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301 ALL FOR ONE, AND IA IA CTHULHU FTHAGN!

Saturday Noon in 147 for 8 Hours
GM: Darin Owen
Type: RPG
System: D100 System/Call of Cthulhu
Players: 5
Variations: Some
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

As former Musketeers, you protected the body of Louis XIII. As members of The Ordre de la Fleur de Lys Noir, you protect France from her enemies both human, and eldritch. Gather all for a swashbuckling adventure of treasonous plots, arcane malfeasance, daring escapades, and confrontation with the Grand High Priest of France himself, Cardinal Richelieu.

302 Thulian Echoes, Part 1

Saturday Noon in 148 for 4 Hours
GM: Rich Fraser
Type: RPG
System: Cairn 2e
Players: 8
Provided: Characters created at game
Power Level: 1
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

When Titus sacked Jerusalem, it is said that during the chaos an enterprising sorcerer made off with a King's ransom in silver and disappeared to far off Thule. You are going to find it.

PLAYERS WILL BE REQUIRED TO MAP AND TAKE NOTES FOR PART 2 TO SUCCEED.
Website: /www.worldanvil.com/w/details-and-data-jerry247/a/session-zero-and-primer-article

303 Eat Cake

Saturday Noon in 239 for 6 Hours
GM: Richard Robertson
Type: RPG
System: Fragged Empire
Players: 5
Provided: Characters can be provided by GM
Power Level: 2
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The first thing you notice is the red flashing lights as your eyes flicker open. You can barely feel your body as warmth slowly returns to you following your week-long cryogenic sleep. Heat is pumped through the gel that surrounds you, shifting it from freezing to comfortable. Turning your head slightly you catch a glimpse of a crew mate in a similar pod.

You have been asleep for a week and remember that you’re on your way to the Denovo IV space station in the outer reaches of the Haven system to trade supplies for a rare jump drive from a quirky Legion hermit named Margetz.

But of course, things are never that simple.

It is then that you notice that the blinking red lights are an alarm; there is an issue on the ship...

Fragged Empire:
“Your genetically engineered people are just now returning to the stars to usher in the dawn of a new age. Now is the time to reconnect with other forgotten species, explore war-torn worlds, combat ancient threats and forge new frontiers.”

Fragged Empire is a post-post-apocalyptic sci-fi setting where your people are just now returning to space following a century of hiding during the aftermath of a galactic war where the Nephilim and their X’ion master successfully defeated the Archons and their servile nations. It’s a universe that leans heavily into themes of cultural tension and exploration, with a dash of trans-humanism, nation-building, and a hope for a better future.

A typical game of Fragged Empire will see you and your friends take on the role of a character from one of eight core species. You will join together to form a ragtag band of misfits who travel around the sector in a spaceship, taking odd jobs and getting into trouble.

304 Beast Killer Project: Investigation

Saturday Noon in 240 for 4 Hours
GM: Lucia Ogle
Type: RPG
System: Dungeons & Dragons
Edition: 5th Edition 2024
Players: 5
Provided: Players must provide own characters
Power Level: Tier 2 (levels 5-10)
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

A modern fantasy, written by the GM. Lots of player improv and world-building encouraged.
It's been a couple of months since the famous conservation nonprofit was asking adventurers to go out into the wilderness to get genetic samples from monsters. You were some of the tougher adventurers in town back then, but with practice, experience, and a whole lotta cash paid to trainers, you've gotten even better at what you do. You thought you'd be done with all of the nonprofit's work... but just recently, you got a magical message back from them. Apparently, someone has stolen the result of your valuable work. The result of the conservation data you gathered is now in the hands of a dangerous thief who could sell it on the black market or do something else nefarious and illegal! You don't know what could be so important about this data that it would be stolen, but the company will pay you a whole lot of money to get it back. Plus, you have a claim on this data, so the police should leave you alone, right? Part two of the Beast Killer Project!

