[Home] [DDC Community] [DDC Webstore] [Feedback] [Contact Us] [What's New?] [Survival Tips] [previous DDCs] Upcoming DunDraCons

DDC46
Date and Hours of Operation
Pre-register for DunDraCon and save money!
Hotel Information
Hotel Map
Parking
Restaurant Menus

Helpful Hints
Covid Policy
Harassment Policy
 

Events
List of Events
Event Errata
Games Registration
Games Registration Results
Current Program Book
Parental Advisory
DDC Game Policies
Protospiel at DDC
Pathfinder Society
Seminars
War College
Larry Ditillio Game Library
Fighting Demonstrations
Special Events
Teen Priority Room
Kid's Room
Open Gaming
Figure Painting
 
Buy and Sell
Dealers at DunDraCon
Sell your stuff at our Sunday Auction
Sell your old games at the Monday Bazaar
 
Help Out!
Test your new game
Help out at DunDraCon and get benefits!
Cover DunDraCon for your Paper, Blog or Podcast
 
Unofficial Gaming
Request a Game
Requested Games
Advertise your Open Game
Display Open Games  
Help a friend
Ride/Room Share



Event Search Results

31 events found
Search Terms:
   Search for All Records
   Day: Any Day

P61 Dragon Cavern of Covid 51

Only available via On-line Pre-registration
Friday Noon on Hall of Cities Table HC4 for 4 hours
GM: Sam Slaughter
Type: Sci-Fi Miniatures
System: Dragon Destruct-O-Rama
Edition: Auto Destruct-O-Rama rule
Players: 8
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

In the dystopian future, the global population has endured years of a devasting virus known as COVID-51, the source of which has finally been identified. Lurking in a cavern within the Himalayan mountains is a bizarre alien lifeform which secretes the deadly pathogen. This malevolent creature is known as the Plague Mother. This discovery just hit the airwaves, and two of Earth?s most powerful (and greedy) mega-corporations are responding with swift action. Each are pulling a team of genetically engineered combat dragons from their televised gladiatorial arenas, and sending them to the CAVERN OF COVID-51. Their objective is to gather research samples and destroy the Plague Mother. Timing could not have been more fortunate, as the Plague Mother is hatching a new brood of Plague Spawn, which also must be destroyed. The world awaits the end of this terrible affliction in blazing, televised glory. Let the battle of the DRAGON CAVERN OF COVID-51 BEGIN!

P62 Spacer Bill Ugnuck's Wacky Races Pt.6: Tag You're It

Only available via On-line Pre-registration
Friday Noon on Hall of Cities Table HC12 for 6 hours
GM: Dennis Seiffert
Type: Sci-Fi Miniatures
System: Full Thrust
Edition: 2nd
Players: 6
Provided: All miniatures provided by GM
Variations: Vector movement with cards
Rules Knowledge: Beginners Welcome
Game Content: Family

Welcome to Spacer Bill Ugnuck's Wacky Races Part 6, Tag You're It. Imagine playing your favorite street game of Tag with spaceships. Maneuver to avoid other players while trying to score valuable swag in the process. This game will test both your piloting ability and your tactical ability to avoid being Tagged. The player who has the most points at the end of the game will be crowned King of Tag. Have you always wanted to play a 2D vector space game, then this is the game for you.

P63 OGRE

Only available via On-line Pre-registration
Friday 2 PM on Hall of Cities Table HC6 for 6 hours
GM: Jim Kundert
Type: Sci-Fi Miniatures
System: OGRE Hill and Dale
Edition: 2nd
Players: 8
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Slug it out with tactical nuclear weaponry, between 'conventional' armor and the giant AI war machines, the OGREs.
Website: www.sjgames.com/ogre/

P64 Raid on Danbury: Battle of Ridgefield (SBGC)

Only available via On-line Pre-registration
Friday 3 PM on Hall of Cities Table HC5 for 4 hours
GM: Pete Michels
Type: Historical Miniatures
System: Rebels and Patriots
Edition: 1st
Players: 8
Provided: All miniatures provided by GM
Variations: multiplayer move sequence added
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

In April, 1777, a British column landed to raid Danbury, CN, burning Colonial supplies. Militia from the surrounding areas were called out to attack them and prevent them from escaping to the coast. Danbury is ablaze and the road to the coast is blocked by Colonists at Ridgefield. Can the British escape or can the Colonists muster forces fast enough to stop them? Players command Colonel State regulars or Militia or British Loyalists or Regulars.

