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Event Search Results

88 events found
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Stealing Stories for the Devil

GM: Jenna Pohlman
Type: RPG
System: Stealing Stories from the Devil
Players: 8
Provided: Characters created at game
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

The tychoship Celeste has embarked on it's maiden voyage across the dimensions. But something has gone terribly wrong, and now you've become chronocriminals to save the world. Will you join the crew to lie, steal and bend reality back to a stability?

Nemesis

GM: Steve Anderson
Type: Board Game
Edition: 2024 Gamefound edition
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Nemesis is a semi-cooperative game in which you and your crewmates must survive on a ship infested with hostile organisms. To win the game, you have to complete one of the two objectives dealt to you at the start of the game and get back to Earth in one piece.

Basically, a board game that simulates the movie Alien.

Dread: The Hangover

GM: Steve Anderson
Type: RPG
System: Dread
Players: 6
Provided: All characters provided by GM
Power Level: Beginner friendly
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

A bunch of friends are in Vegas for a bachelor party. What could possibly go wrong?

Much, much more than in the movie, as it turns out. How much more? Only you can tell; when you pull a Jenga piece, you determine the fate of your character...and possibly all life on earth. Will they succeed, or will they die in a horrible way?

This horror game will be played using the Dread RPG system and will include violence, guns, death, gore, body horror, and maybe even Elvis.

No dice are needed and new players are welcome. This is a game focused on adult themes, so please no children.

Blue Alley

GM: Eric Boeing
Type: RPG
System: Dungeons & Dragons
Edition: 5E (2024)
Players: 6
Provided: All characters provided by GM
Power Level: 4
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Blue Alley (D&D 5E 2024): A 4-hour Dungeons & Dragons adventure set in Waterdeep for up to 6 level 4 players. Players explore the infamous Blue Alley, a maze filled with traps, monsters, and treasure, originally written by M.T. Black and Alan Patrick. Pre-generated 4th-level characters will be provided. Up to 6 players.

Magic Gone Wild

GM: Les Child
Type: RPG
System: Dungeons & Dragons
Edition: First Edition
Players: 8
Provided: All characters provided by GM
Power Level: 5-7
Variations: House Rules
Rules Knowledge: Experience Useful
Game Content: Mature Themes

You are a part of a decidedly failed adventuring group. All your decent treasure, including most of your good magic items went one by one to level training, resurrections, and restitution. The few remaining trinkets you have are utility items. The only work you can get is guarding caravans nobody has any interest in assaulting, or providing security for social events.

Well, until Tuesday...

The SunKing's Private Reserve

GM Troupe: Team Volare'
Type: LARP
System: L.A.R.P.S.
Edition: 2nd edition
Players: 24
Provided: All characters provided by GM
Variations: Some GM Fiat
LARP Experience: Beginners Welcome
Game Content: Mature Themes
Genre: 7th Seas/Pirate
Costume Suggestions: Pirate, 1600s

On the Montaigne Ship The Ivory Toad, crew, passengers and prisoners are bound for the secret prison, Le Judgement Du Roi, but rough seas and intrigue may change the vessel’s course and the fate of all aboard. Come join us on the 7th Seas for a Team Volare’ Production.

Red Dragon Inn

GM: Chris Akers
Type: Card Game
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

In Red Dragon Inn, you and your friends are a party of heroic, fantasy adventurers. You've raided the dungeon, killed the monsters, and taken their treasure. Now you're back, and what better way to celebrate your most recent victory than to spend an evening at the Red Dragon Inn. You and your adventuring companions will spend the night drinking, gambling, and roughhousing. The last person who is both sober enough to remain conscious and shrewd enough to hold onto his Gold Coins wins the game.

Disney Ruins D&D!

GM: Ben Lopez
Type: RPG
System: Feng Shui
Players: 8
Provided: All characters provided by GM
Power Level: Basic
Variations: 1st Edition
Rules Knowledge: Experience Useful
Game Content: Mature Themes

Disney is producing a new D&D movie, but they've horribly miscast it! Players will choose a D&D archetype, then will participate in randomly selecting actors cast as their characters. Will Arnold Scharzenegger be cast as the halfling thief? Will Nicolas Cage be cast as the wise Wizard? Danny Devito as the mighty Paladin? Anything is possible!

Finspan

GM: Gee Roman
Type: Board Game
System: Finspan
Edition: First
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

Dive beneath the waves in an epic underwater odyssey. As a reef diver, journey from the radiant Sunlight Zone, through the mysterious Twilight Zone, and down into the inky darkness of the Midnight Zone and sea floor. Along the way, you’ll encounter an astonishing variety of ocean life—collecting fish, eggs, young, and entire schools while earning achievements and unlocking benefits.

This third installment of the Wingspan series from Stonemaier Games continues the tradition of blending thoughtful gameplay with discovery. Each creature card includes fascinating real-world facts. Players over age 14 welcome.
Website: /boardgamegeek.com/boardgame/436126/finspan

Finspan

GM: Gee Roman
Type: Board Game
System: Finspan
Edition: First
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

Dive beneath the waves in an epic underwater odyssey. As a reef diver, journey from the radiant Sunlight Zone, through the mysterious Twilight Zone, and down into the inky darkness of the Midnight Zone and sea floor. Along the way, you’ll encounter an astonishing variety of ocean life—collecting fish, eggs, young, and entire schools while earning achievements and unlocking benefits.

This third installment of the Wingspan series from Stonemaier Games continues the tradition of blending thoughtful gameplay with discovery. Each creature card includes fascinating real-world facts. Players over age 14 welcome.
Website: /boardgamegeek.com/boardgame/436126/finspan

Eldritch Horror

GM: Michael Skeen
Type: Board Game
System: Eldritch Horror
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Experience Useful
Game Content: Mainstream

You and your fellow investigators will travel the world attempting to defeat horrific monsters, face challenging encounters, and collect vital clues if you want to attempt to prevent an Ancient One from awakening. No pressure, but the fate of the world is in your hands!

Interns in the Dark

GM: Lisa Beasley
Type: RPG
System: Blades in the Dark
Players: 6
Provided: All characters provided by GM
Power Level: N/A
Variations: Adapted to modern Silicon Valley
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Interns in the Dark is a modern-day, satirical, forged-in-the-dark game that takes place in the beautiful, yet terrible area of the Bay.

You play as Interns who have been accepted into a tech company in the Bay and are specifically assigned to a special internship program in a struggling company to do the most innovative thing for the company: steal valuable Intellectual Property (IP) from competitors. Each heist is unique, the play is different each time.
Website: /internsinthedark.com/

Music of the Spheres is Chaos

GM: Helen Brubeck
Type: RPG
System: Dungeon Crawl Classics
Players: 5
Provided: Characters can be provided by GM
Power Level: 5
Rules Knowledge: Experience Useful
Game Content: Mainstream

Deep within the heart of a mountain, Chaos mixes with the elements, threatening to surge and unleash its raw power onto the world, destroying the planet, and even the Gods! This is a high level Dungeon Crawl Classics (DCC) adventure (Level 5) that will be run over two days. Players can bring characters or use a pre-gen. Familiarity with DCC is preferred, but not required. Game will run from noon to 10 pm Friday AND (in an unofficial open gaming event) from 10 am to 8 pm on Saturday. PLAYERS ARE COMMITTING TO TWO DAYS OF GAMING. Contact HelenB on the DunDraCon Discord with questions.

