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20 events found
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701 Heroes Needed!

Sunday 6 PM in 143 for 8 hours
Room Map
GM: Jim Carroll
Type: RPG
System: Pathfinder
Players: 6
Provided: Characters may be provided by GM
Power Level: 12th + 1 mythic tier
Variations: Paizo only
Rules Knowledge: Expected
Game Content: Mainstream

The island kingdom of Jarovia is in trouble! Enclosed in a bubble a mile from land that dims sunlight and prevents Conjuration and Summoning spells. People are missing. Need heroes! 12th +1 mythic tier. Ability scores: 18, 16, 14, 12, 10, 8 +3 for level. 200,000 gp. No evils, guns, summoners, psionics.

703 Under Cover of NightÉ

Sunday 6 PM in 334 for 6 hours
Room Map
GM: Becky Thomas
Type: RPG
System: Cyberpunk 2020
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

WeÕre going Ôold schoolÕ with the original CyberPunk 2020 game (with some mods to catch up with todayÕs technology!). Simple system. Complex story telling fun! Explore part of BeckyÕs Bay Area CyberPunk game world, where the future is brewing!

Corporate espionage is nothing new, in fact itÕs the spice that keeps modern business lively. This time itÕs Xoma - a Division of PetroChem vs. Einfachstern Genetik - a Division of BioTechnica. At stake, a working vaccine for the lethal PZ1-D4 outbreak.

Your crew, a mix of local and corporate runners, has been hired by Xoma to intercept a nighttime shipment of medical samples before it can reach the spaceport. Simple.

Learn more about the RolePlay Workshop and what we can offer at the link provided.
Website: www.roleplayworkshop.com/game-worlds/

704 Call the Exterminators

Sunday 6 PM in 338 for 4 hours
Room Map
GM: Harold Ogle
Type: RPG
System: The Taint
Edition: PLUS
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Orgullo Town has managed to keep the peace, free of the Taint, for decades. The citizens are justly proud that any outbreaks of the Taint have been contained.

Players will play citizens of Orgullo Town during what starts as a normal day.

'The Taint' is a superhero RPG set in an alternate universe in which a mutant gene is present in most of humanity...these genes activate in times of extreme stress. As a result, every PC has the chance of developing mutant super-powers, but does not know in advance what form(s) they will take.

PLUS is a simple system that focuses on role-play, and will be taught in minutes. Characters will be provided.

705 Where O Where did My Teela Go?

Sunday 6 PM in 374 for 6 hours
Room Map
GM: David Wainio
Type: RPG
System: Dungeons & Dragons 5.0
Players: 6
Provided: Characters may be provided by GM
Power Level: 8th
Variations: all current books
Rules Knowledge: Expected
Game Content: Mature Themes

The 19 year old daughter of Viscount MacQueen of Waterdeep disappeared while out shopping four days ago. The City Watch won't discuss their progress, or lack there of, of the case with him so the Viscount is going outside the system to hire some adventurers to find and return his missing daughter. To the nobles of Waterdeep blood is thicker than water - or legal restrictions.

8th level pregens are available or bring your own 7th to 9th level PC, preferably point based build. Magic items limited to 5 permanent (two attuned, max rarity 2 rare, 3 uncommon) and 4 expendables [potions, scrolls, etc.] (1 rare the rest uncommon or lower).

706 Temple of the Frog

Sunday 6 PM in 376 for 6 hours
Room Map
GM: John Livingston
Type: RPG
System: Pathfinder
Players: 6
Provided: All characters provided by GM
Power Level: 10th-14th
Rules Knowledge: Useful
Game Content: Mainstream

In Temple of the Frog, the player characters must rescue a captive baroness from the evil Temple of the Frog, deep in the Great Dismal Swamp
Website: /en.wikipedia.org/wiki/Temple_of_the_Frog

708 The Spring Offensive

Sunday 6 PM in 378 for 8 hours
Room Map
GM: John Castillo
Type: RPG
System: Call of Cthulhu
Edition: 7th
Players: 6
Provided: All characters provided by GM
Power Level: WWI Soldiers
Variations: Luck & Sanity
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

1918: The Americans begin arriving in France to engage the German forces, but nothing could have prepared them for the horrors they would face.

709 Crypt of the Everflame

Sunday 6 PM in 379 for 6 hours
Room Map
GM: David Dernier
Type: RPG
System: Pathfinder
Edition: Core Rules
Players: 6
Provided: All characters provided by GM
Power Level: 1st
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The young heroes of the town of Kassen are ready for their coming-of-age ceremony, an old tradition in which they retrieve a piece of the eternal flame burning in the tomb of the town�s founder. Yet when they arrive there, they find only the corpses of their fellow townsfolk, dead bandits, and mysterious animated skeletons. The novice heroes must brave the traps and perils of the Crypt of the Everflame, discover the source of the corruption that has awakened an ancient evil, and defeat a menace that seeks vengeance against Kassen and its people.

