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P18 Yazeba’s Bed & Breakfast: Beginner Chapters

Only available via On-line Pre-registration
Friday Noon in 234 for 4 Hours
GM: Rory Dreyfus
Type: RPG
System: Yazeba’s Bed & Breakfast
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

“Once upon a time, the world was cruel, and there was a witch who knew it well…”

Yazeba’s Bed & Breakfast is the ENNIE-winning slice-of-life legacy RPG from Possum Creek Games. Like writing fanfiction for your favorite Saturday morning cartoon, the game is perfect for players with no roleplaying experience whatsoever as well as seasoned industry gamers.
Website: /batrpgs.com/

P28 Raiding Into the Gloom

Only available via On-line Pre-registration
Friday Noon in 244 for 8 Hours
GM: B. Lyle Daeda
Type: RPG
System: GloomRaider OSR RPG
Players: 8
Provided: Characters created at game
Power Level: 1
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

An old-school dungeon-crawling adventure using the GloomRaider RPG rules, run by the creator of the GloomRaider RPG!
Website: /www.drivethrurpg.com/en/product/513378/gloomraider-osr-rpg-quick-start-basic-rules

P41 Nemesis: Retaliation

Only available via On-line Pre-registration
Friday Noon on Ponderosa Table 3 for 4 Hours
GM: David Brubeck
Type: Board
System: Nemesis
Players: 4
Provided: All materials provided by GM
Variations: With terrain and support squad expansions
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Semi-cooperative horror board game (similar theme to the movie Aliens 1986).

Players take on the roles of highly trained marines, entering the alien nest with strict orders and the most advanced tools available. But will they be well-prepared enough to face the unrelenting horde that awaits them? In Nemesis: Retaliation, players must survive against overwhelming odds and the possibility of betrayal at every step.

Ranked 1000 and rated 8.8/10 on BGG.
Website: /boardgamegeek.com/boardgame/381248/nemesis-retaliation

P44 Santa Monica

Only available via On-line Pre-registration
Friday Noon on Sierra Table 4 for 2 Hours
GM: Charles Wallace
Type: Board
System: Santa Monica
Edition: First edition
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

In Santa Monica , you're trying to create the most attractive stretch of beach in Southern California. Do you opt for a quiet, peaceful beach focused on nature, a bustling beach full of tourists, or something in between that appeals to locals?

P71 Captain Curly Ruined Everything

Only available via On-line Pre-registration
Friday 1 PM in 1445 for 8 Hours
GM: Elaina David
Type: LARP
System: Homebrew
Players: 7
Provided: All characters provided by GM
LARP Experience: Beginners Welcome
Game Content: Mainstream
Genre: Comedic Sci-Fi
Costume Suggestions: We will provide props/costume pieces.

We’re all gonna die!!!
That’s what you were thinking, right? Don’t worry, it's a perfectly normal thing to be thinking when you are stuck on a submarine miles underwater, with a murderer on board and the person murdered WASTHEDOCTERANDOHMYGOSHWE’REALLDOOMED! Sob sob, sniff, sniffle. In all seriousness, this LARP is perfect for teen improv lovers with a penchant for comedy, roleplay, puzzles, murder, and in-character group therapy sessions.

P49 Doctor Who -- Time of the Daleks

Only available via On-line Pre-registration
Friday 2 PM on Ponderosa Table 1 for 2 Hours
GM: John Ottenhoff
Type: Board
System: Doctor Who: The Board Game
Edition: 1st edition
Players: 6
Provided: All materials provided by GM
Variations: All expansions and K-9 are available. House rule that all Doctors can help on a task at once as long as they contribute up the maximum number of dice.
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

This board game is set in the Doctor Who universe.

It is a combination of competitive and cooperative play. The Daleks have a ship on the way to invade Gallifrey and change all history throughout the universe. The players choose an incarnation of The Doctor (#1 to #13 available) and travel to other planets and time periods. They overcome challenges by rolling dice with symbols on them that represent talking, science, running, thinking, fighting, and so on. Various gadgets and companions can help you reroll dice or flip dice facings. Beware! If you fail, the Daleks will exterminate your dice. Crises and time anomalies can restrict your rolls and abilities.

