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Event Search Results

144 events found
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   Event type: RPGs
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P01 Atlantis Rising

Only available via On-line Pre-registration
Friday Noon in 132 for 8 hours
GM: Jim Puder
Type: RPG
System: Hero 5th. ed. (Champions)
Edition: incl. some 4th Ed
Players: 6
Provided: Players provide their own characters
Power Level: 350 pts, 12 DC, ≤ 12 CV, 33 PD/ED, ≤ 7 Speed (sliding scale)
Variations: ≤ 2 levels Find Weakness, ≤ 3d6 luck
Rules Knowledge: Useful
Game Content: Mainstream

Storm clouds and rising tides are portents of the rise of the fabled city of Atlantis. Long thought destroyed by the wrath of the Greek Gods, the last survivor of the King's line has found the first 2 pieces of the Key to the Machine of Poseidon, the device used to sink the city. Can you stop him from retrieving the 3rd piece and restoring the ancient city?

P02 Me and My Shadow Mark 4

Only available via On-line Pre-registration
Friday Noon in 137 for 6 hours
GM: Charles Victor Walters
Type: RPG
System: Paranoia
Edition: 2014 Ultraviolet
Players: 5
Provided: Characters created for game
Power Level: Doomed
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Greetings Troubleshooters! Once again The Computer has provided you with an opportunity to serve. All praise The Computer! So put on your jumpsuits and strap on your lasers to teach those Commie Mutant Scum a lesson they'll never forget! Action, adventure, a chance the serve, and The Computer's gratitude all await! And hey...let's be careful out there.

P03 One Last Job

Only available via On-line Pre-registration
Friday Noon in 136 for 8 hours
GM: Liz Ruifrok
Type: RPG
System: World of Darkness
Edition: 20th Anniversary
Players: 8
Provided: All characters provided by GM
Variations: Wyld West
Rules Knowledge: Useful
Game Content: Mature Themes

The ragtag pack of Gaia's Mavericks, along with their allies, have been barred from the Sept for too long. You are offered one job, a simple bank robbery, to get back in their good graces. But things aren't ever as simple as they seem…

P04 The Magus Geas

Only available via On-line Pre-registration
Friday Noon in 138 for 6 hours
GM: Alex Zisch
Type: RPG
System: Original Dungeons & Dragons
Players: 6
Provided: All characters provided by GM
Power Level: high
Variations: Avalon Hill Outdoor Survival Map
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Old school sandbox hex-crawl using the framework from Book III The Underworld & Wilderness Adventures. Burnished brigade of bindlestiffs battle brutal beasts and barbarous bastions beyond a blasted borderlands for booty and Baronies.

P05 From Banshee with Dust

Only available via On-line Pre-registration
Friday Noon in 139 for 8 hours
GM: David Etheridge
Type: RPG
System: Bunkers & Badasses
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The vault hunters of Bullet Town race to get aboard the legendary Banshee train as it races across the wasteland. From Gaslamp your group tries to beat them to the Banshee's riches before it vanishes for another 6 years!

P06 Harry Potter - 5 Years After Voldemort

Only available via On-line Pre-registration
Friday Noon in 141 for 6 hours
GM: Helen Brubeck
Type: RPG
System: Dungeons & Dragons 5th Ed
Players: 6
Provided: Characters created for game
Variations: Homebrew
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Play as a third year student at Hogwarts, 5 years after the defeat of Voldemort. There are still adventures to be had at this Wizarding School!

P07 Metahumans Rising - Introductory Adventures

Only available via On-line Pre-registration
Friday 2 PM in 231 for 4 hours
GM: T David Silva
Type: RPG
System: Metahumans Rising
Edition: 1st
Players: 6
Provided: All characters provided by GM
Variations: Superhero
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

A superpowered RPG, Metahumans Rising encourages creative heroics. These adventures introduce players to the setting and system, with everything you need to jump into the action. Play in one of four adventures: - A Valentine in Red & Black: As others celebrate their love around the world, the Queen in Red enacts a ritual to steal that power and resurrect her servant, Mordred, the Hell Knight. - The Fear Factory: Abducted the heroes find themselves in a strange lab. As they struggle to escape, they find their worst fears have somehow slipped into the real world. - Gene Jackers: Chimera is obsessed with genetic science, and has gained an unhealthy interest in the heroes. - The Immortal's Trail: The Eisenreich attack a museum, intent on stealing the Ambrotos Kubos, the Immortal?s Cube. This relic is said to grant its wielder power over life and death. In the aftermath, the heroes are left with the curious question of where the cube originated, and its intended purpose.
Website: /housedok.com

P08 Steam'd: A Fairytale- A Grimm Missive

Only available via On-line Pre-registration
Friday 2 PM in 232 for 8 hours
GM: Kourtney Hobart
Type: RPG
System: Fantasy Age
Edition: 1st
Players: 6
Provided: All characters provided by GM
Power Level: 6th
Variations: AGE of Alchemy
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Thousands have traveled to witness the greatest technological advances of the industrial age; the steam-powered hover engine. The Royal Council, a group of experts sworn to protect the crown, led by wealthy socialite, Jack Bean, are responsible for bringing the hover engine to fruition. Deemed A Device made for the Gods, It will revolutionize the transportation industry and reserve a place in the 'Book of Legends'. The day of its maiden voyage, the Queen and her Council anxiously await the ascent into the air. All eyes are pointed to the sky, the engines roar, the platform lifts, then a noxious cloud descends, rendering everyone unconscious. When all come to, the Queen is gone. All that remains is a small missive found where the queen was standing. Scratched across the page it reads, The Queen's days are numbered. Turn over the Hover plans or your nation is doomed. You have 36 hours.

P09 Viking Voyage to Idun Isle

Only available via On-line Pre-registration
Friday 2 PM in 236 for 8 hours
GM: Sean Crotty
Type: RPG
System: Advanced Dungeons & Dragons
Edition: 1st
Players: 7
Provided: All characters provided by GM
Power Level: 8th-10th
Rules Knowledge: Useful
Game Content: Mainstream

This Norse-themed epic journey will take you to a forbidden island known for it's ageless apples and strange beasts. There's a damsel to rescue, a falcon to tame, and some nutty puzzles to solve. An 'OG AD&D' event; the characters provided are experienced versions of those run by the DM at GenCon.

P10 Planet of the Space Gnomes in 3D

Only available via On-line Pre-registration
Friday 2 PM in 232 for 4 hours
GM: Chris Harget
Type: RPG
System: SpaceMovieRPG
Edition: 1st
Players: 8
Provided: Characters created for game
Power Level: Mega Advanced Tech
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You are the crew of the USSS Satyricon...now anyway. You were the prisoners it transported in cryo. The Autodoc woke you to an empty ship with a shiny new patch in the helm forward wall. To say that you're off course is an understatement. Oh, and the AI says you need minerals to reload the fabber or you're all going to die. There's a planetary system ahead... Character creation takes 5 minutes. You are any of 16 recognizable space races you darn well please. This is the SpaceMovieRPG. The group shares a Dramatic Tension Score, which starts every scene at 1 and has to be raised several times to resolve a scene. Failing a task can raise the tension, and if things are too easy, your DTS could go down. Your roleplaying directly affects situational bonuses and penalties on all rolls. Others can role play to add modifiers to your rolls. The Rule of Cool applies a lot. Loose and fun.
Website: /docs.google.com/spreadsheets/d/15mmnGnjbm705hU7JoBjZdZx6FKiC5DkEFK3RyeMOaqA/edit?usp=sharing

P11 D&D Intrigue - Dwarves and Kobolds

Only available via On-line Pre-registration
Friday 2 PM in Elite Zone for 4 hours
GM: Jeff Daitsman
Type: RPG
System: Dungeons & Dragons 5th Ed
Players: 8
Provided: All characters provided by GM
Power Level: 7th
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Ice War is over, Kamara the White Dragon Queen defeated. The Dwarven Army has gone off to help their allies in the other Draconic Wars, leaving a power vacuum on the Southern Continent. Tensions are mounting among the newly freed humanoid races, so a summit is called. Various factions of dwarves and kobolds are coming together at Hingchill Mountain to divvy up the territories previously controlled by the white dragons. Come and lay a claim for your faction, but be careful who you trust in these delicate negotiations as the future of the Southern Continent depends on the outcome of this summit.

P12 Reclamation of the Sky Tower

Only available via On-line Pre-registration
Friday 4 PM in 134 for 8 hours
GM: Jeff Rogers
Type: RPG
System: Dungeons & Dragons 5th Ed
Players: 6
Provided: Characters may be provided by GM
Power Level: 11th
Rules Knowledge: Useful
Game Content: Mainstream

A chaos-worshiping sorcerer named Raxis has overtaken a floating tower and has re-purposed it to house the Severing Construct - an arcane artifact capable of draining magic from the world. Through it, Raxis intends to make himself the sole magic-wielder in the realm. The party must make haste to the storm-wrapped Sky Tower, clear out Raxis's minions, and finally eliminate the mad sorcerer.

I will have pre-built 11th lvl characters or bring your own. Magic Items: (Each build can have 3 Common Magic Items) 1 Very Rare & 1 Rare, 1 Very Rare & 3 Uncommon, 2 Rare & 3 Uncommon, or 3 Rare and 1 Uncommon.

P13 Pillars of Usmandi (Cypher System)

Only available via On-line Pre-registration
Friday 4 PM in 234 for 4 hours
GM: Jason May
Type: RPG
System: Cypher System
Players: 6
Provided: All characters provided by GM
Power Level: tier 1
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

A great empire has been reduced to a single town, holding out against armies of chaos. The scholars and mystics claim to have discovered a weapon that can turn the tide. But nothing has been heard from the exploration team in a week. Can you save the day?

P14 The Breeder Bombs

Only available via On-line Pre-registration
Friday 4 PM in 144 for 8 hours
GM: Daniel Bodon
Type: RPG
System: Marvel Superhero FASERIP
Edition: 1st
Players: 6
Provided: All characters provided by GM
Power Level: X-Men
Variations: Minor mods to Rank Shifts, damage & Initiative
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

What has caused the Fixer to become desperate enough to attack the X-Men? Did Wolverine murder an innocent person, or is he being set up? These questions and more will be explored as the X-Men traverse the world in search of answers and find more than they bargained for. Form your team and solve the mystery of the Breeder Bombs!

P15 Bad Water

Only available via On-line Pre-registration
Friday 4PM in 147 for 8 hours
GM: Adam Johnson
Type: RPG
System: Dungeons & Dragons 5th Ed
Players: 6
Provided: All characters provided by GM
Power Level: 4th
Rules Knowledge: Useful
Game Content: Mainstream

Your underdark community looks to the underground river for water. Now it's become fouled. What's upstream that could be causing it? Your elders have asked you to find out.

