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Event Search Results

36 events found
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601 The Animals - We Gotta Get Out Of This Place

Sunday Noon in 147 for 8 hours
Room Map
GM: Ken Moscardini
Type: RPG
System: Call of Cthulhu
Edition: 7th
Players: 6
Provided: All characters provided by GM
Power Level: not enough
Rules Knowledge: Useful
Game Content: Mature Themes

The Battle of Hu? (also called the Siege of Hu?), was one of the bloodiest and longest battles of the Vietnam War. In February 1968, in the South Vietnamese city of Hu?, 11 battalions of the Army of the Republic of Vietnam (ARVN), two U.S. Army battalions, and three understrength U.S. Marine Corps battalions, for a total of 16 battalions, defeated 10 battalions of the People's Army of Vietnam (PAVN or NVA) and the Viet Cong (VC).

In the backdrop of war, an infantry patrol seeking a weapons drop for enemy units discover that a much older war is still being fought in the jungles of Vietnam, no official records of the battle can be found nor what the final results were, in the end a single message was received 'The jungle has eyes' To this day none of the patrol's remains have ever been found.
Website: /www.youtube.com/watch?time_continue=7&v=wJVpihgwE18

631 Resident Evil DBG

Sunday Noon on Salon 1 Table 5 for 5 hours
Room Map
GM: Thomas Hanjes
Type: Card
System: Resident Evil
Players: 5
Provided: All materials provided by GM
Variations: All the Expansions
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

It's the Resident Evil deck building game; buy your weapons, explore the mansion, and kill the zombies! Back for the third year in a row!

632 Rick and Morty

Sunday Noon on Salon 1 Table 23 for 4 hours
Room Map
GM: Scott Albrecht
Type: Card
System: Munchkin
Edition: 1st
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Munchkin: Rick and Morty, a standalone Munchkin game, fuses the classic card game fun of monster-slaying and role-playing with cyborgs, aliens, and demons from the popular television series Rick And Morty. Play as Rick, Morty, Beth, Jerry, Summer, and more to defeat the greatest adversaries in the Rick and Morty universe and become the hero as you reach Level 10 for the win.
Website: /boardgamegeek.com/boardgame/224134/munchkin-rick-and-morty

641 Terraforming Mars

Sunday Noon on Salon 1 Table 11 for 4 hours
Room Map
GM: Shantih Moriarty
Type: Board
System: Terraforming Mars
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

In the 2400s, mankind begins to terraform the planet Mars. Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, the oxygen level, and the ocean coverage until the environment is habitable. In Terraforming Mars, you play one of those corporations and work together in the terraforming process, but compete for getting victory points that are awarded not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar system, and doing other commendable things.

642 Ikusa

Sunday Noon on Salon 1 Table 14 for 6 hours
Room Map
GM: Mike Ptak
Type: Board
System: Ikusa/Samurai Swords
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Battle over the fate of Japan in the latest edition of this Gamemaster series wargame!

643 Sheriff of Nottingham

Sunday 1 PM on Salon 1 Table 6 for 4 hours
Room Map
GM: Douglas Weed
Type: Board
System: Sheriff of Nottingham
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Robin Hood needs your help getting in contraband into Nottingham to fuel the rebellion. All you have to do is get past the cooked Sheriff of Nottingham.
Website: /www.youtube.com/watch?v=OG0zfMslfQs

644 The Palace of Mad King Ludwig

Sunday 1 PM on Salon 1 Table 28 for 3 hours
Room Map
GM: Jane Barrow
Type: Board
System: The Palace of Mad King Ludwig
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Build a castle with your fellow mad kings! Complete rooms, complete the moat, and collect your points in this tile-laying game.

661 OPERATION DAWN REMOVAL - AFGHANISTAN 2007

Sunday 1 PM on Hall Table 7 for 4 hours
Room Map
GM: Matt Hilzendrager
Type: Historical Miniatures
System: Spectre Operations: Modern Warfare
Edition: V.2
Players: 6
Provided: All miniatures provided by GM
Power Level: mainstream
Rules Knowledge: Useful
Game Content: Mainstream

