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Event Search Results

103 events found
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   Event type: RPGs
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Air Ships and Air Ways

GM: Christopher Bruno
Type: RPG
System: Dungeons & Dragons 5th Ed
Edition: Eberron
Players: 8
Provided: Characters may be provided by GM
Power Level: 11th. 3 uncommon, 1 rare, 5K g + starting gear
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Adventure is waiting in the world of Eberron, and easily found when you have an airship at your disposal. But where will it take you? From the war stained lands of Khorvaire to the jungles of Xendrik, who knows where you will end up?

Venture Vacation

GM: Christopher Bruno
Type: RPG
System: Dungeons & Dragons 3.5
Players: 8
Provided: All characters provided by GM
Power Level: 18th
Rules Knowledge: Useful
Game Content: Mainstream

Finally afforded some time to yourselves, you and your friends decide to vacation at a tropical island. However once you arrived at the island you quickly realize not all is as it seems.

The Amazing Super-Fest-a-Thon

GM: Jeff Dybdal
Type: RPG
System: Dungeons & Dragons 5th Ed
Players: 5
Provided: All characters provided by GM
Power Level: Beginner, 1st
Rules Knowledge: Beginners Welcome
Game Content: Family

Your team has registered to compete for glory in The Amazing SuperFest-a-Thon. All you know is it is a team based race by land, air and water for fabulous cash prizes and the honor of victory. This is a beginners introduction to D&D to learn the mechanics of play in a fun environment. Kid Friendly, this features combat free D&D with plenty of action still in play! Tired of going into the sewers to fight rats or beat down the goblin gang at level 1? Inexperienced gamers will learn how to play, veterans/DMs can pick up a new idea for making early play engaging without combat encounters that can wipe those tender level 1 parties.

Ten Candles

GM: Beth Krestoff
Type: RPG
System: Ten Candles
Players: 6
Provided: Characters are created for the game
Variations: Will be played in dim light
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

These things are true. Ten days ago the world went dark. No stars, no sun, we have nothing but our man-made lights... And then THEY showed up. No one knows what THEY are or what they want, all we know is they are afraid of the light. So stay in the light. So stay in the light. Stay. In. The. Light. Join us for this No-Survivor Horror game as we, a small rag-tag group of humans do what we can to help save the world and bring the light back... even if we won't survive to see it.

Kali Ghati

GM: Gennaro Kukonu
Type: RPG
System: Delta Green
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Thanks to the machinations of Delta Green?a secret government program that confronts unnatural threats at any cost?all have been in country longer than they ever planned. They expect to be sent home soon. But now, they have a mission. Again. A fellow Delta Green operative has gone missing from an Army base in a troubled province. It?s up to the players? Agents to find him before the disappearance draws attention that Delta Green cannot afford.

Runvir's Tomb

GM: Christopher Mosier
Type: RPG
System: Earthdawn
Edition: 4th
Players: 6
Provided: All characters provided by GM
Power Level: 1st Circle
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

This is an introductory adventure into the world and system of Earthdawn. It's a pretty standard RPG plot involving retrieving a MacGuffin and a dungeon dive. Fair warning, there can be dark subject matter including slavery.

The Black Glove Gambit

GM: David Rakonitz
Type: RPG
System: Hero pre-5th Ed. (Champions)
Edition: 4th w/some 5th
Players: 6
Provided: Characters may be provided by GM
Power Level: Max 60 point attacks, Max PD 33/ ED 33
Variations: minor
Rules Knowledge: Useful
Game Content: Mainstream

Storm the Knight of Freedom's secret base before the forces of villainy seize the prize. Meanwhile, the mysterious Black Glove makes her move in a deadly game.

The Rescue of Rollo

GM: Craig C. Robertson
Type: RPG
System: Dungeons & Dragons 5th Ed
Players: 6
Provided: All characters provided by GM
Power Level: 2nd-3rd
Rules Knowledge: Useful
Game Content: Mainstream

While working a little crime job, Rollo, the crew's muscle, got herself captured by the Razor Claw tribe. Now her friends want her back. A tale of the Ragnavald. Part II of an ongoing convention campaign. Events from this session may influence the future development of the campaign setting and PCs will become canon (if not cannon-fodder). Players from the previous adventure, The Land Juggerpede, will have the option of reprising their characters.

Trouble's with Tiamat

GM: Jeff O. Rogers
Type: RPG
System: Dungeons & Dragons 5th Ed
Players: 8
Provided: Characters may be provided by GM
Power Level: 20th
Rules Knowledge: Useful
Game Content: Mainstream

Tiamat is rising and Faerun needs her greatest heroes to stand together and save our world. Bring your Level 20 adventurer (UA not allowed) I will also have characters available.

Shadow of the Cowlossus

GM: Joseph Silveira
Type: RPG
System: Homebrew
Players: 6
Provided: Characters are created for the game
Variations: card drafting for character creation
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Small homunculi band together to defeat an aggressive cow that is terrorizing their community. Will they defeat the towering colossus, or be crushed by the mooing tyrant?

Tatooine Desert Training

GM: Michael Smith
Type: RPG
System: Star Wars 5e
Players: 8
Provided: All characters provided by GM
Power Level: 1st
Rules Knowledge: Beginners Welcome
Game Content: Family

After some skill training and 1 week desert survival training, you all will level up and decide as a group what to do next.

HeroQuest: Kellars Keep

GM: Deveraux Tirapelle
Type: RPG
System: Hero 6th Ed. (Other)
Edition: the new one
Players: 5
Provided: All characters provided by GM
Power Level: not too powerful
Variations: I also have return of the witch lord quest pack
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

In this exciting fantasy adventure game, you and your fellow players must work together to battle and save the day!

[need title of adventure]

GM: Joshua White
Type: RPG
System: Pathfinder
Edition: 2nd
Players: 4
Provided: All characters provided by GM
Power Level: 5th
Rules Knowledge: Useful
Game Content: Mainstream

After years apart, four members of a doomed pirate ship gather to celebrate the life of their former captain and undertake one final mission to uncover his missing treasure: the fortune that led to his doom. Despite the transgressions of their past, can these four adventurers reconcile their differences for one last shot at fame and glory?

Intro to Pathfinder 2e

GM: Nick White
Type: RPG
System: Pathfinder
Edition: 2nd
Players: 5
Provided: All characters provided by GM
Power Level: 1st
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Here is your chance to try Pathfinder 2e! Will include limited character creation and all aspects of adventure to get the full feel of the game. New players preferred.

The Sin Eater

GM: Randy White
Type: RPG
System: Flames of Freedom
Players: 5
Provided: All characters provided by GM
Power Level: 1st
Variations: Based on Zweihander
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

IT IS THE DAWN of the American Revolutionary War of 1776. A tangled web of conspiracy spans North America. In the war for survival, it does not matter your creed, color, culture or gender. Thomas Paine?s Common Sense is held aloft in every Rebel patriot?s hand. But as the Revolution has begun, something far more mysterious stirs. Agents of the occult entreat both the Continental Army and Loyalist Red Coats. Amid the chaos, other grim fairy tales have emerged. Reports of witches have been seen in the Great Dismal Swamp. Indigenous sachem say that devils called Manitou walk among the living. And worse still, an ancient enemy whose name is never uttered aloud seeks to consume all, Loyalists and Rebels alike. In this game, most people have either chosen to deny the supernatural or rationalize it away. A rare few accept it for what it is and act. You are among those heroes and are destined for greatness? or death. Welcome to FLAMES OF FREEDOM!

