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The Emerald Vault Job

Length: 8 hours
GM: Robert Anderson
Type: RPG
System: Dungeons & Dragons
Edition: 5e 2024
Players: 8
Provided: Characters can be provided by GM
Power Level: 14th level
Rules Knowledge: Experience Useful
Game Content: Mature Themes

D&D5e (2025) • Level 14
PLAYER INTRODUCTION: The most secure strongroom in Hager (an obscure River Kingdom) has been robbed without a broken lock, a silenced guard, or a failed ward. The thief ignored mountains of wealth and stole only the Horn Key; a relic sealed away after the fall of Baphomet’s cult. The Emerald Vault (The “Known” Local Thieves Guild) cannot ask the Crown for help without exposing its weakness, so its guild masters turn to outsiders: heroes clever enough to solve an impossible crime, ruthless enough to bargain through the dockside underworld, and daring enough to steal the relic back before an ancient door is opened again.