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Real Time Slaughter

Michael Dunsmore

Development Level: Alpha Test
Style: Intermediate
Type: Card
Length: 1 hour
Players: 2

It's your favorite RTS video game turned into a tabletop experience! The game uses a real time resource management mechanic where players harvest materials at specific time intervals. They then need to make split second decisions on how to spend those resources. You can purchase new buildings to add to your base, recruit units from the buildings you already own, upgrade a building to be able to recruit better units, or activate special abilities from your headquarters. There are no luck mechanics in this game, you must out think and out strategize your opponent! The first player to claim enough victory points from defeating their opponent's units and win the warzones is the victor.