The Hum: Welcome to the Grand Bavarian

GM: Randy White
Type: RPG
System: The Strange
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You are agents of the Estate, an organization dedicated to protecting Earth, sent to investigate reports of a haunted hotel, a weird hum only some people can hear, and mysterious suicides -- are they connected? Do they have anything to do with the Strange? The Strange is an RPG of espionage, intrigue, and sometimes horror. Earth is a prime world, a hub of information and secrets. You are a member of the Estate, an organization dedicated to protecting the Earth from those 'outside' and from internal dangers as well. This is a one-time adventure welcoming new or experienced players. Pre-gen characters will be provided, and no knowledge of The Strange or the Cypher System is needed. The Strange is a fast, player-facing game that is easy to learn and quick to play. Are you ready to stand and protect the world(s)? EXPLORE?DEFEND--CREATE

Arctic Dawn

GM: Scott Woodard
Type: RPG
System: Cryptworld
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

March in the Arctic Circle. North-Am Petroleum Station Five juts up darkly from the frozen sea, and a skeleton crew longs for the coming Spring Equinox and a hint of sunlight once again. But there's something out there in the ice that has another plan for the crew. Will you survive the long night and hold out for the Arctic Dawn? Arctic Dawn is an adventure for the Cryptworldhorror role-playing game from Goblinoid Games/Pacesetter.
Website: /www.drivethrurpg.com/product/118860/Cryptworld?affiliate_id=773148

A Man May Smile and Smile and Still be a Villein

GM: Jeff Yin
Type: RPG
System: Fading Suns
Edition: New KS
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

A Questing Knight and Cohorts must determine conflicting claims to a feudal title.

They're with the Bride

GM: Jeff Yin
Type: RPG
System: Fading Suns
Edition: New KS
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

A Questing Knight and Cohorts are charged with ensuring a cousin on the emperor's new Vuldrok wife is safe on the capital during a state visit.

The Girl Lost Following a White Rabbit

GM: Aaron M. Malek
Type: RPG
System: Dungeons & Dragons 5th Ed
Players: 6
Provided: All characters provided by GM
Power Level: 5th
Rules Knowledge: Useful
Game Content: Mainstream

One has to wonder about the unexpected return of the young lady in the blue dress, so many, many years after her odd disappearance. Things are not normal at her family's estate, and the locals won't go near.

Demons in Cross End

GM: Jesse Harder
Type: RPG
System: City of Mist
Players: 5
Provided: All characters provided by GM
Power Level: Starter characters
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

The mythical forces of chaos and order clash in the slums of Cross End, leaving a trail of gruesomely murdered bodies behind them. Your crew must figure out who is responsible, but do you have what it takes to choose between good and evil? Do you even know which is which? City of Mist is a modern city where legends are real. It?s not as if knights and monsters walk down Main Street donning shining armor or breathing fire, but rather that knights and monsters are reborn inside ordinary people. These people, known as Rifts, live out a modern version of their legends, called Mythoi, and sometimes can even make the shining armor real or breathe actual fire ? but they still have their ordinary lives. A mysterious and mystical force hides their miraculous powers from those who have not awakened to the legend inside them. This mystical veil is the Mist. This is its City.

Mysteries of the Baracha Isles

GM: Kirk Hendrickson
Type: RPG
System: Conan 2D20
Edition: 1st
Players: 6
Provided: All characters provided by GM
Variations: some house rules to speed combat
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Fools' is what runs through your mind as your ship is ravaged by an unrelenting storm. How could you believe the tales of the toothless old pirate that you met in Torage. But under the swell what is that? Is that the cave entrance the strange man spoke of? Has the storm opened the way to the hiding place of an ancient pirate kings treasure? If you and your crewmates can hold the ship together long enough, you just might find out. You are a pirate crew exploring the Baracha Isles of the Western Sea of Hyboria. There are many islands throughout the Baracha archipelago. Most remain unexplored shrouded in mystery, as those who have attempted to explore these isles have failed to return. But the tales of riches beyond belief are just too tempting for your young, brave, foolhardy and desperate crew. Pre-generated characters will be provided. No experience with the Conan system is necessary.

It wasn't What We Thought?Part 2

GM: Zachary Morgan
Type: RPG
System: Serenity
Edition: Cortex Classic
Players: 8
Provided: All characters provided by GM
Power Level: Veteran (mid)
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

In Part 1 Gideon and her crew witnessed the broadcast of 'The Signal', dug up information that deepened the mystery surrounding Miranda, joined the New Rebellion and prevented a bio-weapons attack on the planet of Summerhome. In the process Jack retrieved an Agents data pad and Mac broke through the first level of encryption. Now the crew is seeking help from one of Mac?s contacts to decipher the rest of the files and figure out why the bioweapons were teenagers in cryogenic chambers...

Beneath the Waves

GM: Jason Krestoff
Type: RPG
System: Dungeons & Dragons 5th Ed
Edition: Forgotten Realms
Players: 5
Provided: All characters provided by GM
Power Level: 5th
Variations: Underwater rules
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

71% of the Earth is underwater yet less than 1% of RPG are set underwater. That ends now. You will play as aquatic races that have been retained by the Harpers to stop a nefarious plot. We will be using the underwater rules. Knowledge of the rules would be nice but not required. More important is a spirit of adventure, the able to cooperate with others and a good sense of humor. So put on your googles, take a deep breath and dive in to Beneath the Waves

Feast of Kings

GM: Clifton Sumrall
Type: RPG
System: Kobolds Ate My Baby
Edition: 2nd
Players: 6
Provided: All characters provided by GM
Power Level: Beginner
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You are a Kobold you are here to serve King Torg ALL HAIL KING TORG....or be served to him. It's his birthday and your job is simple get the ingredients to make him a baby cake. You will die many times but Torg will get his cake or eat you....
Website: /www.koboldsatemybaby.com/

The Children's Crusade, Heart of Darkness

Friday 2 PM in 231 for 6 hours
GM: Michael Siverling
Type: RPG
System: Nugget
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Peter Pan and Tiger Lily, Arthur the Boy King, Alice, Aladdin and Mowgli; all have been magically drawn together to confront a supernatural evil during the Victorian Era.

This game is NOT for children, this ain't no Disney ride.

A Glorious Adventure

GM: Jay Loucks
Type: RPG
System: HeroQuest
Players: 6
Provided: All characters provided by GM
Variations: In Space!
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You have been assigned to the prestigious Glorious, which is known to be the finest ship in the fleet, right after being promoted to PO 3rd Class. Quite an achievement! The good news is the rumors hold true for the crew of enlisted and Non-Commissioned Officers. And the Executive Officer is very competent. Some of the other officers, however? On your mission of exploration, you have found a planet in the habitable zone with rings of artificial satellites. Traces of atmospheric gasses have been detected in one part of an inner ring, and the orbital junk is too dense for the ship to safely approach. You have been selected by the Exec to take a small craft to investigate, and...wait, who said oops? Bring one D20 (more if you believe luck follows the die). Don't expect slapstick, but this is not too serious a game.

Best Damn Job I Ever Had

GM: Saul Morales
Type: RPG
System: War Stories
Players: 6
Provided: All characters provided by GM
Variations: Uses Year Zero Engine
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Weeks after D-Day. What's left of your squad gets a new assignment from the top brass. Find a missing Private and bring him in for Court Martial for going AWOL.

