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Event Search Results

51 events found
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501 Defending Apple Lane

Sunday 8 AM in 143 for 4 hours
Room Map
GM: Brian L. Isikoff
Type: RPG
System: RuneQuest: Roleplaying in Glorantha
Edition: Chaosium 4th 2018
Players: 6
Provided: All characters provided by GM
Power Level: Beginning PCs
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Casual travelers, regular arrivals, or chance participants, your fates find you in Apple Lane in 1625, weeks after the Dragonrise. The small village is once again threatened - will you help?

Apple Lane has been a location for characters and players to begin their explorations of Glorantha amd RuneQuest for decades. Come help Apple Lane survive new troubles with the latest edition of Chaosium's RuneQuest. New players welcome.

502 March into the Fringe

Sunday 8 AM in 145 for 8 hours
Room Map
GM: Dwayne Fox
Type: RPG
System: Fringeworthy D20 Modern
Players: 8
Provided: All characters provided by GM
Power Level: 1st-2nd
Variations: D20 modern,Future & IDET training pkg
Rules Knowledge: Useful
Game Content: Mainstream

The Discovery of an ancient set of Gateways in some of the worlds most remote locations, has given a unique opportunity to a select few ( one in 100,000). you are Fringeworthy and have the ability to operate and travel through portals to unknown worlds, future and past alternative realities, the key's to the stars are open to you if you would only step across the threshold. As a member of the United nations Interdimensional exploration Team (IDET), you are humanities vanguard to know who is out there and what remains of the long lost Creators of the Fringepath's. But fair warning those things that go bump in the night also bite, a threat to humanity is present out in the cold vastness of the fringe, where you are alone and it is hungry...

503 We Be Goblins Too!

Sunday 8 AM in 147 for 4 hours
Room Map
GM: Timothy Fairfield
Type: RPG
System: Genesys (FFG)
Edition: 1st
Players: 6
Provided: All characters provided by GM
Power Level: low
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

In this unusual adventure the players get to play goblins sent on an important mission to retrieve a hidden supply of dangerous fireworks. FFG?s Genesys rule system will be used. We Be Goblins! is an unusual adventure in which the players get to play goblins sent on an important mission to retrieve a hidden supply of dangerous fireworks. Players will select goblin characters from the provided goblin heroes. This adventure takes place in the Pathfinder world of Golarion on the Varisian coast, near the town of Sandpoint in the coastal salt marsh known as Brinestump Marsh.

Even though this is a Pathfinder adventure we will be using Fantasy Flight Games Genesys rules. This is FFG?s Star Wars rules, minus the Star Wars. Even though it uses dice with funny symbols rather than numbers, the system is very quick and easy to learn. Knowledge of the system is absolutely not required.
Website: /webegoblins-6.obsidianportal.com/

504 Avengers Assemble!

Sunday 8 AM in 149 for 8 hours
Room Map
GM: Michael Skeen
Type: RPG
System: Marvel Superhero
Edition: TSR Advanced
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Play as one of your favorite Avengers: Iron Man! Thor! Captain America! Black Widow! Black Panther! Captain Marvel! and more. Do you have what it takes to become one of Earth's Mightiest Heroes and save the Earth when you are needed most?

505 LEGACY OF MU-LING?(an Avatar adventure)

Sunday 8 AM in 151 for 4 hours
Room Map
GM: Brian E Williams
Type: RPG
System: FATE Accelerated
Edition: Basic Rules
Players: 5
Provided: Characters may be provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

A wise and venerable Avatar Korra guarded Republic City and maintained peace and harmony between the elements and the people for decades, protecting both the material and spirit worlds. At last, she returns for a final visit to the lands of the Southern Water Tribe. Her honor guard, promising benders from around the world, escort her. What will you learn? What will you pass on to the next avatar?

