LARPs
LARPs, or Live Action Role-Playing Games, take your role-playing experience to the next level. Instead of sitting at tables and rolling dice, the game takes place all around you. LARPing combines traditional RPGs with elements of improvisational acting, where often you are given a character and told to “be them.” How you do that is up to you.Because of the unique nature of LARPs, there are certain rules that must be followed for everyone to have a good time:
- No one may be turned away from any LARP based solely on age.
- All LARPs use the Games Registration system (unless otherwise noted) and may be signed up for online or at the Games Reg table.
- Each LARP that exceeds maximum capacity will be given an official overflow list, which will randomly sequence people who registered but did not get in. Drop-in players may be added to the end of the list by the GM(s) on a first-come, first-served basis. All players from the printed overflow list must be accommodated before drop-ins can be considered.
- You must show up to your LARP on time or your spot will be given to someone on the overflow list.
- Don’t touch anyone you don’t know or don’t have permission to touch. Before initiating any sort of contact, ask permission and when in doubt, don’t touch. This also means don’t touch anyone with anything (baseball bat, feather, whatever). This applies to all DDC events.
- LARPs are just a game. Say “I pull the fire alarm.” Do not actually pull the fire alarm. Never do anything illegal or immoral as part of the game.
- If you can, please resolve your own disputes. LARP rules are often very simple, so please try to handle in-game disagreements between yourselves before getting a GM involved. This makes the whole experience better for players and easier for GMs.
- If you have to leave during a LARP, please tell a GM — don’t just disappear.
LARP Central is located between the entrances to California Salons 2 and 3. This area contains the complete set of rules mentioned above, as well as the current schedule, posted player lists, LARP flyers, LARP Lending Library, and any other pertinent announcements.
A Night of Gold and Silver
GM Troupe: Redhouse Bardic ProductionsType: LARP
System: Dreams of Dierdre/GM Fiat
Players: 18
Provided: All characters provided by GM
Variations: Modified (High Narrative Focus, Low Mechanics)
LARP Experience: Experience Useful
Game Content: Mature Themes
Genre: High Fantasy
Costume Suggestions: Midwinter Ball aboard a Floating Nobles Ship
A Night of Gold and Silver is a high fantasy medieval Secrets and Powers LARP. There is a grand midwinter
Operation B.O.G.U.S.
GM Troupe: 2 Geeks, 1 GameType: LARP
System: GM Fiat and L.A.R.P.S.
Players: 16
Provided: All characters provided by GM
LARP Experience: Beginners Welcome
Game Content: Mature Themes
Genre: Amusing sci-fi
Costume Suggestions: Casual postwar attire for operating an isolated station near the North Pole
Project Botanical Operation for Global Storage (BOGUS): The world is a different place after WW2. Nuclear weapons threaten all life on the planet. A generation ago, the League of Nations determined that the world needed a vault to keep seeds and plant lines pure as part of its mission to prevent the ghastly damage that future wars might wreak. The League disbanded before the project was fully implemented, but the United Nations kept its funding intact upon replacing the League. An elite group of scientists, soldiers, and administrators are needed to guard the world's biodiversity.
Led by world-renowned scientist Dr Shankland, this project should be an elite posting, but the United Nations barely remembers this project exists. Problems have plagued this project: is it bad planning or sabotage? Outside interference or internal issues? Juggling competing Projects scattered around the world, the UN has lowered Project BOGUS' status multiple times. From Status: Ultra Priority to Status: Don't Ask is a long way down. Shipped to the middle of nowhere, you are stuck here at Project: BOGUS. It's up to you whether you want to keep your head down, scheme to get sent home, or make your best effort to succeed.
Do not ask what Project: BOGUS can do for you, but what you can do for Project: BOGUS!
Bonanza!: All That Glitters is not Dilithium
GM Troupe: Team Volare' ProductionsType: LARP
System: L.A.R.P.S.
Edition: 1st edition
Players: 20
Early-Assigned Seats: 10
Provided: All characters provided by GM
Variations: some GM Fiat
LARP Experience: Beginners Welcome
Game Content: Mature Themes
Genre: Sci-Fi - Star Trek TOS
Costume Suggestions: Star Trek, Kirk/Pike series
Star date: 2263: The survey results are in and this planet in the Neutral Zone is full of heavy minerals and dilithium deposits! As per the treaty, as long as there are no natives on the planet, the first group to build a base gets it! The Federation Starship Endeavor has maintained maximum warp speed to get there first, only to arrive at almost the exact moment the Klingon vessel I.K.S. Charghwi' and the Romulan ship R.I.W. Cestus Pax arrived. Sensors also detect structures on the planet surface, but there is some form of extreme planetary interference with scans, making transporters impossible. Time to take a shuttle down the surface and open negotiations. A Team Volare' Production.
Star Trek: Tethys
GM: Antonio MortonType: LARP
System: Star Trek: TethysYes and Improv
Players: 6
Early-Assigned Seats: 3
Provided: Characters created at game
LARP Experience: Beginners Welcome
Game Content: Mainstream
Genre: Star Trek: During the time of Deep Space Nine
Costume Suggestions: None needed. Though Star Trek the Next Generation to Star Trek Voyager era id the setting.
Star Trek: Tethys is a 2-hour larp for 4-6 players. Set in the Star Trek universe, players are a team of a crashed shuttle (named Tethys). While waiting for rescue, the team must try to piece together what happened to them through the power of collaborative storytelling.
The Freighter Coralus
GM: Antonio MortonType: LARP
System: Yes and improv
Players: 8
Early-Assigned Seats: 4
Provided: All characters provided by GM
LARP Experience: Beginners Welcome
Game Content: Mainstream
Genre: Hard Space Science Fiction
Costume Suggestions: All gray clothing. I will have name badges prepared for each character.
You are the crew of the Coralus, a rickety old freighter carrying much-needed relief supplies to a settlement on the planet Ithaca, which has been cut off by ion storms for the past year. Twenty minutes ago an accident occurred, forcing the crew to make a critical decision. This game will include several short improv exercises to enhance enjoyment of the game.
































