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P51 Battle for the Dwarrowdelf
Only available via On-line Pre-registrationFriday Noon on Hall of Cities Table 2 for 6 Hours
GM: Wyndham Robertson III
Type: Fantasy Miniatures
System: Middle Earth Strategy Battle Game
Edition: 2024
Players: 6
Provided: All miniatures provided by GM
Power Level: Beginners welcome.
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Take part in Balin’s attempt to reclaim the Mines of Moria!
“Balin’s attack on Moria has cleared the upper levels. He has set his seat in the Hall of Mazarbul, and claimed Moria as his own. But the truth is that we must still drive the goblins from our home. We can still hear the goblins in the dark below, in the mines.”
Can the Goblins withstand the sharp axes of the Dwarves? But they have a Cave Troll or two or more! Come play as the hoard of Goblins or the stalwart Dwarves in one of GW's best games!
Come play Games Workshop’s Middle Earth Strategy Battle Game and help decide the fate of Moria.
Website: /www.warhammer-community.com/en-gb/setting/middle-earth-strategy-battle-game/
P52 Run through the Jungle
Only available via On-line Pre-registrationFriday Noon on Hall of Cities Table 6 for 5 Hours
GM: Kevin Van
Type: Historical Miniatures
System: Charlie Don't Surf
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
A 15mm Vietnam War game
P53 Spacer Bill Ugnuck's Wacky Races Pt.8: Asteroids
Only available via On-line Pre-registrationFriday Noon on Hall of Cities Table 7 for 6 Hours
GM: Dennis Seiffert
Type: Sci-Fi Miniatures
System: Full Thrust
Edition: 2nd
Players: 6
Power Level: Beginner
Variations: 2D Vector Movement Rules
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
C-3PO: “But sir! The odds of successfully navigating an asteroid field are approximately 3720 to 1.”
Will you be brave enough to beat the odds? Come challenge your Piloting skills in a “no-holds-barred” race for swag and bragging rights.
This is a 2D vector race game using real-time physics and drift mechanics.
P54 X-Wing Mario-Kart
Only available via On-line Pre-registrationFriday Noon on Hall of Cities Table 13 for 6 Hours
GM: Wayne Fisher
Type: Sci-Fi Miniatures
System: X-Wing
Edition: 1
Players: 5
Provided: All miniatures provided by GM
Power Level: Friendly Flying 30pt max
Variations: Power ups, Bumping rules, Re-spawn checkpoints
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
Welcome pilots to the 3rd annual DunDra Eve Classic! Wayna-de-Hutt is looking forward to winning big backing the ex-imperial pilot that triumphed last solar rotation!
Will the spice runner make a comeback or will the rebel pilots cross the finish first?
Fly over mystery boxes(?) and watch out for those blue shells and space bloopers!
P55 WW II Dogfights: Fight Above Finland
Only available via On-line Pre-registrationFriday Noon on Hall of Cities Table 19 for 3 Hours
GM: Chuck Staedler
Type: Historical Miniatures
System: Sky's the Limit!
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
Take to the sky to fly Finnish Buffaloes or Soviet I-16s during the Continuation War. Sky's the Limit! rules taught.
P56 Friends, OGREs, Countrymen!
Only available via On-line Pre-registrationFriday 2 PM on Hall of Cities Table 8 for 6 Hours
GM: Jim Kundert
Type: Sci-Fi Miniatures
System: OGRE
Edition: 2nd
Players: 8
Provided: Miniatures can be provided by GM
Power Level: Nuclear
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Slug it out nuclear style on the battlefield of the future with giant cybernetic war machines.
Website: /www.sjgames.com/miniatures/
P57 The Return of Ymir - Mörk Borg - The Early Bird Game
Only available via On-line Pre-registrationFriday 2 PM on Hall of Cities Table 9 for 3 Hours
GM: Chris Knox
Type: Fantasy Miniatures
System: Mörk Borg
Edition: 1e
Players: 5
Provided: All miniatures provided by GM
Variations: Jötun Borg Hack
Rules Knowledge: Experience Useful
Game Content: Mature Themes
Your fingers hurt, your lips are chapped, you are far from home, and by the gods do you miss home…
You and your companions, plus a frost giant named Grog, who may be the smallest frost giant you have ever seen (not that you have seen a lot of frost giants) have marched for eight straight days through the Ghakis Mountains, engaging in
Grog, has implored you to help him win back his beloved Boreletta from the legendary giant Ymir, who has proclaimed he’s returned from the land of the dead, to lead the frost giants to great victory against the Known World!!
Grog just wants his girlfriend back…
Grog will pay you 500 gold coins each for your help in successfully reuniting him with his love and driving Ymir from Jotunheim.
Now, on the dawn of the ninth day, you awaken, scanning the horizon, you see your destination… Castle Jotunheim… home of the Frost Giants!!
As you gaze out into the morning haze... stealing glances at this blue brute in your company, you find yourself asking, “How did we end up in this mess?”
The answer, as always, is because you were broke
Website: /www.thereturnofymir.com/raid-on-castle-jotunheim
P58 1700s Wilderness Raiding and Looting - Natives, Rangers, Homesteaders do battle
Only available via On-line Pre-registrationFriday 2 PM on Hall of Cities Table 20 for 4 Hours
GM: Pete Michels
Type: Historical Miniatures
System: Fist Full of Lead
Edition: Horse and Musket, 2nd Ed
Players: 8
Provided: All miniatures provided by GM
Power Level: Should have some game experience. Teens okay
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Killing and looting in the Wilderness
P59 Test of Honour
Only available via On-line Pre-registrationFriday 3 PM on Hall of Cities Table 1 for 4 Hours
GM: Clif Castle
Type: Historical Miniatures
System: Test of Honour
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
28mm Samurai Skirmish. Each player will run a force of 6-10 miniatures
P60 Star Wars X-Wing Flight School!
