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Event Search Results

42 events found
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201 Briarwood Search

Saturday 8 AM in 143 for 4 hours
Room Map
GM: Cindy Spann
Type: RPG
System: Dungeons & Dragons 5.0
Edition: Basic Rules Set
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

This beginning scenario is based upon The Fey Sisters' Fate adventure. It targets brand new players who have been wanting to try a role-playing game and have an interest in D&D 5e. This session uses the Basic Rules for Dungeons and Dragons, available as a free PDF (which will be available at the session). The pre-made character types provided at the game include cleric, fighter, rogue, and wizard. Dice and miniatures will also be made available. Welcome to the game!

202 It's My Party, and I'll Die if I Want to

Saturday 8 AM in 145 for 6 hours
Room Map
GM: Larry Lynch-Freshner
Type: RPG
System: 7th Sea
Edition: 2nd
Players: 6
Provided: All characters provided by GM
Power Level: Experienced
Variations: Modified for a Space Opera setting
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

On the occasion of the Queen's 20th birthday, even the Orion nobility have been invited to the party, and to (hopefully) negotiate an end to the war between the two star-kingdoms. Representatives from the Palatine Empire are also present to act as a neutral 3rd party. Negotiations have not been going well - the Orion nobility, especially the Crown Prince, seem to think that the invite to 'negotiate a peace' meant 'Marry into the Orion Nobility to join the two Kingdoms'. Not what Queen Persephone had in mind!

Negotiations have been temporarily set aside for the Queens' birthday party. All the Nobility of the Caramine Feudate are represented, as well as several Prince's of Orion, and the delegation from the Palatinate.

You and the rest of the Aquila II's crew feel slightly out of place in this crowd, but having saved the Queen's life when she was just a princess, and helping put her into power as Queen, gives you a special place in her court.

But having a 'special place' at court gives you the right to be here, it doesn't make you popular with all the Nobles - some of whom would have been happy enough without the Queen on the throne. You are especially hated by the Orion's, who backed the attempted coup, so the presence of all the Orion delegates, and their guard makes you all very nervous. But hey! its Her Majesty's special day, and you are all here to help her celebrate!

7th Sea is a game swashbuckling & daring-do! The 2nd Ed. rules have been only slightly modified here for a Space Opera setting.

203 Crashing a Harvest Festival Kobold Style

Saturday 8 AM in 147 for 6 hours
Room Map
GM: Clifton Sumrall
Type: RPG
System: Kobolds Ate My Baby
Edition: 2nd
Players: 6
Provided: All characters provided by GM
Power Level: Beginner-You just left the Cave
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Welcome to the fun world of Kobolds Ate My Baby. You will playing the extremely short life of a Kobold trying to do what Kobolds do best. Get food for your gullet. And by your Gullet I mean King Torgs Gullet (ALL HAIL KING TORG!!!) This game is silly at it's base. All characters will be generated by the GM in piles. (That's not an overstatement you will need a pile of these things). Please be prepared for laughter as you make your way into town on orders of King Torg (All HAIL KING TORG!!). The big ones are gone but they left their tasty babies and other delicious foods from harvest. Only the luckiest kobolds will survive.

204 Been Hurt: A Sporting Adventure for Mostly Bots

Saturday 8 AM in 149 for 4 hours
Room Map
GM: ian Norris
Type: RPG
System: Paranoia
Edition: XP
Players: 6
Provided: All characters provided by GM
Power Level: classified
Rules Knowledge: Beginners Welcome
Game Content: Family

Someone has stolen a CLASSIFIED thing of most importance for [RESTRICTED organization]. Retrieving it back is crucial for alpha complex. Robot and human troubleshooters, time to go!

206 Physically Painful Figments of Your Imagination

Saturday 8 AM in 152 for 6 hours
Room Map
GM: Joseph Silveira
Type: RPG
System: Homebrew
Players: 6
Provided: Characters created for game
Variations: Uses card drafting & bartering
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

They said the attackers conjured fighters from thin air with a wave of a staff? Sounds like they had too much to drinkÉ and speaking of sound, what was that?

