[Home] [DDC Community] [DDC Webstore] [Feedback] [Contact Us] [What's New?] [Survival Tips] [previous DDCs] Upcoming DunDraCons

DDC42
Date and Hours of Operation
Pre-register for DunDraCon and save money!
Hotel Information
 
Events
List of Events
Parental Advisory
DDC Game Policies
Protospiel at DDC
D&D Adventurers League
Pathfinder Society
Seminars
War College
Teen Priority Room
Kid's Room
Fighting Demonstrations
Figure Painting
Anime Schedule



Event Search Results

42 events found
Search Terms:
   Session: 3
   Search for All Records
   Day: Any Day

301 Gettysburg Redux

Saturday Noon in 151 for 4 hours
Room Map
GM: Tom Vallejos
Type: RPG
System: GURPS
Edition: 4th
Players: 6
Provided: All characters provided by GM
Power Level: 175-200 pts
Variations: minor for player enjoyment
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

It's the 1920s and Time Travel is possible! The Order of the Hourglass, founded by Albert Wesker Finch, uses meditation and the herb Gakuji to travel back in time. One can only take period clothing and equipment. Modern clothing and equipment stays in the present.

The order consists of several chapters called 'circles.' You have joined the circle in Hollywood, California. There, under the leadership and benefactor of filmmaker Cecil B. DeMille you are trained in period weapons, history, archaic languages, first aid and other useful abilities.

A stickler for historical accuracy, DeMille also uses the team to gather information for his movies. As you get ready for your next job, observe the Battle of Gettysburg, you get word that another circle is planning to go there as well. Next to nothing is known about this group. All that is known about it is it's based in Virginia.

302 Always/Never/Now

Saturday Noon in 160 for 6 hours
Room Map
GM: Charles Picard
Type: RPG
System: Lady Blackbird variant
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Always/Never/Now is Will Hindmarch's reskinning of the Lady Blackbird RPG for lean, mean cyberpunk action. Features pre-generated characters and player empowerment.
Website: always-never-now.tumblr.com/

303 Waking Into The Unknown

Saturday Noon in 338 for 6 hours
Room Map
GM: Tom Rafalski
Type: RPG
System: Savage Worlds
Players: 6
Provided: All characters provided by GM
Power Level: low-powered (300/60)
Variations: Sci-Fi Supers
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You went into hibernation on the colony ship a normal human.
You wake up with superpowers.
All is not well.

This is an introductory module for a future published setting currently in the initial design stages.
Website: www.beautifulharmony.com/

331 Resident Evil Deck Building Game

Saturday Noon on Salon 1 Table 7 for 4 hours
Room Map
GM: Thomas Hanjes
Type: Card
System: Resident Evil Deck Building Game
Players: 5
Provided: All materials provided by GM
Variations: Some minor house rules
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Back from last year, the Resident Evil DBG! Explore the mansion, kill the zombies!

332 Munchkin Mania

Saturday Noon on Salon 1 Table 23 for 3 hours
Room Map
GM: Charles Victor Walters
Type: Card
System: Munchkin
Players: 6
Provided: All materials provided by GM
Variations: Planty
Rules Knowledge: Beginners Welcome
Game Content: Family

Steve Jackson's Munchkin is a game of gleeful mayhem as players compete to kill the monsters and grab the loot while stabbing each other in the back!

333 The Red Dragon Inn

Saturday Noon on Salon 1 Table 26 for 3 hours
Room Map
GM: Berta Gannon
Type: Card
System: The Red Dragon Inn: Battle for Greyport
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Your beloved Tavern (and the city it resides in) is under attack! It's time to raise a militia, gather equipment and fight off the bad guys!

334 Nuclear War Tournament

Saturday Noon on Salon GH Table 7 & 8; FG Table for 3 hours
Room Map
GM: Rick Loomis
Type: Card
System: Nuclear War
Edition: 50th Anniversary
Players: 20
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Come and blow up the world with us. This game was first published in 1965, and is still being sold in better game stores everywhere. Easy and quick (and silly). I'll teach you how to play in five minutes. But watch out for Supergerm!
Website: www.flyingbuffalo.com/nucwar.htm

340 Big, Big, Big Galaxy Trucker

Saturday Noon in 334 for 3 hours
Room Map
GM: Angelo Sphere
Type: Board
System: Galaxy Trucker
Players: 5
Provided: All materials provided by GM
Variations: All expansions avaiable
Rules Knowledge: Useful
Game Content: Mainstream

Galaxy Trucker is the delightful game of building space ships and hoping they won't blow up. Easy to learn. All ship templates provided including the not-the-Deathstar template!

