[Home] [DDC Community] [DDC Webstore] [Feedback] [Contact Us] [What's New?] [Survival Tips] [previous DDCs] Upcoming DunDraCons

DDC43
Date and Hours of Operation
Pre-register for DunDraCon and save money!
Hotel Information
Helpful Hints
 
Events
List of Events
Parental Advisory
DDC Game Policies
Protospiel at DDC
D&D Adventurers League
Seminars
War College
Anime Schedule
Teen Priority Room
 
Buy and Sell
Dealers at DunDraCon
 
Help Out!
Demo a new game
Test your new game
Volunteer to run a seminar at Dundracon
Fighting Demonstrations
Help out at DunDraCon and get benefits!
Cover DunDraCon for your Paper, Blog or Podcast
 
Unofficial Gaming
Request a Game
Requested Games
Help a friend
Ride/Room Share

Alpha

Ronald Melencio

Development Level: Alpha Test
Style: Intermediate
Type: Board
Length: 2
Players: 4

You're a dog, trying to get the most reputation among the dogs in the neighborhood. You eat/drink, walk around to 'locations of interest' to mark your territory in order to assert your dominance. Alpha [working title] is an interesting take on the Area Control mechanic, aimed from the perspective of a dog. 10 days. Each day consists of a “Resort Phase” and “Walk Phase”. The dog with the most reputation after 10 days wins! In the “Resort Phase”, take actions that will feed you, build your stamina in order to venture out to new areas, complete tasks to gain reputation. In the “Walk Phase”, move to various ‘locations’ and ‘areas’, and mark your territory to stake your claim. But watch out: other dogs can mark as well to cover your scent. Plan accordingly! Alpha [working title] changes the Area Control mechanic by instituting multiple layers of Area Control, changing how points are awarded and control is given. By incorporating various other mechanics, such as Worker Placement and Set Collection provide Alpha [working title] various paths to victory, resulting in a more exciting form of gameplay.
Website: https://www.facebook.com/projectalphadog