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Roleplaying Game Submission Tips

DunDraCon focuses much of its energy on table-top Roleplaying games; we schedule upwards of 150 individual games every year. RPGs are given a private room for playing. I can accommodate requests for adjacent rooms or rooms directly across the hall from each other for linked games. There are also limited spaces for mega-RPGs (more than 12 players). I am willing to work with the GMs and Hotel to make other special accommodations, just let me know.

Facilities:

RPGs are usually scheduled in a private room. If you have special needs for room assignment, be sure to fill in the Additional Information for the Scheduler field in the form below.

Players and Game Length:

Games should last between 4 and 12 hours, for six to twelve people. Five-player games will be considered, but usually only on Friday starting at noon, or on Monday.

If you have run a 12- or 10-hour game in the past, I am likely to accommodate such long-form game under similar scheduling circumstances. Otherwise, such games are only likely to be scheduled where they do not impinge on my ability to schedule two or more other games. Games starting later in the day or on Friday are most likely to meet this criterion.

Games shorter than 4 or more than 12 hours will not be scheduled.

GM Compensation:

A GM will receive a full membership and a priority slip for running a minimum of 30 player hours of games seating 5 or more people. Where an individual game will generate less than 30 player hours, the GM may offer to run a second game, and every effort will be made to schedule that second game. Where the 30-player hour requirement is not met, the GM will still have the game scheduled, but will receive no compensation.

Assistant GMs:

Requests for Assistant GM compensation are assessed on a case-by-case basis. For RPGs, the primary consideration is the total number of player hours and the total number of players. Think in terms of multiples of 5 players and multiples of 30 player hours for each assistant who will receive a full comp. We may use our discretion to stretch these numbers by no more than one additional slot for very large games; such discretion will normally depend primarily upon the game being extremely large. We do not consider the notion that a game might be significantly better for inclusion of an assistant and that in turn justifies additional comps. While we appreciate that this may indeed improve the quality of games, it is not something we will compensate.

Things to be aware of when making your game request

Please read our Game Policies before submitting a game.

The first games start on Friday at noon. Don't ask for an earlier start time, it won't happen.

The last game ends on Monday at 4pm. Don't request a 10- or 12-hour game on Monday!

Games start on the even hours. All games will be scheduled for an even number of hours, so if you ask for a 5-hour game slot it will automatically be upgraded to 6 hours. Games asking to start at an odd-numbered hour (say, 7pm) will be adjusted to the next hour (8pm). We accept submissions only via this website, or an e-mail with the necessary information attached or incorporated in the body of the e- mail. We no longer accept submissions via U.S. Mail, as we need a working e-mail address to communicate with all our prospective GMs.

The number of players in the game (roster size) is a parameter published in the program and on-line. GMs must add walk-up players to fill a game to the published roster size if players are available, either to fill slots not filled by registration, or where registered players do not show up. Where there are more walk-ups than available slots, the choice of players is at the GM's discretion. GMs are allowed to add one walk-up player over the published roster size (assistant GM, for example) at their discretion, but may not add walk-up players beyond that number.

Include a brief description of any variations that you expect to be using. It shouldn't be an exhaustive list or description, just enough to let the players know what sorts of things to expect. If you don't want a specific character type (e.g. No Psionics) this is the place to list it.

Power level should be described in terms of the game system (e.g.: "1st-3rd level"; "50 Build points"; "Best Skill 75%"). This lets players know what they can look forward to in terms of opposition. If you are not providing characters, it is also your criteria for what character levels you expect players to provide. Try not to put too much information in this space.

We only have room in the book for a 30-word game description, so be succinct. Try to hit the high points of why a player should choose your game. This is your advertisement to the players, so make it snappy (and short)! We have more room on the website, but try to keep it down to less than a thousand words.

The Additional Information field is meant to let the scheduler know of any special needs. This information will not appear to the public.

What I am looking for in a game

Game space gets tighter every year, as more and more worthy game proposals come to me, but the hotel doesn't get any bigger. So I have to choose, and to disappoint at least some people. In that regard, all of the following statements are true:

Apart from the above, I am trying to balance lots of factors:

So that's how it works. Keep these guidelines in mind as you compose your game, and I'll give you proposal careful consideration when I get it.