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Event Search Results

55 events found
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200 Sailors on the Starless Sea

Saturday 8 AM in 143 for 6 hours
Room Map
GM: Frank Alonso
Type: RPG
System: Dungeon Crawl Classics
Players: 6
Provided: All characters provided by GM
Power Level: Zero
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

A Level 0 Adventure

Find out why this is among the most-celebrated adventures for DCC RPG!

Since time immemorial you and your people have toiled in the shadow of the cyclopean ruins. Of mysterious origins and the source of many a superstition, they have always been considered a secret best left unknown by the folk of your hamlet.

But now something stirs beneath the crumbling blocks. Beastmen howl in the night and your fellow villagers are snatched from their beds. With no heroes to defend you, who will rise to stand against the encircling darkness? The secrets of Chaos are yours to unearth, but at what cost to sanity or soul?

An introductory adventure for the Dungeon Crawl Classics Roleplaying Game, Sailors on the Starless Sea pits a mob of 0-level adventurers against the legacy of the Chaos Lords and their corrupted hordes. Delving beneath the crumbling ruins, the characters discover ancient crypts, a starless sea, and an ancient ziggurat, where death and treasure await in equal measure!
Website: goodman-games.com/store/product/dungeon-crawl-classics-67-sailors-on-the-starless-sea-2/

201 Who Thought Luchadors and Airships were a Good Combo?

Saturday 8 AM in 145 for 8 hours
Room Map
GM: Joseph Silviera
Type: RPG
System: Homebrew
Players: 6
Provided: Characters created for game
Variations: Uses card drafting & bartering
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

A war was prevented thanks to Treaty of 'Lucha Libre'. The heroes must stop nefarious acts during the tournament and keep the different factions from going back to open conflict.

Players play small homunculi trying to rebuild in the ruins of the last civilization.

202 Return of Captain Morgan: The Silver Train Heist

Saturday 8 AM in 147 for 8 hours
Room Map
GM: Keith Fojtik
Type: RPG
System: Pathfinder
Players: 6
Provided: Players provide their own characters
Power Level: 9th
Variations: No gunslingers/summoners/companions
Rules Knowledge: Expected
Game Content: Mature Themes

Captain Morgan is back and he has a prize booty targeted. Sail in, hit the train and get out with as much silver as possible. What could go wrong? It's the pirates life for you. So drink some rum, sharpen your sabers and keep a lookout over the horizon. Captain Morgan and his crew is coming.

203 It Wasn't What We Thought

Saturday 8 AM in 149 for 8 hours
Room Map
GM: Zachary Morgan
Type: RPG
System: Serenity
Edition: Cortex Classic
Players: 7
Provided: All characters provided by GM
Power Level: Veteran
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

WebDesc: What?s on the Agents? encrypted data pad? Why were the 'Alliance bioweapons' teenagers in cryogenic chambers? How does this relate to Miranda and ?The Signal?? Find out in Part 2...

Last Episode the crew of Gideon witnessed the signal and subsequently assisted the New Resistance in stopping an Alliance bio-weapons attack on the planet of Summerhome.

204 Sitamun?s Rescue

Saturday 8 AM in 151 for 8 hours
Room Map
GM: Peter Christian
Type: RPG
System: Mythras
Edition: 1st
Players: 8
Provided: All characters provided by GM
Power Level: Standard
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Last year, the rebel pharaoh, Haronnophris, sent you into the tomb of Amenhotep III, to recover sacred artifacts and treasure to use against the false Greek Pharaoh, Ptolemy. You accomplished your mission, but only by promising the long-dead pharaoh that you would recover the body of his daughter, dead these thousand years.
Now, after a year of searching, you are certain the princess?s mummy lies in the ruins of the palace of Malqata, which sits directly between Ptolemey?s army of conquest, and the Haronnophris?s defenders in Thebes.
Enter the haunted palace. Brave the ghosts, the armies and bandits, the lost and forgotten gods. Dodge the scouts of Ptolemy and Haronnophris. After all, they can only kill you; but if you fail to bring Amenhotep his daughter, you will suffer the curse of a thousand-year-old mummy!

205 Dark Side Academy

Saturday 8 AM in 152 for 8 hours
Room Map
GM: David Rakonitz
Type: RPG
System: Hero pre-5th Edition (Champions)
Players: 6
Provided: Characters may be provided by GM
Power Level: 60 pt attacks; max 33 PD/33 ED.
Variations: 4th w/some 5th; minor var.
Rules Knowledge: Useful
Game Content: Mainstream

Darkness approaches. To survive, humanity must sacrifice and bow to its alien masters. Can the heroes prevail, or will the Dark Side Academy teach them a grim lesson?

