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Event Search Results

21 events found
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P71 Heavenly Café

Only available via On-line Pre-registration
Friday 1 PM in 508 for 4 hours
Room Map
GM Troupe: Gamer Geekus
Type: LARP
System: GM Fiat
Players: 15
Variations: Some house rules
LARP Experience: Beginners Welcome
Game Content: Mainstream
Genre: Scion al la world of Percy Jackson
Costume Suggestions: Normal modern teenage clothes

Heavenly Café. That's the name on the sign of a run down coffee shop you and your scion friends stop to eat at. Fate? Or coincidence? You're new to this. Just a teenager. Why did 'fate' send you on this trip? And why is this diner so conveniently present when you need to stop?

The characters in this larp are all teenagers in modern day USA, world of Percy Jackson book series. All characters are made up by the gms. Beginners are welcome! It can be difficult to fill this time slot. So, if you plan on being at con Friday afternoon, come sign up to join us!

171 Escape Room: The Man from D.D.C.

Friday 6 PM in 570 for 2 hours
Room Map
GM Troupe: Team Woodbury
Type: LARP
System: Cooperative Problem Solving
Players: 8
LARP Experience: Beginners Welcome
Game Content: Family
Genre: Spycraft
Costume Suggestions: Modern/Contemporary

A Russian spy has infiltrated Dundracon and stolen some of its most valuable secrets. The spy has been lured out of his room by the promise of a seat at the most competitive Settlers of Cataan game at Con. He's not actually very good however, so you and your team will have only an hour to discover where he has secreted the stolen data and break into his secure vault and retrieve it.

Notes:
1. This is a game event that requires you to use your keen mind and powers of deduction to succeed.
2. Gather items, find codes, and solve puzzles to discover and open the vault before the spy returns.
3. Strategy and cooperation with your team members is essential - more heads are definitely better than one.
4. Failure to do retrieve the stolen data is nothing to be embarrassed about. After all, you are matching wits with an international spy. Her mysteries are quite tough.
5. Do not worry if you are caught when the spy returns. We will not send you to a Russian gulag.
6. Dressing like your favorite spy may help to sharpen your mind. Wear comfortable clothes but refrain from wearing heels or anything else that might slow you down.
7. If you want training before the actual game, google 'Escape Game.' There are many Escape games on the internet you can try.
8. Please do not spoil the fun for other participants at Con by telling them the answers to the puzzles.
9. You retrieval attempt will be timed. Can you get the fastest time at Con?

Demo Dungeon Crawl Classics: Hole in the Sky

Friday 6 PM on Hall Table 5 for 4 hours
Room Map
GM: Brendan LaSalle
Type: RPG
System: Dungeon Crawl Classics
Edition: 1st
Players: 6
Provided: All characters provided by GM
Power Level: Zero
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

DCC: Hole in the Sky

You're no hero. You're an adventurer; a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long dead secrets. You seek gold and glory, winning it with sword and spell. caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them...

Will you risk everything in your life to change your stars? Your Patron promises you riches and glory...but can she be trusted? Do you have the strength and will to storm the Hole in the Sky, and the temerity and luck to return alive?
Website: goodman-games.com/

174 Escape Room: The Man from D.D.C.

Friday 8 PM in 570 for 2 hours
Room Map
GM Troupe: Team Woodbury
Type: LARP
System: Cooperative Problem Solving
Players: 8
LARP Experience: Beginners Welcome
Game Content: Family
Genre: Spycraft
Costume Suggestions: Modern/Contemporary

A Russian spy has infiltrated Dundracon and stolen some of its most valuable secrets. The spy has been lured out of his room by the promise of a seat at the most competitive Settlers of Cataan game at Con. He's not actually very good however, so you and your team will have only an hour to discover where he has secreted the stolen data and break into his secure vault and retrieve it.

Notes:
1. This is a game event that requires you to use your keen mind and powers of deduction to succeed.
2. Gather items, find codes, and solve puzzles to discover and open the vault before the spy returns.
3. Strategy and cooperation with your team members is essential - more heads are definitely better than one.
4. Failure to do retrieve the stolen data is nothing to be embarrassed about. After all, you are matching wits with an international spy. Her mysteries are quite tough.
5. Do not worry if you are caught when the spy returns. We will not send you to a Russian gulag.
6. Dressing like your favorite spy may help to sharpen your mind. Wear comfortable clothes but refrain from wearing heels or anything else that might slow you down.
7. If you want training before the actual game, google 'Escape Game.' There are many Escape games on the internet you can try.
8. Please do not spoil the fun for other participants at Con by telling them the answers to the puzzles.
9. You retrieval attempt will be timed. Can you get the fastest time at Con?

