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DDC 47

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801 The Mansion of Mad Matthias

Monday 8 AM in 132 for 6 Hours
GM: Mark Wells
Type: RPG
System: Dungeons & Dragons
Edition: 5e
Players: 6
Provided: Characters created for game
Power Level: 0-level funnel; no races/classes; amused skepticism toward the concept of rules
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

A zero-level funnel set in the Magic: the Gathering plane of Innistrad. The local mad scientist has gone too far. You are the angry mob.

802 Dungeons & Doggies: The Golden Retrieval

Monday 8 AM in 134 for 8 Hours
GM: Travis Murphy
Type: RPG
System: Dungeons & Dragons
Edition: 5e
Players: 6
Provided: All characters provided by GM
Power Level: 3rd
Variations: Dungeons & Doggies
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You are a pack of loyal doggie companions who travel and battle alongside a party of adventurers. However, your masters left you in town as their next quest was 'much too dangerous for dogs' (or so they said). You were told to stay put and wait for their return, but it's been a week since then without any word. Worried and restless, you set out to find your masters! This original adventure, The Golden Retrieval, based on Steamforged Games' Dungeons & Doggies setting (later developed into Animal Adventures). Characters and miniatures will be provided. Beginners will be gladly accepted. Teenage paws to old hounds welcome. But most importantly of all: Fluffy fun encouraged!

803 Shark Tank

Monday 8 AM in 136 for 8 Hours
GM: Jesse Harder
Type: RPG
System: City of Mist
Players: 5
Provided: All characters provided by GM
Power Level: Starter characers
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

You see a piece of paper slowly floating down to the doorstep, where cut-out letters are arranged to form a message: PLEASE HELP US. WE ARE IN DANGER. SHARKS IN MILLER'S SQUARE. A picture of a shark is glued under the lettering. Miller's Square is your home; the neighborhood where you live and operate. Consequently, you know it is completely landlocked.
Join us for a neo-noir investigation where you will hunt the kind of monsters that lurk in every City. Some of them more literal than others. In City of Mist, you will play as Rifts: normal people with normal lives and legendary powers.

804 Adventure Awaits in the Red Dragon Inn

Monday 8 AM in 137 for 8 Hours
GM: Jeff Rogers
Type: RPG
System: Dungeons & Dragons
Edition: 5e
Players: 6
Provided: All materials provided by GM
Power Level: 3rd
Variations: Optional rules from Red Dragon Inn card game
Rules Knowledge: Useful
Game Content: Mainstream

The Red Dragon Inn is a place to unwind between Adventures, but be careful who you make enemies out of, not all that are gambling and drinking are what they seem! Play as one of your Favorite Patrons of the Red Dragon Inn, I have over 20 characters to choose from (RDI 1, 3, 4, 5, 7, & 9 along with some side characters)! We'll start in with some Red Dragon Inn to set the mood and then the adventure will set off! Optional house rules will allow elements of the card game to enter combat... but at a cost.

805 Liberty Port: Revonis

Monday 8 AM in 138 for 8 Hours
GM: David Guon
Type: RPG
System: Traveller
Edition: MegaTraveller
Players: 6
Provided: All characters provided by GM
Power Level: Standard
Rules Knowledge: Useful
Game Content: Mature Themes

The crew of the Phoenix Hawk is taking some well-deserved R&R. Where better than a high-port with a reputation for hedonism, excess, and the ready availability of just about anything a hard-working/hard-playing adventurer might want? After all, what could go wrong? Ah... that's the question. Come find out. This adventure is a follow-on from last year's Crash of the Ad-Astra.

806 HAND--Allied Heroes, Aiding National Defenders

Monday 8 AM in 139 for 6 Hours
GM: James Gettman
Type: RPG
System: Hero (Champions)
Edition: 5th
Players: 7
Provided: Players provide their own characters
Power Level: SPD 5, 60 AP, KO at 3x42 STN
Rules Knowledge: Useful
Game Content: Mainstream

Major supers join AHAND to resolve existential threats to the planet's most respected nations. Call-up happens about once a year. Monthly stipend, privacy and healthcare are provided.