Afghanistan-Kandahar Province. In May of 2007, a Coalition Joint Operation was conducted between U.S.N SEAL and their British counterparts 'The SBS'(special boat service) which resulted in a raid that eliminated the Taliban's top insurgent leader, Mullah Da-Dullah. This game is a loose historical replay of that event.
Players can either command a small unit of SEAL, SBS or Taliban. Coalition forces must rescue two captured Associated Press photo journalists while trying to avoid local civilian casualties due to political reasons!
Fun, play as you learn 28mm minis modern warfare skirmish.
Website: www.spectreminiatures.com

602 Starship Repo!

Sunday 2 PM in 143 for 4 hours
Room Map
GM: Tom Vallejos
Type: RPG
System: GURPS
Edition: 4th
Players: 6
Provided: All characters provided by GM
Power Level: 200-250 pts; -100 pts disadds/quirks
Variations: GURPS Prime Directive w/some changes
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You repossess starships from buyers who didn't pay and return them to the rightful owners. Usually it's the creditors. It's exciting and lucrative. Some think it's even fun. Fun? Where is our next job? What is our next job?Website: www.starfleetgames.com/aboutsfu.shtml

603 Zombies Ate My Baby!

Sunday 2 PM in 149 for 6 hours
Room Map
GM: Curtis Lyon
Type: RPG
System: Adventurers! (A Role Playing Game in Two Pages)
Players: 6
Provided: Characters created for game
Variations: Adventurers of Wor
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

When local homesteaders are attacked by flesh-eating monsters, it’s up to the Adventurers to put things aright. But a Dark God might have different ideas...

Adventurers! is an easy-to-play system, and Realms of Wor is a classic old-school style fantasy setting. Put them together and you've got Adventurers of Wor. Zombies Ate My Baby! was originally published for 4th edition D&D, and was completely revised for the Adventurers! system. This game is being run by the author.
Website: www.rpgnow.com/product/227013/Zombies-Ate-My-Baby?src=hottest_filtered&coverSizeTestPhase2=tr

604 Humankind's Future Relies on You, and What Help You Can Find

Sunday 2 PM in 159 for 10 hours
Room Map
GM: Les Child
Type: RPG
System: Advanced Dungeons & Dragons
Edition: 1st
Players: 7
Provided: All characters provided by GM
Power Level: 5th-7th
Variations: house rules
Rules Knowledge: Useful
Game Content: Mature Themes

Drakteron, a purveyor of many dark arts, has set his sights on the destruction of humankind. His many ghastly experiments have earned him outlawry here, and his talent for escaping imprisonment has given him his freedom yet again. We have discovered an active portal in his sanctum and the mage council has determined that it has taken him to a far dark and ruined period in humankind's future, through several time jumps. Although this will likely be a mission of no return, we must ask your group to hunt down Drakteron and slay him, that his fell purpose may not be achieved. Our research into his portal indicates that each jump will deliver you to a new, farther period in the future. With luck, each jump will provide you with some clues as to his purpose. You will be able to jump forward to the next period when you choose to, but we do not know if you will be able to use the portal to travel back to this time. The only reward we can offer is victory over this madman, though if you are able to return after achieving your goal, your reward will be handsome indeed.

605 A Simple Rescue Mission

Sunday 2 PM in 160 for 10 hours
Room Map
GM: Jason Windham
Type: RPG
System: Pathfinder
Players: 6
Provided: Players provide their own characters
Power Level: 6th
Variations: No Occults, No Summoners, 20pt buy, 16k GP
Rules Knowledge: Expected
Game Content: Mature Themes

You have all recently arrived in the town of K'tala a town of small islands connected by bridges. But these islands are really columns that rise hundreds of feet from the canyon floor below. Some are only a few tens of feet wide and long, while others are thousands of feet in length, width or both. Make sure you watch your step and don't have to much to drink, that first step down is …

Finding your selves rested, resupplied and ready to move on, you are approached by a town's person seeking your assistance.

* * * * *

Character Creation: Paizo Sources only (No Occult Classes or Summoners), 20 point buy, Core or Featured races only, No Evil or Chaotic Neutral alignments, 16k GP in gear, no more than half on a single item.

This is a tactically oriented game that will also present plenty of opportunities for RP, but I will not force any RP on those who don't want to.

For Con games, I play rules out of the book, with only very minor changes that will not affect your tactics.

Although I am sympathetic to the situation, please do not bring children to play in the game.

