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Event Search Results

24 events found
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P62 Spacer Bill Ugnuck's Wacky Races Pt.6: Tag You're It

Only available via On-line Pre-registration
Friday Noon on Hall of Cities Table HC12 for 6 hours
GM: Dennis Seiffert
Type: Sci-Fi Miniatures
System: Full Thrust
Edition: 2nd
Players: 6
Provided: All miniatures provided by GM
Variations: Vector movement with cards
Rules Knowledge: Beginners Welcome
Game Content: Family

Welcome to Spacer Bill Ugnuck's Wacky Races Part 6, Tag You're It. Imagine playing your favorite street game of Tag with spaceships. Maneuver to avoid other players while trying to score valuable swag in the process. This game will test both your piloting ability and your tactical ability to avoid being Tagged. The player who has the most points at the end of the game will be crowned King of Tag. Have you always wanted to play a 2D vector space game, then this is the game for you.

P63 OGRE

Only available via On-line Pre-registration
Friday 2 PM on Hall of Cities Table HC6 for 6 hours
GM: Jim Kundert
Type: Sci-Fi Miniatures
System: OGRE Hill and Dale
Edition: 2nd
Players: 8
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Slug it out with tactical nuclear weaponry, between 'conventional' armor and the giant AI war machines, the OGREs.
Website: www.sjgames.com/ogre/

110 Dresden Files: Insane in the Brain

Friday 6 PM in Elite Zone for 6 hours
GM: Greg Haslam
Type: RPG
System: Hero pre-5th ed. (Champions)
Edition: 4th
Players: 8
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Set in the world of Harry Dresden (a wizard for hire in an Urban Fantasy setting). You play one of Harry’s associates who tackle the things that go bump in the night. Player characters include Wardens, Trolls, Pixies, Espers, Werewolves, etc. Game is light on the HERO SYSTEM rules and heavy on roleplaying and storytelling. Familiarity with the Harry Dresden universe is not required to have fun in the game, but you may catch a few easter eggs. The set-up: Three sisters have gone missing at a Church-run sanitarium in West Virginia (formerly Trans Allegheny lunatic Asylum - look it up on the web). Harry's irregulars are tasked to check on these disappearances by the Council as a favor for the Church (generic worldwide church used here). This game will feature roleplaying and mystery solving in an adventure that may include some horror elements.

142 Lords of Waterdeep

Friday 6 PM on Sedona Table 15 for 3 hours
GM: Dan Glass
Type: Board
System: Lords of Waterdeep
Players: 6
Provided: All materials provided by GM
Variations: Base and Scoundrels of Skullport
Rules Knowledge: Beginners Welcome
Game Content: Family

In Lords of Waterdeep, a strategy board game for 2-5 players, you take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city. Expand the city by purchasing new buildings that open up new actions on the board, and hinder - or help - the other lords by playing Intrigue cards to enact your carefully laid plans. The Scoundrels of Skullport expansion adds a new dimension Skullport with it's corruption and Undermountain with 40 pt quests

Kids' Game Day

Saturday 9 AM in Prospector for 6 hours
GM: William Dash
Type: Other
System: various games
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Ten fun and easy games for young players. Last year's favorites plus some new ones. Prizes for winners! No sign-ups required. Come on by Kids' Room and let's play!

269 Battle of Trafalgar - 1805

Saturday 9 AM on Hall of Cities Table HC14 for 8 hours
GM: Bob Bergman
Type: Historical Miniatures
System: Form on the Admiral's Wake
Players: 8
Provided: All characters provided by GM
Variations: (modified)
Rules Knowledge: Beginners Welcome
Game Content: Family

Refight the Battle of Trafalgar, 1805, with Lord Nelson and the British fleet taking on French/Spanish fleet. Dozens of ships fighting, with each player likely commanding up to 10 ships of the line. Fast play with decisions every turn of a card.

272 Haunt Here Often?/Dead Reckoning

Saturday 10 AM in Suite 1444 for 4 hours
GM: Antonio Morton
Type: LARP
Players: 12
LARP Experience: Beginners Welcome
Game Content: Family
Genre: Horror Comedy
Costume Suggestions: None

Two short LARPS will be played during this session: 'Haunt Here Often?' Involves the players as spirits of the recently deceased working together to resolve final issues to go on to the afterlife. 'Dead Reckoning' involves the same spirits trying to get along with each as roommates in a haunted house.