305 Rim Valley Rescue

Saturday Noon in 242 for 4 Hours
GM: Shannon Heavilin
Type: RPG
System: Dungeons & Dragons
Players: 6
Provided: Characters can be provided by GM
Power Level: 1st level
Variations: 5e Players Handbook only.
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

It has never happened in recorded history, but the volcano is erupting. Gauntlet Village is facing destruction. Heroes are needed to help the villagers escape and ensure everyone's safety. Set in a home style world similar to Forgotten Realms, this session is designed for a family friendly group of beginning players.

340 Heat: Pedal to the Metal DDC Grand Prix

Saturday Noon on Hall Table 1 for 4 Hours
GM: Samuel Pfister
Type: Board
System: Heat
Players: 8
Provided: All materials provided by GM
Variations: Advanced Play and Championship Systems plus Tunnel Vision and Heavy Rain Expansion Rules
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

The Heat: Pedal to the Metal DDC Grand Prix will see racers compete for the title of fastest formula one driver in the greater Bay Area. Using the Advanced Play and Championship Systems as well as Heavy Rain and Tunnel Vision expansion rules for Heat: Pedal to the Metal , racers will go head-to-head in five contests at tracks across the globe.

Rules can be accessed in advance here: https://www.daysofwonder.com/game/heat/
Website: /www.solitaryquest.net/

361 Come Out Fighting -- Pegu, 1942

Saturday Noon on Hall of Cities Table 4 for 4 Hours
GM: John Carnahan
Type: Historical Miniatures
System: Come Out Fighting
Edition: 1st
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Get in for Curs'd Captains new WW2 squad and tank game. This introductory scenario features a rare clash of British (Honey) and Japanese tanks at Pegu, Burma. 28mm; everything provided. This is a fast-play game & people new to historicals are encouraged to join.
Website: /www.kickstarter.com/projects/cursdcaptain/come-out-fighting

362 Fabian Recon Raiders

Saturday Noon on Hall of Cities Table 5 for 4 Hours
GM: Peter Bauer
Type: Sci-Fi Miniatures
System: Starguard!
Edition: 1st
Players: 6
Provided: All miniatures provided by GM
Variations: 50th Year Anniversary
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

Fabian recon raiders on Furious Prime

341 Legend of the Five Rings - Onyx Lives!

Saturday 1 PM on Ponderosa Table 3 for 4 Hours
GM: Andrew Heilborn
Type: Card
System: Legend of the Five Rings
Edition: Shattered Empire
Players: 8
Provided: Game materials can be provided by GM
Variations: Print & Play
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Iweko Dynasty is in ruins. A dark emperor sits on the throne. Three factions battle for the future of the Emerald Empire. Which banner will you choose?

Onyx Lives! Is a fan-driven effort to keep Legend of the Five Rings alive, accessible, and growing. This event is primarily focused on teaching the game as it stands, with new sets and new stories being released on a fairly regular basis.

I will have some decks to lend, but I encourage you to print and sleeve your own, as most of the charm of this game is playing against things you've never seen before!

Here's a link to the project page:
https://sites.google.com/view/the-onyx-lives-project/home
From there you can get access to the Discord page, which has all the people who work on the project, as well as a host of people who actively play the game on Sun & Moon (which has its own discord).
I look forward to seeing you at the event, and building decks on the discord channels!
Website: /sites.google.com/view/the-onyx-lives-project/home

363 Showdown at Fort Zinderneuf

Saturday 1 PM on Hall of Cities Table 13 for 4 Hours
GM: Nick Stern
Type: Historical Miniatures
System: Home Brew Fast Play Rules
Edition: N/A
Players: 8
Provided: All miniatures provided by GM
Power Level: Any
Variations: N/A
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

The French Foreign Legion are back defending Fort Zinderneuf against overwhelming hordes of Bedouin tribesmen. Can the tribesmen capture the fort before the relief column arrives? Presented in BIG SCREEN 54mm!

