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Event Search Results

20 events found
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701 Goodness in Disguise

Sunday 6 PM in 147 for 8 hours
Room Map
GM: Mark Dailey
Type: RPG
System: Dungeons & Dragons 3.5
Players: 8
Provided: All characters provided by GM
Power Level: 1-3 power levels
Variations: no evils
Rules Knowledge: Useful
Game Content: Mainstream

How willing are you to help some one you dont know, who might be of questionable morals and will possibly get you killed in the process? Oh and if you do succeed you're most likely not going to get anything for it?. Well, now's your chance to find out.

702 The Orcish Brigade XIII: Jurassic Snark

Sunday 6 PM in 164 for 6 hours
Room Map
GM: Arthur Stone Wallis
Type: RPG
System: Orcish Brigade
Edition: 1st & only
Players: 7
Provided: All characters provided by GM
Power Level: Middle/ low end of food chain
Variations: Connell+Crichton+H.G. Wells=Fabulous
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

With the recession finally over, several former Orcish special forces members are offered a job acting as game warden to a private monster preserve. Being monsters themselves, the whole proposition seems almost too good to be true. In the jungle, as in DunDraCon, the most dangerous game is THE ORCISH BRIGADE.

703 The Pyramids of Uranus

Sunday 6 PM in 168 for 6 hours
Room Map
GM: Matt Steele
Type: RPG
System: The Void
Edition: 1st
Players: 5
Provided: All characters provided by GM
Power Level: Wardens
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Your Warden team is dispatched to Uranus to investigate a distress call from a hydrogen miner. The ship's captain claims that pirates took over his ship and he's fighting to gain control. His last garbled message was, 'What the hell? Are those pyramids? There are pyramids on Uranus...'

That's impossible. Uranus' surface isn't actually a surface at all, but a mix of water, ammonia, and methane in a thick liquid form. There can't be pyramids on Uranus.

Void is a gritty hard sci-fi Lovecraftian horror setting where the characters are Wardens, people tasked by the United World Council to to ascertain the newly awakening cosmic threats to human life across our solar system, to learn everything they can about them, fight them wherever they are found, and hide their existence from the public. Mankind has spread throughout our solar system, but there's no FTL travel. In the far reaches of space, help is months away, if it's coming at all.

704 A Blessing and a Curse

Sunday 6 PM in 170 for 6 hours
Room Map
GM: Wayne Ogle
Type: RPG
System: Dungeons & Dragons 5th Edition
Players: 6
Provided: All materials provided by GM
Power Level: 3rd
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Your village burned to the ground. It's inhabitants have been put to the sword. A handful of you remain, but between pursuing orcs and freezing temperatures, hope is running out.

Although the description might suggest a survival themed game, survival vs the elements and lack of resources is just a backdrop for a classic tale of adventure. Not recommended for pre-teens, this game will feature some intense problem solving and risk balancing. All challenges will not be simply solved by rolling initiative. Nor will combat be dropped for a pure RP or story telling experience.

705 Sour Spring Hollow

Sunday 6 PM in 171 for 6 hours
Room Map
GM: Justin Nelson
Type: RPG
System: Dungeon Crawl Classics
Edition: 4th
Players: 6
Provided: All characters provided by GM
Power Level: 0-Level Funnel
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Sour Spring Hollow is a zero-level funnel adventure for use with Dungeon Crawl Classics RPG. The adventure sees the party transported to a shunned vale that was once home to a sinister clan of witches, conjure men, and evil-doers. There, the PCs discover they're trapped outside of normal time and space and must decipher clues to banish a lingering evil and return to their normal world.

706 Representatives on Mission

Sunday 6 PM in Pacific for 8 hours
Room Map
GM: Ezra Denney
Type: RPG
System: Call of Cthulhu
Edition: 7th
Players: 6
Provided: All characters provided by GM
Power Level: far too much
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Post revolution France. You are sent to the Vendee to release prisoners & make peace. The locals are reluctant to let some monsters out, but you have your orders...

707 Scales of Conflict

Sunday 6 PM in Salon C for 8 hours
Room Map
GM: Brady Hight
Type: RPG
System: Dungeons & Dragons 5th Edition
Edition: Basic Rules
Players: 6
Provided: All materials provided by GM
Power Level: 3rd
Variations: setting specific bonuses
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

At Far Reach Hold something is amiss.

A Mage Inquisitor and his entourage have gone missing. You are one of many who see opportunity in this mysterious and potentially dangerous situation.

Investigate at your own peril adventurer. Orc Warbands frequent the borderlands and few know what sort of threats lie beyond in the Nation of Ruin. Far Reach itself is filled with a dark strangeness. The Rangers are unappreciative of the new eyes and ears within their halls. And the ones that you have found yourself allied with are a mismatch group whose agendas remain their own.

708 That Infectious Melody

Sunday 6 PM in 338 for 8 hours
Room Map
GM: Daniel Alves
Type: RPG
System: Dark Heresy
Edition: 2nd
Players: 8
Provided: Characters may be provided by GM
Power Level: Starting
Rules Knowledge: Useful
Game Content: Mainstream

Inquisitor Forescythe has disappeared, your mission is to find him. You have no clues, no support and failure is not an option. Just like every mission.