134 Sailors on the Starless Sea

Friday Noon in 134 for 4 hours
GM: Ben Longman
Type: RPG
System: Dungeon Crawl Classics
Players: 5
Provided: All characters provided by GM
Power Level: Zero
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Since time immemorial you and your people have toiled in the shadow of the cyclopean ruins. Of mysterious origins and the source of many a superstition, they have always been considered a secret best left unknown by the folk of your hamlet. But now something stirs beneath the crumbling blocks. Beastmen howl in the night and your fellow villagers are snatched from their beds. With no heroes to defend you, who will rise to stand against the encircling darkness? The secrets of Chaos are yours to unearth, but at what cost to sanity or soul? An introductory adventure for the Dungeon Crawl Classics Roleplaying Game, Sailors on the Starless Sea pits a mob of 0-level adventurers against the legacy of the Chaos Lords and their corrupted hordes. Delving beneath the crumbling ruins, the characters discover ancient crypts, a starless sea, and an ancient ziggurat, where death and treasure await in equal measure!
Website: /goodman-games.com/store/product/dungeon-crawl-classics-67-sailors-on-the-starless-sea-pdf/

133 Legacies

Saturday 6 PM in 133 for 6 hours
GM: Jim Puder
Type: RPG
System: Hero 5th Ed. (Champions)
Edition: 4th/5th blend
Players: 6
Provided: Players provide their own characters
Power Level: 12-14 DC, 5-7 speed, 9-13 CV sliding scale
Variations: Max 2 lvls find weakness; no speed affecting powers
Rules Knowledge: Useful
Game Content: Mainstream

Ursus, a long-time Superhero, has reached a point where he feels too old to stay in the game. But as he looks around, he realizes he has left no legacy for his children. Now, a rash of robberies in which the lead perpetrator appears to have his exact powers is plaguing San Francisco. Can you stop him before he destroys what's left of his good name?

Abandoned, We that Remain

GM: David Weinstein
Type: RPG
System: All Flesh Must be Eaten
Edition: 1st
Players: 6
Provided: All characters provided by GM
Power Level: Normies
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

When Z-Day came, you survived. The others left you to die. Too old. Too fat. Too educated. Maybe that's what will save your life. It very well may be the things that made others leave you behind will see you through a winter like no other.

Operation New Legion

GM: Les Child
Type: RPG
System: Last Great Empire
Edition: Ghost Empire
Players: 7
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Ghost Empire Operation New Legion ? A secret government bio research lab has been conducting experiments to create enhanced combat troops for the military. This top secret facility is island locked and fully self sufficient. Reports have emerged from the facility of a containment breach of experimental subjects within the lab's bio tech section which has resulted in loss of life of some lab personnel and site damage. The experimental subjects are considered extremely dangerous and expendable. The team is to make landfall at two separate locations, the primary landing zone at the south edge of the island and the auxiliary wharf at the east end. There is a primary and secondary entrance to the lab facility which are connected by a subterranean tunnel. The two teams will maintain constant radio communication, and eliminate any experimental subjects encountered, removing their tracking ID chips. Once the facility is cleared of all remaining experimental subjects and all lab data is downloaded to portable drives.

Frozen in Time

GM: Ben Longman
Type: RPG
System: Dungeon Crawl Classics
Players: 5
Provided: Characters may be provided by GM
Power Level: Zero-1st
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

[Pending description]
Website: //goodman-games.com/store/product/dungeon-crawl-classics-79-frozen-in-time/

Big Dog Security

GM: Brett Lawson
Type: RPG
System: Cyberpunk
Edition: 2020 & Red
Players: 5
Provided: Characters are created for the game
Power Level: Street
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

NO, you won't be a mall cop, mostly. You ARE that desperate. Put in an application. It IS the perfect place to lie low while I find a buyer.

The Wild, Wild Planet of the Vampires

Sunday 2 PM in 232 for 6 hours
GM: Michael Siverling
Type: RPG
System: Traveller
Edition: Classic
Players: 6
Provided: All characters provided by GM
Variations: Non-Imperium
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

It's a Retro-Futuristic race to the stars in the World of Tomorrow of 1969!

Stargazers from the West

GM: Michael Blum
Type: RPG
System: Runequest--Roleplaying in Glorantha
Edition: 2018
Players: 5
Provided: Characters may be provided by GM
Power Level: basic characters
Variations: AGE system 'major & minor actions,' not strike ranks
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Sartar is freed! But for many rebels, they've seen too much, and can't return to the pastoral life of farming, herding, fishing and hunting. You and your friends have agreed to serve as caravan guards, protecting a group of scholars traveling across the Plains of Prax to the ruins of Pavis.
Website: rqglorantha.pbworks.com/w/page/139223031/RQ%20Glorantha%20Index

Shards of Shadow

GM: David Guon
Type: RPG
System: Original Dungeons & Dragons
Players: 6
Provided: All characters provided by GM
Power Level: 5th/6th
Variations: AD&D 2.5 with a few house rules
Rules Knowledge: Useful
Game Content: Mature Themes

In an abandoned city are three enchanted decanters. Your job is to find them and return. You even have an idea where in the city to look. Simple, right?

Call of the Abyss

GM: Jason Martinez
Type: RPG
System: They came from beneath the Sea
Edition: 1st
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

In the tradition of bad horror movies, the crew of an underwater mining habitat uncover an ancient horror beneath the sea. Armed with bad dialog and hack writing your characters must fight to survive. Hypothetical Trailer: (camera pans over endless expanse of sea) Beneath the south pacific, an experimental undersea mining operation (camera dives beneath the water, rushing bubbles) 600 feet beneath the surface discovered an ancient horror best left undiscovered! (scene of divers in grainy video swimming past algae covered pillars)
How old do you think these ruins are, doc?
The Polynesians were traversing this area 3000 thousand years ago.
But did they build anything like this?
(something dark and tentacled swirls by) Hey what was that?
(narration over scene of screaming crew in a chamber filling with water) Trapped a hundred fathoms beneath the surface in a crippled habitat as It rises from its ancient slumber!
It is breaking through the bulkhead!

A Fine Planet to Orbit

GM: Chris Harget
Type: RPG
System: Kapow/Zap!
Edition: All
Players: 5
Provided: All characters provided by GM
Power Level: crew
Variations: Traveller-esque, very steamlined
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Some idiot let your crew muster out with a free trader spaceship. It mostly works. It came complete with cargo to deliver, outstanding port docking fees (parking tickets), and some super soldier the autodoc has been rebuilding one printed cell at a time for two months. You're all looking forward to your first payday, and some R&R on the sandy beaches of Seti-Alpha Krakatoa Prime. It should be a blast. Race options include Human, Aslan, Vargr, Hiver, Kree and more. We?ll use many visual aids. Lots of room for improv. System rewards cooperation and creative descriptions.
Website: /docs.google.com/document/d/1xVTAghhkVLOM0US1k8Td4e7f7ej0W7V1oWwK-JI5otI/edit?usp=sharing

Sumer Prime - The Coming of Age

GM: Dylan Blair
Type: RPG
System: Dungeons & Dragons 5th Ed
Players: 6
Provided: Characters may be provided by GM
Power Level: 18th
Rules Knowledge: Useful
Game Content: Mature Themes

Persephone hadn't regretted her frivolous and hedonistic life until it was nearing its end. Then, she found out she could've saved her home world from annihilation during the Blood War. That opportunity has passed, so the elderly Persephone gets in touch with some old adventuring pals for drinks.

