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Event Search Results

5 events found
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P07 Trouble on the Sequoyah Star

Only available via On-line Pre-registration
Friday Noon in 154 for 4 hours
Room Map
GM: Elizabeth Krestoff
Type: RPG
System: FATE
Edition: Accelerated
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Join us aboard the Sequoyah Star as Texas Rangers try to escort, former Confederate cavalry officer, Colonel Samuel Ferris out of the Republic of Texas and back into the waiting hands of the Kansas authorities. Will this be the end of the "Gray Jackal" or will his gang of Confederate supports free him once more?

116 Spade's Martian Detective Agency

Friday 8 PM in 151 for 4 hours
Room Map
GM: David Wainio
Type: RPG
System: FATE Accelerated
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The players are detectives working for Samantha Spade's Detective Service, Mars Branch. The story backdrop is the future of the 1950s with atomic rockets and the discovery of the Martians who were in status for centuries. The atmosphere still can't support life so the busy space port city of Demios is under a huge clear dome.

Other than the fact the players are private detectives, the rest of the case will be essentially made up on the spot. I have a set of story telling dice with various drawings on them that we will use to set the parameters of the case. They can be used to flesh out your character if you want as well.

Might be recovery of stolen goods, flushing out Space Nazi sabatours, stopping Martian separatists from assassination the Queen, investigating a kidnapping, finding a space pirate...the sky's the limit as long as the plot fits under the dome of Demios.

306 Spade's Martian Detective Agency

Saturday 2 PM in 161 for 4 hours
Room Map
GM: David Wainio
Type: RPG
System: FATE Accelerated
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The players are detectives working for Samantha Spade's Detective Service, Mars Branch. The story backdrop is the future of the 1950s with atomic rockets and the discovery of the Martians who were in status for centuries. The atmosphere still can't support life so the busy space port city of Demios is under a huge clear dome.

Other than the fact the players are private detectives, the rest of the case will be essentially made up on the spot. I have a set of story telling dice with various drawings on them that we will use to set the parameters of the case. They can be used to flesh out your character if you want as well.

Might be recovery of stolen goods, flushing out Space Nazi sabatours, stopping Martian separatists from assassination the Queen, investigating a kidnapping, finding a space pirate...the sky's the limit as long as the plot fits under the dome of Demios.

309 Hell is Invading

Saturday 4 PM in 170 for 4 hours
Room Map
GM: Erik Alfkin
Type: RPG
System: FATE
Edition: Accelerated
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

It used to be your typical fantasy world. Now, a monstrous army is invading, enforcing their sadistic wills with superior technology. Save your world, and don't end up in Hell.

506 Supply Run, With Vatclones and Cyborgs

Sunday 8 AM in 154 for 4 hours
Room Map
GM: Erik Alfkin
Type: RPG
System: FATE
Edition: Accelerated
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

A damaged starship has crashed on a Sword & Sorcery world. The survivors are a sentient AI and a brain in a jar. Their plan: Send out agents to recover materials to repair the ship (crystals from a cavern, a dragon egg, who knows). They can vat grow humans who look like the locals (a cloned Conan or random thief, for example), they have robots, or they can combine both for a Terminator-type cyborg. These would be the character options. However, there's a glitch in the process, and each character has some sort of flaw that makes things interesting. Maybe the cyborg just can't keep from killing random humans, or the muscle-bound warrior ended up with a penchant for Calculus rather than swordplay. And maybe that robot thinks this world is grand and wants to set up shop as an oracle rather than complete the mission at hand.

The goal for this scenario is to go out incognito (a robot can always wear a hooded cloak or pretend to be an automaton created by a mad sorcerer), recover the materials, return to repair the ship. It's sure to go smoothly...