306 Prime Team Athena and the Orion Pirate Queen

Saturday 2 PM in 132 for 6 Hours
GM: Thomas Vallejos
Type: RPG
System: GURPS
Edition: 4th
Players: 6
Provided: All characters provided by GM
Power Level: Point Cost: 225 to 325
Variations: Minor for player enjoyyment
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Prime Team Athena, an elite Star Fleet unit of troubleshooters consisting of females has succeeded in capturing an Orion Pirate Queen from her base! Stranded on a planet after Orion pirates force your starship down, you and your fellow survivors have one goal: escape before they catch up to you. Three members of the Prime Team, the Orion Pirate Queen they captured, and the desperate scout ship crew, must deal with locals, forge uneasy alliances, and face the looming threat of the infamous Pirate Queen’s loyalists AND her rivals. There is also the Prime Directive to consider. The locals are primitive. Each choice you make—whom you trust, what you reveal, and how you fight—could determine your fate. Do you dare band together to survive, or risk striking out on your own in this race against time? Prepare for high stakes, shifting loyalties, and a chance at freedom… if you can make it off the planet alive. Set in the Star Fleet Universe, which is based upon Star Trek: The Original Series.

307 Dale Rats

Saturday 2 PM in 136 for 6 Hours
GM: David McCracken
Type: RPG
System: Pathfinder/Starfinder
Edition: Pathfinder 1e
Players: 6
Provided: All characters provided by GM
Power Level: 7
Rules Knowledge: Experience Useful
Game Content: Mainstream

The rats have returned to the Dale. Has the vampire returned as well? The position of rat catcher must be filled. Rumor: Rats as big as horses. Help!!!
I have run versions of this before.

308 Honey in the Rafters

Saturday 2 PM in 139 for 4 Hours
GM: Peter Hymel
Type: RPG
System: Mausritter
Players: 5
Provided: Characters created at game
Power Level: 1
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

It stands in the garden of an abandoned human-made shack. Blackened by magic and radiating strange energy. The cursed sunflower calls to all who come near.

You and your company of brave mouse adventurers have come from the town of Stumpsville in search of Blossom Butterball, a seed farmer who ran away to join the Cult of Sugar. Use your wits and cunning to bring her home, for your strength alone will surely not be enough!

Take up the sword and don the whiskers of a brave mouse adventurer in Mausritter, the rules-light fantasy adventure role-playing game. It's a huge and dangerous world out there, and it does not look kindly on a small mouse. But if you are very brave and very clever and just a bit lucky, you might survive.

309 Giant in the Forest

Saturday 2 PM in 143 for 8 Hours
GM: Tim Pelesky
Type: RPG
System: Kids on Bikes
Edition: 1st
Players: 5
Provided: Characters created at game
Power Level: Beginner
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

Characters: Group of friends in elementary school who love Cryptiods and Urban Myths

Concept: It's the beginning of summer and there are reports of a giant creature creature roaming the woods. No one in your small Oregon town believe that. Wild Wilson though has seen the creature, sure he's a weirdo who lives in the woods and grows his own plants but he's reliable. You and your friends are claiming to stay at each other houses over the weekend but actually plan to go into the woods camping. Fame, popularity, respect, wealth all can be yours if you find proof of this creature. Time for the Club to hunt a monster in the woods.

310 Dread: Beneath a Metal Sky

Saturday 2 PM in 144 for 6 Hours
GM: June Harless
Type: RPG
System: Dread
Players: 5
Provided: Characters can be provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

You and your ship crew have been tasked with investigating an abandoned freighter ship that has sent out an SOS signal in the middle of space. Yet, the ship is dilapidated and there seems to be nobody aboard despite the skittering you hear within the walls. A Sci-Fi horror adventure where you try to discover the secrets and mysteries of the abandoned freighter, without losing too many of your crewmates lives in the process. A diceless, jenga-based RPG system. Basic frameworks for characters provided, but players are encouraged to tailor their characters at game start.

