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Event Search Results

16 events found
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701 Big Shoes to Fill

Sunday 6 PM in 151 for 6 hours
Room Map
GM: Brady Hight
Type: RPG
System: Dungeons & Dragons 5.0
Players: 6
Provided: All characters provided by GM
Power Level: 12th
Variations: PCs: Large giant-kin w/extraordinary abilities
Rules Knowledge: Useful
Game Content: Mainstream

As a giant-kin, it is your place to serve the greater giants above you, even after their death. Each of the tribes has sent a champion. Together perhaps your might may equal that of a titan?

702 Junkyard Wars

Sunday 6 PM in 154 for 8 hours
Room Map
GM: Daniel Woolery
Type: RPG
System: Teenage Mutant Ninja Turtles and Other Strangeness
Edition: Revised
Players: 6
Provided: All characters provided by GM
Power Level: 1st
Rules Knowledge: Useful
Game Content: Mature Themes

Paladium Games TMNT and other strangeness is a classic system that provides a fast paced combat system along with a rich skill system allowing for many different ways to solve problems. This game will be somewhat combat-focused with a mystery that should be difficult but satisfying to solve.

You play as a mutant animal with some human-like traits, possibly even psionics. You live in a large junkyard on the outskirts of a large city. You defend your home from threats all while working in the junkyard and avoiding the notice of the authorities and the media.

This is not a game for children really, though. It is from the days before tv and movies sofened the characters and made them consumable. The feel will be a dark comic-book-ike realism with some graphic depiction of violence.

703 Prophesy, Heresy, and/or Lunacy?

Sunday 6 PM in 338 for 6 hours
Room Map
GM: Leon C Glover III
Type: RPG
System: Call of Cthulhu
Edition: 7th
Players: 6
Provided: All characters provided by GM
Power Level: Low
Variations: 1920s
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

A local legend in the east coast Spiritualist community, William Moses, claims to have been sent prophecies over the last several years about Peter Benoit?s fate. The veracity of the prophecies have been up for debate depending on your point of view. Peter Benoit has publicly denied the accuracy of the prophecies. William Moses (aka The Oracle of Gloucester) is known for his psychography or 'autowriting' ability when communicating with the spirit world.

Peter Benoit is a prominent member of the Boston Society of Psychic Research (BSPR). The high profile spiritualist has just disappeared from his Boston brownstone home. His last known location was his brownstone home on the evening of November 13. His personal chef, Nathan Kincaide, had prepared and served the evening?s meal to Peter before leaving to go home for the night. The condition of the Benoit house was in excellent condition except for the seance room which showed signs of forced entry and a hostile confrontation. Local officials believe foul play is the reason for Peter?s disappearance and have ruled out Nathan Kincaide as a suspect.

You are members of the Gloucester?s Society of Psychic Research chapter. William Moses has sent several urgent telegrams to the national Society of Psychic Research chapter regarding the disappearance. The national Society of Psychic Research (SPR) organization has telegraphed your chapter with a request to work with William Moses to help solve the disappear of Peter Benoit. It is a golden opportunity to get evidence to support the SPR?s claims regarding Spiritualism as well as help a kindred soul.
Website: //docs.google.com/document/d/1dYrhNOrT8-5Ibh6vY5t4D-yjrZeJv_ZNygjzQTYa-Us/edit?usp=sharing

731 Lure of the Beast

Sunday 6 PM on Salon 1 Table 16, 17, 21 for 8 hours
Room Map
GM: Brad Nozik
Type: Card
System: Vampire: The Eternal Struggle
Players: 15
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Vampire: The Eternal Struggle. Join fellow methuselahs in the quest for dominance. Use your mortal and immortal pawns to oust your prey. Make and break deals to keep your foes off you. Tournament rules apply. Prizes. Bring your own deck, but a few. loaners will be available if you don't have one.
Website: vekn.net

741 Code Name Pictures

Sunday 6 PM on Salon 1 Table 1 for 4 hours
Room Map
GM: Jenna Brace
Type: Board
System: Codenames: Pictures
Players: 8
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Two code masters know the locations of their agents. The operatives must decode clues given to them by their code masters to find their agents.