206 A Sci Fi Safari

Saturday 8 AM in 153 for 6 hours
Room Map
GM: Stephen Quanci
Type: RPG
System: Planet Mercenary
Edition: 1st
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Welcome to Ellwor and the Ellwor Safari! Meet ferocious animals, treat with hospitable locals, and defeat your competitors! Now requesting heavily armed individuals who desire lots of money.
Website: //www.planetmercenary.com/

207 Who Are You? Who Am I?

Saturday 8 AM in 154 for 8 hours
Room Map
GM: Jeff Boles
Type: RPG
System: Dungeons & Dragons 5.0
Players: 8
Provided: Players provide their own characters
Power Level: 6th
Variations: Core books only
Rules Knowledge: Useful
Game Content: Mainstream

I am glad you have found the time to help me with a problem. I have to solve two problems at the same time and a very personal issue would not get the appropriate attention. I have to send someone in my place to protect my friend. I would like you to do this and I can pay you well. What say you? Devils, dragons and beholders don?t worry you, right? Oh, there also might be Illithids, Drow and Elementals. Are we still good here?

208 Graduation Day

Saturday 8 AM in 159 for 6 hours
Room Map
GM: Don Satow
Type: RPG
System: Hero 6th Edition (Champions)
Players: 6
Provided: Characters may be provided by GM
Power Level: 8d6/12d6, 8CV/10CV, 5/7 Spd
Variations: 5th ed. OK; No VPP, no Find/Lack of Weakness
Rules Knowledge: Useful
Game Content: Mainstream

It's graduation day at the CAPES. Superkids and Superparents are invited. Players will be allowed up to two characters representing a child graduating and a parent. The child is at 8d6, 8 CV, 5 Spd power level. The parent is allowed to be at 12d6, 10CV, 7 Spd power levels.

209 Dead Moon's Rising

Saturday 8 AM in 160 for 4 hours
Room Map
GM: Randy White
Type: RPG
System: The Strange (Cypher System)
Players: 5
Provided: All characters provided by GM
Power Level: low
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

he Strange is an RPG of espionage, intrigue, and sometimes horror.

Earth is a prime world, a hub of information and secrets.

You are a member of the Estate, an organization dedicated to protecting the Earth from those 'outside' and from internal dangers as well.

This is a one-time adventure welcoming new or experienced players.

Pre-gen characters will be provided, and no knowledge of The Strange or the Cypher System is needed.

The Strange is a fast, player-facing game that is easy to learn and quick to play.

Are you ready to stand and protect the world(s)?

EXPLORE?DEFEND--CREATE

210 Defending Apple Lane

Saturday 8 AM in 161 for 4 hours
Room Map
GM: Brian L. Isikoff
Type: RPG
System: RuneQuest: Roleplaying in Glorantha
Edition: Chaosium 4th 2018
Players: 6
Provided: All characters provided by GM
Power Level: Beginning PCs
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Casual travelers, regular arrivals, or chance participants, your fates find you in Apple Lane in 1625, weeks after the Dragonrise. The small village is once again threatened - will you help?

Apple Lane has been a location for characters and players to begin their explorations of Glorantha amd RuneQuest for decades. Come help Apple Lane survive new troubles with the latest edition of Chaosium's RuneQuest. New players welcome.

211 A Measure of Faith

Saturday 8 AM in 163 for 6 hours
Room Map
GM: Joshua White
Type: RPG
System: Shadow of the Demon Lord
Players: 5
Provided: All characters provided by GM
Power Level: Expert
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

A Measure of Faith is about the dangers of belief. It is the story of a lie that becomes powerful because people believe it; an irrational belief that creates enough hysteria to spark a holy war between the Crusaders, the holy warriors of the Cult of the New God that shield the Empire from the undead-infested Desolation, and the Cult's dreaded Inquisition, responsible for rooting out heresy and demon worship throughout the lands of the Empire.

212 Mythos Trek

Saturday 8 AM in 165 for 10 hours
Room Map
GM: Whitney Lee Preston
Type: RPG
System: Call of Cthulhu
Edition: Classic
Players: 7
Provided: Characters may be provided by GM
Variations: BRP - Geared for Player Enjoyment
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Crew of the USS Constitution will run afoul of Mythos - Related Horrors, Children of the Realm of Fairy, a pumpkin throwing Ghoul, and a Phantom Rider. In the year 1774...?

