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Event Search Results

81 events found
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   Event type: RPGs
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Under a Blood Red Moon

GM: Alan Alexander
Type: RPG
System: Chronicles of Darkness/World of Darkness
Players: 6
Provided: All characters provided by GM
Power Level: 18 or older. Mature. Beginners welcome.
Variations: Modified rules. Not canon-compliant.
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

In 2003, six US Army soldiers are sent on a rescue mission in the early days of the Iraq War. Absolutely nothing goes as planned or expected. NOTE: Although this game will use modified Chronicles of Darkness rules and will have elements of supernatural horror, it will not be based on any iteration of White Wolf/Onyx Path canon. Abandon any preconceived notions about Vampire, Werewolf, Mage, and everything else at the door.

Doom on Dinosaur Drift

GM: Chris Rutkowsky
Type: RPG
System: Honor + Intrigue Swashbuckling RPG
Players: 6
Provided: Characters can be provided by GM
Power Level: Standard Starting Characters
Variations: Intriguing Options
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

All was lost... then you awoke on a strange and hostile world, where you saw not only two red suns in a crimson sky, but the surface of a planet above you. You are on Dinosaur Drift, a floating island on the mysterious planet Rubicon 4, where derelicts and lost civilizations across time and space have appeared without explanation. Ancient temples, magical creatures, robots, and dinosaurs all pose a potential threat unless you can find a way off this rock. But you better hurry... something's coming! Play as a choice of historical, fantasy, or science fiction heroes in this science fantasy adventure of planetary romance inspired by Mongo and Barsoom.
Players may bring their own characters (for any genre) as long as they are starting-level characters. If you want me to look over your character, come visit our Discord
Website: /discord.gg/7H5mT7dVj5

Mojo Presents: The Uncanny X-Men

GM: Chris Rutkowsky
Type: RPG
System: BASH! Ultimate Edition
Players: 6
Provided: All characters provided by GM
Power Level: Any
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Hey, it's me, the host with the most, everybody's favorite potentate of programming, the regent of ratings, the Magnificent Mojo! Folks, you are in for the ride of your lives! We've got spills! Chills! Thrills! Romance (awwwe). Names will be taken! Scores will be settled in this knock-down-drag-out-no-holds-barred action X-travaganza (see what I did there). So tune in to Mojo's first annual inter-dimensional telethon. The X-Men will be our special guests (whether they like it or not).
Website: /discord.gg/7H5mT7dVj5

Spire: Eye of the Beholder

GM: Peter Hymel
Type: RPG
System: Spire: the City Must Fall
Players: 5
Provided: Characters can be provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Spire is an ancient city which stretches into the sky. At the top, the beautiful aelfir, the high elves, who languish in their frozen estates throwing lavish parties. At the bottom, you: the drow whose lives have been exploited for generations to fund their life of excess.

You are not just any drow, though. You are an undercover cell of semi-religious extremists serving the Ministry of Our Hidden Mistress. Fueled by occult magic and spite, you work in the shadows to fight for something that matters. Make no mistake, this will eventually kill you, but maybe you'll make a difference before your loved ones sell you out to the solar guard or your mind breaks from the stress.

Content warning: Abuse (emotional, mental, physical), dehumanization, medical trauma, mutilation, slavery

The 3% Deviation

GM: Dwayne Fox
Type: RPG
System: Call of Cthulhu
Edition: 5th edition Cthulhu now
Players: 6
Provided: All characters provided by GM
Power Level: moderate
Variations: Some slight from Different worlds article
Rules Knowledge: Experience Useful
Game Content: Mature Themes

A rogue comet on a collision course with Earth, untested crew on a prototype ship's maiden voyage, what could go wrong in the vastness of space? Final chapter of DunDraCon's space saga A Message from Titan. (5th edition Cthulhu now, GM to supply characters, Mature setting).

Untold Treasure- A Pirate’s Tale- D&D 5e

GM: Sophia Caramagno
Type: RPG
System: Dungeons & Dragons
Players: 5
Provided: All characters provided by GM
Power Level: 5e
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Inclusive, LGBTQ Friendly, Beginners Welcome, Collaborative Storytelling, Roleplay Encouraged

Join a crew of Roguish Pirates as they get swept away by adventure, face fearsome storms, fight monsters of the sea, encounter mythical aquatic creatures and hunt for lost treasure in this lighthearted D&D 5e adventure.

Since this game will include collaborative storytelling, be ready to contribute to building the world, story or NPCs and to respond positively to the contributions and improvisations of other players.
This is a Yes, And... style game. Characters will be provided.<>Rules for my Table and Trigger Warnings can be found at StClairAdventureGuild.com
Website: StClairAdventureGuild.com

Professor Power Plans Payback

GM: Don Satow
Type: RPG
System: Hero System
Edition: 6th
Players: 6
Provided: Characters can be provided by GM
Power Level: 12DC, 8CVs, 5 Spd
Variations: 5th, no find weakness/lack of weakness
Rules Knowledge: Experience Useful
Game Content: Mainstream

The people of Pleasanton perceive the perils of Professor Power. The previous year, the Protectors of Pleasanton piffled the Professor’s plans to power up his pupils. Peeved, the Professor procured a pristine posse to punish the Protectors of Pleasanton.

TOON TOWN: THE GREAT TOON TOWN TAKEOVER!

GM: Patrick Hamilton
Type: RPG
System: Toon
Players: 8
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

HOLY SMOKES! SOMEBODY'S STEALING FOUNDERS' DAY!

The biggest celebration in Toon Town is about to become its biggest catastrophe! Parade floats are running wild, fireworks are going haywire, two kids are floating away in a runaway balloon, and the legendary Golden Toon Trophy has vanished!

Behind the madness lurks the outrageously vain Baron Bluster and his gang of cartoon criminals. Their diabolical plan involves a mad scientist, a mysterious Magnifico-Ray, and a mechanical monstrosity that could turn Toon Town upside down!

Now it's up to YOU to save the day!

Step into a world of impossible stunts, ridiculous gadgets, spectacular chases, and catastrophically bad decisions. Outsmart the villains, rescue the innocent, and unleash your wildest cartoon creativity in an adventure where falling anvils are an occupational hazard and getting flattened is just a temporary inconvenience.

Eight heroes. Four villains. One absolutely disastrous parade.

Can you save Toon Town before the final curtain falls?

It's time to get TOONED!

TOON TOWN: THE GREAT TOON TOWN TAKEOVER!

GM: Patrick Hamilton
Type: RPG
System: Toon
Players: 8
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

HOLY SMOKES! SOMEBODY'S STEALING FOUNDERS' DAY!

The biggest celebration in Toon Town is about to become its biggest catastrophe! Parade floats are running wild, fireworks are going haywire, two kids are floating away in a runaway balloon, and the legendary Golden Toon Trophy has vanished!

Behind the madness lurks the outrageously vain Baron Bluster and his gang of cartoon criminals. Their diabolical plan involves a mad scientist, a mysterious Magnifico-Ray, and a mechanical monstrosity that could turn Toon Town upside down!

Now it's up to YOU to save the day!

Step into a world of impossible stunts, ridiculous gadgets, spectacular chases, and catastrophically bad decisions. Outsmart the villains, rescue the innocent, and unleash your wildest cartoon creativity in an adventure where falling anvils are an occupational hazard and getting flattened is just a temporary inconvenience.

Eight heroes. Four villains. One absolutely disastrous parade.

Can you save Toon Town before the final curtain falls?

It's time to get TOONED!

Disney Ruins D&D 2: the Unexpected Sequel

GM: Ben Lopez
Type: RPG
System: Feng Shui
Players: 6
Provided: All characters provided by GM
Variations: First Edition
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

The last movie somehow made a profit, so Disney has decided they can squeeze more blood from this stone. They're rushing another poorly miscast and horribly written D&D movie into production. Play as miscast actors in stereotypical D&D roles to navigate around the plot and rescue the Princess!

River to Light

GM: Caitlin Nealon
Type: RPG
System: Ten Candles
Players: 5
Provided: Characters created at game
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

It was the last day of summer. Campers were gone, only a small handful of staff left to shut down the camp for winter. In the middle of the afternoon, everything went dark. No sun, no moon, no stars. Just you, your fellow staff, and the deep, dark woods. Supplies are running low. You can see the faintest hint of lights at the horizon, over the river. Can you make it there in one piece?

Note: Ten Candles is a narrative-based survival horror game. All PCs will die by the end of the game. X card and lines and veils will be used. 18+ preferred.