506 Trials of the Demon King

Sunday 8 AM in 152 for 4 hours
Room Map
GM: Stephen Cunningham-Bryant
Type: RPG
System: Dungeons & Dragons 5.0
Edition: Basic Rules
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

5 players will choose one of 5 pre-made characters who have been summoned to the outskirts of a dying kingdom. Rumor has it that a demonic cult has taken residence in a long abandoned castle and that they are planning to hold an unholy rite at the next eclipse. No one knows exactly what evil the ritual will unleash, but all are certain that it spells doom. Fair warning this campaign will not be easy and total victory will be the least likely result. Only the most cunning and lucky adventurers can make it through the night alive!

507 This Gratuitous Dismemberment Brought to You by Kleen 'n Fresh?

Sunday 8 AM in 153 for 4 hours
Room Map
GM: Randall Koutnik
Type: RPG
System: Paranoia
Edition: Modified Kickstarter
Players: 6
Provided: All characters provided by GM
Power Level: Red Clearance
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Greetings Troubleshooter!

In an effort to make up for budget shortfalls after a lunch delivery gone horrendously wrong, Troubleshooter Central has agreed to take on a few product placement deals. Don't worry - given that all iBalls will be on you, the head honchos have make sure your mission will be a walk in the park. Shoot a few Commies, show off the latest features of the Kleen 'n Fresh? Hygiene-o-Matic? and go home heroes. Shouldn't be too hard, right?

<%%cGFyYW&5vaWE= it'S All a SE-TuP fiend COMPPuuuTER is LIES!!!11!1
DONNN't BeLIEve the pr0GRAM boooook!!
proGr4m=====COMPUTER====LIIIIIIEESSSS
Kleen 'n FRESH??``??? is SCEM to kiiillll tr0b4lshooootersss
PASSWORD IS: correcthorsebatterystaple

508 The Pit of Kotallu

Sunday 8 AM in 154 for 6 hours
Room Map
GM: Zachary Paul
Type: RPG
System: Conan 2D20
Edition: Modiphius
Players: 5
Provided: All characters provided by GM
Power Level: Conan
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

It is the Hyborian Age, a time of antiquity and renewal, brutality and beauty. Kingdoms rise amidst the remains of bygone lands. Forgotten secrets of sorcery, ancient artifacts, and devices of strange science lurk undiscovered in moldering ruins and lost cities, to be discovered by the daring or the unwary. Gods flourish and are forgotten, but the great black vale of eternity remains, and within this Outer Dark loom cosmic horrors of an unimaginable scale, evil beyond comprehension. Humankind crawls back from savagery, and nations prepare to rage across the map, ready to sweep civilization away in a tide of blood and iron.

It is a place of heroic adventure and triumph. Here, the bold may prosper and history has yet to be written. So, dog brothers and sword sisters, make ready to step into the world of Conan! Tread the paths he has walked, or blaze new trails across the rich and storied kingdoms, glimmering beneath ancient star s. Drink life to its deepest, exult in the mad flame of battle, and seize glory enough to outlast the march of time!
Website: /www.modiphius.com/conan.html

509 Buried Past

Sunday 8 AM in 159 for 8 hours
Room Map
GM: Geoffrey Nicholls
Type: RPG
System: Pathfinder
Edition: 1.0
Players: 6
Provided: Characters may be provided by GM
Power Level: 8th; Epic Point Buy, 33k Gold
Rules Knowledge: Useful
Game Content: Mainstream

An opportunity to help a well liked baron has come your way. His son is interested in recovering an item and needs an adventuring team to retrieve it. It?s a great chance to get in good with the ruling elite.

510 What Lies Beyond

Sunday 8 AM in 160 for 8 hours
Room Map
GM: Ryan Walton
Type: RPG
System: Doctor Who Adventures in Space & Time
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Doctor(s) still trying to repair the damage from the paradox. ?A strange new foe appears. Can the Doctor(s) solve the mystery?

