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Day: Any Day
Beyond the Frozen Wall
Length: 8 hoursGM: Robert Anderson
Type: RPG
System: Dungeons & Dragons
Edition: 5e 2024
Players: 8
Provided: Characters can be provided by GM
Power Level: 22nd
Variations: Epic - House
Rules Knowledge: Experience Useful
Game Content: Mature Themes
D&D 5e Epic • Level 22
PLAYER INTRODUCTION: You are a company of adventurers hired to investigate a mysterious disaster in the dangerous northern frontier of the River Kingdoms. A little-known noble, Princess Evan the White, has established a remote colony beyond the mountains, but the settlement has suddenly stopped communicating with the outside world.
Your expedition begins aboard Evan's magical flying flagship. After crossing frozen mountains and violent storms, you arrive to discover something unexpected: the colonists are still alive. By day they remember nothing unusual, but each night they rise from their beds and silently walk toward the mountains.
Their tracks lead to an ancient barrow carved with forgotten dragon symbols. Something powerful waits inside, something connected to Navere, an infamous shadow dragon remembered as the Destroyer of Worlds. The creature possesses information about an approaching Abyssal threat, but it will not surrender that knowledge freely.
Your mission: discover what is controlling the colonists, protect the settlement, investigate the ancient barrow, and decide whether dealing with the shadow of a terrible dragon is worth the price.

