P65 Test of Honour

Only available via On-line Pre-registration
Friday 5 PM in Hall of Cities HC4 for 4 hours
GM: Clif Castle
Type: Historical Miniatures
System: Test of Honour
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Samurai warbands skirmish A full Samurai skirmish in 28mm scale

P66 Stalingrad: Into the Inferno; Volga

Only available via On-line Pre-registration
Friday 5 PM on Hall of Cities Table HC7 for 4 hours
GM: Greg Guth
Type: Historical Miniatures
System: Fireball Forward, 15mm WWII
Edition: 3rd
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

On 15 September, 1942, the German 194th infantry regiment, 71st Infantry division, is fighting its way to the banks of the Volga and about to capture the critical landing sites there. The Soviet High Command, recognizing the danger, immediately orders the 13th Guards division, refitting on the Volga East bank, to cross back into the city to defend the landing sites. This is the action that was dramatized in the opening sequence of the movie 'Enemy at the Gates.'

P67 Skirmishes of Agaptus

Only available via On-line Pre-registration
Friday 5 PM on Hall of Cities Table HC10 for 4 hours
GM: Andrew Walters
Type: Fantasy Miniatures
System: Shieldbash
Edition: 1st
Players: 6
Provided: All miniatures provided by GM
Power Level: std
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Elvorix, Vidar, Jarl, and the rest fight out small battles in the toughest places: crevices, ledges, ships, and between the legs of house-sized monsters.

161 At Night in the Slot

Friday 6 PM on Hall of Cities Table HC9 for 6 hours
GM: Ix Nichols
Type: Historical Miniatures
System: General Quarters 3
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

On a dark night in 1942, the USN and IJN steam into The Slot to trade blows and contribute iron to Ironbottom Sound.

162 Gunfight at the Undead Corral

Friday 6 PM on Hall of Cities Table HC11 for 6 hours
GM: Christopher Larson
Type: Mixed-Genre Miniatures
System: Zombicide: Undead or Alive
Players: 12
Provided: All miniatures provided by GM
Variations: All expansions and Kickstarter
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

There's plenty of things to test a person's mettle in the Old West. Cattle rustlers trying to steal your stock. Bandits looking to rob the 10:13 to Yuma. All manner of critters and a desert environment looking to deal you the death card. As if that's not enough, now the recently-dead have started rising from prairie graves to assault the living. This town is turning into cowpies. Zombicide: Undead or Alive brings the zombie-blasting action to an all-new era and location, bringing players to the middle of the mythical Old West. I will be including all the expansions from the recent Kickstarter, particularly Gears & Guns (Steampunk) and Running Wild (Horses), as well as additional zombie types and Abominations. There will also be extensive 3D Printed terrain & props.

163 Battle of Edge Hill

Friday 8 PM on Hall of Cities Table HC6 for 4 hours
GM: Bob Dailey
Type: Historical Miniatures
System: Command and Colors
Players: 6
Provided: All Miniatures provided by GM
Variations: ECW - home variations
Rules Knowledge: Useful
Game Content: Mainstream

BATTLE OF EDGE HILL - The First Major Battle of the English Civil War, fought on 23rd October 1642.

261 Robots v Aliens in Space

Saturday 9 AM in Hall of Cities HC4 for 6 hours
GM: Peter Bauer
Type: Sci-Fi Miniatures
System: Starguard
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Robots and Death Machines battle Aliens in Space!

264 Test of Honour

Saturday 9 AM on Hall of Cities Table HC8 for 4 hours
GM: Clif Castle
Type: Historical Miniatures
System: Test of Honour
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Samurai warbands skirmish A full Samurai skirmish in 28mm scale

269 Battle of Trafalgar - 1805

Saturday 9 AM on Hall of Cities Table HC14 for 8 hours
GM: Bob Bergman
Type: Historical Miniatures
System: Form on the Admiral's Wake
Players: 8
Provided: All characters provided by GM
Variations: (modified)
Rules Knowledge: Beginners Welcome
Game Content: Family

Refight the Battle of Trafalgar, 1805, with Lord Nelson and the British fleet taking on French/Spanish fleet. Dozens of ships fighting, with each player likely commanding up to 10 ships of the line. Fast play with decisions every turn of a card.

262 Rituals of a Toxic Faith

Saturday 10 AM in Hall of Cities HC5 for 6 hours
GM: Sam Slaughter
Type: Mixed-Genre Miniatures
System: Gaslands Cthulhu
Edition: Gaslands Refueled
Players: 8
Provided: All miniatures provided by GM
Power Level: Nuclear
Variations: cooperative combat
Rules Knowledge: Useful
Game Content: Mainstream

Unspeakable evil is brewing in post-apocalyptic Death Valley. If left unchallenged, this deadly threat will destroy many innocent lives, the wasteland and ultimately the planet itself. Players control battle vehicles of a motorized nomad clan known as Rovers. A coven of Cthulhu cultists have kidnapped the Rovers? caretakers, elders and children for some nefarious purpose. The Rover road warriors must roar into action to rescue their kin and exact revenge against these ruthless fanatics before it is too late! Rituals of a Toxic Faith is a 25 mm cooperative combat scenario. It is a variant of the popular dystopian racing game Gaslands, now populated with Lovecraftian elements. Though this is a miniatures scenario, players must also investigate unknown mysteries in the style of a classic Call of Cthulhu adventure. Courage, cooperation and mother luck will be crucial from each road warrior if they hold any hope of success!