213 LEGACY OF MU-LING?(an Avatar adventure)

Saturday 8 AM in 166 for 4 hours
Room Map
GM: Brian E Williams
Type: RPG
System: FATE Accelerated
Edition: Basic Rules
Players: 5
Provided: Characters may be provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

A wise and venerable Avatar Korra guarded Republic City and maintained peace and harmony between the elements and the people for decades, protecting both the material and spirit worlds. At last, she returns for a final visit to the lands of the Southern Water Tribe. Her honor guard, promising benders from around the world, escort her. What will you learn? What will you pass on to the next avatar?

214 Fear of a Green Planet

Saturday 8 AM in 168 for 8 hours
Room Map
GM: Robert Weidman
Type: RPG
System: Starfinder
Players: 6
Provided: All characters provided by GM
Power Level: 5th
Variations: PAIZO Official only
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Castrovel, the Green planet, is almost entirely covered in teeming jungles, endless swamps, and strange clouds of colored gas. You band with other artifact hunters to try and uncover the lost tomb of the first elves.

New to Starfinder? Released by PAIZO and based off of Pathfinder rules, it is more like space fantasy than science fiction. Knowledge of d20 game systems is a bonus.

241 John Company

Saturday 8 AM on Salon 1 Table 13 for 6 hours
Room Map
GM: Jefferson Krogh
Type: Board
System: John Company
Players: 4
Provided: All materials provided by GM
Variations: Early Company scenario
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

John Company attempts to tell the story of the British East India Company from the inside out. Players will steer their dynasties through the company's history, vying for position, power, and prestige. The goal of the game is simple: Use the Company and the Company's trade to secure your place in society back home. To this end, you guide your scions through their careers, exchanging favors for positions in London or plush colonial posts. Players collectively control the Company, facing tough budgetary decisions and conflicting interests. Should a Governor conduct a campaign to expand company holdings or invest in his region's infrastructure? Perhaps the honest tax revenues would be better diverted to expand his summer estate back home...

As the game continues, the Company may face open rebellion in India or outright failure as it grapples with increasingly bold attempts at regulation from the British government. Each game offers a huge range of possibilities, informed chiefly by the decisions the players make.

281 Flight of the Albatros

Saturday 8 AM in 162 for 8 hours
Room Map
GM: Jonah Johnson
Type: Other
System: Battlestations
Edition: 2nd
Players: 4
Provided: Characters may be provided by GM
Power Level: Ranl 1-8
Variations: Some simple homebrew rules
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

This a shake down cruise of the UREF Albatross. Everyone is very excited about this new ship and what it will do for the UREF. You have been chosen out of a lottery to man the ship and take her out for her first trials. Good luck!

*No rules lawyers should apply*

215 Butterfly Unit

Saturday 9 AM in 508 for 6 hours
Room Map
GM: Jill Stapleton
Type: RPG
System: Call of Cthulhu
Edition: 7th
Players: 6
Provided: All characters provided by GM
Power Level: low
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The FBI?s National Center for the Analysis of Violent Crime takes in violent crime statistics from all over the world. Its stated goal is to provide international law enforcement officials with behavioral, investigative, and forensic insights into repetitive or unusually violent crimes. Somewhere in a back corner of its offices in Quantico is an experimental group that is using big data, machine learning, and predictive analytics to get ahead of the curve. It?s just pinged on a series of eight murders, five foreign (San Jose del Cabo, Mexico), three domestic (New Orleans). They have a high probability of being connected. You are part of an experimental multi-disciplinary team and will be working the case on a parallel path to the traditional FBI investigation. Mexican authorities are cooperating, and you?ll be authorized to investigate both the foreign and domestic murders.

231 Smash Up

Saturday 9 AM on Salon 1 Table 5 for 4 hours
Room Map
GM: Mary Russell
Type: Card
System: Smash Up
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Smash Up, designed by Paul Peterson, is the Shuffle building game from Alderac Entertainment Group. In Smash Up players draft two faction decks, such as pirates, ninja, robots, zombies, and more, and combine them into a force to be reckoned with!

232 Traveller CCG Introduction

Saturday 9 AM on Salon 1 Table 18 for 3 hours
Room Map
GM: Ian Lee
Type: Card
System: Traveller CCG
Players: 8
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Licensed customizable card game adaptation of Marc Miller?s classic science-fiction universe.

Captain one of Traveller?s iconic vessels. Fend off troublesome opponents, endure the onslaught of a hostile and uncaring universe, stave off bankruptcy or beat your rivals by paying off your ship first!

Traveller Card Game's creators on hand at DDC to teach new players or provide insight and opponents for veterans.