Battlestar Galactica: Darkness Before Daybreak

GM: Mike Hutchinson
Type: Board Game
System: Battlestar Galactica
Edition: First Edition
Players: 6
Provided: All materials provided by GM
Variations: Elements of all Expansions Included (mostly Exodus)
Rules Knowledge: Expected
Game Content: Very Complex

Come and play the thrilling board game based on the SyFy reboot of Battlestar Galactica. Elements from all expansions will be included (but mostly from Exodus) Rules knowledge expected. Players 18 and over preferred.
Website: /www.fantasyflightgames.com/en/products/battlestar-galactica/

A Familiar's Quandry

GM: Jeff Boles
Type: RPG
System: Dungeons & Dragons
Edition: 5e 2024
Players: 8
Provided: All characters provided by GM
Rules Knowledge: Experience Useful
Game Content: Family-Friendly

The wizard of Taberknack Tower is known to care dearly for his familiars. We begin our adventure on the first floor of the wizard's tower, which functions as Mister Taberknack's workspace. You watch as the old wizard dips a ladel into a cauldron. He pours a heaping scoop of a steaming, iridescent liquid into a wide-mouthed potion bottle. "A salute to the longevity and pursuit of animal-kind!" Mister Taberknack downs the potion. "Interesting..." he says before, POOF! A puff of rainbow smoke fills the room and something splatters to the ground. As the smoke clears, you see a rainbow ooze where the wizard once stood.

The Deck of Many Things

GM: Jeff Boles
Type: RPG
System: Dungeons & Dragons
Edition: 5e 2024
Players: 6
Provided: All characters provided by GM
Power Level: 9
Rules Knowledge: Experience Useful
Game Content: Mainstream

You have been adventuring together for several years, becoming the heroes of the realm, but things have slowed down lately. Then one of you won the infamous Deck of Many Things during a raucous and mind-numbing all-nighter.

After debating, discussing, and disagreeing over the following month, your team finally agreed that since you rarely get to enjoy the thrill and excitement of challenging foes, you would draw from the Deck for a little excitement.

The Starlost

GM: David Etheridge
Type: RPG
System: Alien RPG
Players: 8
Provided: All characters provided by GM
Variations: Modiphius
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You awake from your extended cryo-sleep and discover some frightening things. Are we off course? If so how far and is the ship still moving? MUTHR says the ship is on course but something isn't right. Where are the other scientists and why aren't they in their cryo-tubes. Wait I hear someone coming......who are you? Wait...no!!!

Once Upon a Time in Neo Mexico

GM: Gary Fleming
Type: RPG
System: Dungeons & Dragons
Edition: 5th
Players: 8
Provided: Characters can be provided by GM
Power Level: 5
Variations: Post-Post-Apocalypse Wild West. Low magic, but not no magic.
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Hundreds of years ago The Event nearly wiped humanity from existence. The devastation was so complete that none who survived could even be certain what it was, let alone the cause.

You are hired as part of an ambitious scientific expedition to solve this riddle once and for all. Much like all modern science this will involve traveling across The Kingdom of the Four Corners and into White Sands a scorching desert controlled by roving nomads, religious fanatics, and no less than three concurrent wars and finally into the Forest of Thorns, a cursed land from before recorded history.

For those who survive the rewards will be plentiful. Fame, fortune, scientific acclaim, possibly even internship credit towards your major!

Based on After The End, and A Canticle for Leibowitz, classic dungeon crawling in the Wild West... except with wizards.

Prime Team Athena and the Orion Pirate Queen

GM: Thomas Vallejos
Type: RPG
System: GURPS
Edition: 4th
Players: 6
Provided: All characters provided by GM
Power Level: Point Cost: 225 to 325
Variations: Minor for player enjoyyment
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Prime Team Athena, an elite Star Fleet unit of troubleshooters consisting of females has succeeded in capturing an Orion Pirate Queen from her base! Stranded on a planet after Orion pirates force your starship down, you and your fellow survivors have one goal: escape before they catch up to you. Three members of the Prime Team, the Orion Pirate Queen they captured, and the desperate scout ship crew, must deal with locals, forge uneasy alliances, and face the looming threat of the infamous Pirate Queen’s loyalists AND her rivals. There is also the Prime Directive to consider. The locals are primitive. Each choice you make—whom you trust, what you reveal, and how you fight—could determine your fate. Do you dare band together to survive, or risk striking out on your own in this race against time? Prepare for high stakes, shifting loyalties, and a chance at freedom… if you can make it off the planet alive. Set in the Star Fleet Universe, which is based upon Star Trek: The Original Series.

X-Wing Mario-Kart

GM: Wayne Fisher
Type: Sci-Fi Miniatures
System: X-Wing
Edition: 1
Players: 5
Provided: All miniatures provided by GM
Power Level: Friendly Flying 30pt max
Variations: Power ups, Bumping rules, Re-spawn checkpoints
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

Welcome pilots to the 3rd annual DunDra Eve Classic! Wayna-de-Hutt is looking forward to winning big backing the ex-imperial pilot that triumphed last solar rotation!

Will the spice runner make a comeback or will the rebel pilots cross the finish first?

Fly over mystery boxes(?) and watch out for those blue shells and space bloopers!

Variations on a Theme: Space Trek

GM: Whitney Preston
Type: RPG
System: Basic Roleplaying
Players: 9
Provided: Characters can be provided by GM
Variations: Slight for player enjoyment
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Basic roleplaying game with inspirations from Star Trek: The Original Series

The War Slug of Aldrazor

GM: Andy Marshall
Type: RPG
System: The Black Hack
Players: 7
Provided: All characters provided by GM
Power Level: Beginner
Variations: Sci-Fi Themes
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

A mysterious patron has summoned you to thwart the plans of the self-proclaimed "King of the Deep Realms." He commandeered a dread destroyer, and has been wreaking havoc on the surface world.

Grimcoven

GM: Russell Mccloskey
Type: Board Game
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

Of my own free will and in sound mind,
I swear this solemn oath!
I pledge myself to the great hunt.
In the face of fear, I shall not waver.
In the face of death, I shall fight to the last.
When the Lament calls me, I shall resist temptation, and should I fail to abide by this sacred oath, I ask my brothers and sisters to put a price on me…
So say l, the hunter of the Grimcoven..
New game for me, so the description is taken right from Gamefound.. can’t to play this with everyone..

