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Event Search Results

137 events found
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P01 Atlantis Rising

Game Cancelled

P02 Sailors on the Starless Sea

Only available via On-line Pre-registration
Friday Noon in 134 for 4 hours
GM: Ben Longman
Type: RPG
System: Dungeon Crawl Classics
Players: 5
Provided: All characters provided by GM
Power Level: Zero
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Since time immemorial you and your people have toiled in the shadow of the cyclopean ruins. Of mysterious origins and the source of many a superstition, they have always been considered a secret best left unknown by the folk of your hamlet. But now something stirs beneath the crumbling blocks. Beastmen howl in the night and your fellow villagers are snatched from their beds. With no heroes to defend you, who will rise to stand against the encircling darkness? The secrets of Chaos are yours to unearth, but at what cost to sanity or soul? An introductory adventure for the Dungeon Crawl Classics Roleplaying Game, Sailors on the Starless Sea pits a mob of 0-level adventurers against the legacy of the Chaos Lords and their corrupted hordes. Delving beneath the crumbling ruins, the characters discover ancient crypts, a starless sea, and an ancient ziggurat, where death and treasure await in equal measure!
Website: /goodman-games.com/store/product/dungeon-crawl-classics-67-sailors-on-the-starless-sea-pdf/

P04 The Girl Lost Following a White Rabbit

Only available via On-line Pre-registration
Friday Noon in 137 for 8 hours
GM: Aaron M. Malek
Type: RPG
System: Dungeons & Dragons 5th Ed
Players: 6
Provided: All characters provided by GM
Power Level: 5th
Rules Knowledge: Useful
Game Content: Mainstream

One has to wonder about the unexpected return of the young lady in the blue dress, so many, many years after her odd disappearance. Things are not normal at her family's estate, and the locals won't go near.

P05 Kali Ghati

Only available via On-line Pre-registration
Friday Noon in 138 for 6 hours
GM: Gennaro Kukonu
Type: RPG
System: Delta Green
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Thanks to the machinations of Delta Green?a secret government program that confronts unnatural threats at any cost?all have been in country longer than they ever planned. They expect to be sent home soon. But now, they have a mission. Again. A fellow Delta Green operative has gone missing from an Army base in a troubled province. It?s up to the players? Agents to find him before the disappearance draws attention that Delta Green cannot afford.

P06 King of Chaos: Death and Mayhem

Only available via On-line Pre-registration
Friday Noon in 139 for 8 hours
GM: Dan Pradanamus
Type: RPG
System: Runequest
Edition: Chaosium
Players: 8
Provided: All characters provided by GM
Power Level: very high
Variations: Old school RQ tactical skirmish contest w/minor rule variations
Rules Knowledge: Useful
Game Content: Mature Themes

Giant want best warriors for what? King Chaoz? Make no sense. Chaoz never trust Giant; Giant?s forked tongue Often Lie! But Giant has big fort, lots of big boom- boom. Chaoz make new glory for God! *RAWR*

P07 Pilgrimage in Darkness

Only available via On-line Pre-registration
Friday Noon in 140 for 8 hours
GM: Daniel Woolery
Type: RPG
System: Call of Cthulhu
Edition: 7th
Players: 6
Provided: All characters provided by GM
Power Level: Standard
Variations: Cthulhu Dark Ages
Rules Knowledge: Useful
Game Content: Mature Themes

England 1350 A.D., a small group of Pilgrims brave the wild untamed wilderness of Northumberland. They are trying to get to the holy island of Lindisfarne. Each has their own reasons for undertaking the dangerous trip. None of them have any idea what dangers, body, mind, and spirit, await them on the way. Come play Dark Ages Call of Cthulhu. Six detailed characters to choose from and test the sanity of. Try to get the character you chose to survive with their mind intact. It won't be easy, it wouldn't be easy without the Mythos in the world, in the world it might be impossible.

P08 Laughing in the Midst of Power

Only available via On-line Pre-registration
Friday 1 PM in Monterey for 6 hours
GM: Liz Ruifrok
Type: RPG
System: Fate Core
Edition: Horror Toolkit
Players: 10
Provided: All characters provided by GM
Power Level: Mortal
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

When a group of unrelated people wake in a warehouse with seemingly no exit, who knows what will happen?

P09 The Children's Crusade, Heart of Darkness

Only available via On-line Pre-registration
Friday 2 PM in 231 for 6 hours
GM: Michael Siverling
Type: RPG
System: Nugget
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Peter Pan and Tiger Lily, Arthur the Boy King, Alice, Aladdin and Mowgli; all have been magically drawn together to confront a supernatural evil during the Victorian Era.

P10 Adventure: Leomund's Misplaced Manor

Only available via On-line Pre-registration
Friday 2 PM in 232 for 4 hours
GM: Scott Grimberg
Type: RPG
System: Dungeons & Dragons 5th Ed
Edition: Basic Rules Set
Players: 5
Provided: All characters provided by GM
Power Level: 5th-7th
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Caravan Duty again? Well, maybe something interesting will happen. Why are the woods looking so weird? What is that house in the clearing? 4-5 characters of 5-7 level. Characters provided.

P12 Hiking in Hyrule (part 1)

Only available via On-line Pre-registration
Friday 2 PM in 234 for 4 hours
GM: Michelle Collins
Type: RPG
System: Dungeons & Dragons 5th Ed
Edition: Basic Rules Set
Players: 5
Provided: All characters provided by GM
Power Level: 3rd
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

In a setting inspired by a popular video game, this 5e adventure will explore both overworld and dungeons. 3rd level characters, pregens provided, can attend any game in the sequence.

P13 Against the Cult of the Reptile God

Only available via On-line Pre-registration
Friday 2 PM in 235 for 10 hours
GM: Joe Padilla
Type: RPG
System: Advanced Dungeons & Dragons
Edition: 2nd
Players: 5
Provided: All characters provided by GM
Power Level: 1st-3rd
Variations: 1st Ed class options available; Forgotten Realms
Rules Knowledge: Useful
Game Content: Mature Themes

Terror by night! The village of Orlane is dying! Who or What is behind this doom! It will take brave Adventurers to solve this Riddle!

P14 Beneath the Waves

Only available via On-line Pre-registration
Friday 2 PM in 236 for 4 hours
GM: Jason Krestoff
Type: RPG
System: Dungeons & Dragons 5th Ed
Edition: Forgotten Realms
Players: 5
Provided: All characters provided by GM
Power Level: 5th
Variations: Underwater rules
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

71% of the Earth is underwater yet less than 1% of RPG are set underwater. That ends now. You will play as aquatic races that have been retained by the Harpers to stop a nefarious plot. We will be using the underwater rules. Knowledge of the rules would be nice but not required. More important is a spirit of adventure, the able to cooperate with others and a good sense of humor. So put on your googles, take a deep breath and dive in to Beneath the Waves

P15 Valentine

Only available via On-line Pre-registration
Friday 2 PM in 237 for 6 hours
GM: Joe Parzanese
Type: RPG
System: Pulp Adventure
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

It's 1890 something in England and the Albion Society, the premier group of heroes for the era, has received an invite to ... a Valentine's Day party? But when murder happens at the soiree, it's clear some of the esteemed guests aren't out looking for love!

P16 What We Do in the Camarilla

Only available via On-line Pre-registration
Friday 2 PM in 238 for 8 hours
GM: Tim Pelesky
Type: RPG
System: Vampire: The Masquerade
Edition: 20th
Players: 6
Provided: Characters can be provided by GM
Power Level: New Vampire
Variations: 2nd & 3rd ed. will be used
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Based off the popular movie and FX series What we do in the Shadows, this is a game to poke fun at the Vampires. You and your flatmates heard about a priogen council meeting happening tomorrow.

This is the perfect opportunity to sneak in and try to get what you want in unlife. Maybe your there to through shade at a rival vampire, make higher up contacts, get your rent dropped, or whatever petty problem you can think of. Experience with either 2nd 3rd, or 20 year edition is nice but I am willing to teach you the rules there. Character will be playing new fledgling vampires or a ghoul and I will allow some time at the beginning of the game to make characters, plan out goals, and introduce you to the setting. There will be public and gm only information for fun parts of the game, so please be ok with me pulling you to the side to talk. Character sheets and premade characters will be provided, but you can bring your own. All official Vampire books are open for character creation and I will bring some books.
Website: /whitewolf.fandom.com/wiki/Vampire:_The_Masquerade_Revised_Edition

P17 Tokyo Slayers Club Episode 2: All Washed up

Only available via On-line Pre-registration
Friday 3 PM on Teen Room (Table 1) for 8 hours
GM: Kourtney Hobart
Type: RPG
System: Homebrew
Edition: 1st
Players: 8
Provided: Characters are created for the game
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The students of Tokyo University are taking a much needed break from lessons after the portal to Hell was sealed and the former Headmaster was banished. What better way to recharge their batteries than to spend a relaxing holiday at the beach? Ah? The sound of the surf, the seagulls, the water demons! Emerging from the depths of the ocean, they begin terrorizing the local beach town and more demons are arriving by the hour. Now it?s up to the members of the Tokyo Slayers Club to defeat the demons and save the citizens before it?s too late. This was not how vacation was supposed to go!

P18 Tomorrow's Light

Only available via On-line Pre-registration
Friday 4 PM in 134 for 8 hours
GM: Chris Muoio
Type: RPG
System: Fantasy Age
Players: 8
Provided: All characters provided by GM
Power Level: 6th-8th
Rules Knowledge: Useful
Game Content: Mainstream

?It's a simple task to recover a small pendant of personal significance to a young and naive noblewoman, it is a far more difficult one to unravel the twine in a much larger ball of lies, deceit and power that will lead from the broad deserts of the Kalahase to the dank jungles of the Kumme and beyond. Do you have the strength, courage and wisdom to overcome all odds and adversities?

