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101 Arrow of the Gods
Friday 6 PM in 149 for 6 hoursRoom Map
GM: Michael Siverling
Type: RPG
System: Traveller
Edition: Classic
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
A massive, city sized ship appeared from nowhere. No one who has ventured to it has returned. Now it's your turn.
102 Caliban
Friday 6 PM in 154 for 8 hoursRoom Map
GM: Matt Morrison
Type: RPG
System: Dungeons & Dragons 5.0
Players: 8
Provided: Players provide their own characters
Power Level: 8th+
Variations: d6 'party' initiative
Rules Knowledge: Useful
Game Content: Mainstream
As the three moons cast ominous conflicting shadows across the land, the strange figure all in red raised skeletal hands heavenward in silent supplication.
The cliffs shook and rent themselves heaving and twisting in time to the cacophony in the skies above. Writhing as if alive, the black stone began to glow an eerie penumbrial violet and to slowly flow like thick black blood.
Minutes or eternities passed, as time and space twisted to accommodate this new birthing, this new spawn of blackest magik.
And thus was born a tower.
For eons evil gathered and receded from the grim black hell-tooth of what was now recognizably a haven of sorts, for all that was foul and evil. Yet with each cycle of the ages some of the evil lingered, building upon itself to become, eventually, a presence, a reality, of its own; a second birth. And with it, came a name: Caliban.
And Caliban ever was, a lasting thing that outlived even the dynasties of the immortal Elves.
No longer joyous as in their early days of their youth, the Elves, grimly determined to destroy their nemesis once and forever. Withdrawing to their heartlands central stronghold, they ignored the nightmare that gleefully engulfed their once bright lands, for they were forging the mightiest rune the world had ever seen.
Every single living inhabitant of the Elven kingdom Khaer-Mideon formed the essence, the driving force of the mighty rune. The Elves were laying their very existence on the line, in supreme effort to destroy Caliban.
As the climactic moment arrived and the rune of doom was envoked, Caliban, not unaware of its enemies plans, cast a counter rune. A rune powered by the eons of souls it had possessed and eaten.
The forces unleashed by those opposing runes were so awesome that the very planet lurched, stumbling in its orbit about the sun and the rotation of the world slowed, permanently, by one hour. Time and space reeled and buckled, the astral plane was aflame, and every single Elf ceased to exist.
Caliban was bathed in agony, awash in the power of the self-annihilating runes, and in fear for the first time in its long existence. Caliban retreated into time in a desperate attempt to save itself, but only partially succeeded.
Now, adrift in time and ghosting through distance, Caliban is like the Flying Dutchman of dungeons. Seldom seen, even less visited, Caliban now wanders aimlessly, awaiting only the gods know what.
Caliban is here. Dare you enter?
Written by David Hargrave as the first of published dungeons based on Hargrave's Arduin Trilogy and deliberately constructed as a very dangerous and high level adventure. This version is adapted to run with the 5th edition rules of the World's Most Popular Role Playing Game.
Website: /direbane.blogspot.com/
103 Horror Movie Mayhem
Friday 6 PM in 159 for 6 hoursRoom Map
GM: David Jones
Type: RPG
System: Tales from the Loop
Edition: 1st
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
?It's the 80's and Satanic Panic is in full effect. Anything new or strange is considered a corrupting influence: D&D, Heavy Metal music, horror movies, etc. Moral outrage is everywhere but it's really the adults who are acting strange. Can the kids figure out what's going on and why every adult in town suddenly is acting like extras from a 1950's PSA?
Website: /www.modiphius.net/collections/tales-from-the-loop
104 Maps Can Lead You Anywhere
Friday 6 PM in 163 for 8 hoursRoom Map
GM: Chris Bruno
Type: RPG
System: Dungeons & Dragons 3.0/3.5
Players: 8
Provided: Characters may be provided by GM
Power Level: 13th
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Your party found a map leading to ancient treasures that leading to a portal that brought you to a strange apocalyptic world. Will you find your way back home, try to save this new world, or perhaps conquer it and rule!?
This will be a fun exploration based game that is simple and fun for all.