You may use my pre-generated characters or bring your own. 18th level, 27 point buy, 1 very rare magic item + 2 rare magic items + 3 uncommon magic items
Website: sumerprime.com/sp7.html

Robhill

GM: Mark C. Cumming
Type: RPG
System: Dungeons & Dragons 5th Ed
Edition: Basic Rules Set
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You have been a slave to the bandits in the hills east of Robhill for over a year, during that time you have learned of a resident in Robhill that is thought of as someone that helps those gain their freedom, her name is Delora. Delora has been set up for assassination, using an upcoming raid against Robhill as cover, it is up to you to warn Delora but first you must escape and make it safely to Robhill.

Sumer Prime - What Do These Stories Matter, Anyway?

GM: Dylan Blair
Type: RPG
System: Dungeons & Dragons 5th Ed
Players: 6
Provided: Characters may be provided by GM
Power Level: 20th
Rules Knowledge: Useful
Game Content: Mature Themes

You fought a god, and the god won. Your soul now resides in a prison plane until your eventual destruction. Maybe you'll see a few friends from your past before the end. This adventure's first half includes problem solving, skill checks, and a little world building. The second half is 20th level combat.

You may use my pre-generated characters or bring your own. 20th level, 27 point buy, 1 very rare magic item + 2 rare magic items + 3 uncommon magic items
Website: sumerprime.com/sp8.html

That Infectious Melody (Reprise)

GM: Daniel Alves
Type: RPG
System: Dark Heresy
Edition: 2nd
Players: 8
Provided: Characters may be provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

After a poor showing against the Infectious Melody, your team of acolytes is looking to redeem themselves. Your friends Trinary Code suspect another act they're on your with could be using heretical sound engineering, and this could be your chance!

Space Nazis Strike Back

GM: Don Satow
Type: RPG
System: Hero 6th Ed. (Champions)
Edition: some 5th
Players: 6
Provided: Characters may be provided by GM
Power Level: 12DC, 8CVs 5 Spd
Variations: No find weakness/lack of weakness
Rules Knowledge: Useful
Game Content: Mainstream

With their defeat in 2020 by a rag tag team of superheroes, one lone Space Nazi carrier ship carries on its mission to return to the motherland (Earth).

Endless Caravan: The Night Driver's Task

GM: Pol Stafford
Type: RPG
System: Exalted
Edition: 2nd
Players: 6
Provided: All characters provided by GM
Power Level: Low
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

The Endless Caravan holds civilization together with trade and contact in the Periphery. The Night Driver has steered the Caravan the last year, protecting it with his team (you) of Night Guards from dangers great and terrible. Now, the Caravan approaches the strange jungles of the West and the Night Driver has grown inward and strange, and his companions feel the Night Driver's power changing. You know he is near the end of whatever his true task has been. You know he will ask of you challenging and terrible things. The Ziggurats of the west run with the blood of Champions. The jungles teem with strange life. You have faced great danger, but what strangeness lies in store for you?

The Night of the Doomsday Cult

GM: Tom Vallejos
Type: RPG
System: GURPS
Edition: 4th
Players: 6
Provided: All characters provided by GM
Variations: minor
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

1930s Space Opera! Since 1919 the League of Nations have allied with Martian Hegemony to update human technology, gave us uninhabited worlds to colonize, and ended war on Earth and in the Solar System. In return, Earth will eventually fight in the ongoing war against hostile races who hate humans as well. Human occupied space is divided into national corridors. The US Federal Territories are fighting a 'little war' against the Star Confederation - former territories that broke away. You are part of a team of US undercover agents. You fight criminals, Nazis, Confederates, Bolsheviks, Italian Fascists, Japanese Imperialists, and mad scientists. Your starship is a brand new North American Space Corporation?s NA-41. An archaeologist has vital information about a Cult that's up to no good. Save the archaeologist, save the Humanity! Prizes from Steve Jackson Games!

Fire in the Jungle

GM: Pol Stafford
Type: RPG
System: Rolemaster
Edition: Standard
Players: 5
Provided: All characters provided by GM
Power Level: Moderate (8th)
Rules Knowledge: Useful
Game Content: Mainstream

The People have lived since the dawn of time in peace with the jungle. But now fire moves in the jungle's night and strangers come. You dream of strange fire and darkness piercing the jungle like a puma's claws pierce the water. Your spirit familiars whisper of changes in the earth and the green. Your wise folk walk the spirit world and find a call there for heroes. You have been chosen: shamans and misfits and warriors. Your band has been called to avert this danger to the People and the Wood. Rolemaster Standard System Rules. Fun Included. :)

Ten Candles: Train Crash

GM: Pol Stafford
Type: RPG
System: Ten Candles
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

A scenario for Ten Candles, the End of the World Experience game. You were in a train crash as the world began to end. Stranded in the train's ruins as darkness fell, no one is coming to help you. How will you spend the world's last days? Something shrouded the earth in darkness. Technology is failing. Cell phones went down days ago. No emergency crews have come to the train wreck. Supplies are running out. The darkness is no longer safe - something new lives in it. Something hungry. The rumor is that the nuclear navy ships have gathered in SF Bay and if you can get to them, there will be light and food and safety. If....
Website: //cavalrygames.com/ten-candles/

MILK RUN

GM: Zachary Paul
Type: RPG
System: Those Dark Places
Players: 5
Provided: Characters are created for the game
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The missions are never easy or safe, but some of the time, they pay really well. You are the bridge crew of the MV PECHORA, a VOLGA class super freighter. The corporation you work for, Cambridge-Wallace, has you all on a 20 year contract. Fortune smiles, as the Director of Flight Operations just issued you orders for a real Milk Run. The total roundtrip duties are 30 days of work and 35 months in the Deep Sleep on a routine resupply mission. That’s going to be three years off your contract for just one mission. You always knew this was a lucky ship. She may be past her original service life, the upgrades and repairs might all done by the lowest bidder, the assigned Synthetic Auto Maton (SAM) might be first generation, and this is the first long haul with the new external cargo holds, but she’s lucky. Just like you.

Tails of Equestria: Melody of The Waves

GM: Mariana Serangice
Type: RPG
System: My Little Pony: Tails of Equestria
Edition: 1st
Players: 8
Provided: All characters provided by GM
Power Level: 1st
Variations: Original
Rules Knowledge: Useful
Game Content: Family

Welcome to the Singing Sea, an enchanting place of myth and magic to the west of Equestria?s shores. Legends tell that those who sail there sometimes hear delicate songs drifting up from the waters, telling of ancient exploits from the days before Equestria. These days, the Singing Sea is not so calm. Ancient magic seeps from places of power across the Singing Sea, creating strange phenomena such as the unending Everchill Mists or the sprawling Sea Forest in the south. It across these waters you must sail if you are to uncover the mysteries that await, and prevent a cataclysm that could affect everypony who calls the Singing Sea their home.

