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Event Search Results

24 events found
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801 Country Roads Take Me Home

Monday 8 AM in 508 for 8 hours
Room Map
GM: Alisha Walton
Type: RPG
System: Changeling: The Dreaming
Edition: 2nd
Players: 10
Provided: All characters provided by GM
Variations: some house rules
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

In the course of 1 day the motley has traveled, by trod, from New Orleans to the Appalachian Mountains and 2 years have passed by. What will they do now?

They went to New Orleans looking for safety. What they found was a one way trip into the Dreaming that showed a world in turmoil and the death of their mentor.

I will be attempting to write up the history of the game at the URL below.
Website: turnturnturnchronicle.blogspot.com/

802 Liberty Port: Revonis

Monday 8 AM in 143 for 8 hours
Room Map
GM: David Guon
Type: RPG
System: Traveller
Edition: MegaTraveller
Players: 6
Provided: All characters provided by GM
Power Level: Standard
Variations: Gateway Sector
Rules Knowledge: Useful
Game Content: Mature Themes

The crew of the Phoenix Hawk is taking some well-deserved R&R. Where better than a high-port with a reputation for hedonism, excess, and the ready availability of just about anything a hard-working/hard-playing adventurer might want? After all, what could go wrong?

Ah... that's the question. Come find out.p>This adventure is a follow-on from last year's 'Crash of the Ad-Astra.'

803 The Whispering Tyrant & The Gods of Night

Monday 8 AM in 145 for 8 hours
Room Map
GM: Robert Anderson
Type: RPG
System: Pathfinder
Players: 6
Provided: Characters may be provided by GM
Power Level: 18th, and Mythc 9th; 2M gold equip
Variations: Mythis
Rules Knowledge: Useful
Game Content: Mainstream

The Country of Virlych in the ruined city of Adorak the tower of Gallowspire still stands tall from the days of Whispering Tyrant. Now that the God-like Arch-Lich has re-awakened from his long meditation the fortress summons the dead from all around to it?s base in the middle of the city itself. Adventurers on the outskirts of the County itself must try to enter the city and Gallowspire without being swarmed by the dead and the magical enchantments which keep magical travel limited at best. Do not worry about harming the innocent, most of the civilized populace is insane and living amongst undeployed armies of the dead.

Please Note: you may purchase multiple manuals and you may stack (3 sets of max 5) on the stat of your choosing.

Also please note 'That even gods can die'.

804 Calling all Demigods!

Monday 8 AM in 147 for 6 hours
Room Map
GM: Jeff Rogers
Type: RPG
System: Dungeons & Dragons 5.0
Players: 5
Provided: Characters may be provided by GM
Power Level: 10th
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Something is wrong with the Deities of Faerun. Their children (hidden throughout the lands) are the key. Your heritage unknown to you will bring salvation to the land. Save the Gods and right the fates.

Sheets will be provided, or a template available to update your own Tenth level character. Half races will only be allowed if both parents were the same half race, i.e. Both Half Elves, both Half Orcs. etc. Tieflings and Genasi will only be allowed if their nature is from their bloodline and not direct parentage. The Ravnica races will also not be allowed, along with Warforged (sad because I love them but they just don't fit the theme), Gith (both subraces), and Aasimar.

Class wise: Artificer, Blood Hunter, Gunslinger and Mystics will not be available. Warlocks may only use the Celestial as their Patron and the patron must be their Parent Deity, as though the only pact available was guided by the fates. Paladins and Clerics will need to be devoted to their Celestial Parent, as if your seeking of faith guided your path.

805 Calling All Stations

Monday 8 AM in 149 for 6 hours
Room Map
GM: Frank A. Figoni
Type: RPG
System: Dread
Players: 6
Provided: All characters provided by GM
Variations: Uses Jenga tower
Rules Knowledge: Useful
Game Content: Mainstream

It's the winter of 1993 on Attu Island, an isolated, windswept, cold, and desolate place at the end of the Aleutian Island chain. Not a great place to be stationed when you?re in the Coast Guard, but even less accommodating in the winter months when darkness and snow cover the landscape. And, something goes horribly wrong.