341 London Dread

Saturday Noon on Salon 1 Table 11 for 3 hours
Room Map
GM: Chisholm Gentry
Type: Board
System: London Dread
Players: 4
Provided: All materials provided by GM
Variations: Cooperative Victorian Horror
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

London Dread is a co-operative game set in Victorian England. Players take on the role of investigators trying to uncover plots on the way to confronting a story specific finale.

The game is gritty and thematic, featuring a series of dark events and story lines (such as the appearance of a caped killer on the streets of London) with a hint of the supernatural.

The game is broken into a series of stories, usually played over the course of 2 chapters, in which players alternately participate in a timed planning phase where various obstacles and plots are uncovered and then an untimed story phase where players resolve the effects of their planning.

The result is a tense and truly cooperative experience where players must work together, communicate well, plan effectively, and use the strengths of their investigators in an attempt to stay a step ahead on the mean streets of the city.
Website: www.greyfoxgames.com/games/london-dread/

342 The Manhattan Project

Saturday Noon on Salon 1 Table 13 for 4 hours
Room Map
GM: Scott Albrecht
Type: Board
System: The Manhattan Project
Edition: 1st
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Manhattan Project makes you the leader of a great nation's atomic weapons program in a deadly race to build bigger and better bombs. You must assign your workers to multiple projects: building your bomb-making infrastructure, expending your military to protect it, or sending your spies to steal your rival's hard work!

You alone control your nation's destiny. You choose when to send out your workersÐand when to call them back. Careful management and superior strategy will determine the winner of this struggle. So take charge and secure your nation's future!

343 Merchants & Marauders

Saturday Noon on Salon 1 Table 15 for 4 hours
Room Map
GM: Thomas Crawford
Type: Board
System: Merchants & Marauders
Players: 3
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You can be a merchant or a pirate during the Golden Age of Piracy. Seek fortune through trade, missions, or plundering. Modify your ship, buy powerful ships, and hire crew to capture Blackbeard himself or become a pirate even more dreadful!

304 Tower of the Black Pearl

Saturday 1 PM in 334 for 4 hours
Room Map
GM: Jon Wilson
Type: RPG
System: Dungeon Crawl Classics
Players: 6
Provided: All characters provided by GM
Power Level: 2nd
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Once in a generation the ocean recedes and the undersea Tower of Sezrekan -- where the fabled Black Pearl lies waiting -- is revealed to the brave!

344 Firefly: The Game

Saturday 1 PM on Salon 1 Table 10 for 4 hours
Room Map
GM: James Kiefer
Type: Board
System: Firefly: The Game
Players: 6
Provided: All materials provided by GM
Variations: Tiimed game, with scenario based on experience of the players
Rules Knowledge: Useful
Game Content: Mainstream

Based on the short-lived TV series Firefly, you and your crew travel the Big Black trying to eek out living far from Alliance control. All Expansions!

345 Splendor

Saturday 1 PM on Salon 1 Table 17 for 3 hours
Room Map
GM: Magda Heilborn
Type: Board
System: Splendor
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

As a wealthy Renaissance merchant, acquire mines and transportation, hire artisans and woo the nobility. Create the most fantastic jewelry to become the best-known merchant of them all! Acquire precious stones to trade them for development cards. Use development cards to acquire more gem stones. Use your gems and gold to create the most fantastic jewelry, and appeal to the nobles to gain the prestige you need to win.

305 The Grand Bavarian

Saturday 2 PM in 159 for 4 hours
Room Map
GM: Randy White
Type: RPG
System: The Strange (Monte Cook's Cypher System)
Players: 6
Provided: All characters provided by GM
Power Level: Low
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You're an Estate operative, and you've got a badge to prove it. The Estate is a secret organization that monitors activity on Earth that originates in alternate recursions and, generally speaking, puts a stop to it for the planet's safety. You've been touched by the Strange yourself and have abilities regular people wouldn't understand. Those abilities are what make you a perfect operative for the Estate.