511 The Raven Lich of Ancient Babylon

Sunday 8 AM in 161 for 8 hours
Room Map
GM: Obi Kaufman
Type: RPG
System: Dungeons & Dragons 5.0
Players: 5
Provided: Players provide their own characters
Power Level: 8th-10th
Rules Knowledge: Useful
Game Content: Mature Themes

ust before Alexander the Great comes to ancient Babylon, a devouring cosmic horror threatens. In a quasi-historical campaign, heroes are needed to strike at the heart of this world-ending evil.

URUNON is the campaign world formally known as DAOTYR. A fantasy-version of our own, real world, the geography and themes of history are roughly analogous, but with sword & sorcery elements incorporated at every turn. A epic, quasi-historical game that incorporates house rules for massive land battles, ALEXANDER OF URUNON is a campaign for Dungeons & Dragons 5E.
Website: /alexanderofurunon.wordpress.com/

512 Return to Spider Planet

Sunday 8 AM in 162 for 8 hours
Room Map
GM: Samuel Silbory
Type: RPG
System: Eclipse Phase
Edition: 2nd
Players: 8
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Negotiations with the Orca separatists have finally reopened the route to L443X3 (aka Spider Planet). Join everyone's least favorite capitalist Erin for a return to L443X3 in the name of science, profit, or a sweet boost to your rep. (Expect Investigation, Combat, Spiders, and maybe Intrigue) Uses 2nd edition rules.

513 What Cost Victory?

Sunday 8 AM in 163 for 8 hours
Room Map
GM: Ezra Denney
Type: RPG
System: Call of Cthulhu
Edition: 7th
Players: 6
Provided: All characters provided by GM
Power Level: not nearly enough
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

General Francis Marion, The Swamp Fox, is the bane of the English occupiers in South Carolina. His men appear out of the swamps, kill, and then melt away. It's like witchcraft.

You are a team of sharpshooters sent to join his men by General Washington, but what cost victory?

514 Prison of the Archon

Game Cancelled

515 Tales from the Future that Never Was: Mechagodzilla Et Al

Sunday 8 AM in 166 for 8 hours
Room Map
GM: Joe Di Lellio
Type: RPG
System: Hero pre-5th Edition (Champions)
Players: 6
Provided: Players provide their own characters
Power Level: 10-14+ DC, appropriate CVs & defenses
Variations: minor
Rules Knowledge: Expected
Game Content: Mainstream

Seatopia ravaged by the Kentaurans, Mechagodzilla gone... but to where? And what now?

Web description: Under construction, we'll see if this time (for sure!) it actually gets past that point.
Website: /www.planetx.org/~joed/ddc/xxxxiii.html

516 When the Night Fades Away

Sunday 8 AM in 168 for 8 hours
Room Map
GM: Liz Ruifrok
Type: RPG
System: Changeling: The Dreaming
Edition: 20th Anniversary
Players: 10
Provided: All characters provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

A motley of fae end up in a small town in Kansas, taking a wrong turn in the Dreaming. Not all is what it seems though...

540 Imperial Struggle

Sunday 8 AM on Salon 1 Table 2 for 12 hours
Room Map
GM: Matthew Chasm
Type: Board
System: Twilight Imperium
Edition: 3rd
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

An epic game of intergalactic commerce, politics, and warfare. The best board game ever made, it is not for the faint of heart, but the risk is worth the reward

541 Donner Dinner Party

Sunday 8 AM on Salon 1 Table 5 for 4 hours
Room Map
GM: Douglas E. Weed
Type: Board
System: Donner Dinner Party
Players: 10
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Donner Dinner Party is a rowdy game of frontier cannibalism!