The Doctors must work together to solve problems and stop the Daleks while also racing each other to be the first to get to Gallifrey.
Website: /www.facebook.com/groups/2657126051203279

P45 Web of Spies

Only available via On-line Pre-registration
Friday 3 PM on Sierra Table 4 for 3 Hours
GM: Charles Wallace
Type: Board
System: Web of Spies
Edition: First edition
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Web of Spies is a deckbuilding game of espionage, exotic locations and powerful assets. Players send their agents to travel the world, acquire powerful assets & eliminate enemy agents in an epic struggle of spycraft, action, and intrigue!

111 Trouble in Treerivers

Friday 6 PM in 236 for 4 Hours
GM: Jagger Kilmane
Type: RPG
System: The Sword Marches: Metal Sword & Sorcery RPG
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Frogmen are stealing babies from their cribs in the bustling frontier town of Treerivers. You're team of March Wardens are assigned to find the children and end the Frogman threat. But beware, all is not as it seems...
Website: /www.facebook.com/groups/248769670970431

114 Goblin Quest

Friday 8 PM in 138 for 4 Hours
GM: Mary Russell
Type: RPG
System: Goblin Quest
Players: 5
Variations: Homebrew setting and monsters
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

You and your goblin friends have been let loose to cause mayhem. Lets go on an adventure and see what loot we can bring back!!!!!

147 Xia: Legends of a Drift System

Friday 8 PM on Sierra Table 2 for 4 Hours
GM: David Brubeck
Type: Board
System: Xia
Players: 4
Provided: All materials provided by GM
Variations: With expansions: Missions and Powers, Embers of a Forsaken Star, and Sellsword.
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

Xia is a 3-5 player sandbox style competitive space adventure. Each player flies their ship to complete missions, explore sectors, mine resources, trade, battle other ships, and upgrade their ship. First player to 20 fame points wins!

Ranked 193 and rated 7.9 on BGG
Website: /boardgamegeek.com/boardgame/82222/xia-legends-of-a-drift-system

212 The Confluence of Planar Rifts (Elemental Fire)

Saturday 8 AM in 238 for 8 Hours
GM: Robert Anderson
Type: RPG
System: Pathfinder/Starfinder
Edition: 1st Edition
Players: 8
Provided: Characters can be provided by GM
Power Level: 16th
Rules Knowledge: Experience Useful
Game Content: Mainstream

Imix, the Prince of Elemental Fire, seeks to ignite a cosmic conflagration that will consume entire planes, transforming them into extensions of the Elemental Plane of Fire. Find a way to stop the “Ignition Points” before your personal plane and or home world is consumed by “Fire”.
Pathfinder 1E: Level 16th
• Pathfinder Roleplaying Game Core Rulebook
• Advanced Player's Guide
• Ultimate Combat
• Ultimate Magic
• Character Creation: 28 Point Buy
• 315,000 Gold Pieces, Starting Gold

256 Assault on Echo Base

Saturday 10 AM on Hall of Cities Table 7 for 5 Hours
GM: Gregory Wong
Type: Sci-Fi Miniatures
System: SW-44, homebrew variant of Memoir 44
Players: 6
Provided: All miniatures provided by GM
Power Level: Beginners welcome
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

While this game depicts the Battle of Hoth, this is NOT the official Battle of Hoth game published by Days of Wonder. This game is based on SW-44, a homebrew variant of Memoir '44. Rules will be taught. Beginners welcome.

340 Heat: Pedal to the Metal DDC Grand Prix

Saturday Noon on Hall Table 1 for 4 Hours
GM: Samuel Pfister
Type: Board
System: Heat
Players: 8
Provided: All materials provided by GM
Variations: Advanced Play and Championship Systems plus Tunnel Vision and Heavy Rain Expansion Rules
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

The Heat: Pedal to the Metal DDC Grand Prix will see racers compete for the title of fastest formula one driver in the greater Bay Area. Using the Advanced Play and Championship Systems as well as Heavy Rain and Tunnel Vision expansion rules for Heat: Pedal to the Metal , racers will go head-to-head in five contests at tracks across the globe.