For the crew of the Coast Guard?s high endurance cutter Morgenthau, WHEC 722, winter means three months of an Alaskan fishery patrol, a relatively mundane task. Five weeks into their cruise, a brief all stations distress call comes in from the small Coast Guard contingent on Attu Island only eighty nautical miles to the south. However, the message is almost incoherent and the caller hysterical:

Say again, Attu...
Say again!
Dead!!! Help us!!! Please God! HELP US!!!

806 Spirits of the Saints

Monday 8 AM in 151 for 8 hours
Room Map
GM: Rian McMurtry
Type: RPG
System: Advanced Dungeons & Dragons
Edition: 2nd
Players: 8
Provided: All characters provided by GM
Power Level: 1st
Variations: Masque of the Red Death Ravenloft
Rules Knowledge: Useful
Game Content: Mainstream

What is haunting 1890 San Francisco? ?What horrors are making things go bump in the night?

This will provide an initial explanation of the variant rules in Masque of the Red Death. I use pregenerated characters

807 Against the Mythic Giants

Monday 8 AM in 152 for 8 hours
Room Map
GM: Duane Frederick
Type: RPG
System: Pathfinder
Players: 6
Provided: Players provide their own characters
Power Level: 18th; 10 mythic tiers
Variations: Paizo only; no evil char.; 530K GP equipment
Rules Knowledge: Useful
Game Content: Mainstream

Tokens of power and artifacts from the ancient giantish empire have disappeared from the vault of the Nephilim. Heros are needed to find out who took these things.

No evil characters, 530,000 GP equipment. 18th level, 10 mythic tiers. Paizo products only.

808 Winter is Surely Coming

Monday 8 AM in 153 for 8 hours
Room Map
GM: Kevin Shrapnell
Type: RPG
System: Call of Cthulhu
Edition: 7th
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

1990: modern setting. A small independent film crew, led by an ambitious director/producer with an idea to shoot a TV show about life & survival above the Alaskan Arctic Circle.

The crew plans to travel into the Alaskan arctic circle to experience the expansive beauty and the deep-seated loneliness of the wilderness for themselves.

The crew:

This game should provide plenty of opportunities for role-playing as the players work together to film & record their documentary.

809 Destination UnGnome

Monday 8 AM in 154 for 8 hours
Room Map
GM: B J Goukler
Type: RPG
System: Hero 5th Ed. (Champions)
Edition: Slim Goodman Approved
Players: 7
Provided: Characters may be provided by GM
Power Level: 12-16d
Variations: VPPs shot on sight. I can work w/other editions.
Rules Knowledge: Expected
Game Content: Mainstream

There is unrest among the elves in the great cookie factory, as the Princess Selena of the Frostine bloodline has gone missing. The King has sent the best of the batch of his Special Editions down the Rainbow Road to try and find her, but none have reported back since entering the Molasses Swamp. Desperate for the return of his daughter, he has reached out to you for assistance.?Will you eat the blue cookie, and just enjoy a glass of milk? ?Or eat the red cookie and see just how deep this silliness goes?

810 The Rose-Moon Dormitory

Monday 8 AM in 159 for 8 hours
Room Map
GM: Dennison A. Milenkaya
Type: RPG
System: Dungeon World
Players: 6
Provided: All characters provided by GM
Power Level: low
Variations: Custom Move Creation
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The aristocratic Rose-Moon family holds power in Storm Point. You and your brethren are noble heirs. Grow, train, develop the world as you explore it. Storytelling and drama required.
Mail the GM

811 If it Weren't for You Stupid Scoobies and that Meddling Slayer!

Monday 8 AM in 160 for 8 hours
Room Map
GM: Ron Correll
Type: RPG
System: Buffy the Vampire Slayer
Edition: Unisystem
Players: 7
Provided: All characters provided by GM
Power Level: Post-season 3
Variations: Core Characters from the show
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

It was an eventful year and you're ready for a summer of latt?s and cheesy late-night movies! But who are you kidding this is Sunnydale! Time to once again save the world. Play as Buffy or one of the Scoobies in the Buffy rpg! Newbies welcome!

