab your buddy in the back! Prepare for wild adventures, and no two games are alike!

P34 Munchkin Zombies

Only available via On-line Pre-registration
Friday 2 PM on Salon 1 Table 3 for 4 hours
Room Map
GM: Brian O'Hara
Type: Card
System: Munchkin
Edition: 1st
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Kill the Living! Eat their Brains! Braaiiinns!

It's the sickest, silliest Munchkin yet! You are zombies, kicking down doors and eating brains. The "monsters" you're attacking are people, some helpless and some hazardous, with a few rogue zombies thrown in. The armor is whatever you've blundered across during your lurching search for brains. So bravely you'll go forth, with mousetraps on your feet and a bowling trophy protecting your poor rotting head . . . to level up, or to die.
Website: www.worldofmunchkin.com/munchkinzombies/

P27 San Fransokyo G.I.A.N.T.S.

Only available via On-line Pre-registration
Friday 4 PM in 166 for 4 hours
Room Map
GM: Jim Gettman
Type: RPG
System: Fate Accelerated
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

The Genetically-Integrated Android Neural Transfer System was created in 2020. You grew up with an living alter-ego, and a secret mission to save Sanfrasokyo. Now it's 2033, and Fukushima horrors are spawning. Are you too young to pay the ultimate price?

Sanfransokyo is the setting for Big Hero 6. Elon Musk has put people on Mars, connected the US Pacific Coast with a solar-powered Hyperloop grid, and the BFR takes 30 minutes to get anywhere on Earth. However, life is still hard. Monsters are spawning, world infrastructure crumbles, and class warfare rages.

107 Skein of the Blackbone Bride

Friday 6 PM in 164 for 6 hours
Room Map
GM: Matt Steele
Type: RPG
System: Numenera (Cypher System)
Edition: 1st
Players: 6
Provided: All characters provided by GM
Power Level: 1st tier
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

No cypher unturned. That's the motto of the Slying Seskiis, a group of clever Mercenaries whose members can hunt down, break down, or recover anything or anyone from anywhere. Traveling into the Black Riage mountains to bring home the body of a wealthy patron's deceased daughter is almost beneath your skills. But perhaps there's more to this commission than meets the eye?

Note: This adventure was run as an official GenCon 2016 Numenera event.

108 The Curse of the Statuettes

Friday 6 PM in 334 for 4 hours
Room Map
GM: Kasi Jammeh
Type: RPG
System: My Little Pony
Edition: 1st
Players: 6
Provided: Characters created for game
Power Level: 1st
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

All over Equestria, ponies have started to turn into figurine version of themselves. Nopony knows why, nopony knows when and to make it all worse, nopony knows where the Mane Six have gone! It looks like it's up to you to travel to distant lands, overcome terrifying danger and save Equestria, neigh the world!
Website: sodapopminiatures.com/my-little-pony/mt-little-pony-the-curse-of-the-statuettes-adventure-sto

109 Disturbance in the Force

Friday 6 PM in 338 for 6 hours
Room Map
GM: Jon Wilson
Type: RPG
System: Star Wars
Edition: Edge of the Empire/FFG
Players: 7
Provided: All characters provided by GM
Power Level: ~100XP
Variations: Some AoR, too
Rules Knowledge: Beginners Welcome
Game Content: Family

You're scraping by in a Galaxy run by madmen. The Hutt doesn't hire fools Ñ what's that in the smoke? Is this a chink in the Empire's armor?

112 Waking up in Deadwood

Friday 6 PM in 378 for 8 hours
Room Map
GM: Jeff Rogers
Type: RPG
System: Home Brew Zombie Apocalypse
Edition: Current
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Waking up in the town of Deadwood, how did we get here and why are the doors chained from the inside? Things are not as they should be...

This is a scenario that takes place in a fictional setting in the real town of Deadwood South Dakota. The system is of my own design and features a level-as-you-play character sheet.
Website: www.rpgalchemy.com/

131 Hungry Hungry Hipsters

Friday 6 PM on Salon 1 Table 6 for 3 hours
Room Map
GM: Magda Heilborn
Type: Card
System: Hungry Hungry Hipsters
Players: 8
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

A family-friendly game about hipsters eating pretentious food at a potluck! Talk up your own food, and put down other posers' food with modifiers. A fast game, this will be run several times throughout the scheduled time.
Website: www.hungryhipstersgame.com

144 Cruising the 'Verse

Friday 6 PM on Salon 1 Table 11 for 4 hours
Room Map
GM: Andrew Jackson Davis
Type: Board
System: Firefly
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Have you got what it takes to defeat the Reavers, evade the Alliance, and talk, tech or blast your way out of danger? Hire a crew, gear up, and cruise the 'Verse in this version of Firefly with expansions.

Demo Crazier Eights: One Thousand & One Nights (Preview)

Friday 8 PM on Hall Table 3 for 3 hours
Room Map
GM: James Gray
Type: Card
System: Crazier Eights
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Crazier Eights is similar in some ways to Crazy Eights (the game which Uno is based on) except every card can be played for an effect. The first player with zero cards in hand wins.

This version is inspired by Shahrzad's Arabian Nights stories. ThereÕs Aladdin, Princess Parizade, a flying carpet, & more! The first player with zero cards in hand wins.

