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Event Search Results

27 events found
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P02 Me and My Shadow Mark 4

Only available via On-line Pre-registration
Friday Noon in 137 for 6 hours
GM: Charles Victor Walters
Type: RPG
System: Paranoia
Edition: 2014 Ultraviolet
Players: 5
Provided: Characters created for game
Power Level: Doomed
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Greetings Troubleshooters! Once again The Computer has provided you with an opportunity to serve. All praise The Computer! So put on your jumpsuits and strap on your lasers to teach those Commie Mutant Scum a lesson they'll never forget! Action, adventure, a chance the serve, and The Computer's gratitude all await! And hey...let's be careful out there.

P40 Return to the Dark Tower

Only available via On-line Pre-registration
Friday Noon in Monterey for 4 hours
GM: Kasi Jammeh
Type: Board
System: Return to the Dark Tower
Edition: 2nd
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Return to Dark Tower is a game for 1 to 4 heroes who undertake epic quests, fight fearsome foes, and test their mettle against the looming darkness of the titular tower. Now featuring both cooperative and competitive play
Website: /youtu.be/OtJk0qYCmk8

P11 D&D Intrigue - Dwarves and Kobolds

Only available via On-line Pre-registration
Friday 2 PM in Elite Zone for 4 hours
GM: Jeff Daitsman
Type: RPG
System: Dungeons & Dragons 5th Ed
Players: 8
Provided: All characters provided by GM
Power Level: 7th
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Ice War is over, Kamara the White Dragon Queen defeated. The Dwarven Army has gone off to help their allies in the other Draconic Wars, leaving a power vacuum on the Southern Continent. Tensions are mounting among the newly freed humanoid races, so a summit is called. Various factions of dwarves and kobolds are coming together at Hingchill Mountain to divvy up the territories previously controlled by the white dragons. Come and lay a claim for your faction, but be careful who you trust in these delicate negotiations as the future of the Southern Continent depends on the outcome of this summit.

P31 MtG: All Will Be One constructed

Only available via On-line Pre-registration
Friday 2 PM on Sedona Table 2 for 4 hours
GM: Paul Banda
Type: Card
System: Magic the Gathering
Edition: All Will Be One
Players: 6
Provided: Materials can be provided by GM
Rules Knowledge: Expected
Game Content: Mainstream

Let's get a pod of 6 people together and draft, just like old times!

P64 Raid on Danbury: Battle of Ridgefield (SBGC)

Only available via On-line Pre-registration
Friday 3 PM on Hall of Cities Table HC5 for 4 hours
GM: Pete Michels
Type: Historical Miniatures
System: Rebels and Patriots
Edition: 1st
Players: 8
Provided: All miniatures provided by GM
Variations: multiplayer move sequence added
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

In April, 1777, a British column landed to raid Danbury, CN, burning Colonial supplies. Militia from the surrounding areas were called out to attack them and prevent them from escaping to the coast. Danbury is ablaze and the road to the coast is blocked by Colonists at Ridgefield. Can the British escape or can the Colonists muster forces fast enough to stop them? Players command Colonel State regulars or Militia or British Loyalists or Regulars.

114 Avengers 52' The Bride of Ming!

Friday 6 PM in 140 for 6 hours
GM: Jeff A. Hatch
Type: RPG
System: Pulp Adventure
Edition: 2nd
Players: 6
Provided: All characters provided by GM
Power Level: Pulp Super Hero
Variations: Super Heroes
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

With the fate of the world hanging in the balance, the Avengers must find a way to penetrate the invisibility screen which prevents approach to the wandering planet of Mongo! Can our heroes manage to disarm the shield and defeat the combined forces of Mongo and Skrull before it is too late?!
Website: /www.youtube.com/watch?v=-fCTokuOU_E

172 Semi-Automagic

Friday 6 PM in Salon BC for 6 hours
GM Troupe: Ace of Geeks
Type: LARP
System: player-negotiated powers and shared narrative buil
Players: 20
LARP Experience: Useful
Game Content: Mature Themes
Genre: Urban Fantasy Noir
Costume Suggestions: Noir, Fantasy, Urban Shadows, World of Insufficient Light

Welcome to Feegle's, a Speakeasy for the magic, abhuman, and horrific denizens of San Francisco, circa 1947. Taking shelter on the yearly night of the Wild Hunt, strange faces mingle among the queer hearts and alien minds of the regulars. But each of the clientele on this night, criminal and hunter, flesh or otherworldly are connected to each other by tenuous and often hidden threads of a grander web. Some have come to make deals, many to get needs met, while others are searching for uncertain answers to troubling questions. Once a thread in the web is pulled loose, what might come undone? And who, if anyone, is at the center of it all? This game will offer character driven plot and conflict, supernatural, queer, illicit, sexual, and political themes, with room for over the top drama and witty fun. Characters will range from morally grey to stark, and historical hetero/sexism and racism will be muted but not ignored.