P16 Ashes of Onyx Dreams

Only available via On-line Pre-registration
Friday 4 PM in 142 for 8 hours
GM: Chris Muoio
Type: RPG
System: Fantasy Age
Players: 8
Provided: All characters provided by GM
Power Level: 6th
Variations: Minor Blue Rose & Dragon Age rules
Rules Knowledge: Useful
Game Content: Mainstream

The sleepy village of Shadowrose Glen seems quiet and serene but a darkening cloud is corrupting everything it touches and will bring nothing but pain and death to the locals and the one small girl that stands against the storm of darkness, innocent and defiant to her last breath. You are tasked with finding her and uncovering this town's dark past before all souls calling it home are torn asunder in howling anguish and despair.

101 Stealing Stories For The Devil

Friday 6 PM in 136 for 4 hours
GM: Matt Steele
Type: RPG
System: Stealing Stories For The Devil
Edition: 1st
Players: 5
Provided: Characters created for game
Power Level: Liars
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Newly released by Monte Cook Games, Stealing Stories for the Devil is a fast-paced zero-prep RPG in which you save existence as we know it by bending reality to carry out the perfect heist. A collaborative scenario-building process means zero GM prep as the group formulates its elaborate plan while creating the adventure scenario at the same time. As reality-shaping liars, PCs can reshape their situation by lying to reality. And lies always succeed ? though the price may be steep. Unprecedented player agency ensures the PCs create and pull off amazing feats, completing their heists against incredible odds and looking great while they do it. Character creation takes about 10 minutes.
Website: /www.montecookgames.com/stealing-stories-for-the-devil/

102 Old Meg

Friday 6PM in 138 for 8 hours
GM: Shannon McNamara
Type: RPG
System: Vaesen
Players: 5
Provided: All characters provided by GM
Power Level: Fragile Fleshies
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

The mystery starts at the headquarters of the investigators who receive correspondence from the curate of a rural parish. They are called to a place in the rural west of England where the old ways died hard and echoes of the pagan past are all around. Investigators will then find themselves with a trail of clues and an eventual countdown leading toward healing or devastating the community. This scenario is based on a published one in Vaesen: Mythic Britain & Ireland. Mature themes.
Website: //freeleaguepublishing.com/en/games/vaesen/

103 Project Night Owl 1967

Friday 6 PM in 141 for 8 hours
GM: Michael Blum
Type: RPG
System: Call of Cthulhu
Edition: 5.5
Players: 6
Provided: All characters provided by GM
Power Level: beginner
Variations: Skill & game effect changes, 1967 setting.
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

November 1967, Republic of Vietnam, during the Vietnam War. Some American servicemen are test subjects for an experimental drug enhancing night vision abilities; this is Project NIGHT OWL. Four members of G Detachment, 1st ANGLICO, and two helicopter pilots from VMO-3 (all Marines) are taking part in NIGHT OWL (in addition to other small groups in Southeast Asia). Lately, besides 'seeing in the dark', they've begun noticing odd things when off duty. Strange shadows, glimpses of things nobody else seems to see. The death of an American intelligence agent sets off an investigation leading to strange and horrifying discoveries, and a sinister enemy more dangerous than the Viet Cong. The Marines are based at Marble Mountain Air Base, just 5 km southeast of Danang. It's between China Beach (as in the TV series) and the Marble Mountains (five steep, jungle-covered limestone hills south of Danang). Welcome to ... Indo-Cthulhu.

106 Yharnam Shadows: A Bloodborne Game

Snacking is not allowed at this game

Friday 6 PM in 145 for 6 hours
GM: Michael Garcia
Type: RPG
System: Urban Shadows Hack
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Useful
Game Content: Mature Themes

Yharnam Shadows takes place in the titular town of Yharnam, a decrepit Gothic city known for its medical advances around the practice of Blood Ministration controlled by the powerful Healing Church. Over the years, many travelers journey to the city seeking this remedy to cure their afflictions, pouring their fortunes into the Healing Church for a dwindling chance of a miracle. However, Yharnam is now plagued with an endemic illness that has transformed an ever-growing number of its citizens into bestial creatures who must be struck down before they overwhelm the populace. The player characters represent members of Yharnam?s society who venture out during the night of the hunt for their own salvation: the Hunters of Beasts, the Clerics of the Church, the Scholars of Lost Bergenwyrth, and finally, the Lambs before the slaughter. Together, they must endure for the night is long and full of terrors.

107 Talismonde Heist

Friday 6 PM in 146 for 8 hours
GM: Matt Morrison
Type: RPG
System: Arduin Grimoire
Edition: Original Trilogy
Players: 6
Provided: All characters provided by GM
Power Level: 5th-6th
Variations: Similar to and supplemented with OD&D and AD&D 1st Ed
Rules Knowledge: Useful
Game Content: Mainstream

Notes from a clergyman's journal, hidden vaults of Elven treasure, and an ill-fated excavation to the burned-out depths of Talismonde's Undercity was a story told for years (after a few drinks) by the old man now dying of a bloody, hacking cough at an alley in the waterfront district of Arduin's capital. But wasn't there word of a hidden map? A loose collection of ne'er-do-wells stumble upon the treasure map of an old, dying thief and dare the rotting underside beneath the first true city in Arduin. Arduin is a fictional universe and role-playing system created by David A. Hargrave. The Arduin Grimoire was self-published by Hargrave in 1977 and also two follow-up books in 1978, Welcome to Skull Tower and The Runes Of Doom. The three books became known as The Arduin Trilogy. The original Arduin books added many interesting and notable features to fantasy role playing and were often treated by players as supplements to Dungeons & Dragons.
Website: /direbane.blogspot.com/

108 Batman: The Infinite Knight

Friday 6 PM in 148 for 6 hours
GM: Jason Krestoff
Type: RPG
System: Prowlers & Paragons
Edition: Ultimate
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Mr. Mxyptlk has trapped the Justice League in the Watchtower. Now, the Dark Knight must face off alone against the Master of the Fifth Dimension. The Bat-Signal has been lit; will you answer the call?

The game is set in the Batman /Justice League: The Animated Series Universe. This is my tribute to the Kevin Conroy - the greatest Batman of this generation. The game uses the Prowlers & Paragons system. This is an easy to learn and fun to play superhero system. No previous knowledge of the game system is needed, only love of Batman and a desire to let your inner Dark Knight out.

109 Cowboy Cthulhu - Winter of Malcontent

Friday 6 PM in 149 for 4 hours
GM: Shane Harsch
Type: RPG
System: NOVA6
Edition: 1st
Players: 5
Provided: Players provide their own characters
Power Level: 10th
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Theodore Roosevelt, Marshal Bullock, Red Cloud, Mary Calkins, and Dr. William James seek to stop an apocalyptic winter from falling on the west in this Cthulhu Mythos adventure set in the old west.
Website: /legendsmiths.com/convention-events/cowboy-cthulhu/

110 Dresden Files: Insane in the Brain

Friday 6 PM in Elite Zone for 6 hours
GM: Greg Haslam
Type: RPG
System: Hero pre-5th ed. (Champions)
Edition: 4th
Players: 8
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Set in the world of Harry Dresden (a wizard for hire in an Urban Fantasy setting). You play one of Harry’s associates who tackle the things that go bump in the night. Player characters include Wardens, Trolls, Pixies, Espers, Werewolves, etc. Game is light on the HERO SYSTEM rules and heavy on roleplaying and storytelling. Familiarity with the Harry Dresden universe is not required to have fun in the game, but you may catch a few easter eggs. The set-up: Three sisters have gone missing at a Church-run sanitarium in West Virginia (formerly Trans Allegheny lunatic Asylum - look it up on the web). Harry's irregulars are tasked to check on these disappearances by the Council as a favor for the Church (generic worldwide church used here). This game will feature roleplaying and mystery solving in an adventure that may include some horror elements.

113 Mountaintop Rescue

Friday 6 PM in 139 for 6 hours
GM: Zachary Paul
Type: RPG
System: Star Wars
Edition: Force & Destiny
Players: 5
Provided: All characters provided by GM
Power Level: Beginner Game
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

It is a dark time in the galaxy. The JEDI ORDER has been destroyed and knowledge of the FORCE has all but lost. Only a handful of people sensitive to the Force remain, scattered across the stars, ignorant of their destiny. Humble scholar Hethan Romund has preserved a fragment of the heritage of the Jedi. Traveling the galaxy, Romund stumbled across a number of people still strong in the Force and offered them what wisdom she could. Now, Romund has been captured by MALEFAX, a servant of the dark side of the Force. Compelled by Malefax to lead him to a lost temple rich in ancient knowledge, Romund has sent a signal to several of the Force-sensitive allies she has made over the course of her career. Drawn together to rescue their mentor, these Force-sensitives now climb the snow-clad slopes of MOUNT TELLEC on the Outer Rim planet Spintir....
Website: /www.fantasyflightgames.com/en/news/2015/1/9/it-is-your-destiny-rpg/

114 Avengers 52' The Bride of Ming!

Friday 6 PM in 140 for 6 hours
GM: Jeff A. Hatch
Type: RPG
System: Pulp Adventure
Edition: 2nd
Players: 6
Provided: All characters provided by GM
Power Level: Pulp Super Hero
Variations: Super Heroes
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

With the fate of the world hanging in the balance, the Avengers must find a way to penetrate the invisibility screen which prevents approach to the wandering planet of Mongo! Can our heroes manage to disarm the shield and defeat the combined forces of Mongo and Skrull before it is too late?!
Website: /www.youtube.com/watch?v=-fCTokuOU_E

P17 ENDLESS CARAVAN - DECISIONS OF THE STEEL LOTUS

Only available via On-line Pre-registration
Friday 4 PM in 143 for 8 hours
GM: Pól Stafford
Type: RPG
System: Exalted
Edition: 2nd
Players: 5
Provided: All characters provided by the GM
Power Level: low/modest
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

This is the Final Chapter of the Endless Caravan, a sequel to last year's game. The party has been released from service to the Caravan by the Night Driver, but something has gone wrong. Another power affected the ritual of release the Night Driver performed and sealed away your memories of your time with the Caravan - everything but a sense of your faith and credit toward each other and the Night Driver. The Night Driver asked of them one last task before they go: to go down into the City of the Steel Lotus in the west (nearby) and prepare the way for him with the priests there to return to his home - in the underworld. Visions assailed them of the Night Driver with dark import. The party discovered it was possible to move forward, but they were split on what to do and how to do it. Chain leads one half the party descending now into the Steel Lotus to explore either keeping the Night Driver from his task or taking some kind of Descent into the Underworld for himself.
Website: /stories.irun.games/the-endless-caravan/

111 Gas Station Sushi, Searchlight, Nevada

Friday 7 PM in 137 for 6 hours
GM: Mark Schynert
Type: RPG
System: Compleat Arduin
Edition: Editor's Cut
Players: 5
Provided: All characters provided by GM
Power Level: Doesn't matter--it's what you do with it
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

I wanted tacos, Siri, not tako--and that looks like it came from Cthulhu's face.

This is the best sushi in southern Nevada.

This is a gas station, Siri. Nobody in their right mind buys sushi from a gas station in the middle of the desert!

Try the brownies. They do.

This is Arduin, where everything can kill you, even a bite-size piece of a cephalopod. OTOH, you are part of one of the most dangerous entities in the multiverse--an organized party of adventurers...You are organized, right? Um....well...work on it, maybe? Or not.