The Buffy Rpg, is a cinematic, dynamic role playing system that incorporates the Eden Unisystem to recreate the Buffy experience in all it glorious slayage! The games uses an intuitive and easy to understand system that allows for maximum player interaction! All you need is a single D10, your wits, some luck and you're ready for your close-up. Come play as Buffy or one of the Scoobies and save Sunnydale once again.

Fire Bad, Tree Pretty!

812 The Narrative Lectionary - Fated to Pretend Pt. 1

Monday 8 AM in 161 for 8 hours
Room Map
GM: D. Giel
Type: RPG
System: Hero pre-5th Edition (Champions)
Edition: 4th
Players: 5
Provided: Characters may be provided by GM
Power Level: 200pt Base w/Talents. 50 Pts Skills [& more]
Variations: Story Driven. Slight Movement variation
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

The most important aspect of this game is to tell a story and to get everyone in game be part of the story. Powers are great but it is not the end all. It is how you work together as a team is what counts It is also the decision of the players and the group in question on how the story will begin and how it will end as I am only 'The Weaver of the Narrative'.

NOTE: If you know this game please try to make your character as balanced as possible. REMEMBER: 'The Sword Cuts Both Ways.' Get Cheesy on me and I'll throw it right back at you. You will not like that. REASON: Because sometimes it is not the great hero that wins the day but some unsung person that did the right thing at the right time. But more important is a group of people not knowing each other doing something greater than doing it alone.

FINAL NOTE: There will be 15 minute breaks approx every 2 hours to grab a quick bite and other things. Average game time is Approx 8 hours but I have seen it go shorter and longer than posted. Just be prepared for the possibility. Because players sometimes throw in interesting concepts and at times I go with it.

Because as you know... It is all about the Narrative. ;)
Beginners are Welcome.

813 The Unloved Writ

Monday 8 AM in 162 for 6 hours
Room Map
GM: Zachary Paul
Type: RPG
System: Dungeons & Dragons 5.0
Players: 5
Provided: Players provide their own characters
Power Level: 5th
Variations: The Wayfinder's Guide to Eberron
Rules Knowledge: Expected
Game Content: Mature Themes

The Tribunal of Thronehold has issued a Writ of Accusation, demanding that General Garrick von Jager, an accused Karrnathi war criminal, stand trial. This writ seems unloved, as it has continued to remain on file, but never actively pursued. There has been no funding for a bounty, no hiring of mercenaries to retrieve him, and no appropriation of funds for an official mission. But now, here on a train speeding through the dark of night, you have been hired. You and four others are given the wax sealed Writ and a mission to bring von Jager to the Hall of Judgment.

Why did you accept this dangerous and seemingly unpopular assignment? Are you a bounty hunter who has never lost a mark? A wartime survivor seeking revenge? A Karrnathi noble, seeking to restore the honor of your house and nation? A soldier who doesn?t know any other life, and keeps taking orders? A serial killer who is trying to satiate the dark urges, but also stay on the right side of the law? A loyal lieutenant of von Jager?s, who is waiting for the right moment to strike down those who would harm your mentor? Or are you someone else ? with motives all your own?

The Last War is over, but the wounds are still fresh. Atrocities committed over the last century are sometimes laid bare, sometimes buried. Now you are off to shine a light in a dark corner of Khorvaire?s past. But is there someone else who would rather that von Jager?s past be forgotten? Will you bring von Jager in? Will you make him a martyr? Will you fail, and find yourself among the undead legions, an eternal mockery of life and a permanent tribute to your own failure? Or could an even worse fate possibly await you? Please bring a 5th level character created using the PHB +1 and the Wayfinder's Guide to Eberron. 27 point ability score generation, normal starting equipment plus 700 GP of additional equipment and a proposal for one uncommon magic item. PCs will be reviewed for compliance with RAW before play begins.
Website: /www.dmsguild.com/product/247882/Wayfinders-Guide-to-Eberron-5e

814 Neon Knights

Monday 9 AM in 338 for 4 hours
Room Map
GM: Kasi Jammeh
Type: RPG
System: Dungeon Crawl Classics
Players: 6
Provided: All characters provided by GM
Power Level: 3rd
Rules Knowledge: Useful
Game Content: Mature Themes

Ten thousand flawless killers surround the city. Utterly silent in battle and in death, they seem unconquerable. They mean to choke the life out of the age-old city and leave it an empty ruin.