Who's safe when there are cannibals hiding among you? That's the question at the heart of this fast-paced game of social deduction in which cannibals and pioneers face off in a fight for survival. Set in the winter of 1846, players are members of the ill-fated Donner Party wagon train, stranded atop a mountain with no food. Who will avoid becoming tonight's dinner and make it off the mountain alive? And who are the suspicious scoundrels hungry for human flesh?
Website: /www.youtube.com/watch?v=BZxVgE7NfTg

542 Massive Darkness

Sunday 8 AM on Salon 1 Table 8 for 6 hours
Room Map
GM: Andy Marshall
Type: Board
System: Massive Darkness
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Defend the realm from the forces of evil! Delve into the dark corners of the underworld for fun and profit. Defeat monsters! Train skills! Loot treasure! Win as a team!

544 Century: Spice Road

Sunday 8 AM on Salon 1 Table 15 for 3 hours
Room Map
GM: Shantih Moriarty
Type: Board
System: Century: Spice Road
Edition: 2nd
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Century spice road is a card game where you use resource cubes to conquer the world!

Century: Spice Road, players are caravan leaders who travel the famed silk road to deliver spices to the far reaches of the continent for fame and glory. Each turn, players perform one of four actions:

Establish a trade route (by taking a market card)
Make a trade or harvest spices (by playing a card from hand)
Fulfill a demand (by meeting a victory point card's requirements and claiming it)
Rest (by taking back into your hand all of the cards you've played)
The last round is triggered once a player has claimed their fifth victory point card, then whoever has the most victory points wins.

545 Brass: Birmingham

Sunday 8 AM on Salon 1 Table 28 for 4 hours
Room Map
GM: Miles Poblacion
Type: Board
System: Brass: Birmingham
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

An excellent economic game where you are British capitalists during the Industrial Revolution looking to develop and establish industries and transportation networks.

The ruleset is not terribly complex: you discard a card and choose from (6) different actions, but there's a lot of depth that stems from the available decision-making.
Website: /boardgamegeek.com/boardgame/224517/brass-birmingham

546 Diplomacy

Sunday 8 AM on Salon 1 Table 29 for 6 hours
Room Map
GM: Zachary Morgan
Type: Board
System: Diplomacy
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Expected
Game Content: Mainstream

Classic game of intrigue, trust and betrayal. Your success hinges not on dice, but on your cunning and cleverness. Military forces invade, borders shift with subtle maneuvers and daring gambits.
Website: /boardgamegeek.com/boardgame/483/diplomacy

517 Kapersky Ridge

Sunday 9 AM in 570 for 6 hours
Room Map
GM: Jason Frankenfield
Type: RPG
System: Nugget
Players: 5
Provided: All characters provided by GM
Variations: minor combat tweaks
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

It seems too good to be true, Federal timber rights along the Kapersky Ridge, untouched and uncut for 40 years. This could be the big break you've been looking for. All you need to do is clear out the old logging road and cash in. Nothing an experienced crew of loggers can't handle, right?
Website: /www.drivethrurpg.com/product/29252/Nugget?cPath=4170&it=1

518 Monster Hunters: Dead men tell no tales...

Sunday 9 AM in 508 for 6 hours
Room Map
Group: Gamer Geekus
Type: RPG
System: Feng Shui
Edition: 2nd
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Join the Monster Hunters as they hunt down a critical witness for the infamous Dollhouse Murders case. Clues have led them to the small Minnesota town of Fountain. With people disappearing and time running out, the old adage stays true: Dead men tell no tales, unless they?re undead.
Website: /www.facebook.com/Gamergeekus

531 Illluminati

Sunday 9 AM on Salon 1 Table 6 for 4 hours
Room Map
GM: Brian O'Hara
Type: Card
System: Illluminati
Edition: 1st
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Become one of the true masters of the world.
Website: www.sjgames.com/

532 Traveller Customizable Card Game

Sunday 9 AM on Salon 1 Table 13 for 3 hours
Room Map
GM: Jeff Yin
Type: Card
System: Traveller Customizable Card Game
Players: 6
Provided: Materials may be provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

A sci-fi game of adventure, commerce, exploration and piracy! Beginners welcome, decks can be provided.