306 Spade's Martian Detective Agency

Saturday 2 PM in 161 for 4 hours
Room Map
GM: David Wainio
Type: RPG
System: FATE Accelerated
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The players are detectives working for Samantha Spade's Detective Service, Mars Branch. The story backdrop is the future of the 1950s with atomic rockets and the discovery of the Martians who were in status for centuries. The atmosphere still can't support life so the busy space port city of Demios is under a huge clear dome.

Other than the fact the players are private detectives, the rest of the case will be essentially made up on the spot. I have a set of story telling dice with various drawings on them that we will use to set the parameters of the case. They can be used to flesh out your character if you want as well.

Might be recovery of stolen goods, flushing out Space Nazi sabatours, stopping Martian separatists from assassination the Queen, investigating a kidnapping, finding a space pirate...the sky's the limit as long as the plot fits under the dome of Demios.

307 Sumer Prime - The Redemption of Glasya

Saturday 2 PM in 163 for 8 hours
Room Map
GM: Dylan Blair
Type: RPG
System: Dungeons & Dragons 5th Edition
Players: 6
Provided: Characters may be provided by GM
Power Level: 13th
Variations: Some variant & optional rules from core books
Rules Knowledge: Expected
Game Content: Mainstream

A plan to overthrow Asmodeus, eons in the making, has derailed just before culmination. The permanent destruction of Glasya, daughter of Asmodeus, was meant to play a key role, but she was inadvertently transported to Sumer Prime. Her status is largely unknown, and all methods of contact have failed. You have been tasked with finding her.

You may use my pregens or bring your own (13th level / 27-pt buy / 1 rare magic item / 3 uncommon magic items / less than 5K gp worth of non-magical equipment).
Website: sumerprime.com/sp5.html

335 Crazier Eights: One Thousand & One Nights Playtest

Saturday 2 PM on Salon 1 Table 8 for 3 hours
Room Map
GM: James Gray
Type: Card
System: Crazier Eights
Edition: 1001 Nights
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

A high quality prototype of Crazier Eights: One Thousand & One Nights, a gateway fantasy card game that is similar in some ways to Uno, but every card can be played for an effect. The first player to have zero cards in hand wins.

Crazier Eights: One Thousand & One Nights is inspired by stories often referred to as the Arabian Nights. It has Aladdin, Jinn, magic carpets & more!

This game was designed by James Gray. It has been playtested since June 2015.
Website: www.craziereights.com/

346 Cosmic Eons

Saturday 2 PM on Salon 1 Table 2 for 4 hours
Room Map
GM: Jefferson Krogh
Type: Board
System: Cosmic Encounters
Edition: FFG
Players: 6
Provided: All materials provided by GM
Variations: Hidden Alliances, others as decided by players
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

More alien hijinks and galactic craziness! Featuring the Cosmic Eons expansion, with the first new aliens by original designers Peter Olotka and Bill Eberle in decades. 1-2 rounds.

347 Zombie Apocalypse

Saturday 2 PM on Salon 1 Table 4 for 4 hours
Room Map
GM: Timothy Goodwin
Type: Board
System: Zombie Apocalypse
Edition: 1st
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Dead of Winter is a meta-cooperative psychological survival game. This means players are working together toward one common victory condition, but for each individual player to achieve victory, he must also complete his personal secret objective. This secret objective could relate to a psychological tick that's fairly harmless to most others in the colony, a dangerous obsession that could put the main objective at risk, a desire for sabotage of the main mission, or (worst of all) vengeance against the colony! Certain games could end with all players winning, some winning and some losing, or all players losing. Work toward the group's goal, but don't get walked all over by a loudmouth who's looking out only for his own interests!

348 Steam

Saturday 2 PM on Salon 1 Table 14 for 3 hours
Room Map
GM: Scott Fischbein
Type: Board
System: Steam
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Steam is a classic train game involving shipping goods to maximize your profits. A great, thinky strategy game. Rules will be taught. Beginners welcome if they have some board game experience.

349 Rio Grande mishmash

Saturday 2 PM on Salon 1 Table 16 for 4 hours
Room Map
GM: Ian Lee
Type: Board
System: Rio Grande board games
Players: 8
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Bringing lesser known Rio Grande games to the table. Assyria, Priests of Ra, Cardcassonne, and more. A sampler of whichever people want to play or want to learn.