101 Land of New Horizons

Friday 6 PM on Teen Room (Table 2) for 4 hours
GM: John Hanju Kim
Type: RPG
System: Dungeons & Dragons 5th Ed
Players: 5
Provided: All characters provided by GM
Power Level: 3rd
Rules Knowledge: Beginners Welcome
Game Content: Family

The Land of New Horizons is an Incan-inspired fantasy setting, where characters are agents of the Solar Empire bringing peace and justice. It uses the standard D&D elements, reinterpreted into the new setting. This adventure is solving a deadly crime in one of the newest trade hubs - Newgate City!

102 The Dragons of Silverymoon

Game Cancelled

103 Haling Cove

Friday 6 PM in 141 for 10 hours
GM: Ryan Hulse
Type: RPG
System: Exalted
Edition: 1st
Players: 8
Provided: All characters provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Haling Cove, a Sleepy town where strange things are happening the blacksmith is gone the temple is boarded up and people can not sleep what mystery will you look into first

104 A Man May Smile and Smile and Still be a Villein

Friday 6 PM in 142 for 6 hours
GM: Jeff Yin
Type: RPG
System: Fading Suns
Edition: New KS
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

A Questing Knight and Cohorts must determine conflicting claims to a feudal title.

105 Leverage Super

Friday 6 PM in 143 for 6 hours
GM: Christopher Angelini
Type: RPG
System: Leverage RPG
Edition: 1st
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Sometimes bad guys make the best good guys. In a world where superheroes and villains don't care about the plight of the little person, you are the people who stand up for them. You're a former criminal, using your skills to get justice for those who have been denied it by the heroes and villains of the world.

106 Voltron-Fall of the Castle of Lions

Friday 6 PM in 144 for 8 hours
GM: Kasi Jammeh
Type: RPG
System: Mekton Z
Edition: 1st
Players: 5
Provided: All characters provided by GM
Power Level: 1st
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

In the previous Episode of Voltron Legendary Defender, the team came together for the first time, were given Lions and then formed Voltron. They were able to stop the attack of Sendak on Voltron and the Castle of Lions. However, Sendak was able to acquire another ship and he's out for blood trying to take Voltron once again. This is part 2 from the 2019 DundraCon Convention. You don't have to have played that game to play this one. Also, no knowledge of Mekton Z or Voltron is necessary.
Website: /www.drivethrurpg.com/product/25403/Mekton-Zeta

107 Last of the Blood

Friday 6 PM in 145 for 8 hours
GM: Greg Brown
Type: RPG
System: Legend of the Five Rings
Players: 5
Provided: All characters provided by GM
Variations: Mechanics adapted from the resistance system
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

The Crab clan bear the burdens of the Empire and safeguard it from the constant threat of the shadowlands. Lord Hiruma Hiroto, Daimyo of one of the Crab?s most prosperous farming villages has died. Lord Hiroto had five sons, each more clever than the last. Each son answered the call of duty and fought to reclaim the family?s ancestral lands deep within the dark domain. Their duty has claimed the lives of all but one of Hiroto?s sons. With Hiroto dead, his line stands to be extinguished unless his sole remaining heir can be brought home. You have been tasked with bringing Lord Hiroto?s son out of the Shadowlands alive. Although set in the world of Legend of the Five Rings, this game will use a version of the resistance system featured in the popular RPGs Spire and Heart.

108 Ten Candles: Train Crash

Friday 6 PM in 146 for 8 hours
GM: Pol Stafford
Type: RPG
System: Ten Candles
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

A scenario for Ten Candles, the End of the World Experience game. You were in a train crash as the world began to end. Stranded in the train's ruins as darkness fell, no one is coming to help you. How will you spend the world's last days? Something shrouded the earth in darkness. Technology is failing. Cell phones went down days ago. No emergency crews have come to the train wreck. Supplies are running out. The darkness is no longer safe - something new lives in it. Something hungry. The rumor is that the nuclear navy ships have gathered in SF Bay and if you can get to them, there will be light and food and safety. If....
Website: //cavalrygames.com/ten-candles/

109 Green Hell

Friday 6 PM in 147 for 8 hours
GM: Matt Morrison
Type: RPG
System: Arduin Grimoire
Edition: Original Trilogy
Players: 5
Provided: All characters provided by GM
Power Level: 15th
Variations: enhanced w/OD&D, AD&D, B/X D&D, BECMI D&D
Rules Knowledge: Useful
Game Content: Mainstream

Lost in the tracks of the Green Hell is a bitter wound on the land that suppurates a poison that once almost slew the world. Here, in this salted land, something stirs once more to trouble the world.
Website: /direbane.blogspot.com/

110 Frozen in Time

Friday 6 PM in 148 for 4 hours
GM: Ben Longman
Type: RPG
System: Dungeon Crawl Classics
Players: 5
Provided: Characters may be provided by GM
Power Level: Zero-1st
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

[Pending description]
Website: //goodman-games.com/store/product/dungeon-crawl-classics-79-frozen-in-time/

111 Air Ships and Air Ways

Friday 6 PM in 149 for 8 hours
GM: Christopher Bruno
Type: RPG
System: Dungeons & Dragons 5th Ed
Edition: Eberron
Players: 8
Provided: Characters may be provided by GM
Power Level: 11th. 3 uncommon, 1 rare, 5K g + starting gear
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Adventure is waiting in the world of Eberron, and easily found when you have an airship at your disposal. But where will it take you? From the war stained lands of Khorvaire to the jungles of Xendrik, who knows where you will end up?

112 Inhibit the Exhibit

Friday 7 PM in Executive Board Room for 6 hours
GM: Mark Schynert
Type: RPG
System: Epic Fail
Edition: 1st
Players: 6
Provided: Characters are created for the game
Power Level: variable
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You are all employed by the Indianapolis Museum of Ancient Civlization and Culture, but there's something wrong with the curator, assistant directors, and members of the Museum Board. Fix it.

Bring dice. Lots of different dice, and multiples of the smaller denominations: D4, D6, D8, D10, D12, D20, ...but you don't want to have to roll any of them! You'll know why when you check out the rules of this two-page RPG at the url blow. Free download!
Website: /mass22.itch.io/epic-fail-the-rpg

113 Dogs vs. Cats

Friday 8 PM in Monterey for 4 hours
GM: Doc Cross
Type: RPG
System: Toon
Edition: deluxe
Players: 10
Provided: All characters provided by GM
Power Level: Canine and Feline
Variations: Why, of course!
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

5 dogs, 5 cats, all sorts of potential weapons...what could be more fun?
Website: /dociverse.wordpress.com/

114 Clockwork Riches

Friday 8 PM in 133 for 4 hours
GM: Jessica Miller
Type: RPG
System: Dungeons & Dragons 5th Ed
Edition: Basic Rules Set
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

We are heading down the rabbit hole for a bizarre adventure perfect for the heavy role-player in all of us. While this is an introductory game, we will be focusing more on roleplaying rather than roll playing. If the idea of sinking your sword into the enemy or casting firebolt at a rat is what excites you, this is probably not the game for you. If you are a dreamer who wants to get invested in a story arch I welcome you. I can't wait to see how you contribute to the story (all while I happily teach you the basics of this wonderful game).

116 Beneath the Waves

Friday 8 PM in 137 for 4 hours
GM: Jason Krestoff
Type: RPG
System: Dungeons & Dragons 5th Ed
Edition: Forgotten Realms
Players: 5
Provided: All characters provided by GM
Power Level: 5th
Variations: Underwater rules
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

71% of the Earth is underwater yet less than 1% of RPG are set underwater. That ends now. You will play as aquatic races that have been retained by the Harpers to stop a nefarious plot. We will be using the underwater rules. Knowledge of the rules would be nice but not required. More important is a spirit of adventure, the able to cooperate with others and a good sense of humor. So put on your googles, take a deep breath and dive in to Beneath the Waves

117 MILK RUN

Friday 8 PM in 139 for 6 hours
GM: Zachary Paul
Type: RPG
System: Those Dark Places
Players: 5
Provided: Characters are created for the game
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The missions are never easy or safe, but some of the time, they pay really well. You are the bridge crew of the MV PECHORA, a VOLGA class super freighter. The corporation you work for, Cambridge-Wallace, has you all on a 20 year contract. Fortune smiles, as the Director of Flight Operations just issued you orders for a real Milk Run. The total roundtrip duties are 30 days of work and 35 months in the Deep Sleep on a routine resupply mission. That?s going to be three years off your contract for just one mission. You always knew this was a lucky ship. She may be past her original service life, the upgrades and repairs might all done by the lowest bidder, the assigned Synthetic Auto Maton (SAM) might be first generation, and this is the first long haul with the new external cargo holds, but she?s lucky. Just like you.
Website: /ospreypublishing.com/those-dark-places

119 Stargazers from the West

Friday 8 PM in 231 for 6 hours
GM: Michael Blum
Type: RPG
System: Runequest--Roleplaying in Glorantha
Edition: 2018
Players: 5
Provided: Characters may be provided by GM
Power Level: basic characters
Variations: AGE system 'major & minor actions,' not strike ranks
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Sartar is freed! But for many rebels, they've seen too much, and can't return to the pastoral life of farming, herding, fishing and hunting. You and your friends have agreed to serve as caravan guards, protecting a group of scholars traveling across the Plains of Prax to the ruins of Pavis.
Website: rqglorantha.pbworks.com/w/page/139223031/RQ%20Glorantha%20Index

120 Avengers 52--Arctic Terror

Friday 8 PM in 232 for 6 hours
GM: Jeff A. Hatch
Type: RPG
System: Pulp Adventure
Edition: 2nd
Players: 6
Provided: All characters provided by GM
Power Level: Pulp superhero
Variations: Super Pulp
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

To anyone who can receive this transmission STOP This is Arctic Station 31 STOP Discovered something in the ice STOP Send Help immediately send The Avengers STOP This is a continuing play-test of super powers rules for Pulp Adventure. The characters featured are a movie serial version of the Avengers with classic cliffhanger serial characters standing in for the popular Marvel Comics characters.
Website: //www.youtube.com/watch?v=-fCTokuOU_E&list=PL1F5BA3F019C6FC48&index=6

201 Island of the Hungry God

Saturday 8 AM in 134 for 8 hours
GM: Joe O'Neil
Type: RPG
System: 13th Age
Players: 8
Provided: All characters provided by GM
Power Level: 4th
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Imagine a fallen elder god that floats around the world as a living island paradise. In order to live on the island without going insane, you need to earn the island's favor. To earn the island's favor you need to feed it souls. Did I mention that it's a paradise? 13th Age is D&D with indie roleplaying elements where every character is unique and tied to the world in specific ways. Beginners welcome.