311 Tales from the Loop: The Escapee

Saturday 2 PM in 146 for 8 Hours
GM: Charles Picard
Type: RPG
System: Year Zero
Edition: Tales from the Loop
Players: 5
Provided: Characters created at game
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Do you remember when we found the Escapee? I think it was the year before you moved to Vegas. We’d just gotten back to school and he was hiding in the wings while we were auditioning for the school play. Trapped under that string of lights he looked like a lost puppy. Even after we somehow got him back to your place, I knew it couldn’t last. Whenever I drive by the high school, I think about how It all came to a head right before Christmas. My parents didn’t understand when I barely played with that Atari they got me. The whole thing still feels like a dream sometimes. But it still bothers me… do you think we made the right choice?
Tales from the Loop is a game set in a high-tech 1980s that never was. You play Kids who solve mysteries that the distracted adults in their lives don’t even notice.
Website: /toomuchcontent.net/

312 Cthulhu Trek

Saturday 2 PM in 231 for 6 Hours
GM: Gene Lancaster
Type: RPG
System: Star Trek Adventures
Players: 5
Provided: All characters provided by GM
Variations: Captain's Log version
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

New Players Welcomed!

The USS Kongo is trapped in the midst of a galaxy storm. The USS Yorktown is sent to investigate.

Communications cannot be established.
Tractor Beams are out of range.
Transporter use impossible.
A starship cannot be risked.

A Damage Control Team is sent via shuttlecraft to investigate!

Using the streamlined Captain's Log version of Star Trek Adventures by Modiphius, you will unravel the mystery of the Kongo, will you take the path of science or that of the mythos?

This scenario uses an interactive digital map of the USS Kongo, music, and sfx. Everything needed will be provided; pre-generated characters, dice, pencils, and other handouts.

313 Trouble in Treerivers

Saturday 2 PM in 236 for 4 Hours
GM: Jagger Kilmane
Type: RPG
System: The Sword Marches: Metal Sword & Sorcery RPG
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Frogmen are stealing babies from their cribs in the bustling frontier town of Treerivers. You're team of March Wardens are assigned to find the children and end the Frogman threat. But beware, all is not as it seems...
Website: /www.facebook.com/groups/248769670970431

314 The Darien Curse

Saturday 2 PM in 237 for 8 Hours
GM: Michael Blum
Type: RPG
System: Castle Falkenstein
Players: 6
Provided: All characters provided by GM
Variations: Minor, mostly regarding the use of magic
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The characters are asked to investigate the mysterious “Darien Oath,” discovered by Prof. Wedleycock just before his death. The oath may threaten all the sheep of Scotland!

315 Enter Castle Itsatrap

Saturday 2 PM in 241 for 6 Hours
GM: Liam Simon
Type: RPG
System: D20 System
Edition: Dungeons & Dragons 5E
Players: 5
Provided: Characters can be provided by GM
Power Level: 10
Rules Knowledge: Expected
Game Content: Mainstream

You saw the request on the board. The pay is really high for something this simple. All you got to do is check in on one of the high lords of Waterdeep who hasn't been seen in a while and make sure he's ok. Sounds easy...right?

316 Sumer Prime: I Like Tortles

Saturday 2 PM in 243 for 6 Hours
GM: Dylan Blair
Type: RPG
System: Dungeons & Dragons
Edition: 2024
Players: 5
Provided: Characters can be provided by GM
Power Level: 12th
Rules Knowledge: Experience Useful
Game Content: Mainstream

Congratulations! Your extended sea tortle family should soon grow; it is nesting season in Tortleguero. However, river giants poach the females in your community for tortle soup, and saber-toothed displacer jaguars also hunt your kind. Any hope for future generations may rely on an upcoming meeting with the president to discuss tortle protection. Can you save your loved ones while ensuring the diplomatic mission is a success?
Website: /sumerprime.com/sp11.html

342 Villainous!

Saturday 2 PM on Sierra Table 1 for 3 Hours
GM: Melinda Harvey
Type: Board
System: Villainous
Edition: All editions
Players: 25
Provided: All materials provided by GM
Variations: Only Disney Villainous
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

In Villainous, each player takes control of one of six Disney characters, each one a villain in a different Disney movie. Each player has their own villain deck, fate deck, player board, and 3D character.