Mystery at The Night Market

GM: Mary Beene
Type: RPG
System: Dungeons & Dragons
Edition: 5e
Players: 6
Provided: All characters provided by GM
Power Level: 6th
Variations: More emphasis on role-playing and puzzles than math
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

System: [D&D 5E] | Level: Pre-generated 6th-level characters (Living & Undead)
Style: Investigation • Puzzle Solving • Social Intrigue • Light Combat

Just outside the edge of town, beneath a moonless sky, something stirs in the shadows of The Night Market — a strange and secretive bazaar where dreams, memories, and body parts are the accepted currency. For years, both the living and the undead have walked its mist-shrouded stalls in uneasy harmony, protected by ancient laws and powerful enchantments.

But now, something is unraveling. Whispers tell of violence on the outskirts — not just against the living, but against prominent figures of the undead. A wealthy lich merchant has vanished, leaving his magical wares behind. Lola, the banshee who cries people’s dreams aloud, is gone. And the rules that once kept the peace seem... fractured.

You've been hired — or perhaps bound — to uncover the truth. Together with a band of unusual allies, both breathing and beyond, you must navigate the web of secrets, illusions, and twisted bargains that hold The Night Market together. But beware: not all puzzles can be solved, and not all games are meant to be won.

Will you uncover the source of the darkness creeping into the market? Or become part of its wares?

The Gods War

GM: Tom Granvold
Type: Board Game
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Glorantha: The Gods War is a game of competing pantheons for control of the world. The gods build temples to gain power and bring their forces into the world to defend there temples and attack those of the other gods. The gods can gain additional powers by completing herquests. Each pantheon is different with different abilities. This game is simular to Cthulhu Wars, but set in the world of Glorantha, which is the setting used in the role playing game Runequest. No knowledge of Glorantha is needed to play this game. No experiene with The Gods War is needed and is open to all who have some board game experience.

Epic Fantasy Hero

GM: Jim Gettman
Type: RPG
System: Hero System
Edition: Fantasy Hero (V4?)
Players: 7
Provided: Characters can be provided by GM
Power Level: 150 + 100 disad + up to 100 XP
Variations: No END, DEF instead of PD and ED
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

Middle Earth thrives. Dwarves run Moria. Time to clear the tunnels below.
Website: /docs.google.com/document/d/1B7MJd-LCgqKSJUAUbvxtxbfqqHTRSRxZdBWuvgcQuRg/edit?usp=sharing

Dale Rats

GM: David McCracken
Type: RPG
System: Pathfinder/Starfinder
Edition: Pathfinder 1e
Players: 6
Provided: All characters provided by GM
Power Level: 7
Rules Knowledge: Experience Useful
Game Content: Mainstream

The rats have returned to the Dale. Has the vampire returned as well? The position of rat catcher must be filled. Rumor: Rats as big as horses. Help!!!
I have run versions of this before.

Giant Monster Rampage

GM: Zoran Kovacich
Type: Sci-Fi Miniatures
System: Giant Monster Rampage
Edition: 1st
Players: 7
Provided: All miniatures provided by GM
Power Level: beginners welcome
Variations: home brew rules added where necessary
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

In this titanic free-for-all, you can take control of your favorite cinematic Japanese giant! Smash rival monsters and destroy large swaths of downtown real estate in an epic battle for kaiju supremacy!!
Website: /www.facebook.com/search/top?q=giant%20monster%20rampage

Progress & the Nation

GM: Mark Schynert
Type: Board Game
Edition: Late Beta Test
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Very Complex

Progress & the Nation is a late beta test civilization building board game with exploration, expansion, and enhancement, but without player elimination. It is associated with the DunDraCon Protospiel, which means participants are eligible to participate in drawings for prizes within the Protospiel.

The game has short actions, determined in most cases by action selection with following; the player choosing the action gets additional ways to benefit. There are a choice of ten different factions with differing proficiencies; opportunity and boost cards present multiple options to players who draw them; historic personalities present additional synergies, and there are 40 states available to develop, federate, or which can become independent. There are also unique goals which determine how each player can approach the game. The game ends when at least one player reaches victory determination, or when all states have either been made available or discarded from the game, or when any player reaches 20 or more progress tokens in a limited time frame. Resolution is strictly limited to counting victory points at the end of the game, with a tie breaker based on progress tokens.

Second Battle of Cape Spartivento (WWII Naval)

GM: Roy Scaife
Type: Historical Miniatures
System: Dark Seas
Edition: 1.1
Players: 5
Provided: All miniatures provided by GM
Variations: Rules knowledge required
Rules Knowledge: Expected
Game Content: Very Complex

This battle took place during the Battle of the Mediterranean in November 1940. The British have sent a task force north to intercept an Italian fleet tasked with destroying an allied convoy. Observation aircraft identify enemy vessels on the morning of the 27th and move to engage. The British divide their task force into two main groups. The Italians organized into three groups.
Website: /jayswargamingmadness.blogspot.com/

LARP: The Stars Whisper

GM: Michael Cohn
Type: LARP
System: Freeform
Players: 13
Provided: Characters created at game
LARP Experience: Beginners Welcome
Game Content: Mature Themes
Genre: Philosophical parlor LARP
Costume Suggestions: No costumes required, or dress in whatever makes you feel like a star (like, in the sky)

_The Stars Whisper_ is a quiet, minimalist, philosophical parlor LARP in which you play a star in a constellation, looking out at the universe over the eons. You and your fellow stars will ponder topics like ethics, friendship, and the nature of truth, and try to help each other find answers.

This gave may provoke feelings of serenity, joy, frustration, grief, and loss. There are usually moments of humor and absurdity. It is almost certainly the most quiet, pensive experience you will have at this convention.

Rat Diplomacy

GM: Michael Cohn
Type: RPG
System: Daggerheart
Players: 5
Provided: Characters created at game
Power Level: 1 or 2
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

You and your friends were enjoying the light, forestal house microbrew at the Wizard's Tower Microbrewery and Taproom, when the proprietor Glowkindle shrieked in alarm. Suddenly you've taken on a job to deal with the rats in his basement. Which is built on an almost-certainly-enchanted underground river. Also there's a real wizard's tower down there. And... an agora?

This adventure features social encounters, persuasion, and diplomacy, with a side of combat. We will use the Daggerheart basic rules and do quick, low-level character creation at the table. Feel free to bring your own character concept as well. No familiarity with the rules is required.

Codenames & Codenames Pictures

GM: Antonio Morton
Type: Board Game
Edition: 1st Edition
Players: 8
Provided: All materials provided by GM
Variations: Codenames & Codenames Pictures
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their codenames — single-word labels like disease, Germany, and carrot. Yes, carrot. It's a legitimate codename. Each spymaster wants their team to identify their agents first...without uncovering the assassin by mistake.

In Codenames, two teams compete to see who can make contact with all of their agents first. Lay out 25 cards, each bearing a single word. The spymasters look at a card showing the identity of each card, then take turns clueing their teammates. A clue consists of a single word and a number, with the number suggesting how many cards in play have some association to the given clue word. The teammates then identify one agent they think is on their team; if they're correct, they can keep guessing up to one more than the stated number of times; if the agent belongs to the opposing team or is an innocent bystander, the team's turn ends; and if they fingered the assassin, they lose the game.

Spymasters continue giving clues until one team has identified all of their agents or the assassin has removed one team from play.