761 Extreme Marine

Sunday 6 PM on Hall Table 2 for 6 hours
Room Map
GM: Joel Clark
Type: Sci-Fi Miniatures
System: Extreme Marine
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

The crews of the junk-ships are at it again in an all out brawl to be the first to take all the scarce resources. Does your crew have what it takes to survive in this Mad-Max, Waterworld style game?
Website: ?www.doomedlegiongames.com

762 Waylay at Delta Leonis

Sunday 6 PM on Salon FG Table 9 for 6 hours
Room Map
GM: Andrew Aberle
Type: Mixed-Genre Miniatures
System: Battlefleet Gothic
Players: 8
Provided: All miniatures provided by GM
Variations: homebrew scenario
Rules Knowledge: Useful
Game Content: Mainstream

Ork and Chaos forces in the Delta Leonis system are converging on an imperial listening post, and Imperial forces have an opportunity to lay an ambush and turn the tide of the fighting in the Leonis sector. Take command of a flotilla of ships, assault the imperial stronghold or repel the traitors and xenos in this homebrew scenario. Pre-built fleets will be supplied on a first come, first served basis. Rules knowledge is useful but not necessary.

763 Basements of the Clumsy Alchemist

Sunday 6 PM on Salon FG Table 4,5 for 4 hours
Room Map
GM: C. Andrew Walters
Type: Fantasy Miniatures
System: The Fantasy Trip
Edition: Legacy
Players: 6
Provided: All miniatures provided by GM
Variations: 36 pt characters provided
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The tower of the Clumsy Alchemist sort of exploded, revealing stairs to the basements, undoubtedly holding unguarded treasure. Grab a character, head in, and learn all about this great RPG!

764 Dawn Patrol

Sunday 6 PM on Salon FG Table 6 for 4 hours
Room Map
GM: George Gardea
Type: Historical Miniatures
System: Wings of War
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Take off from your Aerodrome and fly with your comrades in this World War I fighter combat game. Several missions will be played: Dogfight, Balloon Busting and Bomber Escort. Maybe you will become an ace today.

771 Left Behind - A Wolf and Unicorn Production

Sunday 6 PM in Salon AB for 6 hours
Room Map
GM Troupe: Wolf and Unicorn (Zev and Rebeka)
Type: LARP
System: Modified GM FIat
Players: 18
LARP Experience: Expected
Game Content: Mature Themes
Genre: Sci-Fi - Battlestar Galactica
Costume Suggestions: ?

Libran Freighter Galen?s Passion 336 hours since the destruction of the colonies...

''We?ve been left behind. 14 days ago civilization as we knew it ended. After 52 years we lost the war. Those of us that survived gathered everyone we could and fled, guarded by the last of our protectors, the Battlestar Galactica. We hoped that she would lead us to safety, and eventually would lead us to a place where we would be able to make a new home for ourselves. Just two days later, our FTL engines failed, and the Galactica, and all the ships she was protecting abandoned us.

Our ship is compromised, and the command section is cut off from the hold where over 100 survivors have made improvised quarters. They have access to most of the provisions and supplies, but will have to rely on us to get them somewhere safe. I?m told it is unclear how long the ship will be able to remain flightworthy if we can?t make major repairs.

We will not give up hope. Even when the ship malfunctioned, we survived. We made it into the nebula and watched as the Cylon armada arrived and left in pursuit of the fleet. Since then we?ve been travelling towards a planet we?ve detected inside the nebula. While conditions do not look welcoming, it should give us the shelter we need to make repairs, or even to make a new home for ourselves.

We will endure. We?ve survived the destruction of the Colonies. We?ve survived being left by the fleet. We will survive this.''

''Captain, look at this! We appear to be picking up colonial transmissions?''

742 Sheriff of Nottingham

Sunday 7 PM on Salon 1 Table 3 for 4 hours
Room Map
GM: Douglas E. Weed
Type: Board
System: Sheriff of Nottingham
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Family

Prince John is coming to Nottingham! Players, in the role of merchants, see this as an opportunity to make quick profits by selling goods in the bustling city during the Prince's visit. However, players must first get their goods through the city gate, which is under the watch of the Sheriff of Nottingham. Should you play it safe with legal goods and make a profit, or risk it all by sneaking in illicit goods? Be mindful, though, as the Sheriff always has his eyes out for liars and tricksters and if he catches one, he very well may confiscate those goods for himself!