Players take turns drawing one card, playing up to one card for an effect, and discarding up to one card.
Website: /craziereights.com/2017/09/27/whats-crazier-eights-one-thousand-one-nights/

207 Power to the Children

Saturday 8 AM in 154 for 6 hours
Room Map
GM: Heather McDonald
Type: RPG
System: Lights Out
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

One morning the children of Applewood awoke to discover that all of the adults have disappeared. This meant no school! But it also meant no parents, no electricity, and all of the stores were locked shut. However, all of the kids have also gained superpowers to help them navigate the horrors and defeat the monsters of this new world.

The newest problem at hand is that two weeks after the power went out, all of the water drained from the pipes. That means no drinks of water and no showers. The way to get it back is to break into the city's power plant and turn the power back on. It won't be an easy journey, nor a safe one, but the lights and the water must be brought back.

219 Mystery in the Misty Forest

Saturday 10 AM in 338 for 4 hours
Room Map
GM: Glenn Boswell
Type: RPG
System: Dungeons & Dragons 5.0
Edition: Basic Rules Set
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

With the dying breath of a elven ranger, tragedy and mystery confront our heroes. What evil power could assault the realm of the elves, and how can it be stopped?

As members of the Emerald Enclave, your band is sworn to protect the civilized north from the forces of darkness. While Melandrach, the elven king of the Misty Forest is reclusive, there must be a dark power at work to confront his guardian forces. Time is of the essence, and you must uncover the source of the deadly raids in the forest.

221 Marion the Fox Swamp

Saturday 10 AM in 376 for 4 hours
Room Map
GM: David Wainio
Type: RPG
System: Dungeons & Dragons 5.0
Edition: Basic Rules Set
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

(A 5E Basic Rules Game): The Halfling village of Bogswallow has been experiencing harassment and outright attack by bullywugs and goblins that claim to be directed by someone they call Marion the Fox Swamp. No one in town knows exactly who that is. Why is Marion upset? What does he want? Can he be reasoned with or is combat the only option ? Goblins are not known for negotiating and bullywugs don't even speak common.

231 Harry Potter: Hogwarts Battle

Saturday 10 AM on Salon 1 Table 7 for 4 hours
Room Map
GM: Alexander Harris
Type: Card
System: Harry Potter: Hogwarts Battle
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

In this cooperative deck-building game, take on the role of either Harry, Ron, Hermione, or Neville as they try to stop VoldemortÕs plans. Play through the movies/books and relive the action as you gather items, allies, and spells in your attempt to stop Voldemort and save the day.
Website: /boardgamegeek.com/boardgame/199042/harry-potter-hogwarts-battle

245 Buffy, the Vampire Slayer: The Board Game

Saturday 10 AM on Salon 1 Table 4 for 4 hours
Room Map
GM: Sigrid Harris
Type: Board
System: Buffy, the Vampire Slayer
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Seize the moment, Ôcause tomorrow you might be dead!

Help Buffy and her friends defend Sunnydale from an onslaught of vampires and demons, while ultimately attempting to foil the big bad's plot and prevent the Hellmouth from opening. Work together in this fully cooperative game, using all of your resources Ñ including special abilities for the character that you play, whether Willow, Spike, or Buffy herself Ñ to defend the helpless townies.
Website: /boardgamegeek.com/boardgame/203102/buffy-vampire-slayer-board-game

246 Star Trek Ascendancy

Saturday 10 AM on Salon 1 Table 8 for 6 hours
Room Map
GM: David Jones
Type: Board
System: Star Trek Ascendancy
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Command the Federation, Klingons, Romulans, Ferengi or Cardassians. Your decisions shape the Galaxy. Encounter alien cultures as your starships expand from your world to encompass the Galaxy. Colonize, conquer and convince new planets and cultures to join your civilization. Develop new production facilities, research labs, and cultural institutions to expand your civilizationÕs capabilities. Research new technologies and achievements to further expand your civilization. When diplomacy fails, conflict is inevitable. Order your fleets to engage, improve your shipsÕ weapons and shields, and dominate your rivals in epic space battles. Your civilizationÕs fate is in your hands.
Website: startrek.gf9games.com/home.aspx

271 Snicker-Snack

Saturday 10 AM in 570 for 6 hours
Room Map
GM Troupe: Machimi Games
Type: LARP
System: L.A.R.P.S. System
Players: 15
LARP Experience: Useful
Game Content: Mainstream
Genre: Alice in Wonderland
Costume Suggestions: Fantastical; admired but not required

Her Majesty, the Ever-Volatile Red Queen, has halted your croquet game to decide one crucial thing: Who will be WonderlandÕs Champion to slay the recently and terrifyingly announced Jabberwock Invasion? Her Red-Facedness will have SOMEone, or everyoneÕs head will roll.

272 The Bitter End

Saturday 10 AM in Salon A for 6 hours
Room Map
GM Troupe: Ace of Geeks
Type: LARP
System: Homebrew (Rumor Mill + Ability Cards)
Players: 20
LARP Experience: Beginners Welcome
Game Content: Mature Themes
Genre: Space Pirates
Costume Suggestions: Encouraged

The 5th Arm is the most remote region of the Galaxy, cut off by the Xerssi Nebula. Once, only Natives and the Pirates exiled from the Civilized Core made a home there. Now Colonialism has come from the core bringing new targets for Pirate Crews. And when Space Pirates finish a raid, they drink their shares away at...The Bitter End! But can this small station saloon hold the barely restrained rivalries of three pirating crews, united by a job and in need for nuetral groubd to divy out the Cargo?