Two different games can be run at the same time with enough players.

361 Breaking Lances: A Tournament of Jousting for the Adventuring Knight

Saturday 2 PM on Salon GH Table 5 & 6 for 4 hours
Room Map
GM: Thomas Foss
Type: Historical Miniatures
System: Breaking Lances
Edition: 1st
Players: 10
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Breaking Lances is a quick playing set of jousting rules, recreating the fast paced and awe inspiring engagements of knights charging at each other with lances couched, shields up, and horses thundering down the field. It is played with 54mm wooden models which are designed to capture the flavor of the period.

These rules strive to capture the quick moment to moment reactions in tournament style combat, where timing and counter reactions needed to get your lance on point to gain glory by breaking lances on your opponent, and possibly dismounting him. All for the glory and honor of the joust! Or the favor of a damsel; or the ransom money- those are good too!

These tournament style rules attempt to capture the quick moment to moment reactions in combat, where timing, position and good horsemanship wins the day- all for the glory and honor of the tournament! Or the favor of a damsel; or the ransom money- those are good too!
Website: www.skullandcrown.blogspot.com

350 Keyflower

Saturday 3 PM on Salon 1 Table 6 for 4 hours
Room Map
GM: Simon Kiefer
Type: Board
System: Keyflower
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Keyflower is a game for 2 to 6 players played over 4 rounds. Each round represents a season: spring, summer, autumn, and finally winter. Each player starts the game with a 'home' tile and an initial team of eight workers, each of which is colored red, yellow, or blue. Workers of matching colors are used by the players to bid for tiles to add to their villages. Matching workers may alternatively be used to generate resources, skills and additional workers, not only from the player's own tiles, but also from the tiles in the other players' villages and from the new tiles being auctioned.

309 Hell is Invading

Saturday 4 PM in 170 for 4 hours
Room Map
GM: Erik Alfkin
Type: RPG
System: FATE
Edition: Accelerated
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

It used to be your typical fantasy world. Now, a monstrous army is invading, enforcing their sadistic wills with superior technology. Save your world, and don't end up in Hell.

310 Hero Origins

Saturday 4 PM in 145 for 8 hours
Room Map
GM: Dennison A. Milenkaya
Type: RPG
System: Mutants & Masterminds
Edition: 3rd
Players: 6
Provided: All characters provided by GM
Power Level: Low
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Every hero has a beginning. Every power has an awakening. Every nemesis a first encounter.

Play out the early years of your unique hero with other potential supers. Experience growing up with weird abilities. Immerse yourself in the drama, comedy, and tragedy of a hero from the early years all the way up to your career as a crime fighter!

Be prepared to improvise and role-play.

311 Destroy the Demon Staff

Saturday 4 PM in 147 for 8 hours
Room Map
GM: Keith Garton
Type: RPG
System: Original Dungeons & Dragons
Edition: 1st
Players: 6
Provided: All characters provided by GM
Power Level: 1st+
Variations: house rules
Rules Knowledge: Useful
Game Content: Mainstream

Destroy the demon staff.
A staff was stolen from a demon prince and placed in a box sealed with powerful glyphs.
Your mission is just to support the team of high level warriors/adventures who are tasked with taking the weapon deep into the caverns and throwing it into a volcano so it can never be used again sow evil onto the land.
People are hunting you, evil to retrieve the weapon for themselves good so that they may be the ones to destroy the staff and get the reword trust no one.

you are being hunted.

312 Don't You Just Love it When a Wizard Leaves Out Some Mission Details...

Saturday 4 PM in 149 for 10 hours
Room Map
GM: Les Child
Type: RPG
System: Advanced Dungeons & Dragons
Edition: 1st
Players: 7
Provided: Characters may be provided by GM
Power Level: 4th-7th
Variations: House rules, mainly roleplay, limited combat
Rules Knowledge: Useful
Game Content: Mature Themes