547 Air Baron

Sunday 9 AM on Salon 1 Table 4 for 4 hours
Room Map
GM: Gregory Wong
Type: Board
System: Air Baron
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Richard Branson, founder of Virgin Airlines, once said, If you want to be a millionaire, start with a billion dollars and launch a new airline. Air Baron is a hybrid business sim/wargame where each player controls an airline and tries to grab market share by gaining control of airline hubs. Beginners welcome.
Website: /www.boardgamegeek.com/boardgame/76/air-baron

548 Axis vs Allies vs Zombies

Sunday 9 AM on Salon 1 Table 26 for 6 hours
Room Map
GM: Jarrett Ford
Type: Board
System: Axis and Allies
Players: 5
Provided: All materials provided by GM
Variations: Zombies
Rules Knowledge: Useful
Game Content: Mainstream

It is 1941, and the world is at war. The Axis war machine is crushing everything in its path, while the Allies are rallying together to mount a heroic stand.

And then zombies show up.
Website: avalonhill.wizards.com/games/axis-and-allies/zombies

519 Episode 1: Enter Tokyo Slayers Club

Sunday 10 AM in 334 for 8 hours
Room Map
GM: Kourtney Hobart
Type: RPG
System: Home Brew
Players: 10
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

No one really prepares you for high school. Between trying to make friends, avoiding failing classes and trying not to embarrass yourself in front of your crush, life shouldn?t be this complicated. Oh, how wrong you were!

On the night of the new moon, just days before the ancient Holy Festival, a portal was opened and dozens of the world?s most fearsome demons are summoned to Tokyo, Japan. The only thing that stands in the way of total annihilation is a band of high school kids who slay demons on the side. Enter the Tokyo High Slayers Club- a rag-tag group of adolescent heroes chosen to protect the world before curfew.

520 Tower of the Black Pearl

Sunday 10 AM in 338 for 4 hours
Room Map
GM: Jon Wilson
Type: RPG
System: Dungeon Crawl Classics
Players: 6
Provided: All characters provided by GM
Power Level: 2nd
Rules Knowledge: Beginners Welcome
Game Content: Family

One night in a generation the Tower of the Mad Wizard Sezrekan peers out from the depths of the sea, traps to risk, treasures to plunder... Tonight is that night!

521 Lost Dog, Answers to Bandit.?Reward!

Sunday 10 AM in 376 for 6 hours
Room Map
GM: Ryan Idryo
Type: RPG
System: Tales From the Loop
Edition: 1st
Players: 6
Provided: Characters created for game
Power Level: average kids
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

As normal tweens or teenagers, solve mysteries around town that the adults are too busy to notice or believe. The setting is an alternate 1980s weird tech world centered around Boulder City, a Nevada town most known for its high energy research facility, The Loop.

During a break from school, the kids learn about a $100 reward for a missing dog. What could be easier money?

522 A Hostile Rescue

Sunday 10 AM in 377 for 6 hours
Room Map
GM: Glenn Goffin
Type: RPG
System: Traveller
Edition: Mongoose
Players: 8
Provided: All characters provided by GM
Power Level: Zhodani military/naval regulars
Rules Knowledge: Useful
Game Content: Mainstream

Zhodani forces have received a distress call from a secret Imperial installation in far orbit. This could be an enormous intelligence coup. Go to the site, assess the situation, take any action you deem necessary and prudent, and report back for further instructions.

This scenario takes place during the Fifth Frontier War, in the Classic Traveller milieu.

Warbots, psionics, and stranger things in a high-tech Traveller classic era dungeon crawl. The players will take the roles of Zhodani military, naval, and intelligence personnel assigned to respond to the distress call.

523 Children of the Fallen Sun

Sunday 10 AM in 378 for 6 hours
Room Map
GM: Dave Sokolowski
Type: RPG
System: Mutant Crawl Classics
Players: 5
Provided: All characters provided by GM
Power Level: 1st
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The star fell from the heavens far above, its long red tail ripping the sky like a bloody, dripping wound. All eyes of the tribe - mutant, manimal, and plantient alike - were transfixed by the resulting explosion seen far off in the horizon.