233 Smash Up Tournament

Saturday 11 AM on Salon 1 Table 17 for 4 hours
Room Map
GM: CJ Lowe
Type: Card
System: Smash Up
Edition: Current
Players: 20
Provided: All materials provided by GM
Variations: All expansions, World rules
Rules Knowledge: Expected
Game Content: Mainstream

Smash Up Tournament Rules
*Please note that the Tournament is long and if you don't have time to play, please do not enter.*
Marshalling (Drafting)
To draft, the players are organized into a random order. The player at the start at the order picks their first faction, then the next player selects their first faction, and so forth until the last player in line has selected their faction. Then the selection line reverses so the last person to pick their first faction is the first person to select their second faction. Also at the top of each round, we will go by who got the best scores to choose first then go round robin.

As players complete each round, decks should be separated and factions replaced in the Marshalling area. Each round players will redraft. [Potential language limiting repicking the same faction, or pair of factions.]

During final rounds, players may reuse any factions previously limited in the swiss rounds, but no duplicate factions should be made available.

Playing
Tables will be filled as evenly as possible with at most 4 players per table. Smash Up standard rules are used for game play. Munchkin and Cthulhu factions and mechanics are permitted.

Swiss Scoring
This tournament use the Swiss scoring system. The number of rounds can be limited at the discretion of the tournament organizer. Each round, a singular winner will receive 5 match points. 2nd place would receive 3 match points, 3rd place receives 1, and 4th place receives none. If there are 3 players at a table, there is no 4th place. Places and points are determined just as in Smash Up - if there is a tie for 2nd place, both players will receive 3 match points, the next player receives none (4th).

After all of the swiss rounds have been played, the player with the most match points wins the tournament. The highest cumulative game score is the first tiebreak. If needed, the highest single-game score can be used as a third tiebreak, and finally, the latest round the highest single-game score was made in is the last tiebreak. (Meaning if two players both scored 21 points in their highest-scoring game, whoever did this in the latest round would place higher.)

Rounds and Games
Rounds and games will be broken up based on the number of players available. For a typical swiss tournament, 3 rounds would be held for up to 8 players, 4 rounds for up to 16, 5 rounds for up to 32, and so forth. The tournament can be limited based on time available but will be more reliant on tiebreaks.

Each game of Smash Up will have a 40 min timer. When time is called, the current player will stop what they are doing, even if it is passing out points. A playerÕs turn is considered over once they have drawn their 2 cards and confirmed they are within the hand limit.

[In tables where Madness cards were used, playersÕ scores may change once the game has ended and Madness is counted. VP is counted after Madness reductions have been tallied. If there is a tie for VP after Madness reduction, the player who had the least amount of Madness cards wins the tie.] {I donÕt see this as necessary, since itÕs part of the rules of the game. Once we determine whether weÕre handling Madness differently or not, though, then language can be put in about how itÕs being handled.]

Each round tables will be filled based on the number of match points, seating players with a similar record together. If possible, care should be taken to keep from seating players together who have played previously but this may be unavoidable.

With a 20 person game we will start eliminations on the 2nd round. Of four people per round*
Round 1 - 20 people
Round 2 - 16
Round 3 - 12
Round 4 - 8
Round 5 - 4
Round 6 - 2

302 The Quick and the Undead

Saturday Noon in 334 for 4 hours
Room Map
GM: Paige Lowe
Type: RPG
System: 13th Age
Edition: 1st
Players: 6
Provided: All characters provided by GM
Variations: No icons, homebrew setting
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The town of Snakebite has a problem:The dead are rising and undertakers keep winding up dead. As the new morticians, it's your job to find out what's going on and stop it so everyone can rest in peace.

The game will have a mix of investigation and action with a focus on character and plot. All players are welcome.

331 Munchkin Mania!

Saturday Noon in 334 for 3 hours
Room Map
GM: Victor Walters
Type: Card
System: Munchkin
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Kill the monsters, loot their stuff, and stab your buddy in the back! Prepare for wild adventures, and no two games are alike!

346 Chinatown

Saturday 1 PM on Salon 1 Table 28 for 3 hours
Room Map
GM: Magda Heilborn
Type: Board
System: Chinatown
Players: 4
Provided: All materials provided by GM
Variations: Main
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

1960s New York! You are a Chinese immigrant trying to build your business empire! Wheel and deal with the other players to get the best combinations and make the most money, trading is the only way to do well in Chinatown.

305 Deadlands (Hell on Earth)

Saturday 2 PM in 152 for 6 hours
Room Map
GM: John Sampson
Type: RPG
System: Deadlands
Edition: Classic
Players: 5
Provided: Characters may be provided by GM
Power Level: beginner
Rules Knowledge: Beginners Welcome
Game Content: Family

Hell on Earth explores a possible future to Deadlands. The world has been turned into a post-apocalyptic wasteland and the Reckoners walk upon it in the flesh. Desperate Gunfighters prowl the irradiated High Plains alongside Doomsayers, Ravenites, and Toxic Shamans.

But all is not lost. Now that the Reckoners have taken mortal form, some whisper they might be destroyed permanently.