In Sheriff of Nottingham, players will not only be able to experience Nottingham as a merchant of the city, but each turn one player will step into the shoes of the Sheriff himself. Players declare goods they wish to bring into the city, goods that are secretly stored in their burlap sack. The Sheriff must then determine who gets into the city with their goods, who gets inspected, and who may have their goods confiscated!

Do you have what it takes to be seen as an honest merchant? Will you make a deal with the Sheriff to let you in? Or will you persuade the Sheriff to target another player while you quietly slip by the gate? Declare your goods, negotiate deals, and be on the lookout for the Sheriff of Nottingham!
Website: /www.youtube.com/watch?v=OG0zfMslfQs

743 Arkam Horror w/ House Rules

Sunday 7 PM on Salon 1 Table 10 for 6 hours
Room Map
GM: Emily Wells
Type: Board
System: Arkham Horror
Players: 6
Provided: All materials provided by GM
Variations: Dark Pharaoh, Black Goat of the Woods
Rules Knowledge: Useful
Game Content: Mainstream

Arkham Horror is a cooperative game of Lovecraftian horror.
We will be playing with the following house rules:
* The GM will describe encounters and call for players to make decisions so you might not know what you're getting into before you roll.
* The GM will draw two mythos cards per turn and play whichever one is the most interesting.
* If you are reduced to zero sanity, you may choose to take a madness, rather than go to the asylum. Same for stamina.
* Locations that replace your encounter, such as shops, may give you the option to encounter in addition to the replacement effect.

744 Merchants & Marauders

Sunday 7 PM on Salon 1 Table 28 for 4 hours
Room Map
GM: Thomas Crawford
Type: Board
System: Merchants & Marauders
Players: 4
Provided: All materials provided by GM
Variations: Seas of Glory expansion rules added at players' discretion
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You can be a merchant or a pirate during the Golden Age of Piracy. Seek fortune through trade, missions, or plundering. Modify your ship, buy powerful ships, and hire crew.

781 The Match Game

Sunday 7 PM in San Ramon for 3 hours
Room Map
GM: June DeLane
Type: Other
System: The Match Game
Players: 14
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Get ready to Match The Stars... aka The DDC Committee, as we play the star-studded, fabulous prizes Match Game! That?s right, television?s Match Game is coming to DunDraCon on Sunday night, 7pm in the San Ramon Room. We won?t have Alec Baldwin (nor Gene Rayburn), but we?ll have lots of blanks to fill in with your wit and brilliance, and 6 excellent Committee members to match with. Contestant signups will be available in two ways. Firstly, through Game Reg, where slots will be filled as any other Con official game (put game number here if available). Secondly, at the Event itself, all attendees who didn?t get in via Game Reg will get a raffle ticket, so we can draw more contestants from the audience. There will be a great selection of prizes for winners of each round and a raffle at the end for ALL contestants to win a free Con membership for next year! You don?t want to miss this fast paced, funny, fantastic event!

704 What Master is This?

Sunday 8 PM in 152 for 4 hours
Room Map
GM: Aron Clark
Type: RPG
System: Swords Without Master
Players: 5
Provided: Characters created for game
Power Level: heroic
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Story based game with a classical Sword & Sorcery tone. GM sets the scene and players respond to these settings with narration of their own; spinning out the tale and building upon one another?s contributions. Show us, do not tell us how the story unfolds.

Find some support materials for the game at the following link, along with details about how to create a character.
Website: /drive.google.com/open?id=1VIS4P1Y_PIRBZyWYRlpul_qlQcozO7hn

705 Holly Jolly Cthulhumas

Sunday 8 PM in Tri Valley 2 for 5 hours
Room Map
GM: Scott MacPherson
Type: RPG
System: Awkward Family Holiday Simulator
Players: 6
Provided: All characters provided by GM
Power Level: ?regular annoying family members
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Join the rest of your annoying cultist family for Cthulumas, while trying to avoid a holiday-ruining meltdown. A roleplay-heavy, rules-light variation of the Genesys Roleplaying System. While the game is online, you will spoil your holiday fun by reading too much.
Website: //drive.google.com/file/d/1JPDzg3YKFsQPdPd8cK8JCzH-9y12XHUy/view