Thulian Echoes, Part 2

GM: Rich Fraser
Type: RPG
System: Cairn 2e
Players: 8
Provided: Characters created at game
Power Level: 1
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

When Titus sacked Jerusalem, it is said that during the chaos an enterprising sorcerer made off with a King's ransom in silver and disappeared to far off Thule. A century later an enterprising party of explorers made a failed bid to reclaim it. Armed with their notes, are you able to succeed where they failed over a thousand years prior?
Website: /www.worldanvil.com/w/details-and-data-jerry247/a/session-zero-and-primer-article

Illuminati

GM: Tony DeMaria
Type: Card Game
Edition: Latest edition
Players: 8
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

The game has ominous secret societies competing with each other to control the world through various means, including legal, illegal, and even mystical. It was designed as a tongue-in-cheek rather than serious take on conspiracy theories. It contains groups named similarly to real-world organizations, such as the Society for Creative Anachronism and the Symbionese Liberation Army.

Illuminati

GM: Tony DeMaria
Type: Card Game
Edition: Latest edition
Players: 8
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

The game has ominous secret societies competing with each other to control the world through various means, including legal, illegal, and even mystical. It was designed as a tongue-in-cheek rather than serious take on conspiracy theories. It contains groups named similarly to real-world organizations, such as the Society for Creative Anachronism and the Symbionese Liberation Army.

Snakeweed on a Train

GM: Marc Willner
Type: RPG
System: Feng Shui
Edition: 2
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

It starts on a hillside in the wastelands of the dismal future. Where will it lead? What is the Eaters of the Lotus digging up? Why is the New Simian Army involved? Can you stop it? Should you stop it?

Cthulhu Wars

GM: Russell Mccloskey
Type: Board Game
Edition: Onslaught 3
Players: 8
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

The End of the World is a Wargame.

Created by Sandy Petersen, Cthulhu Wars is the definitive Lovecraftian strategy experience — a titanic board game where players command rival Great Old Ones, summon alien horrors, and reshape the planet in their image. What began as a bold experiment in massive miniatures and asymmetric powers has become one of the most sprawling and ambitious tabletop lines ever produced.

Every faction is a complete mythology, with its own monsters, spellbooks, and victory conditions. The brilliance of the design lies in its escalation: the longer the game runs, the stranger and more devastating each power becomes, until the map is a nightmare tapestry of cults, gates, and writhing monstrosities.

Jojo's Bizarre Adventure: Clubbing Chaos

GM: Nine Scott
Type: RPG
System: Other
Edition: Jojo's Bizarre Tabletop
Players: 4
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

While spending time at your favorite club a strange fervor begins overtaking the dancers. Is this the work of an enemy stand?!

Food for Thought

GM: Karen Knoblaugh
Type: Board Game
Edition: 1st
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Be a Junk Food Junkie or a Picky Eater in this game about meeting your dietary preferences. Shopping for groceries to make delicious recipes, or going out to eat, you will need to do your best to balance your food and activities to win the game. For players who love to eat! Taught by the designer. (This is reimplementation of Consumption: Food and Choices.). Game will likely be under 3hrs but the extra time is available during a learning game.
Website: /www.grailgames.games/our-games/food-for-thought

Food for Thought

GM: Karen Knoblaugh
Type: Board Game
Edition: 1st
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Be a Junk Food Junkie or a Picky Eater in this game about meeting your dietary preferences. Shopping for groceries to make delicious recipes, or going out to eat, you will need to do your best to balance your food and activities to win the game. For players who love to eat! Taught by the designer. (This is reimplementation of Consumption: Food and Choices.).
Website: /www.grailgames.games/our-games/food-for-thought

Road work ahead: Donner, Party of Five

GM: Colin Thompson
Type: RPG
System: Other
Edition: Red Markets
Players: 5
Provided: All characters provided by GM
Power Level: Mid career takers
Variations: First Edition
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Road Work Ahead Part 1: Donner, party of five

Job offer: Donner Lake Militia Fort went and had their enclave fall. Dunno why, dunno how, don't care. The point is there was a courrier there when it happened. He's dead, also don't care. But the package is fine. Anybody willing to swing by and grab the package before the casulties wake up could get a bunch of bounty if they get it to Little Big on the Nevada side. Successful takers can navigate wilderness, be real sneaky, and run like hell. Contct WeedLordBoner69 at Last Farm.

Red Markets is a game of economic horror amid a zombie apocalypse. You are Takers, mercenaries who do jobs in the zombie wasteland dreaming of buying your way into a better life.

Five years into the zombie apocoplyse, Local 420 has to mount up and navigate the ruined remains of civilization on the first leg of their journey to the score of a lifetime.

The Perilous Plans of the Professor Power

GM: Don Satow
Type: RPG
System: Hero System
Edition: 5th or 6th edition
Players: 6
Provided: Characters can be provided by GM
Power Level: 12d6, 8 CVs, 5 Spd, Commensurate defenses
Variations: No Find Weakness / Lack of Weakness
Rules Knowledge: Experience Useful
Game Content: Mainstream

Prideful Professor Power plans plenty of perilous possibilities for powerful protagonists to prevent poor predictaments to the people.

The Freighter Coralus

GM Troupe: Antonio morton
Type: LARP
System: Freeform-Improv
Players: 8
Provided: All characters provided by GM
LARP Experience: Beginners Welcome
Game Content: Mainstream
Genre: Hard Space Science Fiction
Costume Suggestions: All grey clothing

You are the crew of the Coralus , a rickety old freighter carrying much needed relief supplies to a settlement on the planet Ithaca, which has been cut off by ion storms for the past year.

You work for the Galactic Relief Foundation, a grand name for an organization which very much fails to live up to it. Twenty minutes ago an accident occurred forcing the the crew to make a critical decision. This game will include several short improv exercises to enhance enjoyment of the game.

Queen of All Monsters

GM: Dennis Seiffert
Type: Mixed-Genre Miniatures
System: Wings of War
Edition: 2nd
Players: 6
Power Level: None
Variations: Alternative History
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

Welcome Wings of War/ Wings of Glory players. It's 1933, and a multinational expedition has returned from Infant Island with a remarkable discovery: a Titan egg. Unbeknownst to the corporation that financed the expedition, the egg belongs to the Queen of Monsters, Mothra.

She has returned to retrieve her egg by any means possible..

Fabian Recon Raiders

GM: Peter Bauer
Type: Sci-Fi Miniatures
System: Starguard!
Edition: 1st
Players: 6
Provided: All miniatures provided by GM
Variations: 50th Year Anniversary
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

Fabian recon raiders on Furious Prime

The Ghost of Captain Happen, a Buckaroo Banzai Adventure

GM: Michael Siverling
Type: RPG
System: Buckaroo Banzai
Edition: Nugget
Players: 7
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

An old enemy of the Banzai Institute returns. Which is strange because he's dead.

