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Event Search Results

33 events found
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101 League of Nicholas Cages: Trailer Park Shark Attack

Friday 6 PM in 151 for 6 hours
Room Map
GM: Todd Evans
Type: RPG
System: Savage Worlds
Players: 7
Provided: All characters provided by GM
Variations: Lose your $#!%' setting rule
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

The flood waters are rising in the Red Rock West Trailer Park. Find the National Treasure and escape before the sharks get you. Oh, and one more thing. Everyone plays as Nicholas Cage.

Staring:


Website: /tevansdesign.com/nic-cage-shark-flood/

102 Sky Pirates of Theah

Friday 6 PM in 152 for 6 hours
Room Map
GM: Wayne Ogle
Type: RPG
System: 7th Sea
Edition: 1st
Players: 6
Provided: All characters provided by GM
Power Level: moderate
Variations: Heavily modified to allow for airship combat
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

As gentleman pirates of Theah, harassing Montaingean shipping is all in a day's work. But the Compte de Grasse has other plans. Who will prevail in the skies over Theah?

Dirigibles, steam power and alchemical accelerants added into the 7th Sea setting. Admittedly, rules have been heavily modified to fit more seamlessly with air battles.

This game is for those who love swashbuckling and adventure, with a flair towards the dramatic.

103 Reverberations

Friday 6 PM in 154 for 6 hours
Room Map
GM: Steven Kaye
Type: RPG
System: Delta Green
Edition: Arc Dream Publishing
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

A Nineties rave drug called Reverb is back on the streets, better and stronger than ever. Now, its users and dealers have started vanishing. The Agents must identify and stop the source of the unnatural drug.

104 Aren't You Dead Yet?

Friday 6 PM in 159 for 6 hours
Room Map
GM: Jeff Boles
Type: RPG
System: Dungeons & Dragons 5.0
Players: 6
Provided: Players provide their own characters
Power Level: 7th
Variations: Core Books only, non-evil
Rules Knowledge: Useful
Game Content: Mainstream

It started out as such a good day. You chased the Evil Priest to these ruins. You defeated his minions and had him cornered. Outnumbered and desparate, he grasped a jewel, uttered an obscure phrase and then you died. It is a race against time for eight mostly-dead players to restore their life essence. Active ROLEPLAYING, creative thinking and a bit of luck is all it takes. Plus a flower.

105 MonsterHearts: The Academy

Friday 6 PM in 160 for 6 hours
Room Map
GM: June Garcia
Type: RPG
System: Monster Hearts
Edition: 2nd
Players: 5
Provided: Characters created for game
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

You are students at the oldest boarding school in North America, located near Boston. It is the last day of classes before winter break, and for one reason or another, you are spending the winter break at school. Finals were a rough, and everyone wants to blow off some steam. Also, you are monsters.

106 Night of the Walking Wet

Friday 6 PM in 163 for 8 hours
Room Map
GM: Matt Morrison
Type: RPG
System: Dungeons & Dragons (hybrid)
Edition: see web desc.
Players: 6
Provided: Characters may be provided by GM
Power Level: 5th
Variations: d6 'party' initiative, various homebrew rolls
Rules Knowledge: Useful
Game Content: Mainstream

One night, not more than a century past, a bright light streaked across the heavens, rocking the earth as it impacted Scum Swamp. Days later, a wandering priest was heard from no more. Strange things were happening in the swamp. Rumors of hobgoblins massing in their fens, villagers disappearing in the swamp at night, and strange robed men asking for direction to Castle Krake. Tales of huge monsters in the rivers and the appearance of large ogreish slime zombies soon helped to empty out what little population was left in Krake Borough. The True Gods want to see this foul blasphemy destroyed once and for all, but are not really interested in doing it themselves. Thus they seek others to quest it for them... An OD&D adventure written by Jennell Jaquays, Randy Cox, & Tamara Wieland and originally published by Chuck Anshell and Judges Guild in two parts of "The Dungeoneer," issues 5 & 6, in 1977.

