[Home] [DDC Community] [DDC Webstore] [Feedback] [Contact Us] [What's New?] [Survival Tips] [previous DDCs] Upcoming DunDraCons

DDC42
Date and Hours of Operation
Pre-register for DunDraCon and save money!
Hotel Information
 
Events
List of Events
Parental Advisory
DDC Game Policies
Protospiel at DDC
D&D Adventurers League
Pathfinder Society
Seminars
War College
Teen Priority Room
Kid's Room
Fighting Demonstrations
Figure Painting
Anime Schedule

´╗┐

Event Search Results

19 events found
Search Terms:
   Session: 8
   Search for All Records
   Day: Any Day

801 Infinite Crisis at the Edge of Forever

Monday 8 AM in 152 for 8 hours
Room Map
GM: Nathan Hanner
Type: RPG
System: GURPs
Edition: 4th
Players: 6
Provided: All characters provided by GM
Power Level: 200+
Variations: Star Trek
Rules Knowledge: Useful
Game Content: Mainstream

Your wing is ordered deep into the Klingon/Kzinti Neutral zone to rescue a ship that was supposedly lost years ago. Starfleet wants the ship secured at all cost.

802 Shards of Shadow

Monday 8 AM in 154 for 8 hours
Room Map
GM: David Guon
Type: RPG
System: Advanced Dungeons & Dragons
Edition: 2nd
Players: 8
Provided: All characters provided by GM
Power Level: 5th, + added proficiencies
Variations: Criticals/Fumbles w/confirmation
Rules Knowledge: Useful
Game Content: Mature Themes

In an abandoned city are three enchanted decanters.
Your job is to find them and return. You even have an idea where in the city to look.
Simple, right?

Now where's the fun in that?

803 Every Silver Lining Has A Touch of Grey

Monday 8 AM in 159 for 8 hours
Room Map
GM: B J Goukler
Type: RPG
System: Hero 5th Edition (Champions)
Edition: Dr. Prof. Rev. Foxbat's H
Players: 7
Provided: All characters provided by GM
Power Level: Super-heroic!
Variations: Some 4th ed & house rules
Rules Knowledge: Useful
Game Content: Mature Themes

If all of the Major Heroes in the world are gone again, well it must be Tuesday in Centennial City. That's right, True Believers, once again the nefarious Scraggies are trying to invade from Dimension Z, Universol the Planet Licker has sent his heralds abroad in the galaxy looking for a good time, and the Outsider has declared a Secret Pool Party for all his best frienemys. This has left the city woefully undefended as a new threat rises from the seedy backstreets to threaten our way of life. What's a mayor to do when all the Heroes of Today are gone?

Well, it's time to dust off that ol' rotary Depend-O-Phone, and send out a call for the Mighty Heroes of Yesteryear! And with a bit of extra Pepsodent to hold in the teeth, the tightening of a support girdle, and a mighty High-Ho-whatshisname, our forces spring slowly into action. The only question left is: Where's my Super-Suit?

Join the likes of Mr. Dependable, the Early Bird, Hot Flash, Speed Walker, and others as they work to remember how to save the city they love, all before the 3pm dinner special at Denny's. Today we shall feel young again, today is the return of our Golden Years. Today is the Rise of the Geri-Activists!

804 Bad Water

Monday 8 AM in 160 for 8 hours
Room Map
GM: Adam Johnson
Type: RPG
System: Dungeons & Dragons 5th Edition
Players: 6
Provided: All characters provided by GM
Power Level: 4th
Rules Knowledge: Useful
Game Content: Mainstream

Your underdark community looks to the underground river for water. Now it's become fouled. What's upstream that could be causing it? Your elders have asked you to find out.

805 Z-Team Presents: Rogue Trader

Monday 8 AM in 161 for 8 hours
Room Map
GM: Adam Bredt
Type: RPG
System: Rogue Trader
Players: 8
Provided: All characters provided by GM
Power Level: Rank 2
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

It is the 41st Millennium. For more than a hundred centuries The Emperor has sat immobile on the Golden Throne of Earth. He is the Master of Mankind by the faith of his citizens and master of a million worlds by the might of his inexhaustible armies. Yet he is no more than a pale body writhing invisibly with power harnessed by the Dark Age of Technology. He is the Carrion Lord of the Imperium for whom a thousand souls are sacrificed every day, so that he may never truly die.