308 Ravenloft Castle

Saturday 2 PM in 165 for 10 hours
Room Map
GM: Trevor Sherman
Type: RPG
System: Advanced Dungeons & Dragons
Edition: 1st
Players: 8
Provided: All characters provided by GM
Power Level: 5th-7th
Variations: OSRIC for smoothing
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Come experience the original Castle Ravenloft and the original Strahd. Just bring yourself, everything is provided, including 8 optimized characters to choose from, dice and minis. The 3D castle map has been translated to 2D and scale modernized to one inch equals five feet, mini-friendly tiles. The catacombs is a 24 square foot map! DM'ed by Trevor Sherman organizer of The Mighty Meeples of Tracy, CA
Website: /www.facebook.com/themightymeeples95376/

310 No Thank You Evil--Take 1

Saturday 2 PM in 376 for 4 hours
Room Map
GM: Melanie Stark
Type: RPG
System: No Thank You Evil
Edition: 1st
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

No Thank You Evil is a great game for the whole family. The rules are simple enough for kids, but the adventures are rich enough that even experienced gamers will have a great time. If you are new to RPGs, this is a great place to start! The two scheduled games have different storylines, so playing in both is okay.

319 The Oriflamme

Saturday 4 PM in 334 for 8 hours
Room Map
GM: Roderick Robertson
Type: RPG
System: Pendragon
Players: 6
Provided: All characters provided by GM
Power Level: Squires
Variations: Paladin (Charlemagne)
Rules Knowledge: Useful
Game Content: Mainstream

Knighthood, the dream of every squire. What you have been working towards for the last six years or more. And what better place to be knighted than the Abbey Church of St. Denis, the repository of the holy Oriflamme, by none other than King Charlemagne himself?

320 Goblin Mania

Saturday 4 PM in 374 for 4 hours
Room Map
GM: Bob Weidman
Type: RPG
System: Dungeons & Dragons 5.0
Edition: Basic Rules Set
Players: 5
Provided: All characters provided by GM
Power Level: 3rd
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Goblins have been a menace to the markets of Verbobonc they attack from the sewers under the leadership of the 'Rat-King' Heroes are needed, is that you?

333 Edge of Darkness

Saturday 4 PM on Salon 1 Table 17 for 3 hours
Room Map
GM: CJ Lowe
Type: Card
System: Edge of Darkness
Edition: 1st
Players: 3
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Edge of Darkness is the third Card Crafting Game from Alderac Entertainment Group designed by John D. Clair. Edge of Darkness combines Card Crafting, Worker Placement, shared deck-building, and a whole new Threat Challenge system in a medium-weight euro-style boardgame of 60 to 120 minutes for 2 to 4 players.

Players are the heads of powerful guilds in the City. Each Guild vies with the others to become the leaders of the City in a desperate struggle against great evil. But the Guilds must also work together because the dangers facing the city can harm them all.

The Guilds exert their control in the city by sending agents to various locations where they can generate resources or abilities and enable the Guild to take actions. Guilds grow in power as they maneuver their agents and loyalists into positions of importance in the districts and organizations of the City. Over time the Guilds can seek to create synergies between the places their agents have been assigned and the tendrils of influence the Guilds have connected to the City's infrastructure.

To win a Guild must have the most power in the city when the game ends. Power is gained having the allegiance of important citizens and nobles, by accumulating wealth, and by undertaking actions beneficial to the City such as defending it from external and internal threats.

Here are some highlights of the mechanics in the game:

1. Card Crafting: Similar to the original card-crafting game, Mystic Vale, all cards are constructed of crafting slips which have game content on 1/3rd of the slip and are transparent on the other 2/3rds. During the game players will construct cards, combining (sleeving) different effects onto one card (ideally in ways that make strategic sense). However, unlike Mystic Vale, the transparent cards are double-sided, and when you upgrade the 'good' side of the cards (front), you also add strength to the 'bad' side of the cards (back).

2. Group deckbuilding using one shared deck: Rather than having your own deck, there is a central deck that all players draw from and discard to. Different players will have the allegiance of different cards in that deck. Using other players' cards means you have to pay them. During the game you can claim allegiance of more cards in the deck by sleeving a slip into the card with your color and seal.

3. Card-driven worker placement: While your actions are card-driven, most costs in the game are in the form of opportunity cost. Advancements don't have a cost, instead they require the use of workers to a greater or lesser degree depending on the power of the card. e.g. many effects require placing or pulling workers from different city locations as dictated by the card effects. Since you have a limited number of workers to use, you will constantly be choosing to forgo one useful thing in order to do another.

4. Threat Tower: There is a Threat Tower which dictates when and who Threats will attack. Cards leave the shared deck and enter the Threat Board, where they accumulate Threat Cubes on each player's turn. These cubes are color-coded, and when a threshold number of cubes of a given color accumulate on a card, it attacks the City. If the color matches one of the players, it attacks that player. If the color is black, it attacks all players!

5. Modular set up: Edge of Darkness will come with 20+ Locations. Each game you use only 10 of these Locations, which can be specifically selected or chosen randomly, making for a lot of variety from game-to-game in the types of challenges you will face and the strategies you will need to employ. These Locations are comprised of a Location Board and Crafting Slips. Location Boards may specify special rules for worker placement, or extend the basic rules with all new systems. For example, a combination of Location Boards can be used to assemble a party of heroes to take the fight to the Threat Tower and engage in a Monster Hunt!

323 The Rod of Skhemet

Saturday 5 PM in 508 for 6 hours
Room Map
GM: Peter Christian
Type: RPG
System: Mythras
Edition: [RQ6]
Players: 8
Provided: All characters provided by GM
Power Level: beginning
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The rebel pharaoh Haronnophris needs magic weapons and power to drive the Greeks from his kingdom. You have been tasked with recovers the mace of the lion goddess, Sekhmet, from it s resting place in the valley of

[Demo] Crazier Eights: Olympus

Saturday 5 PM on Hall Table 5 for 3 hours
Room Map
GM: James Gray
Type: Card
System: Crazier Eights
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Crazier Eights is similar in some ways to Crazy Eights (the game which Uno is based on) except every card can be played for an effect. The first player with zero cards in hand wins.

