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Event Search Results

16 events found
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   Event type: Board Games
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Leaving Earth

GM: Gregory Wong
Type: Board
System: Leaving Earth
Edition: Base game
Players: 5
Provided: All materials provided by GM
Variations: Rules version v4n.
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

Players manage their own space program in this game of planning and risk management. This game is a bit math-heavy, but it only involves basic arithmetic. This is just the base game. No expansions.
Website: /boardgamegeek.com/boardgame/173064/leaving-earth

Clank: Catacombs

GM: Jay Fitch
Type: Board
System: Clank: Catacombs
Edition: Clank Catacombs
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

The catacombs of the skeletal dragon UMBROK VESSNA are mysterious and dangerous. Portals transport you all around the Dungeon depths. Wayshrines offer vast riches to intrepid explorers. Prisoners are counting on you to free them.
Ghost, once disturbed, may haunt you to death.
Each trip into the catacombs is unique, as you lay tiles to create the dungeon. Find your fortune and escape the Dragon.

Long Shot: The Dice Game

GM: Melodie Murphy
Type: Board
System: Long Shot
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

In Long Shot: The Dice Game, you and your opponents will strategize and push your luck as the action unfolds in a tense race of eight horses. During the game you buy horses, place bets, influence race movement, and utilize special abilities. The roll of the dice determines which horses move and the options available each turn, so be ready to adapt your plans. Once three horses cross the finish line, earnings are totaled. While there are many ways to earn money during a horse race, only the player that makes the most money will be declared the winner. Will you play it safe, or risk it big on a long shot?

Shadow Hunters

GM: Melodie Murphy
Type: Board
System: Shadow Hunters
Players: 8
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Shadow Hunters is a hidden role survival game in which three groups — the Shadows, bloodthirsty monsters of the night; the Hunters, humans who fight to slay them; and the Neutrals, civilians caught in the middle of this ancient battle (each with their own personal agenda) — struggle against each other to survive.

You belong to one of these groups and must conceal your identity from others since you don't know whom you can trust — at least not initially. By closely watching other players' actions and using Hermit cards to gather information you may be able to find out who your allies and enemies are. Or perhaps they'll end up revealing themselves to use their character's unique special ability.

Beware though, once the battle lines are drawn the bloodletting begins! Will Shadows devour their foes? Will the Hunters reign victorious? Or will a Neutral civilian manage to achieve their goal amidst the chaos?

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We will start with a teaching game quickly followed by a second match with different characters time permitting. Please arrive on time as I will get things started pronto. This is an easy to understand game so beginners are more than welcome. However, note that player elimination is an integral part of the experience.

Finspan plus Sharks & Reefs expansion

GM: Gee Roman
Type: Board
System: Finspan
Edition: 2025 Edition
Players: 5
Provided: All materials provided by GM
Variations: Original game with 2026 Sharks & Reefs Expansion
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

Finspan is a relaxing, strategic, tableau-building game fun for all ages.
Find and observe aquatic life as you dive through the ocean’s colorful Sunlight Zone, the ghostly Twilight Zone, and the pitch-black Midnight Zone. Grow your collection of fish, discover freshly laid eggs, hatch eggs into young and form schools of fish. The winner is the player with the most points gained from fish, eggs, young, schools, and achievements.
To liven up the game, I’m also adding the Sharks & Reefs expansion, which introduces new coral reef habitats and more incredible sharks! Play powerful reef fish, unlock fish abilities, and score bonuses at the end of the game.
Website: /boardgamegeek.com/boardgame/436126/finspan

Camp Grizzly

GM: Gee Roman
Type: Board
System: Camp Grizzly
Edition: 2026 - Second Edition
Players: 6
Provided: All materials provided by GM
Variations: Complete with 8 expansions
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Survive the night. Escape the killer. Maybe make out first.
You’re a camp counselor at Camp Grizzly. Unfortunately, Otis—the homicidal maniac in the bear mask—is hunting you. Search cabins. Rescue campers. Find weapons. Make questionable decisions. Work together… or save yourself. Along the way, expect horror-movie cameos, plot twists, close calls, and the occasional sexy encounter in the woods.
Your goal? Collect the objectives, unlock one of four Finales, and survive long enough to find out how your story ends. Semi-cooperative. Survival horror. Darkly funny. Bear mask.
What could possibly go wrong?
Website: /boardgamegeek.com/boardgame/449895/camp-grizzly-second-edition