202 The Well of Darkness

Saturday 8 AM in 135 for 8 hours
GM: Andy Marshall
Type: RPG
System: The Black Hack
Edition: 2nd
Players: 8
Provided: All characters provided by GM
Power Level: normal
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Well of Darkness is a funhouse dungeon from the creators of the Goblins webcomic. Equal parts silly, scary, and weird.

203 Mysteries of the Baracha Isles

Saturday 8 AM in 136 for 6 hours
GM: Kirk Hendrickson
Type: RPG
System: Conan 2D20
Edition: 1st
Players: 6
Provided: All characters provided by GM
Variations: some house rules to speed combat
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Fools' is what runs through your mind as your ship is ravaged by an unrelenting storm. How could you believe the tales of the toothless old pirate that you met in Torage. But under the swell what is that? Is that the cave entrance the strange man spoke of? Has the storm opened the way to the hiding place of an ancient pirate kings treasure? If you and your crewmates can hold the ship together long enough, you just might find out. You are a pirate crew exploring the Baracha Isles of the Western Sea of Hyboria. There are many islands throughout the Baracha archipelago. Most remain unexplored shrouded in mystery, as those who have attempted to explore these isles have failed to return. But the tales of riches beyond belief are just too tempting for your young, brave, foolhardy and desperate crew. Pre-generated characters will be provided. No experience with the Conan system is necessary.

204 The Sentinel

Saturday 8 AM in 137 for 8 hours
GM: Joe Padilla
Type: RPG
System: Advanced Dungeons & Dragons
Edition: 2nd
Players: 5
Provided: All characters provided by GM
Power Level: 2nd-5th
Variations: 1st Ed class options available; Forgotten Realms
Rules Knowledge: Useful
Game Content: Mature Themes

The Village of Kusnir is under attack from an unknown foe! Can brave adventurers help save the village and rid the lands of the evil that grows? Part 1 of 2 !

205 The Rescue of Rollo

Saturday 8 AM in 138 for 6 hours
GM: Craig C. Robertson
Type: RPG
System: Dungeons & Dragons 5th Ed
Players: 6
Provided: All characters provided by GM
Power Level: 2nd-3rd
Rules Knowledge: Useful
Game Content: Mainstream

While working a little crime job, Rollo, the crew's muscle, got herself captured by the Razor Claw tribe. Now her friends want her back. A tale of the Ragnavald. Part II of an ongoing convention campaign. Events from this session may influence the future development of the campaign setting and PCs will become canon (if not cannon-fodder). Players from the previous adventure, The Land Juggerpede, will have the option of reprising their characters.

206 The Sin Eater

Saturday 8 AM in 139 for 4 hours
GM: Randy White
Type: RPG
System: Flames of Freedom
Players: 5
Provided: All characters provided by GM
Power Level: 1st
Variations: Based on Zweihander
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

IT IS THE DAWN of the American Revolutionary War of 1776. A tangled web of conspiracy spans North America. In the war for survival, it does not matter your creed, color, culture or gender. Thomas Paine?s Common Sense is held aloft in every Rebel patriot?s hand. But as the Revolution has begun, something far more mysterious stirs. Agents of the occult entreat both the Continental Army and Loyalist Red Coats. Amid the chaos, other grim fairy tales have emerged. Reports of witches have been seen in the Great Dismal Swamp. Indigenous sachem say that devils called Manitou walk among the living. And worse still, an ancient enemy whose name is never uttered aloud seeks to consume all, Loyalists and Rebels alike. In this game, most people have either chosen to deny the supernatural or rationalize it away. A rare few accept it for what it is and act. You are among those heroes and are destined for greatness? or death. Welcome to FLAMES OF FREEDOM!

207 A Glorious Adventure

Saturday 8 AM in 140 for 6 hours
GM: Jay Loucks
Type: RPG
System: HeroQuest
Players: 6
Provided: All characters provided by GM
Variations: In Space!
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You have been assigned to the prestigious Glorious, which is known to be the finest ship in the fleet, right after being promoted to PO 3rd Class. Quite an achievement! The good news is the rumors hold true for the crew of enlisted and Non-Commissioned Officers. And the Executive Officer is very competent. Some of the other officers, however? On your mission of exploration, you have found a planet in the habitable zone with rings of artificial satellites. Traces of atmospheric gasses have been detected in one part of an inner ring, and the orbital junk is too dense for the ship to safely approach. You have been selected by the Exec to take a small craft to investigate, and? wait, who said oops? Bring one D20 (more if you believe luck follows the die). Don?t expect slapstick, but this is not too serious a game.

208 Operation New Legion

Saturday 8 AM in 141 for 8 hours
GM: Les Child
Type: RPG
System: Last Great Empire
Edition: Ghost Empire
Players: 7
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Ghost Empire Operation New Legion ? A secret government bio research lab has been conducting experiments to create enhanced combat troops for the military. This top secret facility is island locked and fully self sufficient. Reports have emerged from the facility of a containment breach of experimental subjects within the lab's bio tech section which has resulted in loss of life of some lab personnel and site damage. The experimental subjects are considered extremely dangerous and expendable. The team is to make landfall at two separate locations, the primary landing zone at the south edge of the island and the auxiliary wharf at the east end. There is a primary and secondary entrance to the lab facility which are connected by a subterranean tunnel. The two teams will maintain constant radio communication, and eliminate any experimental subjects encountered, removing their tracking ID chips. Once the facility is cleared of all remaining experimental subjects and all lab data is downloaded to portable drives, escort remaining lab personnel to the east wharf for extraction.

209 Tatooine Desert Training

Saturday 8 AM in 142 for 6 hours
GM: Michael Smith
Type: RPG
System: Star Wars 5e
Players: 8
Provided: All characters provided by GM
Power Level: 1st
Rules Knowledge: Beginners Welcome
Game Content: Family

After some skill training and 1 week desert survival training, you all will level up and decide as a group what to do next.

210 Space Nazis Strike Back

Saturday 8 AM in 143 for 8 hours
GM: Don Satow
Type: RPG
System: Hero 6th Ed. (Champions)
Edition: some 5th
Players: 6
Provided: Characters may be provided by GM
Power Level: 12DC, 8CVs 5 Spd
Variations: No find weakness/lack of weakness
Rules Knowledge: Useful
Game Content: Mainstream

With their defeat in 2020 by a rag tag team of superheroes, one lone Space Nazi carrier ship carries on its mission to return to the motherland (Earth).

211 The Black Glove Gambit

Saturday 8 AM in 144 for 8 hours
GM: David Rakonitz
Type: RPG
System: Hero pre-5th Ed. (Champions)
Edition: 4th w/some 5th
Players: 6
Provided: Characters may be provided by GM
Power Level: Max 60 point attacks, Max PD 33/ ED 33
Variations: minor
Rules Knowledge: Useful
Game Content: Mainstream

Storm the Knight of Freedom's secret base before the forces of villainy seize the prize. Meanwhile, the mysterious Black Glove makes her move in a deadly game.

212 It wasn't What We Thought?Part 2

Saturday 8 AM in 145 for 8 hours
GM: Zachary Morgan
Type: RPG
System: Serenity
Edition: Cortex Classic
Players: 8
Provided: All characters provided by GM
Power Level: Veteran (mid)
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

In Part 1 Gideon and her crew witnessed the broadcast of 'The Signal', dug up information that deepened the mystery surrounding Miranda, joined the New Rebellion and prevented a bio-weapons attack on the planet of Summerhome. In the process Jack retrieved an Agents data pad and Mac broke through the first level of encryption. Now the crew is seeking help from one of Mac?s contacts to decipher the rest of the files and figure out why the bioweapons were teenagers in cryogenic chambers...

213 Invasion of the Binary Buccaneers

Game Cancelled

214 Call of the Abyss

Saturday 8 AM in 147 for 4 hours
GM: Jason Martinez
Type: RPG
System: They came from beneath the Sea
Edition: 1st
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

In the tradition of bad horror movies, the crew of an underwater mining habitat uncover an ancient horror beneath the sea. Armed with bad dialog and hack writing your characters must fight to survive. Hypothetical Trailer: (camera pans over endless expanse of sea) Beneath the south pacific, an experimental undersea mining operation (camera dives beneath the water, rushing bubbles) 600 feet beneath the surface discovered an ancient horror best left undiscovered! (scene of divers in grainy video swimming past algae covered pillars)
How old do you think these ruins are, doc?
The Polynesians were traversing this area 3000 thousand years ago.
But did they build anything like this?
(something dark and tentacled swirls by) Hey what was that?
(narration over scene of screaming crew in a chamber filling with water) Trapped a hundred fathoms beneath the surface in a crippled habitat as It rises from its ancient slumber!
It is breaking through the bulkhead!

215 Games Without Frontiers

Saturday 10 AM in 231 for 4 hours
GM: Dave Sokolowski
Type: RPG
System: Alien
Edition: Free League
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Outer Veil - Two weeks ago the classified Weyland-Yutani Research Facility Crest-Magma 231.a received a transfer of goods from an authorized WeYu team. Shortly thereafter the base went dark, and all team communications ceased. Your quickly assembled section of Marines and Company Representatives has been sent to investigate the communications outage, reclaim control of the base, and ensure the safety of any lost scientific data.