Gray Lady Down On Europa

GM: Thomas Vallejos
Type: RPG
System: GURPS
Edition: 4th
Players: 6
Provided: All characters provided by GM
Power Level: 300 to 350 points
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Alternate 1970: Europa, the Jovian moon with liquid water as much as 60 miles deep. The latest place in the Solar System to send a manned expedition in the current year of 1970. Finally, we will know if there’s life in Europa’s water.

It all started on March 24, 1943, with Project Hermes, the Tesla Dimensional Translation Device, and the U.S.S. Goldsborough DD-188, equipped with the TDTD, which proved near-instantaneous intercontinental travel a reality. A crash program to convert Landing Ships, Tank, aka LSTs, into Continental-hopping, war-winning transports and train their crews and pilots for this task was approved minutes after a second successful demonstration. 14 months of trial and error, and the rescue of the USS LST-336 from Low Earth Orbit by Seaman 1/c Francis “Frank” Black, later Commander, USN. Black was awarded the Medal of Honor and a field promotion to Ensign for this action.

Later on June 6, 1944, TDTD-equipped ships landed Anglo-American Commandos and Rangers at the Berghof in Southern Germany where General Patton personally shot Hitler.

That was shown in his biopic. George C. Scott deserved the Oscar.

Other landings captured German and Japanese Headquarters. Patton’s cousin, Colonel Lewis B. “Chesty” Puller, USMC, captured Emperor Hirohito in the Imperial Palace in Tokyo a week later.

Stalin’s Spies tried to get the secret of the TDTD. They failed. They got the secret to the Atomic Bomb. Stalin devised a plan to send 50 airliners, each with an atomic bomb to the World’s major airports. A Russian defector warned the CIA. A week later, it was over. Stalin and his supporters were arrested and tried at the UN for crimes against humanity. They were sentenced to imprisonment. That prison was on Luna.

China has been relatively quiet.

Now we have bases on Luna, Mars, Ceres, Io, and now on Europa.

The TDTD-equipped U.S.S. TRITON went under the Ice on Europa and all contact has been lost. Your briefing starts soon.

You will be briefed because you are a member of a special ops team that performs a variety of missions. Not the least of which is search and rescue. You are part of a team of experts who have been on more than a dozen ops in all kinds of conditions. This is the first time you will be underwater on another world.

Dungeon Fulfillment Center

GM: Les Child
Type: RPG
System: Dungeons & Dragons
Edition: First Edition
Players: 7
Provided: All characters provided by GM
Power Level: 5-7
Variations: House Rules
Rules Knowledge: Experience Useful
Game Content: Mature Themes

Dungeon Fulfillment and Resetting Department. After each use by adventuring groups, our trained staff will remove dead adventurers and monster encounters, reset traps, restock standard treasure locations, clean up excess blood and other spilled bodily fluids, and reset programmed random event areas.
Day 1, ‘Tomb of the Goblin King’ dungeon, area G26. Standard sponge run, clean, reset and restock. Tranquilized goblins in transit cages staged at service entrance, treasure allocation standard plus 7. * Note: chest in room 27 was damaged and replaced, secret door in hallway 3 still sticking.
Excess blood removal required, as the pit trap caught 2 human sized entry components. Most armor is salvageable but heavily stained. Logs indicate 3 of the last entry components managed to leave the dungeon, though 37% of treasure items were not found.
Day 2, ‘Tomb of the Goblin King’ dungeon, area G26. Nick calls an emergency meeting of staff to level 3, room 17. In the northeast corner of the room is an archway with a stair leading down. There has never been a 4th sub-level of this dungeon.
“Ok, well this could be a problem,” said Nick, crew chief of DFRD 3.
Darla walked up to the archway, examining the stair, “Yeah, no signs of wear on these stairs, no indication anything or anyone has used them. And where the heck did this archway even come from? We’ve reset this dungeon at least 12 times and it wasn’t here before.”
Trag, our half orc peered down the stairs, “not seeing any heat signs down there. But what I want to know is, is this a new exit, a new entrance, or does it go to a whole new level below?” Trag scratched his private parts in annoyance, “hate to say it, but we need to go down and investigate. We can’t certify the reset with this here.”
Nick nodded, “agreed. We need to check this out before we can leave.
The Gobbo resupply are still out and most of the loot has been dispersed. I say we go down and see what this is.”
Glifford, the mage advisor held up a hand, “hang on a minute. We can’t just stroll on down there and hope it’s just an empty area. We need to gear up first, and be ready for anything we might find.
Numnum the Feisty piped up, “since we don’t have any of our own adventuring gear with us, we’re going to have to scavenge from the ones who didn’t make it out of the last run …plus we’ll need to use some of the loot we’ve already restocked. Otherwise we go down unprotected.
Assuming we don’t have any big surprises down there we can always clean and restock the stuff we borrow from dungeon inventory.
Darla wrinkled her nose, “ewww. That means some of us will have to wear the armor of the two components who got caught in the pit trap. That always produces more bodily fluids than just blood, and you know it.
Nick smiled, “true, we’ll have to draw straws for the soiled’ armor. But I think we’re all in agreement, this new entrance or whatever it is needs to be investigated before we can finish this reset.
Trag dug mites out of his ears in annoyance, “pity we can’t just send the gobbos down to check it out. I’ll take the chainmail of the fighter component that got pitted. It should fit me. The other one was probably an elf, though she fell face first so it’s hard to tell.
Garwell the dwarf snorted, “well let’s get fitted, the day’s half over already and we don’t know how long we’ll be down there.
Nick produced the dungeon checklist, “alright. Trag and Garwell get the pit items that are good enough to use, Darla please go grab the random magic items from the secret caches on 1 and 3, Numnum get the range weapons and ammunition from the components and the hidden armory on 2.
Everyone report back here when you have the gear together. Nick took a measured look down the mystery stair, “ I haven’t done a dungeon since I took this job. We’ll see how much of the rust it knocks off.
The team split up, gathering whatever they could. Semi-retired adventurers all, they wondered what the rest of the day would bring.

End of All Things

GM: Walter Manbeck
Type: RPG
System: Hero System
Edition: 6th
Players: 6
Provided: Players must provide own characters
Power Level: 600-1200 pts
Variations: No vehicle characters
Rules Knowledge: Expected
Game Content: Mainstream

Emperor Apocalypse has defeated the top hero teams across three universes. Take up the mantle to stop his plan to re-make reality to a single universe under his sole rule.

Deadlands: Night Train

GM: John Sampson
Type: RPG
System: Deadlands: Classic
Players: 5
Provided: Characters can be provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

One of the more famous adventures set in the weird west by John Goff

An Opera Unceasing

GM: Jenna Pohlman
Type: RPG
System: Call of Cthulhu
Edition: 7th edition
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

La Demoiselle aux Lanternes premiered at the Paris Opera House. A smashing success for all those who attended but for the rest of the city, no one returned from the inaugural showcase. Utterly baffled, the police have called upon the best investigators to assist in the matter.

Mystery at the Night Market

GM: Mary Beene
Type: RPG
System: Dungeons & Dragons
Edition: Basic 5E
Players: 6
Provided: All characters provided by GM
Power Level: 6th level
Variations: There is very little fighting in this game, it is mostly solving puzzles and solving a mystery.
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Just outside the edge of town, beneath a moonless sky, something stirs in the shadows of The Night Market — a strange and secretive bazaar where dreams, memories, and body parts are the only accepted currency. For years, both the living and the undead have walked its mist-shrouded stalls in uneasy harmony, protected by ancient laws and powerful enchantments.
But now, something is unraveling. Whispers tell of violence on the outskirts — not just against the living, but against prominent figures of the undead. A wealthy lich merchant has vanished, leaving his magical wares behind. Lola, the banshee who cries people’s dreams aloud, is gone. And the rules that once kept the peace seem... fractured.
You've been hired — or perhaps bound — to uncover the truth. Together with a band of unusual allies, both breathing and beyond, you must navigate the web of secrets, illusions, and twisted bargains that hold The Night Market together. But beware: not all puzzles can be solved, and not all games are meant to be won.
Will you uncover the source of the darkness creeping into the market? Or become part of its wares?
This reprise of the 2026 adventure welcomes a new band of the undead and nearly-dead; past players should sit this one out to preserve the mystery.

Burn Twice as Fast

GM: Lucas Kotowski
Type: RPG
System: Legacy System
Players: 4
Provided: All characters provided by GM
Power Level: 1
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Enter The Link in this virtual reality cyberpunk heist set in the far future of Perisseia City. The city of “Always Day” is the crown jewel of earth. A completely man-made metropolis in the center of the Atlantic ocean, it is the next leap in mankind's ability to create. Its hive of networks, cyberlinks and virtual reality pods make it an unparalleled connective experience for the 1.8 billion people who call it home. Make your new life, in the daylight of Perisseia City.