Only available via On-line Pre-registrationFriday 3 PM on Hall of Cities Table 16 for 5 Hours
GM: Jack Young
Type: Sci-Fi Miniatures
System: Star Wars X-Wing
Edition: 1st/1.0
Players: 5
Provided: All miniatures provided by GM
Power Level: Low level rookie pilots
Variations: Some minor 2.0 rule additions for fun
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
More scum than villainy, the scrappy pilots of the 9th Revenant struggle to earn their name as an outer rim crime syndicate. So when a rival cartel brings Imperial complications to their system it’s all hands on deck.
X-Wing Flight School returns! Take control of (at one time) the galaxy’s finest (but now somewhat derelict) star fighters for a fast-paced dogfight in the Star Wars universe! Beginners and rookie pilots are welcome for this cooperative, scum-themed, tutorial mission. Basic X-Wing 1.0 rules will be taught.
P61 WW II Dogfights: Aluetian Encounter
Only available via On-line Pre-registrationFriday 3 PM on Hall of Cities Table 19 for 3 Hours
GM: Chuck Staedler
Type: Historical Miniatures
System: Sky's the Limit!
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
Take to the Alaskan sky to fly American P-40 Warhawks or Japanese A6M2-N Rufes in a battle for air superiority over this U.S. archipelago . Sky's the Limit! rules taught.
151 Battle of Prokhorovka: July 12, 1943
Friday 6 PM on Hall of Cities Table 17 for 6 HoursGM: Greg Guth
Type: Historical Miniatures
System: KISS-Rommel
Players: 6
Provided: All miniatures provided by GM
Power Level: Moderate
Rules Knowledge: Experience Useful
Game Content: Mainstream
It is the Morning of July 12, 1943, and the German summer offensive to destroy the Kursk Salient, Operation Citadel, has been raging for 7 days. The II SS-Panzer Corps is approaching the third and final Russian defense line near the key rail junction of Prokhorovka. This forces Stavka, the Russian High command, to release their last major reserve, the 5th Guards Tank Army and initiate what is still one of the largest armored engagements in history. the Battle of Prokhorovka. WWII Eastern Front, 6mm using KISS-Rommel rules, rules will be taught.
152 Battle of Edgehill
Friday 7 PM on Hall of Cities Table 1 for 4 HoursGM: Robert Dailey
Type: Historical Miniatures
System: Command and Colors
Edition: Third
Players: 6
Provided: All miniatures provided by GM
Power Level: New players welcome, experience a plus.
Variations: Ancients
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
25mm Command and Colors Large Scale miniatures.
153 The Return of Ymir - Mörk Borg - Veterans
Friday 8 PM on Hall of Cities Table 9 for 3 HoursGM: Christopher Knox
Type: Fantasy Miniatures
System: Mörk Borg
Edition: 1e
Players: 5
Provided: All miniatures provided by GM
Variations: Ymir Borg
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes
Your fingers hurt, your lips are chapped, you are far from home, and by the gods do you miss home…
You and your companions, plus a frost giant named Grog, who may be the smallest frost giant you have ever seen (not that you have seen a lot of frost giants) have marched for eight straight days through the Ghakis Mountains, engaging in
Grog, has implored you to help him win back his beloved Boreletta from the legendary giant Ymir, who has proclaimed he’s returned from the land of the dead, to lead the frost giants to great victory against the Known World!!
Grog just wants his girlfriend back…
Grog will pay you 500 gold coins each for your help in successfully reuniting him with his love and driving Ymir from Jotunheim.
Now, on the dawn of the ninth day, you awaken, scanning the horizon, you see your destination… Castle Jotunheim… home of the Frost Giants!!
As you gaze out into the morning haze... stealing glances at this blue brute in your company, you find yourself asking, “How did we end up in this mess?”
The answer, as always, is because you were broke
This game is aimed at Veterans. If you end up playing in this game and you are not a veteran, that is totally groovy, but our goal is seeing if we can get a full table of veterans, wish us luck.
Website: www.thereturnofymir.com
251 Test of Honour Samurai Skirmish
Saturday 9 AM on Hall of Cities Table 1 for 4 HoursGM: Clif Castle
Type: Historical Miniatures
System: Test of Honour
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
28 mm Samurai Skirmish. Each player will run 6-10 miniatures in a Samurai era fight
252 Winter 1941: T34 and Tank Riders vs Improvised, Hedgehog Defense
Saturday 9 AM on Hall of Cities Table 5 for 3 HoursGM: Peter Bauer
Type: Historical Miniatures
System: Spearhead
Edition: 1
Players: 6
Provided: All miniatures provided by GM
Power Level: Introduction Game
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Winter, 1941 T34 with tank riders tangle with improvised hedgehog defenses
253 Assimilation Target: Camp Khitomer - Star Trek Attack Wing
Saturday 9 AM on Hall of Cities Table 6 for 4 HoursGM: Sam Slaughter
Type: Sci-Fi Miniatures
System: Star Trek Attack Wing
Edition: Classic
Players: 6
Power Level: Standard
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
It is the zenith of the Dominion War, and the loss of life is catastrophic. However, a provisional cease-fire has been reached. At the historic site of Camp Khitomer, peace talks soon begin between the Federation, the Klingon Empire, the Romulan Star Empire and the Dominion.