The Devil's Arithmetic, a Buckaroo Banzai Adventure

GM: Michael Siverling
Type: RPG
System: Buckaroo Banzai
Edition: Nugget
Players: 7
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

The Interns of the Banzai Institute get caught between an ancient horror and a mystery from outer space.

MacFrog: A Muppets Play

GM: Joe Gannon
Type: RPG
System: Dungeons & Dragons
Edition: 5th (2024)
Players: 6
Provided: All characters provided by GM
Power Level: 11
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

“Scooter! Scooter!”

The diminutive stage manager looked up to see Fozzie Bear rumbling up to him. “Scooter, we have to get the gang together!”

Scooter flipped a page on his clipboard absentmindedly. “Isn’t it you and Kermit who usually get the gang together? What’s going on?”

Fozzie gulped and explained: “Well, you know how Sesame Street got cancelled and Kermit went to offer them a space atHenson Studios? That went really well, but as we were heading home, we came across these three weird Muppets, and they called Kermit a king, and Kermit has been acting really strange ever since.

Scooter turned toward Fozzie and lowered his clipboard. “Fozzie, it’s really important that you tell me exactly what the weird Muppets said.”

Fozzie looked up, looking for memories in the air. “Ok, let’s see. They were all standing around a big pot, and they each spoke in turn…

“Hail Kermit, thane of the Muppets”

“Hail Kermit, thane of Sesame Street”

“All Hail Kermit, that shall be king hereafter”

Scooter sighed. “Ok, Here’s the plan. You go get the gang together. I need to find someone who’s not a man born of woman, and someone who knows how to move a forest. I just hope there’s some way out of this without losing our favorite frog.”

*Note: This is the Mainstream version of this game. All are welcome, but parents should know that we'll be sticking to the "Mainstream" guidelines outlined in the Game Policies.

MacFrog: A Muppets Play

GM: Joe Gannon
Type: RPG
System: Dungeons & Dragons
Edition: 5th ed (2024)
Players: 6
Provided: All characters provided by GM
Power Level: 11
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

“Scooter! Scooter!”

The diminutive stage manager looked up to see Fozzie Bear rumbling up to him. “Scooter, we have to get the gang together!”

Scooter flipped a page on his clipboard absentmindedly. “Isn’t it you and Kermit who usually get the gang together? What’s going on?”

Fozzie gulped and explained: “Well, you know how Sesame Street got cancelled and Kermit went to offer them a space at Henson Studios? That went really well, but as we were heading home, we came across these three weird Muppets, and they called Kermit a king, and Kermit has been acting really strange ever since.

Scooter turned toward Fozzie and lowered his clipboard. “Fozzie, it’s really important that you tell me exactly what the weird Muppets said.”

Fozzie looked up, looking for memories in the air. “Ok, let’s see. They were all standing around a big pot, and they each spoke in turn

“Hail Kermit, thane of the Muppets”

“Hail Kermit, thane of Sesame Street”

“All Hail Kermit, that shall be king hereafter”

Scooter sighed. “Ok, Here’s the plan. You go get the gang together. I need to find someone who’s not a man born of woman, and someone who knows how to move a forest. I just hope there’s some way out of this without losing our favorite frog.”

*Note: This is the family friendly version of this game. All are welcome, and we'll be sticking to the "Family" content standards outlined in the Game Policies.

Pinebox Middle School: The Crawling Queso

GM: Scott Woodard
Type: RPG
System: Savage Worlds
Players: 5
Power Level: Seasoned
Variations: Pinebox Middle School
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

Nothing beats a good, spicy queso, but when a mysterious ingredient finds its way into the kitchen of El Tejano Tex-Mex, all ‘jalapeno’ is about to break loose in Pinebox!
Website: /peginc.com/product-category/settings/pinebox-middle-school/

Deadlands: The Last Ride of Hell's Inheritors

GM: Scott Woodard
Type: RPG
System: Savage Worlds
Edition: SWADE
Players: 5
Power Level: Seasoned
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Several years ago, a brutal gang of owlhoots known as Hell's Inheritors cut a swath of chaos and destruction across the American Southwest. Eventually, they were lost to time with rumors of a fierce and final showdown with the law on the streets of some dusty Texas town. Now, the recently discovered remains of a savagely plundered stagecoach exhibit the telltale signs of this notorious gang. Have Hell's Inheritors returned to the Weird West once again? The desert is calling...

Wayside Death Rumble - Gaslands

GM: Sam Slaughter
Type: Sci-Fi Miniatures
System: Gaslands
Edition: Gaslands Refueled
Players: 6
Power Level: Standard
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Not too far in the post-cataclysm future, the checkered flag will be dropped for a perilous death rally. The desert racing grounds are within the dusty limits of an abandoned shantytown known as Wayside. Many gaslanders consider this lonely town haunted by the spirits of fallen drivers and gunners, and to speak its name aloud is to foolishly invite ill omens.

The bloodthirsty masses will witness this drone-televised event with an insatiable desire for speed, violence and mayhem, ghosts be damned. Two teams of condemned combat drivers will face off in a gladiatorial-style battle-race, infamously known as the Wayside Death Rumble. The victors of this conflict will revel in full criminal pardons, fortune and glory, while the losers will suffer public televised executions via firing squad, guillotine or ravenous dog pit.

Assimilation Target: Camp Khitomer - Star Trek Attack Wing

GM: Sam Slaughter
Type: Sci-Fi Miniatures
System: Star Trek Attack Wing
Edition: Classic
Players: 6
Power Level: Standard
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

It is the zenith of the Dominion War, and the loss of life is catastrophic. However, a provisional cease-fire has been reached. At the historic site of Camp Khitomer, peace talks soon begin between the Federation, the Klingon Empire, the Romulan Star Empire and the Dominion.

A restricted escort of starships from each faction has transported their representative entourages to the conference. As per accord terms, all ships must then withdraw to the boundary of Khitomer’s solar system before the talks commence.

The summit has been shrouded in absolute secrecy, yet somehow the Borg Collective is aware. As the last escort ship takes position, a transwarp conduit appears on the edge of the system, a fleet of Borg vessels emerging from the aperture, on course straight for Planet Khitomer. If the ambassadors, high-ranking military and faction leaders are assimilated, the devastation that will follow will be immeasurable.

The Borg must be stopped by any and all means possible.

Vengeance is Ours: Rise of the Raggers

GM: Les Child
Type: RPG
System: Dungeons & Dragons
Edition: 1e
Players: 7
Power Level: Beginning
Variations: House Rules
Rules Knowledge: Experience Useful
Game Content: Mature Themes

You're farmers kids. Raised to do chores and help with the running of the household. But today, you're adventurers. Six of the mightiest bravos to ever wield a stick (sword or mace), a long stick (lance) or even a rock. No scarecrow was a match for your band of heroes. But this day would end as no other. As the sunlight faded from the sky, it was time to head back to your village for supper. But as you crest the hill, you see your village, your homes, in ruins. Houses smoldering, livestock either dead or wandering, and bodies lying in the dirt road. Only the stone building that was the town hall remains standing. You stand for a moment, shocked by this sight, before rushing into town, shouting the names of your parents and siblings.