Yet even in his deathless state, the Emperor continues his eternal vigilance. Mighty battlefleets patrol the His stars and the maze of semi-stable warp routes between them. Vast armies give battle in his names across uncounted worlds. Priests, inquisitors and arbiters monitor and police the innumerable citizens under his rule. But for all their multitudes, they are barely enough to hold off the ever-present threat from aliens, heretics, mutants and worse.

To be a man in such times is to be one amongst untold billions. It is to live on worlds where an iron fisted regime is all that stands between humanity and annihilation. It is a galaxy where the individual is sacrificed to the war machine of survival. Yet you are not just any individual - you are an Explorer on a Rogue Trader ship with authority and freedom far beyond the comprehension of the masses. Empowered by an ancient warrant of trade and a warp-capable ship, you will venture into the uncharted voids, discovering new worlds, lost civilizations, and bizarre alien technology. Fortune and glory are within reach, for Rogue Traders stand on the threshold of unlimited opportunity and unmeasurable dangers.

As a Rogue Trader and peer of the Imperium you are cordially invited by the Damaris's governor to attend his evening gala and as it is both socially required and your first chance after months of sail, you welcomely attend. But even as you drain your first glass, a strange signal crawls from the void speaking to legends of danger, wealth and fame. What will ambitious ears do when they hear the mystery's siren call.

Set in the Warhammer 40k universe, Rogue Trader is a game that moves out of the mold and comfort zone of most RPGs by giving even the most inexperienced of starting players incredible wealth (on the order of a major corporation) and power (at least several thousand men, just to crew their vessel) and then challenging them to seize opportunities and confront dangers on a similar scale. Come enjoy the game, neither familiarity with the system or the 40k universe is nessisary.

806 The Star Tower of Vekheen (Part I)

Monday 8 AM in 162 for 8 hours
Room Map
GM: Robert Anderson
Type: RPG
System: Pathfinder
Players: 6
Provided: Characters may be provided by GM
Power Level: 15th, & Mythic 4
Variations: Mythic
Rules Knowledge: Useful
Game Content: Mainstream

Character Creation: 44 Point Buy; Starting gold 500,000 gp

Owned by the Dragon Raskineya - Can you Free the Star Tower, Defeat the Dragon, and Free what is left of the Maimed Legion, before Rovagug can be freed or Sarenrae's faith destroyed?

Being a void dragon, Raskineya was not able to resist the allure of the void and in time, the void shattered her mind, driving her quickly to violence and destruction. The void's madness caused her to seek different planets of Golarion's solar system, to sate her hunger before fleeing back to the stars and plotting her next meal. This insatiable hunger is what brought her to the attention of the cult of Rovagug. Priests of the Rough Beast are known to enslave powerful creatures to do their bidding for their imprisoned god and Raskineya's savagery and madness made her a prospect the priests could not pass up. The priests prayed to the stars, whispering promises of blood to the dragon to lead her into their waiting clutches. Under the void's madness, she was no match for the cunning priests, and soon she was subdued, shackled, and locked in a cavern hidden deep within the earth. Raskineya fought against her chains at first, longing to once again fly to the stars and rid herself of the bonds. Yet the priests' prayers had not been wrong when they promised her blood. She was given plentiful sacrifices and hunting grounds to feed within her prison. As the priests fed Raskineya, the dragon not only grew stronger and more focused, but also found began to understand the teachings of Rovagug. Raskineya, twisted with the void's corruption believed Rovagug's teachings as a blessing to the world. As well, if she could release her god, she could at long last have vengeance upon this existence, and upon the nameless ones who drew her here. All that would be left in his wake would be emptiness, and to nothingness her heart longed to return. With her new-found sense of purpose, Raskineya turned upon her priest-captors. Her mind intact for the first time in centuries, she quickly overpowered them. From them she learned of a prophecy, set down by the oracles of the Brimstone Haruspex, that a dark comet would herald the return of GormuzĐthe first and most powerfu! of Rovagug's spawn who would in turn unleash the Rough Beast himself. Raskineya saw herself as this dark comet, and demanded all those who address her to call her by that name.