Dead of Winter

GM: Eric Rauscher
Type: Board
System: Dead of Winter
Edition: Original
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

A survival Zombie game that is not really about killing zombies but working cooperatively to survive in the dead of winter.

Tales of The Arthurian Knights

GM: Seth Montes
Type: Board
System: Tales of The Arthurian Knights
Edition: 1st
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

In Tales of the Arthurian Knights, you are a hero or heroine in a story of adventure and awe! You and your fellows will travel the land at the behest of the renowned King Arthur. Through a series of quests, you will make impactful choices that will steer the course of your journey. Secure your place in history by achieving glorious feats, lest your efforts be doomed to obscurity. Gather your band of Knights around the table to enjoy your own epic tale as it unfolds!
Website: /boardgamegeek.com/boardgame/377704/tales-of-the-arthurian-knights

Heat: Pedal To The Metal

GM: Corban Fowler
Type: Board
System: Heat
Edition: 1st
Players: 8
Provided: All materials provided by GM
Variations: All expansions
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Based on simple and intuitive hand management, Heat: Pedal to the Metal puts players in the driver's seat of intense car races, jockeying for position to cross the finish line first, while managing their car's speed if they don't want to overheat. Selecting the right upgrades for their car will help them hug the curves and keep their engine cool enough to maintain top speeds. Ultimately, their driving skills will be the key to victory! Drivers have to be careful as the weather, road conditions, and events will change every race to spice up their championship.

—description from the publisher

Shadows Over Camelot

GM: Seth Montes
Type: Board
System: Shadows Over Camelot
Edition: 1st. Edition
Players: 8
Provided: All materials provided by GM
Variations: Merlin's Company Expansion
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

Shadows over Camelot is a cooperative/semi-cooperative hand-management and deduction-based board game for 3–7 players.
Each player represents a knight of the Round Table and they must collaborate to overcome a number of quests, ranging from defeating the Black Knight to the search for the Holy Grail. Completed quests place white swords on the Round Table; failed quests add black swords and/or siege engines around Camelot. The knights are trying to build a majority of white swords on the Table before Camelot falls.
Moreover, one of the knights may be a traitor, pretending to be a loyal member of the party but secretly hindering his fellow knights in subtle ways, biding his time, waiting to strike at the worst possible moment...
Website: /boardgamegeek.com/boardgame/15062/shadows-over-camelot

Secret Hitler

GM: Seth Montes
Type: Board
System: Secret Hitler
Edition: 1st. edition
Players: 10
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Secret Hitler is a dramatic game of political intrigue and betrayal set in 1930s Germany. Each player is randomly and secretly assigned to be a liberal or a fascist, and one player is Secret Hitler. The fascists coordinate to sow distrust and install their cold-blooded leader; the liberals must find and stop the Secret Hitler before it's too late. The liberal team always has a majority.

The objective of the liberal team is to pass five liberal policies or assassinate Secret Hitler. The objective of the fascist team is to pass six fascist policies or elect Secret Hitler chancellor after three fascist policies have passed.
Website: /boardgamegeek.com/boardgame/188834/secret-hitler

Communopoly!