Play as Linkrunners in this Cyberpunk adventure. You will be a specialized criminal taking a suspicious job from your shady corporate clients to engage in espionage and the crippling of their competitors. This is how you make your way out of the Vents and raise out of the pits of Perisseia City.

This game is for players of any experience level. Pre-generated characters will be provided!
Website: www.legendarybucket.com

Rat Diplomacy: Learn to play and GM Daggerheart with a full-system adventure

GM: Michael Cohn
Type: RPG
System: Daggerheart
Players: 6
Provided: Characters created at game
Power Level: 1-3
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

This is a homebrew adventure designed to teach the mechanics of Daggerheart. You'll experience all the system's unique features that support narrative-driven roleplay -- including the free-flowing combat spotlight system that blends narrative-first play with cool moves and distinctive class features. You'll also learn and experience campaign frames, character creation, environment and enemy motivations and special moves, leveling up and choosing loadouts, and more! It sounds like a lot but I've run this several times for both new TTRPGers and experienced players of 5e and other systems.

The story: You and your friends were enjoying the light, forestal house microbrew at the Wizard's Tower Microbrewery and Taproom, when the proprietor Glowkindle shrieked in alarm. Suddenly you've taken on a job to deal with the giant rats in his basement. You might discover other things down there, like a network of tunnels, a mysterious green moss, and... Democracy? Expect a combination of combat, social encounters, and team problem-solving.

The Last Train to Perdition

GM: David Etheridge
Type: RPG
System: Deadlands Classic
Players: 6
Provided: All characters provided by GM
Power Level: Beginning
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Perdition Belle is making the night run out of Virginia City bound for Salt Lake City.
Then it passed through a tunnel--and came out eleven years later.
Now the moon is wrong, dead passengers are boarding at forgotten stations, and the next stop is a town that burned to the ground in 1866. Somewhere ahead waits Mercy Gorge, where another train met its fiery end.
Six strangers. Six secrets. One night to discover what really happened aboard the Blackwater Limited before history repeats itself.

Of Dragons and Elves

GM: Obi Kaufmann
Type: RPG
System: Dungeons & Dragons
Edition: 5.5E
Players: 4
Provided: Characters can be provided by GM
Power Level: 8
Rules Knowledge: Expected
Game Content: Mainstream

With ancient Oondarr stirring once more beneath Siluvaria, Alustriel sends an elite company beyond the dragonroads and into the old wyrm’s buried kingdom to reclaim elven artifacts lost centuries ago. Pass unseen through blackened halls, recover the weapons, and escape before Oondarr scents the blood of interlopers, for there is no return for those discovered beneath his mountain.
Website: /daotyr.net/

Prince of the Faydark

GM: Obi Kaufmann
Type: RPG
System: Dungeons & Dragons
Edition: 5.5E
Players: 6
Provided: Characters can be provided by GM
Power Level: 7th
Rules Knowledge: Experience Useful
Game Content: Mature Themes

As an illithid conspiracy moves to break the power of Edderoth and open Gildensong to a draconian insurgency, the mysterious Night Warden summons a band of heroes into the service of the Seelie Court and the elves of Silverymoon. Their path leads deep into the Faydark and onto the perilous Shadow Road, where scattered relics of elder Ethylistyr may be assembled into a forgotten device with the power to drive the mind flayers from the world forever.
Website: /daotyr.net/

Shore Leave

GM: Shannon O'Halloran
Type: RPG
System: Shadowdark
Players: 6
Provided: Characters created at game
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

The city of San Sebastian once loomed as the gateway to the West, but today, it stands as one of the centers of culture and commerce.

Each year, San Sebastian celebrates the Week of Waves, where the Navy, the most powerful fleet the world has ever seen, brings its ships into port to both show off its military technology to the civilians, and allow the sailors a week of reveling ashore.

This year, however, something is afoot, and the Mayor lies dying of a deadly but slow-acting poison baked into his favorite cake! (It was still, by all reports, a scrumptious cake.) The Mayor has torn through the budget to pay for a powerful antidote, but it never reached his lips. The caravaners say it must have gotten mixed up in the deliveries to the city's many pubs!

The Police Chief and their goons blanketed the city with reward posters, and word of the bounty has of course reached the sailors reveling across the city. Whosoever finds the antidote and returns it to the Mayor will earn their weight in coin, such as to never have to work another day once their naval enlistment runs out. For 6 bold, enterprising sailors, this is an offer much too good to pass up.

This game takes place in an Eberron-inspired campaign setting using the Shadowdark game system, and adapts the Barkeep on the Borderlands module written by Prismatic Wasteland to both the setting, and to a one shot format. Barkeep on the Borderlands is a pubcrawl, an adventure that replaces a dungeoncrawl with tavern crawling, and incorporates robust drinking rules.

Public Access

GM: Morgan Hua
Type: RPG
System: Carved from Brindlewood
Edition: Public Access
Players: 5
Provided: Characters created at game
Power Level: Normal young adults
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Public Access is a tabletop roleplaying game that takes players through the strange and uncanny valley of Deep Lake, New Mexico. Players take on the roles of curious adults who revisit their rural hometown, and who are thrust into a series of increasingly weird and dangerous mysteries as they search for answers to an urban legend from their childhood: what happened to TV Odyssey?

Carved from Brindlewood (CfB) game system is different from the standard investigative procedural. It uses modified Powered by the Apocalypse mechanics to tell collaborative detective stories.

Emergent Solutions: The GM does not decide the solution to the mystery before the game starts. Players gather clues and theorize the solution dynamically during play.

See https://www.kickstarter.com/projects/gauntlet/public-access-analog-horror-mystery-ttrpg/description
Website: /morganhua.blogspot.com/

Rusted Gun

GM: Les Child
Type: RPG
System: Last Great Empire
Edition: Ghost Empire
Players: 7
Provided: All characters provided by GM
Power Level: All
Variations: Tactical combat
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Our intelligence has discovered a stack of spent nuclear fuel rods left behind at a long abandoned nuclear reactor site. We have been tracking a terrorist group who are planning to use the active isotopes in the rods to put together a dirty bomb. We're sending your team in to extract the rods for permanent determination. We estimate there are 12-15 zirconium rods, each weighing 5 to 7 pounds. The reactor site has been closed for 14 years and much of the infrastructure is in poor condition, so be careful where you step. The rods will have to be carried manually to an extraction point 1.5 clicks due north of the facility's north fence line. Drones have recorded only nominal levels of radiation at the warehouse structure where the rods are located. The team will have radiation detectors and will be quarantined and tested upon successful extraction.

The Stone Remembers

GM: Chris Muoio
Type: RPG
System: Vaesen
Players: 6
Provided: All characters provided by GM
Power Level: Slightnly above starting characters
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

London sits tenuous on the brink of fire and fear. Vaesen and humans stand of the brink of a war of brutal prejudice that will leave ruin heartbreak and sorrow in its wake for something far darker to consume.

A Familiars Quandry

GM: Jeff Boles
Type: RPG
System: Dungeons & Dragons
Edition: 5.5E
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Experience Useful
Game Content: Family-Friendly

The wizard of Taberknack Tower is known to care dearly for his familiars.
We begin our adventure on the first floor of the wizard's tower, which functions as Mister Taberknack's workspace.
You watch as the old wizard dips a ladle into a cauldron. He pours a heaping scoop of a steaming, iridescent liquid into a wide-mouthed potion bottle. A salute to the longevity and pursuit of animal-kind!
Mister Taberknack downs the potion. Interesting... he says before, POOF! A puff of rainbow smoke fills the room and something splatters to the ground. As the smoke clears, you see a rainbow ooze where the wizard once stood.

Are You Dead Yet?

GM: Jeff Boles
Type: RPG
System: Dungeons & Dragons
Edition: 5.5E
Players: 6
Provided: All characters provided by GM
Power Level: 7
Rules Knowledge: Experience Useful
Game Content: Mainstream

It began as such a good day. You had been on the trail of the evil priest, Marcus Augustine. Using all your skills, wisdom, and luck, you tracked him down to this ruined tomb. Once perhaps a great temple, now little remains of it but rubble.
The undead that the priest summoned were no match for you. His loyal henchmen were not much of a challenge either. Even Augustine fell rather quickly. Just when you were thinking things were going too easy, you found out were right: things went sideways.
Heroes are remembered for their deeds, their courageous acts, their content of character, and their sacrifices, but not their motives. Special achievements typify them as role models, brave souls, and heroes. Do you have what it takes to accomplish the impossible?
A race against time in a roleplaying opportunity.