A restricted escort of starships from each faction has transported their representative entourages to the conference. As per accord terms, all ships must then withdraw to the boundary of Khitomer’s solar system before the talks commence.
The summit has been shrouded in absolute secrecy, yet somehow the Borg Collective is aware. As the last escort ship takes position, a transwarp conduit appears on the edge of the system, a fleet of Borg vessels emerging from the aperture, on course straight for Planet Khitomer. If the ambassadors, high-ranking military and faction leaders are assimilated, the devastation that will follow will be immeasurable.
The Borg must be stopped by any and all means possible.
254 Battle Of Prokhorovka: July 12, 1943
Saturday 9 AM on Hall of Cities Table 17 for 6 HoursGM: Greg Guth
Type: Historical Miniatures
System: KISS-Rommel
Players: 6
Provided: All miniatures provided by GM
Power Level: Moderate
Rules Knowledge: Experience Useful
Game Content: Mainstream
It is the Morning of July 12, 1943, and the German summer offensive to destroy the Kursk Salient, Operation Citadel, has been raging for 7 days. The II SS-Panzer Corps is approaching the third and final Russian defense line near the key rail junction of Prokhorovka. This forces Stavka, the Russian High command, to release their last major reserve, the 5th Guards Tank Army and initiate what is still one of the largest armored engagements in history. the Battle of Prokhorovka. WWII Eastern Front, 6mm using KISS-Rommel rules, rules will be taught.
255 These aren't the bots you're looking for
Saturday 10 AM on Hall of Cities Table 2 for 4 HoursGM: David Reed
Type: Sci-Fi Miniatures
System: Galactic Heroes
Edition: second edition
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
The plans for the Empire's new Doom Moon have been stolen. Rebel forces have captured a robot with half the plans but must find the other robot which has the remaining half of the plans. Achieving that, the rebels must make their way a waiting ship and escape.

256 Assault on Echo Base
Saturday 10 AM on Hall of Cities Table 7 for 5 HoursGM: Gregory Wong
Type: Sci-Fi Miniatures
System: SW-44, homebrew variant of Memoir 44
Players: 6
Provided: All miniatures provided by GM
Power Level: Beginners welcome
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
While this game depicts the Battle of Hoth, this is NOT the official Battle of Hoth game published by Days of Wonder. This game is based on SW-44, a homebrew variant of Memoir '44. Rules will be taught. Beginners welcome.
257 Battelstar Galactica: Left Behind
Saturday 10 AM on Hall of Cities Table 8 for 4 HoursGM: Jeff Hiatt
Type: Sci-Fi Miniatures
System: Voidfighter
Edition: 1st
Players: 6
Provided: All miniatures provided by GM
Variations: Battlestar Galactica
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Battlestar Galactica Tactical Miniatures Scenario
A few civilian ships have been stranded after a failed FTL jump — their engines crippled and power reserves fading. Galactica has dispatched a squadron of Vipers and Raptors to defend the helpless vessels and get them back online before the Cylons arrive. But the Cylons are already here.
In this Voidfighter scenario, players command Colonial Vipers, Raptors, and Cylon Raiders in a desperate rescue and assault mission. The Colonials must escort their Raptors as they dock with the stranded ships to complete critical repairs, while the Cylons seek to destroy or capture the survivors. Expect fast-paced dogfights, tactical maneuvers, and cinematic space combat inspired by Battlestar Galactica.
This event accommodates up to 6 players and uses the Voidfighter ruleset, with customized stats and mission objectives for the Battlestar Galactica universe. No prior experience needed — rules will be taught.
258 The Return of Ymir - Mörk Borg
Saturday 10 AM on Hall of Cities Table 9 for 3 HoursGM: Christopher Knox
Type: Fantasy Miniatures
System: Mörk Borg
Edition: 1e
Players: 5
Provided: All miniatures provided by GM
Variations: Ymir Borg
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes
Your fingers hurt, your lips are chapped, you are far from home, and by the gods do you miss home…
You and your companions, plus a frost giant named Grog, who may be the smallest frost giant you have ever seen (not that you have seen a lot of frost giants) have marched for eight straight days through the Ghakis Mountains, engaging in
Grog, has implored you to help him win back his beloved Boreletta from the legendary giant Ymir, who has proclaimed he’s returned from the land of the dead, to lead the frost giants to great victory against the Known World!!
Grog just wants his girlfriend back…
Grog will pay you 500 gold coins each for your help in successfully reuniting him with his love and driving Ymir from Jotunheim.
Now, on the dawn of the ninth day, you awaken, scanning the horizon, you see your destination… Castle Jotunheim… home of the Frost Giants!!
As you gaze out into the morning haze... stealing glances at this blue brute in your company, you find yourself asking, “How did we end up in this mess?”
The answer, as always, is because you were broke
Website: www.thereturnofymir.com
259 Battle of Eylau
Saturday 10 AM on Hall of Cities Table 10 for 7 HoursGM: Jay White
Type: Historical Miniatures
System: Black Powder 2 (modified)
Edition: 2nd
Players: 8
Provided: All miniatures provided by GM
Power Level: Experienced
Variations: Minor house rules
Rules Knowledge: Experience Useful
Game Content: Mainstream
Battle of Eylau, 1807. This scenario represents the action on the southern half of the battlefield on the first day of the battle.