On a turn, the active player moves their character to a different location on their player board, takes one or more of the actions visible on that space (often by playing cards from their hand), then refills their hand to four cards. Cards are allies, items, effects, conditions, and (for some characters) curses. You need to use your cards to fulfill your unique win condition.

364 Battle of Edgehill

Saturday 2 PM on Hall of Cities Table 1 for 4 Hours
GM: Robert Dailey
Type: Historical Miniatures
System: Command and Colors
Edition: Third
Players: 6
Provided: All miniatures provided by GM
Power Level: New players welcome, experience a plus
Variations: Ancients
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

25mm Miniatures battle of the English Civil War

365 The Return of Ymir - Mork Borg - Kids Game

Saturday 2 PM on Hall of Cities Table 9 for 3 Hours
GM: Christopher Knox
Type: Fantasy Miniatures
System: Mörk Borg
Edition: 1e
Players: 5
Provided: All miniatures provided by GM
Variations: Ymir Borg
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

Your fingers hurt, your lips are chapped, you are far from home, and by the gods do you miss home…
You and your companions, plus a frost giant named Grog, who may be the smallest frost giant you have ever seen (not that you have seen a lot of frost giants) have marched for eight straight days through the Ghakis Mountains, engaging in
Grog, has implored you to help him win back his beloved Boreletta from the legendary giant Ymir, who has proclaimed he’s returned from the land of the dead, to lead the frost giants to great victory against the Known World!!
Grog just wants his girlfriend back…
Grog will pay you 500 gold coins each for your help in successfully reuniting him with his love and driving Ymir from Jotunheim.
Now, on the dawn of the ninth day, you awaken, scanning the horizon, you see your destination… Castle Jotunheim… home of the Frost Giants!!
As you gaze out into the morning haze... stealing glances at this blue brute in your company, you find yourself asking, “How did we end up in this mess?”
The answer, as always, is because you were broke

Note for parents:
• If your kid is playing, they need to be signed up.
• If you want to play too, then you need to sign up too.
• If you and your kid want to play together (meaning you jointly play a character together), only one of you needs to sign up
Website: www.thereturnofymir.com

366 Battle Of Prokhorovka: July 12, 1943

Saturday 3 PM on Hall of Cities Table 17 for 6 Hours
GM: Greg Guth
Type: Historical Miniatures
System: KISS-Rommel
Players: 6
Provided: All miniatures provided by GM
Power Level: Moderate
Rules Knowledge: Experience Useful
Game Content: Mainstream

It is the Morning of July 12, 1943, and the German summer offensive to destroy the Kursk Salient, Operation Citadel, has been raging for 7 days. The II SS-Panzer Corps is approaching the third and final Russian defense line near the key rail junction of Prokhorovka. This forces Stavka, the Russian High command, to release their last major reserve, the 5th Guards Tank Army and initiate what is still one of the largest armored engagements in history. the Battle of Prokhorovka. WWII Eastern Front, 6mm using KISS-Rommel rules, rules will be taught.

318 MacFrog: A Muppets Play

Saturday 4 PM in 134 for 6 Hours
GM: Joe Gannon
Type: RPG
System: Dungeons & Dragons
Edition: 5th (2024)
Players: 6
Provided: All characters provided by GM
Power Level: 11
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

“Scooter! Scooter!”

The diminutive stage manager looked up to see Fozzie Bear rumbling up to him. “Scooter, we have to get the gang together!”

Scooter flipped a page on his clipboard absentmindedly. “Isn’t it you and Kermit who usually get the gang together? What’s going on?”