217 Hiking in Hyrule (part 2)

Saturday 10 AM in 233 for 4 hours
GM: Michelle Collins
Type: RPG
System: Dungeons & Dragons 5th Ed
Edition: Basic Rules Set
Players: 5
Provided: All characters provided by GM
Power Level: 4th
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

In a setting inspired by a popular video game, this 5e adventure will explore both overworld and dungeons. 4th level characters, pregens provided, can attend any game in the sequence.

218 UNENDING WAR: Time Marches On 1948

Saturday 10 AM in 234 for 4 hours
GM: Sean Patrick Fannon
Type: RPG
System: Prowlers & Paragons
Edition: Ultimate
Players: 6
Provided: All characters provided by GM
Power Level: Standard
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Emperor Epoch is using incredibly advanced chronotech to lead his Chrononauts across space and time to establish strongholds and allies in his bid to command the entire Omniverse. The Heroes of the Justice Battalion must unite against many of their well-known foes and the Emperor to save the UWU from his machinations. This is one of the three EVENTS you can play in the Time Marches On sequence, giving you a chance to experience the P&PUE system in three different settings while immersing yourself in the greater Omniverse. Sean is the co-designer of the system and is happy to teach the rules. There are six excellent pre-generated characters from the Unending War Universe (UWU) for you to choose from.
Website: //www.evilbeaglegames.com/unending-war-time-marches-on-1948

219 Shadow of the Cowlossus

Saturday 10 AM in 235 for 8 hours
GM: Joseph Silveira
Type: RPG
System: Homebrew
Players: 6
Provided: Characters are created for the game
Variations: card drafting for character creation
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Small homunculi band together to defeat an aggressive cow that is terrorizing their community. Will they defeat the towering colossus, or be crushed by the mooing tyrant?

The Amazing Super-Fest-a-Thon

Drop-in game; no registration necessary
Saturday 10 AM in Kids' Room for 4 hours
GM: Jeff Dybdal
Type: RPG
System: Dungeons & Dragons 5th Ed
Players: 5
Provided: All characters provided by GM
Power Level: Beginner, 1st
Rules Knowledge: Beginners Welcome
Game Content: Family

Your team has registered to compete for glory in The Amazing SuperFest-a-Thon. All you know is it is a team based race by land, air and water for fabulous cash prizes and the honor of victory. This is a beginners introduction to D&D to learn the mechanics of play in a fun environment. Kid Friendly, this features combat free D&D with plenty of action still in play! Tired of going into the sewers to fight rats or beat down the goblin gang at level 1? Inexperienced gamers will learn how to play, veterans/DMs can pick up a new idea for making early play engaging without combat encounters that can wipe those tender level 1 parties.

300 Tails of Equestria: Melody of The Waves

Saturday Noon on Teen Room (Table 1) for 8 hours
GM: Mariana Serangice
Type: RPG
System: My Little Pony: Tails of Equestria
Edition: 1st
Players: 8
Provided: Characters can be provided by GM
Power Level: 1st
Variations: Original
Rules Knowledge: Useful
Game Content: Family

Welcome to the Singing Sea, an enchanting place of myth and magic to the west of Equestria’s shores. Legends tell that those who sail there sometimes hear delicate songs drifting up from the waters, telling of ancient exploits from the days before Equestria. These days, the Singing Sea is not so calm. Ancient magic seeps from places of power across the Singing Sea, creating strange phenomena such as the unending Everchill Mists or the sprawling Sea Forest in the south. It across these waters you must sail if you are to uncover the mysteries that await, and prevent a cataclysm that could affect everypony who calls the Singing Sea their home.

301 Fury of the Volcano God

Saturday Noon in 133 for 6 hours
GM: Jeff A. Hatch
Type: RPG
System: Pulp Adventure
Edition: 2nd
Players: 6
Provided: All characters provided by GM
Power Level: Cliffhanger
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Returning home from a long mission in a new experimental aircraft, Team Baron crash-lands on a mysterious deserted island or is it!? Team Baron is the Pulp Adventure version of classic Jonny Quest. Characters include a young hero, a scientist, a pugilist, a daredevil pilot, a mystic and a reporter. This scenario is a classic Pulp Adventure scenario with all the tropes of a lost world adventure.

303 Sundered Waves

Saturday 1 PM in 139 for 4 hours
GM: Joshua White
Type: RPG
System: Pathfinder
Edition: 2nd
Players: 5
Provided: All characters provided by GM
Power Level: 5th
Rules Knowledge: Useful
Game Content: Mainstream

After years apart, four members of a doomed pirate ship gather to celebrate the life of their former captain and undertake one final mission to uncover his missing treasure: the fortune that led to his doom. Despite the transgressions of their past, can these four adventurers reconcile their differences for one last shot at fame and glory?

304 Robhill

Saturday 2 PM in 136 for 4 hours
GM: Mark C. Cumming
Type: RPG
System: Dungeons & Dragons 5th Ed
Edition: Basic Rules Set
Players: 5
Provided: All characters provided by GM
Power Level: 5th
Variations: some homebrew
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You have been a slave to the bandits in the hills east of Robhill for over a year, during that time you have learned of a resident in Robhill that is thought of as someone that helps those gain their freedom, her name is Delora. Delora has been set up for assassination, using an upcoming raid against Robhill as cover, it is up to you to warn Delora but first you must escape and make it safely to Robhill.

305 Dawn of the Clan of the Cave Hare

Game Cancelled

307 Sumer Prime - The Coming of Age

Saturday 2 PM in 231 for 8 hours
GM: Dylan Blair
Type: RPG
System: Dungeons & Dragons 5th Ed
Players: 6
Provided: Characters may be provided by GM
Power Level: 18th
Rules Knowledge: Useful
Game Content: Mature Themes

Persephone hadn't regretted her frivolous and hedonistic life until it was nearing its end. Then, she found out she could've saved her home world from annihilation during the Blood War. That opportunity has passed, so the elderly Persephone gets in touch with some old adventuring pals for drinks.

You may use my pre-generated characters or bring your own. 18th level, 27 point buy, 1 very rare magic item + 2 rare magic items + 3 uncommon magic items
Website: sumerprime.com/sp7.html

308 Bad Water

Saturday 2 PM in 233 for 8 hours
GM: Adam Johnson
Type: RPG
System: Dungeons & Dragons 5th Ed
Players: 6
Provided: All characters provided by GM
Power Level: 4th
Rules Knowledge: Useful
Game Content: Mainstream

Your underdark community looks to the underground river for water. Now it?s become fouled. What?s upstream that could be causing it? Your elders have asked you to find out.

309 Endless Caravan: The Night Driver's Task

Saturday 2 PM in 234 for 8 hours
GM: Pol Stafford
Type: RPG
System: Exalted
Edition: 2nd
Players: 6
Provided: All characters provided by GM
Power Level: Low
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

The Endless Caravan holds civilization together with trade and contact in the Periphery. The Night Driver has steered the Caravan the last year, protecting it with his team (you) of Night Guards from dangers great and terrible. Now, the Caravan approaches the strange jungles of the West and the Night Driver has grown inward and strange, and his companions feel the Night Driver's power changing. You know he is near the end of whatever his true task has been. You know he will ask of you challenging and terrible things. The Ziggurats of the west run with the blood of Champions. The jungles teem with strange life. You have faced great danger, but what strangeness lies in store for you?

310 Guard Duty [second Iteration]

Game Cancelled

311 Investigation of the Stalking Moon

Saturday 4 PM in 134 for 8 hours
GM: Peter Bauer
Type: RPG
System: Traveller
Edition: 1
Players: 8
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Your system defense team is called upon to conduct a reconnaissance mission of a suspicious astroid spy base.

312 Big Dog Security

Saturday 4 PM in 135 for 8 hours
GM: Brett Lawson
Type: RPG
System: Cyberpunk
Edition: 2020 & Red
Players: 5
Provided: Characters are created for the game
Power Level: Street
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

NO, you won't be a mall cop, mostly. You ARE that desperate. Put in an application. It IS the perfect place to lie low while I find a buyer.

313 A Swamp?A Desert?A Race!

Saturday 4 PM in 136 for 8 hours
GM: Matt de Cesare
Type: RPG
System: Dungeons & Dragons 5th Ed
Players: 5
Provided: Characters may be provided by GM
Power Level: 4th-6th. APL 5
Variations: minor
Rules Knowledge: Useful
Game Content: Mainstream

Summons in hand, you arrive at the manor of Lord Charmant to recover a family heirloom. It?s a race: Trudge through a dismal swamp or hike an arid desert. A great deal of gold has been promised- if you make it back before the other team! How hard could it be? 5E w/ minor variations; balanced/good-natured. New Players welcome. No evil/PVP. Reasonable Characters and Magic welcome. No 'at game' roll-ups/converts as it delays game.

314 Venture Vacation

Saturday 4 PM in 137 for 8 hours
GM: Christopher Bruno
Type: RPG
System: Dungeons & Dragons 3.5
Players: 8
Provided: All characters provided by GM
Power Level: 18th
Rules Knowledge: Useful
Game Content: Mainstream

Finally afforded some time to yourselves, you and your friends decide to vacation at a tropical island. However once you arrived at the island you quickly realize not all is as it seems.

315 That Infectious Melody (Reprise)

Saturday 4 PM in 141 for 8 hours
GM: Daniel Alves
Type: RPG
System: Dark Heresy
Edition: 2nd
Players: 8
Provided: Characters may be provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

After a poor showing against the Infectious Melody, your team of acolytes is looking to redeem themselves. Your friends Trinary Code suspect another act they're on your with could be using heretical sound engineering, and this could be your chance!