Kids Tails of Equestria: Melody of The Waves

Saturday 10 AM in Prospector for 4 hours
GM: Sparkle Durio
Type: RPG
System: My Little Pony: Tails of Equestria
Players: 8
Provided: All characters provided by GM
Power Level: 4th
Variations: original
Rules Knowledge: Beginners Welcome
Game Content: Family

Welcome to the Singing Sea, an enchanting place of myth and magic to the west of Equestria's shores. Legends tell that those who sail there sometimes hear delicate songs drifting up from the waters, telling of ancient feats from the days before Equestria. These days, the Singing Sea is not so calm. Ancient magic seeps from places of power across the Singing Sea, creating strange phenomena such as the unending Everchill Mists or the sprawling Sea Forest in the east. It is across these waters that you must sail if you are to uncover the mysteries which await, and prevent a cataclysm that could affect every creature who calls the Singing Sea their home!
Website: /riverhorse.eu/product/tails-of-equestria-melody-of-the-waves/

303 Tower of the Black Pearl

Saturday Noon in 146 for 4 hours
GM: Jon Wilson
Type: RPG
System: Dungeon Crawl Classics
Edition: There's only one!
Players: 6
Provided: All characters provided by GM
Power Level: Zero Level Funnel Adventure
Variations: yes
Rules Knowledge: Beginners Welcome
Game Content: Family

Once in generation, the sunken wizard's tower in the Bay is revealed by the rare triple-moon tide. The tales say a vast, life-changing wealth awaits inside?but what else waits with it? The brave and the foolhrdy alike aim to find out.

305 Star Trek Next Gen: Where Angels Fear To Tread

Saturday Noon in Elite Zone for 6 hours
GM: Andrew Jackson Davis
Type: RPG
System: Star Trek RPG
Edition: homebrew
Players: 8
Provided: All characters provided by GM
Power Level: Bridge Crew
Rules Knowledge: Beginners Welcome
Game Content: Family

The USS Nautilus, a Federation science vessel, has gone missing in action in a first contact mission to encounter unknown alien species in the Beta Quadrant. The Enterprise is directed to investigate and rescue the Nautilus and crew if possible.

307 The Titan of Tropica

Saturday 2 PM in 145 for 4 hours
GM: Scott Woodard
Type: RPG
System: Flash Gordon RPG
Edition: SWADE
Players: 6
Provided: All characters provided by GM
Power Level: Seasoned
Rules Knowledge: Beginners Welcome
Game Content: Family

As the citizens of Tropica prepare to celebrate the annual festival of Winterlight, a lone witness describes their terrifying nocturnal encounter with a towering menace somewhere out in the Forbidden Forest - a colossal threat that appeared to be making its way straight towards the kingdom! By order of Queen Desira, the heroes are tasked with investigating and hopefully arresting this mysterious menace.

342 Lost Ruins of Arnak

Saturday 2 PM on Sedona Table 9 for 3 hours
GM: Mike Eckert
Type: Board
System: Lost Ruins of Arnak
Players: 4
Provided: All materials provided by GM
Variations: Expedition Leaders
Rules Knowledge: Useful
Game Content: Family

Lost Ruins of Arnak combines deck-building and worker placement in a game of exploration, resource management, and discovery. In addition to traditional deck-builder effects, cards can also be used to place workers, and new worker actions become available as players explore the island. Give your expedition an edge by choosing one of six unique leaders, each equipped with different abilities, skills, and starting decks that offer different strategies and styles of play for you to explore.
Website: /boardgamegeek.com/boardgame/312484/lost-ruins-arnak

344 The Goonies: Never Say Die and Expansion

Saturday 2 PM on Sedona Table 27 for 4 hours
GM: Dan Shimizu
Type: Board
System: The Goonies: Never Say Die Boardgame
Edition: 1st
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

It's our time, down here. Embark on a perilous adventure full of dangerous booby traps and treacherous treasure-filled caverns! In The Goonies: Never Say Die, one player is the Goondocks Master, controlling fearsome foes from the outlaw family, the Fratellis, to the legendary pirate, One-Eyed Willie. The other players take on the role of the Goonies:? Mikey, Mouth, Chunk, Data, and Sloth, and attempt to overcome cryptic puzzles and deadly challenges with teamwork, strategy, and Data's clever contraptions! Will the Goonies discover the legendary riches that will save their homes, or will they follow the fate of Chester Copperpot...and never see the light of day? The game features nine adventures so that players can immerse themselves in the 1980s movie as well as brand new stories, and it includes eight sculpted miniatures of Mikey, Mouth, Chunk, Data, Sloth, the Giant Octopus, the Fratellis, and even One-Eyed Willie himself.

321 Secret of the Golden Host

Saturday 4 PM in 147 for 6 hours
GM: Justin Smith
Type: RPG
System: Gamma World
Edition: D&D
Players: 6
Provided: Characters created for game
Power Level: Introductory
Rules Knowledge: Beginners Welcome
Game Content: Family

An ancient warrior, a shapeshifting radiation-eater, and a hive-mind of psychic kittens walk into a bar.... In the blasted ruins after the last war, a tiny village needs protection from an onslaught of ancient, mostly functional robots. A light-hearted adventure of zany hijinks and daring adventure.

407 Dungeon World

Sunday 6 PM in Elite Zone for 4 hours
GM: Kenneth Anthony Tracy
Type: RPG
System: Dungeon World
Players: 6
Provided: All characters provided by GM
Power Level: 1st
Rules Knowledge: Beginners Welcome
Game Content: Family

A low complexity collaborative story telling adventure. Characters will be made at the table.

Kids' Game Day

Sunday 9 AM in Prospector for 6 hours
GM: William Dash
Type: Other
System: various games
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Ten fun and easy games for young players. Last year's favorites plus some new ones. Prizes for winners! No sign-ups required. Come on by Kids' Room and let's play!