266 The Battle of Taanab

Saturday 10 AM on Hall of Cities Table HC10 for 8 hours
GM: Dovi Anderson
Type: Sci-Fi Miniatures
System: X-Wing Miniatures
Edition: 2.5
Players: 5
Provided: All miniatures provided by GM
Variations: Epic HOTAC style co-op mission
Rules Knowledge: Expected
Game Content: Mainstream

A notorious pirate clan has captured Taanab's orbital space station and imposed a brutal blockade. Lando Calrissian, in command of a CR-90 Corvette, leads a large rebel strike force to liberate Taanab and eliminate the threat to a key Alliance supply line.

267 Stalingrad: Steel Storm; Defense of the Univermag Department Store

Saturday 10 AM on Hall of Cities Table HC12 for 4 hours
GM: Greg Guth
Type: Historical Miniatures
System: Fireball Forward, 15mm WWII
Edition: 3rd
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

On 21 September, 1942, the German 194th infantry regiment, 71st Infantry division, is attacking north of the Univermag Department Store, desperate to clear the way to the Volga. The 13th Guards Division is just a desperate to hold the Univermag and block the German attack.

268 Basements of the Clumsy Alchemist

Saturday 10 AM on Hall of Cities Table HC13 for 4 hours
GM: Andrew Walters
Type: Fantasy Miniatures
System: The Fantasy Trip
Edition: Legacy
Players: 6
Provided: All miniatures provided by GM
Power Level: 35 pt character provided
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The tower of the Clumsy Alchemist sort of exploded, revealing stairs to the basements, undoubtedly holding unguarded treasure. Grab a character, head in to this 3D cutaway dungeon and learn all about this great RPG!

263 War of the Worlds in 54mm, SBGC Game

Saturday 11 AM in Hall of Cities HC6 for 6 hours
GM: Nick Stern
Type: Mixed-Genre Miniatures
System: Homebrew Rules
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Based on the classic HG Wells Science Fiction novel, Martian Tripods are on the loose in England's Home Counties! Using old school metal toy soldiers, players will attempt to stop the Martian onslaught while saving civilians. Other players will run the Martian War machines. Only luck and incredible bravery can save humankind from destruction!

265 Smokestack Lightning

Saturday 11 AM on Hall of Cities Table HC9 for 6 hours
GM: [SBGC] Kevin Van
Type: Historical Miniatures
System: Bolt Action
Edition: 2nd
Players: 9
Provided: All miniatures provided by the GM
Variations: Vietnam expansion
Rules Knowledge: Useful
Game Content: Mainstream

With the Battle of Khe Sanh coming to an end, several units of NVA have begun withdrawing men and equipment back towards the border. MAC-V has discovered a PAVN/VCMF element is trying to escape to Laos with several armored vehicles, anti-air units and artillery units. 1st Cav and 1/9 Marines have been tasked with stopping them. I am still new to Bolt Action so the assistance of anyone whose knowledgeable about the rules will be appreciated. I will provide print outs of the Bolt Action Vietnam expansion rules.

362 Air War over China

Saturday Noon on Hall of Cities Table HC11 for 6 hours
GM: Chuck Staedler
Type: Historical Miniatures
System: Sky's the Limit!
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

February 1938: Volunteer Soviet pilots flying Russian-built I-16 fighters attack a formation of Japanese Imperial Navy Airforce G3M 'Nell' bombers escorted by A5M 'Claude' fighters on a raid to Wuhan, China. Rules will be taught with a short ground school before play begins.

363 Battle of Edge Hill

Saturday 2 PM on Hall of Cities Table HC8 for 4 hours
GM: Bob Dailey
Type: Historical Miniatures
System: Command and Colors
Players: 6
Provided: All Miniatures provided by GM
Variations: ECW - home variations
Rules Knowledge: Useful
Game Content: Mainstream

BATTLE OF EDGE HILL - The First Major Battle of the English Civil War, fought on 23rd October 1642.

364 Freeman's Farm

Saturday 2 PM in Hall of Cities HC9 for 4 hours
GM: Alex Fabros
Type: Historical Miniatures
System: Black Powder
Edition: 2.0
Players: 8
Provided: All miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

The English troops need to defeat the Americans defending Saratoga, NY. An American force moves to block them at Freeman's farm. Black Powder rules.
Website: /en.wikipedia.org/wiki/Battles_of_Saratoga

366 Stalingrad: The 13th Guards Last Stand

Saturday 5 PM on Hall of Cities Table HC12 for 4 hours
GM: Greg Guth
Type: Historical Miniatures
System: Fireball Forward, 15mm WWII
Edition: 3rd
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

25 September, 1942: the German capture of the Univermag Department Store has forced the retreat of the remnants of the 13th Guards division to the very banks of the Volga. The last surviving officer, Lt. Dragan, fights a desperate rear guard action to forestall the Germans reaching the river landings.