Apparently, a rogue wizard had used a portal crystal without perfect knowledge of it's workings and sent himself to someplace where he would make a lot of trouble. This wizard recruited us to chase him down and either bring him back or kill him. The offer was good, better than we'd been offered before so, of course we were interested. We had questions, like what kinds of creatures we were likely to encounter there, but this wizard got a bit vague when it came to details. He did mention that the place had some giants, but apparently they were not much of a threat. Well we talked it over and decided we couldn't turn down such a high paying job as this, so we all put our mark on the wizard's vellum. He told us that when we were sent through the gate that the crystal created, we would have certain changes happen, like being able to speak the language of the place we were going. He also handed us a sack with some of the local currency to spend, and instructions on how to find the portal prism on the other side to get us back. So we all locked arms while the wizard opened the portal, and we were whisked through time and space to this city where our adventure was to play out. We all came to our senses in a grassy area near a fountain and stood up, brushing ourselves off. Just then, a strangely dressed young man came up to us, staring intently, his mouth agape. It was to me he said, 'Dude! Those are some totally awesome cosplay outfits! Those ears look so REAL!'

.....wizard!....

The game is mainly roleplay, very little combat (you hope).

313 Fallen Out:

Saturday 4 PM in 152 for 8 hours
Room Map
GM: Christopher Bruno
Type: RPG
System: Dungeons & Dragons 3.0/3.5
Players: 8
Provided: Characters may be provided by GM
Power Level: 5th
Variations: Gamma World/Omega World
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Apocalypse Happened. Civilization collapsed, chaos ensued. But who cares about all that when there's Treasure to Hunt and Money to be made! Play as an adventuring party made up of Crazy Pirates and Hoarding Librarians as they search the Apocalyptic Wasteland they call home for various treasures and Artifacts!!!

314 The Tomb of Sorrows

Saturday 4 PM in 154 for 8 hours
Room Map
GM: Chad Lynch
Type: RPG
System: Pathfinder
Players: 6
Provided: All characters provided by GM
Power Level: 5th
Rules Knowledge: Useful
Game Content: Mainstream

Having procured an obscure treasure map your adventuring party seek its fortune and makes it's way to explore an ancient, forgotten tomb in the wilderness of Golarion.

This adventure will include heavy use of Dwarven Forge dungeon tiles & terrain along with miniatures to create immersive, interactive experience. All characters will be provided by the DM.

This game is more classic dungeon crawl with lots of action and light role-play.

315 Suicide Squad - Beyond

Saturday 4 PM in 162 for 8 hours
Room Map
GM: Jason Krestoff
Type: RPG
System: Hero 6th Edition (Champions)
Players: 6
Provided: All characters provided by GM
Variations: Set in the Batman Beyond Universe
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

In Suicide Squad - Beyond, you play as supervillain from the Batman- Beyond television series

Play as: Inque, Vendetta, Blight, Shriek, the Dee Dee Twins, Spellbinder, Ace, Curare, Stalker

As captured villains, instead of rotting in prison, you have been 'volunteered' to help your country or CADMUS, (is there any difference).

Your mission poses many risks and a very low chance for survival. But hey, itÕs not called the Suicide Squad for nothing.

316 Good Samaritans

Saturday 4 PM in 164 for 8 hours
Room Map
GM: Leon C Glover III
Type: RPG
System: Call of Cthulhu
Edition: 7th
Players: 7
Provided: All characters provided by GM
Variations: low SAN
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Clara Stanley, heiress to an international spice fortune, and all of the 30 attending staff at her family estate have disappeared! The investigating authorities, local police as well as the FBI, are at a total loss according to a local newspaper source.

The estate has been cordoned off by the FBI. The Stanley Foundation has hired Pinkertons to patrol the estate and keep prying eyes away until the case has been solved.

The disappearance occurred 3 months ago without a single viable lead remaining to pursue. Foul play is suspected but no details have been released to the public yet. The FBI has posted a reward of $25,000 USD for information that leads to solving the mysterious disappearances.

Your local group of amateur detectives has been given a chance to review the estate and clues recovered from the estate to see if a fresh lens can help advance the case. Your contact at The Chicagoan pulled some strings with the understanding that if you get the reward your contact will get a share of it.

317 The 13th Hour

Saturday 4 PM in 171 for 12 hours
Room Map
GM: Glenn S. Thain
Type: RPG
System: Vampire The Masquerade/Requiem
Players: 7
Provided: All characters provided by GM
Variations: content/rules x-over Masquerade to Requiem
Rules Knowledge: Useful
Game Content: Mainstream

In the beginning, there came a 13th hour.....(This is a mix of content, Masquerade and Requiem, with minor rules crossover.)