This version is based on Greek mythology. ThereÕs Zeus, Atlantis, PandoraÕs Box and more!

Players take turns drawing one card, playing up to one card for an effect, and discarding up to one card.
Website: craziereights.com

[Demo] Ram-It Cards

Saturday 5 PM on Hall Table 3 for 2 hours
Room Map
GM: Darren Ramon
Type: Card
System: Ram-It Cards
Edition: 1st
Players: 5
Provided: All materials provided by GM
Variations: A physical fitness sport played with cards
Rules Knowledge: Beginners Welcome
Game Content: Family

Fast paced strategic card game powered by pure adrenaline. Play a racquet and ball game with cards that you can play anywhere and anytime. 140 cards for serving and defending.

See Gamecrafter - Ram-it.
Website: /youtu.be/LpHjW8NmIfg

404 One-Eyed Jack

Saturday 6 PM in 334 for 6 hours
Room Map
GM: Steve Kani
Type: RPG
System: Serenity RPG
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Zilla Pegunang is the fixer, the wheeler dealer, the man with the plan aboard the CL-54 cargo lifter Distant Shore. He appeared one day with a briefcase full of cash and a cortex terminal. With his seemingly endless supply of contacts and resources he quickly became indispensable. Now he is missing. He stepped off the ship to meet a friend about a great job. He said those famous last words, IÕll be right back In the wake of his disappearance: some scattered clues and a mysterious phone call that will lead the crew to the last place in the Ôverse they would have expected to find him.

Learn more about the RolePlay Workshop and what we can offer at the link.
Website: www.roleplayworkshop.com/game-worlds/

406 Los Campeones de Justicia contra El Circo Diabolico

Saturday 6 PM in 377 for 8 hours
Room Map
GM: Vernon Putman
Type: RPG
System: Hero 5th. ed. (Champions)
Players: 6
Provided: All characters provided by GM
Power Level: standard
Variations: Luchadores
Rules Knowledge: Useful
Game Content: Mainstream

Doctor Devastacion is out for revenge. This time, he has enlisted the evil circus, El Circo Diabolico. Can our heroes save Mexico City before the devil's clowns get their hands all over it?

431 Resident Evil DBG

Saturday 6 PM on Salon 1 Table 5 for 5 hours
Room Map
GM: Thomas Hanjes
Type: Card
System: Resident Evil
Players: 5
Provided: All materials provided by GM
Variations: All the Expansions
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

It's the Resident Evil deck building game; buy your weapons, explore the mansion, and kill the zombies! Back for the third year in a row!

461 Car Wars!

Saturday 6 PM on Salon FG Table 7-9 for 4 hours
Room Map
GM: C. Andrew Walters
Type: Sci-Fi Miniatures
System: Car Wars Classic
Players: 6
Provided: All miniatures provided by GM
Power Level: Division 10
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

It's Saturday night at the arena, choose a car and let the mayhem commence. Prizes and giveaways from SJ Games!

412 Spies Like You

Saturday 8 PM in 338 for 4 hours
Room Map
GM: Kevin Leung
Type: RPG
System: Dungeons & Dragons 5.0
Edition: Basic Rules Set
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Mission Impossible meets D&D. ItÕs your first mission as royal spies, and you will have to be crafty, sneaky, and clever to get through it. It is up to you to use your imagination to come up with the craziest ideas that might just work and improvise your way through dangers you definitely werenÕt trained for.
Website: /www.drivethrurpg.com/product/227983/Spies-Like-You

[Demo] Ram-It Cards

Saturday 8 PM on Hall Table 3 for 2 hours
Room Map
GM: Darren Ramon
Type: Card
System: Ram-It Cards
Edition: 1st
Players: 5
Provided: All materials provided by GM
Variations: A physical fitness sport played with cards
Rules Knowledge: Beginners Welcome
Game Content: Family

Fast paced strategic card game powered by pure adrenaline. Play a racquet and ball game with cards that you can play anywhere and anytime. 140 cards for serving and defending.

See Gamecrafter - Ram-it.
Website: /youtu.be/LpHjW8NmIfg

[Demo] Crazier Eights: Camelot & Avalon

Saturday 8 PM on Hall Table 5 for 3 hours
Room Map
GM: James Gray
Type: Card
System: Crazier Eights
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Crazier Eights is similar in some ways to Crazy Eights (the game which Uno is based on) except every card can be played for an effect. The first player with zero cards in hand wins.

Camelot & Avalon are two versions inspired by the King Arthur stories. You can get Guinevere, Merlin, Sir Percival & more! The first player with zero cards in hand wins.

Players take turns drawing one card, playing up to one card for an effect, and discarding up to one card.
Website: craziereights.com

503 The Lighthouse is out

Sunday 8 AM in 147 for 4 hours
Room Map
GM: Joel P. Bisby
Type: RPG
System: Dungeons & Dragons 5.0
Edition: Basic Rules Set
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Your port town is a rocky foggy place. The lighthouse guarantees trade and food. Now it's out, the first group never returned. Guess you're next before hunger sets in.

A few of you got the bright idea over one too many ales one night that the life of an adventure sounds better than this whole work thing most folks do. besides you are always hearing of great heroics and riches untold if you make the leap. At least that's what the very charismatic bard was regaling you with as you fortified yourself with ale that night.