731 Crazier Eights: Camelot

Sunday 6 PM on Salon 1 Table 3 for 3 hours
Room Map
GM: James Gray
Type: Card
System: Crazier Eights
Edition: Camelot
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

A preview of Crazier Eights: Camelot, a gateway fantasy card game that is similar in some ways to Uno, but every card can be played for an effect. The first player to have zero cards in hand wins.

Crazier Eights: Camelot is inspired by the stories of King Arthur. It has King Arthur, Queen Guinevere, the Holy Grail, and more!

This game was designed by James Gray.
Website: www.craziereights.com/

732 Red Dragon Inn (Experienced)

Sunday 6 PM on Salon 1 Table 11 for 3 hours
Room Map
GM: Barry Figgins
Type: Card
System: Red Dragon Inn
Players: 8
Provided: All materials provided by GM
Rules Knowledge: Expected
Game Content: Mainstream

The adventure is over, but the party is just getting started! Join us at the Red Dragon Inn for a night of drinking, gambling, and roughhousing until only one adventurer can remain upright. RDI is a quick take-that card game with lots of great art and flavor.

This event is intended for players who know the rules, or who have been to the learning session earlier. I'm experienced with running demos for this game, and I'll be available to answer rules questions - and probably correct something you've been playing wrong for years ;)

If you're a new player and this is the only time that works for you, feel free to swing by - I'll still give you a 20-minute demo.

761 The Menaced Phantoms

Sunday 6 PM on Salon FG Table 4 & 5 for 8 hours
Room Map
GM: John Carnahan
Type: Historical Miniatures
System: Check Your 6 -- Jet Age
Players: 8
Provided: All miniatures provided by GM
Variations: house rules emphasize spotting & formation
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Vietnam, May 1972 -- A squadron of F4 Phantoms moves toward what it thinks are friendly aircraft. It's actually the punishing first encounter with the USSR's MiG-19 supersonic dogfighter. 1/144th scale jet age mayhem.
Website: www.skirmishcampaigns.com/cy6/cy6-ja/index.htm

771 Life on Mars

Sunday 6 PM in 508 for 6 hours
Room Map
GM Troupe: Shiny Thing Games
Type: LARP
System: GM Fiat
Players: 15
Variations: Settlement Building
LARP Experience: Useful
Game Content: Mainstream
Genre: Near future sci-fi
Costume Suggestions: Uniforms, jumpsuits, work clothes

Join humanity's greatest adventure, the settlement of a new world. The brave astronauts of Homestead 2 are establishing Mars' first permanent colony using ingenuity, teamwork, and science! Will you blaze the trail for generations of pioneers? Or be forced to return to Earth, vanquished by the red planet?

Players Age 15 and Up.

709 Consequences

Sunday 7 PM in 570 for 8 hours
Room Map
GM: Karen Dombek
Type: RPG
System: Star Wars
Edition: Fantasy Flight
Players: 8
Provided: All characters provided by GM
Power Level: Fast Paced - references provided by GM
Variations: Fantasy Flight dice or equivalent
Rules Knowledge: Useful
Game Content: Mainstream

You stole the inquisitor's YT1300.
The 501st doesn't like you - you blew several members down the tunnel with your ship's blast.
Vader is angry with you. Your gunner shot up his Lambda shuttle.
Prince Xisor is mildly approving. You retrieved the 'toy' he wanted - or did you? it was one of two...
The Corellian shipyard helped you swap out your 'Hot' ship for a 'Cold' one. They did it because you rescued a friend of theirs.
Half your contacts are burned...
Where are you going now?

NO previous expereince in this campaign is necessary.

741 Elder Sign

Sunday 7 PM on Salon 1 Table 8 for 3 hours
Room Map
GM: Angelo Martinez
Type: Board
System: Elder Sign
Players: 6
Provided: All materials provided by GM
Variations: expansions available
Rules Knowledge: Beginners Welcome
Game Content: Very Complex

It is 1926, and the museum's exotic curios and occult artifacts open barriers between our world and the elder evils lurking between dimensions. Other Worlds begin to leak through and terrifying creatures of increasing strength steal through them. Animals, the mad, and those of susceptible minds are driven to desperation by the supernatural forces that the portals unleash. In the midst of this chaos, a handful of investigators race against time to locate the eldritch symbols necessary to seal the portals forever and stop evil Ancient Ones from reducing humanity to cinders.

Elder Sign is a fast-paced, cooperative dice game of supernatural intrigue for one to eight players by Richard Launius and Kevin Wilson, the designers of Arkham Horror. Players take the roles of investigators racing against time to stave off the imminent return of the Ancient Ones. Armed with cards for tools, allies, and occult knowledge, investigators must put their sanity and stamina to the test as they adventure to locate Elder Signs, the eldritch symbols used to seal away the Ancient Ones and win the game.
Website: /www.fantasyflightgames.com/en/products/elder-sign/

710 Google Bus out of Little China

Sunday 8 PM in 149 for 6 hours
Room Map
GM: Andy Wang
Type: RPG
System: Star Wars
Edition: Fantasy Flight
Players: 6
Provided: All characters provided by GM
Power Level: Experienced
Variations: Edge of the Empire Hack
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

STORY:
It is the 15th day of the Chinese New Year, also know as the Lantern Day. Celebrations in San Francisco Chinatown has drawn tourists from the city and beyond. Quiet century old building whispers untold stories and secrets as firecrackers and crowds litter the lantern filled streets with celebration and noise.