Adopted for DunDraCon to modernish versions of the World's Most Popular Role-Playing Game.Hybrid D20 (3.0, 3.5, 5 all will work; AD&D/OD&D ok if you already have a character)
Website: direbane.blogspot.com/

107 Skein of the Blackbone Bride

Friday 6 PM in 164 for 6 hours
Room Map
GM: Matt Steele
Type: RPG
System: Numenera (Cypher System)
Edition: 1st
Players: 6
Provided: All characters provided by GM
Power Level: 1st tier
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

No cypher unturned. That's the motto of the Slying Seskiis, a group of clever Mercenaries whose members can hunt down, break down, or recover anything or anyone from anywhere. Traveling into the Black Riage mountains to bring home the body of a wealthy patron's deceased daughter is almost beneath your skills. But perhaps there's more to this commission than meets the eye?

Note: This adventure was run as an official GenCon 2016 Numenera event.

108 The Curse of the Statuettes

Friday 6 PM in 334 for 4 hours
Room Map
GM: Kasi Jammeh
Type: RPG
System: My Little Pony
Edition: 1st
Players: 6
Provided: Characters created for game
Power Level: 1st
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

All over Equestria, ponies have started to turn into figurine version of themselves. Nopony knows why, nopony knows when and to make it all worse, nopony knows where the Mane Six have gone! It looks like it's up to you to travel to distant lands, overcome terrifying danger and save Equestria, neigh the world!
Website: sodapopminiatures.com/my-little-pony/mt-little-pony-the-curse-of-the-statuettes-adventure-sto

109 Disturbance in the Force

Friday 6 PM in 338 for 6 hours
Room Map
GM: Jon Wilson
Type: RPG
System: Star Wars
Edition: Edge of the Empire/FFG
Players: 7
Provided: All characters provided by GM
Power Level: ~100XP
Variations: Some AoR, too
Rules Knowledge: Beginners Welcome
Game Content: Family

You're scraping by in a Galaxy run by madmen. The Hutt doesn't hire fools Đ what's that in the smoke? Is this a chink in the Empire's armor?

110 Hell Follows

Friday 6 PM in 374 for 8 hours
Room Map
GM: Joe O'Neil
Type: RPG
System: 13th Age
Players: 8
Provided: All characters provided by GM
Power Level: 4th
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You flee your homeland, pursued by a fanatical crusade. Your leaders are all dead or turned traitor. The 'Ascension' is hot on your heels. The forlorn city of Curst is the last outpost before the Great Desert, and freedom. But maybe you can take a shot at revenge instead of fleeing. But be warned; when heaven is against you, hell follows.

13th Age is D&D with heavy roleplaying elements that make each character unique in important ways. 10 year anniversary game at Dundracon!

111 X Marques the Spot

Friday 6 PM in 377 for 8 hours
Room Map
GM: Leon C Glover III
Type: RPG
System: Call of Cthulhu
Edition: 7th
Players: 6
Provided: All characters provided by GM
Power Level: Minimal Mythos Exposure
Variations: 1820's
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

The British government has granted the Thames Spice Trading Company letters of marque applicable to the Laccadives Islands. As part of the most successful Thamses Spice Trading Company crew, you will be the vanguard of this expedition aboard the refitted Repulse-class 'Kismet Aglow.' The charter is to dislodge the Danes, establish a permanent trading post with a deep water harbor, survey local spices and secure access to local spice production.

112 Waking up in Deadwood

Friday 6 PM in 378 for 8 hours
Room Map
GM: Jeff Rogers
Type: RPG
System: Home Brew Zombie Apocalypse
Edition: Current
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Waking up in the town of Deadwood, how did we get here and why are the doors chained from the inside? Things are not as they should be...

This is a scenario that takes place in a fictional setting in the real town of Deadwood South Dakota. The system is of my own design and features a level-as-you-play character sheet.
Website: www.rpgalchemy.com/

113 Experimental Forks Aren't People

Friday 6 PM in Salon C for 6 hours
Room Map
GM: Samuel Silbory
Type: RPG
System: FATE Core
Players: 8
Provided: All characters provided by GM
Variations: Transhumanity's Fate
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The last thing you remember is having your mind backed up. Now you have been revived in a strange body on an unknown space station as an experimental subject in a questionable experiment. Your life may have been forked, meaning your previous self might still be alive somewhere, coexisting in the multiverse with your own version of you. You are pretty sure that this experiment has never had an ethics review, and you question what happens to you when the experiment finishes. Expect to need to use your wits to survive, occasional combat, absurdity, and maybe intrigue.

