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Event Search Results

27 events found
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401 Floof Adventures: Chasing the Red Spot of Doom

Saturday 6 PM in 143 for 6 hours
Room Map
GM: Joe Gannon
Type: RPG
System: Pathfinder
Players: 6
Provided: All characters provided by GM
Power Level: 4th
Rules Knowledge: Beginners Welcome
Game Content: Family

On the edge of the forest, nestled among the trees, is the hamlet of Furness, population three hundred forty nine (Three hundred forty eight cat-folk and two halflings). It was a great place to raise kits, sheep, and the occasional field of nip, until suddenly, it wasn't. A circle of red light appeared, seemingly from nowhere, round in shape, large enough to sit cross-legged in, but too small to lie down in, and wherever this baleful red light touched things started to go wrong. Crops withered, sheep went mad, and a young tortoiseshell was found, limp and weak, in a scorched spot where the red circle had touched. Her eyes, once bright and curious, where clouded and blind, and she whispered,

I have seen it
The source of the light
Deep in the forest
The tree, on the hill
We must seek out the spot and end it before our village is corrupted entirely

Are you brave enough to venture into the forest and find the Red Spot of Doom?
Website: /en.wikipedia.org/wiki/AM_broadcasting

402 Emergency Alert in Detention Block AA-23

Saturday 6 PM in 159 for 6 hours
Room Map
GM: Gil Trevizo
Type: RPG
System: One Roll Engine
Players: 6
Provided: All characters provided by GM
Variations: Star Wars
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

The Death Star is the crown jewel of the Imperial armada, the flagship of a fighting force of extraordinary magnitude, Palpatine’s Fist! Only the most elite, the most dedicated, the highest-scoring on the Imperial Armed Forces Vocational Aptitude Battery test are allowed to serve amongst those that wield the firepower of this fully armed and operational battle station!

You used to be one of them. Now, after failing to serve the Emperor with the necessary zeal and/or competence, you have been stripped of rank and thrown into a detention cell to await your fate, whether that be death by blaster, death by garbage chute, or—if Lord Vader isn't busy—death by Force-choke.

Then you hear muffled voices outside your cell
something about a
prisoner transfer
something is going to pull us apart
blaster fire
a reactor leak
and then
boring conversation anywayfollowed by more blaster fire and a—click—as your cell door is suddenly unlocked.

This game is set in the Star Wars universe using the One-Roll Engine, the system used for the games GODLIKE, WILD TALENTS, and NEMESIS. Rules will taught, but they've been stripped down to run lean and light. This is an extremely profane and raunchy take on the setting, a juvenile game not intended for juveniles: Star Wars as a red band trailer.

403 Avengers Assemble

Saturday 6 PM in 160 for 8 hours
Room Map
GM: Michael Skeen
Type: RPG
System: Marvel Heroic RPG
Edition: Advanced (TSR) Rules
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Play as one of your favorite Avengers! Captain America, Thor, Iron Man, Black Widow, and more will be playable as you work together to save the world (yet again). GM is using the Advanced Set of Marvel Superheroes published by TSR.

404 Kobolds Ate My Haunted Chateau

Saturday 6 PM in 161 for 6 hours
Room Map
GM: Scott Vancil
Type: RPG
System: Kobolds Ate My Baby
Players: 8
Provided: All materials provided by GM
Power Level: Beginner
Variations: (In Color!)
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

King Torg (All Hail King Torg!) demands you (his kobold subject) fetch delicious treats from the Haunted Chateau. Your life is now sure to be silly, brutal and short

Play a short, furry, not-too-bright kobold, find delicious treats (preferably babies) for King Torg's (All Hail King Torg!) dinner table. Or die horribly. Possibly hilariously.
Website: GMAtLarge.Tumblr.com

405 Detoru (Dungeon Crawl)

Saturday 6 PM in 165 for 6 hours
Room Map
GM: Robert Johnston
Type: RPG
System: 7th Sea
Edition: 2nd
Players: 6
Provided: Characters may be provided by GM
Power Level: Beginning
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Hexenwerk Necromancer met his just rewards with his death trap backfiring! You can now clear the caverns and mine shafts to free the trapped and imprisoned workers and hostages! Be wary of possible traps or worse! An adventure that can truly be filled with Exciting, Romantic, 17th Century Fantasy Swashbuckling rewards! Rules will be taught! Full Terrain and miniature are provides along with background musical sound track scores. In game incentives provided for those coming:


406 Welcome Humans to DunDraCon 41...now die!

Saturday 6 PM in 166 for 6 hours
Room Map
GM: Mike Eckert
Type: RPG
System: End of the World
Edition: Fantasy Flight
Players: 7
Provided: All characters provided by GM
Power Level: Look in the mirror
Variations: Revolt of the Machines
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Just like every year before, your arrive on Friday afternoon/evening and see all your friends gathering for yet another awesome convention. You make your way to the Registration table and are warmly greeted Welcome to DunDraCon 41, says Hal Heydt. Wait...did he just stutter like Max Headroom? This does not at all look normal. Did you just see Roderick Robertson's eyes glow for a split second? Does Mark Schynert look taller somehow? Something's rotten in the state of DunDraCon and then all hell breaks loose.

407 Call to Action!

Saturday 6 PM in 334 for 6 hours
Room Map
GM: Becky Thomas
Type: RPG
System: Cyberpunk 2020
Players: 6
Provided: Characters may be provided by GM
Power Level: 70 pts, gear & cybernetics need GM approval
Variations: some house rules
Rules Knowledge: Useful
Game Content: Mainstream

* Shemp Pirrudy's Freedom Network *
* CALL TO ACTION! *
People abducted for Corporate experimentation!
Strike Team: Solos, Netrunners, Techs, Medtech!
Contact Stinchcomb @1s.iz.wox.4id
Leave resume and secure contact info for screening.

408 Operation: Fortress

Saturday 6 PM in 334 for 6 hours
Room Map
GM: Steve Kani
Type: RPG
System: Cyberpunk 2020
Players: 6
Provided: Characters may be provided by GM
Power Level: 70 pts, gear & cybernetics need GM approval
Variations: some house rules
Rules Knowledge: Useful
Game Content: Mainstream

BioTechnica Mission Briefing

The PZ1-D4 virus is ravaging poor communities worldwide. BioTechnica has developed a proprietary vaccine and treatment, and as a humanitarian effort, is providing testing and vaccination through free-clinics around the globe.

There has been an extremist attack on our free vaccine clinic in Oakland, CA. The attackers - presumed to be members of the Oaktown underground - abducted patients receiving critical care for the PZ1-D4 virus and destroyed the facility.

Your squad is tasked with securing our other Bay Area free clinic in Bayview-Hunter's Point (BV-HP), south of the SF Corporate Zone.

The protection of BioTechnica staff and any PZ1-D4 patients is paramount. The facility must additionally remain open to provide screening and vaccination to the socio-economically challenged residents of BV-HP.

Security of the clinic was upgraded for the BioTechnica free clinic, to secure our proprietary PZ1-D4 vaccine. The corporate security team is authorized to use any and all methods to secure the facility and to ensure the safety of BioTechnica staff and materials in the event of an extremist attack.

409 Mecha Vs Kaiju: Sensational Sentei Squad GO!

Saturday 6 PM in 338 for 6 hours
Room Map
GM: Johnathan Wright
Type: RPG
System: FATE Core
Players: 6
Provided: Characters created for game
Variations: Mecha vs. Kaiju
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

ix young people from all walks of life gain magical powers and unite to defeat insane bikers, malevolent ogres, and giant monsters as the Super Sentei Squad! IKIMASU!!!

Celebrate the release of the new Power Rangers movie by donning the multi-colored uniform of a Japanes Sentei hero. You'll learn magical combat techniques and super-powered stunts to fight implacable foes. But most importantly, you'll work together with other players to design your team's theme and giant super robot.
Website: MechaVsKaiju.com

431 Red Dragon Inn

Saturday 6 PM on Salon 1 Table 7 for 3 hours
Room Map
GM: Thomas Crawford
Type: Card
System: Red Dragon Inn
Players: 7
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You are adventurers who have returned from your latest expedition and are at the Red Dragon Inn to drink, gamble, and engage in other acts of fun and roughhousing. The last player who remains conscious and who has some gold is the winner. Players can choose from many adventurers from various expansions.