In the years since her ascension from her underground prison, Raskineya scoured the globe looking for the Star Towers artifacts created by the pantheon to strengthen her god's prison. The dragon was certain that if she could locate the first of these towers and destroy it, the rest will fall quickly, weakening the foundations of the godly prison enough to allow Rovagug's escape. She moved from Star Tower to Star Tower, searching for clues as to the location of the original. She last conquered the Star Tower of Vekheen, conquering a paladin of Sarenrae named Dazma and her army that defended it. Raskineya vanquished Dazma and her army by dragging meteors from the sky to drop on the Sarenites. Those who survived the initial bombardment were savaged by akatas carried within the meteors, leaving the remainder easy pickings for the dragon. Though it seemed she was getting closer to her goal, Raskineya's actions became unpredictable as her desire of her god overtook her. Just as she conquered the Star Tower of Vekheen, she heard a pressing call she believed came from her god, himself. She scorched the sky to the Pit of Gormuz, where she made a den in the Crater of Carnal Joining in anticipation of his arrival. There she waits, doing anything she can to attract his attention. She brought with her the Sarenite survivors of the raid on the Star Tower, who she keeps alive as subjects for her rites. Once noble soldiers, they are now maimed and driven mad, kept in perpetual darkness within a small cave in RaskineyaŇs lair. The warriors of the Maimed Legion, as she calls them, see light only when they are being tortured.

Items recently found to tip the balance in favor of Evil...
The Stone of Faith is an artifact to use against a Deity once and once is enough.

808 Purge the Unclean!

Monday 8 AM in 165 for 8 hours
Room Map
GM: Aaron Johnson
Type: RPG
System: Warhammer 40K: Deathwatch
Edition: 1.1
Players: 10
Provided: All characters provided by GM
Power Level: Rank 2-3
Variations: Core, Living Errata, House Rules
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Killteam Doomus is needed to purge a Space Hulk from some chaos marines before they can salvage a ship. Arm yourselves well brothers.

809 Cat's in the Cradle and the Silver Spoon

Monday 8 AM in 570 for 8 hours
Room Map
GM: Alisha Walton
Type: RPG
System: Changeling: The Dreaming
Edition: 2nd
Players: 10
Provided: All characters provided by GM
Variations: some house rules
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Life on the run has been tough for the motley. Plans have been made, but will they be foiled by the past catching up?

881 The Monks of Peace

Monday 8 AM in 164 for 8 hours
Room Map
GM: Jonah Johnson
Type: Other
System: Battlestations
Edition: 2nd
Players: 9
Provided: All characters provided by GM
Power Level: Ranks 1-6
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You have been called to negotiate a deal between a planet of monks and the U.E.R.F. I hope you have your brown pants...no, I mean red shirt. Maybe both?

842 Star Trek Double Feature: 5-year Mission and Panic!

Monday 9 AM on Salon 1 Table 1 for 4 hours
Room Map
GM: Thomas Crawford
Type: Board
System: Star Trek Five Year Mission and Star Trek Panic!
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Two cooperative Star Trek themed games, one played right after the other. In both games players can play crew members from the original Star Trek (but 5 Year Mission lets you play those from Next Generation series). Each member has a different ability and players try to solve missions and other challenges. Failure to cooperate leads to the Enterprise being destroyed!

810 Delirium Tremens

Monday 10 AM in 143 for 6 hours
Room Map
GM: Patrick Riley
Type: RPG
System: Fudge
Players: 6
Provided: All characters provided by GM
Variations: Corruption
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

After the night of their lives, the world of six teenagers turns inside out and brings them face-to-face with hidden horrors lurking on the edges of reality and inside themselves.