The city calls upon its heroes to defeat this unnatural menace. The heroes gather to ponder the question: how do you defeat an impregnable foe?

And then a wizard from a far-off world whisks the heroes away to fight battle of a very different sort, leaving them with a strange neon pink glow around their eyes
Website: /goodman-games.com/store/product/dcc-94-neon-knights/

841 Battlestar Galactica: Darkness Before Daybreak

Monday 9 AM on Salon 1 Table 2 for 6 hours
Room Map
GM: Mike Hutchinson
Type: Board
System: Battlestar Galactica
Edition: 1st
Players: 6
Provided: All materials provided by GM
Variations: Elements from all expansions included
Rules Knowledge: Expected
Game Content: Very Complex

Come and play the thrilling co-operative (now out of print) board game based on the fantastic SyFy Channel TV show Battlestar Galactica.

In the game, you will take the part of one of the characters from the show. But unlike on the show...ANYONE might be a Cylon.

While all the players are supposed to work together to save the Human race, at least some of us will be Sleeper Agent Cylons trying to doom humanity.

I will be the seventh player in the game, acting as a Cylon Leader, but I may not be on the side of those nasty Cylons. We shall see.

We will be playing with elements from the Exodus expansion and the Pegasus expansion and the Daybreak expansion, as well as the tried and true base game.

I'm never quite sure which elements of Exodus and Pegasus and/or Daybreak I'll use until DunDraCon weekend. I often run the 'Ionian Nebula' variant from Exodus. The one with NPCs to encounter.

This year, I'll be adding a slight homebrew variant to how we choose Crisis cards.

Having a full game of six players will likely make the game run the full six hours, so I'll have plenty of breaks for people checking out of the hotel or making one last run to the Dealers' Room as well as an extended lunch break (and regular bathroom breaks).

Overall, I want experienced players for this game. Things flow a lot better with players who have at least some idea about the game beforehand.

If you're a fan of the TV show, that's always a plus--as it makes the situations of the game easier to understand.

Battlestar Galactica is not exactly a family friendly game, so I would advise players under 18 to steer clear. There are adult themes (traitors, executions) and the game is based on being paranoid and suspicious of other players. I've found that teens don't have much of a poker face and tend to get their feelings hurt when someone calls them a Cylon or tosses them out an airlock. Fair warning.
Website: /www.fantasyflightgames.com/en/products/battlestar-galactica/

815 The Search for Brian Boru

Monday 10 AM in 163 for 6 hours
Room Map
GM: Shannon McNamara
Type: RPG
System: Call of Cthulhu
Edition: 7th
Players: 6
Provided: All characters provided by GM
Power Level: fragile investigators
Variations: Cthulhu Dark Ages
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

This scenario is a winner of the Cult of Chaos Scenario Writing Contest Winners for 2018.

Aerfin the Druid promises that the Sidhe can raise your great-grandfather, Irish king Brian Boru, and return your family to the prosperity that was lost when he was deposed. But will you sacrifice all to go on this mad quest the Sidhe demand?

NOTE: This scenario is different from most Cthulhu games in which you fight your way out or do a counter-ritual. This focus is upon sacrifice to the memory of Brian Boru, helplessness and moral devotion. It digs into the pathos.
Website: /www.chaosium.com/bloghere-are-the-cult-of-chaos-scenario-writing-contest-winners-for-2018/

816 No Thank You Evil

Monday 10 AM in 165 for 4 hours
Room Map
GM: Melanie Stark
Type: RPG
System: No Thank You Evil
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

No Thank You, Evil! is an award-winning tabletop game of creative make-believe, adventure, and storytelling. In No Thank You, Evil!, players set off on an adventure of the imagination. Along the way they use their character?s special skills, companions, and equipment to overcome obstacles?perhaps fighting a slime monster, winning over the suspicious mayor, or beating a rabbit at a race. No Thank You, Evil! sets players? imaginations free: Their options are limited only by what they can think up. Together, the players create a story as they work together to make their way through the adventure.