Fozzie gulped and explained: “Well, you know how Sesame Street got cancelled and Kermit went to offer them a space atHenson Studios? That went really well, but as we were heading home, we came across these three weird Muppets, and they called Kermit a king, and Kermit has been acting really strange ever since.

Scooter turned toward Fozzie and lowered his clipboard. “Fozzie, it’s really important that you tell me exactly what the weird Muppets said.”

Fozzie looked up, looking for memories in the air. “Ok, let’s see. They were all standing around a big pot, and they each spoke in turn…

“Hail Kermit, thane of the Muppets”

“Hail Kermit, thane of Sesame Street”

“All Hail Kermit, that shall be king hereafter”

Scooter sighed. “Ok, Here’s the plan. You go get the gang together. I need to find someone who’s not a man born of woman, and someone who knows how to move a forest. I just hope there’s some way out of this without losing our favorite frog.”

*Note: This is the Mainstream version of this game. All are welcome, but parents should know that we'll be sticking to the Mainstream guidelines outlined in the Game Policies.

319 Tales from Tulket: Dragonfall

Saturday 4 PM in 137 for 6 Hours
GM: Lucas Kotowski
Type: RPG
System: LEGACY System
Players: 6
Provided: All characters provided by GM
Power Level: 1
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

This adventure will take you on a whirlwind chase through the island of Dragon’s Landing, pursuing a strange dragon-kin and the mastermind threatening to bring doom and destruction to the people of the island! It is a story about betrayal and learning what the world demands of heroes.

You will be playing as an Acolyte of the Dragon Riders of Tulket, learning your responsibilities and developing your skill on an island far removed from the mainland troubles. Unfortunately, trouble has come to Dragon's Landing to stay. You must be quick, decisive and willing to brave unknown danger if you want to save anyone.
Website: /linktr.ee/legendarybucket

320 The Gates of Disorder

Saturday 4 PM in 140 for 8 Hours
GM: Stephanie Carter
Type: RPG
System: Dungeons & Dragons
Edition: 5th (2025)
Players: 8
Provided: All characters provided by GM
Power Level: 7
Rules Knowledge: Expected
Game Content: Mature Themes

Drift through eerie dreamscapes, where your thoughts are not your own, and nightmares bleed into reality. Shadows twist with alien logic, landscapes shift and melt beneath your feet, and strange, writhing forms reach into your mind, hungering for more than flesh. Every thought feels hostile, every moment uncertain, and the line between sanity and madness dissolves. Try to survive, as each moment threatens to be… mind-blowing. Content warning: lots of exposed brains, and the slurping thereof!

321 Once Upon a Time in Neo Mexico

Saturday 4 PM in 141 for 6 Hours
GM: Gary Fleming
Type: RPG
System: Dungeons & Dragons
Edition: 5th
Players: 8
Provided: Characters can be provided by GM
Power Level: 5
Variations: Post-Post-Apocalypse Wild West. Low magic, but not no magic.
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Hundreds of years ago The Event nearly wiped humanity from existence. The devastation was so complete that none who survived could even be certain what it was, let alone the cause.

You are hired as part of an ambitious scientific expedition to solve this riddle once and for all. Much like all modern science this will involve traveling across The Kingdom of the Four Corners and into White Sands a scorching desert controlled by roving nomads, religious fanatics, and no less than three concurrent wars and finally into the Forest of Thorns, a cursed land from before recorded history.

For those who survive the rewards will be plentiful. Fame, fortune, scientific acclaim, possibly even internship credit towards your major!

Based on After The End, and A Canticle for Leibowitz, classic dungeon crawling in the Wild West... except with wizards.