561 Dogger Bank, 1915

Sunday 9 AM on Hall of Cities Table HC10 for 6 hours
GM: Ix Nichols
Type: Historical Miniatures
System: Fleet Action Imminent (GQ3 for WWI)
Players: 7
Provided: All miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

British and German battlecruisers meet on a fateful foggy January day in 1915. Maybe this time the Blücher will make it home.

562 Protect The Jets! The Luftwaffe's Final Days

Sunday 10 AM on Hall of Cities Table HC4 for 6 hours
GM: Chuck Staedler
Type: Historical Miniatures
System: Sky's the Limit!
Players: 6
Provided: All Miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

April 1945: British RAF Tempests are on the prowl over Germany in search of Luftwaffe Me262 jets returning from a mission and vulnerable as they attempt to land. German Ta152 fighters, however, are there to protect them...Rules taught in a short ground school before play begins.

563 Battle for Earth: 2207

Sunday 10 AM in Hall of Cities HC7 for 8 hours
GM: Keith Holmes
Type: Sci-Fi Miniatures
System: Star Blazers
Edition: 2nd
Players: 7
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Earth had been taken by the Dark Nebula Empire. But the weapon they were using as a threat to keep Earth enslaved is disabled. Now a combined Earth and Gamilas fleet approaches to break the orbital blockade stations and liberate the planet. Will the Combined Fleet be able to defeat the powerful weapons on the stations in orbit, or will the Dark Nebula turn those guns on Earth in spite? Only time will tell.
Website: /starblazers-yamato.net/

564 Battle of Grassy Plains

Sunday 10 AM in Hall of Cities HC8 for 6 hours
GM: Michael Price
Type: Sci-Fi Miniatures
System: homebrew
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

On the Grassy Plains on Naboo The Gungan Grand Army under the command of General's Tobler Ceel and Jar Jar Binks along with Captain Tarpals are prepared to fight the Droid Army of the Trade Federation. Can you as the Gungans stave off certain defeat at the hands of the Droid Army, and save your people and the Naboo from the EVIL Trade Federation. Or as the forces of the Droid Army of the Trade Federation can you destroy this impudent force of Gungans, and bring Naboo under the control of the Trade Federation. The choice is your's. Take part in one of the Biggest Battles in Star Wars history. This game will feature over 300 Gungan miniatures including Jar Jar Binks and Captain Tarpals,along with Shieldbearers, Soldiers and Kaadu. And we also have well over 400 plus Battle Droid miniatures to take on Jar Jar Binks and his 300 Gungans. There may be some surprises as well so come and take part in this Star Wars Game.

565 Run Through the Jungle

Sunday 11 AM in Hall of Cities HC6 for 6 hours
GM: Kevin Van
Type: Historical Miniatures
System: Bolt Action
Edition: 2nd
Players: 9
Provided: All miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

A company from the 1st battalion 9th Marines will square off against a company from the D408 Viet Cong Main Force Battallion in this multiple objectives based battle set during the Vietnam War. I am still new to Bolt Action so the assistance of anyone whose knowledgeable about the rules will be appreciated. I will provide print outs of the Bolt Action Vietnam expansion rules.

661 Freeman's Farm

Sunday 2 PM in Hall of Cities HC9 for 4 hours
GM: Alex Fabros
Type: Historical Miniatures
System: Black Powder
Edition: 2.0
Players: 8
Provided: All miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

The English troops need to defeat the Americans defending Saratoga, NY. An American force moves to block them at Freeman's farm. Black Powder rules.
Website: /en.wikipedia.org/wiki/Battles_of_Saratoga

662 Battle of Hoth - SBGC

Sunday 3 PM in Hall of Cities HC5 for 6 hours
GM: Greg Wong
Type: Sci-Fi Miniatures
System: Memoir '44 variant
Players: 6
Provided: All miniatures provided by GM
Variations: Homebrew Star Wars-themed variant
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Imperial troops assault Echo Base on the planet of Hoth. Rules are SW-44, a Star Wars themed variant of Memoir '44. Players will be divided into two teams. Rules will be taught.

663 At night off Guadalcanal

Sunday 4 PM on Hall of Cities Table HC10 for 6 hours
GM: Ix Nichols
Type: Historical Miniatures
System: General Quarters 3
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Ships of the IJN and USN meet in the quiet, dark waters of Ironbottom Sound to light it up with searchlights, flares and gunfire.