Website: /jayswargamingmadness.blogspot.com/2025/12/preview-battle-of-eylau-1807.html
260 Defense of Planet Galman
Saturday 10 AM on Hall of Cities Table 15 for 8 HoursGM: Keith Holmes
Type: Sci-Fi Miniatures
System: Star Blazers Fleet Battle System
Edition: Second Edition
Players: 7
Provided: All miniatures provided by GM
Power Level: The willing
Variations: Yamato 2199
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
In the year 2207, the Bolar Federation continues to attack the liberated planet Galman. The Gamilas military, with aid from the Space Battleship Yamato, defends the world from this latest attack. With newer ships the defense goes well, but the Bolar are persistent and brave. Will the defenses faulter, or will they hold?
261 Run through the Jungle
Saturday 10 AM on Hall of Cities Table 20 for 5 HoursGM: Kevin Van
Type: Historical Miniatures
System: Charlie Don't Surf
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
A 15mm Vietnam War game
262 WW II Air Combat: Defending The Reich
Saturday 11 AM on Hall of Cities Table 19 for 6 HoursGM: Chuck Staedler
Type: Historical Miniatures
System: Sky's the Limit!
Players: 6
Provided: All miniatures provided by GM
Power Level: General gaming experience
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
Take to the sky as a Luftwaffe fighter pilot attempting to shoot down American B-17s intent on bombing targets over Germany. Choose from a variety of fighter types, including Bf109s, Bf110s, Me410s, and FW190s. This is an open-ended game: Players can come and play anytime during the game's running time. Sky's the Limit! rules taught for those unfamiliar with the system.
361 Come Out Fighting -- Pegu, 1942
Saturday Noon on Hall of Cities Table 4 for 4 HoursGM: John Carnahan
Type: Historical Miniatures
System: Come Out Fighting
Edition: 1st
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Get in for Curs'd Captains new WW2 squad and tank game. This introductory scenario features a rare clash of British (Honey) and Japanese tanks at Pegu, Burma. 28mm; everything provided. This is a fast-play game & people new to historicals are encouraged to join.
Website: /www.kickstarter.com/projects/cursdcaptain/come-out-fighting
362 Fabian Recon Raiders
Saturday Noon on Hall of Cities Table 5 for 4 HoursGM: Peter Bauer
Type: Sci-Fi Miniatures
System: Starguard!
Edition: 1st
Players: 6
Provided: All miniatures provided by GM
Variations: 50th Year Anniversary
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
Fabian recon raiders on Furious Prime
363 Showdown at Fort Zinderneuf
Saturday 1 PM on Hall of Cities Table 13 for 4 HoursGM: Nick Stern
Type: Historical Miniatures
System: Home Brew Fast Play Rules
Edition: N/A
Players: 8
Provided: All miniatures provided by GM
Power Level: Any
Variations: N/A
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
The French Foreign Legion are back defending Fort Zinderneuf against overwhelming hordes of Bedouin tribesmen. Can the tribesmen capture the fort before the relief column arrives? Presented in BIG SCREEN 54mm!
364 Battle of Edgehill
Saturday 2 PM on Hall of Cities Table 1 for 4 HoursGM: Robert Dailey
Type: Historical Miniatures
System: Command and Colors
Edition: Third
Players: 6
Provided: All miniatures provided by GM
Power Level: New players welcome, experience a plus
Variations: Ancients
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
25mm Miniatures battle of the English Civil War
365 The Return of Ymir - Mork Borg - Kids Game
Saturday 2 PM on Hall of Cities Table 9 for 3 HoursGM: Christopher Knox
Type: Fantasy Miniatures
System: Mörk Borg
Edition: 1e
Players: 5
Provided: All miniatures provided by GM
Variations: Ymir Borg
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
Your fingers hurt, your lips are chapped, you are far from home, and by the gods do you miss home…
You and your companions, plus a frost giant named Grog, who may be the smallest frost giant you have ever seen (not that you have seen a lot of frost giants) have marched for eight straight days through the Ghakis Mountains, engaging in
Grog, has implored you to help him win back his beloved Boreletta from the legendary giant Ymir, who has proclaimed he’s returned from the land of the dead, to lead the frost giants to great victory against the Known World!!
Grog just wants his girlfriend back…
Grog will pay you 500 gold coins each for your help in successfully reuniting him with his love and driving Ymir from Jotunheim.
Now, on the dawn of the ninth day, you awaken, scanning the horizon, you see your destination… Castle Jotunheim… home of the Frost Giants!!
As you gaze out into the morning haze... stealing glances at this blue brute in your company, you find yourself asking, “How did we end up in this mess?”
The answer, as always, is because you were broke
Note for parents:
• If your kid is playing, they need to be signed up.
• If you want to play too, then you need to sign up too.
• If you and your kid want to play together (meaning you jointly play a character together), only one of you needs to sign up
Website: www.thereturnofymir.com
366 Battle Of Prokhorovka: July 12, 1943
Saturday 3 PM on Hall of Cities Table 17 for 6 HoursGM: Greg Guth
Type: Historical Miniatures
System: KISS-Rommel
Players: 6
Provided: All miniatures provided by GM
Power Level: Moderate
Rules Knowledge: Experience Useful
Game Content: Mainstream
It is the Morning of July 12, 1943, and the German summer offensive to destroy the Kursk Salient, Operation Citadel, has been raging for 7 days. The II SS-Panzer Corps is approaching the third and final Russian defense line near the key rail junction of Prokhorovka. This forces Stavka, the Russian High command, to release their last major reserve, the 5th Guards Tank Army and initiate what is still one of the largest armored engagements in history. the Battle of Prokhorovka. WWII Eastern Front, 6mm using KISS-Rommel rules, rules will be taught.