606 No Thank You Evil--Take 2

Sunday 2 PM in 338 for 4 hours
Room Map
GM: Melanie Stark
Type: RPG
System: No Thank You Evil
Edition: 1st
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

No Thank You Evil is a great game for the whole family. The rules are simple enough for kids, but the adventures are rich enough that even experienced gamers will have a great time. If you are new to RPGs, this is a great place to start! The two scheduled games have different storylines, so playing in both is okay.

607 Not Yet Heroes

Sunday 2 PM in 374 for 4 hours
Room Map
GM: Doc Cross
Type: RPG
System: Dungeons & Dragons 5.0
Players: 6
Provided: All characters provided by GM
Power Level: low
Variations: Level 0 PCs
Rules Knowledge: Useful
Game Content: Family

What are Player Characters like before they reach 1st level? How do they learn to fight, cast spells and other stuff? And how do they get their stuff? Come find out!

You'll be playing village teens trying to get enough experience to reach level 1. You start out with almost nothing and go out to search an abandoned fort. Most of your rolls will be at a disadvantage at first, to reflect your inexperience.

608 Spies Like You

Sunday 2 PM in 376 for 4 hours
Room Map
GM: Kevin Leung
Type: RPG
System: Dungeons & Dragons 5.0
Edition: Basic Rules Set
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Mission Impossible meets D&D. It’s your first mission as royal spies, and you will have to be crafty, sneaky, and clever to get through it. It is up to you to use your imagination to come up with the craziest ideas that might just work and improvise your way through dangers you definitely weren’t trained for.
Website: /www.drivethrurpg.com/product/227983/Spies-Like-You

609 Eliyid (Part 2)

Sunday 2 PM in 377 for 10 hours
Room Map
GM: Ryan Hulse
Type: RPG
System: Exalted
Edition: 1st
Players: 10
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Continue to save or doom the city for which you fight: You have arrived, the River Stix. Will the players continue to save the city or leave it in ruins?

633 Red Dragon Inn

Sunday 2 PM on Salon 1 Table 1 for 3 hours
Room Map
GM: Thomas Crawford
Type: Card
System: Red Dragon Inn
Players: 7
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You are adventurers at the Red Dragon Inn who have returned from your latest expedition to drink, gamble, and engage in other acts of fun and roughhousing. The last player who remains conscious and who has gold wins. Players choose from many adventurers from various expansions.

645 Time of Crisis

Sunday 2 PM on Salon 1 Table 3 for 4 hours
Room Map
GM: Ezra Denney
Type: Board
System: Time of Crisis
Edition: 1st
Players: 3
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Roman Empire in 3rd Century AD is collapsing. Can you lead your family to Rome & ensure your name is remembered by history?

For more information on this sort of a deck builder, sort of a light wargame, check out it's BGG page.
Website: /www.boardgamegeek.com/boardgame/164949/time-crisis

646 The Captain is Dead

Sunday 2 PM on Salon 1 Table 10 for 3 hours
Room Map
GM: Jeff Wood
Type: Board
System: The Captain is Dead
Edition: 1st
Players: 7
Provided: All materials provided by GM
Variations: Episode 1
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The season finale for your favorite sci-fi show! Aliens attacking, drama, explosions, but the Captain has a plan! Whoops, he's dead! Now what? Cooperative.
Website: /www.boardgamegeek.com/boardgame/159503/captain-dead

662 Seas of Agaptus

Sunday 2 PM on Salon FG Table 1-2 for 4 hours
Room Map
GM: C. Andrew Walters
Type: Fantasy Miniatures
System: Shieldbash
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Elvorix, Vidaar, Ki-kak, Jaarl, and the dreaded Kuld struggle in desperate ship-to-ship fighting in the War of Ashes! Come help with the bashing!

647 Buffy, the Vampire Slayer: The Board Game

Sunday 3 PM on Salon 1 Table 7 for 4 hours
Room Map
GM: Sigrid Harris
Type: Board
System: Buffy, the Vampire Slayer
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Seize the moment, ‘cause tomorrow you might be dead!