My Little Pony: Tails of Equestria

GM: Travis Murphy
Type: RPG
System: Tails of Equestria
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

Tails of Equestria is a rules-lite RPG based on the hit series My Little Pony: Friendship is Magic. Players role-play pegasus, unicorn, and earth ponies adventuring together in the magical world of Equestria. They’ll strive to embody the Elements of Harmony – Honesty, Generosity, Kindness, Laughter, Loyalty, and Magic – and use the Power of Friendship to overcome obstacles both big and small.

This game will serve as an introduction to the system as well as tabletop role-playing games in general so no gaming experience is necessary. However, familiarity with My Little Pony: Friendship is Magic is highly, highly recommended. Like the show, the tone of the game will be firmly family friendly for fun loving players young and old.

The Borniko Job

GM: Erik Alfkin
Type: RPG
System: Scum & Villainy
Players: 6
Provided: Characters created at game
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You, and the rest of the crew, would love to go legit, but it's just too hard to make ends meet hauling cargo in the Procyon sector. Pickings have been slim lately, and the Counters Guild have been on your case since that one incident (you prefer misunderstanding but whatever). Well, the good news is that the Borniko Syndicate may just have a job for you that'll keep you in cred for some time to come.

World Shapers

GM: Erik Alfkin
Type: RPG
System: FATE system
Edition: Accelerated
Players: 6
Provided: Characters created at game
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You are divine beings, immortal demigods, present in an ancient world of stone and bronze, of sprawling city states and vast territories of unconquered wild tribes. As players, you will define the specifics of the cultures of this world, what role your demigods play, and what the stakes are. Your powers are great, but not infinite.

Red Markets, Road Work Ahead II: Minas Tirith Blues

GM: Colin Thompson
Type: RPG
System: Red Markets: Profit System
Players: 5
Provided: All characters provided by GM
Variations: 1st Edition
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Local 420 has traded their horses for a pickup and are making good time across what was Nevada. But they're out of money and nobody in Dog Town is hiring.

Good news, there's a failed pre-crash city-state nearby, Minas Tirith, home to the Grey Tribe Exodus from California. Built on a hill and dedicated to STEM jobs, it didn't work well but mercifully everybody died to zombies.

The easy loot was looted, but the Loaves and Fishes branded security cameras remain. Each loaded down with precious chips, linked to efficient solar panels and designed to survive 100 years. Your guy in Trabajo will pay top bounty for these. You just have to swing through the city, grab the cameras and keep on keepin on. Easy.

Red Markets is a game of economic horror in an unevenly distributed zombie apocalypse.

Triangle Agency: Dead Quiet

GM: Peter Hymel
Type: RPG
System: Triangle Agency
Players: 5
Provided: Characters created at game
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Welcome to Triangle Agency! As the newest members of the field team, you'll be tasked with tracking down physical manifestations of powerful thoughts, or anomalies and capturing them to ensure public safety, the stabilization of reality, and most importantly, shareholder growth! Your first day will see you attending orientation where you can learn all about the (non-classified) values we share as a corporation before heading out on your first mission! Failure to attend in business casual clothing may result in a demerit.

Triangle Agency is a satirical blend of the SCP Foundation and corporate horror where you'll solve mysteries using reality-altering powers which will inevitably ruin my plans as the GM, your plans as players, or both.

The New Beacons of Bay City: Issue #1

GM: Patrick Riley
Type: RPG
System: Icons: Superpowered Roleplaying
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Bay City was once a thriving metropolis, a global financial powerhouse, a leading technology incubator, and a trendsetter in culture, art, fashion, and cuisine. In those days, the Bay City Beacons watched over and protected the city. These superheroes were more than crimefighters—they helped build and unite communities that fostered justice, equality, and prosperity.
All that changed in the aftermath of the Qinqead invasion. Though the Earth’s superhumans rallied to repel the alien force, the destructive toll was great and Bay City was hit worse than many. In the aftermath, the few surviving members of the Beacons were unable to hold back an influx of supervillains, rising crime, and growing corruption. Two-and-a-half decades later, Bay City is in need of New Beacons.
[Icons: Superpowered Roleplaying] As escalating violence portends a citywide gang war and a mysterious killer continues to elude police, the New Beacons shine rays of hope onto Bay City. Characters provided. Beginners welcome.

INVINCIBLE: ZERO HOUR

GM: David Etheridge
Type: RPG
System: Year Zero
Edition: INVINCIBLE RPG
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The world has superheroes. Unfortunately, it also needs them.

Buried beneath Chicago is one of the Global Defense Agency’s darkest secrets—a classified project so dangerous that Cecil Stedman ordered it erased from existence.

It wasn’t.

Now ZERO is active.

Across Chicago, GDA systems are failing. Supervillains are escaping containment. Something is watching the world’s most powerful heroes, studying how they fight, how they think—and how to stop them.

Then the countdown begins.

08:00:00

You have eight hours.

Race across Chicago, battle supervillains, uncover a conspiracy the GDA would kill to keep buried, and discover what Cecil created when he tried to prepare humanity for the day when someone powerful enough to save the world became powerful enough to destroy it.

But the deeper you go, the harder one question becomes to answer:

Who protects the world from the people powerful enough to save it?

Recycled News! You seek it! Then hide it...

GM: Whitney Preston
Type: RPG
System: Basic Roleplaying System
Players: 7
Provided: Characters can be provided by GM
Variations: Slight for Player enjoyment
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Recycled News! You seek it! Then hide it...

Trail of Cthulhu: Pulp or Be Pulped!

GM: Adrian Romero
Type: RPG
System: Trail of Cthulhu
Players: 5
Provided: All characters provided by GM
Power Level: Mid-level
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Epic globe-trotting pulpy 1920’s struggle against Cthulhu, using the very lite Trail of Cthulhu system. As we begin, your investigators have already had their first confrontation with the terrifying cosmic horror that threatens our very reality, and have emerged victorious. Now they pursue loose ends with awareness of the deadly and maddening stakes. Things you will not find in this session: railroading, dead ends, red herrings, excessive meandering investigative conversations, historical nitpicking. Things you may find: garroting/defenestrating/subway-shoving thugs, red string and corkboard, jazz clubs, expressive smoking, historical inspiration, ghastly corpses, tweed, tramps (steamer, gum-chewing, and rail-riding), rope, over-moist and unshod foot-prints, quite possibly biplanes, vast intelligences from beyond space and time, fungi. This game is great for both new and experienced gamers who can make bold choices and use their voices, and who fear boredom more than character death. If your character is slain, we’ll give you another and get you back into the action. We'll use the Trail of Cthulhu rules, which are straightforward and very well-designed. No experience of these rules or other rpgs is necessary :)
6 Hours, 5 Players, 1 Elder God.

¡Subsector Sargasso!

GM: Adrian Romero
Type: RPG
System: Stars Without Number
Players: 5
Provided: All characters provided by GM
Power Level: 5
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

SciFi adventure using a very simple system called Stars Without Number closely related to OSR D&D. Think classic Traveller and Firefly and the melancholy SciFi that inspired them. Your tramp freighter hides some surprises … a couple of big guns, advanced sensors, an impressive little laboratory, a proper sickbay, even a plush meeting room. More important than all this, you carry a trader’s license, a letter of marque, and a writ allowing you to survey and explore, and thereby win General Knowledge bounties. Your crew is an odd collection, all with just a few things in common: you want to get paid, keep flying, and along the way, live by a code or serve a higher cause. But whose code or cause prevails? Captainless, you’ll have to figure it out among yourselves. Pick from pre-gens and we’ll warp to someplace in crisis depending on player interest and familiarity. As a GM I’m trying to provide an interesting situation where I don’t know what’s going to happen. So this is a good game for both experienced and absolute beginner players who can make bold choices and use their voices, chew some scenery, BS some science, and turn the scenario into a story. You can play this game multiple times; there are many worlds to visit, where you may find the Snow Moas of Air-Loom, the House of Echoes, the Sleeping Sands of Blackmoon, the Death Station, Savage Salvage, the Stygian Library, and, of course, ¡Bugs!
6 hours, 5 players, 1 planet with a problem

The Crawl Into the Place of the Thing: Deep Delve

GM: Adrian Romero
Type: RPG
System: Shadowdark
Players: 6
Provided: All characters provided by GM
Power Level: 4
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Old School Renaissance style 8 hour exploration of one of several old or new classic dungeons, depending on player interest/familiarity, using the extremely simple, fast, and fun Shadowdark, based on D&D 5e with all the boring bits cut out. Pick from an alphabet of pre-gens and we'll dive into dangerous choices! My intention as DM is to offer a fast and fantastical game focused on creative choices at the table, with strong visuals and deadly stakes, rather than a lot of exposition or long investigative conversations. This game is great for both new and experienced gamers who can make bold choices and use their voices, and who fear boredom more than character death. If your character is slain, we’ll give you another and get you back into the action.. Since we have more time than typical con games, we can sink our teeth into longer adventures and possibly let the characters return to safety, level up, and paint the town red before returning to their perilous quest. You can play this game multiple times; there are many places to go, like Chaotic Castle of the Xyntillan Heir, Swamp Sanctum of the Savage King, Incandescent Grottoes of the Dream Dragon, Sunken Citadel of the Ghastly Gardener, Shrine of the Jaguar Princess, Subterranean Streets of the Wandering City, Time-Lost Towers of the Lion and the Snake, Stony Tooth of the Furious Forge, and more.
8 Hours, 6 players (and maybe 1 crasher), 1 Dungeon.