Rules can be accessed in advance here: https://www.daysofwonder.com/game/heat/
Website: /www.solitaryquest.net/

Drop-In Kids' Room Miniature Painting Lessons

Drop-in game; no registration necessary
Saturday Noon on Kids Room Table 1 for 2 Hours
GM: Amy Dickerson

Join us for a painting lesson just for kids!

313 Trouble in Treerivers

Saturday 2 PM in 236 for 4 Hours
GM: Jagger Kilmane
Type: RPG
System: The Sword Marches: Metal Sword & Sorcery RPG
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Frogmen are stealing babies from their cribs in the bustling frontier town of Treerivers. You're team of March Wardens are assigned to find the children and end the Frogman threat. But beware, all is not as it seems...
Website: /www.facebook.com/groups/248769670970431

314 The Darien Curse

Saturday 2 PM in 237 for 8 Hours
GM: Michael Blum
Type: RPG
System: Castle Falkenstein
Players: 6
Provided: All characters provided by GM
Variations: Minor, mostly regarding the use of magic
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The characters are asked to investigate the mysterious “Darien Oath,” discovered by Prof. Wedleycock just before his death. The oath may threaten all the sheep of Scotland!

440 Axis & Allies: Island Empires 4X

Saturday 6 PM on Sierra Table 1 for 4 Hours
GM: Luis Martinez
Type: Board
System: Axis & Allies
Edition: Milton Bradley 2nd Ed
Players: 5
Provided: All materials provided by GM
Variations: Homebrew variant
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Homebrew variation of classic 1980's Axis & Allies. Players start on a single Island and grow their empire employing the 4Xs: eXplore, eXploit, eXpand, and eXterminate.

441 Obsession

Saturday 6 PM on Sierra Table 3 for 3 Hours
GM: Nicholas Battjes
Type: Board
System: Obsession
Edition: First, I think?
Players: 4
Provided: All materials provided by GM
Variations: Base Game
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Like Downton Abbey, Bridgerton, Pride & Prejudice, and English people being petty in general? This is the game for you.

You are the head of a down-on-their-luck noble family in Derbyshire. The talk of the county is the recent arrival of the newly-orphaned son and daughter of the fabulous Fairchild family, worth 20,000 pounds a year! Compete against your neighbors to woo the fairchilds, develop your estate and reputation, and become the most prestigious house in the county!

Obsession is 4-player tableau-and-deck-builder with an incredible marriage of theme and mechanics.

411 Hold Back the Dead

Saturday 8 PM in 148 for 4 Hours
GM: Daniel Santellan
Type: RPG
System: Dungeons & Dragons
Edition: 5E
Players: 6
Provided: All characters provided by GM
Power Level: 4
Variations: 2024
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

Your party has finally arrived at the keep. Fog has billowed in... Now the only thing left to do is Hold Back the Dead... For as long as you can... If you can...

505 An A-Mews-ing Romp: Stop a CATastrophe!

Sunday 8 AM in 144 for 4 Hours
GM: Wendy Komori Stager
Type: RPG
System: Dungeons & Dragons
Edition: 5 e
Players: 6
Provided: All characters provided by GM
Power Level: 3
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

It’s the mid-1980s, and something fishy is happening in the quiet suburb of South Maplewood. The telephone poles are plastered with missing cat posters, and the air hums with mystery (and a faint scent of tuna). With the help of the eccentric local cat lady, it’s up to you and your fellow felines to uncover who—or what—is behind the vanishing kitties before the neighborhood descends into a full-blown CATastrophe!
Get ready for a tail-twitching adventure filled with claws, chaos, and catnip-fueled cunning. Expect plenty of laughs, some light-hearted detective work, and maybe even a little existential meowing along the way.
Game Info:
• System: Dungeons & Dragons 5th Edition
• Players: 5–6
• Level: 3 (Pre-made characters provided by the GM)
• Tone: Whimsical, roleplay-heavy, and purr-fect for teens or beginners
• 4 hours
So grab your whiskers, sharpen those claws, and prepare to prowl the cul-de-sacs of South Maplewood—because this is one mystery that won’t solve itself!