112 Does This Thing Need Batteries!? Part 1

Friday 7 PM in 231 for 4 hours
GM: Cory Williamsen
Type: RPG
System: Prowlers & Paragons
Edition: Ultimate
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Trapped by a cyber enhanced crime syndicate, our heroes must escape the island with the blueprints for the next big weapon before the syndicate releases it. Beginner Friendly, Rules Taught
Website: /mobiusworldspublishing.com/events/dundracon-46/

116 The Crawl Into the Place of the Thing

Friday 8 PM in 132 for 6 hours
GM: Adrian Romero
Type: RPG
System: Advanced Dungeons & Dragons
Edition: OSE
Players: 6
Provided: All characters provided by GM
Power Level: ~5th
Variations: Easier rules for new folks, all characters human-type
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Old school delve into one of several old or new classic dungeons depending on player interest/familiarity. Streamlined FAST D&D rules, creative play rewarded, some mangling expected. Choose from many pregens. We will pick from a few possible delves, like Swamp Sanctum of the Savage Kings, Murder Manse of the Mad Marquises, Sky-Villa of the Peacock God, Incandescent Grottoes of the Elder Underlords, Sunken Citadel of the Ghost Apple, Glacial Vault of the First War, Temple of the Secret Serpent, etc. I feel I'm doing my job right if the talk is mostly between players. Not much exposition, situations mostly straightforward.

117 CarToon Wars: The Big Race

Friday 8 PM in Monterey for 4 hours
GM: Doc Cross
Type: RPG
System: Toon
Edition: Deluxe + supps
Players: 12
Provided: All characters provided by GM
Power Level: Wacky!
Variations: probably
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

6 drivers...6 gunners...6 heavily armed and armored cars...all trying to be the last car to cross the finish line and win ONE ZILLION SIMOLEONS! But wait...why are there three other cars? What's all this about boobytraps? And are those Fooglebirds? This is going to be a crazy race. Each team will also get a set number of Repair Points to spend at the conveniently located Uncle Spud's Repair shops around the track. Of course, stopping for repairs costs you a turn. Oh, and those fans up in the stands? Armed with all sorts of stuff, which they will use at random. Despite what you might think, we won't be using any Car Wars rules. It's all strictly Toon.

200 Attack of the Bar'teddybear'ians

Saturday 8 AM in 132 for 8 hours
GM: Joseph Silveira
Type: RPG
System: homebrew
Players: 6
Provided: All characters provided by GM
Variations: card drafting for character creation
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

A band of small homunculi in an outlying settlement band together to deal with barbarian teddy bears who have been raiding the community for the past month. In the last attack the community has found some of their tithing of stuffing that the lord of the nearby tower has demands is missing. Will our farmers be able to bear the onslaught of the barbarians, or will they lose their heads for failing to provide for the lord?
Website: /www.facebook.com/groups/1144271296399237

201 Where have all the children gone

Saturday 8 AM in 134 for 8 hours
GM: Mark C. Cumming
Type: RPG
System: Dungeons & Dragons 5th Ed
Players: 8
Provided: All characters provided by GM
Power Level: 7th
Variations: some homebrew
Rules Knowledge: Useful
Game Content: Mainstream

It's the second week of the Re-Founding Festival in Robhill. The township is overflowing with revelers and refugees causing rising tension between residents and refugees; tensions made worse with the disappearance of children in the northern commons. Sheriff Kraiken is in need of help. Can you find these children and bring to justice those that kidnapped the children before tensions turn to violence.

203 A New Doomsday on Barsoom

Saturday 8AM in 137 for 8 hours
GM: Norm Albert
Type: RPG
System: John Carter of Mars
Edition: 2D20
Players: 8
Provided: All characters provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

The crew of an airship from fair Helium investigating pirate activity on the northern frontier discovers a monstrous threat to all life on Barsoom! Prepare for ship-to-ship combat! Explore prehistoric ruins! If you swash buckles skillfully enough, there may even be a Princess to win!
Website: /discord.com/channels/823251810353414212/1021879320966340688

204 Weeping Witness

Saturday 8 AM in 138 for 4 hours
GM: Erin Baumier
Type: RPG
System: Nuovarden
Edition: Beta
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Join us to explore Nuovarden! A dimension of deep mystery and infinite discovery. Since the great paradigm shift, known as the Emergence, new people have populated the garden, each representing some aspect of the world they live in: beauty, knowledge, the elements. Beneath the amber light of the sky crystal, bands of explorers venture into untamed, unfamiliar landscapes, for harvesting, crafting, and trade. Featuring our Fortunes D4 System and original setting, players are invited to experience this unique, non-medieval fantasy RPG with faster combat, and wide open player agency. This is the beta version of the game scheduled for release in spring 2023.
Website: nuovardenrpg.com

205 The Immortal Foxbat

Saturday 8 AM in 139 for 8 hours
GM: David Rakonitz
Type: RPG
System: Hero pre-5th ed. (Champions)
Players: 6
Provided: Characters may be provided by GM
Power Level: Max 60 point attacks, Max PD 33/ ED 33
Variations: minor
Rules Knowledge: Useful
Game Content: Mainstream

Hey heroes, Foxbat here. You know . . . the mastermind supervillain philanthropist who haunts some of your dreams. Yeah, that Foxbat. I'm back. New plan. New gang - the Gamers of Doom. Of course, the Amazing Exoskeleton Man will also be there. This time, it's all coming together. End transmission.

207 Festival of Bambeen

Saturday 8 AM in 141 for 8 hours
GM: Lance De Cesare
Type: RPG
System: Advanced Dungeons & Dragons
Edition: Ravenloft
Players: 6
Provided: All characters provided by GM
Power Level: 3rd
Variations: some minor variations
Rules Knowledge: Useful
Game Content: Mature Themes

The town of Odiare celebrates its festival of Bambeen. A time to celebrate children, toys and innocence. The townsfolk joyfully invite strangers to join in the festivities. The town is festooned with bright banners, booths and games. Children play about with puppets, dolls and toys. Everybody is happy.........too happy. Deep inside you know something is amiss.

208 My First Dungeon

Saturday 8 AM in 142 for 8 hours
GM: Michael Smith
Type: RPG
System: Dungeons & Dragons 5th Ed
Players: 8
Provided: Characters may be provided by GM
Power Level: 5th
Variations: no unoffcial content
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

In which you explore the 88 room dungeon I made shortly after Advanced Dungeons and Dragons came out, back when I was a teenager. Monsters crammed into tiny rooms, deadly traps, and lots of stuff that makes no sense. A wizard did it!

209 Necessary Sacrificies

Saturday 8 AM in 143 for 8 hours
GM: Robert Simon
Type: RPG
System: Shadow of the Demon Lord
Players: 6
Provided: Characters may be provided by GM
Power Level: Novice
Rules Knowledge: Useful
Game Content: Mature Themes

You survived the bandits' attack on your caravan and escaped the horrors of the Old Wood. Now as you approach the village of Mournhollow what new evil will this failing world place in your path?

210 The Wyrm

Saturday 8 AM in 144 for 6 hours
GM: Joe Gannon
Type: RPG
System: Dungeons & Dragons 5th Ed
Players: 6
Provided: Characters may be provided by GM
Power Level: 11th; 2 common, 1 uncommon, 1 rare item
Rules Knowledge: Expected
Game Content: Mainstream

A gentleman knows where a fearsome dragon is laired. For ten percent of the hoard, he'll show you right where it is. In other words, you're heading to a dungeon to slay a dragon. Cliché? Of course! But when was the last time you actually fought a dragon in a dungeon? Please only use official content when making your characters, no home brew or third party content.

211 D&D Intrigue - Gnomes and Warforged

Saturday 8 AM in 145 for 6 hours
GM: Jeff Daitsman
Type: RPG
System: Dungeons & Dragons 5th Ed
Players: 8
Provided: All characters provided by GM
Power Level: 7th
Rules Knowledge: Useful
Game Content: Mainstream

The Acid War is over. Vaz the Black Dragon Queen is defeated, thanks in large part to the army of Warforged that the gnomes built to defeat the black dragons that had enslaved them since time immemorial. But now the Warforged are asking for independence. Will these machines be granted personhood? And what of the gnomes who built them, and the gnomes who sacrificed their lives in the war? Come to the crumbling tower to negotiate for your faction?s goals and supremacy, but be on the lookout for orcs anxious to get revenge for the defeat of their draconic masters.

212 Uncanny X-Men: Doctor Doom's Day

Saturday 8AM in 148 for 8 hours
GM: Wallace Schichnes
Type: RPG
System: Mutants & Masterminds
Edition: 3rd
Players: 6
Provided: All characters provided by GM
Power Level: 10th
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Professor X detects mutants in distress with Cerebro, the trouble is, these mutants are in Latveria, the X-Men must sneak into the country and find these mutants and rescue them from the clutches of Doctor Doom. But for what nefarious purpose could Doctor Doom be rounding up mutants? Play as your favorite X-Man and try to save the day from Doctor Doom's latest sinister scheme.

213 Spelljammer: Enter the Scro

Saturday 8 AM in 149 for 8 hours
GM: Christopher Bruno
Type: RPG
System: Dungeons & Dragons 5th Ed
Players: 6
Provided: Characters may be provided by GM
Power Level: 9th; Standard Array 3K G, 1 rare 1 uncommon
Variations: Spell Jammer
Rules Knowledge: Useful
Game Content: Mainstream

Deep within Wildspace a second Bloodwar has begun, however this time with a new enemy, The Scro! A race of Orcs more brutal and intelligent then any other, the Scro seem to be expertly trained in the art of warfare. The Elven forces have begun recruiting mercenaries to help in their aid. Your group has been selected to infiltrate a Scro base and retrieve vital intel that could change the course of the war! If you make your own character it is recommended you do not play any kind of elf (elven characters will make the game incredibly more difficult).

222 Games Without Frontiers

Saturday 8 AM in 146 for 4 hours
GM: Dave Sokolowski
Type: RPG
System: Alien by Free League
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Outer Veil - Two weeks ago the classified Weyland-Yutani Research Facility Crest-Magma 231.a received a transfer of goods from an authorized WeYu team. Shortly thereafter the base went dark, and all team communications ceased. Your quickly assembled section of Marines and Company Representatives have been sent to investigate the communications outage, reclaim control of the base, and ensure the safety of any lost scientific data.

214 The Sky-Pirates of Aldolm

Saturday 10 AM in Elite Zone for 4 hours
GM: Sam Tilles
Type: RPG
System: Isles of Mist
Players: 7
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The sky-pirates who terrorize the floating isles near the city of Aldolm have been growing bolder by the year, but when they kidnap the First Speaker's daughter, they've finally gone too far. Locate the pirates' hidden base and stage a rescue in this 2-4 hour one-shot adventure set in the Isles of Mist, a perpetual world where every adventure changes history!