105 The Curse, part 1
Friday 6 PM in 166 for 8 hoursRoom Map
GM: Don Prada
Type: RPG
System: Call of Cthulhu
Edition: 5th
Players: 5
Provided: All characters provided by GM
Power Level: just about average
Variations: hit locations; moderate character alternation
Rules Knowledge: Useful
Game Content: Mature Themes
Dawn brings the on-edge city unfortunate news of two dead police with buckshot-enlargened chest cavities in the warehouse district. The Mayor, Chief, and city Want somebody... maybe anybody...
Most players will have 1 primary character and 1 alternate character for minor alternate scenes.
(serious gamers, sleuths, roleplayers and or patient tacticians welcome). Old-school: likely using figures, a battlemat and pens.
106 Jungle Village - The Crimson Sparrow
Friday 6 PM in 338 for 6 hoursRoom Map
GM: Joe O'Neil
Type: RPG
System: 13th Age
Players: 8
Provided: All characters provided by GM
Power Level: 4th
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Jungle Village is a troubled place, there is conflict between the clans. This year's Most Glorious Village contest is certain to be filled with intrigue and physics defying martial arts.
However, this year's contest is even more complicated by the involvement of... the Crimson Sparrow! Clearly, the mystery can only be solved by gratuitous kung fu.
13th Age is D&D with indie-game roleplaying elements that make each character unique and tied to the world in important ways. 10+ years of Dundracon experience. Beginners welcome. Humor required.
107 Beyond the Wall
Friday 6 PM in 381 for 6 hoursRoom Map
GM: Gil Trevizo
Type: RPG
System: One Roll Engine
Players: 6
Provided: All characters provided by GM
Variations: Game of Thrones/A Song of Ice and Fire
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes
It is 252 A.C. (After the Conquest). Brynden Rivers - the bastard son of the dead King Aegon V Targaryen, once the Hand of King and Master of Whisperers to his nephews the dead Kings Aerys I and Maekar I, infamous as 'Lord Bloodraven' for his violent suppression of the Blackfyre Rebellions, now exiled to the North as Lord Commander of the Night?s Watch - has disappeared while ranging far into the Lands of Always Winter. A group of men of the Night?s Watch are sent to find him, while the wildling women of Clan Bloodsister search for him as well. Together, this ragtag band of convicts, outcasts, and old comrades will brave dangers from man, beast, and Others to find their former commander in the dark, icy wastes of that which lies Beyond the Wall.
This game is set in the world of A Song of Ice and Fire, 46 years before the events of Game of Thrones. The system is One Roll Engine, the base system used in the games Godlike and Wild Talents. Beginners are welcome. This game will be gritty, violent, and full of adult themes, just like the TV show and book series.

131 Crazier Eights: Camelot
Friday 6 PM on Salon 1 Table 4 for 3 hoursRoom Map
GM: James Gray
Type: Card
System: Crazier Eights
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family
A gateway fantasy card game with a King Arthur theme. You can get Guinevere, Merlin, or the Holy Grail! It has some similarities to Uno, and every card can be played for an ability.
The main idea is to take your turn drawing one card, playing up to one card, and discarding up to one card. When discarding, you have to match the top card of the discard pile or discard an eight.
The Avalon set will also be mixed into the deck!
Website: craziereights.com/

132 Munchkin Mania!
Friday 6 PM on Salon 1 Table 12 for 3 hoursRoom Map
GM: Charles Victor Walters
Type: Card
System: Munchkin
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Kill monsters, grab the loot, and stab your buddy in the back! Various editions of Munchkin will be available for play.
140 Get thee to the Escape Pods!
Friday 6 PM on Salon 1 Table 10 for 4 hoursRoom Map
GM: Mike Eckert
Type: Board
System: CLANK!
Edition: In Space!
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
The evil Lord Eradikus has all but conquered the galaxy and is now on a victory lap across the sector in his flagship, Eradikus Prime. He may rule with an iron grip, but his most prized artifacts are about to slip through his cyborg claws. You and your fellow thieves have challenged each other to sneak aboard his ship, hack your way into its command module, and steal from him.

141 Xia: Embers of a Forsaken Star
Friday 6 PM on Salon 1 Table 1 for 6 hoursRoom Map
GM: Christopher Larson
Type: Board
System: Xia: Legends of a Drift System
Players: 5
Provided: All materials provided by GM
Variations: All Expansions incl. new Missions & Powers
Rules Knowledge: Useful
Game Content: Very Complex
Xia is a competitive sandbox space adventure. Start as a lowly starship captain. Explore, trade, mine, harvest, attack, and complete missions to become the most famous captain! Including the new Missions & Powers expansion, the Embers of a Forsaken Star expansion, and some optional fan-created material.