You play tiny homunculi that inhabit the ruins of a human city. Characters are made at the beginning of the game by drafting cards, and the system is only requires players to bring D6Ős

207 Power to the Children

Saturday 8 AM in 154 for 6 hours
Room Map
GM: Heather McDonald
Type: RPG
System: Lights Out
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

One morning the children of Applewood awoke to discover that all of the adults have disappeared. This meant no school! But it also meant no parents, no electricity, and all of the stores were locked shut. However, all of the kids have also gained superpowers to help them navigate the horrors and defeat the monsters of this new world.

The newest problem at hand is that two weeks after the power went out, all of the water drained from the pipes. That means no drinks of water and no showers. The way to get it back is to break into the city's power plant and turn the power back on. It won't be an easy journey, nor a safe one, but the lights and the water must be brought back.

208 Mythos Trek

Saturday 8 AM in 159 for 10 hours
Room Map
GM: Whitney Lee Preston
Type: RPG
System: Call of Cthulhu
Edition: Classic
Players: 7
Provided: Characters may be provided by GM
Variations: Slight, for Player Enjoyment
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Crew of the USS Constitution suddenly finds that it is useful to have knowledge of Colonial American History...?

209 Q-Ship Nostromo

Saturday 8 AM in 160 for 8 hours
Room Map
GM: Samuel Silbory
Type: RPG
System: Eclipse Phase
Edition: 1st
Players: 8
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Over the last year a number of Brinker and Autonomist ships have been lost with all hands in the Neptune Trojans. The CFI (Commonwealth Fleet Intelligence) has hired the freighter Nostromo to act as bait to flush out the pirates. No doubt it's just your run of the mill Carbon Reavers or radical Brinkers. On the other hand why is Fleet Intelligence getting involved so far from Saturn and no Titianian ships have been lost?

210 The Dread Forge

Saturday 8 AM in 161 for 8 hours
Room Map
GM: David Rakonitz
Type: RPG
System: Hero pre-5th ed.(Champions)
Edition: mostly 4th ed.,w/some 5th
Players: 6
Provided: Characters may be provided by GM
Power Level: max 60 pts attacks; max PD/ED ea. 33
Variations: minor
Rules Knowledge: Useful
Game Content: Mainstream

In outer space, the Time Emperor activates an ancient armory. He has crippled the Galactic Guardians. Only the heroes of Earth can stop the coming threat. The galaxy needs you.

211 The Sewers of the Rot Lord

Saturday 8 AM in 162 for 8 hours
Room Map
GM: Jacob Wright
Type: RPG
System: Hackmaster
Edition: 5th
Players: 6
Provided: All characters provided by GM
Power Level: Low (4-5)
Variations: Core Rules
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Sickness and disease have gripped the city of Bet Seder. The growing number of infected spreading from the poor to the nobility with alarming speed. Outsiders to the city, the players have been tasked with doing what their own guard and adventurers refuse to do. Delve into the sewers, to hunt down the source of this insidious plague.

212 Clash of the Titans!

Saturday 8 AM in 163 for 8 hours
Room Map
GM: Geoff Nicholls
Type: RPG
System: Pathfinder
Players: 6
Provided: Characters may be provided by GM
Power Level: 4th
Rules Knowledge: Expected
Game Content: Mainstream

Why is it that minding your own business often ends you up in trouble? Why is it that a simple caravan guard commission turns out to be more than you bargained for? Such is the plight of heroes. Get a chance to participate in the game of kingdoms. Epic Fantasy ability scores, PFS class/spell restrictions. Max 6k gold.

214 The Street Urchins Try to Survive

Saturday 8 AM in 165 for 6 hours
Room Map
GM: Paul Coulter
Type: RPG
System: Pathfinder
Players: 6
Provided: All characters provided by GM
Power Level: 3rd
Variations: Thieves' World
Rules Knowledge: Useful
Game Content: Mature Themes

Survival on the streets and shadows of Sanctuary, the city of thieves, is tough even for a hardened fighter, let alone for a group of small street urchins with nothing but belly button lint in their list of assets. Can you be one of the smarter ones, that can overcome, adapt and excel in the darkness of the shadows, where street urchins are usually ignored?

215 Up Brown Creek Without a Security Clearance

Saturday 8 AM in 166 for 8 hours
Room Map
GM: Brett Lawson
Type: RPG
System: Paranoia
Players: 5
Provided: All characters provided by GM
Power Level: Dangerous
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Wil-O has gone Wonky. Of course you want a mission. For your treason they will give you one. It will be a priority mission written on a golden ticket. The Computer will send it up to you like room service...whatever that is. When you are done you will never need another mission. Just remember: trust no one, stay on the boat, Commies don't surf.

