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DDC 48
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DDC 47

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25 events found
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P03 The Locked Door

Only available via On-line Pre-registration
Friday Noon in 136 for 4 Hours
GM: Scott Woodard
Type: RPG
System: Savage Worlds
Players: 5
Provided: All characters provided by GM
Power Level: Seasoned
Variations: Pinebox Middle School
Rules Knowledge: Beginners Welcome
Game Content: Family

A locked door alone can be mysterious. It's even more mysterious when one appears in the home of one of the students of 'Pinebox Middle School!' What lies beyond this padlocked portal and who holds the key?

P04 Harry Potter: 5 Years After Voldemort

Only available via On-line Pre-registration
Friday Noon in 137 for 6 Hours
GM: Helen Brubeck
Type: RPG
System: Dungeons & Dragons
Edition: 5e
Players: 6
Provided: Characters created for game
Variations: homebrew
Rules Knowledge: Beginners Welcome
Game Content: Family

Play as a third year Hogwarts student, 5 years after the fall of Voldemort. There are still adventures to be had at this wizarding school! (an original adventure) This event is open to all levels of gaming experience. The only (recommended) requirement is familiarity with the Harry Potter universe (books or films).

P11 Invitation Day

Only available via On-line Pre-registration
Friday Noon in 144 for 8 Hours
GM: Walter Manbeck
Type: RPG
System: Hero (Champions)
Edition: 6th
Players: 6
Provided: Characters may be provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

You've been invited to try-outs for an opening on the premier super-team in the world. It will be held on their newest base, a space station in geosynchronous orbit over New York City.

P19 DCC RPG DEMO -- Come learn the Dungeon Crawl Classics RPG

Only available via On-line Pre-registration
Friday 2 PM in 237 for 3 Hours
GM: Jon Wilson
Type: RPG
System: Dungeon Crawl Classics
Edition: There is only one!
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Come and play a short scenario (2+ hours) to learn the basics of DCC! Find out how to perform Mighty Deeds of Arms! Work out when to Spellburn -- and how much! Uncover why Thieves are so very Lucky! Discover the true value of having a Halfling in the party!
Website: /goodman-games.com/dungeon-crawl-classics-rpg/

WalkUp Magical Kitties Save the Day

Friday 2 PM in Seattle for 4 Hours
GM: Teri Keith-Torres
Type: RPG
System: FATE Accelerated
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

You are a kitten suddenly imbued with magical powers as aliens have infiltrated the planet. Only you and other magically imbued kitties are aware and have the power to defeat them, It is up to you to save us all!

114 Land of New Horizons

Friday 8 PM in 146 for 4 Hours
GM: J Hanju Kim
Type: RPG
System: Dungeons & Dragons
Edition: 5e
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

The Land of New Horizons is an Incan-inspired fantasy setting, where characters are agents of the Solar Empire bringing peace and justice. It uses standard D&D elements, reinterpreted into the new setting. In this adventure, agents pursue an ancient oracle being used by an evil cult.
Website: /docs.google.com/document/d/19ZadR7QUcyFsZ7u5x1MukSgY2cA7_CmZog7MgrxcxCU

241 Heat: Pedal to the Metal

Saturday 9 AM on Sedona Table 13 for 4 Hours
GM: Reuben Lopez
Type: Board
System: Heat: Pedal to the Metal
Edition: 1st
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Family

Based on simple and intuitive hand management, Heat: Pedal to the Metal puts players in the driver's seat of intense car races, jockeying for position to cross the finish line first, while managing their car's speed if they don't want to overheat. Selecting the right upgrades for their car will help them hug the curves and keep their engine cool enough to maintain top speeds. Ultimately, their driving skills will be the key to victory!
Website: /www.youtube.com/watch?v=Ychy0Tgegjk

257 Form on the Admiral's Wake - Battle Royal

Saturday 9AM on Hall of Cities, Table 15 for 4 Hours
GM: Bob Bergman
Type: Historical Miniatures
System: Form on the Admiral's Wake- Modified by GM
Players: 6
Provided: All Miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Two opposing fleets of ships clash in the Napoleonic Wars. Fast play naval rules pit a British fleet versus a French/Spanish fleet for domination of the Mediterranean Sea. Every player will command a squadron of three large ships of the line for their side. Two games running for 4 hours each back-to-back. Beginners welcome. Lots of fun and constant action. (No waiting for your troops to arrive on the table 3 hours into the game)

WalkUp Kids Game Day

Saturday 9 AM in Seattle for 6 Hours
GM: William Dash
Type: Other
System: medley of games
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Ten fun and easy games for young players. Last year's favorites plus some new ones. Zombie Dice, Aztack, 3D puzzles from SmartGames, Dragon's Cave, Dragon Inferno, and many more. Prizes for winners! No sign-ups required. Come on by Kid's Room and let's play!