Website: /boardgamegeek.com/boardgame/82222/xia-legends-drift-system
142 Dark Tower
Friday 6 PM on Salon 1 Table 2 for 4 hoursRoom Map
GM: Ken Moscardini
Type: Board
System: Dark Tower
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
An epic fantasy quest to recover an ancient magic scepter from a tyrant king in his Dark Tower, brought to life in electronic form. To vanquish the usurper, players search the four realms of the circular game board for three keys to unlock the tower's gate.
Website: /video.search.yahoo.com/yhs/search?hsimp=yhs-att_001&hspart=att&p=dark+tower+game#id=3&vid=31
144 Dinosaur Island with Totally Liquid Expansion!
Friday 6 PM on Salon 1 Table 17 for 3 hoursRoom Map
GM: Reuben Lopez
Type: Board
System: Dinosaur Island
Players: 4
Provided: All materials provided by GM
Variations: Totally Liquid Expansion
Rules Knowledge: Useful
Game Content: Mainstream
In Dinosaur Island, players will have to collect DNA, research the DNA sequences of extinct dinosaur species, and then combine the ancient DNA in the correct sequence to bring these prehistoric creatures back to life. Dino cooking! All players will compete to build the most thrilling park each season, and then work to attract (and keep alive!) the most visitors each season that the park opens.
Website: /boardgamegeek.com/boardgame/221194/dinosaur-island
145 Massive Darkness!
Friday 6 PM on Salon 1 Table 21 for 4 hoursRoom Map
GM: Steven Sauer
Type: Board
System: Massive Darkness
Edition: Kickstarter
Players: 4
Provided: All materials provided by GM
Variations: Minor
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Can you defeat the forces of darkness, take their loot, and live to tell the tale? Massive Darkness, a dungeon crawl game from Cool Mini Or Not, returns. Most of the kickstarter extras will be used. Some minor variations for play balance may be used if the players agree.
146 Journey to the Crown of Command
Friday 6 PM on Salon 1 Table 23, 24 for 4 hoursRoom Map
GM: Jeff Carlen
Type: Board
System: Talisman
Edition: 4th
Players: 6
Provided: All materials provided by GM
Variations: Grim Reaper Expansion
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
The land was once ruled by a powerful wizard. The wizard is now dead, but legend has it that if anyone can make their way through the perils of various regions and gain the wizards' Crown, they will become ruler of the land. It is this legend that has drawn here the various adventurers, each of whom seeks the Crown of Command.
As one of the adventurers, you will meet powerful enemies, discover friends and magical objects, and meet strange beings on your journey. Finally, when you have gained sufficient skills and survived the Grim-Reaper, you can cross over to the inner and most dangerous region to secure the Crown. But, no matter how powerful you have become, your travails will have been in vain until you at first find a TALISMAN.
Website: en.wikipedia.org/wiki/Talisman_(board_game)
147 A Feast for Odin with Norwegians Expansion
Friday 6 PM on Salon 1 Table 30 for 4 hoursRoom Map
GM: Steven Barrow
Type: Board
System: A Feast for Odin
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream
Feast for Odin is a worker placement game wherin you use your vikings to plunder, trade, find new islands and lots more. The expansion adds more islands, more pieces a diffent action board, more animals, and a new starting building.
161 Dawn Patrol
Friday 6 PM on Salon FG Table 9 for 4 hoursRoom Map
GM: George Gardea
Type: Historical Miniatures
System: Wings of War
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Take off from your Aerodrome and fly with your comrades in this World War I fighter combat game. Several missions will be played: Dogfight, Balloon Busting and Bomber Escort. Maybe you will become an ace today.