215 The Popcorn Girls Summer Camp Spectacular

Saturday 10 AM in 231 for 6 hours
GM: Ben Lopez
Type: RPG
System: Pulp Adventure
Players: 6
Provided: All characters provided by GM
Variations: Drive-In Pulp
Rules Knowledge: Useful
Game Content: Mature Themes

It's Summer Break! Instead of the Gang's normal plan of 'get drunk at the beach,' they've signed up for a discounted trip to Camp Tomahawk. Let the Summer Camp Hi-jinx begin!

216 Down Comes a Blackbird

Saturday 10 AM in 232 for 4 hours
GM: Scott Grimberg
Type: RPG
System: Dungeons & Dragons 5th Ed
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Why have the birds attacked the fisherman and people of this small village? What are they after? Is it a curse? A punishment from the gods? And what is going on in the marshes 3rd level adventure. Characters provided

217 The Arena

Saturday 10 AM in 234 for 8 hours
GM: Ryan Hulse
Type: RPG
System: Exalted
Edition: 1st
Players: 10
Provided: All characters provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Come one, come all to the Arena and lets see who comes out on top. This is going to be all combat in an arena with various traps to help out.

218 The Double-Dip

Saturday 10 AM in 236 for 6 hours
GM: Kristopher Pohlman
Type: RPG
System: Scum & Villany
Players: 6
Provided: Characters created for game
Power Level: low
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Welcome to Procyon Sector. At the edge of the Hegemony?s reach, you make your living flying fast, running quiet, and shooting first. Your ship is your ride, meal ticket, and home. Your crew has just been offered a double-dip ? two jobs, one location ? a shiny bit of luck these days. Drop a package at some xeno's pleasure yacht, and pick up a passenger from the very same. The catch? The yacht?s owner doesn't know about either of these, and both your clients want to keep it that way. Still, the cred's good. How much trouble can one yacht be?

219 Dragonlance

Saturday 10 AM in 237 for 4 hours
GM: Edwin A. Garcia
Type: RPG
System: Dungeons & Dragons 5th Ed
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

A module out of the new Dragonlance book.

220 Kids on Bikes: Flash

Saturday 10 AM in 238 for 5 hours
GM: Steven Drouin
Type: RPG
System: Kids on Bikes
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Friday, August 23rd 1991 turns out to be another humid and hot summer evening in Scarfolk, Ohio. Join the Overlook sisters, their cousin Winter and Artemis the forgeign exchange student, on a night of adventure, mystery, horror and BMX bikes.

221 Champions 2099

Saturday 10 AM in 239 for 8 hours
GM: Aaron Clements Gettman
Type: RPG
System: Hero 5th ed. (Champions)
Players: 6
Provided: Characters may be provided by GM
Power Level: 200+100 disad
Variations: Some house rules, 6th Ed compatible
Rules Knowledge: Useful
Game Content: Mature Themes

100 years before the events of this game, a cataclysm created by Dr. Destroyer killed nearly every superhero on the planet. Now, in the cyberpunk future of 2099, there are lots of people with super powers, but still few heroes. Can you and a team of other persistent do-gooders save dystopian Los Angeles from a crazed madman? Is it even worth saving?

Kids Tails of Equestria: Melody of The Waves

Saturday 10 AM in Prospector for 4 hours
GM: Sparkle Durio
Type: RPG
System: My Little Pony: Tails of Equestria
Players: 8
Provided: All characters provided by GM
Power Level: 4th
Variations: original
Rules Knowledge: Beginners Welcome
Game Content: Family

Welcome to the Singing Sea, an enchanting place of myth and magic to the west of Equestria's shores. Legends tell that those who sail there sometimes hear delicate songs drifting up from the waters, telling of ancient feats from the days before Equestria. These days, the Singing Sea is not so calm. Ancient magic seeps from places of power across the Singing Sea, creating strange phenomena such as the unending Everchill Mists or the sprawling Sea Forest in the east. It is across these waters that you must sail if you are to uncover the mysteries which await, and prevent a cataclysm that could affect every creature who calls the Singing Sea their home!
Website: /riverhorse.eu/product/tails-of-equestria-melody-of-the-waves/

301 The Night Of The Blood Red Banner

Saturday Noon in 138 for 4 hours
GM: Tom Vallejos
Type: RPG
System: GURPS
Edition: 4th
Players: 6
Provided: All characters provided by GM
Power Level: 200-300 pts
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

1936 space opera! You are a member of a team of secret agents The missions are dangerous. You travel across the stars in your own starship. A survey mission to an unoccupied planet has not returned. Rumors of squatters, freebooter or worse may occupy the planet. Your job is to find out and stop the bad guys. Loosely based Rocket Ship Empires. Prizes from Steve Jackson Games!

302 Stealing Stories For The Devil

Saturday Noon in 140 for 4 hours
GM: Matt Steele
Type: RPG
System: Stealing Stories For The Devil
Edition: 1st
Players: 5
Provided: Characters created for game
Power Level: Liars
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Newly released by Monte Cook Games, Stealing Stories for the Devil is a fast-paced zero-prep RPG in which you save existence as we know it by bending reality to carry out the perfect heist. A collaborative scenario-building process means zero GM prep as the group formulates its elaborate plan while creating the adventure scenario at the same time. As reality-shaping liars, PCs can reshape their situation by lying to reality. And lies always succeed ? though the price may be steep. Unprecedented player agency ensures the PCs create and pull off amazing feats, completing their heists against incredible odds and looking great while they do it. Character creation takes about 10 minutes.
Website: /www.montecookgames.com/stealing-stories-for-the-devil/

303 Tower of the Black Pearl

Saturday Noon in 146 for 4 hours
GM: Jon Wilson
Type: RPG
System: Dungeon Crawl Classics
Edition: There's only one!
Players: 6
Provided: All characters provided by GM
Power Level: Zero Level Funnel Adventure
Variations: yes
Rules Knowledge: Beginners Welcome
Game Content: Family

Once in generation, the sunken wizard's tower in the Bay is revealed by the rare triple-moon tide. The tales say a vast, life-changing wealth awaits inside?but what else waits with it? The brave and the foolhrdy alike aim to find out.

304 The Hammersmith Haunting

Saturday Noon in 147 for 4 hours
GM: David Jones
Type: RPG
System: Call of Cthulhu
Edition: 7th
Players: 5
Provided: All characters provided by GM
Variations: Gaslight
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

For 3 days, locals cannot sleep without experiencing terrible nightmares. They swear to have seen a ghostly medieval woman stalk the streets. Investigators find themselves trapped in Hammersmith, confronted by ghost hunters and an all pervading fog. But is the ghost all that she appears? Or is there a more sinister reason for the haunting of Hammersmith?

305 Star Trek Next Gen: Where Angels Fear To Tread

Saturday Noon in Elite Zone for 6 hours
GM: Andrew Jackson Davis
Type: RPG
System: Star Trek RPG
Edition: homebrew
Players: 8
Provided: All characters provided by GM
Power Level: Bridge Crew
Rules Knowledge: Beginners Welcome
Game Content: Family

The USS Nautilus, a Federation science vessel, has gone missing in action in a first contact mission to encounter unknown alien species in the Beta Quadrant. The Enterprise is directed to investigate and rescue the Nautilus and crew if possible.

306 If I Ever Cease to Love

Saturday 2 PM in 136 for 6 hours
GM: Michael M. Kelly
Type: RPG
System: Deadlands, Revised
Edition: SWADE
Players: 5
Provided: All characters provided by GM
Power Level: Veteran
Rules Knowledge: Useful
Game Content: Mature Themes

New Orleans, 1888. The port city is alive with Mardi Gras activities. Revelers from all over the country have arrived to join the festivities. The Mystick Krewes of Rex and Comus hold elaborate parades, which culminate in the midnight Meeting of the Courts bal masque. But heartbreak and black magic have combined to summon a powerful supernatural evil that endangers everyone. Only a group of returning Weird West heroes can overcome its terrifying evil.

307 The Titan of Tropica

Saturday 2 PM in 145 for 4 hours
GM: Scott Woodard
Type: RPG
System: Flash Gordon RPG
Edition: SWADE
Players: 6
Provided: All characters provided by GM
Power Level: Seasoned
Rules Knowledge: Beginners Welcome
Game Content: Family

As the citizens of Tropica prepare to celebrate the annual festival of Winterlight, a lone witness describes their terrifying nocturnal encounter with a towering menace somewhere out in the Forbidden Forest - a colossal threat that appeared to be making its way straight towards the kingdom! By order of Queen Desira, the heroes are tasked with investigating and hopefully arresting this mysterious menace.

308 Harry Potter - 5 Years After Voldemort

Saturday 2 PM in Elite Zone for 6 hours
GM: Helen Brubeck
Type: RPG
System: Dungeons & Dragons 5th Ed
Players: 6
Provided: Characters created for game
Variations: Homebrew
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Play as a third year student at Hogwarts, 5 years after the defeat of Voldemort. There are still adventures to be had at this Wizarding School!

309 Bureau 13, File 1

Saturday 2 PM in 232 for 8 hours
GM: Ken Moscardini
Type: RPG
System: Stalking the Night Fantastic
Edition: 1st
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Useful
Game Content: Mature Themes

Bureau 13 Agents. Time to rise again. This time it?s a secret that people die for. Can you keep a secret?

310 Who Said Funland Was Fun

Saturday 2 PM in 237 for 8 hours
GM: Maria Caballero
Type: RPG
System: Hero 6th ed. (Champions)
Players: 5
Provided: Players provide their own characters
Variations: some 5th ed rules
Rules Knowledge: Expected
Game Content: Mainstream

Must play a mutant. Mutants are missing; all have gone missing since they went to Funland Park. The park is based on the TV show Murphy the Clown. Where Murphy and his robot friend hunt down space mutants and get rid of them.

311 Metahumans Rising - Introductory Adventures

Saturday 3 PM in 144 for 4 hours
GM: T David Silva
Type: RPG
System: Metahumans Rising
Edition: 1st
Players: 6
Provided: All characters provided by GM
Variations: Superhero
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

A superpowered RPG, Metahumans Rising encourages creative heroics. These adventures introduce players to the setting and system, with everything you need to jump into the action. Play in one of four adventures: - A Valentine in Red & Black: As others celebrate their love around the world, the Queen in Red enacts a ritual to steal that power and resurrect her servant, Mordred, the Hell Knight. - The Fear Factory: Abducted the heroes find themselves in a strange lab. As they struggle to escape, they find their worst fears have somehow slipped into the real world. - Gene Jackers: Chimera is obsessed with genetic science, and has gained an unhealthy interest in the heroes. - The Immortal's Trail: The Eisenreich attack a museum, intent on stealing the Ambrotos Kubos, the Immortal?s Cube. This relic is said to grant its wielder power over life and death. In the aftermath, the heroes are left with the curious question of where the cube originated, and its intended purpose.
Website: //housedok.com

312 The Great San Rafael Bank Heist

Saturday 3 PM in 238 for 5 hours
GM: Steven Drouin
Type: RPG
System: Call of Cthulhu
Edition: 7th
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

A team of downtrodden misfits, all teetering on the edge of financial collapse, are brought together to pull off the heist of their lives. Join for an afternoon of mystery and horror, set on the dusty streets of San Rafael, Texas in 1869.