216 Anime Girls Battle Tournament

Saturday 8 AM in 168 for 8 hours
Room Map
GM: Sparkle Durio
Type: RPG
System: D20
Players: 10
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Choose from 20 Anime girls to fight on your behalf to be the Queen of the Tournament.

217 The Black Razer

Saturday 9 AM in 508 for 8 hours
Room Map
GM: Duane Frederick
Type: RPG
System: Starfinder
Edition: 1st Core rulebook
Players: 6
Provided: Players provide their own characters
Power Level: 10th
Variations: 66K crdits. No evil alignment
Rules Knowledge: Useful
Game Content: Mainstream

Your ears hurt as you awaken to proximity alert klaxons and emergency lighting. Last thing you remember was the Punk Drive engaging. Just another day on board the Razer.

218 Shadows over New Brighton

Saturday 9 AM in 608 for 8 hours
Room Map
GM: Dwayne Fox
Type: RPG
System: Advanced Dungeons & Dragons
Edition: 2nd
Players: 8
Provided: Characters may be provided by GM
Power Level: 5th-6th
Variations: segmented movement
Rules Knowledge: Useful
Game Content: Mature Themes

The War of the Flannes has finally erupted, Furyondy, Keoland, Celene, Ket & Versve forrets as well as many other nations rise in defence of their homelands, while some have already fallen to the might and oppression of Iuz and his allies. The shifting needs have called off resources from many of the southern border states, which are seen as not in immediate threat , one of these is the Garrison of New Brighton. New Brighton occupies a key postion along the trade routes south of the City of Greyhawk, keeping a close watch upon the threats of Bright Desert and beyond, while vigilant and steadfast they are undermanned and ill-equipted for this task, providing a desirable opportunity for desert bandits to attack the relatively unprotected caravans that bring up need supplies to New Brighton and the City of Greyhawk beyond.

In the past few months the Bandits have become more bold and braziened and have attacked a number of crucial caravans, survivors are few and those that do return share horrible tales of demi-humans attacking merchants and dragging them off in chains to eastern lowlands never to be heard from again. A bounty has been offered for the rescue of the missing caravans and any survivors, is it to late or can a band of Adventures succeed in the Towns time of need?

241 Elder Signs: Streets of Arkham

Saturday 9 AM on Salon 1 Table 1 for 3 hours
Room Map
GM: Frank Alonso
Type: Board
System: Elder Signs
Edition: Expansion Streets of Arkh
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The struggle against the Ancient Ones spreads out of the museum and into the haunted city of Arkham in the Gates of Arkham expansion for Elder Sign. Adventures take place in over twenty locations including VelmaŐs Diner and the Curiositie Shoppe, Arkham Asylum and the Uninvited Isle. Meanwhile, gates to Other Worlds open throughout Arkham, destabilizing time and space.

242 Duel of Ages II

Saturday 9 AM on Salon 1 Table 3 for 4 hours
Room Map
GM: Gregory Wong
Type: Board
System: Duel of Ages
Edition: 2nd
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Two teams of players control characters from 4 eras, Ancient, Colonial, Modern, and Future. Characters face challengers and fight each other. Some modifications will be made to the initial setup rules for a faster start.
Website: www.worldspanner.com/Home/DOAIndex

243 Caverna

Saturday 9 AM on Salon 1 Table 5 for 4 hours
Room Map
GM: Nathan Hirth
Type: Board
System: Caverna
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

In Caverna, players take on the role of cave-dwelling, dwarven farmers and miners trying to lead their family to success and prosperity by furnishing the communal cave, mining ore to forge weapons, and clearing the nearby forest to make room for farming and a little animal husbandry.