432 Public Villification

Saturday 6 PM on Salon 1 Table 8 for 8 hours
Room Map
GM: Brad Nozik
Type: Card
System: Vampire: The Eternal Struggle
Edition: Current
Players: 12
Provided: Materials may be provided by GM
Variations: Tournament
Rules Knowledge: Useful
Game Content: Mainstream

Ancient Methuselahs manipulate mortals and immortals as they use guile, cunning, and outright violence to gain domination over their rivals. Standard tournament constructed decks. Prizes and demos. All current rulings. Number of rounds dependent on number of players & interest. Bring your own decks, but a few loaners will be available.
Website: vekn.net

433 Commander Cube

Saturday 6 PM on Salon 1 Table 10 for 6 hours
Room Map
GM: Andrew Heilborn
Type: Card
System: Magic: The Gathering
Players: 8
Provided: All materials provided by GM
Variations: Commander, Cube, Conspiracy
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Commander Cube. Draft and build a Commander deck and play it on-the-spot!

Conspiracy and Unglued cards are included. This is a mid-level power cube. The Vintage Power cards are not included, but proxies of many otherwise high power artifacts and an assortment of dual lands will be included

Unglued cards will not include sheer ridiculousness. No cards that require standing up. See website for additional details.
Website: www.computerwizard.space/index.php/2016/11/16/commander-cube/

441 Arkham Horror - The Dunwich Horror

Saturday 6 PM on Salon 1 Table 1 for 6 hours
Room Map
GM: James Kiefer
Type: Board
System: Arkham Horror
Players: 6
Provided: All materials provided by GM
Variations: Extremely modified
Rules Knowledge: Useful
Game Content: Mainstream

Why does it always happen in Arkham? Another Old One is awakening! Only you can save the world! This is a modified version of Arkham Horror. Some rules have been changed to protect the innocent.

442 Great Western Trail

Saturday 6 PM on Salon 1 Table 14 for 4 hours
Room Map
GM: Scott Kovatch
Type: Board
System: Great Western Trail
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Pfister Is On Pfire!

Alexander Pfister is on a roll of late. He was the co-designer of the Kennerspiel des Jahres-winning games Broom Service and Isle of Skye, and also designed Mombasa, which was the winner of the 2016 Deutscher Spiele Preis for best 'gamers' game.'

His latest offering is Great Western Trail. From the publisher:

America in the 19th century: You are a rancher and repeatedly herd your cattle from Texas to Kansas City, where you send them off by train. This earns you money and victory points. Needless to say, each time you arrive in Kansas City, you want to have your most valuable cattle in tow. However, the "Great Western Trail" not only requires that you keep your herd in good shape, but also that you wisely use the various buildings along the trail. Also, it might be a good idea to hire capable staff: cowboys to improve your herd, craftsmen to build your very own buildings, or engineers for the important railroad line.

If you cleverly manage your herd and navigate the opportunities and pitfalls of Great Western Trail, you surely will gain the most victory points and win the game.

The game incorporates elements of deck building, tile placement and economics, and takes 2.5 hours to play, but with rule explanations, 3 hours is more likely.
Website: /www.boardgamegeek.com/boardgame/193738/great-western-trail

444 Elder Sign

Saturday 7 PM on Salon 1 Table 4 for 3 hours
Room Map
GM: Angelo Martinez
Type: Board
System: Elder Sign
Players: 6
Provided: All materials provided by GM
Variations: expansions available
Rules Knowledge: Beginners Welcome
Game Content: Very Complex

It is 1926, and the museum's exotic curios and occult artifacts open barriers between our world and the elder evils lurking between dimensions. Other Worlds begin to leak through and terrifying creatures of increasing strength steal through them. Animals, the mad, and those of susceptible minds are driven to desperation by the supernatural forces that the portals unleash. In the midst of this chaos, a handful of investigators race against time to locate the eldritch symbols necessary to seal the portals forever and stop evil Ancient Ones from reducing humanity to cinders.

Elder Sign is a fast-paced, cooperative dice game of supernatural intrigue for one to eight players by Richard Launius and Kevin Wilson, the designers of Arkham Horror. Players take the roles of investigators racing against time to stave off the imminent return of the Ancient Ones. Armed with cards for tools, allies, and occult knowledge, investigators must put their sanity and stamina to the test as they adventure to locate Elder Signs, the eldritch symbols used to seal away the Ancient Ones and win the game.
Website: /www.fantasyflightgames.com/en/products/elder-sign/

461 Operation Marathon

Saturday 7 PM on Salon FG Table 2 for 6 hours
Room Map
GM: Anthony Rodgers
Type: Sci-Fi Miniatures
System: Mutant Chronicles/ Siege of the Citadel
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Deep in the Venusian jungle a new Dark Legion Citadel has been discovered. Operation Marathon will deliver five teams of Doomtroopers into the Citadel. The Doomtroopers mission is to destroy the summoning portal. With the new release of The Siege of the Citadel game due in late 2017. Come and play this old favorite one last time.