316 Best Damn Job I Ever Had

Saturday 4 PM in 143 for 6 hours
GM: Saul Morales
Type: RPG
System: War Stories
Players: 6
Provided: All characters provided by GM
Variations: Uses Year Zero Engine
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Weeks after D-Day. What's left of your squad gets a new assignment from the top brass. Find a missing Private and bring him in for Court Martial for going AWOL.

317 The Phantoms of Black Knife Ridge

Saturday 4 PM in 144 for 8 hours
GM: Badger McInnes
Type: RPG
System: Call of Cthulhu
Edition: 7th
Players: 6
Provided: All characters provided by GM
Power Level: Veteran Cowpokes
Variations: Down Darker Trails
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

In late November, 1901, our investigators descend upon Black Knife Ridge, OK. Chanteuse Daisy Nash has arrived today to give a performance in this suddenly rich oil town. Get ready to ride that leather and polish up your smoke wagons for this Down Darker Trails scenario!

318 Secrets of the Stone Oasis

Saturday 4 PM in 146 for 4 hours
GM: Glenn Boswell
Type: RPG
System: Dungeon World
Players: 6
Provided: All characters provided by GM
Power Level: 3rd
Rules Knowledge: Useful
Game Content: Family

Your caravan lost in a sandstorm, survival is looking bleak! The last camel bolted, the water is running out, and there are eerie voices on the scorching desert air. From the blowing dust ahead, stones of an ancient civilization rise before you. A chance for water and shelter? Or is it a deadly trap of fate? Experience emergent gameplay, story-focused action and outright fun with the amazing Dungeon World system.

319 The Candlekeep Multiverse

Game Cancelled

320 THE FIRST ANNUAL STEVE PERRIN MEMORIAL BIG EPIC GAME: Crisis of Nigh-Infinite Nazis

Saturday 4 PM in Grand Ball Room Salon A for 8 hours
GM: Sean Patrick Fannon
Type: RPG
System: Prowlers & Paragons
Edition: Ultimate
Players: 20
Provided: Characters may be provided by GM
Power Level: Standard
Variations: Special Big Epic Rules
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Final Reich ? for far too long ignored and cast aside as relics of a failed political movement and philosophy ? have returned in greater numbers, power, and exalted glory than ever before. They are attacking multiple Keystone Earths in the OMNIVERSE to establish power bases and assert their vile, glorious purpose across all of reality. Will your hero answer the call to stop them? ----- It was my genuine honor and pleasure to be both a Guest of DundraCon frequently in years past and a friend of the late, great Steve Perrin. Every year I was here, I?d run some kind of over-the-top gonzo game that he?d make time to be a part of. This ? my first time back in many years ? feels like a good time to celebrate him with a Nazi-smashing mega-epic event. Set in the OMNIVERSE, this scenario allows pretty much any character from any 'comic book' or 'action/adventure' reality to team up against a massive mutual threat. If you have Prowlers & Paragons Ultimate Edition, feel free to bring a character.
Website: /www.evilbeaglegames.com/prowlers-and-paragons-ultimate-edition/

P19 Up a Poodle without a Paddle

Only available via On-line Pre-registration
Friday 4 PM in 136 for 6 hours
GM: Kymron De Cesare
Type: RPG
System: Advanced Dungeons & Dragons
Edition: 2nd
Players: 6
Provided: Characters can be provided by GM
Power Level: 8th-11th
Variations: very few
Rules Knowledge: Useful
Game Content: Mainstream

The summon's origin beyond doubt, your emotions cascade; first surprised, it's arrival virtually forgotten over the long decades… then excitement, curious what payment He'll demand… finally dread, it's horrific nature certain… an old debt you can't refuse! Lord Oberon, King of Faeries, major power of the Other World has a dilemma. The health of His divinely cursed daughter, Galattariel, depends on the health and happiness of the Puppy of Pristine Prowess. The Puppy has swallowed the Bauble of Borders. Oberon needs the Bauble to reaffirm the Border between the Worlds during the Luminescent Equinox, less than a day away. Both being arcane relics, external means to retrieve the Bauble would result in disaster. Reduced in size, and with the aid of a legendary Spellcrafter, you're going in after it! The reduction lasts one hour! 2nd Ed AD&D w/ minor variations; balanced/good-natured. PH, DMG, GHAdv. New Players welcome. Reasonable Characters and Magic welcome. No '@game' roll-ups/converts as it delays game.

401 Legacies

Game Cancelled

402 The Crawl Into the Place of the Thing

Saturday 6 PM in 138 for 6 hours
GM: Adrian Romero
Type: RPG
System: Advanced Dungeons & Dragons
Edition: Old School Essentials
Players: 8
Provided: All characters provided by GM
Power Level: 5th
Variations: Easy-to-use rules based on early 1980s AD&D
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Old school delve into one of several old or new classic dungeons depending on player interest/familiarity. Streamlined D&D rules, creative play rewarded, some mangling expected. Choose from many pregens. A few delves available and ready, like The Mere Beneath, Legacy of the Savage Kings, Borshaak?s Lair, Castle Xyntillan, The Enchantment of Vashundara, The Incandescent Grotto, The Sunken Citadel, The Caverns of Thracia, etc. I feel I?m doing my job right if the talk is mostly between players. Not much exposition, situations mostly straightforward.
Website: /oldschoolessentials.necroticgnome.com/srd/index.php/Main_Page

403 The Hum: Welcome to the Grand Bavarian

Saturday 6 PM in 139 for 4 hours
GM: Randy White
Type: RPG
System: The Strange
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You are agents of the Estate, an organization dedicated to protecting Earth, sent to investigate reports of a haunted hotel, a weird hum only some people can hear, and mysterious suicides -- are they connected? Do they have anything to do with the Strange? The Strange is an RPG of espionage, intrigue, and sometimes horror. Earth is a prime world, a hub of information and secrets. You are a member of the Estate, an organization dedicated to protecting the Earth from those 'outside' and from internal dangers as well. This is a one-time adventure welcoming new or experienced players. Pre-gen characters will be provided, and no knowledge of The Strange or the Cypher System is needed. The Strange is a fast, player-facing game that is easy to learn and quick to play. Are you ready to stand and protect the world(s)? EXPLORE?DEFEND--CREATE

404 MILK RUN

Saturday 6 PM in 145 for 6 hours
GM: Zachary Paul
Type: RPG
System: Those Dark Places
Players: 5
Provided: Characters are created for the game
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The missions are never easy or safe, but some of the time, they pay really well. You are the bridge crew of the MV PECHORA, a VOLGA class super freighter. The corporation you work for, Cambridge-Wallace, has you all on a 20 year contract. Fortune smiles, as the Director of Flight Operations just issued you orders for a real Milk Run. The total roundtrip duties are 30 days of work and 35 months in the Deep Sleep on a routine resupply mission. That?s going to be three years off your contract for just one mission. You always knew this was a lucky ship. She may be past her original service life, the upgrades and repairs might all done by the lowest bidder, the assigned Synthetic Auto Maton (SAM) might be first generation, and this is the first long haul with the new external cargo holds, but she?s lucky. Just like you.
Website: /ospreypublishing.com/those-dark-places

406 Hiking in Hyrule (part 3)

Saturday 8 PM in 140 for 4 hours
GM: Michelle Collins
Type: RPG
System: Dungeons & Dragons 5th Ed
Edition: Basic Rules Set
Players: 5
Provided: All characters provided by GM
Power Level: 5th
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

In a setting inspired by a popular video game, this 5e adventure will explore both overworld and dungeons. 5th level characters, pregens provided, can attend any game in the sequence.

407 Ten Candles

Saturday 8 PM in 142 for 4 hours
GM: Beth Krestoff
Type: RPG
System: Ten Candles
Players: 6
Provided: Characters are created for the game
Variations: Will be played in dim light
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

These things are true. Ten days ago the world went dark. No stars, no sun, we have nothing but our man-made lights... And then THEY showed up. No one knows what THEY are or what they want, all we know is they are afraid of the light. So stay in the light. So stay in the light. Stay. In. The. Light. Join us for this No-Survivor Horror game as we, a small rag-tag group of humans do what we can to help save the world and bring the light back... even if we won't survive to see it.

408 Welcome To The Randomverse

Saturday 8 PM in 146 for 4 hours
GM: Doc Cross
Type: RPG
System: The Pulled Out Of Thin Air System
Edition: 1st
Players: 6
Provided: Characters are created for the game
Variations: Rory's Story Cubes, maybe a Tarot deck
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

This entire game will be pretty much randomly generated. Who knows what interesting adventures the PC's will get up to? We'll all find out together! So, I've answered the call to submit a third game, so I've decided to do the whole thing randomly, from system to genre to plot to, well, EVERYTHING. I will have no more idea what will happen than you will, but it should be big fun and stretch our GM/Player skills.
Website: /www.patreon.com/DocCross

409 Grimtooth's Tomb of the Warhammer

Saturday 8 PM in 147 for 4 hours
GM: Jon Wilson
Type: RPG
System: Dungeon Crawl Classics
Players: 6
Provided: Characters can be provided by GM
Power Level: 4th
Variations: There alway are...
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Elves killed Grimtooth's father long ago, entombing his body and his mystic warhammer where no Troll may enter. Grimtooth has a simple job for you -- your services or your life!

410 Malakai's Manor

Saturday 8 PM in 148 for 4 hours
GM: Jessica Miller
Type: RPG
System: Dungeons & Dragons 5th Ed
Players: 5
Provided: Characters may be provided by GM
Power Level: 2nd-4th
Rules Knowledge: Useful
Game Content: Mature Themes

A mysterious house appears before you. You feel drawn to it. A sign reads Malakai's Manor. When you open the gate, what will you find? There is only one way to find out.

501 The Monkey's Pause

Sunday 8 AM in 231 for 6 hours
GM: Marc Willner
Type: RPG
System: Feng Shui
Edition: 2nd
Players: 8
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

There is chaos in the Netherworld. The New Simian Army and the Jammers are tearing up the place. You have been 'requested' to investigate. You dare not refuse.