Tokyo Slayers Club Episode 2: All Washed up

GM: Kourtney Hobart
Type: RPG
System: Homeebrew
Edition: 1st
Players: 8
Provided: Characters are created for the game
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The students of Tokyo University are taking a much needed break from lessons after the portal to Hell was sealed and the former Headmaster was banished. What better way to recharge their batteries than to spend a relaxing holiday at the beach? Ah? The sound of the surf, the seagulls, the water demons! Emerging from the depths of the ocean, they begin terrorizing the local beach town and more demons are arriving by the hour. Now it?s up to the members of the Tokyo Slayers Club to defeat the demons and save the citizens before it?s too late. This was not how vacation was supposed to go!

The Grey Crane

GM: Ryan Kent
Type: RPG
System: Runequest--Roleplaying in Glorantha
Edition: latest
Players: 5
Provided: Characters may be provided by GM
Power Level: Starting to Experienced
Rules Knowledge: Useful
Game Content: Mature Themes

The Grey Crane tells the story of a group of adventurers looking to retrieve an important totem. Villains from the Lunar Empire have stolen the totem and taken it to their stronghold in the hills near the Dwarf Mine, near a place the adventurers have been told they should never go: Miskanders Tower. This old ruin from a time long ago is a scar on the land, a blighted place wh ere a mad sorcerer/alchemist worshiped the Red Goddess. Now, the adventurers must dare enter the tower and recover what was lost.

The Pairing Stones

GM: Ryan Kent
Type: RPG
System: Runequest--Roleplaying in Glorantha
Edition: latest
Players: 5
Provided: Characters may be provided by GM
Power Level: Starting to Experienced
Rules Knowledge: Useful
Game Content: Mature Themes

?In the employ of Sartarite trader venturing to the Pairing Stones in the north of the Plains of Prax, the adventurers are invited to a wedding ceremony for a powerful Animal Nomad khan. Nothing happens as planned, and thus the adventurers are drafted into finding the missing bride. There, they must carefully negotiate their way amidst the unfamiliar customs of the volatile Praxians.

It Came from the Swamp

GM: Jason Poley
Type: RPG
System: Dungeon Crawl Classics
Players: 5
Provided: All characters provided by GM
Power Level: Low
Rules Knowledge: Expected
Game Content: Mainstream

Promises from the local lord for a pile of coin brought you and your friends to the fort at Millstran which watches over the the King's Road in this part of the county. Lord Boesson charges you with hunting down the beast plaguing the town of Churmth for a sack of coin from the capital. You surmise from the gossip in the local pubs that you're not the first group sent out after whatever is killing townsfolk; First soldiers then skilled hunters and now you. You gather provisions and check your gear before heading up river and along the eastern border of Blackwater swamp. As you get closer to the town you meet more than a few villagers fleeing the village telling tales of some monster coming from the swamp killing and eating villagers. Late in the afternoon you spy the village up the road and villagers waiting to receive you.

Island of the Hungry God

GM: Joe O'Neil
Type: RPG
System: 13th Age
Players: 8
Provided: All characters provided by GM
Power Level: 4th
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Imagine a fallen elder god that floats around the world as a living island paradise. In order to live on the island without going insane, you need to earn the island's favor. To earn the island's favor you need to feed it souls. Did I mention that it's a paradise? 13th Age is D&D with indie roleplaying elements where every character is unique and tied to the world in specific ways. Beginners welcome.

Dark Wurm Rising

GM: Jason Carpenter
Type: RPG
System: Dungeons & Dragons 5th Ed
Players: 6
Provided: Characters may be provided by GM
Power Level: 16th
Variations: 27pt buy; WoTC only; see web dscrp for rmagic items
Rules Knowledge: Useful
Game Content: Mature Themes

You are working in the service of an ancient gold dragon who is also a priest of the good dragon god Bahamut. Many times you have fought and slain evil dragons, but this time will be different. The mighty black dragon Malevolent, last seen ten years ago, has been slumbering and will soon wake as a great wyrm. Malevolent has been ordained by Tharizdun to wreak unholy havoc when he wakes. Somewhere hidden from scrying, the new lair and its minions prepare for the great awakening.

This is my first time running 5E after decades of running D&D 3.0 and 3.5 and Pathfinder 1E. This is a tactically oriented game that will also present plenty of opportunities for RP. Use average HP rounded up (4 for d6, etc.), with max at 1st level. If you get into the game but do not have a PC that meets the game requirements, I can provide you with a service serviceable PC. I will not allow unofficial supplements. Create PCs using the WOTC supported books and official content. I don?t stop too long over rules arguments.

Voltron-Fall of the Castle of Lions

GM: Kasi Jammeh
Type: RPG
System: Mekton Z
Edition: 1st
Players: 5
Provided: All characters provided by GM
Power Level: 1st
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Costume Suggestions: masks required

In the previous Episode of Voltron Legendary Defender, the team came together for the first time, were given Lions and then formed Voltron. They were able to stop the attack of Sendak on Voltron and the Castle of Lions. However, Sendak was able to acquire another ship and he's out for blood trying to take Voltron once again. This is part 2 from the 2019 DundraCon Convention. You don't have to have played that game to play this one. Also, no knowledge of Mekton Z or Voltron is necessary.
Website: /www.drivethrurpg.com/product/25403/Mekton-Zeta

Stalking the Night Fantastic - Come For The Reaping

GM: Kasi Jammeh
Type: RPG
System: Stalking the Night Fantastic
Edition: D20
Players: 6
Provided: All characters provided by GM
Power Level: 1st
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The heroes are fresh recruits of Bureau 13. They left the academy in Bangor, ME and drove across the country in their tricked out RV on their first assignment - save agent Amy Heseltine at Ogdoad Research Facility. Amy has not checked in a week. Ogdoad Research investigates alternatives technologies. Something is not right. Stalking the Night Fantastic is an RPG from the 80's where heroes are agents of Bureau 13. Bureau 13, now an ultramodern high tech force more secret then before, fights to stem the growth of ancient magic and the supernatural that threaten the innocent. Wherever the supernatural waits, good or evil, the agents of Bureau 13 will be there but...Evil is Growing. D20 Stalking the Night Fantastic is being used in combination with D20 Modern and D20 Urban Arcana Campaign setting.
Website: /www.drivethrurpg.com/product/222015/Bureau-13-d20-edition

PUT IT BACK

GM: Doc Cross
Type: RPG
System: Dungeons & Dragons 5th Ed
Players: 8
Provided: All characters provided by GM
Power Level: 3rd
Variations: Just the PG, DMG, & MM
Rules Knowledge: Useful
Game Content: Mainstream
Costume Suggestions: Masks Required

You stole that jewel encrusted helmet from the Royal Museum. But then the curse kicked in and you have to put it back in the ruins where it was found. You start the game right after the heist. Taking the helmet back to the Museum is not an option. Each of you is cursed in a different way. Oh, and you have 48 hours to put it back, or you'll REALLY be cursed.
Website: /dociverse.wordpress.com/

Terror from the Frozen North Pt. 1: The Creature of Mount Khelegor

GM: Arthur Stone Wallis
Type: RPG
System: Advanced Dungeons & Dragons
Edition: The old one-two
Players: 6
Provided: Characters are created for the game
Power Level: 3rd-4th
Variations: Vikings
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Oh ye men of the north. Thy rapists, thy slayers, thy thieves. Thy time of reckoning is upon thee. Behold! As the ice water doth pump through thy veins, so too there be colder things in the land of eternal ice! Beware oh furious Northmen! For a Fimbulwinter is at hand. Canst thou stand against the storm? Better ye join the heart of ice, as is thy destiny. Sink into the cold depths of thine evils, never to rise again... This game is the first in a Norse epic in three parts; Players may join at any stage in this series. In loving memory of Steven Eugene Wallis.