641 Massive Darkness

Sunday Noon on Sedona Table 14 for 6 hours
GM: Chriss Lagge
Type: Board
System: Massive Darkness
Edition: 1st
Players: 6
Provided: All materials provided by GM
Variations: Campaign with house rules, Black Plague characters & monsters
Rules Knowledge: Beginners Welcome
Game Content: Family

Enter the dungeon and enlighten these dark evil beasts! Years ago the forces of good and evil battled for the fate of the free world. It seemed as if the powers of the Darkness would prevail, until magical weapons imbued with the strength of light were crafted and handed to the last brave warriors, the Lightbringers. They fought back the enemy and won the war? for a time. Now the Darkness is spreading again. The drums of war are beating, and your fate lies underground? in the dark. Come play the original. Monsters from expansions and Zombicide: Black Plague.

642 Lords of Waterdeep

Sunday Noon on Sedona Table 18 for 3 hours
GM: Dan Glass
Type: Board
System: Lords of Waterdeep
Players: 6
Provided: All materials provided by GM
Variations: Base and Scoundrels of Skullport
Rules Knowledge: Beginners Welcome
Game Content: Family

In Lords of Waterdeep, a strategy board game for 2-5 players, you take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city. Expand the city by purchasing new buildings that open up new actions on the board, and hinder - or help - the other lords by playing Intrigue cards to enact your carefully laid plans. The Scoundrels of Skullport expansion adds a new dimension Skullport with it's corruption and Undermountain with 40 pt quests

643 GKR: Heavy Hitters: Fight For Wall Street

Sunday Noon on Sedona Table 23 for 4 hours
GM: Dennis Seiffert
Type: Board
System: GKR: Heavy Hitters
Edition: 1st
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

GKR: HEAVY HITTERS is an advertising-driven, televised combat sport where mega corporations fight for lucrative salvage rights and advertising dominance in Earth's abandoned cities. But more importantly, they need you! Your skills as a pilot and tactician are needed to win, gaining your Faction more fans, and more importantly, loyal consumers. You will be piloting a Heavy Hitter, the name given to the largest fighting mechs in the battle zone. Flanking your Heavy Hitter in these high stakes sport matches are 3 unmanned robotic support units, consisting of Combat, Repair and Recon. Fighting head-to-head using your Heavy Hitter, you control your entire team of GKRs, strategizing your way to victory.

Kids Dungeon World

Sunday 1:00 PM in Prospector for 4 hours
GM: Kenneth Anthony Tracy
Type: RPG
System: Dungeon World
Players: 6
Provided: All characters provided by GM
Power Level: 1st
Rules Knowledge: Beginners Welcome
Game Content: Family

A low complexity collaborative story telling adventure. Characters will be made at the table.

647 Plunder: A Pirates Life

Sunday 2 PM on Sedona Table 9 for 6 hours
GM: Mike Eckert
Type: Board
System: Plunder: A Pirates Life
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

A Pirate's Life is a competitive, strategy-based gateway game played on a modular ocean map. The goal is to gain ten Plunder Points. Plunder points are obtained by conquering islands, sinking enemy ships, and burying treasure. On your turn, draw one Resource card for each island you own. Trade and manage your resources (wood, iron, rum, gold) to build and upgrade your fleet using miniatures and pegs.
Website: /boardgamegeek.com/boardgame/281094/plunder-pirates-life

772 A Monstrous Romance

Sunday 6 PM in Suite 1444 for 4 hours
GM: Antonio Morton
Type: LARP
System: Improvisational - yes and...
Players: 10
LARP Experience: Beginners Welcome
Game Content: Family

A Monstrous Romance is a LARP in which the players will play various monsters trying to find a romantic partner on a reality TV game show satire of the 'Dating Game'.

707 As the Wyrm Turns

Sunday 8 PM in 137 for 6 hours
GM: Randy Angle
Type: RPG
System: Wyrmstalker
Edition: 1.2
Players: 6
Provided: All characters provided by GM
Power Level: beginner
Rules Knowledge: Beginners Welcome
Game Content: Family

Play a silly but heroic Pooky Wyrmstalker, a gnomish-sized faun, hunting dangerous Wyrms in missions for Pyewacket & Nyxx in this slapstick and grimdork kaosverse. Bring a sense of humor. Characters created for the game.

810 The Sea in You

Snacking is not allowed at this game

Monday 10 AM in 137 for 6 hours
GM: Michael Garcia
Type: RPG
System: Golden Sky Stories
Players: 5
Provided: Characters created for game
Rules Knowledge: Beginners Welcome
Game Content: Family

For centuries, the women of the sea collected abalone and pearls. On the peninsula, there used to be thousands. Now there are six. At fifteen years old, Uminoko Ueda, is among the last of the Ama. Her fellow divers are in their golden years and while they remain strong, they know their time in the tides well come to an end. Come oh sweet spirits of the ocean, sky, and shore. Embrace the song of the Ama and the sea in you.