507 No Rest for the Wicked

Sunday 8 AM in 149 for 6 Hours
GM: Patrick Hamilton
Type: RPG
System: Dungeons & Dragons
Edition: 5th Edition
Players: 8
Provided: All characters provided by GM
Power Level: 3
Variations: Homebrew Oz Genre
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

The characters are recent graduates of the University of Shiz. Originally the characters are relieved at the death of the Wicked Witch of the West. They discover that the ‘Good’ Witch, Glinda, swept in to take the throne of Oz and now rule with an iron fist. The persecution of ANIMALS continues unabated. The Munchkins have been indentured to complete the yellow brick road allowing easy access for the Winkies to control Oz. The Wizard escaped justice and fled in his airship back to the land of Dorothy. Glinda ‘freed’ Dorothy from Oz and returned her to Kansas as well.

545 Talisman 4e Revised, (nearly) all expansions

Sunday 9 AM on Ponderosa Table 3 for 12 Hours
GM: Tom Henderson
Type: Board
System: Talisman
Edition: 4e Revised
Players: 5
Provided: All materials provided by GM
Variations: Base Game + Expansions
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Talisman fourth edition revised by Pegasus Spiele with some, or all, of each expansion. There will not be any unofficial expansions. Beginners are welcome and encouraged, veterans will find something to enjoy. Two GMs (who are not players) will act as facilitators and judges. The total run time will be 10 hours, with 8 of those hours being actual game time, and can be extended if needed. There will be a one-hour description of the rules beginning promptly at the scheduled game time followed by a 5-minute break before play commences. There will be two 15-minute breaks and one 30-minute break. Seating is limited so please only register if you are willing to commit to a longform board game with lots of RNG. Fret not if you are unable to get into the game this year because it will be offered again next year. If you are unsure whether you would like to register, perhaps swing by and watch a little this year to inform your registration choice next year.

Talisman is not a cooperative game and can be as competitive as players make it. In the end, there can only be one person to claim the Crown of Command. If you're looking for a high fantasy adventure in a treacherous world filled with blood and whimsy that rewards those who see it through to the bitter end, then please join us.

523 The Crawl Into the Place of the Thing: River of Night

Sunday 10 AM in 143 for 4 Hours
GM: Adrian Romero
Type: RPG
System: Shadowdark
Players: 6
Provided: All characters provided by GM
Power Level: 3-6
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Crawl Into the Place of the Thing: River of Night
Mini Dungeon Delving in the jungle and ancient ruins along the Black River using the extremely simple, fast, and fun Shadowdark, based on D&D 5e with all the boring bits cut out. These short delves are mostly by the game author and her talented collaborators. Pick from pregens – archaeologists, treasure hunters, and descendants of the ancients eager to reclaim their heritage – and we'll dive into dangerous choices! You can play this game more than once; there are many places to go, like ancient temples, magma lakes, incandescent grottoes, eerie glistening black monuments, and holes in the ground. There you will meet terrifying void beings, basilisk cultists, the bizarre skandrill, the proud and restless dead, the dream dragon, appallingly huge fauna and hostile flora, and reclusive researchers. My intention as DM is to offer a fast and fantastical game focused on creative choices at the table, with strong visuals and deadly stakes, rather than a lot of exposition or long investigative conversations. This game is great for both new and experienced gamers who can make bold choices and use their voices, and who fear boredom more than character death. If your character is slain, we’ll give you another and get you back into the action. Though we will talk lots about gruesome violent happenings, which might actually happen to player characters, there will be no discussion of adult topics or complex ethics. Therefore, this game is great for younger players who can handle horrible things happening to their characters and can keep focus at the table.
Website: /www.thearcanelibrary.com/collections/all/products/shadowdark-rpg-quickstart-set-pdf

525 Beyond the Caerwood

Sunday 10 AM in 147 for 8 Hours
GM: Matthew Hazen
Type: RPG
System: Pathfinder/Starfinder
Edition: 1st
Players: 6
Provided: Characters can be provided by GM
Power Level: 8
Rules Knowledge: Experience Useful
Game Content: Mainstream

The Caerwood, east of the village of Inverdeen, has always been a place of mysteries and tall tales. One moon ago, a local hunter getting a drink at the Ox and Lamb claimed to have stumbled across strange ruins deep in the forest. He described to the room of local farmers a vision of strange blueish purple stones and flowers larger than a man. When asked to produce one of these flowers, the hunter said that he had been overcome by lethargy as soon as he entered the ruins and fallen into a sound sleep. When he awoke, he found himself at the edge of the woods, with no memory of how he had arrived there. Most dismissed the story as a work of imagination, but a group of adventurers passing through town decided it was worth investigating. The day after the group entered the Caerwood, strange things began to happen in town. The forest seemed to grow closer to the village overnight and people began to go missing or mysteriously fall asleep and awake miles from the village. The local Reeve lost an entire squad of soldiers that he sent to the town 2 days ago, after receiving reports of these disturbances. He is now offering a 100 acre land grant and a 5,000 gp reward to any group willing to travel to Inverdeen, determine what is happening and rectify the situation.