811 Dresden Files: Breaking Badlands Part II

Monday 10 AM in 145 for 4 hours
Room Map
GM: Greg Haslam
Type: RPG
System: Hero 5th Edition (Pulp)
Players: 8
Provided: All characters provided by GM
Power Level: Friends of Harry
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Harry's friends (Warden, Troll, St. Giles, Cop, etc.) continue their investigation into the Anasazi threat and the mysterious adversary Red Cloak. Dresden knowledge useful, but not necessary.

It all started when the Warden Esteban received the following letter from one of Harry's friends:

Mi Amigo Esteban,

I am sorry to write to you in such a clandestine manner, but I don't know where else to turn. I feel my life is in danger and would like to call in a favor or two. You might ask yourself why I am reaching out to you in particular and for that I need to start at the beginning.

Our mutual friend Harry asked me to look into the creatures by the name Naagloshii after his encounter with them a couple years back. So Teresa and I relocated to Snowflake Arizona to begin my research into Navajo folklore and in particular the Pueblo civilization. I made some fascinating discoveries which I can tell you more about when we meet, but in short the Naagloshii date back to the time of the Anasazi, or as the Pueblo people called them the ancient ones. There is another term for the Anasazi that is less commonly used and that is ancient evil.

The White Council and more specifically Listens-to-Winds believe that the Naagloshii are all but extinct and that Shagnasty as Harry refers to the creature that he encountered is the last of his kind. My recent discoveries here have led me to believe that this may not be the case.

I have sent my findings to Captain Luccio to warn her of the potential threat posed by the Anasazi and in return I was ordered to silence concerning my findings and that the Captain would personally take charge of matters.

The day after I sent my findings to Captain Luccio I noticed a change in Teresa. She has been acting a bit strange and has shown a new and vigorous interest in my research. To be perfectly honest with you I am scared and afraid of what this could mean.

I understand that you have a team of 'off the book' freelancers that you used to clean up the zombie mess in Louisiana. I implore you to bring your team out here to my residence to help me unravel the secrets of the Anasazi before it is too late.

In urgent need,

Jean Jacques de Morgan

Esteban assembled a team of former associates of Harry Dresden (May he rest in peace - as the events take place during Ghost Story) to investigate the brutal death of Jack Morgan and his wife.

They uncovered a plot by a disciple of Kemmler with the aid of a Naagloshii to bring back to life three imprisoned Naagloshii spirits in the Pueblo caves of Arizona.

The heroes prevented the ritual to free the trapped Naagloshii spirits, killed the Naagloshii on site and chased off the disciple of Kemmler.

However evil necromancers always have a back-up plan...

812 Sailors on the Starless Sea

Monday 10 AM in 147 for 6 hours
Room Map
GM: Kasi Jammeh
Type: RPG
System: Dungeon Crawl Classics
Edition: 1st
Players: 5
Provided: All characters provided by GM
Power Level: Zero
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Since time immemorial you and your people have toiled in the shadow of the cyclopean ruins. Of mysterious origins and the source of many a superstition, they have always been considered a secret best left unknown by the folk of your hamlet.

But now something stirs beneath the crumbling blocks. Beastmen howl in the night and your fellow villagers are snatched from their beds. With no heroes to defend you, who will rise to stand against the encircling darkness? The secrets of Chaos are yours to unearth, but at what cost to sanity or soul?

An introductory adventure for the Dungeon Crawl Classics Roleplaying Game, Sailors on the Starless Sea pits a mob of 0-level adventurers against the legacy of the Chaos Lords and their corrupted hordes. Delving beneath the crumbling ruins, the characters discover ancient crypts, a starless sea, and an ancient ziggurat, where death and treasure await in equal measure!
Website: goodman-games.com/store/product/dungeon-crawl-classics-67-sailors-on-the-starless-sea-2/

813 A Slight Accounting Error

Monday 10 AM in 149 for 6 hours
Room Map
GM: Jeff Yin
Type: RPG
System: Through the Breach
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Fated are hired to investigate a shortfall in the Soulstone shipments. Through the Breach is a game of Victorian Horror/Steampunk set in Malifaux.