807 Curious Case of the Xen'Drik Sphinx

Monday 8 AM in 140 for 8 Hours
GM: Karl-Heinz Konrad
Type: RPG
System: Dungeons & Dragons
Edition: 5e
Players: 6
Provided: All characters provided by GM
Power Level: 1st Tier
Rules Knowledge: Useful
Game Content: Mainstream

The wind ruffles your hair atop the Pegasus Tower, amongst the tallest in the Dura district. The memorial for your friend, Commander Harland Greymantle, has war companions, friends and exploration colleagues in attendance. Is the foul murderer of you dear friend here? Can you bring others together to discover those responsible? Rumors surround his return from the deep jungles, including finding an enigmatic artifact, a mithril sphinx! The Xen'Drix sphinx' location is now unknown. Explore Sharn and the Pegasus tower. Find the dreadful culprits to the murder. Uncover the mystery of the Xen'Drik sphinx!

808 A Time to Slay!

Monday 8 AM in 141 for 8 Hours
GM: Ron Correll-Feichtner
Type: RPG
System: Buffy the Vampire Slayer
Edition: Unisystem
Players: 7
Provided: All characters provided by GM
Power Level: Post Season 4
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

It's Summer in Sunnydale, time for sun, sand and slayage! What else is new? You're the Slayer. As long as you have your friends beside you , there is nothing you all can't handle...right? Well, a certain vistor may have something to say about that! Bring a D10 (GM will have extras) and you are ready to go!

809 Escape from Night City

Monday 8 AM in 142 for 8 Hours
GM: Brett Lawson
Type: RPG
System: Cyberpunk 2020
Edition: red/2020 hybri
Players: 6
Provided: Characters created for game
Power Level: Street
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

BIG score? How about so big you can't carry it out of the city. Get a wrench and your biggest gun, this tech wont walk out of the combat zone by itself.

810 Four Weddings and a Funeral

Monday 10 AM in 143 for 6 Hours
GM: Andreas Santiago P?rez-Bergquist
Type: RPG
System: Exalted
Edition: Blood & Fire 3.1
Players: 5
Provided: All characters provided by GM
Power Level: ?Sidereal Exalted
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Explore the world of Exalted using the Cortex Prime system, taking on the role of the mysterious Sidereal Exalted working to avert disaster behind the scenes. The Kingdom of Icehall has agreed to an alliance with the blessed Realm, to be sanctified by the marriages of five noble Dragon-Blooded couples. But, the astrologers of the Bureau of Destiny have charted out that the planned pairings will lead to utter ruin! As a circle of Sidereal Exalted, the many-hat-wearing martial-artist-sorcerer-bureaucrat-spies of Heaven, you have three days to reorder the couples into a more auspicious arrangement before the wedding triggers a regional catastrophe (and more paperwork than you can imagine). We'll be using the lightweight, Ennie-Award-winning Cortex Prime system, with pre-made characters, to get right into the story. No prior experience needed! Intended tone is light & upbeat, but not a farce, like an espionage-thriller / romantic-comedy hybrid.
Website: ddc23.mapache.org

811 Vacation Break

Monday 10 AM in 144 for 6 Hours
GM: Kristopher Pohlman
Type: RPG
System: Scum and Villainy
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Welcome to Procyon Sector, where you make your living flying fast, running quiet, and shooting first. You've been hired to 'pick up' a Hegemony VIP and bring him to a secure location. The good news is he's on vacation, which means low security, and he won't be immediately missed. The bad news is it's a tour of the sector, so he's on the move. Good luck!

812 Elemental Warriors of Xhin

Monday 10 AM in 145 for 6 Hours
GM: Patrick Riley
Type: RPG
System: Wildcard RPG prototype
Edition: Play Test
Players: 5
Provided: Characters created for game
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

In the war torn lands of Xhin, the highest martial arts incorporate manipulating the fundamental elements: Water, Earth, Fire, Air, and Shadow. The PCs can be monks traveling the world visiting ancient shrines and temples and seeking enlightenment through martial perfection, warriors who pit their abilities against the best in the world through formal tournaments and informal dustups, agents of a secret society which aims to bring the nations of the world together in peace, or perhaps Mercenaries who serve no master except the almighty coin. A village under threat by bandits has called upon them for aid. This is a playtest of The Wildcard Roleplaying System. It is specially designed for one-shot scenarios and is customizable to fit the particular genre and trappings of the adventure. The rules-lite core game mechanic is based on a standard deck of cards (one per player, provided). Character creation is quick and will be done at the start of the session.

