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606 The Ghost Ship Carthage

Sunday Noon in 240 for 6 Hours
GM: Richard Robertson
Type: RPG
System: Fragged Empire
Edition: Rag-Tag
Players: 5
Provided: Characters created at game
Power Level: 1
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

At 03:13 hours standard Haven time, on Octo 14th 1005 AX, the Archon medical frigate Carthage issued a general distress call. At 5:05 hours on Octo 16th, Legion VESPER force Epsilon boarded the vessel. An hour later, the ship went silent, charted a course for deep space, and was never heard from again.
– Vital Emergency Stellar Protocol Expedited Recovery (VESPER) Force After - Action Report on the Carthage Incident.

Adventure Background
As the crucible of the Great War consumed the Archon Empire with impunity, its searing heat gradually melted the Archons’ ironclad ethics to slag. The Carthage began as a medical ship on a mission of mercy to the Kaltorans of Haven, but as the Archons’ cause grew every more desperate, she received a dread new purpose: harvest Kaltoran refugees, and Nephilim prisoners of war to develop new bio-weaponry for immediate deployment on the front.
Fragged Empire: Rag-Tag
Fragged Empire is a post-post-apocalyptic sci-fi setting where your people are just now returning to space following a century of hiding during the aftermath of a galactic war where the Nephilim and their X'ion master successfully defeated the Archons and their servile nations. It's a universe that leans heavily into themes of cultural tension and exploration, with a dash of trans-humanism, nation-building and a hope for a better future.

RAG-TAG will see you and your friends take on the role of a character from one of eight core species who join together to form a rag-tag band of misfit mercs that pilfer the corpses of ghost ships, explore ancient ruins, respond to SOS signals, fight pirates, defend frontier colonies, hunt monsters and explore uncharted worlds! Those of you who survive will do so through cunning, grit, teamwork and luck.