502 Guard Duty [first Iteration]

Game Cancelled

503 The Gauntlet

Sunday 8 AM in 234 for 8 hours
GM: Joe Padilla
Type: RPG
System: Advanced Dungeons & Dragons
Edition: 2nd
Players: 5
Provided: All characters provided by GM
Power Level: 3rd-6th
Variations: 1st Ed class options available; Forgotten Realms
Rules Knowledge: Useful
Game Content: Mature Themes

The Village of Kusnir was saved! But will brave adventurers be enough to liberate the ancient Keep of Alderweg and twart the dark forces once and for all? Part 2!

504 Trenchcoat Brigade: When memories outnumber dreams

Game Cancelled

505 The Fungi of Fear IV 'Mind Prison'

Sunday 8 AM in 236 for 6 hours
GM: Jeff A. Hatch
Type: RPG
System: Pulp Adventure
Edition: 2nd
Players: 6
Provided: All characters provided by GM
Power Level: Pulp hero
Variations: Cthulhu Pulp
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

You awaken in a prison cell. You have vague memories of an evil doctor and his deformed mutant alien minions. What is real? What is a manifestation of your growing insanity?

507 Hairy Thing Food Small You. Go Bang!

Sunday 10 AM in 135 for 6 hours
GM: Jason Unck
Type: RPG
System: Og
Edition: Unearthed
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Someone/thing has made off with the newest member of the tribe, and it?s up to your crack team to retrieve them. Og is the caveman RPG in which you take on the role of a caveman in a prehistoric world complete with dinosaurs and saber tooth tigers. BE AWARE: The system is very simple but be aware the game?s vocabulary is only 18 words that players will have access to for them to finish the mission. Individual players won?t even have access to all those. Hilarity will ensue.

508 Games Without Frontiers

Sunday 10 AM in 136 for 4 hours
GM: Dave Sokolowski
Type: RPG
System: Alien
Edition: Free League
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Outer Veil - Two weeks ago the classified Weyland-Yutani Research Facility Crest-Magma 231.a received a transfer of goods from an authorized WeYu team. Shortly thereafter the base went dark, and all team communications ceased. Your quickly assembled section of Marines and Company Representatives has been sent to investigate the communications outage, reclaim control of the base, and ensure the safety of any lost scientific data.

509 Up A Poodle Without A Paddle II; No One Left Behind

Sunday 10 AM in 137 for 6 hours
GM: Lance De Cesare
Type: RPG
System: Advanced Dungeons & Dragons
Edition: 2nd
Players: 6
Provided: Characters may be provided by GM
Power Level: 8th-11th
Variations: few
Rules Knowledge: Useful
Game Content: Mainstream

Having recovered Bauble of Borders, the border between the Worlds will be preserved. All Fey denizens of the Other World rejoice? all save Lord Oberon; his face twisting bitterly as his prime Oracle whispers in his ear! You inept FOOLS He bellows, pointing an angry finger at you! You who think yourselves Heroes, leaving one of your crew behind. With a voice frightening you to your bones marrow, He sneers shouting Idiots, when the body re-enlarges, the Puppy will die agonizingly; your action consign my child to death! His oracle whispers to Him again, his rage lessens slightly as he commands, You're going back in, clean up your mess; leave no one behind this time! 2nd Ed AD&D with minor variations; balanced/good-natured. PH, DMG, GHAdv, Complete 'Race/Class' books, ToM, Leg&Lore. New Players welcome. Reasonable Characters and Magic welcome. No 'at game' roll-ups/converts please; delays game. No Evil, Psionic, Skills.

511 Who are you? Who am I?

Sunday 10 AM in 138 for 8 hours
GM: Jeff Boles
Type: RPG
System: Dungeons & Dragons 5th Ed
Players: 8
Provided: Players provide their own characters
Power Level: 6th
Variations: Core books only; no evil characters
Rules Knowledge: Useful
Game Content: Mainstream

Adventurers needed to protect a whisper. Devils, dragons and beholders don?t worry you, right? Oh, there also might be Illithids, Drow, and Elementals. Are we still good here? Heavy role-playing.

512 Secret of Karnov Manor

Sunday 10 AM in 139 for 4 hours
GM: Scott Grimberg
Type: RPG
System: Dungeons & Dragons 5th Ed
Players: 6
Provided: All characters provided by GM
Power Level: 4th-6th
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

An invitation to dinner from a prominent family. Sounds great! What is on the menu and are there any after dinner games?

513 Intro to Pathfinder 2e

Sunday 10 AM in 140 for 6 hours
GM: Nick White
Type: RPG
System: Pathfinder
Edition: 2nd
Players: 5
Provided: All characters provided by GM
Power Level: 1st
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Here is your chance to try Pathfinder 2e! Will include limited character creation and all aspects of adventure to get the full feel of the game. New players preferred.

514 Kobold Kaos

Sunday 10 AM in 141 for 8 hours
GM: Adam Johnson
Type: RPG
System: Dungeons & Dragons 5th Ed
Players: 6
Provided: All characters provided by GM
Power Level: 3rd
Rules Knowledge: Useful
Game Content: Mainstream

As newcomers to the city you have hired on with an experienced group to explore Kara'Dun. What could go wrong?

515 PINNACLE CITY: Time Marches On 2020

Sunday 10 AM in 142 for 4 hours
GM: Sean Patrick Fannon
Type: RPG
System: Prowlers & Paragons
Edition: Ultimate
Players: 6
Provided: All characters provided by GM
Power Level: Standard
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Emperor Epoch is using incredibly advanced chronotech to lead his Chrononauts across space and time to establish strongholds and allies in his bid to command the entire Omniverse. The Heroes of Pinnacle City must unite against many of their well-known foes and the Emperor to save the PCU from his machinations. This is one of the three EVENTS you can play in the Time Marches On sequence, giving you a chance to experience the P&PUE system in three different settings while immersing yourself in the greater Omniverse. Sean is the co-designer of the system and is happy to teach the rules. There are six excellent pre-generated characters from the Pinnacle City Universe (PCU) for you to choose from.
Website: //www.evilbeaglegames.com/unending-war-time-marches-on-2020

516 Fire in the Jungle

Sunday 10 AM in 143 for 8 hours
GM: Pol Stafford
Type: RPG
System: Rolemaster
Edition: Standard
Players: 5
Provided: All characters provided by GM
Power Level: Moderate (8th)
Rules Knowledge: Useful
Game Content: Mainstream

The People have lived since the dawn of time in peace with the jungle. But now fire moves in the jungle's night and strangers come. You dream of strange fire and darkness piercing the jungle like a puma's claws pierce the water. Your spirit familiars whisper of changes in the earth and the green. Your wise folk walk the spirit world and find a call there for heroes. You have been chosen: shamans and misfits and warriors. Your band has been called to avert this danger to the People and the Wood. Rolemaster Standard System Rules. Fun Included. :)

517 Doctor Who: Legacy of the Doctor

Sunday 10 AM in 144 for 6 hours
Group: Gamer Geekus
Type: RPG
System: Doctor Who: Adventures in Space & Time
Edition: 2nd
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The adventure continues! Last Time the Doctor(s) lost a companion to one of the Noctifers control. The question is what will they do now? Will they head back into the void back to their universe? Or perhaps visit another one? Might they go straight into the uncharted void into the belly of the beast to gather information or collect their comrade? Only time will tell.

518 HeroQuest

Sunday 10 AM in 145 for 6 hours
GM: Deveraux Tirapelle
Type: RPG
System: Hero 6th Ed. (Other)
Edition: the new one
Players: 6
Provided: All characters provided by GM
Power Level: not too powerful
Variations: I also have return of the witch lord quest pack
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

In this exciting fantasy adventure game, you and your fellow players must work together to battle and save the day! Will you become the next Rogar and take down Zargon?

519 A Wake for Benjamin Britten

Sunday 10 AM in 146 for 8 hours
GM: Greg Brown
Type: RPG
System: DREAD
Players: 5
Provided: Characters are created for the game
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

You will always remember those summers. Late summer weeks spent in a crumbling firewatch tower overlooking the vast Oregon wilderness. You drank cold beers, watched long sunsets, and ran endless hours of D&D. You thought those summers would go on forever, but life got in the way. You grew-up. Ben didn?t. You probably should have seen it coming. The end of his story was sealed in the endless unpaid bar tabs, late-night calls from jail, and silent rides to rehab. Through it all he kept himself, and your group alive. That is, until last summer. One last trip to the forest was all he wanted. Ben showed up. You didn?t. Ben was dead by the end of the summer. His last wish was for the gang to spend one last summer together. Ben?s last story may be more than you can handle. DREAD is a horror system that builds player tension by using a Jenga tower. If the idea of intense Jenga, or if themes of substance use, mental illness, and demons do not appeal to you, this may not be the game for you.

600 Heresy on the Winds of Change

Sunday Noon on Teen Room (Table 1) for 6 hours
GM: Chris Muoio
Type: RPG
System: Fantasy Age
Players: 8
Provided: All characters provided by GM
Power Level: 6th
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

In ancient times the many races of Aiga worshipped powerful beings some called spirits, others called gods. Eventually the young races outgrew their gods and either banished or slew them outright. The Great Wards rise and fall with the day and night cycle, a reminder of the things that were and the things that should never be again. Only the Heresy of Mela still holds to the 'old ways' and this may be the undoing of the world or perhaps a new golden age. More likely the truth is somewhere in between. Aiga is a world without clergy or religion as it was seen as holding man back and the gods of old only seemed to restrict the lesser races. The power of the Great Wards ensures the old gods and ancient spirits remain 'dead and buried'....until now. Something strange is going on with the wards as they ascend and descend each day, very few have noticed, fewer still have chosen to do something about it. THESE are the true heroes of the story to come.