506 Which Whey Did It Come From?

Sunday 8 AM in 152 for 8 hours
Room Map
GM: Michael Blum
Type: RPG
System: Castle Falkenstein
Players: 6
Provided: Characters may be provided by GM
Power Level: Beginning
Variations: Minor, mostly use of magic
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

In August of 1876, several large masses of flaming material struck England. Thought at first to be meteors, they were actually projectiles -- who is threatening Britain? Can you thwart this menace?

541 To Sleep, Perchance...

Sunday Noon on Salon 1 Table 4 for 6 hours
Room Map
GM: Larry Langley
Type: Board
System: Eldritch Horror
Players: 6
Provided: All materials provided by GM
Variations: Staged Difficulty
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Under Hypnos spell, dreamers never awake and the waking world draws every closer to madness. Can you stop this ancient God in time?

Your band of intrepid adventurers pursues mysteries in the waking world and the fantastic dreamlands in the hope of stopping Hypnos before both worlds end in nightmare.

(Will use all available expansions)
Website: /boardgamegeek.com/boardgame/146021/eldritch-horror

517 Steven Universe: Shattered Hearts

Sunday 10 AM in 334 for 8 hours
Room Map
GM: Michael Garcia
Type: RPG
System: FATE Core
Players: 5
Provided: All characters provided by GM
Power Level: Full Functioning Gem Warriors
Variations: Rules for Fusions
Rules Knowledge: Beginners Welcome
Game Content: Family

It's summertime in Beach City and Steven, his best pal Connie, and the Crystal Gems are out enjoying the warm weather at the Funland Amusement Park. However, a series of earthquakes disrupts the frivolity followed by attacks by some mysterious beings known as the Shattered Hearts. What are they and what do they want? It is up to Steven, Connie, Garnet, Pearl, Amethyst, Peridot, and Lapis Lazuli to band together to uncover what the Shattered Hearts' arrival means.

518 Goblin Mania

Sunday 10 AM in 338 for 4 hours
Room Map
GM: Bob Weidman
Type: RPG
System: Dungeons & Dragons 5.0
Edition: Basic Rules Set
Players: 5
Provided: All characters provided by GM
Power Level: 3rd
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Goblins have been a menace to the markets of Verbobonc they attack from the sewers under the leadership of the 'Rat-King' Heroes are needed, is that you?

519 The War King

Sunday 10 AM in 374 for 4 hours
Room Map
GM: Rick Westberry
Type: RPG
System: Dungeons & Dragons 5.0
Edition: Basic Rules Set
Players: 5
Provided: Characters may be provided by GM
Power Level: 2nd
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Your comrades and you have been taken prisoner by the King of Mercia, he would have just put you to the sword, but he is in need of warriors to fight the invading armies of Drecklyn. He promises freedom if you do, and while not known for his kindness, he has never broken his word.

?The first part of the game will a field battle, if the players survive the next will be staying ahead of the following warriors of Mercia, and hope they don't catch up to you.

Players will have the option of building a second level character, or using what the DM provides. (chances are that characters that are provided will have a bonus with level, stats, or equipment.)

520 Mystery in the Misty Forest

Sunday 10 AM in 376 for 4 hours
Room Map
GM: Glenn Boswell
Type: RPG
System: Dungeons & Dragons 5.0
Edition: Basic Rules Set
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

With the dying breath of a elven ranger, tragedy and mystery confront our heroes. What evil power could assault the realm of the elves, and how can it be stopped?

As members of the Emerald Enclave, your band is sworn to protect the civilized north from the forces of darkness. While Melandrach, the elven king of the Misty Forest is reclusive, there must be a dark power at work to confront his guardian forces. Time is of the essence, and you must uncover the source of the deadly raids in the forest.

532 Harry Potter: Hogwarts Battle

Sunday 10 AM on Salon 1 Table 7 for 4 hours
Room Map
GM: Alexander Harris
Type: Card
System: Harry Potter: Hogwarts Battle
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

In this cooperative deck-building game, take on the role of either Harry, Ron, Hermione, or Neville as they try to stop VoldemortÕs plans. Play through the movies/books and relive the action as you gather items, allies, and spells in your attempt to stop Voldemort and save the day.
Website: /boardgamegeek.com/boardgame/199042/harry-potter-hogwarts-battle

547 Super Dungeon Explore

Sunday 10 AM on Salon 1 Table 13 for 4 hours
Room Map
GM: Kasi Jammeh
Type: Board
System: Super Dungeon Explore
Edition: Forgotten King
Players: 6
Provided: All materials provided by GM
Variations: Classic mode
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Bring the video game console to your tabletop with Super Dungeon Explore! Build a party of brave Heroes to battle through classic hack-and-slash dungeons and defeat the villainous dungeon boss. Beautiful, fully assembled, 16-Bit inspired miniatures bring the game to life over lavishly illustrated dungeon tiles featuring the unique locales of Crystalia.

548 Battlestar Galactica: The Board Game

Sunday 10 AM on Salon 1 Table 24 for 4 hours
Room Map
GM: Bradford Leaser
Type: Board
System: Battlestar Galactica: The Board Game
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Battlestar Galactica: The Board Game is an exciting game of mistrust, intrigue, and the struggle for survival. Based on the epic and widely-acclaimed Sci Fi Channel series.