The Crawl Into the Place of the Thing: Short Sharp Shock

GM: Adrian Romero
Type: RPG
System: Shadowdark
Players: 5
Provided: All characters provided by GM
Power Level: 4
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Old School style 4 hour run through one of several old or new classic short dungeons, chosen from a selection based on player interest/familiarity, using the extremely simple, fast, and fun Shadowdark, based on D&D 5e with all the boring bits cut out. Pick from an alphabet of pre-gens and we'll dive into dangerous choices! My intention as DM is to offer a fast and fantastical game focused on creative player choices at the table, with strong visuals and deadly stakes, rather than a lot of exposition or long investigative conversations. This game is great for both new and experienced gamers who can make bold choices and use their voices, and who fear boredom more than character death. If your character is slain, we’ll give you another and get you back into the action. Though we will talk lots about gruesome violent happenings, which might actually happen to player characters, there will be no discussion of adult topics or complex ethics. Therefore, this game is great for younger players who can handle horrible things happening to their characters and can keep focus at the table. You can play this game multiple times; there are many places to go, like Sky-Villa of the Peacock God, Sandy Socket of the Crimson Eye, Trembling Caldera of the Sickle Dancer, Lost Caves of the Worm-Witch, Glacial Vault of the First War, Ensorcelled Feast Hall of the Woeful Wedding, Jungle Temple of the Secret Serpent, Flooded Locus of the Cosmic Turtle, Lava Lake of the Terror Birds, Fey Tomb of the Dusk Queen, Gladiatorial Mausoleum of the Sun-Shattered Tears, and more.
4 Hours, 5 Players (and maybe a crasher), 1 Dungeon

Blade Runner RPG: Ordinary World

GM: D D Blake
Type: RPG
System: Blade Runner RPG
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

You are part of a small group of counterfeit replicants. You are illegal on Earth and the off-world colonies alike. You were manufactured in underground bio-labs by a rogue billionaire who is now in prison. You are hunted by both LAPD blade runners and the superhuman Nexus 9 agents of the Wallace Corporation. Will you despair? . . . And I don't cry for yesterday / There's an ordinary world / Somehow I have to find / And as I try to make my way / To the ordinary world / I will learn to survive. -- Duran Duran

[Blades In The Dark] - On A Knife's Edge

GM: Chris Stone
Type: RPG
System: Blades in the Dark
Edition: 1st edition
Players: 5
Provided: All characters provided by GM
Power Level: Beginners welcome
Variations: A few house tweaks to Harm.
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

“As you know, Madame Quarla runs a lucrative blade-smithing business in Nightmarket. Bluecoats, Billhooks, Revolutionaries, Grinders, and even the Imperial Military have contracts with her to forge the means to their violence. The Dimmer Sisters have no mercantile interest in the Doskvol knife trade. What we want is much more specific...”

Blades in the Dark is a gritty, highly collaborative RPG where the players are desperate scoundrels struggling to survive as a criminal gang in the haunted, industrial city of Doskvol. This 6-hour one-shot session features a brief world/rules intro, pre-gen character selection, an introductory 'score' (On A Knife's Edge), followed by 'downtime' where your scoundrels recover and level-up, and a second score based on your crew's decisions and preferences.

NOTE: Mature themes and language, similar to an R-rated heist movie. May include graphic violence, creepy supernatural encounters, criminal activity, drug use, and self-harm. Will not include sexual content.

The On A Knife's Edge one-shot starter scenario is based on a treatment by Olin Kirkland.
Website: /www.stoneagedistractions.com/

Enter The Nebraskalands

GM: Lucas Kotowski
Type: RPG
System: Enter The Nebraskalands
Players: 6
Provided: Characters created at game
Power Level: Intern
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

“Welcome to Nebraska, a terrible place where it's never Christmas and always Nebraska. You are stranded in the wastelands of the galaxy, separated from society and common decency by a blanket of brands, advertising, psychotic corn cults and the looming threat of the Corporate Utility Negotiations Team. Join up with this satirical sci-fi adventure at the edges of space. Brought to you by Subway™”
Website: /www.legendarybucket.com/

Takedown of Gornoth Horskûn (D&D 5e)

GM: LAURA-ANN CHARLOT
Type: RPG
System: Dungeons & Dragons
Edition: 5th Ed (2014)
Players: 6
Provided: All characters provided by GM
Power Level: Level 7
Variations: The GM will likely introduce anachronistic technology, but will not allow Feats, Stats, Armor, Spells, or weapons from sources other than the WOTC 2014 Player's Handbook.
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

A D&D adventure in Faerûn. Your team of six 7th Level Adventurers has entered into a contract with the Council of Governments of the Sword Coast, to take down one Gornoth Horskûn, a petty Warlord based in the Evermoors, who has begun to send raiding parties against neighboring towns, and who appears to be supporting bands of Pirates that are disrupting river trade all over the region on several tributaries of the River Desarin. You are to break up this troublemaker's operation, and arrest him if possible; if he resists, deadly force is authorized. A group of 20 Waterdeep City Guardsmen sent to investigate, and who disappeared without a trace, may still be alive in captivity: rescue them if you can, or at least try to discover their fate. Reconnaissance of the area 8 weeks ago indicates that Horskûn's group may have taken over some abandoned silver and copper mines around Startop, so you may have to infiltrate both above ground and below ground areas. The game will be a balanced mix of role playing, storytelling, and combat. Players looking for an all-combat game are forewarned that stealth, patience, and thinking outside the box will be required for a successful outcome in this game. A good Thief who can slip past a sleepy door guard without tripping an alarm, will be just as valuable as a Fighter or Berserker. The GM will provide character sheets for a Wizard (School of Evocation), Eldritch Knight (Fighter), Arcane Trickster (Thief), Cleric (Knowledge Domain), a Ranger or Barbarian, and either a Paladin or a second Cleric (Life Domain). The game will more or less follow the 5th Edition (2014) Player's Handbook and Monster Manual. Players should note that the GM will probably introduce anachronistic technology. There will be three NPC's assisting your team: a pair of wisecracking Gnome Artificer brothers named Jake and Elwood Skorningden, and their cousin Heidi.The payment offer for your services is 1,200 GP for the Team plus 5 Silvers per person per day for expenses. Transportation will be provided. The GM will provide character sheets.

Epic Boss Battle

GM: Stephanie Carter
Type: RPG
System: Dungeons & Dragons
Edition: 5e 2024/2014
Players: 6
Provided: All characters provided by GM
Power Level: 20
Variations: TGE, XGE, etc
Rules Knowledge: Expected
Game Content: Very Complex

No plot, no backstory, just kill the BBEG! All-out hack-n-slash! Immersive terrain and minis.

Red Line Fever

GM: Nicolas Solberg
Type: RPG
System: Homebrew
Players: 6
Provided: All characters provided by GM
Power Level: Normies
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

It’s 1975. Movies like *Convoy* and *White Line Fever* make trucking look like a wild, glamorous ride—but you know that’s pure Hollywood BS. Kinda like Vietnam was for a couple of you.

After the oil embargo, Uncle Jess and Aunt Jodie left their adopted kids, Reggie and Sunshine, a shiny 1973 Mack Supersleeper semi-truck and the family business in the will. What didn’t they mention? It’s buried in debt and leveraged six ways to Sunday with some very unfriendly Vegas loan sharks. And it’s not just the kids—the business keeps a few close friends afloat too. For six months, y’all have hustled to scrape and driven to pay it back, but time’s nearly up. You’re still deep in debt, and the loan sharks want their money—*in 12 days flat*—or they’re coming for more than just the truck. Capisce?