367 Quar Tractor Assault
Saturday 5 PM on Hall of Cities Table 5 for 6 HoursGM: Andrew Walters
Type: Mixed-Genre Miniatures
System: New/Unreleased
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
The Crusaders have amassed a battalion of tractors to breakthrough enemy lines. They'll need to clear the forward trenches so their infantry can advance, and get through the reserve trenches to destroy supplies and artillery. Defenders will need to stop them with guns, mines, and good old close assault.
451 Taking Down the Force Field
Saturday 6 PM on Hall of Cities Table 2 for 4 HoursGM: David Reed
Type: Sci-Fi Miniatures
System: Galactic Heroes
Players: 4
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
With the plans for the Doom Moon in hand, a weakness was quickly found in the Imperial design. The Moon has a force field protecting it. The generator station has been found and a group of plucky rebels just needs to blow it up using a nova bomb.
452 Showdown on the Streets of Deadwood
Saturday 6 PM on Hall of Cities Table 10 for 6 HoursGM: Daniel Kerrick
Type: Historical Miniatures
System: What a Cowboy
Players: 8
Provided: All miniatures provided by GM
Power Level: 21+ Adults only Please
Rules Knowledge: Expected
Game Content: Mature Themes
The year is 1876, and Deadwood is a town on the edge of law and chaos. Nestled deep in the Black Hills of South Dakota, Deadwood has become a haven for gold miners, gamblers, and outlaws alike. With no official law enforcement to speak of, the town has attracted some of the most dangerous criminals in the West—desperate men and women looking to strike it rich or escape justice.
Now, in the heart of Deadwood, the streets are set to become a battleground. The Sheriff and his deputies have barricaded themselves in the saloon, while the outlaws prepare for one final, blood-soaked showdown. The sun is setting over the horizon, and the tension is palpable—only one side will walk away victorious, while the other will be left in the dust. Who will claim Deadwood as their own? The law or the lawless? The clock is ticking... and the first shot will decide it all.
453 The Return of Ymir - the Vendors Game
Saturday 8 PM on Hall of Cities Table 9 for 3 HoursGM: Christopher Knox
Type: Fantasy Miniatures
System: Mörk Borg
Edition: 1e
Players: 5
Provided: All miniatures provided by GM
Variations: Ymir Borg
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes
**The vendors never get to play, so if you are vendor, this game is for YOU**
Your fingers hurt, your lips are chapped, you are far from home, and by the gods do you miss home…
You and your companions, plus a frost giant named Grog, who may be the smallest frost giant you have ever seen (not that you have seen a lot of frost giants) have marched for eight straight days through the Ghakis Mountains, engaging in
Grog, has implored you to help him win back his beloved Boreletta from the legendary giant Ymir, who has proclaimed he’s returned from the land of the dead, to lead the frost giants to great victory against the Known World!!
Grog just wants his girlfriend back…
Grog will pay you 500 gold coins each for your help in successfully reuniting him with his love and driving Ymir from Jotunheim.
Now, on the dawn of the ninth day, you awaken, scanning the horizon, you see your destination… Castle Jotunheim… home of the Frost Giants!!
As you gaze out into the morning haze... stealing glances at this blue brute in your company, you find yourself asking, “How did we end up in this mess?”
The answer, as always, is because you were broke
Website: www.thereturnofymir.com
551 Wayside Death Rumble - Gaslands
Sunday 9 AM on Hall of Cities Table 6 for 4 HoursGM: Sam Slaughter
Type: Sci-Fi Miniatures
System: Gaslands
Edition: Gaslands Refueled
Players: 6
Power Level: Standard
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Not too far in the post-cataclysm future, the checkered flag will be dropped for a perilous death rally. The desert racing grounds are within the dusty limits of an abandoned shantytown known as Wayside. Many gaslanders consider this lonely town haunted by the spirits of fallen drivers and gunners, and to speak its name aloud is to foolishly invite ill omens.
The bloodthirsty masses will witness this drone-televised event with an insatiable desire for speed, violence and mayhem, ghosts be damned. Two teams of condemned combat drivers will face off in a gladiatorial-style battle-race, infamously known as the Wayside Death Rumble. The victors of this conflict will revel in full criminal pardons, fortune and glory, while the losers will suffer public televised executions via firing squad, guillotine or ravenous dog pit.
552 Battle for Planet Sadurni
Sunday 9 AM on Hall of Cities Table 18 for 10 HoursGM: Samuel Horton
Type: Sci-Fi Miniatures
System: Battletech
Edition: Rules of Warfare
Players: 8
Provided: All miniatures provided by GM
Power Level: Mechs medium to heavy
Variations: Some house rules
Rules Knowledge: Experience Useful
Game Content: Mainstream
House Liao has laid claim to a border world of house Marik. Many battles have erupted on the surface as Liao has dropped Mechs to attack key sites. 2 lances from the merc group Team Banzai have their sites on an ammo/fuel base. It is your duty as Marik soldiers to defend this base from being taken over or destroyed. Star League tech level year 3035.
553 Napoleonic Naval Battles
Sunday 9 AM on Hall of Cities Table 21 for 4 HoursGM: Bob Bergman
Type: Historical Miniatures
System: FORM ON THE ADMIRAL'S WAKE
Players: 8
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Command a 3 ship squadron of powerful Napoleonic ships of the line to destroy the enemy fleet. Unlock your inner Admiral Nelson with fast play and hex-based gaming action. Popular with the South Bay Gaming Club and played regularly at game conventions in the SF Bay Area.
554 The Emissary
Sunday 10 AM on Hall of Cities Table 2 for 4 HoursGM: David Reed
Type: Sci-Fi Miniatures
System: Galactic Heroes
Players: 4
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
Two factions have been at war for decades. Finally, a peace solution is in the works. An emissary must be escorted through the lines to arrange the long-awaited cease fire. However, there are other forces that want to see the peace treaty fail. They've sent their own teams to see that the emissary never arrives.