WalkUp Quest RPG: Adventure Awaits!

Saturday 10 AM in Seattle for 4 Hours
GM: Charles Picard
Type: RPG
System: Quest RPG
Players: 5
Provided: Characters created for game
Rules Knowledge: Beginners Welcome
Game Content: Family

Quest is a fantasy roleplaying game about the adventures of you and your friends. The rules of the game help you create a story that's totally unique. Because Quest breaks from the rigid traditions of other roleplaying games, it helps you create a character that sounds fun and interesting to you, without putting restrictions on your identity or imagination. Everyone is welcome at the table. No two games are the same, and the possibilities are endless! Table activities will include: creating a unique setting, team map drawing, character role/skill selection, making character portraits, and, of course, a short scenario in the world the kids create!
Website: //www.adventure.game/store/digital-edition/

245 Shards of the Jaguar

Saturday 11 AM on Sedona Table 05 for 3 Hours
GM: Andrew Aragon
Type: Board
System: Descent: Journey into Darkness
Edition: 1st
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Shards of the Jaguar is a competitive 'dungeon-deduction' game, which requires both strategic and tactical thinking. It is about an initiation trial where you and your fellow initiates have to prove that you are worthy of your tribe's legendary animal, the Jaguar's power.

350 Form on the Admirals Wake - Battle Royal

Saturday 1PM on Hall of Cities, Table 15 for 4 Hours
GM: Bob Bergman
Type: Historical Miniatures
System: Form on the Admirals Wake- Modified by GM
Players: 8
Provided: All Miniatures provided by GM
Power Level: Beginners Welcome
Rules Knowledge: Useful
Game Content: Family

Two opposing fleets of ships clash in the Napoleonic Wars. Fast play naval rules pit a British fleet versus a French/Spanish fleet for domination of the Mediterranean Sea. Every player will command a squadron of three large (ships of the line) for their side. Two games running for 4 hours each back-to-back. Beginners welcome. Lots of fun and constant action. (No waiting for your troops to arrive on the table 3 hours into the game)

WalkUp Monster Smash

Saturday 2 PM in Seattle for 4 Hours
GM: Teri Keith-Torres
Type: Other
System: Monster Smash
Players: 8
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

You are a Monster and the island that you live on is shrinking. It's survival of the fittest! Can you escape from being 'Smashed!?!' Come join the fun!

408 The Dungeon of Countess Tylmae

Saturday 6 PM in 237 for 4 Hours
GM: Daniel Santellan
Type: RPG
System: Dungeons & Dragons
Edition: 5e Basic Rule Set
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

You have lost all of your possessions, and there is nothing left to do but try to win a sponsorship into the 'The Dungeon of Countess Tylmae'. If you can defeat the dungeon,and come out on top then you will earn enough to replace what was lost and more. Good luck Adventurer... You'll need it.

451 X-Wing Mario Kart

Saturday 6PM on Hall of Cities, Table 21 for 6 Hours
GM: Wayne Fisher
Type: Sci-Fi Miniatures
System: X-wing
Edition: 1.0 - modified
Players: 6
Provided: All Miniatures provided by GM
Variations: MarioKart style power ups, re-spawn checkpoints, no missiles
Rules Knowledge: Beginners Welcome
Game Content: Family

You have heard of the Kessel run, the Boonta Eve Classic? Cakewalks compared to these Waynaa the Hutt has come up with. You'll be flying old school single pilot ships (yes lasers) through a canyon course with pulse cannons and an altitude limit keeping you flying so low you can count the hairs on an ewok. Fly through energy gates and score (bonus abilities) that will remind you of the great Jedi pilot Mar-ee-Oh. Winner will be first to complete two laps. Flying that is easy, not having to re-spawn now that's the trick!

WalkUp Kids Game Day

Sunday 9 AM in Seattle for 2 Hours
GM: William Dash
Type: Other
System: medley of games
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Ten fun and easy games for young players. Last year's favorites plus some new ones. Zombie Dice, Aztack, 3D puzzles from SmartGames, Dragon's Cave, Dragon Inferno, and many more. Prizes for winners! No sign-ups required. Come on by Kid's Room and let's play!

512 Harry Potter: 6 Years After Voldemort

Sunday 10 AM in 136 for 6 Hours
GM: Helen Brubeck
Type: RPG
System: Dungeons & Dragons
Edition: 5e
Players: 6
Provided: Characters created for game
Power Level: May use characters from first game
Variations: homebrew
Rules Knowledge: Beginners Welcome
Game Content: Family

Play as a fourth year Hogwarts student, 6 years after the fall of Voldemort. There are still adventures to be had at this wizarding school! (an original adventure) This is the second adventure in this series. However, it is NOT necessary to have played the first adventure to participate in this one. This event is open to all levels of gaming experience. The only (recommended) requirement is familiarity with the Harry Potter universe (books or films).