171 Escape Room: Engineering to the Holosuite
Friday 6 PM in 570 for 2 hoursRoom Map
GM Troupe: Team Woodbury
Type: LARP
System: Cooperative Problem Solving
Players: 8
LARP Experience: Beginners Welcome
Game Content: Family
Genre: Star Trek DS9
Costume Suggestions: Any DS9-era Trek
You finally took Quark up on his 2-for-1 holosuite deal. It seemed like such a great way to blow off a little steam with some friends. Unfortunately, you seem to have triggered an old Cardassian boobytrap, sealing the room and shutting down most of the systems. Engineering is locked out, transporters aren't functioning, and there's an ominous countdown proceeding toward zero. You need to somehow make sense of the station's systems and puzzle your way out of this before something bad happens.
Notes:
1. This is a game event that requires you to use your keen mind and powers of deduction to succeed. While knowledge of Trek may be entertaining, it is not necessary.
2. Gather items, find codes, and solve puzzles to restore system functions and escape.
3. Strategy and cooperation with your team members is essential? more heads are definitely better than one.
4. Failure to escape the holosuite is nothing to be embarrassed about. After all, you are matching wits with the Cardassians, widely known for their devious plots and ingenious traps.
5. Do not worry if you are still in the holosuite when time expires. Odo has told Quark he's not allowed to charge you extra.
6. Dressing like your Trek character may help to sharpen your mind. Wear comfortable clothes but refrain from wearing heels or anything else that might slow you down.
7. If you want training before the actual game, google 'Escape Game'. There are many Escape games on the internet you can try. (You know, those low-tech holo-simulations)
8. Please do not spoil the fun for other participants at Con by telling them the answers to the puzzles.
9. You escape attempt will be timed. Can you get the fastest time at Con?
108 Murders on the Disoriented Express
Game Cancelled


148 Ticket to Ride 1910
Friday 7 PM on Salon 1 Table 11 for 3 hoursRoom Map
GM: Tamera Fairfield
Type: Board
System: Ticket to Ride
Players: 6
Provided: All materials provided by GM
Variations: 1910 Edition
Rules Knowledge: Beginners Welcome
Game Content: Family
Ticket to Ride is a cross-country train adventure in which players collect and play matching train cards to claim railway routes connecting cities throughout North America.
149 Splendor
Friday 7 PM on Salon 1 Table 27 for 3 hoursRoom Map
GM: Magda Heilborn
Type: Board
System: Splendor
Players: 4
Provided: All materials provided by GM
Variations: With two expansions available
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Players begin the game by collecting gem tokens. If you manage to produce just the right jewels, a noble patron, perhaps even King Henry VIII or Queen Isabella of Spain, will take you under their wing.
150 Survive: Escape from Atlantis
Friday 7 PM on Salon 1 Table 28 for 3 hoursRoom Map
GM: Karen Emerick
Type: Board
System: Survive: Escape from Atlantis
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family
Escape from a sinking island. If you are lucky you find a boat. If not, the sharks, monsters, and whales might get you. Move your people off the sinking island and onto solid shore avoiding disaster.


151 Crisis
Friday 7 PM in 334 for 3 hoursRoom Map
GM: Jane Barrow
Type: Board
System: Crisis
Players: 4
Provided: All materials provided by GM
Variations: New Economy expansion
Rules Knowledge: Beginners Welcome
Game Content: Family
Axia is in crisis - will you help or hinder her economic recovery? Worker placement game with a cooperative element of not tanking the game's economy lest everything come crashing down!
172 Star Wars: After
Friday 7 PM in Salon AB for 8 hoursRoom Map
GM Troupe: Blue Lotus Productions
Type: LARP
System: Homebrew
Players: 30
LARP Experience: Useful
Game Content: Mainstream
Genre: Space Opera/Sci-Fi
Five years after the Rebellion was successful and with the death of the Emperor and Darth Vader, Grand Admiral Thrawn took charge of the Empire and when to war against the New Republic (For more read about 'Star Wars: The Thrawn Trilogy'). Thrawn was finally defeated and killed, and ten years later an imposter tried to take his place and failed (for more read about 'The Hand of Thrawn' duology). With the Imperial Remnant in tatters and on the edge of defeat, the Remnant sues for peace and proposes a diplomatic summit to hammer out a treaty with the New republic. It is agreed upon and is set to take place on Yavin IV where Luke Skywalker and his wife Mara Jade Skywalker can keep an eye on the proceedings. Yavin IV is also where Luke Skywalkers new jedi temple is located, and where his students will remain training and observing the forming of the treaty. Delegates from both sides will certainly be looking to gain advantage in the coming negotiation, both sides must be wary of possible sabotage.


