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Teen Room

Salon A

Friday — 2 PM to Midnight
Saturday — 10 AM to Midnight
Sunday — 10 AM to Midnight
Monday — 10 AM to Noon

The Teen Room has:

Here’s how it works:

For questions, please contact our Teen Room Coordinator

See below for the Teen Room games and other Teen-Friendly games this year.

Search the Events Database for
Teen Friendly Events

Teen Room Events



Clank: Catacombs

Length: 4 hours
GM: Jay Fitch
Type: Board
System: Clank: Catacombs
Edition: Clank Catacombs
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

The catacombs of the skeletal dragon UMBROK VESSNA are mysterious and dangerous. Portals transport you all around the Dungeon depths. Wayshrines offer vast riches to intrepid explorers. Prisoners are counting on you to free them.
Ghosts, once disturbed, may haunt you to death.
Each trip into the catacombs is unique, as you lay tiles to create the dungeon. Find your fortune and escape the Dragon.

OGRE The Mountains, to the GEV Fields Beyond: 1

Length: 5 hours
GM: Ix Nichols
Type: Sci-Fi Miniatures
System: OGRE
Edition: 6th Edition
Players: 8
Provided: All miniatures provided by GM
Power Level: No experience necessary, all nukes provided
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

It’s summer in 2079, and the Combine has launched an offensive to cross the Pyrenees into southern France. This is game 1 of 2, OGRE the Mountains: as dawn breaks over the Pyrenees, Combine forces invade southern France, and the meager Paneuropean garrison does its best to stem the flood of enemy armor and troops. We’ll bring to life the nuclear battlefield of 6th edition OGRE with 3D hex terrain and 1/300 scale sci-fi tanks, artillery, power-armored infantry, and of course, the huge cybertanks called OGREs.

OGRE The Mountains, to the GEV Fields Beyond: 2

Length: 4 hours
GM: Ix Nichols
Type: Sci-Fi Miniatures
System: OGRE
Edition: 6th Edition
Players: 8
Provided: All miniatures provided by GM
Power Level: No experience necessary, all nukes provided
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

It’s summer in 2079, and the Combine has launched an offensive across the Pyrenees into southern France. This is game 2 of 2, To the GEV Fields Beyond: Combine forces are pushing across the farmlands of southern France, where a Paneuropean counterattack tries to cut the Combine supply line. We’ll bring to life the nuclear battlefield of 6th edition OGRE with 3D hex terrain and 1/300 scale sci-fi tanks, artillery, powerarmored infantry, and of course, the huge cybertanks called OGREs.

Finspan plus Sharks & Reefs expansion

Length: 4 hours
GM: Gee Roman
Type: Board
System: Finspan
Edition: 2025 Edition
Players: 5
Provided: All materials provided by GM
Variations: Original game with 2026 Sharks & Reefs Expansion
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

Finspan is a relaxing, strategic, tableau-building game fun for all ages.
Find and observe aquatic life as you dive through the ocean’s colorful Sunlight Zone, the ghostly Twilight Zone, and the pitch-black Midnight Zone. Grow your collection of fish, discover freshly laid eggs, hatch eggs into young, and form schools of fish. The winner is the player with the most points gained from fish, eggs, young, schools, and achievements.
To liven up the game, I’m also adding the Sharks & Reefs expansion, which introduces new coral reef habitats and more incredible sharks! Play powerful reef fish, unlock fish abilities, and score bonuses at the end of the game.
Website: /boardgamegeek.com/boardgame/436126/finspan

Arcane S1:E1 - Nexus for the Universe

Length: 6 hours
GM: Jim Gettman
Type: RPG
System: Hero System
Edition: 5E with simplifications
Players: 5
Provided: All characters provided by GM
Power Level: 40 AP, 8 DC, SPD 4, 16 Def., 7 CV
Variations: No speed chart, END, energy damage/defense
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

Arcane: Claggor, Mylo, Powder, and Vi Steal the Power Crystals (Hero RPG). Home brew Zaun kids in Hero 5E can be considered if there are open seats.

Tokyo Slayers Club Episode 5: Revenge is Sweet

Length: 4 hours
GM: Kourtney Hobart
Type: RPG
System: Homebrew
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Tonight is the night! You have spent all your yen on tickets to see your favorite band; “I Dream of Wagashi.” Led by Kenji Matsuma, the band burst onto the music scene with songs that weave stories of ancient tales igniting fire and light into their fans. You have their posters on your wall, you have all the merch, including the exclusive and very rare mini plushies of each band member.
Seiko! Now let’s see, tickets? Check. Wallet and Phone? Check. Limited edition leather band jacket and poster for each member to sign? Check! Hey look, they are doing a live interview of the band on the news before their big concert. Wait… What? The security guards are rushing them backstage. No, those aren’t security guards, they’re youkai! Over the chaos, a song is being played from what sounds like a poorly tuned piano.
Slayers of old, warriors rare, come find your obsession if you dare!
Finish the legend and save her soul,
Before the twelfth bell begins its toll.
Where shadows lurk and youkai hide,
Find the door where worlds collide.
Say the words and open the door,
Set her to rest or your songbirds will be no more.