175 Escape Room: The Man from D.D.C.

Friday 10 PM in 570 for 2 hours
Room Map
GM Troupe: Team Woodbury
Type: LARP
System: Cooperative Problem Solving
Players: 8
LARP Experience: Beginners Welcome
Game Content: Family
Genre: Spycraft
Costume Suggestions: Modern/Contemporary

A Russian spy has infiltrated Dundracon and stolen some of its most valuable secrets. The spy has been lured out of his room by the promise of a seat at the most competitive Settlers of Cataan game at Con. He's not actually very good however, so you and your team will have only an hour to discover where he has secreted the stolen data and break into his secure vault and retrieve it.

Notes:
1. This is a game event that requires you to use your keen mind and powers of deduction to succeed.
2. Gather items, find codes, and solve puzzles to discover and open the vault before the spy returns.
3. Strategy and cooperation with your team members is essential - more heads are definitely better than one.
4. Failure to do retrieve the stolen data is nothing to be embarrassed about. After all, you are matching wits with an international spy. Her mysteries are quite tough.
5. Do not worry if you are caught when the spy returns. We will not send you to a Russian gulag.
6. Dressing like your favorite spy may help to sharpen your mind. Wear comfortable clothes but refrain from wearing heels or anything else that might slow you down.
7. If you want training before the actual game, google 'Escape Game.' There are many Escape games on the internet you can try.
8. Please do not spoil the fun for other participants at Con by telling them the answers to the puzzles.
9. You retrieval attempt will be timed. Can you get the fastest time at Con?

Demo Dungeon Crawl Classics: Neon Knights

Saturday 10 AM on Hall Table 5 for 4 hours
Room Map
GM: Brendan LaSalle
Type: RPG
System: Dungeon Crawl Classics
Edition: 1st
Players: 6
Provided: All characters provided by GM
Power Level: 2nd
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

DCC: Neon Knights

You're no hero. You're an adventurer; a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long dead secrets. You seek gold and glory, winning it with sword and spell. Caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them...

Cry out to legions of the brave! Time again to save us from the jackals of the street. Ride out, protectors of the realm; Captain's at the helm, sail across the sea of lights! In the middle of a siege that threatens to choke the life out of your home city, adventure finds you. This is a high impact DCC scenario for 2nd level characters.
Website: goodman-games.com/

334 Nuclear War Tournament

Saturday Noon on Salon GH Table 7 & 8; FG Table for 3 hours
Room Map
GM: Rick Loomis
Type: Card
System: Nuclear War
Edition: 50th Anniversary
Players: 20
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Come and blow up the world with us. This game was first published in 1965, and is still being sold in better game stores everywhere. Easy and quick (and silly). I'll teach you how to play in five minutes. But watch out for Supergerm!
Website: www.flyingbuffalo.com/nucwar.htm

Demo The Manhattan Project: Energy Empire

Saturday 2 PM on Hall Table 2 for 3 hours
Room Map
GM: Tom Jolly & Luke Laurie
Type: Board
System: The Manhattan Project: Energy Empire
Edition: 1st
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Play with one of the designers of this new, innovative worker-placement, engine building game, recently released by Minion Games. Each player takes control of a nation vying for power in the second half of the 20th century. They build up their nation's industry, commerce, and government by acquiring resources, building structures, and tapping new sources of energy.

The major threat in Energy Empire is not war, but uncertain global impacts that affect all nations. Your actions come with a cost. As nations become more industrious, they also increase the amount of pollution in the environment. Careful use of science can reduce the harmful effects of industry, and help avert a global crisis.

The Manhattan Project: Energy Empire is a standalone game in the family of The Manhattan Project. It is not an expansion.
Website: /www.boardgamegeek.com/boardgame/176734/manhattan-project-energy-empire

Demo Dragon Brew

Saturday 2 PM on Hall Table 7 & 8 for 3 hours
Room Map
GM: Daniel A. George
Type: Board
System: Dragon Brew
Edition: 1st
Players: 8
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Dragon Brew is a strategic fantasy beer brewing game where you and your friends take on the role of head brewers competing for prizes at the annual Dragon's Keep beer festival. Players build brewery estates, harvest grain, quest for ingredients and brew custom fantastical beers. In order to earn top prize, and the victory points that go along with such prestige, players must adapt their recipes to the ever-changing preferences of the beer festival judges. The winner of the game is the player with the most victory points at the end of three game years.
Website: www.augustgames.com/dragon-brew/

Demo Take the Gold!