This is a Pathfinder 1e game for 8th level characters. There will be characters available to play, but players may choose to bring their own if they create them using only the core rulebook. Each character has 33,000gp for equipment, which can be purchased for market values listed. Ability scores should be purchased as described in the Core Rulebook, page 15, consistent with a High Fantasy story. The game will be played using dwarven forge terrain and miniatures. Feel free to bring your own miniature for your character if you wish.

572 Captain Curly Ruined Everything... Again

Sunday 10 AM in 1445 for 8 Hours
GM: Lucas David
Type: LARP
System: Homebrew
Players: 7
Provided: All characters provided by GM
LARP Experience: Beginners Welcome
Game Content: Mainstream
Genre: Sci-Fi, murder mystery, dry comedy
Costume Suggestions: We will provide costumes

“WE’RE ALL GONNA DIE!”

If that’s what you thought just now when you read the title, then you would be correct. In this corporate nightmare of an “adventure,” you can expect to meet levels of incompetence never before seen this far underwater. Watch the bad entertainment provided by your stingy employers as you scramble like a drowning ostrich to figure out which of your neurotic coworkers on this god-forsaken submarine killed the doctor before they cause another collective wage loss. Buckle up for strange questions, stranger peers, unsolved murders, and worse still, mandatory group therapy with a stale comedian. Or don’t. You're a relatively expendable asset either way.

604 Salvage

Sunday Noon in 237 for 6 Hours
GM: Keith Weitzel
Type: RPG
System: Dungeons & Dragons
Edition: AD&D
Players: 6
Provided: Characters can be provided by GM
Power Level: 2
Variations: Minor House rules
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The world is vast, and your boots are still new upon its roads. The ink on your character sheet is barely dry, yet already the call of adventure stirs in your chest. You remember the stories told by firelight of heroes who braved dungeons, of dragons whose wings darkened the skies, of treasures waiting in forgotten halls. You may not yet know the weight of a sword, the sting of a spell, or the thrill of victory hard-won and the agony of defeat. But you know this: the journey begins here, and though you are novices, you are adventurers all the same.

Now, it is your turn. The dice clatter like distant thunder, promising fate and fortune. The tavern door creaks open, and with it, the first step into a realm where every choice matters, every shadow hides a secret, and every friend beside you is part of a tale yet to be written. Old friends return, new legends stir, and the echoes of past adventures call you forward.

You and your companions have been hired by a down-on-his luck former trade captain whose flagship vessel, the mighty Emperor Of The Waves, which was lost in a storm. Its loss ruined him, and he’s desperately hoping you can investigate and regain some of the magical items that were lost with the ship. It may be his only chance to regain his glory, a glory you might be able to share if you’re successful. You’ll be exploring ruined decks, slowly descending into the depths of the mighty ship in a nautical dungeon crawl with compartments infested and flooded with seawater.

So gather your courage, steady your hearts, and step forward. The dungeon awaits, and the story of your legend is ready to be told. The map is unfurled, the tale is yours to shape. And though years have passed, the magic remains—ready to welcome you back to where it all began, Advanced Dungeon and Dragons!

This is a light-hearted Advanced Dungeon and Dragons adventure for 2nd level characters. Novices and players of all ages are welcome.

671 My Jam

Sunday Noon in Salon B/C for 4 Hours
GM: Peter Svensson
Type: LARP
System: American Freeform
Players: 20
Provided: Characters created at game
LARP Experience: Beginners Welcome
Game Content: Mainstream
Genre: Urban Fantasy
Costume Suggestions: Wear something cool you can dance in! This is a magical school dance and you're all teenagers!