555 Mythic Battles: Ragnarok
Sunday 10 AM on Hall of Cities Table 3 for 4 HoursGM: Mark Indiveri
Type: Fantasy Miniatures
System: Mythic Battles
Edition: Version 1.5
Players: 4
Provided: All miniatures provided by GM
Power Level: Learning Game
Variations: Ragnarok + Isfet
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes
All the Gods are at war! Command legendary heroes, unleash terrifying monsters, and lead warbands drafted from Greek, Norse and even Egyptian mythology in an epic clash for immortality. Learn as you Play - choose your Pre-Drafted dream team of deities and warriors from the likes of Zeus, Ra, Thor, Horus, Poseidon and Bast, and battle for divine glory. No experience necessary; all rules will be taught as we play. There are only 2 card types, Unit Activation Cards and War Cards - use them both to drive your gloriously painted miniatures into battle and power insane abilities to confound your opponents!
Website: /boardgamegeek.com/boardgame/415112/mythic-battles-isfet
556 OGRE The Mountains
Game Cancelled
557 Queen of All Monsters
Sunday 10 AM on Hall of Cities Table 7 for 6 HoursGM: Dennis Seiffert
Type: Mixed-Genre Miniatures
System: Wings of War
Edition: 2nd
Players: 6
Power Level: None
Variations: Alternative History
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
Welcome Wings of War/ Wings of Glory players. It's 1933, and a multinational expedition has returned from Infant Island with a remarkable discovery: a Titan egg. Unbeknownst to the corporation that financed the expedition, the egg belongs to the Queen of Monsters, Mothra.
She has returned to retrieve her egg by any means possible..
558 Night Delivery - Car Wars 4th Ed
Sunday 10 AM on Hall of Cities Table 8 for 6 HoursGM: Andreas Metzger
Type: Sci-Fi Miniatures
System: Car Wars
Edition: 4th Ed
Players: 8
Provided: Miniatures can be provided by GM
Power Level: 250k for 8 vehicles
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
So you successfully borrowed the cargo before it reached its destination, now all you have to do is drop if off and collect the $800k payoff - how hard could that be?! And what are those green and red fluids leaking out of the 7' tall crate? Are those noises you hear coming from there the crate? Maybe you should have sprung for a larger cargo vehicle, or at least one with a separate cargo area.
$250k for 8 vehicles
559 The Return of Ymir
Sunday 10 AM on Hall of Cities Table 9 for 3 HoursGM: Christopher Knox
Type: Fantasy Miniatures
System: Mörk Borg
Edition: 1e
Players: 5
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes
Your fingers hurt, your lips are chapped, you are far from home, and by the gods do you miss home…
You and your companions, plus a frost giant named Grog, who may be the smallest frost giant you have ever seen (not that you have seen a lot of frost giants) have marched for eight straight days through the Ghakis Mountains, engaging in
Grog, has implored you to help him win back his beloved Boreletta from the legendary giant Ymir, who has proclaimed he’s returned from the land of the dead, to lead the frost giants to great victory against the Known World!!
Grog just wants his girlfriend back…
Grog will pay you 500 gold coins each for your help in successfully reuniting him with his love and driving Ymir from Jotunheim.
Now, on the dawn of the ninth day, you awaken, scanning the horizon, you see your destination… Castle Jotunheim… home of the Frost Giants!!
As you gaze out into the morning haze... stealing glances at this blue brute in your company, you find yourself asking, “How did we end up in this mess?”
The answer, as always, is because you were broke
Website: www.thereturnofymir.com
560 What A Tanker
Sunday 10 AM on Hall of Cities Table 11 for 6 HoursGM: Jay White
Type: Historical Miniatures
System: What A Tanker
Edition: 1
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
This scenario has each player run 1-2 tanks in World War 2 during the Normandy campaign.
561 Assault on the Witch of Uralia
Sunday 10 AM on Hall of Cities Table 13 for 8 HoursGM: Michael Price
Type: Sci-Fi Miniatures
System: Star Blazers Fleet Battle System
Edition: Second Edition
Players: 7
Provided: All miniatures provided by GM
Power Level: The willing
Variations: Yamato 2199
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
In the year 2207, a dark presence has been draining energy systems near the Galactic core. With heroic efforts, the cause of this has been discovered by Space Battleship Yamato. Now a combined Earth and Gamilas Fleet arrives to destroy this threat. However, someone is defending the WItch of Uralia that is causing stars to dim and spaceship to stall. Will Yamato and the Gamilas break through these defenders so they can destroy this monster before stars go out in nearby system?
562 Necromunda Gang Raids Mini-campaign
Sunday 10 AM on Hall of Cities Table 16 for 6 HoursGM: Jon Sell
Type: Sci-Fi Miniatures
System: Necromunda
Edition: 2023
Players: 8
Provided: Miniatures can be provided by GM
Power Level: Beginner to Intermediate
Variations: Necromunda Gang Raids supplement
Rules Knowledge: Experience Useful
Game Content: Mainstream
Descend into the underhive for a narrative-driven mini-campaign of small-scale skirmishes! This event focuses on story, character, and cinematic moments, not cut-throat competition. Players will take part in four short, fast-paced missions, each with unique objectives and opportunities for dramatic heroics.
Gangs Provided — or Bring Your Own: All participants may use one of the pre-built gangs available at the event, or you can bring your own custom gang built to 750 credits with no Leader and a maximum of 2 Champions. The focus is on creativity, theme, and fun—perfect for newcomers and veterans alike.