Playable from solo to four players.
Website: /www.travellerccg.com/

242 Duel of Ages II

Saturday 9 AM on Salon 1 Table 4 for 4 hours
Room Map
GM: Gregory Wong
Type: Board
System: Duel of Ages
Edition: 2nd
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Two teams of players control heroic characters from four eras: ancient, colonial, modern, and future. Each of these characters can be armed or equipped with items from different eras. To win, your team must defeat the guardians of the labyrinths, take on challenges, and fight your opponents. Beginners are welcome.
Website: www.worldspanner.com/

243 Dead of Winter: A Crossroads Game

Saturday 9 AM on Salon 1 Table 7 for 4 hours
Room Map
GM: Sigrid Harris
Type: Board
System: Dead of Winter
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Dead of Winter: A Crossroads Game, puts 2-5 players in a small, weakened colony of survivors in a world where most of humanity is either dead or diseased, flesh-craving monsters. Each player leads a faction of survivors with dozens of different characters in the game.

Players work together toward one common victory condition ? but for each individual player to achieve victory, he must also complete his personal secret objective. This secret objective could relate to a psychological tick that's fairly harmless to most others in the colony, a dangerous obsession that could put the main objective at risk, a desire for sabotage of the main mission, or (worst of all) vengeance against the colony!
Website: /boardgamegeek.com/boardgame/150376/dead-winter-crossroads-game

244 7 Wonders with All Expansions and Promo Cards

Saturday 9 AM on Salon 1 Table 12 for 6 hours
Room Map
GM: Ray Vincent
Type: Board
System: 7 Wonders
Players: 6
Provided: All materials provided by GM
Variations: All Expansions and Promo Cards (not Armada)
Rules Knowledge: Useful
Game Content: Mainstream

7 Wonders with all expansions except Armada

245 Endeavor: 2nd Edition

Saturday 9 AM on Salon 1 Table 21 for 4 hours
Room Map
GM: Ezra Denney
Type: Board
System: Endeavor
Edition: 2nd
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Come play the brand new version of the great worker placement game Endeavor.

246 Fireball Island

Saturday 9 AM on Salon 1 Table 26 for 3 hours
Room Map
GM: Jarrett Ford
Type: Board
System: Fireball Island
Players: 4
Provided: All materials provided by GM
Variations: All expansions (at request)
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Fireball Island: The Curse of Vul-Kar improves on the art, components, and game play of the original. If you loved the game as a child, you'll see we turned that 'delightful chaos' up to the max. If you never played it before, you'll appreciate it as a fun, exciting game for kids, families, and gamers alike.
Website: /www.kickstarter.com/projects/restorationgames/fireball-island-80s-board-game-reignited-and-r

247 Axis and Allies Anniverary Edition 1941 or 1942

Saturday 9 AM on Salon 1 Table 27 for 10 hours
Room Map
GM: Tom Kilcollins
Type: Board
System: Axis and Allies
Edition: Anniversary
Players: 6
Provided: All materials provided by GM
Variations: 1941 or 1942
Rules Knowledge: Useful
Game Content: Mainstream

Help decide the course of history!! Will the Allies win again? Will there be Nazi domination? Bring a good attitude and hygiene and hopefully some experience playing and we will find out.

216 The Black Road

Saturday 10 AM in 334 for 4 hours
Room Map
GM: Finn Lowe-Rogstad
Type: RPG
System: Dungeons & Dragons 5.0
Players: 6
Provided: Characters may be provided by GM
Power Level: Tier 1
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Caravans are having a difficult time getting through to Parnast via the Black Road. Organized attacks by orcs and other monstrous humanoids working in concert with one another have folks baffled. Little do they know that an unusually intelligent hill giant, going by the name of Bad Fruul is to blame. SEER has sent her emissary Hsing, to task your group to accompany a caravan with a very special cargo destined for the Shrine of Axes in Parnast, and to figure out who is responsible.

217 Hide and Seek

Saturday 10 AM in 338 for 8 hours
Room Map
GM: Karen Dombek
Type: RPG
System: Star Wars
Edition: Saga (Fantasy Flight)
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Expected
Game Content: Mature Themes

Hide and Seek. A kid?s game, yes? Not with life-and death stakes....
Imperial and Jedi players.
Lethal game.
Not my usual game - replacement characters provided.

218 The After Adventure

Saturday 10 AM in 376 for 6 hours
Room Map
GM: Jenna Brace
Type: RPG
System: Dungeons & Dragons 5.0
Players: 4
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You and your fellow adventures are returning from an exciting adventure with your loot, and are ready for a night on the town. You will encounter innkeepers, city guard, shop owners and all of the seedy and underhanded towns folk you can handle. Just when you thought the campaign was over, your adventure begins.