It was perhaps an hour later when you all gathered at the town hall, faces tear streaked and filthy, the blood of family slaughtered on your hands.

“They're gone, all of them.”

As one, you push against the door of the town hall, shoving aside furniture that was stacked up against it from the inside. Near the back you find Consular Evin the town leader. He sits on the floor, a black arrow protruding from his stomach, “so they didn't get you kids. Good. I thought myself safe until one got a bowshot through a high window at me.” His voice was ragged, and blood leaked from his mouth as he spoke, “they are the Black Avatar, marauders from the lands south. They are without mercy or conscience.”

“I'm done for, but perhaps you can mete out some justice for our people, or find someone who will.”

Consular Evin pulled a key on a leather string around his neck and tried to pull it over his head. He sat back, exhausted, “cut the damn thing and take the key to the basement. You'll have to move some desks to find the hatch. There are weapons and items you can use that were confiscated from criminals.”

He slumped sideways, his eyes barely open, “get justice or vengeance. Either will do.”

And with that message, the consular died, leaving six tired youths to contemplate what to do next.

The Sablewood Messengers

GM: Walter Manbeck
Type: RPG
System: Daggerheart
Edition: 1st
Players: 5
Provided: All characters provided by GM
Power Level: 1
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

Dive into the heart of adventure! Your need to deliver a mysterious package to a village deep within the Sablewood forest, to someone called the White Fire Arcanist.

Long Description:

Your party is tasked with delivering a mysterious package to Hush, a village deep within the Sablewood forest, to someone called the White Fire Arcanist. The adventure features six pre-generated characters, including Marlowe Fairwind (Loreborne Elf Sorcerer), Barnacle (Underborne Ribbet Rogue), Garrick Reed (Highborne Human Warrior), Khari Nix (Ridgeborne Giant Guardian), and Tegan Saphire (Slyborne Faerie Bard). Designed to be a self-contained experience, guiding players through the mechanics of Daggerheart, the adventure provides opportunities for players to interact with the world and contribute to its narrative by diving into collaborative storytelling, exploration, combat, and social interaction. Players will learn the rules of the game as they delve deeper into the mystery unfolding before them!

Spacer Bill Ugnuck's Wacky Races Pt.8: Asteroids

GM: Dennis Seiffert
Type: Sci-Fi Miniatures
System: Full Thrust
Edition: 2nd
Players: 6
Power Level: Beginner
Variations: 2D Vector Movement Rules
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

C-3PO: “But sir! The odds of successfully navigating an asteroid field are approximately 3720 to 1.”

Will you be brave enough to beat the odds? Come challenge your Piloting skills in a “no-holds-barred” race for swag and bragging rights.

This is a 2D vector race game using real-time physics and drift mechanics.

Night Train II: For Whom the Whistle Blows

GM: Michael M Kelly
Type: RPG
System: Savage Worlds
Edition: Deadlands: the Weird West
Players: 5
Power Level: Seasoned
Rules Knowledge: Experience Useful
Game Content: Mature Themes

Due to the combined effort of the Agency and the US Territorial Rangers, the terror of the infamous Night Train(s) was neutralized by the end of the Great Rail Wars. Nearly ten years later the vampiric horror of the Night Train threatens to rise once again. Can an isolated posse stop it before it spreads like wildfire across the entire Weird West?

A-Paw-Calypse Meow

GM: Morgan Hua
Type: RPG
System: Year Zero
Players: 5
Power Level: Pets of Rich and Famous People. Pregens provided.
Variations: Animals can talk to each other. Animals have special abilities.
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

You play Jackie Chan's Squirrel, Samuel Jackson's Parrot, Snoop Dogg's Cat, Paris Hilton's Chihuahua, and Gary Busey's Dog. Your human is at some charity event and they abandon you at the hospitality suite. As the world spirals into collapse, you must work together to survive and travel to your wormiest heart of darkness. Tone: Darkly Humorous (Dale & Tucker vs Evil, Evil Dead 2, Shaun of the Dead, Animal Farm) Content Tags: Horror Tropes, Apocalyptic, Cannibalism, Harm to Animals, Drug Use (light), Political Satire (definite), Fowl Language (possibly)
Website: /sites.google.com/view/richpets/home

Lorwyn Eclipsed - Grand Melee!

GM: Paul Banda
Type: Card Game
System: Lorwyn Eclipsed
Players: 10
Variations: Grand Melee
Rules Knowledge: Experience Useful
Game Content: Family-Friendly

The return of Grand Melee to DDC 2026, we're exploring Lorwyn this time. Each player will receive 6 sealed booster packs of Lorwyn Eclipsed, build a deck from those (plus basic lands - provided), and enter a fast-paced tournament where you do your best to stay alive and knock down the players seated directly to your left & right. It's a blast!

Wulfwald

GM: Alex Zisch
Type: RPG
System: Wulfwald
Players: 6
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Acclaimed indie OSR from the UK set in alternate Earth mythical Iron Age that's dying to get on the table.

You play heathen outlaws called "Wolfsheads" doomed to be the tip of the spear for a grim Thegn that considers you inferior to a miserable pack of wolves.

https://www.lostpages.co.uk/presskit/sheet.php?p=wulfwald

https://rpggeek.com/rpgitem/428806/wulfwald

Secret Hitler

GM: Douglas Weed
Type: Board Game
System: Secret Hitler
Players: 10
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The government of 1930's Germany is in trouble, Liberals and Fascists fight for control of the future. The only problem is one of them is secretly Hitler. Will the Liberals hold the government together? Or will the Fascists be able to install their secret leader?
Website: /www.youtube.com/watch?v=APiugylcAJw

Double Feature: COOKED! and Night On The Town

GM: Doc Cross
Type: RPG
System: Toon
Players: 10
Variations: Yep!
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

If you've ever watched Chopped, you know what COOKED! is like. Mystery ingredients and crazy chefs! Who will be the COOKED! Champion? In Night On The Town, you wacky wascals are going out to PARTY!
Website: /dociverse.wordpress.com/

Sheriff of Nottingham

GM: Douglas Weed
Type: Board Game
System: Sheriff of Nottingham
Edition: 1st Edition
Players: 5
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

As a merchant, you want to make as much profit as you can with your goods, but first you'll have to get past the notorious Sheriff of Nottingham.
Website: /www.youtube.com/watch?v=OG0zfMslfQs

ALL FOR ONE, AND IA IA CTHULHU FTHAGN!

GM: Darin Owen
Type: RPG
System: D100 System/Call of Cthulhu
Players: 5
Variations: Some
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

As former Musketeers, you protected the body of Louis XIII. As members of The Ordre de la Fleur de Lys Noir, you protect France from her enemies both human, and eldritch. Gather all for a swashbuckling adventure of treasonous plots, arcane malfeasance, daring escapades, and confrontation with the Grand High Priest of France himself, Cardinal Richelieu.

Goblin Quest

GM: Mary Russell
Type: RPG
System: Goblin Quest
Players: 5
Variations: Homebrew setting and monsters
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

Who would leave goblins unattended to roam, no one knows but now you and your goblin pals are indeed left on your own. What adventures happens are up to you lets see what happens when we poke the sleeping bear.