313 How Did We Get Here?

Saturday 4 PM in 132 for 6 hours
GM: Jim Puder
Type: RPG
System: Hero 5th ed. (Champions)
Edition: Some 4th mixed in
Players: 6
Provided: Characters may be provided by GM
Power Level: 14DC, 35 Defenses, 7 Speed max, sliding scale
Variations: ≤3d6 luck; ≤2 level find weakness on target
Rules Knowledge: Useful
Game Content: Mainstream

You wake up in a strange place, a cave or large room, it's hard to tell. You are in your heroic ID, and have all your Foci. However, it is hard to perceive more than a few meters around you. Suddenly, the vast room is lit by brightness of unseen source, and a voice speaks Welcome, champions. You are here for the Games. If you win, great honor shall be bestowed upon you. If you lose, then shame shall befall you. If you try to escape, the punishment shall be... HARSH

314 The Stalking Moon

Saturday 4 PM in 134 for 8 hours
GM: Peter Bauer
Type: RPG
System: Traveller
Edition: 1.0
Players: 8
Provided: All characters provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

High Fleet reconnaissance team investigating a strange asteroid

315 Gauntlet: Into the Forsaken Province

Saturday 4 PM in 137 for 8 hours
GM: Liam Simon
Type: RPG
System: Dungeons & Dragons 5th Ed
Players: 8
Provided: Players provide their own characters
Power Level: 1st
Variations: some homebrew rules
Rules Knowledge: Useful
Game Content: Mainstream

The powerful wizard Sumner has sent a call across the eight realms to summon the most powerful heroes those realms can offer. He got you guys instead. Now you must battle across the realms to defeat the minions of the demon lord Skorne and reclaim the runestones the demon scattered so you can end his evil forever. if you enjoyed the arcade game Gauntlet, Dark Legacy this is your chance to fight with your own unique characters to save the realms!

316 Dragonlance

Saturday 4 PM in 138 for 4 hours
GM: Edwin A. Garcia
Type: RPG
System: Dungeons & Dragons 5th Ed
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

A module out of the new Dragonlance book.

317 Cthulhu Dark--The Cable

Saturday 4 PM in 139 for 4 hours
GM: Charles Picard
Type: RPG
System: Cthulhu Dark
Players: 5
Provided: Characters created for game
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

In 1858 magnate Cyrus Field backed the most audacious high tech project of the 19th century: laying an undersea telegraph cable across the bottom of the Atlantic Ocean. As crew on the USS Niagara, you'll discover the truth of that expedition... and why it was doomed to fail! Cthulhu Dark is a rules light take on Mythos gaming that centers the experience of ordinary people confronting cosmic horror. Be prepared for themes of body horror and madness. Safety Tools: X Card; Lines and Veils.

318 The Fifth Column

Saturday 4 PM in 140 for 6 hours
GM: Matt Steele
Type: RPG
System: Call of Cthulhu
Edition: 7th
Players: 6
Provided: All characters provided by GM
Power Level: normal humans
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Nobody excels at high rise residential building services like the team that works at the Park Vista. Nobody knows the building like you do. As General Manager, Chief Engineer, Security Director and more, your team keeps the building humming and the residents happy - both owners and leasers alike. At least until everything went to hell. Maybe literally. The once pristine halls are spattered with blood and littered with bodies. You weren't hired to deal with something like this. But the tech billionaire building owner in front of you is saying you're gonna have to.

319 The Mansion of Mad Matthias

Saturday 4 PM in 141 for 6 hours
GM: Mark Wells
Type: RPG
System: Dungeons & Dragons 5th Ed
Players: 5
Provided: Characters created for game
Power Level: commoners
Variations: 0-level funnel; no races/classes; amused skepticism towards concept of 'rules'
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

An adventure set in the Magic: the Gathering world of Innistrad. For too long, the vile necro-alchemist Doctor Matthias has troubled your peaceful village with his unnatural and blasphemous experiments. Today he has declared open war. Tonight you take the fight to his doorstep. Bring your pitchfork. Squishy commoners will be generated in bulk by rolling 3d6 down the line and choosing a random background. Each player commands a group of these CR 0 rabble as they march to almost certain death.

320 Planet of Blood 2: Call of the Beast

Saturday 4 PM in 146 for 8 hours
GM: Daniel Alves
Type: RPG
System: Dark Heresy
Edition: 2nd
Players: 8
Provided: All characters provided by GM
Power Level: startingish characters
Rules Knowledge: Useful
Game Content: Mainstream

8 years ago the Sanguinous V endured a mutant uprising. Reports are muddled, but include innocent citizens transforming en-masse. The Inquisition has responded with characteristic alacrity dispatching your band of acolytes to investigate.

321 Secret of the Golden Host

Saturday 4 PM in 147 for 6 hours
GM: Justin Smith
Type: RPG
System: Gamma World
Edition: D&D
Players: 6
Provided: Characters created for game
Power Level: Introductory
Rules Knowledge: Beginners Welcome
Game Content: Family

An ancient warrior, a shapeshifting radiation-eater, and a hive-mind of psychic kittens walk into a bar.... In the blasted ruins after the last war, a tiny village needs protection from an onslaught of ancient, mostly functional robots. A light-hearted adventure of zany hijinks and daring adventure.

322 Huh, You Don't See That Every Day.

Saturday 4 PM in 149 for 8 hours
GM: Benjamin Recktenwald
Type: RPG
System: Cyberpunk 2020
Players: 6
Provided: Characters may be provided by GM
Power Level: Minor Hero (75 Character Points)
Rules Knowledge: Useful
Game Content: Mature Themes

Well, Choomba, it looks like just another day working for the man. Huh, you don't see that every day, maybe it's not gonna be just another day after all. You'll be on a team of freelancers called in to clean up some dumb corp's mess. Another day, another fist full of EuroBucks.

323 Hunter/Killer

Saturday 5 PM in 231 for 6 hours
GM: Nick Uhlig
Type: RPG
System: Call of Cthulhu
Edition: Pulp Cthulhu
Players: 6
Provided: All characters provided by GM
Power Level: Pulp Cthulhu starter characters, but heavily armed
Variations: High Pulp
Rules Knowledge: Useful
Game Content: Mature Themes

There exists a strange pocket of reality where all the horror movie monsters are real and live next to each other. Fortunately, rich megacorps from the far future have figured out how to send you and your fellow contestants there on safari for broadcast entertainment. Fight Freddy Kruger, duel Dracula, joust Jason, the possibilities are endless! And, your team is counting you to go out there and earn those views and sponsorships. Will you emerge the triumphant hunter or become prey for the many killers awaiting your arrival? What's the deal with all these movie theaters, comic shops, and video rental stores? Only one way to find out: come test your wits, resolve, aim, and knowledge of horror movie lore against the most terrifying rogues' gallery ever assembled.

401 Tahoe Catastrophe

Saturday 6 PM in 142 for 4 hours
GM: Pól Stafford
Type: RPG
System: Ten Candles
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

You were up at the north shore of Lake Tahoe when it happened. It was evening at Kirkwood and there had been warnings about the big storm. Most people went down to Reno or back to Sacramento, but you stayed. No one was too surprised when the power went out. But when it didn't come on and the hosel staff began disappearing, and the candles started running low, it was time for you and the few other guests remaining at the resort to figure out how to save yourselves. This is a dark, modern end of life exploration game. Serious content.

402 My Darkness

Saturday 6 PM in 143 for 8 hours
GM: Les Child
Type: RPG
System: Advanced Dungeons & Dragons
Edition: 1st
Players: 6
Provided: Characters may be provided by GM
Power Level: 5th-8th
Variations: house rules
Rules Knowledge: Useful
Game Content: Mature Themes

A town merchant has hired your group to kill an old hermit living in a tumbled ruin near the village. Bring back his head to earn 500 gold. Take no chances, warns the shopkeep, as this hermit was once a powerful wizard, and may have traps and wards set up. There's something disquieting about this merchant but you can't decide what it is, though he has shown you the coin you are to earn.

403 The Terror Below

Saturday 6 PM in 145 for 6 hours
GM: Jeff A. Hatch
Type: RPG
System: Pulp Adventure
Edition: 2nd
Players: 6
Provided: All characters provided by GM
Power Level: Pulp Super Hero
Variations: Super Heroes
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

In the aftermath of the invasion of earth, Doc and his Fearsome Five investigate a crash site which emanates a strange form of radiation.

404 The Dare

Saturday 6 PM in 148 for 6 hours
GM: Josh Clark
Type: RPG
System: Call of Cthulhu
Edition: 7th
Players: 6
Provided: All characters provided by GM
Power Level: Children
Variations: some house rules
Rules Knowledge: Useful
Game Content: Mature Themes

The classic Call of Cthulhu scenario 'The Dare' - You're a group of 10 and 11 year old kids who are going to spend the night in the Old Barnaker Mansion on a dare from an older boy. There's nothing to be scared of, and you're no 'fraidy-cat!

405 Neon Reflections In Rain

Saturday 6 PM in 234 for 6 hours
GM: Saul Morales
Type: RPG
System: Blade Runner
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

A Memory Specialist reported missing work for 2 days, never missed a day before. Possible Nexus-8 involvement. Your job is to find out what happened to her.

406 Those Meddling Kids and the Sleepy Lake Monster (Pt 1)

Saturday 6 PM in 239 for 4 hours
GM: Shane Harsch
Type: RPG
System: NOVA6
Edition: 1st
Players: 5
Provided: Characters created for game
Power Level: 3rd
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

You will be member of the Blyton Hills Summer Detective Club and dive into mystery. Collaborative chargen in 15 min using NOVA6: More Fun?Less Rules?Better Story. Play Pt 2 at 6pm if you want the story to continue.
Website: /legendsmiths.com/nova6/

407 Dungeon World

Sunday 6 PM in Elite Zone for 4 hours
GM: Kenneth Anthony Tracy
Type: RPG
System: Dungeon World
Players: 6
Provided: All characters provided by GM
Power Level: 1st
Rules Knowledge: Beginners Welcome
Game Content: Family

A low complexity collaborative story telling adventure. Characters will be made at the table.

408 Does This Thing Need Batteries!? Part 2

Saturday 7 PM in 144 for 4 hours
GM: Cory Williamsen
Type: RPG
System: Prowlers & Paragons
Edition: Ultimate
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Our Heroes have escaped, but now the Cyber enhanced crime syndicate is poised to launch its new weapon on unsuspecting innocents, turning them into cyberzombies! Beginner Friendly, Rules Taught
Website: /mobiusworldspublishing.com/events/dundracon-46/

409 Space Without Stars

Saturday 8 PM in 136 for 4 hours
GM: Beth Krestoff
Type: RPG
System: Ten Candles
Players: 6
Provided: Characters created for game
Variations: will be played in dim light
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

These things are true: Ten days ago the world went dark... and you watched it happen aboard the ISS. And then THEY appeared. You don't know what THEY are but THEY are afraid of the light. And now you without the help of ground control you and your fellow astronauts have to figure what you can do with dwindling supplies to help get yourselves home. And you must stay in the light. Stay In The Light. (Please be aware that this is a No-Survivor Horror game. All characters will die during the course of the game, but it is not a game without hope.)