318 The Z-Team Presents The Star Wars Mega Game: Remnants of the Empire

Saturday 4 PM in Pacific for 8 hours
Room Map
GM: Lisa Gordon
Type: RPG
System: Star Wars
Edition: Fantasy Flight
Players: 16
Provided: All characters provided by GM
Power Level: A Little Short for a Stormtrooper
Variations: FFG Edge of the Empire & some house mechanics
Rules Knowledge: Useful
Game Content: Mainstream

What is the Star Wars Mega Game?
This will be our 8th Mega Game at DunDraCon! Woohoo! The Star Wars Mega Game is a large format Star Wars roleplaying game with multiple tables and multiple GMs where each table can affect the others in the storyline and sandbox. ItÕs epic!

Wait! I need more explanation! Okay:
Remember on the Death Star, how everyone split up to find Leia, take down the tractor beam, and guard the Falcon? Remember how Luke and Leia's paths crossed on Cloud City and she warned him about Vader? Remember how, during the battle of Endor, there was a battle on the ground, in space, and on the Second Death Star?

Many climactic moments in Star Wars hinge on multiple storylines, criss-crossing goals, and surprises from the enemy. Our game design has always stemmed from remembering this cinematic tension and wanting to recreate it for our players. In the Mega Game, this is done with multiple teams/tables working through the adventure, be they a group of nerf herders, stormtroopers, or rebel scum.

At our base we use the Edge of the Empire system, with a few developed systems for this format. Players have their own unique characters and potential path through the adventure at their table. Each table has itÕs own GM to guide the story. Coordination and communication systems developed in house and monitored by a coordinating GM carry or trigger effects and events from one table to another.

We welcome beginners and veterans alike, to the system, roleplaying, or Star Wars. Come join us as we take the Mega Game into the uncharted sandbox of New Canon established by The Force Awakens and related novels. Characters and shareable table sets of dice are provided.

Great, I got it! On to the Opening Crawl!
ItÕs a troubled time for the Empire.

After the defeats at Endor and Jakku and the treaty of the Galactic Concordance, the Empire didnÕt so much as fall as splinter into divided states. Those trying to keep a grip on their systems, or with some sense of duty to them and their people rather than ideals misplaced in a Sith Lord, clung on and accepted terms with the New Republic. Perhaps there was hope of banding together to regain some strength in the future; perhaps independence seemed best.

A few of these states claim to be the real or 'true' Empire, either a continuous or a successor state. Elsewhere, a few hard core loyalists fled to reestablish their claim to be masters of the galaxy as the fringe group called the First Order out in the Outer Rim. You are from the true remnant among the Core Worlds, the heart of where the Empire should be.

As part of the terms of the Concordance, you have seen your Empire limited in military strength, now only for defense for the Republic. Figures. In addition, there can no longer be the indoctrinated stormtroopers that once kept the Empire safe. Even more heartbreaking was the loss of Coruscant, though some say that wouldÕve been inevitable for peace.

You watched as factions with warlords at the helm turned in on each other. Some suffered far heavier sanctions. Perhaps you were lucky; perhaps you were more skilled at statecraft. Your Empire has always been, and will always be home, no matter the politics. The New Order is, sadly, in complete disorder, and you are fighting to make your home safe.

But the safety of the Empire runs deeper than that. You know some worlds hold the EmpireÕs darkest secrets in their databanks, ships, and temples. When you learn of an infiltration mission to steal sensitive data from your true Imperial successor state (and the poor people who have died from it) it is time to act and stand up for the values of the New Order you have always believed in.

319 Eilyd

Saturday 4 PM in the Business Center for 10 hours
Room Map
GM: Ryan Hulse
Type: RPG
System: Exalted D10
Edition: 1st
Players: 10
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

The World Of Darkness in the beginning Save the town or Doom it

352 Kingdom Builder Tournament

Saturday 4 PM on Salon 1 Table 11 for 3 hours
Room Map
GM: Angelo Sphere
Type: Board
System: Kingdom Builder
Players: 5
Provided: All materials provided by GM
Variations: All expansions to Marshlands
Rules Knowledge: Useful
Game Content: Mainstream

Get your Heeple on! (house shaped Meeple) Kingdom Builder is the best fun you can have with 40 wooden houses. Think Go designed by Don Vacarino. There will be multiple matches, multiple heats, and the Golden Heeple trophy for the winner!