601 The Wild, Wild Planet of the Vampires

Sunday Noon in 232 for 6 hours
GM: Michael Siverling
Type: RPG
System: Traveller
Edition: Classic
Players: 6
Provided: All characters provided by GM
Variations: Non-Imperium
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

It's a Retro-Futuristic race to the stars in the World of Tomorrow of 1969!

603 AH Ah ah AHHH - Flaying Alive. Flaying Alive.

Game Cancelled

604 Survival of the Fitest

Sunday 2 PM in 231 for 6 hours
GM: Robert Simon
Type: RPG
System: Shadows of the Demon Lord
Players: 5
Provided: Characters are created for the game
Rules Knowledge: Useful
Game Content: Mainstream

Vicious bandits waylaid your caravan. You are one of the few survivors, trapped and lost in a hostile wilderness. Can you make it to safety?

605 What Happens Here Stays Here

Sunday 2 PM in 236 for 4 hours
GM: Liz Ruifrok
Type: RPG
System: Werewolf: the Apocalypse
Edition: 20th Anniversary
Players: 8
Provided: All characters provided by GM
Rules Knowledge: Useful
Game Content: Mature Themes

Las Vegas, a city of lights, hides so much darkness. A strange wasting disease is starting to swallow what seems like life itself, and you must be there to push back.

606 Awakening at the Wizard's Tower

Sunday 2 PM on Teen Room (Table 2) for 8 hours
GM: Kevin Hobart
Type: RPG
System: Nugget
Players: 8
Provided: Characters are created for the game
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

For years the animals around the wizard?s tower have been exposed to residual from various experiments. Successes and failures eventually lead to gaining sentience. Exhausted from his current project, the wizard leaves for a much-needed vacation to clear his head, leaving his apprentice to tidy up. With the wizard gone, life has been fairly quiet around the tower. That is, until, last night when Jake the squirrel was attacked. An attack by itself is nothing to note, but the attacker is what has everyone scared. Jake swears it was Fred the rat, but he?s been dead for months. Strange things are starting to happen around the tower. Turned dirt, strange tracks and mysterious sightings have the animals around the tower living in fear. What is causing this chaos, but more importantly, how can it be stopped?

607 AFTERFALL LEGACIES: Time Marches On 2045

Sunday 3 PM in 142 for 4 hours
GM: Sean Patrick Fannon
Type: RPG
System: Prowlers & Paragons
Edition: Ultimate
Players: 6
Provided: All characters provided by GM
Power Level: Standard
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Emperor Epoch is using incredibly advanced chronotech to lead his Chrononauts across space and time to establish strongholds and allies in his bid to command the entire Omnivese. The Heroes of Phoenix Rising must unite against many of their well-known foes and the Emperor to save the AFU from his machinations. This is one of the three EVENTS you can play in the Time Marches On sequence, giving you a chance to experience the P&PUE system in three different settings while immersing yourself in the greater Omniverse. Sean is the co-designer of the system and is happy to teach the rules. There are six excellent pre-generated characters from the AfterFall Universe (AFU) for you to choose from.
Website: /www.evilbeaglegames.com/afterfall-legacies-time-marches-on-2045

608 Terror Stalks Barsoom

Game Cancelled

609 Liberation at Riverton

Game Cancelled

611 Tsunami

Sunday 4 PM in 140 for 8 hours
GM: Geoffrey Nicholls
Type: RPG
System: Pathfinder
Edition: 1st
Players: 6
Provided: Characters may be provided by GM
Power Level: 12th. 108K GP. Epic Fantasy 25 pt Stat Buy.
Rules Knowledge: Useful
Game Content: Mainstream

The beautiful city of Alexandria has been crippled by a massive tidal surge, wiping out docks and destroying houses. Then dolphins began beaching themselves. Something has gone terribly wrong.

612 Runvir's Tomb

Game Cancelled

613 AHAND--Allied Heroes, Aiding National Defenders

Sunday 4 PM in 145 for 7 hours
GM: Jim Gettman
Type: RPG
System: Hero 5th Ed. (Champions)
Players: 7
Provided: Players must provide own characters
Power Level: Max. 80AP@5SPD, 65AP@6SPD, Max. 12 CV
Rules Knowledge: Expected
Game Content: Mainstream

You've done it all. Villains fear you. Heroes respect you. Your country needs you. Yes, politicians need their heroes to be the stars, but some problems take a team effort. Hence a secret alliance that you can call upon when things really go sideways. Of course, that favor goes both ways, perhaps even after you retire. Plus, the clubhouse is discrete and well stocked.

614 Sumer Prime - What Do These Stories Matter, Anyway?

Sunday 4 PM in 233 for 8 hours
GM: Dylan Blair
Type: RPG
System: Dungeons & Dragons 5th Ed
Players: 6
Provided: Characters can be provided by GM
Power Level: 20th
Rules Knowledge: Useful
Game Content: Mature Themes

You fought a god, and the god won. Your soul now resides in a prison plane until your eventual destruction. Maybe you'll see a few friends from your past before the end. This adventure's first half includes problem solving, skill checks, and a little world building. The second half is 20th level combat.

You may use my pre-generated characters or bring your own. 20th level, 27 point buy, 1 very rare magic item + 2 rare magic items + 3 uncommon magic items
Website: sumerprime.com/sp8.html

615 Memories of Holdenshire

Sunday 4 PM in 234 for 8 hours
GM: Joshua White
Type: RPG
System: Dungeons & Dragons 5th Ed
Edition: with Level Up
Players: 5
Provided: All characters provided by GM
Power Level: 1st-2nd
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

When you awake in the catacombs below Northminster, unravel a mystery and escape the law! After frantic wagon chases, a wilderness journey, friendly hags, and a village fair, can you recover your memories of Holdenshire? A starter adventure for 1st-level characters, this adventure gently introduces some of Level Up, Advanced 5th Edition's new rules. Level Up is an evolution of 5E, containing new and upgraded rules to fix widely acknowledged holes and balance issues with 5E. Knowledge and experience playing 5E is useful but not necessary, and no knowledge of Level Up is required.

700 The Haunting

Sunday 6 PM on Teen Room (Table 1) for 6 hours
GM: Jenna Pohlman
Type: RPG
System: Call of Cthulhu
Edition: 7th
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

You have been hired to investigate the Corbitt House. Your sanity and skills will be put to the test as you determine what is causing the mysterious and ghostly happenings

701 A Simple Delivery

Sunday 6 PM in 138 for 6 hours
GM: Joe Gannon
Type: RPG
System: Starfinder
Players: 6
Provided: Characters may be provided by GM
Power Level: 11th
Rules Knowledge: Useful
Game Content: Mainstream

The crew of the Plausible Deniability have been hired for a simple pick up and delivery job. Not sure what is being delivered, or who it?s for. Cap was a bit troubled at that, but a hundred thousand credits can buy a whole lot of no questions. If you?re bringing a character, please use standard Starfinder point buy, 100k items. While this isn?t a Starfinder society game, I generally use Starfinder society rules regarding sources.

702 Stalking the Night Fantastic - Come For The Reaping

Sunday 6 PM in 141 for 6 hours
GM: Kasi Jammeh
Type: RPG
System: Stalking the Night Fantastic
Edition: D20
Players: 6
Provided: All characters provided by GM
Power Level: 1st
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The heroes are fresh recruits of Bureau 13. They left the academy in Bangor, ME and drove across the country in their tricked out RV on their first assignment - save agent Amy Heseltine at Ogdoad Research Facility. Amy has not checked in a week. Ogdoad Research investigates alternatives technologies. Something is not right. Stalking the Night Fantastic is an RPG from the 80's where heroes are agents of Bureau 13. Bureau 13, now an ultramodern high tech force more secret then before, fights to stem the growth of ancient magic and the supernatural that threaten the innocent. Wherever the supernatural waits, good or evil, the agents of Bureau 13 will be there but...Evil is Growing. D20 Stalking the Night Fantastic is being used in combination with D20 Modern and D20 Urban Arcana Campaign setting.
Website: /www.drivethrurpg.com/product/222015/Bureau-13-d20-edition

703 The Gentlemen's Guild of Amateur Criminologist and the Kidnapped Queen

Sunday 6 PM in 143 for 6 hours
GM: F. Bogart Wolf
Type: RPG
System: FATE
Players: 6
Provided: All characters provided by GM
Power Level: Great-Superb Level Skills
Variations: Steampunk Heroes in Victorian England
Rules Knowledge: Useful
Game Content: Mainstream

The Gentlemen's Guild of Amateur Criminologists was founded by Professor Parrington to right the wrongs, fight the fights, and uncover the mysterious maladies that confound the normal forces of law and order throughout the Great Kingdom of Britannia. Recently integrated with the leading ladies of the realm, the intrepid team includes eminent engineers, steam-powered automatons, and mysterious mesmerists and mediums as well as fighting men and women from big game hunters to machine-enhanced pugilists. The Gentlemen (and Ladies) or the Guild have just returned from fighting the Manchurian Menace in the Far East to find the young Queen Victoria has been seized in their absence ... by faeries? How will they negotiate her return without causing an all out war with the Fae?