Some proclaim this is the Second Death, foretold within the Ancient Prophecy. But one venerable sentient redwood recognizes it as the Sky Ark of the Ancients, whose mysteries must be explored before they can be exploited by the tribe's enemies. What perils and mysteries will lay within the Sky Ark? Only the heartiest of your species have a chance of surviving the dangers that accompany the arcane ancient technology developed by the Children of the Fallen Sun.

524 The Second War of the Worlds

Sunday 10 AM in 379 for 6 hours
Room Map
GM: Michael Siverling
Type: RPG
System: Dare
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The perfidious Martians have struck again! Can H.G. Wells and Her Majesty's Most Irregulars stop them?

525 Fungi of Fear II--The Brain is Back!

Sunday 10 AM in 381 for 6 hours
Room Map
GM: Jeff Hatch
Type: RPG
System: Pulp Adventure
Edition: 2nd
Provided: All characters provided by GM
Power Level: Cliffhanger
Variations: Cthulhu Pulp & Drive-In Pulp
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The star fell from the heavens above, and now the heartiest of your tribe —mutant, manimal, and plantient — must explore the perils and mysteries of the Sky Ark.

526 Chapel of Silence

Sunday 10 AM in San Ramon for 4 hours
Room Map
GM: Thom Hall
Type: RPG
System: Dungeons & Dragons (Original)
Edition: Holmes Basic (1977)
Players: 6
Provided: All characters provided by GM
Power Level: 3rd-5th
Variations: Blueholme characters above level 3
Rules Knowledge: Useful
Game Content: Mainstream

Your party is on a journey through a mountainous region distinguished by sheer cliffs and dangerous precipices. Thus everyone is grateful when, just at nightfall, they find an abandoned chapel. It provides a dry shelter from the wind and radiates such an aura of good that there is no hesitation about sheltering within it.

549 Ticket to Ride Europe

Sunday 10 AM on Salon 1 Table 18 for 3 hours
Room Map
GM: Tamera Fairfield
Type: Board
System: Ticket to Ride
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Ticket to Ride Europe takes you into the heart of Europe. In addition to the new board map, Ticket to Ride Europe offers you brand new game play elements including Tunnels, Ferries and Train Stations.

550 Codenames & Codenames Pictures

Sunday 10 AM on Salon 1 Table 3 for 3 hours
Room Map
GM: Antonio Morton
Type: Board
System: Codenames
Players: 7
Provided: All materials provided by GM
Variations: Original and Pictures
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Two teams compete by having their Spymaster give one word clues which can point to multiple codenames on the board. The team that reveals all of their codenames first wins!
Pictures will replace words in the Codenames: Pictures Version.
Website: /czechgames.com/en/codenames/

551 Advanced Firefly

Sunday 10 AM on Salon 1 Table 7 for 4 hours
Room Map
GM: Gee Roman
Type: Board
System: Firefly Board Game
Players: 4
Provided: All materials provided by GM
Variations: Blue Sun, Kalidasa, Breaking Atmo, and Crime & Punishment expansions
Rules Knowledge: Expected
Game Content: Mainstream

Flying to the far corners of the ?Verse is a tall order these days. Reavers are attacking, the ship?s breaking down, and crew are quitting or getting killed with each new job. Do you have what it takes to be a first class Firefly captain? This game is absolutely for advanced players. There?s no time to read the rules and question your strategy - time is fleeting and enemies are everywhere.

552 The Captain is Dead

Sunday 10 AM on Salon 1 Table 14 for 4 hours
Room Map
GM: Alexander Harris
Type: Board
System: The Captain is Dead
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Imagine that you are one of the crew in your favorite science fiction TV show. Now imagine that in the last 10 minutes of the show things have gone so badly that the captain is dead and you and the surviving members of your crew have to pull together and save the day yourselves!

