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Eclipse: Second Dawn for the Galaxy
Length: 6 hoursGM: Jonathan Buchalter
Type: Board
System: Eclipse: Second Dawn for the Galaxy
Edition: 2nd
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Very Complex
A game of expanding your territory, economy, and technology. Each action you take provides new options for your blooming empire, from seizing more territory to gain more resources, fighting the abandoned security of the ancients for Reputation (and more resources), discover lost tech, invent new tech of your own, customize you fleet to make it stronger, faster, and/or deadlier. But beware, every action comes at increasing cost, and if you can't keep pace your domain will suffer the consequences. Eventually the confines of the galaxy will bring players into contact with each other, and it will be on them if they seek diplomacy for resources or conflict to take territory from each other. Said conflict will be shaped by what ancient tech the players have found and what new tech they have invented themselves, meaning conflicts are rarely the same from game to game. Players will have 8 rounds to make their choices before the game will end, and the player with the most Reputation will be heralded as the leader of the galaxy and the winner of the game.
Website: /boardgamegeek.com/boardgame/246900/eclipse-second-dawn-for-the-galaxy

