GM: LAURA-ANN CHARLOT
Type: Board
System: Monopoly
Edition: Home Brew
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

Welcome to The Worker's Paradise! Do you have the cunning, ruthlessness, and luck, to not only survive, but to also get ahead and thrive, in the Soviet Union under Joseph Stalin? This home-brew real estate trading board game is loosely based on traditional 'Monopoly', but with some major plot twists, and more ways to fall afoul of The State than you can shake a vodka bottle at. Make a bad D12 die roll, or simply land on NKVD Headquarters as you travel around the board, and you could end up in a Gulag forced labor camp, fall out of a 10th story window onto some bullets, or simply disappear for no reason at all other than picking a bad 'No Chance' card and rolling a Nat 1! Pick a 'good' card from the 'Communist Test' or 'No Chance' card decks, and you might be awarded a Sputnik Keepsake Souvenir, an almost-new Lada automobile or VAZ moped, or even a Communal Chicken Coop with 6 hens! Or you might find yourself suddenly in charge of the Chernobyl Nuclear Power Plant, desperately trying to arrange a rental of the Volga Water Works before the reactor overheats and explodes, showering adjacent properties with radioactive fallout. You could be simply minding your own business, and suddenly be accused of distributing Anti-Soviet propaganda, or hiding an American spy in the basement of your apartment block. Oops! you rolled a Nat 1, and the KGB plants false evidence in your bedroom closet: you are arrested, then Disappeared!. A wild and fun game for 6 players, plus the GM/Banker. NOTE: In this variant, all players will play the entire 6 hours; if you die or get disappeared, you re-spawn your character, so don't worry about dying early in the game and having to sit out the remaining game time. The winner is determined by the total value of cash accrued 'in-hand', and cash 'smuggled to the West', plus the value of real properties held, plus the value of personal property held at the end of the game, such as that Sputnik Souvenir, or the Chicken Coop. NOTE: If your character dies during the game, you forfeit all real property back to the state, and re-spawn with a new token, but you keep your personal property and all cash smuggled to the West. So it's almost impossible to guess in advance who's going to win: Player #3 might have 3/4 of the property under their control, but very little cash smuggled to the West, and then roll a Nat 1 after being arrested on suspicion of espionage, and have to start over. Another player who has very little real estate, but who has smuggled out 50,000 rubles, and not had the bad luck to make a bunch of poor die rolls, could be the winner.

John Company (1710)

GM: Jefferson Krogh
Type: Board
System: John Company
Edition: 2nd
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

John Company is an interactive historical game about the rise and fall of the British East India Company from the designer of Root, Pax Pamir, and Oath. John Company is a business game with an important twist: players must collectively steer the fate of a single, sprawling organization. They must navigate its vast bureaucracy while reckoning with the consequences of their actions on the Indian subcontinent.

We will play the 1710 scenario, which lasts no more than 5 turns. For new players, we will do a rolling teach.

Cosmic Encounter at 50: Back To The Beginning

GM: Jefferson Krogh
Type: Board
System: Cosmic Encounter
Edition: Eon (1st)
Players: 5
Provided: All materials provided by GM
Variations: As chosen by the group
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

To celebrate the 50th anniversary of the publication of Cosmic Encounter, we will break out the original Eon edition. Come revisit the groundbreaking science fiction boardgame that is still going strong today. All nine of the original expansions will be available, should the players be up for extra twists and turns!

New players welcome!

Battlestar Galactica: Darkness Before Daybreakk

GM: Mike Hutchinson
Type: Board
System: Battlestar Galactica
Edition: first edition
Players: 6
Provided: All materials provided by GM
Variations: some elements from all expansions included
Rules Knowledge: Expected
Game Content: Mature Themes

Come and play Battlestar Galactica! Are you a Human or a Cylon? This is an experts game of Battlestar Galactica with elements of all the expansions for the game, focusing on the Ionian Nebula variant. Players 18 and over please. Rules knowledge and Galactica experience expected.

Clank: Catacombs

GM: Jay Fitch
Type: Board
System: Clank: Catacombs
Edition: Clank Catacombs
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

The catacombs of the skeletal dragon UMBROK VESSNA are mysterious and dangerous. Portals transport you all around the Dungeon depths. Wayshrines offer vast riches to intrepid explorers. Prisoners are counting on you to free them.
Ghost, once disturbed, may haunt you to death.
Each trip into the catacombs is unique, as you lay tiles to create the dungeon. Find your fortune and escape the Dragon.