Demo Ram-It Cards

Sunday 11 AM on Hall Table 2 for 2 hours
Room Map
GM: Darren Ramon
Type: Card
System: Ram-It Cards
Edition: 1st
Players: 5
Provided: All materials provided by GM
Variations: A physical fitness sport played with cards
Rules Knowledge: Beginners Welcome
Game Content: Family

Fast paced strategic card game powered by pure adrenaline. Play a racquet and ball game with cards that you can play anywhere and anytime. 140 cards for serving and defending.

See Gamecrafter - Ram-it.
Website: /youtu.be/LpHjW8NmIfg

631 Resident Evil DBG

Sunday Noon on Salon 1 Table 5 for 5 hours
Room Map
GM: Thomas Hanjes
Type: Card
System: Resident Evil
Players: 5
Provided: All materials provided by GM
Variations: All the Expansions
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

It's the Resident Evil deck building game; buy your weapons, explore the mansion, and kill the zombies! Back for the third year in a row!

603 Zombies Ate My Baby!

Sunday 2 PM in 149 for 6 hours
Room Map
GM: Curtis Lyon
Type: RPG
System: Adventurers! (A Role Playing Game in Two Pages)
Players: 6
Provided: Characters created for game
Variations: Adventurers of Wor
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

When local homesteaders are attacked by flesh-eating monsters, itÕs up to the Adventurers to put things aright. But a Dark God might have different ideas...

Adventurers! is an easy-to-play system, and Realms of Wor is a classic old-school style fantasy setting. Put them together and you've got Adventurers of Wor. Zombies Ate My Baby! was originally published for 4th edition D&D, and was completely revised for the Adventurers! system. This game is being run by the author.
Website: www.rpgnow.com/product/227013/Zombies-Ate-My-Baby?src=hottest_filtered&coverSizeTestPhase2=tr

606 No Thank You Evil--Take 2

Sunday 2 PM in 338 for 4 hours
Room Map
GM: Melanie Stark
Type: RPG
System: No Thank You Evil
Edition: 1st
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

No Thank You Evil is a great game for the whole family. The rules are simple enough for kids, but the adventures are rich enough that even experienced gamers will have a great time. If you are new to RPGs, this is a great place to start! The two scheduled games have different storylines, so playing in both is okay.

608 Spies Like You

Sunday 2 PM in 376 for 4 hours
Room Map
GM: Kevin Leung
Type: RPG
System: Dungeons & Dragons 5.0
Edition: Basic Rules Set
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Mission Impossible meets D&D. ItÕs your first mission as royal spies, and you will have to be crafty, sneaky, and clever to get through it. It is up to you to use your imagination to come up with the craziest ideas that might just work and improvise your way through dangers you definitely werenÕt trained for.
Website: /www.drivethrurpg.com/product/227983/Spies-Like-You

646 The Captain is Dead

Sunday 2 PM on Salon 1 Table 10 for 3 hours
Room Map
GM: Jeff Wood
Type: Board
System: The Captain is Dead
Edition: 1st
Players: 7
Provided: All materials provided by GM
Variations: Episode 1
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The season finale for your favorite sci-fi show! Aliens attacking, drama, explosions, but the Captain has a plan! Whoops, he's dead! Now what? Cooperative.
Website: /www.boardgamegeek.com/boardgame/159503/captain-dead

662 Seas of Agaptus

Sunday 2 PM on Salon FG Table 1-2 for 4 hours
Room Map
GM: C. Andrew Walters
Type: Fantasy Miniatures
System: Shieldbash
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Elvorix, Vidaar, Ki-kak, Jaarl, and the dreaded Kuld struggle in desperate ship-to-ship fighting in the War of Ashes! Come help with the bashing!

Demo Ram-It Cards

Sunday 2 PM on Hall Table 2 for 2 hours
Room Map
GM: Darren Ramon
Type: Card
System: Ram-It Cards
Edition: 1st
Players: 5
Provided: All materials provided by GM
Variations: A physical fitness sport played with cards
Rules Knowledge: Beginners Welcome
Game Content: Family

Fast paced strategic card game powered by pure adrenaline. Play a racquet and ball game with cards that you can play anywhere and anytime. 140 cards for serving and defending.

See Gamecrafter - Ram-it.
Website: /youtu.be/LpHjW8NmIfg

647 Buffy, the Vampire Slayer: The Board Game

Sunday 3 PM on Salon 1 Table 7 for 4 hours
Room Map
GM: Sigrid Harris
Type: Board
System: Buffy, the Vampire Slayer
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Seize the moment, Ôcause tomorrow you might be dead!

Help Buffy and her friends defend Sunnydale from an onslaught of vampires and demons, while ultimately attempting to foil the big bad's plot and prevent the Hellmouth from opening. Work together in this fully cooperative game, using all of your resources Ñ including special abilities for the character that you play, whether Willow, Spike, or Buffy herself Ñ to defend the helpless townies.
Website: /boardgamegeek.com/boardgame/203102/buffy-vampire-slayer-board-game

611 Dubai Future vs Zombie Horror

Sunday 4 PM in 608 for 4 hours
Room Map
GM: Jim Gettman
Type: RPG
System: Fate Accelerated
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

By 2033, Gulf State wealth has fueled life-saving genetics and technology. Your variety of immortal lifestyles is endless. But the zombie apocalypse is spawning chaos. It is time to defend the caliphate and crush the undead.