Help Buffy and her friends defend Sunnydale from an onslaught of vampires and demons, while ultimately attempting to foil the big bad's plot and prevent the Hellmouth from opening. Work together in this fully cooperative game, using all of your resources — including special abilities for the character that you play, whether Willow, Spike, or Buffy herself — to defend the helpless townies.
Website: /boardgamegeek.com/boardgame/203102/buffy-vampire-slayer-board-game

648 Is That Bird Flu Or Are You Sick of Seeing Me?

Sunday 3 PM on Salon 1 Table 15 for 4 hours
Room Map
GM: Jason Unck
Type: Board
System: Pandemic
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The players are disease-fighting specialists whose mission is to treat disease hotspots while researching cures for each of four plagues before they get out of hand.
Website: /boardgamegeek.com/boardgameversion/271773/english-international-award-winning-edition-2012

610 Hostages

Sunday 4 PM in 508 for 6 hours
Room Map
GM: Matt Steele
Type: RPG
System: The Strange (Cypher System)
Edition: 1st
Players: 6
Provided: All characters provided by GM
Power Level: 1st tier
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

An introductory adventure for The Strange. 6 bank hostages seek a way out, but their escape leads to unexpected consequences and perilous adventures.

About The Strange: Set on Earth, in the modern day. But a few people—a very few people—have discovered how to travel to other places. They call them recursions, and they’re like limited pocket dimensions with their own laws of reality, connected to Earth via a dark energy network beneath the normal matter of the universe. A dangerous, chaotic network they call the Strange. Recursions spawn from the myths, legends, and fiction of humanity, so the setting of virtually any story, film, or novel could form a recursion, as could any mythical realm or place of legend—and some of them are very, very dangerous.

611 Dubai Future vs Zombie Horror

Sunday 4 PM in 608 for 4 hours
Room Map
GM: Jim Gettman
Type: RPG
System: Fate Accelerated
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

By 2033, Gulf State wealth has fueled life-saving genetics and technology. Your variety of immortal lifestyles is endless. But the zombie apocalypse is spawning chaos. It is time to defend the caliphate and crush the undead.

612 The Cawder Complex

Sunday 4 PM in 145 for 4 hours
Room Map
GM: Randy White
Type: RPG
System: Cypher System
Players: 5
Provided: All characters provided by GM
Power Level: low
Variations: Numenera, The Strange
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

A little sci-fi. A little post-apocalypse. A whole lot of dinosaurs. Welcome to the Cretaceous. Do you have what it takes to survive a world on the brink of extinction?

613 Where the Federation Fears to Tread

Sunday 4 PM in 151 for 6 hours
Room Map
GM: Saul Morales
Type: RPG
System: Star Trek Adventures
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Having just arrived at your new post in the Shackleton Expanse, Narendra Station, your quickly sent out again on another mission. A science probe mapping and surveying the Shackleton Expanse has not checked in. You are to find the probe and make repairs. Your given the last location of the probe. A simple 3 day mission but, in the Shackleton Expanse even the most insignificant event can lead the crew of the U.S.S. Thunderchild, Where the Federation Fears to Tread.

614 Day One: Invasion

Sunday 4 PM in 152 for 8 hours
Room Map
GM: Terry Bernard
Type: RPG
System: Torg Eternity
Players: 6
Provided: All characters provided by GM
Power Level: 1st
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Six people, mostly strangers, meet while on a boat trip in the East River near Manhattan when the Living Land’s first maelstrom bridge falls in Queens. The axioms of Takta Ker wash across our heroes and everything changes.

People panic and transform into brutal versions of themselves, and monsters sweep into Queens and Brooklyn from the bridge. Ships stop working in the low Tech axiom, leaving the survivors drifting near the overgrown Manhattan shore.

This is a day one invasion and a very good introduction to the game system know as Torg Eternity.

615 The Z-Team Presents: Operation Raid

Sunday 4 PM in 154 for 8 hours
Room Map
GM: Tim Cook
Type: RPG
System: Only War
Edition: Fantasy Flight
Players: 6
Provided: All characters provided by GM
Power Level: starting
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

The galaxy is aflame and there is only war. The thin line between order is absolute chaos is the brave men and women of the Astra Militarum, known better as the Imperial Guard. Then there’s you, trying to make the cut. You got what it takes?

616 It Ain't Over 'til the Fat Lady Sings

Sunday 4 PM in 161 for 8 hours
Room Map
GM: Chris Muoio
Type: RPG
System: Hero 5th. ed. (Pulp)
Players: 8
Provided: All characters provided by GM
Power Level: 200 pts
Variations: Horror Hero Psychological Effects
Rules Knowledge: Useful
Game Content: Mainstream

What has come before:

Chapter 1 Prelude to a Song, a Dream & Armageddon

Nazi’s seek to exploit a talented lounge singer, an ancient Zionist ritual and the secrets of Lemuria in their newest bid for world domination.