261 Battle of Waterloo - 1815

Saturday 9 AM on Salon GH Table 1-4 for 12 hours
Room Map
GM: James White
Type: Historical Miniatures
System: Empires at War
Edition: v.1.8
Players: 16
Provided: All miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

One of the most iconic battles in history, the battle of Waterloo brought a close to the Napoleonic Wars. This is a massive 28mm game with roughly 4,000 models presented on a massive table representing the historically battlefield.
Website: jayswargamingmadness.blogspot.com/2017/09/napoleonic-scenario-waterloo-1815.html

263 Battle for Monolith

Saturday 9 AM on Hall Table 5 for 4 hours
Room Map
GM: William Butler
Type: Sci-Fi Miniatures
System: StarCruiser 2300AD
Edition: 1st
Players: 8
Provided: All miniatures provided by GM
Variations: Modified house rules
Rules Knowledge: Beginners Welcome
Game Content: Family

Federation star ships defend Monolith system from attacking Domain fleet. See the blog entry
Website: /18clovehamhock.blogspot.com/

219 Mystery in the Misty Forest

Saturday 10 AM in 338 for 4 hours
Room Map
GM: Glenn Boswell
Type: RPG
System: Dungeons & Dragons 5.0
Edition: Basic Rules Set
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

With the dying breath of a elven ranger, tragedy and mystery confront our heroes. What evil power could assault the realm of the elves, and how can it be stopped?

As members of the Emerald Enclave, your band is sworn to protect the civilized north from the forces of darkness. While Melandrach, the elven king of the Misty Forest is reclusive, there must be a dark power at work to confront his guardian forces. Time is of the essence, and you must uncover the source of the deadly raids in the forest.

220 When the Worm Turns

Saturday 10 AM in 374 for 6 hours
Room Map
GM: Joe Parzanese
Type: RPG
System: Pulp Adventure
Players: 6
Provided: All characters provided by GM
Variations: Victorian Pulp
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Victorian Era Pulp! The year is 1890-something and the Albion Society is invited to the United States for a special dedication of the inaugural ride of a very special train. But a dastardly and insidious villain has other ideas.

221 Marion the Fox Swamp

Saturday 10 AM in 376 for 4 hours
Room Map
GM: David Wainio
Type: RPG
System: Dungeons & Dragons 5.0
Edition: Basic Rules Set
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

(A 5E Basic Rules Game): The Halfling village of Bogswallow has been experiencing harassment and outright attack by bullywugs and goblins that claim to be directed by someone they call Marion the Fox Swamp. No one in town knows exactly who that is. Why is Marion upset? What does he want? Can he be reasoned with or is combat the only option ? Goblins are not known for negotiating and bullywugs don't even speak common.

222 Justice League: The CatŐs Paw - A SEAKOG Production

Saturday 10 AM in 377 for 8 hours
Room Map
GM: Jason Krestoff
Type: RPG
System: Hero 6th. ed. (Champions)
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

ThereŐs something fowl in the state of Tuapse and a call for help goes out. Did someone cry wolf or has the JL grabbed a sleeping tiger by the tail? Help the Justice League ferret out the truth behind this caper!

This will be a Ôfour-color comicŐ style game, so be prepared for light-hearted humor and wacky hijinks. But please keep in mind we are using the Hero System which can be a complicated gaming system, beginners are welcome but ages 13 and up are preferred.

223 Sweet Revenge in Footsrest

Saturday 10 AM in 378 for 6 hours
Room Map
GM: David Lowe-Rogstad
Type: RPG
System: Dungeons & Dragons 5.0
Players: 6
Provided: Characters may be provided by GM
Power Level: 1st-4th [AL Tier 1]
Variations: All magic items require approval by DM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The village of Footsrest is legendary for their annual pastry festival, but a sinister tale of revenge lies beneath. Are you enough of a hero to discover the truth and save the village?

All magic items to be approved by the DM.

224 The Revenge of the Popcorn Girls

Saturday 10 AM in 381 for 6 hours
Room Map
GM: Ben Lopez
Type: RPG
System: Pulp Adventure
Players: 6
Provided: All characters provided by GM
Variations: Drive-In Pulp
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Set to Awesome Mix One and Two, the Popcorn Girls return with a vengeance! Join the Popcorn Girls in a 70s adventure filled with Action, Danger, and Comedy!
Website: www.pulp-adventure.com/

231 Harry Potter: Hogwarts Battle

Saturday 10 AM on Salon 1 Table 7 for 4 hours
Room Map
GM: Alexander Harris
Type: Card
System: Harry Potter: Hogwarts Battle
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

In this cooperative deck-building game, take on the role of either Harry, Ron, Hermione, or Neville as they try to stop VoldemortŐs plans. Play through the movies/books and relive the action as you gather items, allies, and spells in your attempt to stop Voldemort and save the day.
Website: /boardgamegeek.com/boardgame/199042/harry-potter-hogwarts-battle

232 The Red Dragon Inn - The Black Dragon Depths

Saturday 10 AM on Salon 1 Table 18 for 3 hours
Room Map
GM: Berta Gannon
Type: Card
System: The Red Dragon Inn 6
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You and your wicked companions have spent the day pillaging the countryside and "dealing" with meddlesome adventurers. ItŐs about time you kicked back with a pint!