Terror from the Frozen North Pt. 2: In the Hall of the Mountain Queen

GM: Arthur Stone Wallis
Type: RPG
System: Advanced Dungeons & Dragons
Edition: The old one-two
Players: 6
Provided: Characters are created for the game
Power Level: 5th-6th
Variations: Vikings
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Mannelieg, Dori, Roland...these ancient heroes were the last to set heel to the vast mountains thou art forlorn upon. Dost thou dare to walk in their bloody wake? And what befell these brave souls, who were never heard from again? It shall surely claim thee as well...Wilst thou also dine in Valhala? Dare, oh foolish Northmen! For thou art but mewling whelps in the land claimed by the heart of ice, yet ready are thee to put steel to flesh when the clarion calls, but always Ymir watches... This game is the second in a Norse epic in three parts; Players may join at any stage in this series. In loving memory of Steven Eugene Wallis.

Terror from the Frozen North Pt. 3: The Gleam in the Eye of Ymir

GM: Arthur Stone Wallis
Type: RPG
System: Advanced Dungeons & Dragons
Edition: The old one-two
Players: 6
Provided: Characters are created for the game
Power Level: 7th
Variations: Vikings
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Beyond the Laplands, beyond the steppe, beyond even the still ocean loom the pillars of Valhalla, where no mortal may tread. Time stands still where Midgard ends, and here may be found the ruins of peoples who lived before men were men. Thy time runs short. Grave evils know of thee now, and only Ymir, Titan of Ice can save thee. But mortals do not entreat themselves to titans, or gods, for they seldom listen. Surrender, oh forlorn Northmen! Better to heap thy bones upon the ice and snow, forget thy quest, and lay forever at the gates of Asgard... This game is the third in a Norse epic in three parts; Players may join at any stage in this series. In loving memory of Steven Eugene Wallis.

Inhibit the Exhibit

GM: Mark Schynert
Type: RPG
System: Epic Fail: The RPG
Edition: 1st
Players: 6
Provided: Characters are created for the game
Power Level: variable
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

No adventurer wants to find out that they are playing with the rules for Epic Fail. Not a good look. And then someone suggests brownies with crisp edges? Also not the best choice. But conjuring a mobile hut with chicken legs from whatever's lying around in museum storage? Oh yeah, this is going to be epic.
Website: /mass22.itch.io/epic-fail-the-rpg

Atlantis Rising

GM: Jim Puder
Type: RPG
System: Hero pre-5th (Champions)
Edition: Some 4th
Players: 6
Provided: Players provide their own characters
Power Level: 12-14 DC, 5-7 Speed, 9-13 CV on sliding scale
Variations: ?Only 2 find weakness per target, no speed-affecting powers
Rules Knowledge: Useful
Game Content: Mainstream

As the tides rise inexorably, and the storms continue unabated, a dark omen is revealed. Atlantis is rising, and with it will come a flood of proportions not seen since the Old Testament. Will you answer the call to oppose this massive cataclysm? Can you resist the power of the Mad King of Atlantis and his minions?

Tomorrow's Light

GM: Chris Muoio
Type: RPG
System: Fantasy Age
Players: 8
Provided: All characters provided by GM
Power Level: 6th-8th
Rules Knowledge: Useful
Game Content: Mainstream

?It's a simple task to recover a small pendant of personal significance to a young and naive noblewoman, it is a far more difficult one to unravel the twine in a much larger ball of lies, deceit and power that will lead from the broad deserts of the Kalahase to the dank jungles of the Kumme and beyond. Do you have the strength, courage and wisdom to overcome all odds and adversities?

Investigation of the Stalking Moon

Friday 4 PM in for 8 hours
GM: Peter Bauer
Type: RPG
System: Traveller
Edition: 1
Players: 8
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Your system defense team is called upon to conduct a reconnaissance mission of a suspicious astroid spy base.

The Monkey's Pause

GM: Marc Willner
Type: RPG
System: Feng Shui
Edition: 2nd
Players: 8
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Costume Suggestions: masks required at this time. I may announce differently day of game

There is chaos in the Netherworld. The New Simian Army and the Jammers are tearing up the place. You have been 'requested' to investigate. You dare not refuse.

Dogs vs. Cats

GM: Doc Cross
Type: RPG
System: Toon
Edition: deluxe
Players: 10
Provided: All characters provided by GM
Power Level: Canine and Feline
Variations: Why, of course!
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Costume Suggestions: Masks Required

5 dogs, 5 cats, all sorts of potential weapons...what could be more fun?
Website: /dociverse.wordpress.com/

Aurora Cove

GM: Patrick Riley
Type: RPG
System: Big Eyes Small Mouth
Edition: 2nd
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

When ruthless outsiders disrupt the tranquility of this sleepy, seaside village, its humble residents must unlock forgotten secrets and unleash hidden powers to protect their idyllic home.

Too Many Changes

GM: Michael M. Kelly
Type: RPG
System: Savage Worlds
Edition: SWADE
Players: 6
Provided: All characters provided by GM
Power Level: Seasoned
Variations: Deadlands Noir
Rules Knowledge: Useful
Game Content: Mature Themes

Too Many Changes (Trop des Changes). New Orleans, 1937. A vile, supernatural killer stalks the Crescent City streets, leaving the bloody skins of its previous victims behind. The worse thing is that this killer can appear to be anybody, perhaps even your dearest friend, and get close enough to kill again! Teams of Private Detectives must find this elusive murderer and put a stop to its reign of terror before it's too late!

Terror Stalks Barsoom

GM: Norm Albert
Type: RPG
System: John Carter of Mars
Edition: Modiphius 2D20
Players: 8
Provided: All characters provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

?Classic adventure on ERB's world of Barsoom! The year is 1898-Join an expedition to the mysterious lands west of Bantoom and see what happens to you- Encounter more horrors than most would care to swash their buckle at!

Dungeons & Dragons: The Golden Retrieval

GM: Travis Murphy
Type: RPG
System: Dungeons & Dragons 5th Ed
Players: 6
Provided: All characters provided by GM
Power Level: -3rd
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You are a pack of loyal doggie companions who travel and battle alongside a party of adventurers. However, your masters left you in town as their next quest was much too dangerous for dogs (or so they said). You were told to stay put and wait for their return, but it's been a week since then without any word. Worried and restless, you set out to find your masters! This original adventure, The Golden Retrieval, will use Steamforged Games' Dungeons & Doggies setting (as seen on Kickstarter). Characters and miniatures will be provided. Beginners will be gladly accepted. Teenage paws to old hounds welcome. But most importantly of all: fluffy fun encouraged! --- U???U ---

Secret of Karnov Manor

GM: Scott Grimberg
Type: RPG
System: Dungeons & Dragons 5th Ed
Players: 6
Provided: All characters provided by GM
Power Level: 4th-6th
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

An invitation to dinner from a prominent family. Sounds great! What is on the menu and are there any after dinner games?