181 OK, We Need to Rebuild the World
Friday 7 PM in 334 for 4 hoursRoom Map
GM: Eric Robert Rauscher
Type: Other
System: The Quiet Year
Edition: 1st
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
A story telling game about rebuilding after ? Build a map, build a civilization.
109 Destination - D'Ilyria
Friday 8 PM in 143 for 4 hoursRoom Map
GM: Jason Krestoff
Type: RPG
System: Starfinder
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
The Bellerophon is late in reporting in and protocol demands an investigation. The Bellerophon was to survey an uninhabited world with no known hostile life. This mission should be easy.
110 Miskatonic U--Miskatonic Me! Ra--Ra--Rawr
Friday 8 PM in 145 for 6 hoursRoom Map
GM: Jeff Hatch
Type: RPG
System: Pulp Adventure
Edition: 2nd
Players: 6
Provided: All characters provided by GM
Power Level: Cliffhanger
Variations: Cthulhu Pulp
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
A group of survivors fight to reach Miskatonic University to seek out a cure for the Zombie Apocalypse. What will they find within the ancient halls of Accademia?
This is a continuing play-test for a possible product in the future. The general plot is normal Cthulhu scenarios which take place in the Zombie Apocalypse.

111 The Rise of Voltron
Friday 8 PM in 147 for 4 hoursRoom Map
GM: Kasi Jammeh
Type: RPG
System: Mekton Z
Edition: 3rd
Players: 5
Provided: All characters provided by GM
Power Level: 1st
Rules Knowledge: Beginners Welcome
Game Content: Family
For millennia, the evil Galra Empire has plagued the universe by destroying other civilizations and enslaving various races. The only known threat strong enough against the empire's power and plans is the legendary 'Defender of the Universe' Voltron, a 100-meter tall robot warrior composed of five lion mechas whose pilots are known as the Paladins. At the crux of the war that ended with the destruction of planet Altea, Voltron was separated by King Alfor of Altea in order to protect Voltron from falling into the Galran Emperor Zarkon's possession. King Alfor bonded the five lion's energies to his daughter Allura's life force and sent them across the universe to different locations until the time for the next generation of Paladins to appear and pilot Voltron arrived. Princess Allura, her royal advisor Coran, and the Altean Castle of Lions were hidden on planet Arus along with the Black Lion.
Website: /en.wikipedia.org/wiki/Voltron%3A_Legendary_Defender
112 Vacation Time!
Friday 8 PM in Tri Valley 2 for 4 hoursRoom Map
GM: Doc Cross
Type: RPG
System: TOON
Edition: Deluxe
Players: 10
Provided: All characters provided by GM
Variations: why not!
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Welcome to Island Adventures, your tropical wonderland and dream vacation destination! Come have fun in the sun! We have plenty for you to do!
Including: kayaking, canoeing, bungee jumping, swimming, mountain biking, hiking, dune buggies, snorkeling, hang gliding, skiing, laying on the beach drinking, eating too much, meeting others and finding romance, dancing, karaoke, blowing things up, yoga, violence, painting classes, beating the crap out of each other, hot air ballooning and the odd attack by zombies.
Website: /dociverse.wordpress.com/
113 We Begin at the End
Friday 8 PM in 160 for 4 hoursRoom Map
GM: Matt Steele
Type: RPG
System: Invisble Sun
Edition: 1st
Players: 5
Provided: All characters provided by GM
Power Level: 1st
Rules Knowledge: Useful
Game Content: Mainstream
An introductory scenario for Invisible Sun, geared toward people curious about the setting and system.
The clock resets. The moth crawls back into its cocoon. But the renewal promised by the Gold Sun is not always welcome. Sometimes things should just end. Can you stop the rebirth of the immortal Illustrated Messiah who just wants to remain dead?
Invisible Sun is a game of surreal fantasy. Players play vislae, magical adepts from the four (no five) different magical orders. The adventure in Satyrine, the City of Notions beneath the Indigo sun.
This was the official GenCon introductory adventure for Invisible Sun.
See you at Zero's.