Lucky break: you got a tip. If you need fast money—and don’t care what you’re hauling—someone named Ms. Sabine (her name’s whispered in trucker circles) is paying BIG for a rush job.

All you gotta do is head to an old nickel refinery off mile marker 42, ready to roll. The password? There ain’t one. Just bring a six-pack of Schlitz, some Hostess Snowballs (the pink kind), and the latest issue of *Balls and Sockets Monthly.* Classy.

With no other options, y’all find the place and pull into the refinery. It looks sketchy as hell—rusted pickups, half-dead floodlights, and shotguns in the hands of guys who haven’t blinked since Nixon resigned. A German Shepherd the size of a bear snarls on its chain. A sign above the main door reads “No Exit.” They wave you into a slot next to an old Peterbilt and some trailers.

Time to make a deal. The clock’s ticking. You only have days to save your skins.
Website: /kiwis-report-w9t.craft.me/wMBXpvz0935xMt

I6 Ravenloft, but Shadowdark

GM: Eric Boeing
Type: RPG
System: Shadowdark
Players: 5
Provided: All characters provided by GM
Power Level: 5
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The original I6 Ravenloft, run in Shadowdark. Explore Castle Ravenloft, face Strahd, and enjoy some fast-paced gothic horror fun.

The Bishop!

GM: Mike Cochran
Type: RPG
System: Traveller
Edition: Mongoose 2nd Ed.
Players: 5
Provided: All characters provided by GM
Power Level: Medium
Variations: The highest tech item is probably the Pontiac.
Rules Knowledge: Experience Useful
Game Content: Mature Themes

The Bishop is an RPG based upon the 1972 Monty Python sketch The Bishop. Five players play five vicars roaring about North London in a 1969 Firebird, attempting to thwart Devious and save the day. The game system is Traveller, and don't worry about that. Anyone can play this game, the only requirements are having seen the Bishop sketch recently https://www.youtube.com/watch?v=DxaCQuisdek and subsequently still wanting to play.

Through the Looking Glass

GM: Stephanie Carter
Type: RPG
System: Dungeons & Dragons
Edition: 2014/2024
Players: 6
Provided: All characters provided by GM
Power Level: 3
Variations: XGE, TCE, etc
Rules Knowledge: Experience Useful
Game Content: Mainstream

Explore Wonderland as the classic characters from the books and movies. But while the story may feel familiar, not all is as it seems…

Shadows of a Candy Crown

GM: Peter Bauer
Type: RPG
System: Traveller
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Traveller: The characters are drawn to GL-9 Glistenleaf, a surreal, dangerous planet whose entire biosphere resembles a twisted version of a Candy World. Strange energy spikes, missing persons, and faction conflict threaten

The Oculoid (Crawling Eye)

GM: Peter Bauer
Type: RPG
System: Traveller
Edition: Traveller 2300
Players: 6
Provided: All characters provided by GM
Power Level: Beginner
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Traveller in 2300 - the Travellers must ascend the mountain, survive the freezing elements, and stop an invasion of telepathic, cold-dwelling alien monstrosities before they descend on the valley resort.

The Lullaby of Drowned Stars

GM: Ryan Hulse
Type: RPG
System: Exalted
Players: 6
Provided: All characters provided by GM
Power Level: 1
Variations: Some homebrew to make system work better
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Children have gone missing from a remote island, and whispers speak of strange lights, forgotten ruins, and something lurking beneath the waves. As the heroes arrive to investigate, they must uncover what happened to the children before the island claims even more.

Blade Runner: Electric Dreams

GM: Tom McVey
Type: RPG
System: Blade Runner RPG
Edition: 1st
Players: 3
Provided: All characters provided by GM
Variations: Rules as Written
Rules Knowledge: Beginners Welcome
Game Content: Very Complex

In Los Angeles in 2037, a year after the legislation of the Nexus-9 models, a Blade Runner has been murdered and another abducted. Can you solve the case? A 6-8 scenario using Free League’s Blade Runner RPG, based on the Year Zero System.

Light the Pyres and Kick the Fires (PF1e)

GM: Jason Carpenter
Type: RPG
System: Pathfinder/Starfinder
Edition: PF1e
Players: 6
Provided: Characters can be provided by GM
Power Level: 10
Variations: 20-pt buy; 62K wealth; no third-party, summoners, gunslingers, or evil PCs
Rules Knowledge: Expected
Game Content: Mature Themes

To stop a chain ritual from completion, either light or disrupt the fire in a protected place...and again...and again...and the clock is ticking.

I will play rules out of the book; just a few minor house rules that I will explain to start the game that won't affect your build. I don’t stop too long over a rules argument, however, so if we get stuck, we’ll just make a decision and plow ahead.

This is a tactically oriented game that will also present plenty of opportunities for RP, but RP will not be forced on you. Create PCs using official Paizo Pathfinder 1E content. Use average HP rounded up, max at first level. I will have a few playable PCs on hand; please have a PC ready to go that meets the requirements. Strong combos and min-maxing are fine, but I will rule out PCs relying on supercheese or exotic stuff that I can’t understand, even if it’s legal.

FAST, HOT, AND COMMIE-FREE IN 30 MINUTES OR LESS!

GM: Thom Hall
Type: RPG
System: Paranoia
Edition: Second Edition
Players: 6
Provided: Characters can be provided by GM
Power Level: Red Clearance
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

ATTENTION CITIZENS:
Welcome to your latest Sector-Approved Special Duty Duty. The Computer, in Its infinite wisdom and benevolent generosity, has selected your RED Clearance Troubleshooter Team for a critical, high-priority logistics operation.
Failure to complete this assignment with utmost enthusiasm, efficiency, and flawless execution will be considered treason. Treason is punishable by immediate summary execution, clone replacement, and a severe reduction in your posthumous happiness rating.

FAST, HOT, AND COMMIE-FREE IN 30 MINUTES OR LESS!

GM: Thom Hall
Type: RPG
System: Paranoia
Edition: 2nd Edition
Players: 6
Provided: Characters can be provided by GM
Power Level: Red Clearance
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

ATTENTION CITIZENS:
Welcome to your latest Sector-Approved Special Duty Duty. The Computer, in Its infinite wisdom and benevolent generosity, has selected your RED Clearance Troubleshooter Team for a critical, high-priority logistics operation.
Failure to complete this assignment with utmost enthusiasm, efficiency, and flawless execution will be considered treason. Treason is punishable by immediate summary execution, clone replacement, and a severe reduction in your posthumous happiness rating.

The Killing Blow or One Thousand Leagues Across the Barren Sands

GM: Arthur Prospero
Type: RPG
System: Dungeons & Dragons
Edition: 2nd
Players: 7
Provided: All characters provided by GM
Power Level: 5-7
Variations: Al-Qadim & Dark Sun variants
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

AND SO IT WAS that by the light of the silver moon, the forces of the Crown Prince of Al-Wasul finally stormed the cursed tower of the mad necromancer Akantha the Undying to liberate the people from her terrible black reign! But! Before the killing blow could be struck, these heroes were flung across the great desert by ancient magics. Meanwhile, a circus troupe at the edge of the Baharatan jungles finds themselves in the unenviable position of being able to assist the would-be sultan in his quest across the desert...but there is a price!

Arabian Knights, Wizards sworn to Osiris, Bedoin Rangers, Muslim Imams, Assassins! Courtesans! These and many other eccentric eastern delights await the fair player of this desert epic! There will be a break for both lunch and dinner.

Dungeon Crawler Carl TTRPG - Crawl to Survive!

GM: Steve Cunningham
Type: RPG
System: Dungeon Crawler Carl RPG
Players: 5
Provided: Characters can be provided by GM
Power Level: 1
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Welcome Crawlers to Dungeon Crawler World! Congratulations! Your planet has been claimed for mining rights by the Borant corporation and they have officially begun the process. Now I know what you're thinking, Why is everything destroyed and why have these weird staircases opened up all over the place?! You don't need to worry about that! All you need to do is descend the stairs and earn your place in the history books. Eighteen floors of fun await you and whoever happens to be near you when you descend, how far will you make it?

This game will be run in the new Dungeon Crawler Carl RPG. You will play as a crawler trying to fight to survive as long as possible. Gain levels, loot, absurd achievements, and, if the audience takes a shine to you, FABULOUS PRIZES!* You will make your own character, whether based on yourself or whoever you would like to be, and with a team of fellow crawlers you will tackle the legendary dungeon. We will go as deep as we can within the time limit, until everybody dies, or, maybe, some of you will get far enough to take a deal and actually survive this wild ride!