219 Sumer Prime - Don't Drink the Water

Saturday 10 AM in 377 for 8 hours
Room Map
GM: Dylan Blair
Type: RPG
System: Dungeons & Dragons 5.0
Players: 6
Provided: Characters may be provided by GM
Power Level: 8th
Rules Knowledge: Useful
Game Content: Mainstream

You've struggled to return to your home world and plane of existence for months, now. Sumer Prime is not where you are meant to die. Perhaps you hitched your wagon to the wrong god? Nevertheless, this latest assignment was promised to lead to your freedom. Follow the polluted Eugris river and face what lies at its source.

You may create your own characters or use my pregens:
8th level, 27 point buy, 500 gp
Website: /sumerprime.com/sp2.html

220 A Beacon to Light Your Way

Saturday 10 AM in 378 for 8 hours
Room Map
GM: Thomas Foti
Type: RPG
System: Pathfinder
Players: 6
Provided: Characters may be provided by GM
Power Level: 7th
Variations: 20pt. buy; see web descr. for other requirements.
Rules Knowledge: Useful
Game Content: Mainstream

A strange light has sprung up in the swamps emitting an eerie glow where the evil temple to Zyphus used to be. The Lizardfolk in the region have also become more active in raiding neighboring lands. You have been tasked by old man Herbert the Alchemist to investigate and stop what ever is going on.

20 Pt buy (no stat below 8)
23.5K GP (No Craft or item creation discounts, No Item more than 9K.) Standard/uncommon races only, NO guns or summoners.
Party death extremely possible

221 Echoes of the Past

Saturday 10 AM in 379 for 8 hours
Room Map
GM: Paul Parkhurst
Type: RPG
System: Star Wars
Edition: FFG
Players: 6
Provided: All characters provided by GM
Power Level: 210-240XP
Rules Knowledge: Useful
Game Content: Mainstream

It is a dark time for the galaxy. The Empire's purge of the histories of the Republic leaves a society that lives day-to-day, with no concept of yesterday and no hope for tomorrow.

Nowhere, perhaps, is that hopelessness felt more than on the smugglers' moon, NAR SHADDAA. Spacers pass in and out, looking for the next big score. For others, it is the anonymity that keeps them there, far away from the prying eyes of the Empire.

Soon, one such anonymous resident, along with a hearty group of searching spacers, will learn of the dangers that await them as they delve into the mysteries of a planet long-forgotten, hoping to discover the ECHOES OF THE PAST...

222 The Galaxy Needs Heroes: Part 2

Saturday 10 AM in 381 for 4 hours
Room Map
GM: Chris Rutkowsky
Type: RPG
System: BASH! Basic Action Super Heroes
Edition: Ultimate
Players: 6
Provided: Characters may be provided by GM
Power Level: 30 character pts
Variations: Space themed
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Galaxy is not going to defend itself! A ragtag crew of superheroes rescued a diplomat from a derelict freighter... then the real trouble starts! This adventure is designed for space-themed heroes up to 30 Character Points. Feel free to bring your own space-themed Hero or to choose from an assortment of Pregens. Pregenned characters will leave room for each player to 'flesh out' the character and 'reskin' how they would like.

An excellent character-building resource can be found at the link below.
Website: /www.bashcreator.net/

223 Outbreak!

Saturday 10 AM in 608 for 6 hours
Room Map
GM: Danny Idryo
Type: RPG
System: 6D6
Edition: 1st
Players: 7
Provided: All characters provided by GM
Power Level: normal humans
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The zombie apocalypse started 12 hours ago and a small group of strangers who have been through hell to escape the city find themselves thrown together on a bus heading away from the chaos.

After an unfortunate accident, they are forced to leave the bus and seek shelter in a nearby house. Now all they have to do is walk through a zombie-infested darkening wood, unarmed and ill-prepared, and try to survive the night.

Outbreak! draws heavily on the entire canon of zombie films and is written to encourage a cinematographic feel in its play. One consistent theme in zombie films is that most, if not all, of the characters will die by the end of the film, often in horrific circumstances. Outbreak! follows that mold and, unlike most role-playing adventures, expects the characters to be killed.

This game uses the 6d6 system, a successfully kickstarted, community managed game system from 2014. More about 6d6, including free materials, can be found here: http://6d6rpg.com/wiki/doku.php?id=:start This system is extremely easy to pick up and is suitable for newcomers to tabletop roleplaying.
Website: /6d6rpg.com/wiki/doku.php?id=open:mechanics:core:book

224 Caravan to the Black City

Saturday 10 AM in San Ramon for 6 hours
Room Map
GM: Roy Vieira
Type: RPG
System: Sorcerers & Sellswords
Edition: hack
Players: 5
Provided: Characters created for game
Power Level: 1st--6th
Variations: some changes to base mechanic
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Imagine a future so distant that uncountable civilizations have risen and fallen. Your world is built on the decayed ruins of these civilizations, their greatest accomplishments lost to time, their science and technology a dim fable.<br>Build a character, build a world and find your heart s desire..