814 Summertime Sadness

Monday 10 AM in 151 for 6 hours
Room Map
GM: Michael Garcia
Type: RPG
System: Golden Sky Stories
Players: 5
Provided: Characters created for game
Power Level: Shapeshifting Benevolent Animal Spirits
Rules Knowledge: Beginners Welcome
Game Content: Family

It's summer time and the village hasn't seen rain in months. The streams are drying up and without them the children have no place to escape the heat and the fisherman have nothing to catch. Worse yet, the farmers fear that all their crops will die if relief doesn't come soon. At the local shrine villager pray for rain and you being henge (adorable animal spirits that can take human form) feel obliged to answer those prayers anyway you can.

Golden Sky Stories is a heartwarming, non-violent role-playing game that's great fun for all ages. It takes place in a small town in rural Japan, and players take on the role of henge (pronounced hen-gay, like a chicken that's happy), animals with just a little magical power, including the ability to temporarily take human form. They do not fight great battles or unearth valuable treasures though; Golden Sky Stories adventures are all about helping others and becoming friends

843 Firefly: Into the Big Black

Monday 10 AM on Salon 1 Table 10 for 6 hours
Room Map
GM: Mike Hutchinson
Type: Board
System: Firefly: The Game
Edition: 1st
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Expected
Game Content: Very Complex

Find a crew. Find a job. Keep flying. Come and be a Captain in Joss Whedon's Firefly universe. You can evade the Alliance and run from the Reavers while you try to keep your crew paid and keep your ship fueled up and in one piece.

Knowledge of the Firefly TV show and Serenity movie is helpful, but not necessary.

This will be a six player game, with me as the sixth player. The scenario we will run is TBD. I have written several (quite complex) 'homebrew' scenarios myself, and we might be playing one of those. It depends on how many experienced players we get. I also have a few small 'house rules' to keep the game friendly.

I will be using the Whole Damn 'Verse playmat, so Blue Sun, Kalidasa, and Breakin' Atmo will definitely be included. Some elements of Pirates & Bounty Hunters may be included. But I never allow Piracy jobs in any of my games. So if that's your thing, look elsewhere.

Rules knowledge preferred. Mature players preferred.

844 Thebes

Monday 10 AM on Salon 1 Table 13 for 3 hours
Room Map
GM: Shannon McNamara
Type: Board
System: Thebes
Players: 3
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Thebes is a game of competitive archeology. Players are archaeologists who must travel around Europe, northern Africa, and the Middle East to acquire knowledge about five ancient civilizations -- the Greeks, the Cretans, the Egyptians, the Palestinians, and the Mesopotamians -- and then must use this knowledge to excavate historical sites in the areas of these civilizations. Through the course of the game, expositions are revealed, and an archaeologist who has treasures from the requisite civilizations may claim the prize (this is a change from the first edition's handling of exhibitions). The archaeologist who learns the most about the civilizations, claims the greatest-valued artifacts, and collects the most exhibitions will win out over his or her colleagues.
Website: /boardgamegeek.com/boardgame/30869/thebes

861 Battles on Hoth, Playtest

Monday 11 AM on Hall Table 1-3 for 4 hours
Room Map
GM: Gregory Wong
Type: Sci-Fi Miniatures
System: Memoir '44
Players: 6
Provided: All miniatures provided by GM
Variations: SW'44, home-brew variant
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

This is a Star Wars themed variant of Memoir '44 depicting battles on Hoth. This is a playtest session, so there may be a few issues to be worked out. Three two-player games will be run in parallel.
Website: /www.boardgamegeek.com/boardgame/10630/memoir-44

845 Shadows over Camelot

Monday 1 PM on Salon 1 Table 13 for 3 hours
Room Map
GM: Shannon McNamara
Type: Board
System: Shadows over Camelot
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Shadows over Camelot is a cooperative/semi-cooperative hand-management and deduction-based board game for 3-7 players.

Each player represents a knight of the Round Table and they must collaborate to overcome a number of quests, ranging from defeating the Black Knight to the search for the Holy Grail. Completed quests place white swords on the Round Table; failed quests add black swords and/or siege engines around Camelot. The knights are trying to build a majority of white swords on the Table before Camelot falls.
Website: /boardgamegeek.com/boardgame/15062/shadows-over-camelot