411 Shadow Under Devil's Reef

Saturday 8 PM in 139 for 4 hours
GM: Jon Wilson
Type: RPG
System: Dungeon Crawl Classics
Players: 6
Provided: All characters provided by GM
Power Level: 2nd
Variations: minor
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Royal Dawn has run aground on Devil's Reef and her royal passenger has gone missing! A fine reward awaits her rescue to be sure, but sailors' bodies washed up on shore are no longer human... what evil awaits the rescuers?

500 Incident Eliph at Kianid Isle

Sunday 8 AM in 236 for 4 hours
GM: Basheer Ghouse
Type: RPG
System: Guns Blazing!
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

You are mercenaries in an alternate 1925, enjoying a sleepy garrison on an isle in the Black Sea as you wait your next job. Then a hurried notice comes in, a Russian submarine has washed ashore. When you investigate, you learn something horrific has happened to the crew, something that now threatens the entire island.

Guns Blazing is an upcoming dieselpunk fantasy game, aiming to kickstart in March of 2023. It uses an original system marrying reactive gunplay to consequence-driven narrative play.

501 Muppets in the Feywild

Sunday 8 AM in 231 for 6 hours
GM: Joe Gannon
Type: RPG
System: Dungeons & Dragons 5th Ed
Players: 6
Provided: All characters provided by GM
Power Level: 9th
Rules Knowledge: Expected
Game Content: Mainstream

Kermit has gone missing. Again. People are wondering if this is just how he takes vacations. Nevertheless, the gang has decided to find him. Again. Assisted by a Famous Hollywood Actor, the gang has tracked Mr. The Frog to a portal at the end of the rainbow. What awaits them on the other side?

502 Mother Lode

Sunday 8 AM in 232 for 8 hours
GM: Zachary Morgan
Type: RPG
System: Serenity
Edition: Cortex Classic
Players: 8
Provided: All characters provided by GM
Power Level: Veteran
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You've all heard the stories of the Arks that carried our folk from Earth-that-was to the 'Verse we all live in, yes? What about the Quivira? The Ark that didn't survive the trip? Turns out it's finally finished it's trip and and your crew is the first ones to come across it...

503 Daytime Drama on Sunset Cliffs

Sunday 8 AM in 234 for 8 hours
GM: Kevin Hobart
Type: RPG
System: Fantasy Age
Edition: 1st
Players: 6
Provided: All characters provided by GM
Power Level: 6th
Variations: Basic Rulebook and Companion
Rules Knowledge: Useful
Game Content: Mainstream

On this week's episode of Sunset Cliffs? An ancient curse has befallen the citizens of Sunset. You are a group of adventurers newly arrived, tasked with solving the curse that has bespelled this small town. But beware, not all is as it seems. As you step on to the dock, all of the sudden, you can't remember who you are or where you came from. All you have is a note that reads The curse must be lifted, at all costs. Why is the mayor so inept? Why are the kids aging so rapidly? Why is nobody leaving? Why does no one know anything about a curse? Can you dispel this enchantment before you fall victim to this town's ever-growing population? Once you get there, you may not want to leave. Players will be subjected to tropes, plot twists, amnesia, resurrection and possession.

505 Adventure of the Long Road

Sunday 10 AM in 132 for 4 hours
GM: Scott Grimberg
Type: RPG
System: Dungeons & Dragons 5th Ed
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Caravan duty? But what happened to the caravan? And what is that light in the woods?

506 Bureau 13, File 2

Sunday 10 AM in 134 for 6 hours
GM: Ken Moscardini
Type: RPG
System: Stalking the Night Fantastic
Edition: 1st
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Useful
Game Content: Mature Themes

Bureau 13 Agents. WB Agents. An old school haunt has risen. An old school response is needed.

507 Jungle Village - Rumble in the Jungle

Sunday 10 AM in 136 for 8 hours
GM: Joe O'Neil
Type: RPG
System: 13th Age
Players: 8
Provided: All characters provided by GM
Power Level: 4th
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Jungle Village is a troubled place. There is conflict between the clans. This game features a meteor strike, a mysterious wandering swordswoman, ninjas (obviously), and gratuitous physics defying martial arts. 13th Age is D&D with indie roleplaying elements where each character is a special snowflake

508 D&D Intrigue - Elves and Humans

Sunday 10 AM in 137 for 6 hours
GM: Jeff Daitsman
Type: RPG
System: Dungeons & Dragons 5th Ed
Players: 8
Provided: All characters provided by GM
Power Level: 7th
Rules Knowledge: Useful
Game Content: Mainstream

The elves have just achieved a narrow victory in defeating Mavoun, the Green Dragon Queen, ending the Poison War. The humans, however, are not faring so well in their war against the red dragons. Human refugees have been coming out of the Central Mountains seeking asylum in the elven forests of the Western Continent, and it is becoming a burden on the already strained resources of the elves. Come to the summit beneath the Great Banyan Tree and negotiate for your faction?s interests before the red dragons turn their focus westward in retaliation.

509 Tales from the Loop - A Perfect Day

Sunday 10 AM in 138 for 8 hours
GM: Charles Picard
Type: RPG
System: Tales from the Loop
Players: 5
Provided: Characters created for game
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

School's almost out for summer, and for once everything's totally awesome... so why can't you shake the feeling that it won't last? Seeking a diverse group to play free-range kids in a bittersweet futuristic '80s that never was. Safety Tools: X Card; Lines and Veils.

510 Eye of the Storm

Snacking is not allowed at this game

Sunday 10AM in 139 for 6 hours
GM: John Holmes
Type: RPG
System: Runequest
Edition: Glorantha
Players: 6
Provided: Characters may be provided by GM
Power Level: beginner
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

At the magnificent Storm's Eye watchtower, your doughty band is invited to settle whether the brave Orleving or the clever Lysang Clan should own it, in a competition of courage, wisdom and prowess. A great opportunity for fame and fortune for you and your clan! Players willing to do *their own* storytelling or singing will get a big plus in such contests. But who knows what might happen there...

512 The Bank Robberies

Sunday 10 AM in 141 for 4 hours
GM: Don Satow
Type: RPG
System: Hero 6th ed. (Champions)
Players: 6
Provided: Characters may be provided by GM
Power Level: 12DC, 8 CV, associated defenses
Variations: Hero 5th Ed. (Champions) allowed: No FW/LoW
Rules Knowledge: Useful
Game Content: Mainstream

A bank run by Supers for Supers has is opening a branch near you. Cookies, drinks, free toaster for new accounts, and a famous guest superhero will be at the branch!

513 A Swamp?...A Desert?...A Race

Sunday 10 AM in 142 for 8 hours
GM: Matt de Cesare
Type: RPG
System: Dungeons & Dragons 5th Ed
Players: 5
Provided: Characters may be provided by GM
Power Level: 6th-7th
Variations: Minor house rules
Rules Knowledge: Useful
Game Content: Mainstream

Summons in hand, you arrive at the manor of Lord Charmant to recover a family heirloom. It's a race: Trudge through a dismal swamp or hike an arid desert. A great deal of gold has been promised- if you make it back before the other team! How hard could it be?

5E w/ minor variations; balanced/good-natured. New Players welcome. No evil/PVP. Reasonable Characters and Magic welcome. No 'at game' roll-ups/converts as it delays game.

514 Star Trek: Original Series

Sunday 10 AM in 143 for 8 hours
GM: Jonah Johnson
Type: RPG
System: Star Trek RPG
Players: 6
Provided: Characters created for game
Power Level: Ensign to Captain
Variations: some homebrew
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You are a new crew assigned to the USS Ti-Ho. Your mission is to seek out new life and kill them.....no, that's not right....meet them. And follow a new rule called the Prime Directive. Good Luck

515 The Thorn of the Blood Rose

Sunday 10 AM in 144 for 8 hours
GM: Marc Willner
Type: RPG
System: Feng Shui
Edition: 2nd
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Lotus have sent a major expedition into a Pop up Junction, and the Queen wants you to investigate. Getting through is no problem, but why is it dark, and why do the locals keep giving you garlic?

516 Troubles in Molle

Sunday 10 AM in 145 for 8 hours
GM: Robert Simon
Type: RPG
System: Vaesen
Players: 5
Provided: Characters created for game
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Welcome to the Mythic North...northern Europe of the nineteenth century, but not as we know it today. A land where the myths are real. A cold reach covered by vast forests, its few cities lonely beacons of industry and enlightenment...a new civilization dawning. But in the countryside, the old ways still hold sway. There, people know what lurks in the dark. They know to fear it.

517 Games Without Frontiers

Sunday 10 AM in 146 for 4 hours
GM: Dave Sokolowski
Type: RPG
System: Alien by Free League
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Outer Veil - Two weeks ago the classified Weyland-Yutani Research Facility Crest-Magma 231.a received a transfer of goods from an authorized WeYu team. Shortly thereafter the base went dark, and all team communications ceased. Your quickly assembled section of Marines and Company Representatives has been sent to investigate the communications outage, reclaim control of the base, and ensure the safety of any lost scientific data.

518 Atomic Sky: Mutants and Mayhem

Sunday 10 AM in 147 for 4 hours
GM: Shane Harsch
Type: RPG
System: Hero 6th ed. (Other)
Players: 5
Provided: Characters created for game
Power Level: 150-200
Variations: Atomic Sky Quick Start rules
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Make your own mutant or robot in the first hour using the Atomic Sky Quick Start rules and then adventure under an Atomic Sky for the remaining time. Sandbox play with several adventure hooks to explore. No experience with the rules required. Relics & Raiders. Cults & Critters. Beasts & Bots. Secrets of the Glow...
Website: /legendsmiths.com/atomic-sky/

519 Heart of the Enemy

Sunday 10 AM in 148 for 8 hours
GM: Christopher Bruno
Type: RPG
System: Dungeons & Dragons 5th Ed
Players: 6
Provided: Characters may be provided by GM
Power Level: 10th; Standard Array 5K G, 2 rare 1 uncommon
Variations: Spell Jammer
Rules Knowledge: Useful
Game Content: Mainstream

The second bloodwar has begun! Your group has been chosen to hunt down and race for a powerful weapon of mass destruction in order to keep it out of the Scro's Hands. Travel through the astral sea and across distant start systems, encounter strange creatures never seen before, and save the world from bloody war!

520 Our Wizard is Missing

Sunday 10 AM in 149 for 6 hours
GM: Matthew H Iskra
Type: RPG
System: Dungeons & Dragons 5th Ed
Players: 6
Provided: Characters may be provided by GM
Power Level: Level 7, Abilities 27 points, 6,000 gp, 3 uncommon magic items, 1 rare item
Variations: Minimal 3rd party, no Unearthed Arcana
Rules Knowledge: Useful
Game Content: Mainstream

The small village of Red Larch wants to honor it's local hero, now archmage, at the annual fair. However the Archmage hasn't been seen in months. Investigate what happened and breach his trap laden tower!