244 Betrayal at Baldur's Gate

Saturday 10 AM on Salon 1 Table 2 for 3 hours
Room Map
GM: Ryan Kretzer
Type: Board
System: Betrayal at Baldur's Gate
Edition: 1st
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Betrayal at Baldur's Gate is a D&D version of Betrayal at House on the Hill.

245 Buffy, the Vampire Slayer: The Board Game

Saturday 10 AM on Salon 1 Table 4 for 4 hours
Room Map
GM: Sigrid Harris
Type: Board
System: Buffy, the Vampire Slayer
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Seize the moment, Ôcause tomorrow you might be dead!

Help Buffy and her friends defend Sunnydale from an onslaught of vampires and demons, while ultimately attempting to foil the big bad's plot and prevent the Hellmouth from opening. Work together in this fully cooperative game, using all of your resources Ń including special abilities for the character that you play, whether Willow, Spike, or Buffy herself Ń to defend the helpless townies.
Website: /boardgamegeek.com/boardgame/203102/buffy-vampire-slayer-board-game

246 Star Trek Ascendancy

Saturday 10 AM on Salon 1 Table 8 for 6 hours
Room Map
GM: David Jones
Type: Board
System: Star Trek Ascendancy
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Command the Federation, Klingons, Romulans, Ferengi or Cardassians. Your decisions shape the Galaxy. Encounter alien cultures as your starships expand from your world to encompass the Galaxy. Colonize, conquer and convince new planets and cultures to join your civilization. Develop new production facilities, research labs, and cultural institutions to expand your civilizationŐs capabilities. Research new technologies and achievements to further expand your civilization. When diplomacy fails, conflict is inevitable. Order your fleets to engage, improve your shipsŐ weapons and shields, and dominate your rivals in epic space battles. Your civilizationŐs fate is in your hands.
Website: startrek.gf9games.com/home.aspx

247 Battletech: Total War

Saturday 10 AM on Salon 1 Table 10 for 4 hours
Room Map
GM: Chester Hendrix
Type: Board
System: Heavily modified Axis & Allies Engine
Edition: 1st
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

The BATTLETECH Universe in all it's Glory! The entire Inner Sphere is your board - every House, the Clan Invasion, and more. All the iconic events that caused you to fall in love with BT are presented in gorgeous detail and designed with a heavily modified A&A engine, glory awaits the bold!

264 Bug Hunt

Saturday 10 AM on Salon GH Table 5-6 for 6 hours
Room Map
GM: Bill Kurtz
Type: Sci-Fi Miniatures
System: Starguard
Edition: 7th
Players: 6
Provided: All miniatures provided by GM
Power Level: Average
Rules Knowledge: Useful
Game Content: Mainstream

A classic Starguard scenario. SG versus Bugs

Reviresco Miniatures (John McEwan)
Website: tin-soldier.com

265 Relic Knights

Saturday 10 AM on Hall Table 7 for 4 hours
Room Map
GM: Kasi Jammeh
Type: Sci-Fi Miniatures
System: Relic Knights
Edition: 2nd
Players: 4
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Darkspace Calamity engulfs the universe. Inexorably, it devours galaxies whole, their lights extinguished one by one. Only a single galaxy remains, desperately staving off extinction through the might of its heroes. Relic Knights is your chance to plunge headlong into this epic conflict with your own cadre of powerful champions, to combat the Calamity and determine the fate of the universe!