462 Battle of the Beasts

Saturday 7 PM on Salon FG Table 4 for 6 hours
Room Map
GM: Steve Hagarty
Type: Historical Miniatures
System: Treadheads Tank & Infantry Combat System
Players: 8
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Downloadable PDF with basic explanation of game development and overview of rules and game play. For additional information search 'Treadheads' in Slideshare.

We'll also be using an Augmented Reality app to eliminate the need to access rules during game play.
Website: www.slideshare.net/wolfhag/treadheads-overview

471 Mad Max: Imperator Rising

Saturday 7 PM in Salon A for 6 hours
Room Map
GM: John Kim
Type: LARP
System: Homebrew
Players: 14
LARP Experience: Beginners Welcome
Game Content: Mainstream
Genre: ost-apocalyptic
Costume Suggestions: Punk a la Mad Max

Gas Town is under seige by raiders, and The Citadel must help or run out of precious gasoline. But Imperator Mortis is dying. Among the leading warboys, who will prove themselves and inherit the mantle of Imperator of the War Rig?

This is a larp set in the world of Mad Max years before the time of Fury Road. Attitude is everything - live fast and die young! There will be plenty of action, but don't depend on subtle strategy.

The characters are all warboys and aspirants. They are socially considered male by the system, though they can be any sex or gender, like Furiosa. There will be replacement characters available for those who die. (I live! I die! I live again!)

472 A Garden of Forking Paths

Saturday 7 PM in Salon B for 4 hours
Room Map
GM Troupe: Dreams of Deirdre
Type: LARP
System: GM Fiat
Players: 12
Variations: Jeppform
LARP Experience: Useful
Game Content: Mature Themes
Genre: Literary Fiction
Costume Suggestions: Anything casual to semiformal that works through the 1960s to the 2000s

In all fiction when a man is faced with alternatives he chooses one at the expense of the others. In the almost unfathomable Ts'ui Pen, he chooses--simultaneously--all of them. He thus creates various futures, various times which start others that will in their turn branch out and bifurcate in other times.
- Jorge Luis Borges, The Garden of Forking Paths

Each year, Barbara has a garden party for her birthday. She brings her family to enjoy a quiet meal in her beautiful and well-tended garden. This game charts the course of her life and the lives of those around her through the decisions made at these parties.

A Garden of Forking Paths is a larp told in scenes, inspired by a story by Jorge Luis Borges. This game, heavily inspired by Jeep format, follows four characters that face dilemmas and make decisions that will affect the course of their lives. At the same time, two other groups of players will be playing the same characters and, possibly, making different decisions.

Content: this game begins with a post-funeral family meeting, and will explore relationships, family, marriage, divorce, death, and other potentially fraught life events.

A Garden of Forking Paths (2012, Alleged Entertainment) was written by Susan Weiner, Vito D'Agosta, and Nat Budin, and first run in 2012 at Intercon L in Chelmsford, MA.

410 They!

Saturday 8 PM in 151 for 6 hours
Room Map
GM: Eric Moore
Type: RPG
System: Pulp Adventure
Edition: 2nd
Players: 6
Provided: All characters provided by GM
Power Level: Cliffhanger
Variations: Drive-In Pulp
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Who or what is destroying the forests of Oregon? Is the rise of saucer sightings related? Can you and your other army troubleshooting team members solve the mystery?

411 The Haunting

Saturday 8 PM in Tri Valley 2 for 4 hours
Room Map
GM: Dave Sokolowski
Type: RPG
System: Call of Cthulhu
Edition: 7th
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Boston, 1925 - Your private investigation company has been hired to investigate why no one wants to rent a run-down house. The money is good, and it seems like a milk run to check out an old property. What can go wrong?