116 The Crawl Into the Place of the Thing

Friday 8 PM in 132 for 6 hours
GM: Adrian Romero
Type: RPG
System: Advanced Dungeons & Dragons
Edition: OSE
Players: 6
Provided: All characters provided by GM
Power Level: ~5th
Variations: Easier rules for new folks, all characters human-type
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Old school delve into one of several old or new classic dungeons depending on player interest/familiarity. Streamlined FAST D&D rules, creative play rewarded, some mangling expected. Choose from many pregens. We will pick from a few possible delves, like Swamp Sanctum of the Savage Kings, Murder Manse of the Mad Marquises, Sky-Villa of the Peacock God, Incandescent Grottoes of the Elder Underlords, Sunken Citadel of the Ghost Apple, Glacial Vault of the First War, Temple of the Secret Serpent, etc. I feel I'm doing my job right if the talk is mostly between players. Not much exposition, situations mostly straightforward.

208 My First Dungeon

Saturday 8 AM in 142 for 8 hours
GM: Michael Smith
Type: RPG
System: Dungeons & Dragons 5th Ed
Players: 8
Provided: Characters may be provided by GM
Power Level: 5th
Variations: no unoffcial content
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

In which you explore the 88 room dungeon I made shortly after Advanced Dungeons and Dragons came out, back when I was a teenager. Monsters crammed into tiny rooms, deadly traps, and lots of stuff that makes no sense. A wizard did it!

211 D&D Intrigue - Gnomes and Warforged

Saturday 8 AM in 145 for 6 hours
GM: Jeff Daitsman
Type: RPG
System: Dungeons & Dragons 5th Ed
Players: 8
Provided: All characters provided by GM
Power Level: 7th
Rules Knowledge: Useful
Game Content: Mainstream

The Acid War is over. Vaz the Black Dragon Queen is defeated, thanks in large part to the army of Warforged that the gnomes built to defeat the black dragons that had enslaved them since time immemorial. But now the Warforged are asking for independence. Will these machines be granted personhood? And what of the gnomes who built them, and the gnomes who sacrificed their lives in the war? Come to the crumbling tower to negotiate for your faction?s goals and supremacy, but be on the lookout for orcs anxious to get revenge for the defeat of their draconic masters.

244 Empyreal: Spells & Steam

Saturday 9 AM on Sedona Table 28 for 2 hours
GM: Patrick Riley
Type: Board
System: Empyreal: Spells & Steam
Players: 7
Provided: All materials provided by GM
Variations: Expansions available
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The industrial age has come at last to the World of Indines! Use your ingenuity and the skill of your team of technomancers to cross the continent of Indines while connecting towns and building a vibrant trade network. Research new spells as you carve a path through the many treacherous terrains of the continent, using your company's unique advantages to outbuild the competition and secure supply lines for rare resources.
Website: /boardgamegeek.com/boardgame/220367/empyreal-spells-steam

219 Dragonlance

Saturday 10 AM in 237 for 4 hours
GM: Edwin A. Garcia
Type: RPG
System: Dungeons & Dragons 5th Ed
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

A module out of the new Dragonlance book.

265 Smokestack Lightning

Saturday 11 AM on Hall of Cities Table HC9 for 6 hours
GM: [SBGC] Kevin Van
Type: Historical Miniatures
System: Bolt Action
Edition: 2nd
Players: 9
Provided: All miniatures provided by the GM
Variations: Vietnam expansion
Rules Knowledge: Useful
Game Content: Mainstream

With the Battle of Khe Sanh coming to an end, several units of NVA have begun withdrawing men and equipment back towards the border. MAC-V has discovered a PAVN/VCMF element is trying to escape to Laos with several armored vehicles, anti-air units and artillery units. 1st Cav and 1/9 Marines have been tasked with stopping them. I am still new to Bolt Action so the assistance of anyone whose knowledgeable about the rules will be appreciated. I will provide print outs of the Bolt Action Vietnam expansion rules.