703 Under Cover of NightÉ

Sunday 6 PM in 334 for 6 hours
Room Map
GM: Becky Thomas
Type: RPG
System: Cyberpunk 2020
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

WeÕre going Ôold schoolÕ with the original CyberPunk 2020 game (with some mods to catch up with todayÕs technology!). Simple system. Complex story telling fun! Explore part of BeckyÕs Bay Area CyberPunk game world, where the future is brewing!

Corporate espionage is nothing new, in fact itÕs the spice that keeps modern business lively. This time itÕs Xoma - a Division of PetroChem vs. Einfachstern Genetik - a Division of BioTechnica. At stake, a working vaccine for the lethal PZ1-D4 outbreak.

Your crew, a mix of local and corporate runners, has been hired by Xoma to intercept a nighttime shipment of medical samples before it can reach the spaceport. Simple.

Learn more about the RolePlay Workshop and what we can offer at the link provided.
Website: www.roleplayworkshop.com/game-worlds/

704 Call the Exterminators

Sunday 6 PM in 338 for 4 hours
Room Map
GM: Harold Ogle
Type: RPG
System: The Taint
Edition: PLUS
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Orgullo Town has managed to keep the peace, free of the Taint, for decades. The citizens are justly proud that any outbreaks of the Taint have been contained.

Players will play citizens of Orgullo Town during what starts as a normal day.

'The Taint' is a superhero RPG set in an alternate universe in which a mutant gene is present in most of humanity...these genes activate in times of extreme stress. As a result, every PC has the chance of developing mutant super-powers, but does not know in advance what form(s) they will take.

PLUS is a simple system that focuses on role-play, and will be taught in minutes. Characters will be provided.

709 Crypt of the Everflame

Sunday 6 PM in 379 for 6 hours
Room Map
GM: David Dernier
Type: RPG
System: Pathfinder
Edition: Core Rules
Players: 6
Provided: All characters provided by GM
Power Level: 1st
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The young heroes of the town of Kassen are ready for their coming-of-age ceremony, an old tradition in which they retrieve a piece of the eternal flame burning in the tomb of the town�s founder. Yet when they arrive there, they find only the corpses of their fellow townsfolk, dead bandits, and mysterious animated skeletons. The novice heroes must brave the traps and perils of the Crypt of the Everflame, discover the source of the corruption that has awakened an ancient evil, and defeat a menace that seeks vengeance against Kassen and its people.

This is your chance to adventure with fellow gamers�Come enjoy the fun!! It is a good idea for players to be familiar with roleplaying games in general and knowing the Pathfinder system is helpful. Beginner players are welcome to this event.

771 A Letter at the Door

Sunday 6 PM in Salon A for 6 hours
Room Map
GM Troupe: Gamer Geekus
Type: LARP
System: GM Fiat
Players: 12
LARP Experience: Beginners Welcome
Game Content: Mainstream
Genre: Victorian England
Costume Suggestions: 1880s England (optional)

Your presence is requested at the home of The Society on a matter of grave importance. We have been betrayed at the highest levels. Your usual attire of mask and coat will be suitable. A coachman will be dispatched to retrieve you. Number 1 will be most disappointed if you do not appear. For, if you do not arrive at the appointed hour, we can only assume that you are a traitor as well.
Website: /www.facebook.com/Gamergeekus

712 Breaking Badlands Pt. III: Redcloak Revealed!

Sunday 8 PM in 147 for 4 hours
Room Map
GM: Greg Haslam
Type: RPG
System: Hero pre-5th ed.(Champions)
Players: 8
Provided: All characters provided by GM
Variations: Friends of Harry
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

This is the conclusion to a three part series 'Breaking Badlands.' There is no requirement to having attended either of the prior games or having read Jim Butcher's Harry Dresden's series - however it will probably make things more enjoyable if you are a fan.

In Episode I the mysterious Redcloak was looking to gain three Naagloshii Bodyguards (necromatically bound to him) in order to solidify his power base. In so doing he discovered the secrets of the Anasazi (creatures from outside our dimension).

In Episode II Redcloak attempted to access the Well of Souls (Siapu) with his ally Kumori to bridge over the Anasazi into this realm through the gateway they had used previously. Kumori had raised three of Harry's previous antagonists to aid her in her efforts.

Now in Episode III Redcloak plans to use his knowledge of the Anasazi in a final gambit to bring him powerful allies in his war versus the White Council.

Arrayed to stand against him are associates of Harry Dresden. Harry is offstage as these events take place during Ghost Story. The cast of characters are as follows:

Roleplaying and having a fun time are stressed in my games.

812 The Twilight Thespian

Monday 10 AM in 145 for 6 hours
Room Map
GM: Michael Garcia
Type: RPG
System: Golden Sky Stories
Players: 5
Provided: Characters created for game
Variations: The Colors of the Sky
Rules Knowledge: Beginners Welcome
Game Content: Family

1930's Japan. Two girls from the countryside fall in love, but the looming war forces them apart. Before they separate, they promise to reunite again at the river, but that day never came. Fast forward fifty years later, one of the girls became Japan's greatest actress and retires to that same countryside where she met her lover and muse, hoping, against all reason, to see her again. Can the henge grant her final wish and do the impossible of reuniting two star-crossed lovers after over half a century?

'You may not know what it means to be human, but as long as your heart is in the right place, you will always persevere.' Golden Sky Stories is inspired by anime such as the Miyazaki films, Wandering Son, and Fruits Basket where nature and humanity converge to tell heartwarming tales of love and kindness conquering sadness and despair.
Website: starlinepublishing.com/our-games/golden-sky-stories/