Chapter 2 What Evils Lurk in Songs Soft Sung

The stone’s safe but the girl is missing. Now comes a mad dash across Asia & beyond to rescue her and keep an ancient evil far worse than the Nazis from waking.

Chapter 3 Vengeance of the Jungle Queen

Once again the Freedom Brigade rides forth to do battle with the evil doers of the Pulp Era in this third installment. Last Episode the girl was kept save from ninjas, Nazi's and ancient Zionistic Daemons but the New Nazi allies from deep beneath the sea almost proved the death of our heroes as they raced to rescue a petty thief turned amazonian guide interred on Devil's Island. As all hell broke loose the rescued Meadowden agreed to help the Brigade locate his former eployers expedition lost in the ancient lands of the Lemurians. Now with both the Nazi occultists and their Atlantian allies bent of recovering a terrible secret discovered in the deepest parts of the Amazon, time is against the Brigade as they race down the Amazon with little time to stop these Evils and still return their lounge-singing employer back to her French Debut in time for coffee, champagne and the end of the world as we know it.

Chapter 4 Solice in Sand and Dance

The Brigade makes an unscheduled stop in the pursuit of their Nazi foes as they discover an unholy alliance between east and west in the shifting sands and shifting politics of the great split city of Morocco. Will the Brigade be quick enough to uncover the Nazi plot and the Red Claws political ties before a dark and ancient secret can be unearthed from the depths of the wind swept sands dancing in the dark of the full moon like hidden memories from the deep dark past?

Chapter 5 Trail of the Green Dragon

The Jungle queen is out for blood after Nazi betrayal and the desecration of an ancient site. The plans for which and the third stone are now in the brigades hands but the girl is once again gone. Kidnapped by the shadow ninjas of the Red Claw society. Can the brigade quell the Jungle queens wrath in time to find the girl before all hell breaks loose on earth in the land of the rising sun?

Chapter 6 Into the Spider's Den

With the fourth stone recovered from the Nazi's and the vile Stavonovich in custody you would think it would be time for rejoicing but Japan still sits on the brink of its own civil war, the brigades employer is still missing and it would seem the Green Dragon and the minions of the Red Claw are drawing a great necromatic power into the heart of Osaka's Hirano Ward. Add to it the giant japanese spiders known as Kumo, watching over the area posed for who knows what purpose and the Freedom bridade has only 24 hours before a mysterious 'package' arrives from China. Could it be the legendary Wu-Lung artifact called the Scroll of Seasons said to be able to bring on the 'forever winter' into the heart of the Land of the Rising Sun? By the way, what could possibly be behind all those doors?

Chapter 7 Ten Fold Spiral of the Wu-Lung

With a narrow escape from the house of the rising sun with both the girl and the scroll the Bridage heads to the ancient temple of the Wu-Lung to restore the scroll of seasons to its resting place before nazi, ninja and something far, far worse gets their hands on the artifact. Only the secret order of the Wu-Lung can restore the balance long enough for the Brigade to get its employer to her long awaiting performance and sing as if there were no tomorrow, for at this rate there just might be.

The Here and now:

Chapter 8 It ain't over 'til the fat lady Sings

Berlin at last!! The brigade has finally arrived in Berlin for their employer’s international singing debut but all manner of dark shadows watch and wait for the inevitable note that will beacon forth the end…..of everything. Can the Brigade stop the candle burning at both ends before disaster strikes?

617 Planet of Blood

Sunday 4 PM in 162 for 8 hours
Room Map
GM: Daniel Alves
Type: RPG
System: Black Crusade
Players: 8
Provided: Characters may be provided by GM
Power Level: advanced classes
Variations: some Dark Heresy 2nd
Rules Knowledge: Useful
Game Content: Mainstream

Sanguinus 4 comes into the light of the Imperium. This cannot stand! A conspiracy has formed to return the world to the embrace of Chaos. You are that conspiracy!

618 Curse of the Labyrinth: Only Time will Tell

Sunday 4 PM in 163 for 8 hours
Room Map
GM: Kourtney Hobart
Type: RPG
System: Hero 5th. ed. (Fantasy)
Players: 10
Provided: All characters provided by GM
Power Level: 225 pts
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

With the help of the Goblin Commander Eru, Toby and his friends have successfully infiltrated Jareth's castle. Now more dangers await them than ever before. A device known only as the cleaners, it is the stuff of nightmares. Not only will our heroes have to face this deadly machine but they must find Jareth and defeat him before The 13th hour is up. Let’s see how our heroes deal with this little slice.