331 MtG: All Will Be One constructed

Saturday 2 PM on Sedona Table 2 for 4 hours
GM: Paul Banda
Type: Card
System: Magic the Gathering
Edition: All Will Be One
Players: 6
Provided: Materials can be provided by GM
Rules Knowledge: Expected
Game Content: Mainstream

Let's get a pod of 6 people together and draft, just like old times!

344 The Goonies: Never Say Die and Expansion

Saturday 2 PM on Sedona Table 27 for 4 hours
GM: Dan Shimizu
Type: Board
System: The Goonies: Never Say Die Boardgame
Edition: 1st
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

It's our time, down here. Embark on a perilous adventure full of dangerous booby traps and treacherous treasure-filled caverns! In The Goonies: Never Say Die, one player is the Goondocks Master, controlling fearsome foes from the outlaw family, the Fratellis, to the legendary pirate, One-Eyed Willie. The other players take on the role of the Goonies:? Mikey, Mouth, Chunk, Data, and Sloth, and attempt to overcome cryptic puzzles and deadly challenges with teamwork, strategy, and Data's clever contraptions! Will the Goonies discover the legendary riches that will save their homes, or will they follow the fate of Chester Copperpot...and never see the light of day? The game features nine adventures so that players can immerse themselves in the 1980s movie as well as brand new stories, and it includes eight sculpted miniatures of Mikey, Mouth, Chunk, Data, Sloth, the Giant Octopus, the Fratellis, and even One-Eyed Willie himself.

316 Dragonlance

Saturday 4 PM in 138 for 4 hours
GM: Edwin A. Garcia
Type: RPG
System: Dungeons & Dragons 5th Ed
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

A module out of the new Dragonlance book.

321 Secret of the Golden Host

Saturday 4 PM in 147 for 6 hours
GM: Justin Smith
Type: RPG
System: Gamma World
Edition: D&D
Players: 6
Provided: Characters created for game
Power Level: Introductory
Rules Knowledge: Beginners Welcome
Game Content: Family

An ancient warrior, a shapeshifting radiation-eater, and a hive-mind of psychic kittens walk into a bar.... In the blasted ruins after the last war, a tiny village needs protection from an onslaught of ancient, mostly functional robots. A light-hearted adventure of zany hijinks and daring adventure.

403 The Terror Below

Saturday 6 PM in 145 for 6 hours
GM: Jeff A. Hatch
Type: RPG
System: Pulp Adventure
Edition: 2nd
Players: 6
Provided: All characters provided by GM
Power Level: Pulp Super Hero
Variations: Super Heroes
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

In the aftermath of the invasion of earth, Doc and his Fearsome Five investigate a crash site which emanates a strange form of radiation.

472 Avatar: Eruption

Saturday 6 PM in Suite 1444 for 6 hours
GM Troupe: Shiny Things Games
Type: LARP
System: GM Fiat
Players: 14
Variations: some mechanics
LARP Experience: Beginners Welcome
Game Content: Mainstream
Genre: Fantasy, TV Show
Costume Suggestions: Admired but not required, similar to TV show

The Fire Nation Colony of Crescent Lake survived the hundred year war only to be devastated by a series of earthquakes and eruptions from their once dormant volcano. In response, the White Lotus have come with disaster relief, but will the villagers be able to rebuild or forced to evacuate?

This larp is set in the world of Avatar: The Last Air Bender and Korra, and takes place between the two shows. Knowledge of the setting is helpful, but not needed. It features issues around war and colonization in a town that was liberated from colonial rule a generation ago. Many of the plots are more interpersonal and low key, though there is also a political and mystery element.

543 Empyreal: Spells & Steam

Sunday 9 AM on Sedona Table 28 for 2 hours
GM: Patrick Riley
Type: Board
System: Empyreal: Spells & Steam
Players: 7
Provided: All materials provided by GM
Variations: Expansions available
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The industrial age has come at last to the World of Indines! Use your ingenuity and the skill of your team of technomancers to cross the continent of Indines while connecting towns and building a vibrant trade network. Research new spells as you carve a path through the many treacherous terrains of the continent, using your company's unique advantages to outbuild the competition and secure supply lines for rare resources.
Website: /boardgamegeek.com/boardgame/220367/empyreal-spells-steam

505 Adventure of the Long Road

Sunday 10 AM in 132 for 4 hours
GM: Scott Grimberg
Type: RPG
System: Dungeons & Dragons 5th Ed
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Caravan duty? But what happened to the caravan? And what is that light in the woods?