Throughout the event, players will earn recognition for narrative achievements, and mission wins, with fun awards at the end.
Please email underhivedweller@gmail.com with any questions.
563 1863 - ACW 15mm -Battle of Toad Hollow and Upchuck Run
Sunday 10 AM on Hall of Cities Table 20 for 5 HoursGM: Pete Michels
Type: Historical Miniatures
System: Rank and File
Edition: 1st
Players: 8
Provided: All miniatures provided by GM
Power Level: Beginner
Variations: ACW supplements. 8 sided dice morale modification.
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Yanks and Rebs maneuver west of Chancellorsville
Website: /www.wargamevault.com/en/product/129945/rank-file-horse-musket-rules?src=hottest_filtered
564 WW II Air Combat: Above The Reich
Sunday 11 AM on Hall of Cities Table 19 for 5 HoursGM: Chuck Staedler
Type: Historical Miniatures
System: Sky's the Limit!
Players: 6
Provided: All miniatures provided by GM
Power Level: General gaming experience
Rules Knowledge: Experience Useful
Game Content: Family-Friendly
Take to the sky in a battle above Germany, circa 1944, as American B-17 bombers head for their targets. Players can fly U.S. escort fighters, including P-38s, P-47s, P-51s, or Spitfires; or Luftwaffe interceptors, including Bf109s, Bf110s, Me410s, and FW190s. Sky's the Limit! rules taught before play begins.
565 Giant Monster Rampage
Sunday 11 AM on Hall of Cities Table 4 for 5 HoursGM: Zoran Kovacich
Type: Sci-Fi Miniatures
System: Giant Monster Rampage
Edition: 1st
Players: 7
Provided: All miniatures provided by GM
Power Level: beginners welcome
Variations: home brew rules added where necessary
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
In this titanic free-for-all, you can take control of your favorite cinematic Japanese giant! Smash rival monsters and destroy large swaths of downtown real estate in an epic battle for kaiju supremacy!!
Website: /www.facebook.com/search/top?q=giant%20monster%20rampage
651 X-Wing Mario-Kart
Sunday Noon on Hall of Cities Table 14 for 6 HoursGM: Wayne Fisher
Type: Sci-Fi Miniatures
System: X-Wing
Edition: 1
Players: 5
Provided: All miniatures provided by GM
Power Level: Friendly Flying 30pt max
Variations: Power ups, Bumping rules, Re-spawn checkpoints
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
Welcome pilots to the 3rd annual DunDra Eve Classic! Wayna-de-Hutt is looking forward to winning big backing the ex-imperial pilot that triumphed last solar rotation!
Will the spice runner make a comeback or will the rebel pilots cross the finish first?
Fly over mystery boxes(?) and watch out for those blue shells and space bloopers!
652 Napoleonic Naval Battles
Sunday 1 PM on Hall of Cities Table 21 for 4 HoursGM: Bob Bergman
Type: Historical Miniatures
System: FORM ON THE ADMIRAL'S WAKE
Players: 8
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Command a 3 ship squadron of powerful Napoleonic ships of the line to destroy the enemy fleet. Unlock your inner Admiral Nelson with fast play and hex-based gaming action. Popular with the South Bay Gaming Club and played regularly at game conventions in the SF Bay Area.
653 The Return of Ymir
Sunday 2 PM on Hall of Cities Table 9 for 3 HoursGM: Christopher Knox
Type: Fantasy Miniatures
System: Mörk Borg
Edition: 1e
Players: 5
Provided: All miniatures provided by GM
Variations: Ymir Borg
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes
Your fingers hurt, your lips are chapped, you are far from home, and by the gods do you miss home…
You and your companions, plus a frost giant named Grog, who may be the smallest frost giant you have ever seen (not that you have seen a lot of frost giants) have marched for eight straight days through the Ghakis Mountains, engaging in
Grog, has implored you to help him win back his beloved Boreletta from the legendary giant Ymir, who has proclaimed he’s returned from the land of the dead, to lead the frost giants to great victory against the Known World!!
Grog just wants his girlfriend back…
Grog will pay you 500 gold coins each for your help in successfully reuniting him with his love and driving Ymir from Jotunheim.
Now, on the dawn of the ninth day, you awaken, scanning the horizon, you see your destination… Castle Jotunheim… home of the Frost Giants!!
As you gaze out into the morning haze... stealing glances at this blue brute in your company, you find yourself asking, “How did we end up in this mess?”
The answer, as always, is because you were broke
Website: www.thereturnofymir.com
654 Mythic Battles: Ragnarok
Sunday 4 PM on Hall of Cities Table 3 for 4 HoursGM: Mark Indiveri
Type: Fantasy Miniatures
System: Mythic Battles 1.5
Edition: Ragnarok-Isfet
Players: 4
Provided: All miniatures provided by GM
Power Level: Medium
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
All the Gods are at war! Command legendary heroes, unleash terrifying monsters, and lead warbands drafted from Greek, Norse and even Egyptian mythology in an epic clash for immortality. Learn as you Play - choose your Pre-Drafted dream team of deities and warriors from the likes of Zeus, Ra, Thor, Horus, Poseidon and Bast, and battle for divine glory. No experience necessary; all rules will be taught as we play. There are only 2 card types, Unit Activation Cards and War Cards - use them both to drive your gloriously painted miniatures into battle and power insane abilities to confound your opponents!