322 The Perilous Plans of the Professor Power

Saturday 4 PM in 142 for 8 Hours
GM: Don Satow
Type: RPG
System: Hero System
Edition: 5th or 6th edition
Players: 6
Provided: Characters can be provided by GM
Power Level: 12d6, 8 CVs, 5 Spd, Commensurate defenses
Variations: No Find Weakness / Lack of Weakness
Rules Knowledge: Experience Useful
Game Content: Mainstream

Prideful Professor Power plans plenty of perilous possibilities for powerful protagonists to prevent poor predictaments to the people.

323 Dogs of War

Game Cancelled

324 The Quest to Save Locrys

Saturday 4 PM in 148 for 4 Hours
GM: Colin Fowler
Type: RPG
System: Legend in the Mist
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

A Doom approaches! The idyllic hamlet of Locrys has stood prosperous and peaceful for generations, both protected and sustained by the Lakeswell around which the settlement formed. But an insidious iridescence pollutes the water supply, and dark veins pierce the crystalline forests to the north. You and your fellow brave townsfolk must find the source of the infection and put it to rest to save your home from an uncertain fate.

Legend in the Mist is a narrative roleplaying game designed to support story-driven rustic fantasy games. It uses the Mist Engine to marry narrative and mechanics, letting the characters’ narrative strengths and weaknesses influence their mechanical actions. Combined with the classic 2d6 dice roll and three-tiered outcome from the Powered by the Apocalypse engine, Legend in the Mist flexibly provides engaging, narrative-driven gameplay.

325 Night City Nostalgia

Saturday 4 PM in 230 for 8 Hours
GM: Brett Lawson
Type: RPG
System: Cyberpunk
Edition: Cyberpunk Red.
Players: 6
Provided: Characters created at game
Power Level: Mid level movers.
Variations: Night City source-book from2020
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

'This is no side quest, this is your life punk.' Unscripted for maximum player agency. Make characters, use life-path to generate personal objectives and play rogue like in the classic Night City sandbox. Playable workshop. New players and especially new GMs welcome.

326 Dungeon X-Treme

Saturday 4 PM in 232 for 6 Hours
GM: Matthew Hazen
Type: RPG
System: Pathfinder/Starfinder
Edition: 1st edition
Players: 5
Provided: Characters can be provided by GM
Power Level: 10th
Variations: Core Rulebooks Only
Rules Knowledge: Expected
Game Content: Mainstream

Part game, part battle, all action! Do you have what it takes to be a Dungeon Diver? We're looking for exceptional and supernatural phenoms to assault our dungeon and walk away covered in glory and riches. If your Pathfinder 1st edition character sheet says level 10, or you just want to play one, prepare to dive into an exciting and playful dungeon crawl with modern twists including musical themes and opportunities for brand exposure. Our sets are immersive, state of the art, and guaranteed to entertain. So if this sounds like a hilarious good time to you, sign up now. And I look forward to seeing you in the Arena!

327 Dolmenwood X Shadowdark

Saturday 4 PM in 238 for 6 Hours
GM: Anthony Ehara
Type: RPG
System: Shadowdark
Players: 5
Provided: Characters can be provided by GM
Power Level: 4-6
Variations: Pulp Mode + OSE/OSR + Deathbringer
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Dolmenwood X Shadowdark

328 Bronze Before the Gods

Saturday 4 PM in 240 for 6 Hours
GM: Stephen Sabram
Type: RPG
System: Dungeons & Dragons
Players: 8
Provided: All characters provided by GM
Power Level: 5
Variations: Bronze age period, limited armor and weapns
Rules Knowledge: Experience Useful
Game Content: Mainstream

Chosen to represent their city in the legendary Olympic Games, the heroes set out on a perilous journey across land and sea to ancient Athens. Along the way they face trials drawn from Greek myth—capricious spirits, divine omens, and rivals driven by ambition. As the Games reach their climax, mortal pride draws the gaze of the gods themselves to deliver divine judgment.

Will the heroes uphold honor, defy fate, or stand witness as hubris is crushed beneath immortal bronze? Bronze Before the Gods is a mythic, roleplay-rich D&D 5E one-shot blending travel, competition, and divine consequence in a classic Greek epic.