This is your chance to adventure with fellow gamers�Come enjoy the fun!! It is a good idea for players to be familiar with roleplaying games in general and knowing the Pathfinder system is helpful. Beginner players are welcome to this event.

710 Deed of Marath

Sunday 6 PM in 381 for 8 hours
Room Map
GM: Adam Johnson
Type: RPG
System: Dungeons & Dragons 5.0
Players: 6
Provided: All characters provided by GM
Power Level: 8th
Rules Knowledge: Useful
Game Content: Mainstream

King Gerrick seeks adventurers to help him reclaim the ruined city of KaraÕDun. Find the deed and the KingÕs favor will truly be yours.

741 Thunder's Edge

Sunday 6 PM on Salon 1 Table 1 for 6 hours
Room Map
GM: Kevin Yin
Type: Board
System: Thunder's Edge
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Thunder's Edge is Fantasy Flight's game of colonial conflict. Play as one of five factions in a struggle for planetary dominance!

If you're a fan of Fantasy Flight's hex series of games, you won't want to miss this early and somewhat obscure title.

743 Xia: Embers of a Forsaken Star

Sunday 6 PM on Salon 1 Table 6 for 6 hours
Room Map
GM: Christopher Larson
Type: Board
System: Xia: Legends of a Drift System
Edition: 1st
Players: 5
Provided: All materials provided by GM
Variations: Xia: Embers of a Forsaken Star + Custom
Rules Knowledge: Useful
Game Content: Mainstream

From BGG:
Xia: Legends of a Drift System is a sandbox style competitive space adventure. Each player starts as a lowly but hopeful captain of a small starship.

Players fly their ships about the system, completing a variety of missions, exploring new sectors and battling other ships. Navigating hazardous environments, players choose to mine, salvage, or trade valuable cargo. Captains vie with each other for Titles, riches, and most importantly Fame.

The most adaptive, risk taking, and creative players will excel. One captain will rise above the others, surpassing mortality by becoming Legend!
Website: /boardgamegeek.com/boardgame/82222/xia-legends-drift-system

744 Lords of Waterdeep

Sunday 6 PM on Salon 1 Table 8 for 3 hours
Room Map
GM: Thomas Crawford
Type: Board
System: Lords of Waterdeep
Players: 5
Provided: All materials provided by GM
Variations: Scoundrels of Skullport expansion
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

From the official website: "Waterdeep, the City of SplendorsÑthe most resplendent jewel in the Forgotten Realms, and a den of political intrigue and shady back-alley dealings. In this game, the players are powerful lords vying for control of this great city. Its treasures and resources are ripe for the taking, and that which cannot be gained through trickery and negotiation must be taken by force! You take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city. Expand the city by purchasing new buildings that open up new actions on the board, and hinderÑor helpÑthe other lords by playing Intrigue cards to enact your carefully laid plans."

745 Imperial

Sunday 6 PM on Salon 1 Table 14 for 3 hours
Room Map
GM: Mike Ptak
Type: Board
System: Imperial
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Imperial is a Roundel economic wargame set at the turn of the century. Buy nations, go to war, protect your investment!

761 Dog Fight over the Front

Sunday 6 PM on Hall Table 2 for 4 hours
Room Map
GM: George Gardea
Type: Historical Miniatures
System: Wings of Glory
Players: 10
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Wings of Glory is a WWI fighter game. You will fly your plane against the enemy and try to achieve different objectives over the front lines of France.

771 A Letter at the Door

Sunday 6 PM in Salon A for 6 hours
Room Map
GM Troupe: Gamer Geekus
Type: LARP
System: GM Fiat
Players: 12
LARP Experience: Beginners Welcome
Game Content: Mainstream
Genre: Victorian England
Costume Suggestions: 1880s England (optional)

Your presence is requested at the home of The Society on a matter of grave importance. We have been betrayed at the highest levels. Your usual attire of mask and coat will be suitable. A coachman will be dispatched to retrieve you. Number 1 will be most disappointed if you do not appear. For, if you do not arrive at the appointed hour, we can only assume that you are a traitor as well.
Website: /www.facebook.com/Gamergeekus

772 The Devil and Nikola Tesla OR Mortal Coil

Sunday 6 PM in Salon B for 6 hours
Room Map
GM Troupe: Chairborne Rangers
Type: LARP
System: TAROT
Players: 20
Variations: Diabolical
LARP Experience: Beginners Welcome
Game Content: Mature Themes
Genre: Science Fiction Infernal Horror
Costume Suggestions: Courtroom/Science/19th-early 20th century

By the crossroads, do or die,
And never another deal offered,
But to sign a contract with the lord of lies,
A priest or a nun surely scoffer,

Enter a man of science, with electric dreams,
And desperate need to fill coffers,
Who will gladly see fruition of his schemes,
And accept any dark proffer.