619 Pirates of the Pleiades

Sunday 4 PM in 165 for 8 hours
Room Map
GM: Shain Edge
Type: RPG
System: FATE Core
Players: 6
Provided: All characters provided by GM
Power Level: Heroes
Rules Knowledge: Useful
Game Content: Mature Themes

The Fall of Atlantis

Ten millennia ago, at the time of the last great ice age, an island continent was the center of the civilized world. It sat in the ocean of the Atlantic, the hub of trade and technology. It was the time when the gods made themselves known, especially Poseidon, the god of the capital city, of the great empire.

Ocean travel was swift, with boats helped by the power of mana crystals, harvested by the great pyramids created around the world. The center of Atlantis, the greatest of those temples of power.

Several heros tracked down a rising Tyrant, the general of the Army of the island city-state of Theodoros, and is now in the process of routing his forces with their small band: An unmatched archer of Athens, a mounted myrmidon of Atlantis, the night skinned Amazon blessed by Nyx, an oracle of Poseidon, a not too careful alchemist, and the captain of the Sea Splitter along with his colorful crew.

Putting down an upstart Tyrant is just the beginning of their adventure. The Fall of Atlantis promises a dark age thousands of years to come.

A WARNING - Atlantis is the center of civilization in a world that has very few of the morals of today. A nod to the historical times and the morals of then is to be expected. As such, while the game will not be explicit, there can be uncomfortable reminders where we came from in a history 10,000 years ago.

620 Bartleby and Ratch’s Fantastical Carnival of Shadows

Sunday 4 PM in 166 for 8 hours
Room Map
GM: Greg Brown
Type: RPG
System: Deadlands Reloaded
Players: 6
Provided: All characters provided by GM
Power Level: Freaks & Geeks
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Bartleby and Ratch’s Carnival of Shadows returns to the West from its SOLD OUT tour! Gunslingers! Freaks! Savages! Magic! Miracles! Run away with the circus in this horror-inspired Deadlands hootenanny!

This is a 'classic-style' Deadlands adventure. No gimmicks or odd adaptations to the setting. Unapologetic and high-powered this is a game for anyone with a love of six-shooters, steam-punk, and Cthuloid horrors.

671 Throne of Chaos

Sunday 4 PM in 570 for 8 hours
Room Map
GM Troupe: Peculiar Crossroads Productions
Type: LARP
System: Amber Diceless
Players: 20
Variations: Minor alterations
LARP Experience: Useful
Game Content: Mainstream
Genre: Fantasy
Costume Suggestions: Literally anything

This event will be an Amber Diceless RPG LARP set (as much as any Amber game can be said to be set in one place) in the Courts of Chaos just after the death of the king. The Timeline will begin after both sets of Zelazny novels, in 'modern times' on Shadow Earth. Characters will be provided and there will not be a points auction. Opportunities for high-danger/high-politics characters as well as low-pressure characters will both be available. Character vs character conflict is to be expected and considered the norm. Assassinations are an acceptable way of dealing with a political rival, though any deaths will have consequences. Extra characters will be available to players who's pc's die to politics.
Knowledge of the Amber universe or rules system is helpful but not necessary to play. All necessary settings and rules will be available at the game via hand-out.

681 Goliath Starbase

Sunday 4 PM in 164 for 8 hours
Room Map
GM: Jonah Johnson
Type: RPG
System: Battlestations
Edition: 2nd
Players: 7
Provided: Characters may be provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The war has not been going well for the UREF. There is a chance to end the war, if your crew can take out a starbase in the Casedy sector. The last 4 ships sent, have not returned. Pick your ship and crew mates wisely. Good luck, you are going to need it and if not you got a clone. RPG with boad game elements.

649 Arkham Horror

Sunday 5 PM on Salon 1 Table 2 for 6 hours
Room Map
GM: James Kiefer
Type: Board
System: Arkham Horror
Players: 6
Provided: All materials provided by GM
Variations: Dunwich Horror
Rules Knowledge: Useful
Game Content: Mainstream

Something unbelievable is awakening in Arkham, Mass. Your help is needed. This game is Highly modified.