[Home] [DDC Community] [DDC Webstore] [Feedback] [Contact Us] [What's New?] [Survival Tips] [previous DDCs] Upcoming DunDraCons

DDC42
Date and Hours of Operation
Pre-register for DunDraCon and save money!
Hotel Information
 
Events
List of Events
Parental Advisory
DDC Game Policies
Protospiel at DDC
D&D Adventurers League
Pathfinder Society
Seminars
War College
Teen Priority Room
Kid's Room
Fighting Demonstrations
Figure Painting
Anime Schedule

Age of Nations

Mark Schynert

Development Level: Late Beta Test
Style: Complex
Type: Board
Length: 3 hours
Players: 3-5

Age of Nations is a complex civ-building game. Players choose actions in turn, but the most advantageous actions are roles to which each player in turn can play. Other actions are solitary to the player acting.

There are four primary currencies: gold, tempo, worker assignment and food, and managing the currencies is critical to efficient play. For example, some population types are more efficient at some actions than others, and some actions, such as Produce, require specific population types. Likewise, food is key to securing other commodities that in turn allow recruitment of specific populations and development of the position.

Direct player competition occurs with regard to colonization, as players compete for territory in an auction format, pre-emptively attack territories, or even go to war with other players. However, all combat is confined to colonies; the players' home territories are always secure.

Every player has slightly different victory conditions, and there are a variety of ways to accumulate victory points, but there is also a large common base of available points.

The game is also punctuated by the existence of opportunity cards, which allow selective rule breaking, unusual exchanges, or, by default extra food or cash. These cards also supply a random element for combat resolution.