But the hour is nigh, the devil his due,
You can expect he�ll accept no counter offer,
But answering the call, to legal defense,
Past victims of Lucifer hear shophar!

Will Nikola Tesla suffer infernal damnation,
Sentenced by judge reaper in gauffer?
Or will Mister Scratch be finally outmatched,
By lawyer, statute, and Sopher?

1943, Nikola Tesla lays dying in New York City. Satan approaches, ready to collect the promised soul of the inventor. With his dying breath, Tesla demands a fair trial. With a flash and a bang, Satan produces a kangaroo court!

The Morning Star will not be denied, but Tesla has a plan to beat the devil...

746 Fief: 1429

Sunday 7 PM on Salon 1 Table 3 for 6 hours
Room Map
GM: Matthew Byrtus
Type: Board
System: Fief: 1429
Edition: French Ruleset
Players: 5
Provided: All materials provided by GM
Variations: Politics/Base Game
Rules Knowledge: Useful
Game Content: Very Complex

Fief: France 1429 is a game of dynastic ambition in which players assume the roles of nobles in the 15th century kingdom of France.
Website: /boardgamegeek.com/boardgame/152470/fief-france-1429

711 Mark V is Alive (a Documentary)

Sunday 8 PM in 145 for 4 hours
Room Map
GM: Ezra Denney
Type: RPG
System: Paranoia
Edition: White Box
Players: 6
Provided: Characters created for game
Power Level: not enough
Variations: Classiifed
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You troubleshooters will create a tri-vid of the glorious unveiling of the unstoppable new Combot Mark V. Capture it's majesty cinematically, but don't use all the effects budget.

712 Breaking Badlands Pt. III: Redcloak Revealed!

Sunday 8 PM in 147 for 4 hours
Room Map
GM: Greg Haslam
Type: RPG
System: Hero pre-5th ed.(Champions)
Players: 8
Provided: All characters provided by GM
Variations: Friends of Harry
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

This is the conclusion to a three part series 'Breaking Badlands.' There is no requirement to having attended either of the prior games or having read Jim Butcher's Harry Dresden's series - however it will probably make things more enjoyable if you are a fan.

In Episode I the mysterious Redcloak was looking to gain three Naagloshii Bodyguards (necromatically bound to him) in order to solidify his power base. In so doing he discovered the secrets of the Anasazi (creatures from outside our dimension).

In Episode II Redcloak attempted to access the Well of Souls (Siapu) with his ally Kumori to bridge over the Anasazi into this realm through the gateway they had used previously. Kumori had raised three of Harry's previous antagonists to aid her in her efforts.

Now in Episode III Redcloak plans to use his knowledge of the Anasazi in a final gambit to bring him powerful allies in his war versus the White Council.

Arrayed to stand against him are associates of Harry Dresden. Harry is offstage as these events take place during Ghost Story. The cast of characters are as follows:

Roleplaying and having a fun time are stressed in my games.

713 Idol Hands

Sunday 8 PM in 149 for 4 hours
Room Map
GM: Sarah Lyon
Type: RPG
System: Adventurers!
Edition: Mirrorshades
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Our Cyberpunk heroes are called upon to make an extraction. However, things get complicated when the characters realize the 'person' they're extracting isn't what they expected.

714 [Your Security Clearance Is Not High Enough For The Title Of This Adventure]

Sunday 8 PM in Tri Valley 2 for 4 hours
Room Map
GM: Randall Koutnik
Type: RPG
System: Paranoia
Edition: Kickstarter
Players: 6
Provided: All characters provided by GM
Power Level: Infrared/Red Clearance
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Congratulations Infrared Citizen and welcome to Alpha Complex! Your new job will be $JOBNOTFOUND, working with the finest $TEAMNOTFOUND in order to [REDACTED]. Good luck!

PARANOIA is a cross between Karl Marx and the Marx brothers. You're a citizen of Alpha Complex, a massive arcology run by Friend Computer. You are a Troubleshooter, tasked with finding trouble and shooting it. Fun facts about PARANOIA include:

(Don't worry, you'll have six clones to go through)

Be prepared for four whacky hours of puns, tropes, and absolute loyalty to Friend Computer. Probably.

Trust No-One! Stay Alert! Keep Your Laser Handy!