412 A Family Betrayed

Saturday 8 PM in 168 for 6 hours
Room Map
GM: Justin Nelson
Type: RPG
System: Dungeon World
Edition: 1st
Players: 5
Provided: Characters created for game
Power Level: 1st
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Your party serves a nobel house that has suffered bandit attacks and have been ordered to find the source of these raids, no matter where the trail leads...

413 If We Discover Aliens, What's Our Protocol for Making Contact?

Saturday 8 PM in 170 for 4 hours
Room Map
GM: Peter Bauer
Type: RPG
System: Traveller
Edition: 1.0
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

en.wikipedia.org/wiki/Traveller_

445 The Manhattan Project: Energy Empire

Saturday 8 PM on Salon 1 Table 11 for 3 hours
Room Map
GM: Christopher Larson
Type: Board
System: The Manhattan Project: Energy Empire
Edition: 1st
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Fresh from Kickstarter comes the new sequel to Manhattan Project!

From the ashes of war, nations rise to power in the atomic age. Each player takes control of a nation struggling for power in the latter part of the 20th century. They build up their nation's industry, commerce, and government by acquiring resources, building structures, and tapping sources of energy. The price of oil is going up, and nuclear energy is the wave of the future. Energy Empire is set in the same universe as 'The Manhattan Project, but is a stand-alone game, not an expansion.

The major threat in Energy Empire is not war, but uncertain global impacts, that result from side effects of industrialization and pollution. Many actions come with a cost. So, as nations become more industrious, they also increase the amount of pollution in the environment. Careful use of science can mitigate the harmful effects of industry, and can also help avert global crises.

481 Nighttime is for Werewolves!

Saturday 9 PM in Salon C for 6 hours
Room Map
GM: James 'Jay' Fitch
Type: Other
System: Werewolves of Miller's Hollow
Edition: Standard
Players: 18
Provided: All materials provided by GM
Variations: Numerous games - various Characters added
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Are You A Werewolf or just simple Villager trying not to be lynched by the mob? Rumors and Bloody Killings are happening around your Hamlet. Who's to Blame? Mob Rule!

414 Adrift on the Dark

Saturday 10 PM in 163 for 4 hours
Room Map
GM: Elizabeth Daggert
Type: RPG
System: Ten Candles
Players: 5
Provided: Characters created for game
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

It was a relaxing two-day cruise, a quick jaunt out from the island resort, touring the archipelago, marveling at the jungles, birds, and sharks. Sipping drinks at sunset, gasping in awe at the gorgeous, star-studded sky.

But then you watched the stars wink out. The Moon disappeared. The Sun never rose.

And then They came.

The ship has been silent now for ten days. Silent, save for the occasional howl on the wind, and screams quickly silenced. Something went wrong with the engines not long after the darkness descended. Backup energy and emergency lights held out for some time, but then the lights became erratic, fading slowly to nothing.

In the time you've been adrift you watched the lights of the ports flicker out like the stars did. The radios went from panic to static to silence. At one point a few brave souls took a lifeboat and left behind promises to send help. There has been no word.

The dark is where They hunt. You've barricaded yourself into a cabin, huddled with other survivors around the dim light of a dying lantern. You look at each other with haunted eyes. You have each seen things, done things to survive this long.

Just when you were about to speak, to say anything to break the suffocating silence, the engines unexpectedly roar! The ship shudders and heels with renewed purpose as the emergency lights gasp for life. You have no idea of where you're going, or who might be steering. How long do you have before the last power is drained away and the ship plunges completely into darkness? Could you get out a message? Take control and steer for home?

Now is your last chance. It is time to move. Don't lose hope!

And stay in the light.
Website: cavalrygames.com/shop

415 The Incident at Hall House

Saturday Midnight in 145 for 4 hours
Room Map
GM: Jeff A. Hatch
Type: RPG
System: Pulp Adventure
Edition: 2nd
Players: 6
Provided: All characters provided by GM
Power Level: Cliffhanger
Variations: Cthulhu Pulp
Rules Knowledge: Useful
Game Content: Mature Themes

An infamous house once belonging to an evil man named Emil Hall is up for sale to a wealthy Spectrologist (one who studies ghosts and haunting). The Theron Marks Society has been called in to investigate Hall House and report back.

This scenario is MATURE THEMES and will be held at MIDNIGHT to enhance the spooky atmosphere. It will feature props, music and possibly special lighting.

Please register ONLY if you are ready for a serious roleplaying experience!