(*Note: Prizes may not be fabulous...or existent).

Colossus, Arise! - Dungeon Crawl Classics RPG

GM: Jon Wilson
Type: RPG
System: Dungeon Crawl Classics
Edition: There is only ONE.
Players: 5
Provided: All characters provided by GM
Power Level: 8th
Variations: Sure, why not?
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

The cosmic balance of law and chaos is unexpectedly upturned, threatening an endless plunge into upheaval, madness, and destruction on the back of the unceasing rise of Eternal Chaos. Stop it if you can in this 8th Level Dungeon Crawl Classics RPG adventure! Characters provided. New players welcome, but this is the deep end of the game, so be ready for the riptide.
Website: /goodman-games.com/

Stolen!

GM: Jim Puder
Type: RPG
System: Hero System
Edition: 4th/5th
Players: 6
Provided: Players must provide own characters
Power Level: Up to 14 DC, 35 PD/ED, 5-7 Speed, OCV/DCV 9-13 on a sliding scale
Variations: No more than two levels of Find Weakness on any target, no cosmic power pools, do not mess with the speed chart
Rules Knowledge: Experience Useful
Game Content: Mainstream

PowerKnight, a well known and respected superhero, has had his armor stolen. He is recruiting people to help him find out who stole it and get it back. Meanwhile, the thief has been using it to commit multiple crimes, causing mayhem and a loss of trust in PowerKnight. Will you help him get his suit back, and in the process, restore his reputation?

AS WE RIDE THESE DUSTY, ELDRITCH TRAILS. A Black Order Adventure.

GM: Darin Owen
Type: RPG
System: Call of Cthulhu
Edition: 7th
Players: 5
Provided: All characters provided by GM
Variations: Yes
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

October 1879. Members of The Order of the Black Feather, find themselves heading west towards Utah, on orders from Archbishop Gibbons and President Hayes. Rumors of a Mormon excavation in the San Juan mountains would normally not be of any concern, but three days ago an ancient obsidian statue was stolen from the Smithsonian, and the culprits were members of an illegal Danite cult led by the blasphemous, unholy Lich himself, Joseph Smith. Saddle yer horses, load yer Colts, and join in the posse to discover what eldritch malfeasance is at work near the ancient valleys of the American southwest.

ALL FOR ONE! Chapitre Deux: THE VENETIAN GAMBIT. A Black Order Adventure.

GM: Darin Owen
Type: RPG
System: Call of Cthulhu
Edition: 7th
Players: 5
Provided: All characters provided by GM
Variations: Yes
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

June 1629. Members of L'Ordre du Fleur de lys Noire, find themselves in the dark, salt drenched canals, and alleyways of Venice, as dark forces rally against these Papal envoys of Cardinal Richelieu. The Mantuan Succession is in full swing as Hapsburg assassins, Spanish Inquisitors, and ancient societies stand arrayed against the members of L'Ordre as they seek to uncover the connection between the Council of Ten, and the Isola Della Morte. Swords are drawn, pistols are primed, and eldritch confrontations are the plat du jour, as our heroes once again find themselves on, Service secret de Sa Majeste.

Murder House, a DCC funnel

GM: David Brubeck
Type: RPG
System: Dungeon Crawl Classics
Players: 5
Provided: All characters provided by GM
Variations: 0-level funnel
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

A group of strangers receive unexpected invitations to the mysterious Ives Manor for the reading of a wealthy recluse's will. They hope their fortunes have changed for the better, but the crumbling estate hides dark secrets. As the night deepens, sinister forces begin to stir. Trapped and hunted, the guests must unravel the chilling mystery of the manor before the horrors within claim them all.

As an investigative mystery, players must contend with otherworldly monstrosities, mind-bending puzzles, and cunning riddles throughout.

This is a Dungeon Crawl Classics funnel. Each player will receive 3 level-0 characters. Some will die, but if you are clever and lucky, your characters may survive.

The Chained Coffin/Shudder Mountains (DCC)

GM: Helen Brubeck
Type: RPG
System: Dungeon Crawl Classics
Players: 5
Provided: All characters provided by GM
Power Level: 0 to 5
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Welcome to the Shudder Mountains, where serpent-men, aliens, and demons have all left their mark, creating superstitions and unnatural occurrences that have become the stuff of folk tales. The people who live here are hardy, yet wary, always ready for trouble yet embracing life in a way that the lowlanders could not imagine. (Dungeon Crawl Classics).

This is a TWO DAY session, playing from noon to 10 pm on Friday AND 10 am to 8 pm on Saturday (in open gaming). Players are committing to BOTH DAYS of play. We will start with a funnel and play through a few adventures, leveling along the way, culminating with The Chained Coffin (a level 5 adventure): a gilded coffin wrapped in adamantine chains must be delivered through the Deep Hollows to stop a rising evil.

Contact HelenB on the DunDraCon Discord server with any questions.

The Devil's in the Details

GM: Chris Muoio
Type: RPG
System: The Household
Players: 8
Provided: All characters provided by GM
Power Level: Starting
Variations: Rules for Glamour
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Littlings fall into an epic adventure across the household to rescue a wartime comrade from the olden spirits and even older pacts that threaten the fragile peace and long standing intrigues dating back to the time of the Master's disappearance from the household. From the highest rafters to the deepest depths of the basement, all eyes turn to every little detail of the actions of the smallest insignificant littleling whose hands will turn the tide of history. One way or another.

Dungeons & Dinosaurs

GM: Norm Albert
Type: RPG
System: Dungeons & Dragons
Edition: 5th
Players: 6
Provided: All characters provided by GM
Power Level: TBD
Variations: Dr Dhrolin's Dictionary of Dinosaurs
Rules Knowledge: Experience Useful
Game Content: Mainstream

Pulp adventure in a lost world of dinosaurs and lizard men. Protect the herd from poachers & giant predators. Hunt rare creatures for powerful wizards, tame mighty beasts and thwart the plans of the lizard king.

Throne of Stars

GM: Michael Siverling
Type: RPG
System: Quantum Starfarer
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Space Opera in the style of Poul Anderson and Issac Asimov where Players are Agents of the Terran Empire

Journey through the Impossible

GM: Michael Siverling
Type: RPG
System: Nugget
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Victorian adventure in the worlds of Jules Verne and H. G. Wells. Airships! Submarines! Dinosaurs! Good Manners!

The City on the Edge

GM: Les Child
Type: RPG
System: Dungeons & Dragons
Edition: 1st edition
Players: 7
Provided: Characters can be provided by GM
Power Level: 5-7
Variations: House rules
Rules Knowledge: Experience Useful
Game Content: Mature Themes

Your group happened to be in a small barony, a few dozen villages and small towns scattered around the countryside. This largest town was a place to give the mounts a rest, and relax from your travels. The well paying commission you were heading towards was still a couple days away, there was no reason to push hard to get there. The village posting board had a fairly new flyer, about a small town on the edge of the barony that hadn't been heard from in recent months, 'investigators' were wanted to go and find out why. Transport and a nominal fee were offered. A milk run you thought, a few days ride each way, probably just an orc band disrupting the road between. Why not?

The Pack

GM: Les Child
Type: RPG
System: Dungeons & Dragons
Edition: 1st Edition
Players: 6
Provided: All characters provided by GM
Power Level: 4-7
Variations: House rules
Rules Knowledge: Experience Useful
Game Content: Mature Themes

A group of adventurers were hired by a town council to exterminate a witch named Bealthea who lived in a series of caves in a mountain overlooking the village. They had directions to the caves and some of them were mapped out from when it was a dwarven mine. But when the party got to the main room indicated on the map, they found themselves trapped in a room full of animal pelts. As a group they fell asleep. Strange dreams followed for many days, fitful awakenings to strange smells and sounds. One day the wakefulness came after hearing the voices of men, speaking of the 'skinning time'. One by one the party raised their heads to see a group of men with knives, approaching them where they lay. Oleg the dwarf fighter was the first to stand, feeling strangely out of place as he could only get to his hands and...his hands were paws! He looked around at his fellows, and all were animals. One of the men pointed at him, saying, “that one first, he shouldn't be conscious yet!” As they neared him, he could sense their fear, he could...smell their fear. With a snarl that should have been a war cry, Oleg leapt onto the first man who fell with a scream. The rest of the party were similarly roused, and attacked the other men. Soon, all the skinners were dead, flesh ravaged and bitten. Oleg and the others looked at each other, and realized who and what they had become. Feral creatures all, ensorcelled by the witch to be skinned and butchered. But they had become the butchers themselves, easily defeating the ones sent to kill them. Still trying to make sense of what happened to them, they slunk out of the caves to the snowy slopes of the mountain, until they stood on the bluff overlooking the village who had commissioned them to slay the witch in the first place.