521 Lightless Beacon

Sunday 10 AM in Elite Zone for 6 hours
GM: Jenna Pohlman
Type: RPG
System: Call of Cthulhu
Edition: 7th
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

A ship heading to Massachusetts is caught in a terrible storm. Her passengers are forced to take shelter on Beacon Island, where even greater dangers await. Will they survive to tell what they discovered, or will they succumb to the watery threat that rises around them?

601 If I Ever Cease to Love

Sunday Noon in 236 for 6 hours
GM: Michael M. Kelly
Type: RPG
System: Deadlands, Revised
Edition: SWADE
Players: 5
Provided: All characters provided by GM
Power Level: Veteran
Rules Knowledge: Useful
Game Content: Mature Themes

New Orleans, 1888. The port city is alive with Mardi Gras activities. Revelers from all over the country have arrived to join the festivities. The Mystick Krewes of Rex and Comus hold elaborate parades, which culminate in the midnight Meeting of the Courts bal masque. But heartbreak and black magic have combined to summon a powerful supernatural evil that endangers everyone. Only a group of returning Weird West heroes can overcome its terrifying evil.

602 Tails of Equestria: Melody of The Waves

Sunday Noon in Elite Zone for 8 hours
GM: Sparkle Durio
Type: RPG
System: My Little Pony: Tails of Equestria
Players: 8
Provided: All characters provided by GM
Power Level: 4th
Variations: original
Rules Knowledge: Useful
Game Content: Mainstream

Welcome to the Singing Sea, an enchanting place of myth and magic to the west of Equestria's shores. Legends tell that those who sail there sometimes hear delicate songs drifting up from the waters, telling of ancient feats from the days before Equestria. These days, the Singing Sea is not so calm. Ancient magic seeps from places of power across the Singing Sea, creating strange phenomena such as the unending Everchill Mists or the sprawling Sea Forest in the east. It is across these waters that you must sail if you are to uncover the mysteries which await, and prevent a cataclysm that could affect every creature who calls the Singing Sea their home!
Website: I would like to run two games using the same content to give kids and teens the option for the 1st

Kids Dungeon World

Sunday 1:00 PM in Prospector for 4 hours
GM: Kenneth Anthony Tracy
Type: RPG
System: Dungeon World
Players: 6
Provided: All characters provided by GM
Power Level: 1st
Rules Knowledge: Beginners Welcome
Game Content: Family

A low complexity collaborative story telling adventure. Characters will be made at the table.

600 The Night of the Doomsday Cult

Sunday 2 PM in 132 for 4 hours
GM: Tom Vallejos
Type: RPG
System: GURPS
Edition: 4th
Players: 6
Provided: All characters provided by GM
Power Level: 200-300 pts
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

1936 space opera! An archaeologist has vital information about a Cult that's up to no good. You're undercover agents. Save the archaeologist, save the Humanity! Loosely based Rocket Ship Empires. Prizes from Steve Jackson Games!

603 Power Grab

Sunday 2 PM in 140 for 6 hours
GM: Blake Ogle
Type: RPG
System: CyberPunk RED
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

A Cyberpunk adventure before the events of the game, Cyberpunk 2077. An up and coming crew has been hired to nab a piece of powerful experimental tech from a Corporate sponsored AV. Use any means possible: bribery, murder, you name it, and come out of this set for life.

604 Deed of Marath

Sunday 2 PM in 141 for 8 hours
GM: Adam Johnson
Type: RPG
System: Dungeons & Dragons 5th Ed
Players: 6
Provided: All characters provided by GM
Power Level: 8th
Rules Knowledge: Useful
Game Content: Mainstream

King Gerrick seeks adventurers to help him reclaim the ruined city of Kara'Dun. Find the deed and the King's favor will truly be yours.

605 Doskvol Session Zero

Sunday 2 PM in 147 for 4 hours
GM: Jason May
Type: RPG
System: Blades in the Dark
Players: 8
Provided: All characters provided by GM
Power Level: tier 1
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

An intro session for Blades In The Dark. Overview of the rules and the game setting. Character and crew generation. As much of a first score that can be accomplished in the time available.

606 Metahumans Rising - Introductory Adventures

Sunday 2 PM in 231 for 4 hours
GM: T David Silva
Type: RPG
System: Metahumans Rising
Edition: 1st
Players: 6
Provided: All characters provided by GM
Variations: Superhero
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

A superpowered RPG, Metahumans Rising encourages creative heroics. These adventures introduce players to the setting and system, with everything you need to jump into the action. Play in one of four adventures: - A Valentine in Red & Black: As others celebrate their love around the world, the Queen in Red enacts a ritual to steal that power and resurrect her servant, Mordred, the Hell Knight. - The Fear Factory: Abducted the heroes find themselves in a strange lab. As they struggle to escape, they find their worst fears have somehow slipped into the real world. - Gene Jackers: Chimera is obsessed with genetic science, and has gained an unhealthy interest in the heroes. - The Immortal's Trail: The Eisenreich attack a museum, intent on stealing the Ambrotos Kubos, the Immortal?s Cube. This relic is said to grant its wielder power over life and death. In the aftermath, the heroes are left with the curious question of where the cube originated, and its intended purpose.
Website: //housedok.com

607 Dead Air

Sunday 2 PM in 239 for 8 hours
GM: Tim Pelesky
Type: RPG
System: Werewolf: The Apocalypse
Edition: 20th Anniversary
Players: 5
Provided: Characters may be provided by GM
Power Level: Rank 1
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

You are part of a new pack of werewolves in the middle of a city during a Sabbat Raid. A simple mission to find and recover some Pentex files has become complicated and now you only have yourselves to depend on in order to survive.

608 Fungi of Fear V 'Machine Head'

Sunday 4PM in 134 for 8 hours
GM: Jeff A. Hatch
Type: RPG
System: Cthulhu Pulp
Edition: 2nd
Players: 6
Provided: All characters provided by GM
Power Level: Pulp Hero
Variations: Horror
Rules Knowledge: Useful
Game Content: Mature Themes

After a long struggle against the evil Dr. Blood, a group of friends have crossed the solar system to a strange alien planet where they must find a way to permanently destroy Blood and his minions

609 Weeping Witness

Sunday 4 PM in 137 for 4 hours
GM: Erin Baumier
Type: RPG
System: Nuovarden
Edition: Beta
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Join us to explore Nuovarden! A dimension of deep mystery and infinite discovery. Since the great paradigm shift, known as the Emergence, new people have populated the garden, each representing some aspect of the world they live in: beauty, knowledge, the elements. Beneath the amber light of the sky crystal, bands of explorers venture into untamed, unfamiliar landscapes, for harvesting, crafting, and trade. Featuring our Fortunes D4 System and original setting, players are invited to experience this unique, non-medieval fantasy RPG with faster combat, and wide open player agency. This is the beta version of the game scheduled for release in spring 2023.
Website: nuovardenrpg.com

610 Arrival of the Garrd

Sunday 4 PM in 139 for 12 hours
GM: Glenn S. Thain
Type: RPG
System: ICONS Assembled
Players: 7
Provided: All characters provided by GM
Power Level: characters provided
Variations: some house rules
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

WARNING! PanGalaktyk Drive malfunction! WARNING! Warning, PanGalaktyk Drive failure! Resuming Lightspeed travel Coming down the hallway from one end is a glowing gold outline of a humanoid shape, no distinct features on the shape. It reaches a circular table, touches several of the shapes. They glow when touched. PANGALATYK DRIVE EXPLOSION POSSIBLE ? EJECT BIOSPHERES The gold figure touches several of the symbols rapidly. The table clears, showing the outline of a cloud, with hundreds of thousands of points of light inside it. The figure touches the cloud and it suddenly zooms onto a place in the cloud. A bright spot is indicated. Habitable location determined. Firing all Biospheres on trajectory indicated by navigational assistance There is a lurching of the ship. Suddenly the camera changes to an exterior viewpoint as a number of bright spheres launch from the same point and they arc and race off into the darkness. Come play and see what happens!

611 Return of the Freedom Brigade: Frozen Dreams

Sunday 4 PM in 234 for 8 hours
GM: Chris Muoio
Type: RPG
System: Hero 5th Ed. (Pulp)
Players: 8
Power Level: 200 pts
Variations: Horror Hero psyche rules
Rules Knowledge: Useful
Game Content: Mainstream

September 1939, Tibet. The Brigade returns once more to face the dark machinations of the Thule Society's attempts to usurp the secrets of Eastern philosophy for the Reich's growing war machine. But they are not the only ones stalking ancient secrets in the frozen mountains where the legends of the Yeti and dark treasures to be uncovered overshadow the threats of both the Schutzstatfel and unit 731! Will the Brigade succeed in stopping both old enemies and new as the war for the world begins to build and hidden secrets will either save it or plunge it into the darkest depths society has known? Come join us and let the Bridge make a difference once more!!

612 Encounter at Station 54

Sunday 4 PM in 234 for 6 hours
GM: Matt Steele
Type: RPG
System: Coyote & Crow
Edition: 1st
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

An introduction to the world of Coyote & Crow included in the core rulebook, the PCs are newly inducted Suyata (similar to marshals). As an unglamorous first assignment to prove themselves, the group is sent to Station 54, an atmospheric research station that has stopped sending communications. The station is a few days travel north of Cahokia (the main city) at the edge of the Permanent Ice Zone. Coyote & Crow is a Nebula Award nominated sci-fi and fantasy RPG set in a First Nations alternate future where colonization never happened. This game was created and lead by an all Native team. As someone who didn't grow up in Native American culture, the GM will be following and communicating the author's advice for non-Native American GMs and Players. Anyone 18+ is welcome to play, but all non-Native American players will be expected to follow the guidelines above.
Website: /www.kickstarter.com/projects/connoralexander/coyote-and-crow/description

613 A Little Knowledge

Sunday 4 PM in 237 for 8 hours
GM: Christopher Mosier
Type: RPG
System: Advanced Dungeons & Dragons
Edition: 2nd
Players: 6
Provided: All characters provided by GM
Power Level: 3rd
Variations: Dark Sun (some homebrew)
Rules Knowledge: Useful
Game Content: Mature Themes

Captured as slaves in Urik and sent to Tyr to be sold as hard labor but the trip doesn't go as expected. This is an old adventure, no spoilers please. Dark Sun is a dark world with mature themes.

614 AHAND—Allied Heroes, Aiding National Defenders

Sunday 4 PM in 238 for 8 hours
GM: James Gettman
Type: RPG
System: Hero 5th ed. (Champions)
Players: 6
Provided: Players must provide own characters
Power Level: Max. 80AP@5SPD, 65AP@6SPD, Max. 12 CV
Rules Knowledge: Expected
Game Content: Mainstream

You’ve done it all. Villains fear you. Heroes respect you. The world needs you again. Why can't the world just stay saved for once?

701 Trouble in the Mountains

Sunday 6 PM in 135 for 8 hours
GM: Andy Marshall
Type: RPG
System: Dungeons & Dragons 5th Ed
Players: 5
Provided: Characters may be provided by GM
Power Level: 8th
Rules Knowledge: Useful
Game Content: Mainstream

A recent earthquake has wrought havoc on the nearby town of Ashstead. Brave the magical anomalies and automatons to bring peace back to the area. For a price, of course.