Website: //www.montecookgames.com/store/product/invisible-sun-preorder/
114 Material Gnoll pt. 1
Friday 8 PM in 161 for 6 hoursRoom Map
GM: Chriss Lagge
Type: RPG
System: Pathfinder
Players: 6
Provided: All characters provided by GM
Power Level: 3rd
Variations: All char monster races (Gnolls, Orcs, Goblins, etc.)
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Come play a 'monster race'.
The gnoll King and Queen are auditioning brave adventurers to protect their beloved daughter, Princess Bloodytusk, a Material Gnoll. To earn a position on the princesses personal guard detail, you must catch her eye by acquiring the most prestigious treasure.
115 Randolph the Lich King
Friday 8 PM in 164 for 4 hoursRoom Map
GM: Ed Turner
Type: RPG
System: FATE
Edition: morts
Players: 6
Provided: Characters may be provided by GM
Rules Knowledge: Useful
Game Content: Mainstream
So, the zombie apocalypse happened. It sucked, that's for sure. But it was decades ago; civilization survived and rebuilt and things are back to normal. It's just that 'normal' now includes zombies and ghosts and horrible necromantic abominations and whatnot.
Oh and the Morticians. That's you: a loser with the most dead-end job there is. You keep the undead from getting into the city. It pays peanuts and you'll probably die, but at least they're always hiring!
There's been reports of a whole swarm of zombies moving with dire purpose toward the city, which suggests that somewhere behind it there's a necromancer with malevolent intent, and it's up to you to stop them.
They've got access to the arcane energies of life and death itself, along with a literal army of flesh-eating ghouls. You've got, like, a baseball bat and some gumption. Good luck!
116 This Gratuitous Dismemberment Brought to You by Kleen 'n Fresh?
Friday 8 PM in 165 for 4 hoursRoom Map
GM: Randall Koutnik
Type: RPG
System: Paranoia
Edition: Modified Kickstarter
Players: 6
Provided: All characters provided by GM
Power Level: Red Clearance
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Greetings Troubleshooter!
In an effort to make up for budget shortfalls after a lunch delivery gone horrendously wrong, Troubleshooter Central has agreed to take on a few product placement deals. Don't worry - given that all iBalls will be on you, the head honchos have make sure your mission will be a walk in the park. Shoot a few Commies, show off the latest features of the Kleen 'n Fresh? Hygiene-o-Matic? and go home heroes. Shouldn't be too hard, right?
<%%cGFyYW&5vaWE= it'S All a SE-TuP fiend COMPPuuuTER is LIES!!!11!1
DONNN't BeLIEve the pr0GRAM boooook!!
proGr4m=====COMPUTER====LIIIIIIEESSSS
Kleen 'n FRESH??``??? is SCEM to kiiillll tr0b4lshooootersss
PASSWORD IS: correcthorsebatterystaple
117 My Little Sister Wants You To Suffer
Friday 8 PM in 168 for 5 hoursRoom Map
GM: Steven Drouin
Type: RPG
System: Call of Cthulhu
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Useful
Game Content: Mainstream
Found on a doomed spaceship, a disparate group of investigators tries to remember How They got here And why... Gradually memories begin to trickle back. Now what to do?
I do not run pulp-y Cthulhu games. You are sacks of hair, meat, and bone, thrust into increasingly incomprehensible situations, with relatively little hope of surviving whole. As such, emphasis is placed on uncovering the mystery at hand, while interacting with your fellow investigators. If cooperating with and at times against 4 other lost souls in such a desperate situation sounds like a great way to spend your weekend, then signup! Merit badges are awarded to those that survive, die, or go insane

118 We Be Goblins
Friday 8 PM in 378 for 4 hoursRoom Map
GM: Timothy Fairfield
Type: RPG
System: Genesys (FFG)
Edition: 1st
Players: 6
Provided: All characters provided by GM
Power Level: low
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
We Be Goblins! is an unusual adventure in which the players get to play goblins sent on an important mission to retrieve a hidden supply of dangerous fireworks. Players will select goblin characters from the provided goblin heroes. This adventure takes place in the Pathfinder world of Golarion on the Varisian coast, near the town of Sandpoint in the coastal salt marsh known as Brinestump Marsh.