Captain's Holiday

GM: Chris Muoio
Type: RPG
System: The Household Volume I
Players: 6
Provided: All characters provided by GM
Variations: Glamour rules
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Captain Burkeshire requires your presence to retrieve his betrothed from Bookshire and ensure her safety on the return trip. Brides, Banditry and Baubles give rise to dangers, duels, perils and pitfalls that will make a littlings head spin and hands twitch with the promise of profit, power and levels of decorum only dreamed about by common fae.

Thulian Echoes, Part 1

GM: Rich Fraser
Type: RPG
System: Cairn 2e
Players: 8
Provided: Characters created at game
Power Level: 1
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

When Titus sacked Jerusalem, it is said that during the chaos an enterprising sorcerer made off with a King's ransom in silver and disappeared to far off Thule. You are going to find it.

PLAYERS WILL BE REQUIRED TO MAP AND TAKE NOTES FOR PART 2 TO SUCCEED.
Website: /www.worldanvil.com/w/details-and-data-jerry247/a/session-zero-and-primer-article

Into the Mystic's Eye

GM: Erik Alfkin
Type: RPG
System: FATE system
Edition: Accelerated
Players: 8
Provided: Characters created at game
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

A new moon appears in the daytime sky, blazing red, burning all living things as it ever so slowly traverses the world. Forests ignite, rivers dry up, and magic becomes unreliable.

Save the Relic, Save the World!

GM: Erik Alfkin
Type: RPG
System: Hollow Earth
Players: 8
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

It is 1936. Your mission is to hunt down the Germans who stole an ancient relic from the South American jungle. The relic must be returned before something ancient and powerful takes notice and threatens the world.

Mire's Edge

GM: Scott Grimberg
Type: RPG
System: Dungeons & Dragons
Edition: 5e
Players: 6
Provided: Characters can be provided by GM
Power Level: 2
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

Perched on the border of a steamy swampland, the settlement of Mire’s Edge has a number of problems. When they’re not contending with the heat and humidity, or fending off insect bites, supplies are going missing and strained relationships with neighboring lizardfolk settlements are frazzling nerves. Now merchants are being attacked, and sightings of strangely coordinated kobolds are leaving settlers afraid to leave their homes and inciting the lizardfolk to further violence

Secret of Karnov Manor

GM: Scott Grimberg
Type: RPG
System: Dungeons & Dragons
Edition: 5e
Players: 6
Provided: Characters can be provided by GM
Power Level: 5
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Invited to dinner by the famous collectors, the Karnov's. Should be an interesting time.

Shadows Over La Quinceanera

GM: Saul Morales
Type: RPG
System: Tales of the Old West
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

You have all been in this small town in Northern New Mexico for about a month. You all receive a message to go to Sherriff Cahill's Office. He greets you all and ushers you to a back room. There is a body lying under a white sheet on a cot. Cahill tells you all that he needs you to find the killer of Fernando Quintero. You all know the charismatic, gregarious eldest son of a very prominent family in the area. You all know that a Quinceanera for Ynez Quintero is planned for the end of the week. With family coming from all over the South-West and Mexico finding Fernando's killer as soon as possible. Family and friends will demand justice for Fernando, find the killer of Fernando before this quaint town becomes the center of bloodshed, bullets and butchery.

Follow by Lame Mage Productions

GM: Joshua Zhanson
Type: RPG
System: Follow
Players: 5
Provided: Characters created at game
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Follow is a rules-light, GM-less collaborative storytelling RPG about a fellowship and a quest. We will collectively choose a quest template, ranging from slaying a powerful monster to discovering the cure to a disease to electing a candidate to office. Then, we create characters in our fellowship and play out scenes where we define obstacles in our quest and attempt to resolve them.

Follow is suitable both for players with extensive roleplaying experience and players who have never played a role-playing game before. It is easy to learn and easy to play, while allowing for both substantial narrative freedom and a satisfying story arc. I usually run this game as a “writer’s room” where players can seamlessly alternate between author/narrator and character. In-character roleplaying is not required, but players must be prepared to “yes-and”, share the spotlight, and collaboratively tell a story. While this game is NOT a crunchy, combat-focused “traditional” RPG, there may be Mature Themes.
Website: /www.lamemage.com/follow/

Star Wars: The Gavos Disruption

GM: Travis Murphy
Type: RPG
System: Star Wars RPG
Edition: Age of Rebellion
Players: 5
Provided: All characters provided by GM
Power Level: Greenhorns
Variations: + Edge of the Empire
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Our mine on Gavos is an invaluable source of Oridium that provides the Rebellion with the materials and finances it needs to fund our fight against the Empire. Suddenly with no warning whatsoever they've stopped sending shipments and haven't responded to any of our hails. We're sending you and your team to figure out what's going on and get that mine up and running again as soon as possible. Good luck and may the Force be with you.

Colt Express: Big Box

GM: Melodie Murphy
Type: Board Game
System: Colt Express
Edition: Big Box
Players: 8
Provided: All materials provided by GM
Variations: Horses & Stagecoaches Expansion
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

In Colt Express you are all outlaws robbing a train laden with loot. You'll use your cards to scheme up (or program) your plan every turn before the darn tootin' shootin', bootin', 'n' lootin' begins. Watch out though, the Marshall is prowling about the train ready to blast any would be banditos that cross his path. But he isn't the only thing you'll have to worry about as your fellow bandits are all in it for themselves! The player with the most loot at the end of the game wins.

(We will be playing with the Horses & Stagecoach as well as extra characters throughout various other expansions.)
Website: /boardgamegeek.com/boardgame/158899/colt-express

A Cult of Iron

GM: Chris Muoio
Type: RPG
System: Fantasy Age
Players: 8
Provided: All characters provided by GM
Power Level: 6
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

The city brims with steel, gears and steam. A testament to scientific advancement in a world steeped in mystery and magic. You and your companions begin down a rabbit hole of secrets, coercion and rust after the innocuous kidnapping of a simple halfling tinkerer. Get you get to the bottom of the dark mystery seeping into the very cogs and machines that keep the city running while regulating the very heart of the magic that keeps its street vibrant and new?

Goblin Quest

GM: Mary Russell
Type: RPG
System: Goblin Quest
Players: 5
Variations: Homebrew setting and monsters
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

You and your goblin friends have been let loose to cause mayhem. Lets go on an adventure and see what loot we can bring back!!!!!

One Last Thing

GM: Mark Cumming
Type: RPG
System: Hero System
Edition: 5th edition
Players: 7
Provided: All characters provided by GM
Power Level: 250 pts.
Variations: Fantasy Hero
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You are dead ... Well at least you were dead, having died saving several children from a life of slavery. Now you find yourself in a basement standing in front of the mother of one of those children, Clorissa, and her daughter Annette lies unconscious on a table before you. Something tells you paradise is going to have to wait a bit longer.