The Captain Is Dead is a cooperative board game. All you have to do is get the ship's engines (aka ''Jump Core'') back online and you win, but because there is a hostile alien ship trying to destroy you, that is easier said than done.

You have an impressive star ship full of useful systems that will help you fend off the aliens, and get the Jump Core back online. Each system gives you an advantage while it remains online. The assault from the hostile alien ship tends to keep knocking those systems offline however. So you need to balance your time between keeping the ships system's online, fending off the alien threat, and completing your objective.

Each member of your crew has special abilities and skills. You need to work as a group to maximize the potential of each role. If someone tries to be a hero, you'll all die.
Website: /boardgamegeek.com/boardgame/159503/captain-dead

553 Azul Tournament

Sunday 10 AM on Salon 1 Table 17 for 3 hours
Room Map
GM: Tom Mathews
Type: Board
System: Azul
Players: 8
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Azul is one of the most popular games introduced in 2018. Easy to learn yet highly addictive, this abstract tile-building game is sure to be a hit with the entire family.

In the game Azul, players take turns drafting colored tiles from suppliers to their player board. Later in the round, players score points based on how they've placed their tiles to decorate the palace. Extra points are scored for specific patterns and completing sets; wasted supplies harm the player's score. The player with the most points at the end of the game wins.
Website: /boardgamegeek.com/boardgame/230802/azul

554 Age of Giants: Queen Domino

Game Cancelled

561 Taking of Narvik 1-2-3 1940

Sunday 10 AM on Hall Table 1 for 4 hours
Room Map
GM: Joseph R. Paulsen
Type: Historical Miniatures
System: Axis & Allies Miniatures
Players: 6
Provided: All miniatures provided by GM
Variations: War at Sea
Rules Knowledge: Useful
Game Content: Mainstream

5 - 6 Players try to control the Norwegian port of Narvik in April - Jun 1940. Players are not totally limited to historical stanses taken by their leaders. Phase I - Openning shots. Phase II early British responses. Phase III - Determined Allied responses.

562 Quatre Bras

Sunday 10 AM on Hall Table 4,5 for 8 hours
Room Map
GM: Roy Scaife
Type: Historical Miniatures
System: Empire at War
Edition: 3.0.1
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

After escaping the Isle of Elba, Napoleon has reenergized his French forces and is marching to defeat the Prussians at Ligny before turning to engage Wellington. General Marshal Ney has been given the task of taking a crucial crossroad at Quatre Bras which will divide Wellington?s forces and halt reinforcements from marching to Ligny. Wellington?s Netherland forces grasped the strategic importance of the crossroad and have taken defensive positions. Although the Netherland forces are heavily outnumbered they prepare to defend the crossroad. Will you fight for Napoleon or will you join forces with the Allied army?
Website: jayswargamingmadness.blogspot.com

563 Dies Vindicta

Sunday 10 AM on Salon FG Table 3 for 8 hours
Room Map
GM: Raymond Metzger
Type: Mixed-Genre Miniatures
System: Warhammer 40K
Players: 8
Provided: Miniatures may be provided by GM
Power Level: 1500 pts
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The planet Normendias has long been believed to hold the ancient and powerful relic known as the Alacras, believed to have been used by the Old Ones before their fall. The planet's inhabitants eventually discovered it's location, and news spread quickly throughout the sector. Now, all of the space faring races beset the planet's surface, desperate to obtain the ancient artifact of power. You can attempt to prevent the artifact from falling into their hands, or snag it from the fortress walls yourself. The choice is yours.

564 First Battle of the Golden Way

Sunday 10 AM on Salon FG Table 4,5,6 for 6 hours
Room Map
GM: Eric Schmitz
Type: Fantasy Miniatures
System: Battlesystem
Edition: 2nd
Players: 6
Provided: All miniatures provided by GM
Variations: Modified to work w/large bases
Rules Knowledge: Beginners Welcome
Game Content: Very Complex

Decide the fate of the Forgotten Realms! Play the Tuigan horde, or one of the allies facing this ominous threat. Battlesystem 2nd Ed., modified to be played with large bases.