Saturday 3 PM on Hall Table 5 for 3 hours
Room Map
GM: Tucker Smedes
Type: Card
System: Take the Gold!
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Welcome to the high seas, where gold is on everyone's mind! Send Pirates to steal gold coins from other players, or call in the Officers to protect your own. Watch out as the Kraken could strike, wiping out everything you have! Do you have the Captain's favor to help Take the Gold!?

Your goal is to be the first player to get four Gold Coins. Can ye do it, or will the pirates and the Kraken get the best of ye!?

Take the Gold! is a 2-6 player fast-paced draw-and-play 'take that' card game that plays in about 10 minutes.
Website: www.cardlords.com

405 Detoru (Dungeon Crawl)

Saturday 6 PM in 165 for 6 hours
Room Map
GM: Robert Johnston
Type: RPG
System: 7th Sea
Edition: 2nd
Players: 6
Provided: Characters may be provided by GM
Power Level: Beginning
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Hexenwerk Necromancer met his just rewards with his death trap backfiring! You can now clear the caverns and mine shafts to free the trapped and imprisoned workers and hostages! Be wary of possible traps or worse! An adventure that can truly be filled with Exciting, Romantic, 17th Century Fantasy Swashbuckling rewards! Rules will be taught! Full Terrain and miniature are provides along with background musical sound track scores. In game incentives provided for those coming:


415 The Incident at Hall House

Saturday Midnight in 145 for 4 hours
Room Map
GM: Jeff A. Hatch
Type: RPG
System: Pulp Adventure
Edition: 2nd
Players: 6
Provided: All characters provided by GM
Power Level: Cliffhanger
Variations: Cthulhu Pulp
Rules Knowledge: Useful
Game Content: Mature Themes

An infamous house once belonging to an evil man named Emil Hall is up for sale to a wealthy Spectrologist (one who studies ghosts and haunting). The Theron Marks Society has been called in to investigate Hall House and report back.

This scenario is MATURE THEMES and will be held at MIDNIGHT to enhance the spooky atmosphere. It will feature props, music and possibly special lighting.

Please register ONLY if you are ready for a serious roleplaying experience!

562 Kings of War Tournament!

Sunday 10 AM on Salon GH Table 5-8 for 8 hours
Room Map
GM: Clive Henrick
Type: Fantasy Miniatures
System: Kings of War
Edition: 2nd
Players: 8
Provided: Players provide their own miniatures
Power Level: 2000 pts
Variations: Standard Armies + Uncharted Empires - KOW Tournament Rules 2016
Rules Knowledge: Expected
Game Content: Mainstream

Please join us for a small KOW Tournament. We will be using the Clash of Kings rule modifications ( Flyers can lose fly when disrupted, etc ) and standard KOW Tournament Rules. You will be judge on painting but it is a small part of your overall score.

Demo Take the Gold!

Sunday 10 AM on Hall Table 5 for 3 hours
Room Map
GM: Tucker Smedes
Type: Card
System: Take the Gold!
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Welcome to the high seas, where gold is on everyone's mind! Send Pirates to steal gold coins from other players, or call in the Officers to protect your own. Watch out as the Kraken could strike, wiping out everything you have! Do you have the Captain's favor to help Take the Gold!?

Your goal is to be the first player to get four Gold Coins. Can ye do it, or will the pirates and the Kraken get the best of ye!?

Take the Gold! is a 2-6 player fast-paced draw-and-play 'take that' card game that plays in about 10 minutes.
Website: www.cardlords.com

Drop In COLLABORATIVE SHOWCASE

Sunday 10 AM in Pacific for 8 hours
Room Map
GM: Christopher Allen
Type: Other
System: GM-less Collaborative RPGs
Players: 16
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Not all RPGs need a GM! From XX to YY in Salon A, we will be facilitating at ZZ four-person tables a number of classic and modern gm-less collaborative games, from Fiasco, Microscope, Kingdom, A Penny for your Thoughts, Durance, Okult, Noirlandia, Rise & Fall, Nemesis, Before the Storm, Fall of Magic, It's a Wrap, and more! In addition to 3 shuffled games, drop-ins are also welcome if four wish to play and a table is available. Players may also check out some GM-less games to play elsewhere.