233 Shakespeare Munchkin

Saturday 10 AM on Salon 1 Table 14, 15 for 3 hours
Room Map
GM: Cassandra Joyce Lowe
Type: Card
System: Munchkin
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Prepare to fire the Shakespearean Canon!

Presenting Munchkin Shakespeare, a Shakespeare-themed version of the popular Munchkin card game! Players have requested a Shakespearean version for years, and some of you even helped us brainstorm these puns...
Website: /boardgamegeek.com/boardgame/220141/munchkin-shakespeare

234 BATTLETECH CCG

Game Cancelled

235 The Red Dragon Inn

Saturday 10 AM on Salon 1 Table 28 for 4 hours
Room Map
GM: Berta Gannon
Type: Card
System: The Red Dragon Inn 7
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

For years, she's served adventurers who come through with big talk and stories of their exploits! Now it's her turn to party and the rest of the staff are joining in! Drink, gamble and roughhouse as the Wench and her friends. But don?t forget to keep an eye on your gold. If you run out, you?re going to be on dish duty for the rest of the night. Oh...and try not to get too beaten up or too drunk. If you black out, your coworkers will divvy up all your gold as tips before continuing the party without you! The last conscious staff member adventurer gets the gold!

236 Buffet Master

Saturday 10 AM on Salon 1 Table 29 for 3 hours
Room Map
GM: Magda Heilborn
Type: Card
System: Buffet Master
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Grab and put together the best food at the buffet! Don't fill up on rice and potatoes, grab that lobster and become the Buffet Master!

248 Twilight Imperium 4th Edition

Saturday 10 AM on Salon 1 Table 2 for 12 hours
Room Map
GM: Bret Anderson
Type: Board
System: Twilight Imperium
Edition: 4th
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Very Complex

Millenia ago, the Lazax Empire collapsed, and the ensuing Twilight Wars ravaged galactic civilization and ushered in a dark age. Now, old races and new are emerging from their long slumber and looking to the stars. Who will ascend the ancient throne on Mecatol Rex to rule the next galactic empire?

Twilight Imperium 4th Edition (TI4 to its friends) is the latest iteration of the classic grand strategy game that updates and streamlines the already-great design.

Players will assume the role of one of 17 unique races that will start at the edge of the galactic map and expand inward towards Mecatol Rex, the devastated ancient seat of empire. The goal of the game is to achieve 10 victory points which players attain through fulfilling objective cards that are drawn at random at the start of the game and revealed slowly throughout it. There are many paths to victory, from simple conquest to devious political machinations.

While TI4 is primarily a strategy game, it contains a strong social element. It is rare to be able to win the game without cutting deals and making friends (and, of course, enemies). It is a long game, but because of the clever rule design players are almost always involved in the action, from making choices stemming from other players' actions to voting in the Galactic Council.

The only rule change that I make from the standard book is in faction selection. Instead of picking from the full field, I deal two races at random to each player, and she/he picks one.

As I said, TI4 is a very long game! I have set aside 12 hours, but that is the longest it might be. It's more likely to run closer to 8-10 hours, but players should be prepared for the full 12 (especially if I have to do a full rules explanation). To mitigate that length, here is a link to a very good video explaining the rules that I recommend all interested players watch:https://www.youtube.com/watch?v=_u2xEap5hBM&t=1704s

May the the most worthy rule the galaxy!
PAX MAGNIFICA BELLUM GLORIOSUM
Website: /www.fantasyflightgames.com/en/products/twilight-imperium-fourth-edition/

249 Scythe

Saturday 10 AM on Salon 1 Table 8 for 4 hours
Room Map
GM: Jeffrey Spahn
Type: Board
System: Scythe
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Scythe is an engine-building game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player represents a character from one of five factions of Eastern Europe who are attempting to earn their fortune and claim their faction's stake in the land around the mysterious Factory. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs.
Website: /www.boardgamegeek.com/boardgame/169786/scythe

250 Get thee to the Escape Pods!

Saturday 10 AM on Salon 1 Table 10 for 4 hours
Room Map
GM: Mike Eckert
Type: Board
System: CLANK!
Edition: In Space!
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The evil Lord Eradikus has all but conquered the galaxy and is now on a victory lap across the sector in his flagship, Eradikus Prime. He may rule with an iron grip, but his most prized artifacts are about to slip through his cyborg claws. You and your fellow thieves have challenged each other to sneak aboard his ship, hack your way into its command module, and steal from him.