Relic Knights is a quick and dynamic tabletop strategy battle game that uses finely detailed 30mm scale miniatures to represent your heroes and villains on the battlefield. Relic Knights uses a card-based system to represent esperŃthe energy which binds the universe. Players draw and use esper to unleash devastating attacks and cunning counters upon their foes.
Website: sodapopminiatures.com/game-relic-knights/

266 Assault on Phoenix Shipyard

Saturday 10 AM on Hall Table 6 for 8 hours
Room Map
GM: Dennis Seiffert
Type: Sci-Fi Miniatures
System: Full Thrust
Edition: MFT, FB1 & FB2
Players: 6
Provided: All miniatures provided by GM
Variations: Cinematic Movement
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The war had not been going well for the ESU. Their last battle with the NSL had seen half the 3rd Fleet destroyed. The other half of 3rd Fleet had escaped, badly damaged, only because the CV 'Valiant' and her fighters had sacrificed themselves to allow the other ships to reach the warp point. While the surviving 3rd Fleet ships limped off to the Phoenix Ship Yards for repairs, ESU's remaining ships scrambled to reorganize themselves. Until the remnants of 3rd Fleet could be repaired, they were going to be stretched very thin...

Meanwhile, the NSL had succeeded in capturing the ESU Destroyer 'Leonov' in the last battle. The Leonov's crew had attempted to purge their computers prior to capture, but were unable to finish the job before the NSL boarding parties seized control. Most of ESU's strategic and tactical plans had been erased, but the NSL analysts were able to recover two interesting bits of information: the classified location of the Phoenix Ship Yards and the partial designs of a new class of Heavy Battleship being built there.

271 Snicker-Snack

Saturday 10 AM in 570 for 6 hours
Room Map
GM Troupe: Machimi Games
Type: LARP
System: L.A.R.P.S. System
Players: 15
LARP Experience: Useful
Game Content: Mainstream
Genre: Alice in Wonderland
Costume Suggestions: Fantastical; admired but not required

Her Majesty, the Ever-Volatile Red Queen, has halted your croquet game to decide one crucial thing: Who will be WonderlandŐs Champion to slay the recently and terrifyingly announced Jabberwock Invasion? Her Red-Facedness will have SOMEone, or everyoneŐs head will roll.

272 The Bitter End

Saturday 10 AM in Salon A for 6 hours
Room Map
GM Troupe: Ace of Geeks
Type: LARP
System: Homebrew (Rumor Mill + Ability Cards)
Players: 20
LARP Experience: Beginners Welcome
Game Content: Mature Themes
Genre: Space Pirates
Costume Suggestions: Encouraged

The 5th Arm is the most remote region of the Galaxy, cut off by the Xerssi Nebula. Once, only Natives and the Pirates exiled from the Civilized Core made a home there. Now Colonialism has come from the core bringing new targets for Pirate Crews. And when Space Pirates finish a raid, they drink their shares away at...The Bitter End! But can this small station saloon hold the barely restrained rivalries of three pirating crews, united by a job and in need for nuetral groubd to divy out the Cargo?

273 The Expanse: Titanic Machinations

Saturday 10 AM in Salon B for 6 hours
Room Map
GM Troupe: Wolf and Unicorn Productions [Z&R Trubowitch]
Type: LARP
System: Homebrew
Players: 20
LARP Experience: Useful
Game Content: Mature Themes
Genre: Science Fiction; The Expanse Universe
Costume Suggestions: Costumes welcome

DATELINE: Othros station, the Belt. A recent mineral discovery by miners on the Ophelia asteroid has brought The United Nations and the Martian Republic together to determine who has rights to the discoveries ?near the old station?. Delegations from Earth and Mars have been dispatched to meet at Othros and establish who has the stronger claim to the find. Following this announcement, the Outer Planets Alliance released the following statement: Like many outposts in the belt, Othros station has been ignored by the governments of Earth and Mars for years. Belters on the station have been operating on the slimmest of margins, jerry-rigging systems to maintain even basic operations, while under constant pressure to increase production to justify their enterprise. Now that these miners have found something new, Earth and Mars intend to decide between themselves who gets to benefit. The Outer Planets Alliance intends to make sure that the belters working at Othros receive just representation. ?Both Earth and Mars have previously described the OPA as a group of fringe fanatics with no real backing; however, with the Anderson Station fiasco a few years ago still fresh in people's minds, it appears they have bowed to public outcry, and allowed the OPA a seat at the negotiations. This is an unprecedented move on the two governments' parts, and many are asking whether this marks a turning point in the conflicts that have been steadily rising for the past few decades between the inner planets and the Belt. Requests for comment from Earth and Mars officials on the OPAŐs involvement were not responded to as of this publication.