544 Castles of Mad King Ludwig

Sunday 11 AM on Sedona Table 03 for 3 Hours
GM: Jay Leone
Type: Board
System: Castles of Mad King Ludwig
Edition: Collectors
Players: 5
Provided: All materials provided by GM
Variations: Royal or Collosal; incl. Castles of Mad King Ludwig
Rules Knowledge: Beginners Welcome
Game Content: Family

In 2014, Castles of Mad King Ludwig brought out the interior designer in all of us with its unique combination of mechanisms and opportunity to be a visionary architect at work! It became an instant classic for many, wanting to play again and again creating endless, luxurious castles, while also attempting to achieve the most victory points over their opponents. This incredible collector's edition of the tile placement classic would be oh-so-pleasing to King Ludwig II of Bavaria!
Website: /boardgamegeek.com/boardgame/326945/castles-mad-king-ludwig-collectors-edition

WalkUp Teen Freeform Double Feature! Sign: A Game About Being Understood

Sunday 11 AM in Prospector for 3 Hours
GM: Danielle Goudeau
Type: LARP
System: Sign
Players: 6
LARP Experience: Beginners Welcome
Game Content: Family
Genre: Freeform
Costume Suggestions: None

In Sign we will work together to develop our own sign language through play. This game is based on the history of Nicaraguan Sign Language. Nicaragua in the 1970s had no official form of sign language. In 1977, something happened. Fifty deaf children from across the country were brought together to a school in Managua. Without a shared language to express themselves, the children did something remarkable—they created one. In Sign, we follow a story inspired by that journey.

WalkUp Basement of Rats

Sunday 11 AM in Seattle for 4 Hours
GM: William Dash
Type: RPG
System: Hero Kids (by Justin Halliday)
Edition: 2023 v3.1
Players: 4
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Hero Kids is a new RPG designed specifically for players aged 4-10. All characters are pre-generated and GM will provide all materials. Simple play mechanics are weighted towards players having a good time. NO ONE DIES. Scenario is written by the game designer and lets players make straightforward choices during play. Prizes and treasure as always!
Website: herokidsrpg.blogspot.com

600 The Dungeon of Countess Tylmae

Sunday Noon in 238 for 4 Hours
GM: Daniel Santellan
Type: RPG
System: Dungeons & Dragons
Edition: 5e Basic Rule Set
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

You have lost all of your possessions, and there is nothing left to do but try to win a sponsorship into the 'The Dungeon of Countess Tylmae'. If you can defeat the dungeon,and come out on top then you will earn enough to replace what was lost and more. Good luck Adventurer... You'll need it.

WalkUp Teen Freeform Double Feature! Strange Gravity

Sunday 2 PM in Prospector for 3 Hours
GM: Danielle Goudeau
Type: LARP
System: Strange Gravity
Players: 9
LARP Experience: Beginners Welcome
Game Content: Family
Genre: Freeform
Costume Suggestions: None

A fun 3-hour LARP for a crew of 6-9 daring spacefarers hurtling through the infinite void at speeds that defy understanding in the search for something more. Star Trek meets Firefly, with narrative authority related to your character’s role on the ship.

WalkUp Monster Smash

Sunday 2 PM in Seattle for 4 Hours
GM: Teri Keith-Torres
Type: Other
System: Monster Smash
Players: 8
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

You are a Monster and the island that you live on is shrinking. It's survival of the fittest! Can you escape from being 'Smashed!?!' Come join the fun!

WalkUp Kids Game Day

Sunday 3 PM in Seattle for 3 Hours
GM: William Dash
Type: Other
System: medley of games
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Ten fun and easy games for young players. Last year's favorites plus some new ones. Zombie Dice, Aztack, 3D puzzles from SmartGames, Dragon's Cave, Dragon Inferno, and many more. Prizes for winners! No sign-ups required. Come on by Kid's Room and let's play!

707 50th Anniversary Dungeon Smash

Sunday 8 PM in 137 for 4 Hours
GM: Randy Angle
Type: RPG
System: PlunderQuest™!
Players: 6
Provided: Characters created for game
Variations: Heavily home-brewed D&D
Rules Knowledge: Beginners Welcome
Game Content: Family

50-years after the publication of the original tabletop role-playing game, play PlunderQuest™, the smaller, faster, funnier role-playing game that will remind you of that dungeon crawling & dragon stomping game we all love to hack with tongue firmly in-cheek and parody out the wazoo. Nothing is sacred, no character is too silly. Expect shenanigans.
Website: www.plunderquestrpg.com