Below, the two men who had initially approached the party about hunting the witch were leaving the back door of the tavern. The parties' eyes shone in the dark night, their ears perking up, seeing and hearing clearly what transpired below. The men were talking, and they wore some garb and equipment that was familiar to the party. “That's my sword he's wearing” growled Aelyssa the elven ranger, now a mountain lion.
“And my bow” snarled Riga, the human fighter, now a grey wolf.

The man who called himself Brenn and who wore Aelyssa's sword spoke, “The auction for the items they had went well, we did pretty good. After Bealthea sends us the new pelts, we can leave for the city.”

The other man, who the party knew as Kris, nodded then added, “Next time let's see if we can get a higher level group. They'd have better gear than this lot.”
Both men walked to the inn, where there was the sounds and smells of people and merrymaking.
“I'll rip their throats out,” snarled Riga. Oleg, the group's leader, now a nearly black wolf, said, “Aye, they have that coming, but what of the other people in the town? Will we be able to stop killing once we've started?”
Ripjack the rogue, now a lynx, purred a response, “They may all be in on it, or they may not be. There will certainly be the very old and very young, and Oleg is right, I feel more comfortable all the time in this skin, do we not all? If we fight as a pack, we may do more slaying than needs be.”
Oleg purred what may have been a sigh, “Aye, we'll have to figure out how this reckoning is best handled, but at some point, “ he looked at each of us, “we'll be settling up with that witch as well.”

Savage Worlds - Deadlands Noir

GM: Michael M Kelly
Type: RPG
System: Savage Worlds
Edition: Adventure Edition
Players: 6
Provided: All characters provided by GM
Power Level: Veteran
Variations: Deadlands Noir
Rules Knowledge: Experience Useful
Game Content: Mature Themes

The Devouring Storm (La Tempête Dévorante).
New Orleans, 1948. The City of New Orleans has enacted proposals to renovate City Park and make it a safer and more accessible public gathering place. However, an Ancient Evil stirs in the depths of the park, and these renovations have inadvertently awakened It. Under the cover of darkness and storm, It plans to break free, threatening not only the entire city, but the fabric of reality itself! Unless a brave group of Veteran heroes can stop It in time!

Star Trek Adventures: Mind Medley

GM: Michael M Kelly
Type: RPG
System: Star Trek Adventures
Edition: Second Edition
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Medical Log, Stardate 2615.4 The USS Excelsior NCC-1718 has been commanded to make all due speed to Melete II, where a disease of unknown origin has sickened colonists there. However, Melete II is a non-Federation colony in Betazoid Space. Betazed has been invited to but has not yet joined the Federation. We must be careful not to tread on any political toes as we work to contain this life-threatening outbreak.

All Roads Lead to RObhill

GM: Mark Cumming
Type: RPG
System: Hero System
Players: 6
Provided: Characters can be provided by GM
Power Level: 200 pts.
Variations: Fantasy Hero
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

It was the final stop of a long caravan into the remnants of the Jlmori forest called the Expanse. Today you were to meet up with some old friends, a nomadic tribe of elves called the Wyrtweard, who see themselves as caretakers of the forest till Jlmori’s return. The Expanse is quieter than usual as you approach the knoll where you are to meet with the tribe. When you arrive at the meeting site you find the remnants of a battle, hurt and dying members of the Wyrtweard lay about some still clutching weapons, others sitting in shock of what had transpired. Brigands had attacked just after dark the night before and took the young and those they could subdue, taking them to the east, toward the city of Robhill.

Pirate Borg: Into The Maelstrom

GM: Lane Mullin
Type: RPG
System: Pirate Borg
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Experience Useful
Game Content: Mature Themes

Grab you mates and row up to what will likely be your last sea story. There be vampyres on the Maelstrom and you and your lot are tasked to deal with them. This is a deadly adventure that is ideal for players with previous RPG experience (not necessarily Pirate Borg) or for groups that simply don't mind if the PCs die or are frequently in serious danger.
Mail the GM

Noah's Arc Security: Case of the Chinese Urn

GM: Marc Willner
Type: RPG
System: Feng Shui
Edition: 2
Players: 6
Provided: All characters provided by GM
Power Level: N/A
Variations: All Ascended Animals
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Why are a group of Evil Sorcerers stealing and breaking cheap copies of a Chinese-style vase? Can a group of down-at-the-heels PIs find out and stop whatever Evil Scheme they are planning? And who is in the ominous black SUV?

Deadlands® Dark Ages: The Sinister Secret of Saltun

GM: Scott Woodard
Type: RPG
System: Savage Worlds
Players: 5
Provided: All characters provided by GM
Power Level: Seasoned
Variations: Deadlands: Dark Ages
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

While traveling near the coast, a local thane asks the group to check on the allegiance of Saltun, a nearby town that has somehow been spared the worst of the Northmen’s raids despite lying well within their reach.

The year is 877. This is not the age as it was. This is the age as it was in its people’s darkest nightmares. The place is Britain. Danish raiders plunder the land. The last kingdom teeters on the edge of annihilation. It is a dark and blighted land steeped in terror, and that fear stirs the attention and ambition of ancient evils.

Mutant Crawl Classics: The Museum at the End of Time

GM: Scott Woodard
Type: RPG
System: Mutant Crawl Classics
Players: 5
Provided: All characters provided by GM
Power Level: 1
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

With each new generation of younglings, the Tribe of Cog tests their youths fitness to serve their neolithic society as adults by sending them out on The Rite of Passage. The purpose of the Rite is two-fold. First and foremost, the younglings are tasked with going out into the untamed wilderness, surviving on their own for over one week, and with bringing back to the tribe one functioning artifact of the ancients per participant. Secondly, it is to be hoped that the stresses of the Rite will trigger the Metagenesis. For mutants, manimals, and plantients, the Metagenesis is the sudden full-flowering of their mutated genetic code and its attendant mutations.

Saturday Night Baron Munchausen: An Evening Of Camaraderie And Amusing Tales

GM: Doc Cross
Type: RPG
System: Baron Munchausen RPG
Players: 8
Provided: Characters created at game
Power Level: Verbose
Variations: No actual alcohol or money will be involved.
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

While the Baron sends his regrets, being on a delicate mission to restore peace between the Amazons and the Vikings, he nonetheless invites a select group to meet with Doctor Cross, a sterling individual, for an evening of telling tales concerning DunDraCons and other Great Adventures In Gaming of the past. While not suitable for children, servants, or the French, others of a more respectable stature are invited to participate, or just observe. Storytellers should bring an acceptable persona. Costumery is optional.
Website: /doccross.blog/

The Reality Key 2027

GM: Doc Cross
Type: RPG
System: Toon
Edition: Deluxe Edition
Players: 10
Provided: All characters provided by GM
Power Level: Hahaha! NO!
Variations: Maybe
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Way back in 1989, Doc ran his first Toon game at DunDraCon. It mixed toons with characters from other genres, all searching for The Reality Key. So to celebrate 50 years of DunDraCon, he's bringing it back. Things are about to get seriously funny, y'all. Audience seating should be provided.
Website: /doccross.blog/

CAS-2: Rise of the Blood Olms (Cairn)

GM: Doug Woos
Type: RPG
System: Cairn 2e
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Venture out to a newly-discovered cave system! Encounter strange beasts and find strange magical relics! Don't die--or if you do, make it count! Cairn is an adventure RPG in the tradition of older editions of D&D: it has few rules and emphasizes player creativity and agency. Rise of the Blood Olms is a one-shot adventure written for Cairn by its creator, Yochai Gal. Pre-generated characters, dice, etc. will be provided. CW: fantasy violence, cannibalism.

Who is the Master of Poison?

GM: Todd Westerlund
Type: RPG
System: Pathfinder/Starfinder
Edition: 1st Edition
Players: 6
Provided: Characters can be provided by GM
Power Level: 10th
Variations: All characters will be Drow, Duergar, Mind Flayer, or Minotaur.
Rules Knowledge: Expected
Game Content: Mature Themes

You are on a night raid to the surface. The return tunnel has collapsed. You find a guide back to the Underdark. He is murdered by someone in the party. The famous Master of Poison is amongst you! Only one of you will survive.