508 D&D Intrigue - Elves and Humans

Sunday 10 AM in 137 for 6 hours
GM: Jeff Daitsman
Type: RPG
System: Dungeons & Dragons 5th Ed
Players: 8
Provided: All characters provided by GM
Power Level: 7th
Rules Knowledge: Useful
Game Content: Mainstream

The elves have just achieved a narrow victory in defeating Mavoun, the Green Dragon Queen, ending the Poison War. The humans, however, are not faring so well in their war against the red dragons. Human refugees have been coming out of the Central Mountains seeking asylum in the elven forests of the Western Continent, and it is becoming a burden on the already strained resources of the elves. Come to the summit beneath the Great Banyan Tree and negotiate for your faction?s interests before the red dragons turn their focus westward in retaliation.

565 Run Through the Jungle

Sunday 11 AM in Hall of Cities HC6 for 6 hours
GM: Kevin Van
Type: Historical Miniatures
System: Bolt Action
Edition: 2nd
Players: 9
Provided: All miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

A company from the 1st battalion 9th Marines will square off against a company from the D408 Viet Cong Main Force Battallion in this multiple objectives based battle set during the Vietnam War. I am still new to Bolt Action so the assistance of anyone whose knowledgeable about the rules will be appreciated. I will provide print outs of the Bolt Action Vietnam expansion rules.

644 Downtown Scramble

Sunday Noon on Sedona Table 28 for 6 hours
GM: Craig Robertson
Type: Board
System: Car Wars
Edition: Classic
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Midville is large enough to support a single taxi company. Unfortunately, it has three. It's time to settle some scores and pick up some fares.

781 Werewolf

Sunday 6 PM in Monterey for 3 hours
GM: Rayna Lagge
Type: Other
System: Werewolf by Bezier Games
Players: 20
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Are you a villager? Or a werewolf? Whichever you are, the object is to stay alive as each day, players vote to eliminate another player that they think is a werewolf. But every night, the werewolves eliminate a villager. Do you have the cunning to survive to the end? Players are assigned secret roles on either the Werewolf (stay alive) or Villager (find the werewolves) team. Over the course of several game days and nights, players are eliminated one by one, until either all the werewolves are eliminated (villagers win) or equal amounts of villagers and werewolves remain (werewolves win). Cards are used to assign roles, and some special roles will be in play. Don?t fret if you're eliminated early, because after the winners are determined, we'll reset by assigning new roles and start over from the beginning.

806 The Crawl Into the Place of the Thing (Big Version)

Monday 8 AM in 140 for 8 hours
GM: Adrian Romero
Type: RPG
System: Advanced Dungeons & Dragons
Edition: OSE
Players: 8
Provided: All characters provided by GM
Power Level: ~5th
Variations: Easier rules for new folks, all characters human-type
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Old school delve into one of several old or new classic dungeons depending on player interest/familiarity. Streamlined FAST D&D rules, creative play rewarded, some mangling expected. Choose from many pregens. We will pick from a few possible delves, like Swamp Sanctum of the Savage Kings, Murder Manse of the Mad Marquises, Sky-Villa of the Peacock God, Incandescent Grottoes of the Elder Underlords, Sunken Citadel of the Ghost Apple, Glacial Vault of the First War, Temple of the Secret Serpent, etc. I feel I'm doing my job right if the talk is mostly between players. Not much exposition, situations mostly straightforward.

810 The Sea in You

Snacking is not allowed at this game

Monday 10 AM in 137 for 6 hours
GM: Michael Garcia
Type: RPG
System: Golden Sky Stories
Players: 5
Provided: Characters created for game
Rules Knowledge: Beginners Welcome
Game Content: Family

For centuries, the women of the sea collected abalone and pearls. On the peninsula, there used to be thousands. Now there are six. At fifteen years old, Uminoko Ueda, is among the last of the Ama. Her fellow divers are in their golden years and while they remain strong, they know their time in the tides well come to an end. Come oh sweet spirits of the ocean, sky, and shore. Embrace the song of the Ama and the sea in you.