A Night of Gold and Silver

GM Troupe: Redhouse Productions
Type: LARP
System: GM Fiat/Narrative/Modified Dreams of Dierdre
Players: 18
Provided: All characters provided by GM
LARP Experience: Experience Useful
Game Content: Mainstream

Every year it seems the winters get worse. The grey skies show up sooner, banishing the fading sun with gently falling snow. The winds blow just a bit harsher, their teeth biting more easily through wool and fur that so easily used to keep them at bay. It takes longer for the icy grip to loosen on the land, letting desperate farmers out into the fields to sow the crops that will keep bellies full and famine at bay.

Or maybe not. Maybe things have always been this way and the quiet grumbling rumors are just the old-folks way of imagining how good everything used to be. After all, the flowers still bloom year after year. The potatoes, wheat, and barley still grow and nourish the land. The sun still shines, making its way undaunted past the clouds when they pass. Maybe the grim tidings mean as little as they always have. And true or not, tonight is the winter Solstice, the night to celebrate.

Tonight is the darkest night before the dawn. When the sun rises above the treetops tomorrow, summer will begin to slowly creep in and claw back the days. Tonight marks another year survived, and the turning of the tide in this season’s fight against the cold. What better reason to toast? What better reason for King and Queen, Honor and Belief Gholi to throw the grandest midwinter party in all the land on the Frell Family’s Concerto, a trade ship transformed for the evening into a veritable Floating Palace? Guests and representatives from all the most important noble families have shown up to schmooze, gain advantage, find love, and more than anything else enjoy being alive on the longest night of the year. What could possibly go wrong?

The Gates of Disorder

GM: Stephanie Carter
Type: RPG
System: Dungeons & Dragons
Edition: 5th (2025)
Players: 8
Provided: All characters provided by GM
Power Level: 7
Rules Knowledge: Expected
Game Content: Mature Themes

Drift through eerie dreamscapes, where your thoughts are not your own, and nightmares bleed into reality. Shadows twist with alien logic, landscapes shift and melt beneath your feet, and strange, writhing forms reach into your mind, hungering for more than flesh. Every thought feels hostile, every moment uncertain, and the line between sanity and madness dissolves. Try to survive, as each moment threatens to be… mind-blowing. Content warning: lots of exposed brains, and the slurping thereof!

Curiouser and Curiouser...

GM: Stephanie Carter
Type: RPG
System: Dungeons & Dragons
Edition: 5th (2025)
Players: 8
Provided: All characters provided by GM
Power Level: 7
Rules Knowledge: Expected
Game Content: Mature Themes

Tumble down into a land of madness, where the smell of roses and stale tea wafts on the breeze, riddles echo from the shadows, and you’re running so late that your watch starts to hiccup! Logic and proportion give way to perilous nonsense, and the twisted path will make you lose your way, or perhaps your mind... At the heart of it all, the red queen awaits with a temper as sharp as her crown. Every step twists reality, every choice carries risk, and nothing is what it seems. Everything wants to see just how far you'll fall…

Derailment at St. Faustina Station

GM: Patrick Riley
Type: RPG
System: Wildcard Roleplaying System
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

After a deadly subway accident, several strangers find themselves in a chthonian labyrinth. To reach their next destination, they must overcome numerous trials, defeat formidable monsters, and confront their own demons.

The Girl with Kaleidoscope Eyes

GM: Jim Puder
Type: RPG
System: Hero System
Edition: 4th/5th
Players: 6
Provided: Players must provide own characters
Power Level: 60 active point powers, spd 4-6, 33pd/ed, on a sliding scale
Variations: No more than 2 levels of find weakness, no more than 3d6 of luck
Rules Knowledge: Experience Useful
Game Content: Mainstream

10 years after a meteor strike in the Rockies, a strange woman has been seen wandering the woods. She has displayed powers that seem beyond those of even the strongest super humans.

Assault and Take-Down of Gornoth Horskun!

GM: Laura-Ann Charlot
Type: RPG
System: Dungeons & Dragons
Edition: WOTC 5th Edition (2014)
Players: 7
Provided: All characters provided by GM
Power Level: 6th Level
Variations: GM may introduce anachronistic technology
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

A classic D&D adventure in Faerun. Your team of 6th Level Adventurers has entered into a contract with the Council of Governments of the Sword Coast, to take down one Gornoth Horskun, a petty Warlord based somewhere in the Evermoors, who has begun to send raiding parties against neighboring towns, and who appears to be supporting bands of Pirates that are disrupting river trade all over the region on several tributaries of the River Desarin. You are to break up this troublemaker's operation, and arrest him if possible. Reconnaissance of the area indicates that he may have taken over some abandoned silver and copper mines, so you may have to infiltrate both above ground and below ground areas of Horskun's compound. The game will be a balanced mix of role playing, storytelling, and combat. Players looking for an all-combat game are forewarned that stealth, patience, and thinking outside the box will be required for a successful outcome in this game. A good Thief who can slip past a sleepy door guard without tripping an alarm will be just as valuable as a Fighter or Berserker.

Communopoly!

GM: Laura-Ann Charlot
Type: Board Game
System: Monopoly
Players: 6
Provided: All materials provided by GM
Variations: Home brew, based on "Monopoly"
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

Welcome to The Worker's Paradise! Do you have the cunning, ruthlessness, and luck, to not only survive, but also get ahead in the Soviet Union under Stalin? This home-brew board game is basically "Monopoly", but with some major plot twists, and more ways to fall afoul of the State than you can shake a vodka bottle at. Make a bad D12 die roll, or simply land on NKVD Headquarters as you travel around the board, and you could end up in a Gulag forced labor camp, fall out of a 12th story window onto some bullets, or simply disappear. Pick a card from the Communist Test or No Chance card decks, and you might be awarded a Sputnik Keepsake souvenir, an almost-new Lada or VAZ moped, or even a Communal Chicken Coop with 6 hens! Or you might pull one of the "bad" cards and find yourself suddenly in charge of the Chernobyl Nuclear Power Plant, desperately trying to arrange a rental of the Volga Water Works before the plant explodes, showering adjacent properties with radioactive fallout. You could be simply minding your own business, and suddenly be accused of distributing Anti-Soviet propaganda, or hiding Western spies in the basement of your apartment block. Oops! you rolled a Nat 1, and the KGB plants false evidence in your bedroom closet: you are arrested, then Disappeared!. A wild and fun game for 4 to 6 players, plus the GM/Banker.

The Creeping Eye

GM: Peter Bauer
Type: RPG
System: Traveller
Edition: Mongoose first edition
Players: 8
Provided: All characters provided by GM
Power Level: Introduction Game
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

This ad for a traveler adventure will be 40 years after the virus, and may introduce players to the dangers that come from deep space.

Winter 1941: T34 and Tank Riders vs Improvised, Hedgehog Defense

GM: Peter Bauer
Type: Historical Miniatures
System: Spearhead
Edition: 1
Players: 6
Provided: All miniatures provided by GM
Power Level: Introduction Game
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Winter, 1941 T34 with tank riders tangle with improvised hedgehog defenses