The construction work on the new MUNI lines have dug greedily into the earth and awakes an old slumbering foe; With unknown motives, it creeps towards the surface. The modern inhabitants of Chinatown are iPhone wielding tourists, none of the old guards are left to protect innocents from the unknown. A fateful few gathered in Chinatown, some for the celebration, some due to their heritage and others, bound by mysterious fate. But all will have to face the secrets that jumps in the night.

======

SYSTEM:
This will be a test of a house-hack of Fantasy Flight Star Wars: Edge of the Empire system. Which, does use the FFG Star Wars dice. I'll supply them, so you won't need to bring any for the game. The system will be using the FFG mechanics to represent narrative and fast pace action. Players are encouraged to be creative with action sequences to create cinematic martial art sequences and Jackie Chan-esque acrobatic stunts. The hacked FFG mechanics will also encourage story arc progression throughout its actions. Sometimes you don't achieve you goals, but things still happen to your benefit.

Game is set for 6 players, knowledge of SF is for flavour and not necessary. Expect modern day supernatural horror with an Asian bent. Asian zombies need to be punched not shot, so bring your best martial art moves.

=======

FILM INFLUENCES:


711 Adventures in Laketown

Sunday 8 PM in 151 for 4 hours
Room Map
GM: Randy White
Type: RPG
System: Dungeons & Dragons 5th Edition
Edition: Basic Rules
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Play the world's favorite role playing game in the greatest fantasy setting of all time -- Middle Earth! Answer the call of King Bard at Laketown for adventurers after the Battle of Five Armies.

Pregens will be provided to help new and experienced players adventure in Middle Earth. New players are welcome.

712 Jailbreak!

Sunday 8 PM in Tri Valley 2 for 8 hours
Room Map
GM: Joshua Clark
Type: RPG
System: Unknown Armies
Edition: 3rd
Players: 9
Provided: All characters provided by GM
Rules Knowledge: Useful
Game Content: Mature Themes

Four Convicts. Five Hostages. One Gun. A stormy night, a remote farmhouse, and some unexpected visitors. This is the classic 'Jailbreak' scenario, perfect for newcomers and experienced players alike, now updated to Unknown Armies 3rd Edition!

713 Safari on the Island of Doom!

Sunday 8 PM in 165 for 4 hours
Room Map
GM: Todd Furler
Type: RPG
System: Hollow Earth Expedition
Edition: 1.0
Players: 7
Provided: All characters provided by GM
Power Level: Slightly larger than life
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

An uncharted island! Mysterious natives! Big-game hunters! A cash prize to be the first to bag a creature of legend! Good hunting, and may the best person win!

733 Illuminati

Sunday 8 PM on Salon 1 Table 10 for 4 hours
Room Map
GM: Chester Hendrix
Type: Card
System: Illuminati
Edition: Delux
Players: 6
Provided: All materials provided by GM
Variations: Secret
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Secret conspiracies are trying to take over the world. Players take the part of the major conspiracies, and one of them is the Servants of Cthulhu . . . who win by destroying other groups.
Website: www.sjgames.com/illuminati/

714 Adrift on the Dark

Sunday 10 PM in 143 for 4 hours
Room Map
GM: Elizabeth Daggert
Type: RPG
System: Ten Candles
Players: 5
Provided: Characters created for game
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

It was a relaxing two-day cruise, a quick jaunt out from the island resort, touring the archipelago, marveling at the jungles, birds, and sharks. Sipping drinks at sunset, gasping in awe at the gorgeous, star-studded sky.

But then you watched the stars wink out. The Moon disappeared. The Sun never rose.

And then They came.

The ship has been silent now for ten days. Silent, save for the occasional howl on the wind, and screams quickly silenced. Something went wrong with the engines not long after the darkness descended. Backup energy and emergency lights held out for some time, but then the lights became erratic, fading slowly to nothing.

In the time you've been adrift you watched the lights of the ports flicker out like the stars did. The radios went from panic to static to silence. At one point a few brave souls took a lifeboat and left behind promises to send help. There has been no word.

The dark is where They hunt. You've barricaded yourself into a cabin, huddled with other survivors around the dim light of a dying lantern. You look at each other with haunted eyes. You have each seen things, done things to survive this long.

Just when you were about to speak, to say anything to break the suffocating silence, the engines unexpectedly roar! The ship shudders and heels with renewed purpose as the emergency lights gasp for life. You have no idea of where you're going, or who might be steering. How long do you have before the last power is drained away and the ship plunges completely into darkness? Could you get out a message? Take control and steer for home?

Now is your last chance. It is time to move. Don't lose hope!

And stay in the light.
Website: cavalrygames.com/shop