704 A Fine Planet to Orbit

Sunday 6 PM in 232 for 6 hours
GM: Chris Harget
Type: RPG
System: Kapow/Zap!
Edition: All
Players: 5
Provided: All characters provided by GM
Power Level: crew
Variations: Traveller-esque, very steamlined
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Some idiot let your crew muster out with a free trader spaceship. It mostly works. It came complete with cargo to deliver, outstanding port docking fees (parking tickets), and some super soldier the autodoc has been rebuilding one printed cell at a time for two months. You're all looking forward to your first payday, and some R&R on the sandy beaches of Seti-Alpha Krakatoa Prime. It should be a blast. Race options include Human, Aslan, Vargr, Hiver, Kree and more. We?ll use many visual aids. Lots of room for improv. System rewards cooperation and creative descriptions.
Website: /docs.google.com/document/d/1xVTAghhkVLOM0US1k8Td4e7f7ej0W7V1oWwK-JI5otI/edit?usp=sharing

705 Secrets of the Stone Oasis

Sunday 6 PM in 236 for 4 hours
GM: Glenn Boswell
Type: RPG
System: Dungeon World
Players: 6
Provided: All characters provided by GM
Power Level: 3rd
Rules Knowledge: Useful
Game Content: Family

Your caravan lost in a sandstorm, survival is looking bleak! The last camel bolted, the water is running out, and there are eerie voices on the scorching desert air. From the blowing dust ahead, stones of an ancient civilization rise before you. A chance for water and shelter? Or is it a deadly trap of fate? Experience emergent gameplay, story-focused action and outright fun with the amazing Dungeon World system.

706 Feast of Kings

Sunday 8 PM in 142 for 6 hours
GM: Clifton Sumrall
Type: RPG
System: Kobolds Ate My Baby
Edition: 2nd
Players: 6
Provided: All characters provided by GM
Power Level: Beginner
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You are a Kobold you are here to serve King Torg ALL HAIL KING TORG....or be served to him. It's his birthday and your job is simple get the ingredients to make him a baby cake. You will die many times but Torg will get his cake or eat you....
Website: /www.koboldsatemybaby.com/

707 The Popcorn Girl Hangover

Sunday 8 PM in 146 for 8 hours
GM: Ben Lopez
Type: RPG
System: Pulp Adventure
Players: 7
Provided: All characters provided by GM
Variations: Drive-In Pulp
Rules Knowledge: Useful
Game Content: Mature Themes

What happened? My head hurts... The Gang woke up with almost no memory of the night before. That must have been an incredible party! No time to worry about their forgotten night, they have to get ready for the sold out Frampton show in 12 hours! Gimpy, what do you mean you can't find the tickets?

708 PUT IT BACK

Sunday 8 PM in 147 for 4 hours
GM: Doc Cross
Type: RPG
System: Dungeons & Dragons 5th Ed
Players: 8
Provided: All characters provided by GM
Power Level: 3rd
Variations: Just the PG, DMG, & MM
Rules Knowledge: Useful
Game Content: Mainstream

You stole that jewel encrusted helmet from the Royal Museum. But then the curse kicked in and you have to put it back in the ruins where it was found. You start the game right after the heist. Taking the helmet back to the Museum is not an option. Each of you is cursed in a different way. Oh, and you have 48 hours to put it back, or you'll REALLY be cursed.
Website: /dociverse.wordpress.com/

709 As the Wyrm Turns

Sunday 8 PM in Executive Board Room for 6 hours
GM: Randy Angle
Type: RPG
System: Wyrmstalker
Edition: 1.1
Players: 8
Provided: Characters are created for the game
Power Level: beginner
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Play a silly but heroic Pooky Wyrmstalker, a gnomish-sized faun, hunting dangerous Wyrms in missions for Pyewacket & Nyxx in this slapstick and grimdork kaosverse. Bring a sense of humor. Be prepared for slapstick action, epic adventure, and whimsical kaos. Get the game for FREE from the website...
Website: /rangleme.itch.io/wyrmstalkers

801 Leverage Super

Monday 8 AM in 133 for 6 hours
GM: Christopher Angelini
Type: RPG
System: Leverage RPG
Edition: 1st
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Sometimes bad guys make the best good guys. In a world where superheroes and villains don't care about the plight of the little person, you are the people who stand up for them. You're a former criminal, using your skills to get justice for those who have been denied it by the heroes and villains of the world.

802 Have Fun Storming the Castle

Monday 8 AM in 134 for 8 hours
GM: Ron Correll-Feichtner
Type: RPG
System: Buffy the Vampire Slayer
Edition: Unisystem
Players: 7
Provided: All characters provided by GM
Power Level: Post-Season 4
Variations: core characters
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Adam and the Initiative have been defeated! Buffy and the Scoobies have rekindeled thier bonds and are stronger then ever. Yet after a disturbing dream encounter with the first Slayer the future seems dark and disturbing. A perfect time for the Hellmouth to make a move. Does it have anything to do with that strange castle? Buffy the RPG is a dynamic gaming system that is easy to learn to provide for cinematic action. Rules will be covered. All you need is a D10. Let the slayage begin!

803 Demons in Cross End

Monday 8 AM in 135 for 8 hours
GM: Jesse Harder
Type: RPG
System: City of Mist
Players: 5
Provided: All characters provided by GM
Power Level: Starter characters
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

The mythical forces of chaos and order clash in the slums of Cross End, leaving a trail of gruesomely murdered bodies behind them. Your crew must figure out who is responsible, but do you have what it takes to choose between good and evil? Do you even know which is which? City of Mist is a modern city where legends are real. It?s not as if knights and monsters walk down Main Street donning shining armor or breathing fire, but rather that knights and monsters are reborn inside ordinary people. These people, known as Rifts, live out a modern version of their legends, called Mythoi, and sometimes can even make the shining armor real or breathe actual fire ? but they still have their ordinary lives. A mysterious and mystical force hides their miraculous powers from those who have not awakened to the legend inside them. This mystical veil is the Mist. This is its City.

804 Shards of Shadow

Monday 8 AM in 136 for 8 hours
GM: David Guon
Type: RPG
System: Original Dungeons & Dragons
Players: 6
Provided: All characters provided by GM
Power Level: 5th/6th
Variations: AD&D 2.5 with a few house rules
Rules Knowledge: Useful
Game Content: Mature Themes

In an abandoned city are three enchanted decanters. Your job is to find them and return. You even have an idea where in the city to look. Simple, right?

805 Trouble's with Tiamat

Monday 8 AM in 137 for 8 hours
GM: Jeff O. Rogers
Type: RPG
System: Dungeons & Dragons 5th Ed
Players: 8
Provided: Characters may be provided by GM
Power Level: 20th
Rules Knowledge: Useful
Game Content: Mainstream

Tiamat is rising and Faerun needs her greatest heroes to stand together and save our world. Bring your Level 20 adventurer (UA not allowed) I will also have characters available.

806 Deed of Marath

Monday 8 AM in 138 for 8 hours
GM: Adam Johnson
Type: RPG
System: Dungeons & Dragons 5th Ed
Players: 6
Provided: All characters provided by GM
Power Level: 8th
Rules Knowledge: Useful
Game Content: Mainstream

King Gerrick seeks adventurers to help him reclaim the ruined city of Kara'Dun. Find the deed and the King's favor will truly be yours.

807 The Crawl Into the Place of the Thing

Monday 8 AM in 139 for 6 hours
GM: Adrian Romero
Type: RPG
System: Advanced Dungeons & Dragons
Edition: Old School Essentials
Players: 8
Provided: All characters provided by GM
Power Level: 5th
Variations: Easy-to-use rules based on early 1980s AD&D
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Old school delve into one of several old or new classic dungeons depending on player interest/familiarity. Streamlined D&D rules, creative play rewarded, some mangling expected. Choose from many pregens. A few delves available and ready, like The Mere Beneath, Legacy of the Savage Kings, Borshaak?s Lair, Castle Xyntillan, The Enchantment of Vashundara, The Incandescent Grotto, The Sunken Citadel, The Caverns of Thracia, etc. I feel I?m doing my job right if the talk is mostly between players. Not much exposition, situations mostly straightforward.
Website: /oldschoolessentials.necroticgnome.com/srd/index.php/Main_Page

820 Sing Me Back Home

Monday 8 AM in Suite 1435 for 8 hours
Group: Gamer Geekus
Type: RPG
System: Changeling: The Dreaming
Edition: 2nd
Players: 10
Provided: All characters provided by GM
Variations: some house rules
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

The Lost Boys Motley has been caught! But how did this come to be? Flashback to what happened after leaving Thomas, Davey, and Mary in Central Park.
Website: //turnturnturnchronicle.blogspot.com/?m=1

809 Aurora Cove

Game Cancelled

810 1st Years, Starting Hogwarts

Game Cancelled

811 The Morning Star Crew in the HOA War: the Rising of the Karen

Monday 10 AM in 233 for 6 hours
GM: Arthur Gonzalez-Martin
Type: RPG
System: MAID
Edition: 1st
Players: 5
Provided: Characters are created for the game
Power Level: starting
Variations: maids & butlers
Rules Knowledge: Useful
Game Content: Mainstream

Working as a maid you would think it would be a quiet life. Wake up, make tea, dust and clean a bit, make dinner: it should be simple enough. Well, not if you're the maid of the metalheaded necromancer who keeps calling themselves The Morningstar. The Morningstar is off to pick up his grandmother from his the local airport. The crew is to get the house ready for her arrive and take care of any business in his absence. Unfortunately a reastate company has decided now is the time to force an HoA on the neighborhood and they're willing to do everything in their power to be under the United Empiral brand of HoA.

812 Losrs Club

Monday 10 AM in 234 for 6 hours
GM: Jon Robertson
Type: RPG
System: Masks: A New Generation
Players: 5
Provided: Characters are created for the game
Variations: all officlal playbooks
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Of all the teen heroes in the city, you're the bottom of the barrel. Whether you've made an enemy of the press, offended a major hero, don't know how to work together, destroy everything you touch, or you just have the worst luck imaginable, you're the punchline to every hero joke in the city. We'll decide together why you're Halcyon City's most unpopular heroes, and then work together to try and change your fate. All playbooks available, so long as you have a concept that works with the setting.

813 They're with the Bride

Monday 10 AM in 235 for 4 hours
GM: Jeff Yin
Type: RPG
System: Fading Suns
Edition: New KS
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

A Questing Knight and Cohorts are charged with ensuring a cousin on the emperor's new Vuldrok wife is safe on the capital during a state visit.

814 Day of the Runt

Game Cancelled