702 Bunnies & Burrows

Saturday 6 PM in 136 for 6 hours
GM: Jonathan Fleming
Type: RPG
System: Bunnies & Burrows
Edition: Revised 3rd
Players: 6
Provided: All characters provided by GM
Power Level: low to mid
Variations: 2019 edition
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Want to play an RPG as an intelligent rabbit? It can be much more harrowing than it sounds. Rabbits live in a world filled with monsters and natural hazards. There are predators, hunters, snares and other man things, and rabbits are at the bottom of the food chain. Remember that bravery is NOT the absence of fear! Be cunning, and full of tricks, and your people will never be destroyed. Richard Adams, Watership Down

703 MacDeath

Sunday 6 PM in 142 for 6 hours
GM: Justin Smith
Type: RPG
System: Dungeons & Dragons 5th Ed
Players: 6
Provided: All characters provided by GM
Power Level: 4th-5th
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Bubble, bubble, toil and trouble. The Thanes of Scotland seek to avenge their slain king in this adaptation of Shakespeare's Tragedy of MacBeth.

704 The Unexplained Death of Cassidy Sinclair

Sunday 6 PM in 144 for 6 hours
GM: Liz Ruifrok
Type: RPG
System: FATE
Edition: Core
Players: 10
Provided: Characters created for game
Power Level: Beginning
Variations: Horror Toolkit
Rules Knowledge: Useful
Game Content: Mature Themes

It all starts when the daughter of a Senator turns up dead in her locked bathroom. It's up to you to solve the case, but who are you? A famous detective? A nosy neighbor? A shady paparazzi?

706 ICE Tower: PARANORMAL INVESTIGATORS

Sunday 6 PM in Elite Zone for 6 hours
GM: Steve Kani
Type: RPG
System: CyberPunk 2020
Edition: 2nd
Players: 6
Provided: All characters provided by GM
Variations: some house rules
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

It has been two years since the disastrous holiday gala at Sparkle ICE Tower. The nine story tower has been completely sealed the entire time. There are persistent rumors of strange noises and voices coming from inside the empty building. Reports of mysterious disappearances and horrifying nightmares in the neighborhood abound. You are a group of paranormal investigators accompanying the first salvage group to be allowed into the building since it was closed up. What will you find?

709 Does This Thing Need Batteries!? Part 3

Sunday 7 PM in 231 for 4 hours
GM: Cory Williamsen
Type: RPG
System: Prowlers & Paragons
Edition: Ultimate
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

It's the final showdown between the leaders of the Cyber enhanced crime syndicate and our Heroes. Will they be able to defeat the villains once and for all? Beginner Friendly, Rules Taught.
Website: /mobiusworldspublishing.com/events/dundracon-46/

707 As the Wyrm Turns

Sunday 8 PM in 137 for 6 hours
GM: Randy Angle
Type: RPG
System: Wyrmstalker
Edition: 1.2
Players: 6
Provided: All characters provided by GM
Power Level: beginner
Rules Knowledge: Beginners Welcome
Game Content: Family

Play a silly but heroic Pooky Wyrmstalker, a gnomish-sized faun, hunting dangerous Wyrms in missions for Pyewacket & Nyxx in this slapstick and grimdork kaosverse. Bring a sense of humor. Characters created for the game.

708 Snakes on a Plane

Sunday 8PM in 140 for 4 hours
GM: Don Satow
Type: RPG
System: Hero 6th ed. (Champions)
Players: 6
Provided: All characters provided by GM
Power Level: 12DC, 8 CV, associated defenses
Variations: Hero 5th Ed. (Champions) allowed: No FW/LoW
Rules Knowledge: Useful
Game Content: Mainstream

There's trouble at 8000 feet!

801 Fate of the Ad-Astra

Monday 8 AM in 132 for 8 hours
GM: David Guon
Type: RPG
System: Mega-Traveller
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

You've booked passage from Gateway Prime to Cresta on Salurian Lines starship Ad-Astra. It's a short, Jump-1 voyage that should take about a week. What fun is that? The trip will be quite different

802 A Dyna-tastic Voyage, The Schmeyder Cut

Monday 8 AM in 134 for 8 hours
GM: B J Goukler
Type: RPG
System: Hero 5th ed. (Champions)
Edition: 5th FRED
Players: 6
Provided: Characters may be provided by GM
Power Level: 12d6/ 90act / vpps shot on sight
Variations: some 4th; minor house rules
Rules Knowledge: Useful
Game Content: Mature Themes

Dick Dynamo, everyone's favorite Galactic Ranger has fallen. It is up to you to go deep into Dick to right the wrong, but be careful not to loose your C.H.I.P.!

803 Demons in Cross End

Monday 8 AM in 136 for 8 hours
GM: Jesse Harder
Type: RPG
System: City of Mist
Players: 5
Provided: All characters provided by GM
Power Level: starter characters
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

When a local art gallery is robbed, the crew are called in by the owner to investigate for him on the down low. When they begin to investigate, however, they will learn that there's a lot more at stake than just some missing paintings. In this game of noir investigation, you will play as a group of normal people who can channel the power of myth in extraordinary ways.

804 Drop That Wand!

Monday 8 AM in 138 for 8 hours
GM: Ron Correll-Feichtner
Type: RPG
System: Buffy the Vampire Slayer
Edition: Unisystem
Players: 7
Provided: All characters provided by GM
Power Level: Post season 4
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Last season on 'Buffy at DunDracon' Buffy and the Scobbies were able to storm the castle and prevent another demonic invasion. Another win for our stalwart heroes or so they think. But, what if some kind of dark magic was left behind? After all, this is Sunnydale.

805 Are You Dead Yet?

Monday 8 AM in 139 for 8 hours
GM: Jeff Boles
Type: RPG
System: Dungeons & Dragons 5th Ed
Players: 8
Provided: Players provide their own characters
Power Level: 7th-9th
Variations: Only PHB, Tasha's, Xanathar's, SCAG, no evil char
Rules Knowledge: Useful
Game Content: Mainstream

It started out as such a good day. You had the evil priest cornered, but then things went sideways. Solid role-playing opportunities, as you tangle with vampires, dragons and six year-olds. You are in a race against time to restore that which is most precious to you.

806 The Crawl Into the Place of the Thing (Big Version)

Monday 8 AM in 140 for 8 hours
GM: Adrian Romero
Type: RPG
System: Advanced Dungeons & Dragons
Edition: OSE
Players: 8
Provided: All characters provided by GM
Power Level: ~5th
Variations: Easier rules for new folks, all characters human-type
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Old school delve into one of several old or new classic dungeons depending on player interest/familiarity. Streamlined FAST D&D rules, creative play rewarded, some mangling expected. Choose from many pregens. We will pick from a few possible delves, like Swamp Sanctum of the Savage Kings, Murder Manse of the Mad Marquises, Sky-Villa of the Peacock God, Incandescent Grottoes of the Elder Underlords, Sunken Citadel of the Ghost Apple, Glacial Vault of the First War, Temple of the Secret Serpent, etc. I feel I'm doing my job right if the talk is mostly between players. Not much exposition, situations mostly straightforward.

807 The Chapel of Silence

MOnday 8 AM in 141 for 8 hours
GM: Robert Simon
Type: RPG
System: Original Dungeons & Dragons
Players: 6
Provided: Characters created for game
Power Level: 3rd
Rules Knowledge: Useful
Game Content: Mainstream

Your party is on a journey through a mountainous region distinguished by sheer cliffs and dangerous precipices. Thus everyone is quite grateful when, just at nightfall, they find a small abandoned chapel... An adventure straight out of Dragon Magazine (circa early the early 80's)

808 Kobold Kaos

Monday 8 AM in 142 for 8 hours
GM: Adam Johnson
Type: RPG
System: Dungeons & Dragons 5th Ed
Players: 6
Provided: All characters provided by GM
Power Level: 3rd
Rules Knowledge: Useful
Game Content: Mainstream

As newcomers to the city you have hired on with an experienced group to explore Kara'Dun. What could go wrong?

809 You Just Keep Me Hanging On

Modany 8 AM in Monterey for 8 hours
Group: Gamer Geekus
Type: RPG
System: Changeling: The Dreaming
Edition: 2nd
Players: 10
Provided: All characters provided by GM
Variations: some house rules
Rules Knowledge: Expected
Game Content: Mature Themes

The Lost Boys Motely have been busted out of jail and it looks like they're being drawn back to the Big Apple. With the war closing in on them what part will they have to play? How long can they avoid it?

810 The Sea in You

Snacking is not allowed at this game

Monday 10 AM in 137 for 6 hours
GM: Michael Garcia
Type: RPG
System: Golden Sky Stories
Players: 5
Provided: Characters created for game
Rules Knowledge: Beginners Welcome
Game Content: Family

For centuries, the women of the sea collected abalone and pearls. On the peninsula, there used to be thousands. Now there are six. At fifteen years old, Uminoko Ueda, is among the last of the Ama. Her fellow divers are in their golden years and while they remain strong, they know their time in the tides well come to an end. Come oh sweet spirits of the ocean, sky, and shore. Embrace the song of the Ama and the sea in you.

811 Cece's Secrets

Monday 10 AM in 231 for 6 hours
GM: Patrick Riley
Type: RPG
System: Tiny Cthulhu
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

San Francisco. June 1929. Cecilia Farina, the mistress of a preeminent restaurateur and bootlegger Gabriel 'Gabe' DiCarlo, has gone missing under suspicious circumstances. He could go to the police, but he doesn?t need them nosing around his business (personal and otherwise). Instead, Gabe calls upon trusted associates and loyal employees to find his beloved CeCe (and the $10,000 missing from his safe) and relies upon their discretion and judgment regardless of where their investigations may lead.

812 Tales of the Clan of the Cave Hare

Monday in 232 for 6 hours
GM: Norm Albert
Type: RPG
System: Dungeons & Dragons 5th Ed
Players: 6
Provided: All characters provided by GM
Power Level: TBD
Variations: some house rules
Rules Knowledge: Useful
Game Content: Mainstream

Join a band of Neanderthals and their mystically-evolved Rabbit allies for a tale of survival in a frozen land of spirits & powerful magical forces. It's Watership Down, in the Ice Age... sprinkled with a little Warner Bros. sensibility.

813 The Lightless Beacon

Monday 10 AM in 234 for 4 hours
GM: Steve Anderson
Type: RPG
System: Call of Cthulhu
Edition: 7th
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

In 1926, the lighthouse on Beacon Island fails. A group of passengers aboard a ship bound for Rockport, Massachusetts, investigate why the light has gone dark. What horror lies ahead of them on Beacon Island?

815 Pillars of Usmandi (Dungeon World)

Monday 10 AM in 237 for 4 hours
GM: Jason May
Type: RPG
System: Dungeon World
Players: 6
Provided: All characters provided by GM
Power Level: 1st
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

A great empire has been reduced to a single town, holding out against armies of chaos. The scholars and mystics claim to have discovered a weapon that can turn the tide. But nothing has been heard from the exploration team in a week. Can you save the day?