Website: /boardgamegeek.com/boardgame/415112/mythic-battles-isfet
655 The GEV Fields Beyond
Game Cancelled
656 Trazyn's Tournament
Sunday 5 PM on Hall of Cities Table 8 for 6 HoursGM: Raymond Metzger
Type: Sci-Fi Miniatures
System: Warhammer 40k
Edition: 10th
Players: 8
Provided: Miniatures can be provided by GM
Variations: Official Games Workshop Combat Patrols. If you have your own, please bring them. Otherwise they can be provided
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Once again, Trayzn the Infinite is bored. Terribly bored. The only thing that can cure a boredom of this cosmic scale, is to be entertained by his collection. As the leader of a group of warriors that have been imprisoned in his timeless museum, you have an opportunity you can not pass up. In exchange for amusement, Trazyn has promised the winner of the tournament freedom; to be returned to the real world. Will you be able to lead your forces to victory, and escape the clutches of the immortal collector? Or will you and your troops remain trapped; locked inside a temporal prison until the next bout of his boredom?
751 The Return of Ymir
Sunday 6 PM on Hall of Cities Table 9 for 3 HoursGM: Christopher Knox
Type: Fantasy Miniatures
System: Mörk Borg
Edition: 1e
Players: 5
Provided: All miniatures provided by GM
Variations: Ymir Borg
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes
Your fingers hurt, your lips are chapped, you are far from home, and by the gods do you miss home…
You and your companions, plus a frost giant named Grog, who may be the smallest frost giant you have ever seen (not that you have seen a lot of frost giants) have marched for eight straight days through the Ghakis Mountains, engaging in
Grog, has implored you to help him win back his beloved Boreletta from the legendary giant Ymir, who has proclaimed he’s returned from the land of the dead, to lead the frost giants to great victory against the Known World!!
Grog just wants his girlfriend back…
Grog will pay you 500 gold coins each for your help in successfully reuniting him with his love and driving Ymir from Jotunheim.
Now, on the dawn of the ninth day, you awaken, scanning the horizon, you see your destination… Castle Jotunheim… home of the Frost Giants!!
As you gaze out into the morning haze... stealing glances at this blue brute in your company, you find yourself asking, “How did we end up in this mess?”
The answer, as always, is because you were broke
Website: www.thereturnofymir.com
851 The Witcher The Old World
Monday 10 AM on Hall of Cities Table 1 for 6 HoursGM: Gregory Betchart
Type: Fantasy Miniatures
System: Witcher The Old World
Edition: First
Players: 5
Provided: All miniatures provided by GM
Power Level: Beginners welcome
Variations: Monster expansions, grenades, more quests, possibly epic monsters and Skellig
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes
The Witcher: The Old World With Expansions for five players.
852 X-Wing Convoy Raid & Transport Interception
Monday 10 AM on Hall of Cities Table 2 for 4 HoursGM: Steffen Metzger
Type: Sci-Fi Miniatures
System: X-wing
Edition: 2
Players: 8
Provided: All miniatures provided by GM
Power Level: Beginner
Variations: N/A
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
Convoy Raid:
The Imperials are supplying their surrounded troops on Christophsis, intercept this crucial transport and capture it. Be aware though, there are Black Sun pirates roaming the sector.
(3 Teams: Imperial, Rebel Alliance, Black Sun)
Transport Interception:
The Corporate Sector Authority is having a high priority meeting near the Mon Cala Sector. Shuttles are seen carrying these important figures. destroy these shuttles so we can liberate the sector.
(2 teams: CSA, New Republic)
Battle for Sullust (If we have time):
With the Empire Fractured after our victory at Endor, many warlords want to claim leadership. The Imperial Remnants are attacking Sullust from the north while the Eriadu Authority strike from the South. We have most of their forces separated from the battle, so try to defeat the remaining forces at Sullust.
(2-3 Teams: Eriadu Authority, Imperial Remnants, New Republic)
853 Cthulhu Wars
Monday 10 AM on Hall of Cities Table 5 for 4 HoursGM: Jill Gelster
Type: Sci-Fi Miniatures
System: Cthulhu Wars
Players: 8
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
The Old Ones have risen. Monsters walk the Earth. Humanity is finished, but the struggle continues. Which Great Old One will rule the ruins of Earth? Now, you take charge! Choose 1 of 8 asymmetric factions to battle over the Earth to see who gets to devour it!
No experience necessary. The rules are easy to learn and each faction proceeds to break the rules in different horrifying ways.
854 The Return of Ymir - The Last Game
Monday 10 AM on Hall of Cities Table 9 for 3 HoursGM: Christopher Knox
Type: Fantasy Miniatures
System: Mörk Borg
Edition: 1e
Players: 5
Provided: All miniatures provided by GM
Variations: Ymir Borg
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes
You are stil here? Cool! Let's play one last game!
-
Your fingers hurt, your lips are chapped, you are far from home, and by the gods do you miss home…
You and your companions, plus a frost giant named Grog, who may be the smallest frost giant you have ever seen (not that you have seen a lot of frost giants) have marched for eight straight days through the Ghakis Mountains, engaging in
Grog, has implored you to help him win back his beloved Boreletta from the legendary giant Ymir, who has proclaimed he’s returned from the land of the dead, to lead the frost giants to great victory against the Known World!!
Grog just wants his girlfriend back…
Grog will pay you 500 gold coins each for your help in successfully reuniting him with his love and driving Ymir from Jotunheim.
Now, on the dawn of the ninth day, you awaken, scanning the horizon, you see your destination… Castle Jotunheim… home of the Frost Giants!!
As you gaze out into the morning haze... stealing glances at this blue brute in your company, you find yourself asking, “How did we end up in this mess?”
The answer, as always, is because you were broke
Website: www.thereturnofymir.com



