813 Unrest in Stardew Valley

Monday 10 AM in 146 for 6 Hours
GM: Heather Eckman
Type: RPG
System: Call of Cthulhu
Edition: 7th
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Ever since the new farmer moved into Pelican Town, life for the townsfolk went downhill fast. The community center got torn down and whatever sense of community had still remained is now gone with it. However, lately, strange things have been happening. Bad things. The new farmer was supposed to be the town's new hero. Now it's up to the town's residents to solve the mystery and take their town back form the darkness. This is a Stardew Valley Themed game where the players get to play as the video game NPCs. Some of these characters will be given supernatural abilities that aren't directly mentioned in the video game. It will be intrigue, it will be drama, it will be FUN!

814 We Who Are About To Die Salute You!

Monday 10 AM in 147 for 4 Hours
GM: Jonathan Fleming
Type: RPG
System: Dungeons & Dragons
Edition: 5e
Players: 8
Provided: Players provide their own characters
Power Level: 5th
Variations: PHB only; Bring your best fifth level fiighter
Rules Knowledge: Useful
Game Content: Mainstream

We all love to argue about which class is the most powerful, so let's put it to the test in a gladiator-style fight to the death! Bring your best level-5 character (PHB only). The Arena Rules: 1. Bring a Level-5 PC. 2. Use the simple system for attributes (15, 14, 13, 12, 10, 8). No point buy or rolling stats. Then add any racial benefits. 3. Feats allowed (Note: Variant Human Rules allowed, which provide for a feat) 4. PHB classes, races, spells only (including wild shape animals and conjured creatures). 5. Multiclassing allowed. 2 classes max. 6. Gladiators only get the standard equipment that comes at character creation and the standard amount of gold indicated in the PHB. Additional standard PHB weapons can be purchased with gold, but no magic items or any other special items. Good luck and remember fortune favors the bold.

815 Moon over Graymoor

Monday 10 AM in 148 for 4 Hours
GM: Lisa Smith Beasley
Type: RPG
System: Dungeons & Dragons
Edition: 5e Basic Rule Set
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The once quiet town of Graymoor has suffered a string of violent murders. The party will investigate the clues, talk to the locals, and work together to solve this mystery. Beginner friendly, for Level 1 characters.
Website: /www.dmsguild.com/product/235521/Moon-over-Graymoor

816 A Place for Wellness

Monday 10 AM in 149 for 4 Hours
GM: Morgan Hua
Type: RPG
System: Cthulhu Dark
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

You will play various characters from movies such as Terminator, Halloween, Hellraiser, IT, Psycho, and One Flew Over the Cuckoo's Nest. All are new patients in an insane asylum. Patients suffer from various persecution complexes, delusions, paranoia, and some have violent tendencies. When not playing a Patient, you will play as Doctors in charge of evaluating patients, recommending therapies, and administering outdated therapies to the patients. The asylum is modern and similar in tone to One Flew Over the Cuckoo's Nest. This is a PvP game where the Patients are pitted against the Doctors and the system. This is a game about perceptions, observation, deception, and human cruelty. Remember: The Institute for Wellness is here for your safety and well-being. Patience is a virtue and a patient is only released when they're ready to face the world.

841 Battlestar Galactica: Darkness Before Daybreak

Monday 10 AM on Sedona Table 13 for 6 Hours
GM: Mike Hutchinson
Type: Board
System: Battlestar Galactica
Edition: 1st
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mature Themes

Come play the exciting (now out of print) game based on the SyFy television series Battlestar Galactica. Are you a Human or a Cylon? Will you save humanity or doom it?
Website: /www.fantasyflightgames.com/en/products/battlestar-galactica/