Adventure: Leomund's Misplaced Manor

Saturday 10 AM in for 4 hours
GM: Scott Grimberg
Type: RPG
System: Dungeons & Dragons 5th Ed
Edition: Basic Rules Set
Players: 5
Provided: All characters provided by GM
Power Level: 5th-7th
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Caravan Duty again? Well, maybe something interesting will happen. Why are the woods looking so weird? What is that house in the clearing? 4-5 characters of 5-7 level. Characters provided.

1st Years, Starting Hogwarts

GM: Robert Johnston
Type: RPG
System: Harry Potter Tabletop RPG
Edition: HPTTRPG2.0
Players: 6
Provided: All characters provided by GM
Variations: Modified to increase playability
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

At the age of 11, you received a letter inviting you to study at Hogwarts School of Witchcraft & Wizardry. As 1st Years, beginning in 1991, you have things to buy (wand, pet, etc.). You will then travel to Hogwarts, where you are to be sorted into one of 4 houses. Then the fun begins with studying...of course you will immediately become embroiled in a mystery that threatens more than just the school & has already caused injury to a professor. A mystery that has its roots in the founding of the school while at the same time branching into the present's school staff. Newcomers welcomed! Rules are quickly taught. Pretested characters provided. Familiarity with the first book or movie is suggested. All characters gain spells & potions quickly during the game. This system is based on a modified version of the free pdf, HPTTRPG2.0. Attending with props (wands, potion, etc.) or wearing any amount of appropriate costume (even t-shirts) will be rewarded in game. Terrain & music provided.
Mail the GM

Savage Space Traveller - Trouble with Tribbles

GM: Paul Coulter
Type: RPG
System: Savage Worlds
Edition: SWADE
Players: 6
Provided: All characters provided by GM
Power Level: Veteran/Heroic
Variations: some home brew rules
Rules Knowledge: Useful
Game Content: Mainstream

Transportation needed for small, non carnivorous creatures to remote planet. Pays well. Time critical. Make sure you have enough cargo space.

Savage Gamma Morrow Project

GM: Paul Coulter
Type: RPG
System: Savage Worlds
Edition: SWADE
Players: 6
Provided: All characters provided by GM
Power Level: Veteran/Heroic
Variations: some home brew rules
Rules Knowledge: Useful
Game Content: Mainstream

The world needs hyper qualified personnel to help save the future of mankind.

Thieves World Sanctuary - The Warriors return

Saturday 9 AM in for 6 hours
GM: Paul Coulter
Type: RPG
System: Pathfinder
Edition: 1e
Players: 6
Provided: All characters provided by GM
Power Level: 67th
Variations: some home brew rules
Rules Knowledge: Useful
Game Content: Mainstream

Can your gang make it back to downwind safely, after the demon was released, and your group was blamed?

Haling Cove

GM: Ryan Hulse
Type: RPG
System: Exalted
Edition: 1st
Players: 8
Provided: All characters provided by GM
Rules Knowledge: Useful
Game Content: Mainstream
Costume Suggestions: masks required

Haling Cove, a Sleepy town where strange things are happening the blacksmith is gone the temple is boarded up and people can not sleep what mystery will you look into first

Trenchcoat Brigade: When memories outnumber dreams

Sunday 10 AM in for 8 hours
GM: Joe Di Lellio
Type: RPG
System: Hero 5th Ed. (Champions)
Players: 6
Provided: All characters provided by GM
Power Level: 8-12DC; Appropriate CVs & defenses
Variations: some 4th Ed mods
Rules Knowledge: Expected
Game Content: Mature Themes

You awaken and remember your success in hell. The memory has an odd, dreamlike quality... and now that you ponder, which was it?

Who are you? Who am I?

Sunday 8 AM in for 8 hours
GM: Jeff Boles
Type: RPG
System: Dungeons & Dragons 5th Ed
Players: 8
Provided: Players provide their own characters
Power Level: 6th
Variations: Core books only; no evil characters
Rules Knowledge: Useful
Game Content: Mainstream

Adventurers needed to protect a whisper. Devils, dragons and beholders don?t worry you, right? Oh, there also might be Illithids, Drow, and Elementals. Are we still good here? Heavy role-playing.

The Popcorn Girl Hangover

GM: Ben Lopez
Type: RPG
System: Pulp Adventure
Players: 7
Provided: All characters provided by GM
Variations: Drive-In Pulp
Rules Knowledge: Useful
Game Content: Mature Themes

What happened? My head hurts... The Gang woke up with almost no memory of the night before. That must have been an incredible party! No time to worry about their forgotten night, they have to get ready for the sold out Frampton show in 12 hours! Gimpy, what do you mean you can't find the tickets?

The Well of Darkness

GM: Andy Marshall
Type: RPG
System: The Black Hack
Edition: 2nd
Players: 8
Provided: All characters provided by GM
Power Level: normal
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Well of Darkness is a funhouse dungeon from the creators of the Goblins webcomic. Equal parts silly, scary, and weird.

Avengers 52--Arctic Terror

GM: Jeff A. Hatch
Type: RPG
System: Pulp Adventure
Edition: 2nd
Players: 6
Provided: All characters provided by GM
Power Level: Pulp superhero
Variations: Super Pulp
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

To anyone who can receive this transmission STOP This is Arctic Station 31 STOP Discovered something in the ice STOP Send Help immediately send The Avengers STOP This is a continuing play-test of super powers rules for Pulp Adventure. The characters featured are a movie serial version of the Avengers with classic cliffhanger serial characters standing in for the popular Marvel Comics characters.
Website: //www.youtube.com/watch?v=-fCTokuOU_E&list=PL1F5BA3F019C6FC48&index=6

Fury of the Volcano God

GM: Jeff A. Hatch
Type: RPG
System: Pulp Adventure
Edition: 2nd
Players: 6
Provided: All characters provided by GM
Power Level: Cliffhanger
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Returning home from a long mission in a new experimental aircraft, Team Baron crash-lands on a mysterious deserted island or is it!? Team Baron is the Pulp Adventure version of classic Jonny Quest. Characters include a young hero, a scientist, a pugilist, a daredevil pilot, a mystic and a reporter. This scenario is a classic Pulp Adventure scenario with all the tropes of a lost world adventure.

The Fungi of Fear IV 'Mind Prison'

GM: Jeff A. Hatch
Type: RPG
System: Pulp Adventure
Edition: 2nd
Players: 6
Provided: All characters provided by GM
Power Level: Pulp hero
Variations: Cthulhu Pulp
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

You awaken in a prison cell. You have vague memories of an evil doctor and his deformed mutant alien minions. What is real? What is a manifestation of your growing insanity?

Tsunami

GM: Geoffrey Nicholls
Type: RPG
System: Pathfinder
Edition: 1st
Players: 6
Provided: Characters may be provided by GM
Power Level: 12th. 108K GP. Epic Fantasy 25 pt Stat Buy.
Rules Knowledge: Useful
Game Content: Mainstream
Costume Suggestions: masks required

The beautiful city of Alexandria has been crippled by a massive tidal surge, wiping out docks and destroying houses. Then dolphins began beaching themselves. Something has gone terribly wrong.

A Simple Delivery

GM: Joe Gannon
Type: RPG
System: Starfinder
Players: 6
Provided: Characters may be provided by GM
Power Level: 11th
Rules Knowledge: Useful
Game Content: Mainstream

The crew of the Plausible Deniability have been hired for a simple pick up and delivery job. Not sure what is being delivered, or who it?s for. Cap was a bit troubled at that, but a hundred thousand credits can buy a whole lot of no questions. If you?re bringing a character, please use standard Starfinder point buy, 100k items. While this isn?t a Starfinder society game, I generally use Starfinder society rules regarding sources.