Even though this is a Pathfinder adventure we will be using Fantasy Flight Games Genesys rules. This is FFG?s Star Wars rules, minus the Star Wars. Even though it uses dice with funny symbols rather than numbers, the system is very quick and easy to learn. Knowledge of the system is absolutely not required.
Website: /webegoblins-6.obsidianportal.com/

133 EDH Commander Points League
Friday 8 PM on Salon 1 Table 13 for 4 hoursRoom Map
GM: Andrew Heilborn
Type: Card
System: Magic: The Gathering
Players: 12
Provided: Players provide their own materials
Variations: Commander
Rules Knowledge: Expected
Game Content: Mainstream
Let's Play Commander! A fantastic format for Magic: The Gathering. This is a bring and play event, Commander experience is not required, I will have some extra decks if needed.
We will be using a Points system for this event to encourage enjoyable gameplay. Positive points will be awarded for doing weird things. Negative points will be awarded for going infinite, and a couple other things.
162 Hold the Line!
Friday 8 PM on Salon FG Table 1,2 for 6 hoursRoom Map
GM: Jeff Yin
Type: Mixed-Genre Miniatures
System: Battlefleet Gothic
Edition: Bluebook + most of 2010
Players: 6
Provided: All miniatures provided by GM
Variations: No 360? blast markers, alternate attack craft
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
The Imperial Navy must hold the line or risk losing the entire sector!
173 Ghost Court
Friday 8 PM in 508 for 4 hoursRoom Map
GM Troupe: Morton
Type: LARP
System: x
Players: 15
LARP Experience: Beginners Welcome
Game Content: Mature Themes
Costume Suggestions: None
Ghost Court is a live action roleplaying game for 6 or more players about ghosts and humans who sue one another in small claims court. Players will rotate roles as plaintiffs, defendants, judge, bailiffs, and court clerks.
Bully Pulpit Games
Website: bullypulpitgames.com/games/ghost-court/

153 TINY Epic Zombies!
Friday 9 PM on Salon 1 Table 17 for 3 hoursRoom Map
GM: Reuben Lopez
Type: Board
System: Tiny Epic Zombies
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream
In Tiny Epic Zombies, survivors are always on the run, collecting weapons, killing Zombies and working toward completing objectives. Four game types to choose from, decided by players at time of game.
Cooperative team-play with game controlled Zombies.
Cooperative team-play with Zombies controlled by a non-team player.
Competitive free-for-all with game controlled Zombies.
Competitive free-for-all with Zombies controlled by a player.
Website: /boardgamegeek.com/boardgame/244536/tiny-epic-zombies
174 Escape Room: Engineering to the Holosuite
Friday 9 PM in 570 for 2 hoursRoom Map
GM Troupe: Team Woodbury
Type: LARP
System: Cooperative Problem Solving
Players: 8
LARP Experience: Beginners Welcome
Game Content: Family
Genre: Star Trek DS9
Costume Suggestions: Any DS9-era Trek
You finally took Quark up on his 2-for-1 holosuite deal. It seemed like such a great way to blow off a little steam with some friends. Unfortunately, you seem to have triggered an old Cardassian boobytrap, sealing the room and shutting down most of the systems. Engineering is locked out, transporters aren't functioning, and there's an ominous countdown proceeding toward zero. You need to somehow make sense of the station's systems and puzzle your way out of this before something bad happens.
Notes:
1. This is a game event that requires you to use your keen mind and powers of deduction to succeed. While knowledge of Trek may be entertaining, it is not necessary.
2. Gather items, find codes, and solve puzzles to restore system functions and escape.
3. Strategy and cooperation with your team members is essential– more heads are definitely better than one.
4. Failure to escape the holosuite is nothing to be embarrassed about. After all, you are matching wits with the Cardassians, widely known for their devious plots and ingenious traps.
5. Do not worry if you are still in the holosuite when time expires. Odo has told Quark he's not allowed to charge you extra.
6. Dressing like your Trek character may help to sharpen your mind. Wear comfortable clothes but refrain from wearing heels or anything else that might slow you down.
7. If you want training before the actual game, google 'Escape Game'. There are many Escape games on the internet you can try. (You know, those low-tech holo-simulations)
8. Please do not spoil the fun for other participants at Con by telling them the answers to the puzzles.
9. You escape attempt will be timed. Can you get the fastest time at Con?