320 Shadows and Sand

Saturday 5 PM in 374 for 6 hours
Room Map
GM: Sean Schoonmaker
Type: RPG
System: Infinity the Roleplaying Game
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Your O-12 team has tracked a Shasvastii infiltration to the desert planet of Bourak, stronghold of the Haqqislam nation. Their Deep Incursion Corps are masters of stealth, sowing seeds difficult to find and perilous to uproot. Expect an action-oriented adventure where appearances can be deceiving. Quick wits and quick hands will be needed to root out the foe.

The Infinity RPG uses Modiphius Entertainment's acclaimed 2d20 system - perfect for cinematic roleplaying, and with just enough crunch for a sci-fi setting.

321 Absent Empire

Saturday 5 PM in 608 for 6 hours
Room Map
GM: Anton Dovydaitis
Type: RPG
System: FATE Core
Players: 6
Provided: Characters created for game
Power Level: Superb
Variations: Setting Aspects, ¯ Stunts, Racial/Career Xtras
Rules Knowledge: Useful
Game Content: Mature Themes

The Great Annihilator no longer feeds the Empire. The Sky Palaces of Summer Throne have Fallen. Starless Horoscopes. Even our ancestors know fear. A Prelude to Tekumel.

Setting Aspects:


322 The Raft

Saturday 5 PM in 570 for 6 hours
Room Map
GM: Christine Lorang
Type: RPG
System: Marvel Heroic RPG
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

In the wake of the Sokovia Accords and the Clash of the Avengers at the Leipzig-Halle Airport, Secretary Ross has imprisoned Falcon, Ant-Man, Hawkeye and Scarlet Witch in an undersea supermax prison. Captain America and a hand-picked team came to break them out. But the Raft was designed to hold enhanced beings, and it will not be easy to get in or out. What other secrets does this super-secret prison hold?

Marvel Heroic uses the Cortex Plus RPG framework. Rules will be taught at the table. Players may choose from Captain America, Falcon, Ant-Man, Hawkeye, Scarlet Witch, Winter Soldier, Black Panther or Black Widow. Alternate-gender versions of all characters are available.

323 The Queen's Consort

Saturday 5 PM in 508 for 8 hours
Room Map
GM: Michael Blum
Type: RPG
System: Space: 1889
Edition: 1st
Players: 6
Provided: Characters may be provided by GM
Power Level: low
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

An ancient piece of liftwood -- centuries or millenia old -- was discovered in central Africa; a previous expedition to locate the source of this went missing. You are asked by the Explorers' Club (acting covertly on behalf of the British government) to investigate! If there is a source of liftwood on Earth, locating and taking possession of it would be hugely valuable to any government.

336 Hungry, Hungry Hipsters

Saturday 5 PM on Salon 1 Table 17 for 2 hours
Room Map
GM: Magda Heilborn
Type: Card
System: Hungry, Hungry Hipsters
Players: 8
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Hungry Hungry Hipsters! The game of eating the most pretentious food! Be careful though, the other hipsters will accuse you of being a poser and eating food that is too mainstream. Show them up proper by eating that mainstream food ironically, that will put a fedora in their yapper!

Hungry Hungry Hipsters is a card game that is easy to play. Players take turns placing food items and then attach modifiers to their own and each other's food. Positive modifiers make the food more pretentious, and you a better hipster. Negative modifiers make the food too mainstream, and you into a bad hipster. Special cards show up in the deck to complicate your life. A fun and short game for those who like quick laughs and easy rules.

362 Operation Overlord

Saturday 5 PM on Salon FG Table 8 & 9 for 8 hours
Room Map
GM: Robert Owens
Type: Sci-Fi Miniatures
System: Battletach
Players: 8
Provided: All miniatures provided by GM
Power Level: medium
Rules Knowledge: Useful
Game Content: Mainstream

Drakonn Separatists have taken control of the Spaceport. Counter terrorist action on the Planet Nebula III.