Demo The Manhattan Project: Energy Empire

Sunday 11 AM on Hall Table 2 for 3 hours
Room Map
GM: Tom Jolly & Luke Laurie
Type: Board
System: The Manhattan Project: Energy Empire
Edition: 1st
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Play with one of the designers of this new, innovative worker-placement, engine building game, recently released by Minion Games. Each player takes control of a nation vying for power in the second half of the 20th century. They build up their nation's industry, commerce, and government by acquiring resources, building structures, and tapping new sources of energy.
Website: /www.boardgamegeek.com/boardgame/176734/manhattan-project-energy-empire

Demo Xcrawl: Destroy All Crawlers

Sunday 2 PM on Hall Table 5 for 4 hours
Room Map
GM: Brendan LaSalle
Type: RPG
System: Dungeon Crawl Classics
Edition: 1st
Players: 6
Provided: All characters provided by GM
Power Level: 3rd
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Xcrawl: Destroy All Crawlers!

Get ready for the game that turns brass dragons green with envy: Xcrawl! Powered by the mighty Dungeon Crawl Classics rules, Xcrawl is the game of live on pay-per-view dungeon crawl madness! This is a play with the creator event.

Cue the montage of dungeon carnage, fabulous prizes, and the Hey Panda Synchronized Kill-Clog Squad! DJ Chaos Panda has come to town, and sheÕs in the mood for blood! This is a Division II full lethal event for 11th level characters. Pathfinder Rules
Website: goodman-games.com/

Demo The Manhattan Project: Energy Empire

Sunday 3 PM on Hall Table 2 for 3 hours
Room Map
GM: Luke Laurie & Tom Jolly
Type: Board
System: The Manhattan Project: Energy Empire
Edition: 1st
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Play with one of the designers of this new, innovative worker-placement, engine building game, recently released by Minion Games. Each player takes control of a nation vying for power in the second half of the 20th century. They build up their nation's industry, commerce, and government by acquiring resources, building structures, and tapping new sources of energy.
Website: /www.boardgamegeek.com/boardgame/176734/manhattan-project-energy-empire

Demo Dragon Brew

Sunday 6 PM on Hall Table 4 & 5 for 3 hours
Room Map
GM: Daniel A. George
Type: Board
System: Dragon Brew
Edition: 1st
Players: 8
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Dragon Brew is a strategic fantasy beer brewing game where you and your friends take on the role of head brewers competing for prizes at the annual Dragon's Keep beer festival. Players build brewery estates, harvest grain, quest for ingredients and brew custom fantastical beers. In order to earn top prize, and the victory points that go along with such prestige, players must adapt their recipes to the ever-changing preferences of the beer festival judges. The winner of the game is the player with the most victory points at the end of three game years.
Website: www.augustgames.com/dragon-brew/

Demo The Manhattan Project: Energy Empire

Sunday 7 PM on Hall Table 2 for 3 hours
Room Map
GM: Luke Laurie & Tom Jolly
Type: Board
System: The Manhattan Project: Energy Empire
Edition: 1st
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Play with one of the designers of this new, innovative worker-placement, engine building game, recently released by Minion Games. Each player takes control of a nation vying for power in the second half of the 20th century. They build up their nation's industry, commerce, and government by acquiring resources, building structures, and tapping new sources of energy.
Website: /www.boardgamegeek.com/boardgame/176734/manhattan-project-energy-empire

Demo Dungeon Crawl Classics: Inn At Five Points

Monday 10 AM on Hall Table 5 for 4 hours
Room Map
GM: Brendan LaSalle
Type: RPG
System: Dungeon Crawl Classics
Edition: 1st
Players: 6
Provided: All characters provided by GM
Power Level: 2nd
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

DCC: The Inn at Five Points

You're no hero. You're an adventurer; a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them...

After a rough convention full of strife, travail, and stress, why not relax at the Inn at Five Points? Have a bowl of Hunter's stew, a cold ale, and a loaf of Quendy's famous rosemary bread. What have you got to worry about? Everything is going to be just fine. Just...fine...

Level 2 characters provided.
Website: goodman-games.com/