The Haunting

GM: Jenna Pohlman
Type: RPG
System: Call of Cthulhu
Edition: 7th
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

You have been hired to investigate the Corbitt House. Your sanity and skills will be put to the test as you determine what is causing the mysterious and ghostly happenings

The Last Transmission

GM: Ken Moscardini
Type: RPG
System: Warp Land
Edition: 1st
Players: 6
Provided: All characters provided by GM
Variations: NO
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Picked up on receivers. Expedition mounted. Nisi te, nisi te. Fata est hic. Nos non nostra superbia, nos mori per nostra stultitia.

19Hz

GM: Ken Moscardini
Type: RPG
System: Call of Cthulhu
Edition: 3rd
Players: 6
Provided: All characters provided by GM
Variations: Modern
Rules Knowledge: Useful
Game Content: Mainstream

AH Ah ah AHHH - Flaying Alive. Flaying Alive.

Friday 8 PM in for 10 hours
GM: Derek Cochran
Type: RPG
System: Dungeons & Dragons 5th Ed
Players: 6
Provided: All characters provided by GM
Power Level: 13th
Variations: Official WoTC sources only
Rules Knowledge: Useful
Game Content: Mature Themes

All you have known is peace. Peace in service to the Elder Brain. Years have rolled past. And then...freedom?! One chance. One exit. One race to freedom.

Malakai's Manor

GM: Jessica Miller
Type: RPG
System: Dungeons & Dragons 5th Ed
Players: 5
Provided: Characters may be provided by GM
Power Level: 2nd-4th
Rules Knowledge: Useful
Game Content: Mature Themes

A mysterious house appears before you. You feel drawn to it. A sign reads Malakai's Manor. When you open the gate, what will you find? There is only one way to find out.

Clockwork Riches

GM: Jessica Miller
Type: RPG
System: Dungeons & Dragons 5th Ed
Edition: Basic Rules Set
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

We are heading down the rabbit hole for a bizarre adventure perfect for the heavy role-player in all of us. While this is an introductory game, we will be focusing more on roleplaying rather than roll playing. If the idea of sinking your sword into the enemy or casting firebolt at a rat is what excites you, this is probably not the game for you. If you are a dreamer who wants to get invested in a story arch I welcome you. I can't wait to see how you contribute to the story (all while I happily teach you the basics of this wonderful game).

Sing Me Back Home

Group: Gamer Geekus
Type: RPG
System: Changeling: The Dreaming
Edition: 2nd
Players: 10
Provided: All characters provided by GM
Variations: some house rules
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

The Lost Boys Motley has been caught! But how did this come to be? Flashback to what happened after leaving Thomas, Davey, and Mary in Central Park.
Website: //turnturnturnchronicle.blogspot.com/?m=1

Dawn of the Clan of the Cave Hare

GM: Norm Albert
Type: RPG
System: Dungeons & Dragons 5th Ed
Players: 8
Provided: All characters provided by GM
Variations: House rules & limitations befitting a party of rabbits
Rules Knowledge: Useful
Game Content: Mainstream

The shadow of a new enemy falls across the land, signalling doom to not just the warren, but to all that live. You and your party are rabbits in the Pleistocene, surviving on wits & trickery. Can you harness powerful magic and hop your way into the spirit realm? Forge an alliance to rid the land of the scourge of Man!

Trailer Park Shark Attack

GM: Charlie Krauter
Type: RPG
System: Savage Worlds
Edition: SWADE
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The trailer park is flooded with sharks! Can you survive? Pick a character at random. If you get chewed in half by a shark, pick another ?Parker and keep playing. Beginners Welcome! If you ever wanted to learn Savage Worlds basics, this is an easy way to do it.

What Happens Here Stays Here

GM: Liz Ruifrok
Type: RPG
System: Werewolf: the Apocalypse
Edition: 20th Anniversary
Players: 8
Provided: All characters provided by GM
Rules Knowledge: Useful
Game Content: Mature Themes

Las Vegas, a city of lights, hides so much darkness. A strange wasting disease is starting to swallow what seems like life itself, and you must be there to push back.

Laughing in the Midst of Power

GM: Liz Ruifrok
Type: RPG
System: Honor Toolkit
Players: 10
Provided: All characters provided by GM
Power Level: Mortal
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

When a group of unrelated people wake in a warehouse with seemingly no exit, who knows what will happen?

Liberation at Riverton

GM: Charles Picard
Type: RPG
System: Twilight:2000 (Free League))
Edition: 4th
Players: 5
Provided: All characters provided by GM
Variations: T:2000 lightly hacked to run Morrow Project
Rules Knowledge: Useful
Game Content: Mainstream

(A mask may be required for this game.) You agreed to leave everything of your old life behind when you joined The Morrow Project. They said it would be the ultimate rescue mission, and they weren?t wrong. Now hundreds(?) of years later you arise to discover that you?re the last remnant of that noble effort. Can you make a difference? Are you comfortable choosing who will live and who will die? Are you really alone in this strange new Dark Age? GM Note: For years I?ve searched for a modern, streamlined system to run the all but forgotten Morrow Project RPG. With its combination of tight squad level mini-game, unforgiving survival rules, and stress system, I believe I?ve found the perfect fit in Free League?s Twilight: 2000. Come join me as I begin a quest to play through the Morrow Project cycle with an ever-shifting cast of characters.

Survival of the Fitest

GM: Robert Simon
Type: RPG
System: Shadows of the Demon Lord
Players: 5
Provided: Characters are created for the game
Rules Knowledge: Useful
Game Content: Mainstream

Vicious bandits waylaid your caravan. You are one of the few survivors, trapped and lost in a hostile wilderness. Can you make it to safety?

Games Without Frontiers

GM: Dave Sokolowski
Type: RPG
System: Alien
Edition: Free League
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Outer Veil - Two weeks ago the classified Weyland-Yutani Research Facility Crest-Magma 231.a received a transfer of goods from an authorized WeYu team. Shortly thereafter the base went dark, and all team communications ceased. Your quickly assembled section of Marines and Company Representatives has been sent to investigate the communications outage, reclaim control of the base, and ensure the safety of any lost scientific data.

The Night of the Blood Red Banner

Friday 4PM in 132 for 4 hours
GM: Tom Vallejos
Type: RPG
System: GURPS
Edition: 4th
Players: 6
Provided: All characters provided by GM
Power Level: ~200 pts; up to -100 in disadds
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

1930s Space Opera! Since 1919 the League of Nations have allied with Martian Hegemony to update human technology, gave us uninhabited worlds to colonize, and ended war on Earth and in the Solar System. In return, Earth will eventually fight in the ongoing war against hostile races who hate humans as well. Human occupied space is divided into national corridors. The US Federal Territories are fighting a 'little war' against the Star Confederation - former territories that broke away. You are part of a team of US undercover agents. You fight criminals, Nazis, Confederates, Bolsheviks, Italian Fascists, Japanese Imperialists, and mad scientists. Your starship is a brand new North American Space Corporation’s NA-41. A survey mission to an unoccupied planet has not returned. A landing force of Marines and Indiana Legionnaires needs that information. Get it! Prizes from Steve Jackson Games!