565 Solaris VII Team Brawl

Sunday 10 AM on Salon FG Table 7,8 for 8 hours
Room Map
GM: Jason Windham
Type: Sci-Fi Miniatures
System: Battletech
Edition: Total Warfare
Players: 12
Provided: All miniatures provided by GM
Variations: Card Initiative & Floating Crits
Rules Knowledge: Useful
Game Content: Mainstream

Take control of 10-meter-tall machines of death & destruction as you and your teammates vie to be the last team standing in the Solaris VII Team Brawl.

Fight will take place inside indoor arena with player-controlled barriers and automated turrets. Each team will be made up of two Medium and one Heavy weight class mechs.

I will be using the Total Warfare rules for Classic Battletech, with the following minor changes.

Alternate Rules: Card based initiative, Floating Snake Eyes crits, Barriers & Automated Turrets.

Explanations for all the alternate rules will be available for all players at the beginning of the session and reviewed prior to start.

566 War on Terror--Afghanistan

Sunday 10 AM on Hall Table 2 for 6 hours
Room Map
GM: Matt Hilzendrager
Type: Historical Miniatures
System: Bolt Action
Players: 6
Provided: All miniatures provided by GM
Variations: Modern
Rules Knowledge: Useful
Game Content: Mainstream

U.S. 3rd Marines recce unit enters Helmand province in counter insurgency mission to sweep & clear suspected Taliban village by going hut to hut. So where's Osama?

28mm minis & terrain provided. Bolt Action WW2 rule set nicely modified to adapt for Modern skirmish warfare.

527 The Wolves of St. Croix

Sunday 11 AM in 608 for 8 hours
Room Map
GM: Jack Young
Type: RPG
System: Godlike
Players: 6
Provided: All characters provided by GM
Power Level: default level talents
Rules Knowledge: Useful
Game Content: Mature Themes

September, 1944. After the liberation of Paris, Patton is pushing his Third Army east through the Lorraine region of occupied France in an attempt to be the first to break into Germany.

To facilitate this your Talent Operation Group has been assigned to vanguard elements of the 25th Calvary Recon Squadron, currently deployed in hills above the provincial village of Frahan. The last patrol sent to reconnoiter the surrounding forest hasn?t reported back and you?re being sent into those dark woods to find out why.

GODLIKE is a gritty, deadly, alternative WWII setting for mature gamers. Players play average soldiers gifted with extraordinary paranormal abilities known as 'Talents'. These Talents set you apart from humanity and make you larger than life. But the war is larger than you.

533 Buffet Master

Sunday 11 AM on Salon 1 Table 11 for 3 hours
Room Map
GM: Joel Clark
Type: Card
System: Buffet Master
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Snatch food from the buffet before somebody else gets it. Stuff your stomach until you can't fit anymore. Who hasn't gone to a buffet and tried to maximize the most value for the money? Eat All You Can, and YOU will be the Buffet Master! Card game for 6.
Website: www.doomedlegiongames.com/index.php/our-games/buffet-master

571 Grimm Shock

Sunday 11 AM in Salon AB for 6 hours
Room Map
GM Troupe: Team Volar?
Type: LARP
System: L.A.R.P.S. System
Players: 30
Variations: Some GM Fiat
LARP Experience: Beginners Welcome
Game Content: Mature Themes
Genre: Historical Science Fiction
Costume Suggestions: None required, but early 70's or Supers costume is fine

Saudi Arabia, Spring 1974. Six months after the OPEC oil embargo created an international oil shock and enflamed geopolitical tensions, a summit has been called to find a solution. Representatives from the U.S., Europe, the Middle East and the meta human nation of Thule are attending. World Powers and Super Powers will collide. A Team Volare' Production.