817 Election Night at Alpha Complex

Monday 10 AM in 166 for 4 hours
Room Map
GM: Ian Norris
Type: RPG
System: Paranoia
Edition: XP
Players: 6
Provided: All characters provided by GM
Power Level: Classified
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

It's Election Night at Alpha Complex! SOMEONE on your troubleshooter team terminated a high programmer, and they need to replace him. CLASSIFIED must win, fairly...

818 Tales of Epic Heroes

Monday 10 AM in 168 for 6 hours
Room Map
GM: Patrick Riley
Type: RPG
System: Big Eyes, Small Mouth
Edition: 2nd-ish
Players: 6
Provided: All characters provided by GM
Power Level: High
Variations: Mostly 2nd ed. w/some 3rd ed. stuff
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

An anime-flavored, open-ended game of fantasy heroes solving mysteries, slaying monsters, and saving the day. There are ample opportunities for adventure, intrigue, comedy, and romance (pick your flavor).

819 Henge in the Outfield

Monday 10 AM in 570 for 6 hours
Room Map
GM: Michael Garcia
Type: RPG
System: Golden Sky Stories
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

If Studio Ghibli made a baseball film this would be the game inspired from it.

It's a about a girl trying to step out of her father's shadow opposed by a boy who must escape his family's expectations. Together they could conquer the Little League, but disappointment and heartbreak is tearing their team apart. Enter the Henge, your benevolent neighborhood spirit animals looking to give a hand to those in need. Expect, hope, kindness, joy, and a big-hearted ending to uplift your weary souls.
Website: /www.youtube.com/watch?v=wok7pG9_vX8

843 Zombicide

Monday 11 AM on Salon 1 Table 1 for 3 hours
Room Map
GM: Antonio Morton
Type: Board
System: Zombicide
Edition: Season 1
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Zombicide is a cooperative game set in a modern zombie apocalypse in which characters with special abilities complete survival missions. Players improve their abilities by killing zombies.
Website: /www.zombicide.com/en/

844 Cthulhu Wars Fight for Yuggoth

Monday 11 AM on Salon 1 Table 10 for 4 hours
Room Map
GM: Jill Gelster
Type: Board
System: Cthulhu Wars
Edition: OS3
Players: 8
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Come see which Great Old One will succeed in devouring Yuggoth (beware the Watcher in the Green Pyramid)! All faction expansions available. Will include High Priests and maybe more.

831 GROO!

Monday Noon on Salon 1 Table 6, 7 for 3 hours
Room Map
GM: Arthur Stone Wallis
Type: Card
System: GROO
Players: 12
Provided: All materials provided by GM
Variations: In Memory of Kyle Drake
Rules Knowledge: Useful
Game Content: Family
Genre: Basic + Expansion

Build your town and convince GROO to go elsewhere! That mendicant ruins everything! Winners get free GROOS! Cheese dip provided.

845 Beware the Night Prowler

Monday Noon on Salon 1 Table 23, 24 for 4 hours
Room Map
GM: Jeff Carlen
Type: Board
System: Talisman
Edition: 4th
Players: 6
Provided: All materials provided by GM
Variations: Blood Moon Expansion
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Werewolf is on the prowl in this horror-themed expansion to the Talisman world. Day and Night become factors in the safety of the adventurers in their quest for a dead wizards' Crown of Command spell.
Seek to rule the land by gaining strength, craft, spells, objects, followers, and the magic Talisman. Then cross over into the Inner Region to gain the throne and drain the lives of your opponents.
Website: en.wikipedia.org/wiki/Talisman_(board_game)