This is an Athenian, sword and sandals, Bronze age adventure (characters level 5, pre-rolled, equipment character sheets provided for play with individual illustration and background story)
Website: /www.linkedin.com/in/stevesabram

329 Reaver's Rhapsody

Saturday 4 PM in 242 for 4 Hours
GM: John Jones
Type: RPG
System: Mörk Borg
Edition: Wasteland Degenerates
Players: 6
Provided: Characters created at game
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

The Downside.

A large, strong-looking woman dressed in chain-secured biker leathers sits down at your table and surveys you and your degenerate associates. “I am Tunguska,” she says, simply. “I have job for you. 500 chips each.” Ah yes, the job offer. The downside of Arkady City. You can stay here, but only as long as you agree to do their shit work.

The Job.

The heir to the Gas King's throne, Zoya, has run off to find herself. Normally this is fine and expected among Gas Hog scions, because independence is encouraged. But they always keep tabs, and this time Zoya went off the grid near a Federal oil field. The Gas King can’t afford a confrontation with the Federal Remnants right now, so you are the lucky doofs that get to go investigate.
Website: /www.kickstarter.com/projects/wastelanddegenerates/wasteland-degenerates-a-hardcover-ttrpg

330 Tamir & The Palace of Dreams

Saturday 4 PM in 244 for 6 Hours
GM: Kris Miller
Type: RPG
System: Year Zero
Edition: Coriolis
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Portal jumps are routine between the star systems of The Third Horizon. But Djinn live in the Dark Between the Stars and prey on the minds and dreams of travelers. The crew and passengers awaken from stasis to find their ship damaged. The only refuge is an asteroid palace that is not on the charts...
Website: tactics-0.org

343 Theurgy with Hungry Gamer

Saturday 4 PM on Hall Table 1 for 3 Hours
GM: William Brown
Type: Board
System: Theurgy
Players: 2
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Play Theurgy with Hungry Gamer

Theurgy is a classic area control strategy game in which you must carve out your territory and undermine the territory belonging to your rivals. However, to achieve this, players must also manage and draft cards wisely. By performing incredible miracles, unleashing epic combinations of monsters, and cleverly utilising their deity’s unique power, players can find ingenious ways to give themselves a surprising edge.
Website: /boardgamegeek.com/boardgame/295368/theurgy

346 Illuminati

Saturday 5 PM on Ponderosa Table 3 for 4 Hours
GM: Tony DeMaria
Type: Card
System: Illuminati
Edition: Latest edition
Players: 8
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

The game has ominous secret societies competing with each other to control the world through various means, including legal, illegal, and even mystical. It was designed as a tongue-in-cheek rather than serious take on conspiracy theories. It contains groups named similarly to real-world organizations, such as the Society for Creative Anachronism and the Symbionese Liberation Army.

347 From the Moon

Saturday 5 PM on Sierra Table 2 for 4 Hours
GM: CJ Bridges
Type: Board
System: From the Moon
Edition: Kickstarter
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Experience Useful
Game Content: Very Complex

Help humanity escape the moon by gathering supplies and loading up shuttles! This engine builder features medium-high complexity and light to moderate interactivity, as well as the most awesome oversized rovers you'll play with all day!

Teaching/Playthrough: https://www.youtube.com/watch?v=ljdPRpa8lEQ
Website: /boardgamegeek.com/boardgame/353745/from-the-moon

367 Quar Tractor Assault

Saturday 5 PM on Hall of Cities Table 5 for 6 Hours
GM: Andrew Walters
Type: Mixed-Genre Miniatures
System: New/Unreleased
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Crusaders have amassed a battalion of tractors to breakthrough enemy lines. They'll need to clear the forward trenches so their infantry can advance, and get through the reserve trenches to destroy supplies and artillery. Defenders will need to stop them with guns, mines, and good old close assault.