251 Leaving Earth: Stations & Outer Planets

Saturday 10 AM on Salon 1 Table 17 for 8 hours
Room Map
GM: Christopher Larson
Type: Board
System: Leaving Earth
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Very Complex

From the Publisher:

The year is 1956. Mankind stands at the dawn of a new age, the Space Age, when the flying bombs of yesteryear will become the rocket ships of tomorrow. As the director of a national space program, your country is depending on you for success in this great contest. You may be the first to create an artificial satellite, send a probe to another planet, or even put a man on the moon.

Leaving Earth is a game about planning and about managing risk. With even a single grand journey into outer space, you might claim victory in the game. Consequently, it is your job to plan each journey carefully, finding the cheapest, quickest, and safest ways to reach your objective?but do not spend too long preparing, or another nation might reach its goal before you.

On your turn, you will be conducting research, building spacecraft, and directing journeys into outer space. To conduct research, you buy an advancement that begins with certain flaws, then you test the advancement to find and eliminate those flaws. To build a spacecraft, you purchase components and assemble them into a whole. To travel to outer space, you expend
Website: /boardgamegeek.com/boardgame/173064/leaving-earth

252 Betrayal at House on the Hill

Saturday 10 AM on Salon 1 Table 20 for 4 hours
Room Map
GM: Alexander Harris
Type: Board
System: Betrayal at House on the Hill
Edition: 2nd
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Betrayal at House on the Hill quickly builds suspense and excitement as players explore a haunted mansion of their own design, encountering spirits and frightening omens that foretell their fate. Betrayal at House on the Hill is a tile game that allows players to build their own haunted house room by room, tile by tile, creating a new thrilling game board every time. Secretly, one of the characters betrays the rest of the party, and the innocent members of the party must defeat the traitor in their midst before it?s too late!
Website: /boardgamegeek.com/boardgame/10547/betrayal-house-hill

253 OUTPOST

Saturday 10 AM on Salon 1 Table 23, 24 for 6 hours
Room Map
GM: Chester Hendrix
Type: Board
System: OUTPOST with KickStarter extras
Edition: Stronghold
Players: 9
Provided: All materials provided by GM
Variations: Variant turn order cards
Rules Knowledge: Useful
Game Content: Mainstream

Fan fave is back! Includes KickStarter, extras plus turn-order variant cards (a la Scepter of Zavandor). OUTPOST forever! Check the BGG thread detailing variant Turn Order cards based on the updated system introduced by the designer in Scepter of Zavandor. Won't play without them anymore - eliminates the 'runaway leader syndrome'.
Website: /www.boardgamegeek.com/thread/1944558/corrected-player-aids

262 Eli Pirate Raid

Saturday 10 AM on Hall Table 2 for 6 hours
Room Map
GM: Bill Kurtz
Type: Sci-Fi Miniatures
System: Starguard
Edition: Version 7
Players: 6
Provided: All miniatures provided by GM
Power Level: Intermediate
Rules Knowledge: Useful
Game Content: Mainstream

Eli pirate raid on mining facility. Vacuum Vikings need to secure the facility, eliminate any enemies.
Website: /tin-soldier.com/eli.html

263 Yamato 2020

Saturday 10 AM on Salon FG Table 1,2 for 8 hours
Room Map
GM: Keith Holmes
Type: Sci-Fi Miniatures
System: Star Blazers
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Comet Empire has sent the first waves of battleships into the Sol System. A task force in the Saturn area has moved in to confront this force and hold them until the Wave Motion Gun Fleet, lead by the battleship Andromeda, can arrive to deal with the ongoing threat. But the enemy numbers seem endless.

Based on the remade series known as Star Blazers 2202, episode 17.

Will you play as the Earth fleet that has many smaller ships at the start, but very few reinforcements late in the game? Or will you play as the Comet Empire that is fielding large battleships in seemingly endless waves against the Earth fleet?
Website: www.starblazersonline.com/

264 The Battle of Carreg Coetan

Saturday 10 AM on Salon FG Table 4,5,6 for 6 hours
Room Map
GM: Eric Schmitz
Type: Fantasy Miniatures
System: To the Strongest
Players: 6
Provided: All miniatures provided by GM
Variations: Homebrew fantasy add-ons
Rules Knowledge: Beginners Welcome
Game Content: Very Complex

The ancient Tuatha De Danaan, with human allies, battle human and monstrous invaders for an entrance to the Shadow Realm.