281 This Cruise Liner is Ready to Explode!

Saturday 10 AM in 379 for 8 hours
Room Map
GM: Gregory Frank
Type: RPG
System: Battlestations
Edition: 2nd
Players: 6
Provided: All characters provided by GM
Power Level: 1st
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

A Space passenger liner has been hijacked by a bunch of terrorists with a list of demands. You and your team are being sent to negotiate and bring the passager back safely. The cruise liner is being redirected and I forgot to mention there is a bomb on the cruise. Good Luck! An RPG with board game elements.
Website: gorillaboardgames.com/battlestation/

233 Smash Up Tournament

Saturday 11 AM on Salon 1 Table 17 for 4 hours
Room Map
GM: CJ Lowe
Type: Card
System: Smash Up
Edition: Current
Players: 20
Provided: All materials provided by GM
Variations: All expansions, World rules
Rules Knowledge: Expected
Game Content: Mainstream

Smash Up Tournament Rules
*Please note that the Tournament is long and if you don't have time to play, please do not enter.*
Marshalling (Drafting)
To draft, the players are organized into a random order. The player at the start at the order picks their first faction, then the next player selects their first faction, and so forth until the last player in line has selected their faction. Then the selection line reverses so the last person to pick their first faction is the first person to select their second faction. Also at the top of each round, we will go by who got the best scores to choose first then go round robin.

As players complete each round, decks should be separated and factions replaced in the Marshalling area. Each round players will redraft. [Potential language limiting repicking the same faction, or pair of factions.]

During final rounds, players may reuse any factions previously limited in the swiss rounds, but no duplicate factions should be made available.

Playing
Tables will be filled as evenly as possible with at most 4 players per table. Smash Up standard rules are used for game play. Munchkin and Cthulhu factions and mechanics are permitted.

Swiss Scoring
This tournament use the Swiss scoring system. The number of rounds can be limited at the discretion of the tournament organizer. Each round, a singular winner will receive 5 match points. 2nd place would receive 3 match points, 3rd place receives 1, and 4th place receives none. If there are 3 players at a table, there is no 4th place. Places and points are determined just as in Smash Up - if there is a tie for 2nd place, both players will receive 3 match points, the next player receives none (4th).

After all of the swiss rounds have been played, the player with the most match points wins the tournament. The highest cumulative game score is the first tiebreak. If needed, the highest single-game score can be used as a third tiebreak, and finally, the latest round the highest single-game score was made in is the last tiebreak. (Meaning if two players both scored 21 points in their highest-scoring game, whoever did this in the latest round would place higher.)

Rounds and Games
Rounds and games will be broken up based on the number of players available. For a typical swiss tournament, 3 rounds would be held for up to 8 players, 4 rounds for up to 16, 5 rounds for up to 32, and so forth. The tournament can be limited based on time available but will be more reliant on tiebreaks.

Each game of Smash Up will have a 40 min timer. When time is called, the current player will stop what they are doing, even if it is passing out points. A playerŐs turn is considered over once they have drawn their 2 cards and confirmed they are within the hand limit.

[In tables where Madness cards were used, playersŐ scores may change once the game has ended and Madness is counted. VP is counted after Madness reductions have been tallied. If there is a tie for VP after Madness reduction, the player who had the least amount of Madness cards wins the tie.] {I donŐt see this as necessary, since itŐs part of the rules of the game. Once we determine whether weŐre handling Madness differently or not, though, then language can be put in about how itŐs being handled.]

Each round tables will be filled based on the number of match points, seating players with a similar record together. If possible, care should be taken to keep from seating players together who have played previously but this may be unavoidable.

With a 20 person game we will start eliminations on the 2nd round. Of four people per round*
Round 1 - 20 people
Round 2 - 16
Round 3 - 12
Round 4 - 8
Round 5 - 4
Round 6 - 2

267 Extreme Marine

Saturday 11 AM on Salon FG Table 2-3 for 6 hours
Room Map
GM: Joel Clark
Type: Sci-Fi Miniatures
System: Extreme Marine
Edition: 1st
Players: 8
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

n a post apocalyptic world of sewage and sea level rise, the mad crews of the junk ships are not to be outmatched in the art of survival. Join us for a game of Water World/Mad Max inspired ship to ship combat.
Website: www.doomedlegiongames.com/index.php/our-games/extreme-marine