My Jam is a larp in which players embody high-school musarchs—magicians whose powers are focused through music—at the biggest dance of the year. During the dance you’ll be able to hang with your friends, pick arguments with your frenemies, and moon over your crush, just like any other high school dance. But when your music is playing, you become the most powerful being on the dance floor—and maybe the entire gymnasium! At the end of the night, one of you will be elected Dance Monarch and enact a powerful ritual that can permanently change the world.

Drop-In Kids' Room Miniature Painting Lessons

Drop-in game; no registration necessary
Sunday Noon on Kids Room Table 1 for 2 Hours
GM: Amy Dickerson

Join us for a painting lesson just for kids!

607 Monty Python's Co-Curricular Mediaeval Re-enactment Programme

Sunday 2 PM in 136 for 4 Hours
GM: John Ottenhoff
Type: RPG
System: Monty Python's CMRP from Exalted Funeral
Players: 9
Provided: Characters can be provided by GM
Power Level: Beginner
Variations: Standard game from the main book
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

It's. . . Monty Python's* RPG Co-Curricular Mediaeval Re-enactment Programme. A very silly serious** educational fart game! In it, participant characters (PCs) will engage in a quest that may (or may not***) include such annoying terrifying monsters such as (but not limited to) killer rabbits, carnivorous desserts, the Black Beast of Aaargh, snarky fairies. . . and the French. PCs could be rewarded with gold, magic items like the Holy Grail, or they could just learn that the true reward was the friends enemies they made along the way.

This game uses the polyhedral dice found in roleplaying games (like that one from a group of magic-users that live on a beach) but additionally uses the more rare d14, d16, d18, and d30 dice. A set of dice will be at the table or players may bring their own.

Players can can bring their own character or use one of the handy hand-made pre-generated ones that will be available.

* Knowledge of Monty Python *not* required, but may prove useful if it is not, in fact, entirely useless.

** Don't worry if you are a chronically un-funny person. The game tends to generate lovely comedy around even the most serious persons.

*** Quest contents not guaranteed. May also contain potty jokes, llamas, fruit bats, innuendos, breakfast cereals, and other assorted nonsense. Side effects include laughter and on exceedingly rare occasions, spontaneous thumb loss. Most participants say these side effects are hilarious. Recommended for ages between 12 and 102.5 years. Use as directed.

Publisher Web Site:
https://www.exaltedfuneral.com/pages/monty-python-role-playing-game
Website: /www.facebook.com/groups/1119884806349171

742 IKI: A Game of Edo Artisans

Sunday 6 PM on Sierra Table 3 for 4 Hours
GM: Nicholas Battjes
Type: Board
System: IKI
Edition: 1st UTSUROI
Players: 4
Provided: All materials provided by GM
Variations: English text, Japanese art
Rules Knowledge: Beginners Welcome
Game Content: Very Complex

IKI casts the players as well-to-do business people in Edo (now called Tokyo), Japan. IKI is a Japanese concept somewhat akin to 'chic' or 'urbane', and was considered the ideal an Edoite merchant should strive for. You can become more Iki by running successful businesses, developing the community, eating seasonally, and tastefully displaying your wealth.

The winner will be the player who is the most IKI by end the end of the game wins! During the game you will move your your agent around the board, developing your own business and patronizing the business of other players. It's a rondel Eurogame at its heart with a Japanese theme and art style.

806 The Whispers of the Endless Gale

Monday 8 AM in 143 for 8 Hours
GM: Robert Anderson
Type: RPG
System: Dungeons & Dragons
Edition: 5th Edition
Players: 8
Provided: Characters can be provided by GM
Power Level: 16
Rules Knowledge: Experience Useful
Game Content: Mainstream

Yan-C-Bin, the Prince of Elemental Air, desires to strip all other planes of their atmosphere and stability, leaving them as barren, wind-scoured voids. Find a way to stop the “Air-Siphons” before your personal plane and or home world is consumed by a Tornado of Magical intensified Air and turned into “A Living Storm”.
• Starting Gear: 5,000 gp plus1d10 x 250 gp, three uncommon magic items, one rare item, normal starting equipment
• Start Stats: Standard Array
• Also. One Additional Feat to Start
• Please No-3rd Party