271 The Continuum Conundrum

Saturday 10 AM in Salon B for 6 hours
Room Map
GM Troupe: Dreams of Deirdre
Type: LARP
System: L.A.R.P.S. System
Players: 24
LARP Experience: Beginners Welcome
Game Content: Mainstream
Genre: Star Trek
Costume Suggestions: Any generation of crew uniform

Space: the often-returned-to frontier. This is the crew of the Starship Valiant, NCC-1623, going boldly wherever Starfleet tells them to. But in this stretch of unexplored space, things are about to go terribly astray.

This game is set in an archetypal Star Trek universe with the camp turned up to 11. Any generation of Trek crew costuming is welcome.
Website: dreamsofdeirdre.org

272 Escape from New York

Saturday 10 AM in Salon A for 6 hours
Room Map
GM Troupe: Ace of Geeks
Type: LARP
System: Homebrew (Resource management)
Players: 20
LARP Experience: Beginners Welcome
Game Content: Mainstream
Genre: Post-apocalyptic pulp
Costume Suggestions: 1980s apocalypse

You are a convict on island of Manhattan. The government has decided to cut off all supplies drops, so it is up to you and your fellow convicts to survive. Will you build up your own gang to take over the entire island, or will you focus on breaking out and teaching the government a lesson.
This LARP uses a homebrew mechanic that is a blending of Minecraft, civilization, and Escape from New york. Each gang will be responsible for a much needed resource. These resources can be used to build defenses, weapons, or other assests to advance your team's goals. It can be cooperative or competitive. There isn't really combat built into the game, it is more of a political/social game, but we want you to feel like you can play the game however you want! It is the same mechanic with some slight tweaks as our Goblintown game.

254 Terraforming Mars

Saturday 11 AM on Salon 1 Table 3 for 3 hours
Room Map
GM: Patrick Riley
Type: Board
System: Terraforming Mars
Players: 4
Provided: All materials provided by GM
Variations: All the expansions, Corporate Era
Rules Knowledge: Useful
Game Content: Mainstream

Terraform Mars (and Venus) and build Colonies for fame and fortune. Mostly fortune.
Website: /www.boardgamegeek.com/boardgame/167791/terraforming-mars

255 Ticket to Ride

Saturday 11 AM on Salon 1 Table 30 for 3 hours
Room Map
GM: Supatra Chowchuvech
Type: Board
System: Ticket to Ride
Players: 5
Provided: All materials provided by GM
Variations: USA, Africa, maybe Asia and Europe
Rules Knowledge: Useful
Game Content: Mainstream

One of the most popular board game systems, with good reason: easy to learn and play but full of surprises.

265 The Red Tide of Sparta

Saturday 11 AM on Hall Table 3 for 4 hours
Room Map
GM: Richard Rodgers
Type: Fantasy Miniatures
System: Wargods of Olympus
Edition: 1st
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Red Tide of Sparta

The Spartans are on the move and none can stand before them and live. Theokoles the Shadow of Death has gathered the young men of Spartan for the upcoming campaign season. The Son of Ares has promised them battle, honor and glory and the Lands of their Corinthian neighbors.

Only the Warband of Hippasus Bronze Arm Son of Hephaestus stands in the path of Theokoles fury. On the plains of Arcadia the two great city states will clash for the right to see who will rule Southern Greece. Be one of the first to play the new Wargods of Olympus from Crocodile Games. Will you march with the fierce warriors of Sparta or will you stand and defend your Corinthian homeland. All figures and equipment will be provided and we will have prize support from Crocodile games.

266 Star Wars Battle of Scarif

Saturday 11 AM in Salon GH 5,6,7,8 for 8 hours
Room Map
GM: Daniel Kerrick
Type: Sci-Fi Miniatures
System: Bolt Action Star Wars
Edition: 1.0
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Rebels have landed on Scarif with one mission and thats to steal the plans to the Death Star and deal a blow to the Imperials. Rebel troops will have the element of suprise but Director Krennic is not one to go down without a fight.

273 Oliver Jones and the Turbulent School

Saturday 11 AM in 570 for 6 hours
Room Map
GM Troupe: Kim
Type: LARP
System: Homebrew
Players: 10
LARP Experience: Beginners Welcome
Game Content: Family
Genre: Modern Fantasy/Harry Potter

Set in 2049, two generations from Harry Potter's day, this is a time of hope and a time of turmoil at Hogwarts. The wizarding world has been shaken up, and the new Hogwarts students are stranger than ever - mixing not just muggle-borns and purebloods, but also half-giants, goblins, and even house elves. This is a character-based larp about difficult adjustments, with various Harry Potter references and a dollop of magic.
Website: darkshire.net/jhkim/rpg/larp/wizardingworld/