[Home] [DDC Community] [DDC Webstore] [Feedback] [Contact Us] [What's New?] [Survival Tips] [previous DDCs] Upcoming DunDraCons

DDC45
Date and Hours of Operation
Pre-register for DunDraCon and save money!
Hotel Information
Parking
Covid Policy
Helpful Hints
Harassment Policy
 
Events
List of Events
Parental Advisory
DDC Game Policies
Protospiel at DDC
D&D Adventurers League
Pathfinder Society
Seminars
War College
Larry Ditillio Game Library
Teen Priority Room
Figure Painting
 
Help Out!
Demo a new game
Volunteer to run a seminar at Dundracon
Fighting Demonstrations
Test your new game
Help out at DunDraCon and get benefits!
Cover DunDraCon for your Paper, Blog or Podcast
 
Buy and Sell
Dealers at DunDraCon
Sell your stuff at our Sunday Auction
Sell your old games at the Monday Bazaar
 
Unofficial Gaming
Request a Game
Requested Games
Advertise your Open Game
 
Help a friend
Ride/Room Share

Teen Priority Room

Elite Zone

Friday 2:00 PM to Midnight: Scheduled Teen games and Open Gaming
Saturday 10:00 AM to Midnight Scheduled Teen games and Open Gaming
Sunday 10 AM to Midnight Scheduled Teen games and Open Gaming

The Teen Priority Room is the home base for Teen-related (ages 13-19) gaming fun!

We have a great place to hang out, with a couch, at least one scheduled game at all times, and an extra table or two for pick up games. We have boxes full of board games and card games available for pick up play. You are welcome to bring your own game(s) to the room.

Here's how it works:

Teen friendly games can be found outside of those hours in the regular gaming areas; for teen-friendly games scheduled in other areas, follow normal Games Registration procedures

Search the Events Database for:
Teen Friendly Events

Teen Room Events



Girls & Panzers

GM: John Lantz
Type: Mixed-Genre Miniatures
System: What a Tanker
Players: 8
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

High School sports not your thing? Maybe they would be if your school had a sensha-do team. Sensha-do?the way of the tank?is one of the most popular high school sports in the world of Girls and Panzers. Choose a tank, team up with others, and lead your school to glory ? or at least a league championship.

Awakening at the Wizard's Tower

GM: Kevin Hobart
System: Nugget
Players: 8
Provided: Characters are created for the game
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

For years the animals around the wizard?s tower have been exposed to residual from various experiments. Successes and failures eventually lead to gaining sentience. Exhausted from his current project, the wizard leaves for a much-needed vacation to clear his head, leaving his apprentice to tidy up. With the wizard gone, life has been fairly quiet around the tower. That is, until, last night when Jake the squirrel was attacked. An attack by itself is nothing to note, but the attacker is what has everyone scared. Jake swears it was Fred the rat, but he?s been dead for months. Strange things are starting to happen around the tower. Turned dirt, strange tracks and mysterious sightings have the animals around the tower living in fear. What is causing this chaos, but more importantly, how can it be stopped?

Guard Duty [second Iteration]

GM: Ezra Denney
Type: RPG
System: Paranoia
Edition: 3rd
Players: 6
Provided: All characters provided by GM
Power Level: not nearly enough
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Come do terrible things to your fellow players and enter the Paranoid, insane world of Alpha Complex.

P Tokyo Slayers Club Episode 2: All Washed up

Only available via On-line Pre-registration
Friday 3 PM on Teen Room (Table 1) for 8 hours
GM: Kourtney Hobart
Type: RPG
System: Homeebrew
Edition: 1st
Players: 8
Provided: Characters are created for the game
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The students of Tokyo University are taking a much needed break from lessons after the portal to Hell was sealed and the former Headmaster was banished. What better way to recharge their batteries than to spend a relaxing holiday at the beach? Ah? The sound of the surf, the seagulls, the water demons! Emerging from the depths of the ocean, they begin terrorizing the local beach town and more demons are arriving by the hour. Now it's up to the members of the Tokyo Slayers Club to defeat the demons and save the citizens before it's too late. This was not how vacation was supposed to go!

3 Tails of Equestria: Melody of The Waves

Saturday noon on Teen Room (Table 1) for 8 hours
GM: Mariana Serangice
Type: RPG
System: My Little Pony: Tails of Equestria
Edition: 1st
Players: 8
Provided: All characters provided by GM
Power Level: 1st
Variations: Original
Rules Knowledge: Useful
Game Content: Family

Welcome to the Singing Sea, an enchanting place of myth and magic to the west of Equestria's shores. Legends tell that those who sail there sometimes hear delicate songs drifting up from the waters, telling of ancient exploits from the days before Equestria. These days, the Singing Sea is not so calm. Ancient magic seeps from places of power across the Singing Sea, creating strange phenomena such as the unending Everchill Mists or the sprawling Sea Forest in the south. It across these waters you must sail if you are to uncover the mysteries that await, and prevent a cataclysm that could affect everypony who calls the Singing Sea their home.

6 Heresy on the Winds of Change

Sunday noon on Teen Room (Table 1) for 6 hours
GM: Chris Muoio
Type: RPG
System: Fantasy Age
Players: 8
Provided: All characters provided by GM
Power Level: 6th
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

In ancient times the many races of Aiga worshipped powerful beings some called spirits, others called gods. Eventually the young races outgrew their gods and either banished or slew them outright. The Great Wards rise and fall with the day and night cycle, a reminder of the things that were and the things that should never be again. Only the Heresy of Mela still holds to the 'old ways' and this may be the undoing of the world or perhaps a new golden age. More likely the truth is somewhere in between. Aiga is a world without clergy or religion as it was seen as holding man back and the gods of old only seemed to restrict the lesser races. The power of the Great Wards ensures the old gods and ancient spirits remain 'dead and buried'....until now. Something strange is going on with the wards as they ascend and descend each day, very few have noticed, fewer still have chosen to do something about it. THESE are the true heroes of the story to come.

7 The Haunting

Sunday 6 PM on Teen Room (Table 1) for 6 hours
GM: Jenna Pohlman
Type: RPG
System: Call of Cthulhu
Edition: 7th
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

You have been hired to investigate the Corbitt House. Your sanity and skills will be put to the test as you determine what is causing the mysterious and ghostly happenings