Players who played a game with the same name 3-4 years ago are welcome as things won't be the same....

131 Hungry Hungry Hipsters

Friday 6 PM on Salon 1 Table 6 for 3 hours
Room Map
GM: Magda Heilborn
Type: Card
System: Hungry Hungry Hipsters
Players: 8
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

A family-friendly game about hipsters eating pretentious food at a potluck! Talk up your own food, and put down other posers' food with modifiers. A fast game, this will be run several times throughout the scheduled time.
Website: www.hungryhipstersgame.com

132 Sheriff of Nottingham with Merry Men Expansion

Friday 6 PM on Salon 1 Table 7 for 3 hours
Room Map
GM: Steven Irvine
Type: Card
System: Sheriff of Nottingham
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

There are now two deputies that you need to convince of your absolute sincerity in this bribing and bluffing game, bring the most valuable cargo you can into Nottingham and the player with the most money at the end wins!

141 Plans Within Plans Within Plans

Friday 6 PM on Salon 1 Table 1 for 3 hours
Room Map
GM: Joy Cohn
Type: Board
System: Dune: The Dice Game
Edition: 2nd
Players: 8
Provided: All materials provided by GM
Variations: If less than 5 players, only solo wins. No Alliance wins. Promises made, promises kept.
Rules Knowledge: Useful
Game Content: Mainstream

Dune: The Dice Game is a dice-driven game by Heiko Gčnther, set in the Dune Universe created by Frank Herbert. The players represent various Factions vying for control of Arrakis, the desert planet. Each of the 8 playable Factions has a small set of thematic special abilities that allow them to break certain rules in the game.

Each turn, you will need to politicize, ally and employ the means of Kanly wisely, recruit new Troops, ship them to the surface, and attack in just the right spot. Fate, in the form of the dice, can be controlled to a certain degree but still might thwart your plans; Sandstorms and the mighty Shai-Hulud plague the surface of Arrakis; A charismatic leader might tip the balance in a forlorn combat in your favour.

The game ends when one Faction or Alliance is in control of a certain number of ArrakisŇ strategic Regions at the end of their turn, or after 6 whole rounds.

Knowledge of the game is not required, though having read Dune prior to the game is required for context.
Website: /boardgamegeek.com/boardgame/173486/dune-dice-game

142 Temple of Elemental Evil Board Game

Friday 6 PM on Salon 1 Table 2 for 7 hours
Room Map
GM: Tim Neighbors
Type: Board
System: D&D Adventure System
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Cultists are causing trouble for the town of Red Lurch, you are needed to clear them out from the Temple of Elemental Evil.

143 Merlin

Friday 6 PM on Salon 1 Table 8 for 3 hours
Room Map
GM: Shantih Moriarty
Type: Board
System: Merlin
Players: 3
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

King Arthur is searching for a worthy heir. Together with Merlin he tries to find the best candidate among the Knights of the Round Table.

Players move their knights or Merlin with the help of dice around the action ring to get the most desired actions. While the knights are only moved by the corresponding player, Merlin can be moved by all players, which makes integrating Merlin in one's plan a tricky endeavor.

There are multiple ways to score victory points such as defeating barbarians, building manors in the surrounding area and increasing one's influence in the 6 counties. Additionally, players can fulfill task cards during their turn to get more victory points. The player who plans his actions most efficiently will ultimately have the most points and thus will be the royal successor of King Arthur

144 Cruising the 'Verse

Friday 6 PM on Salon 1 Table 11 for 4 hours
Room Map
GM: Andrew Jackson Davis
Type: Board
System: Firefly
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Have you got what it takes to defeat the Reavers, evade the Alliance, and talk, tech or blast your way out of danger? Hire a crew, gear up, and cruise the 'Verse in this version of Firefly with expansions.

145 Travel Battle by Perry's Miniatures (Napoleonic Wargame)

Friday 6 PM on Salon 1 Table 13 for 3 hours
Room Map
GM: David Horton
Type: Board
System: Travel Battle
Players: 6
Provided: All materials provided by GM
Variations: Epic Travel Battle using 3 copies of base game
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Travel Battle is a complete table top miniatures game in a box.
It is intended for gamers who have limited space, or those who are traveling on a long journey or holiday and need a gaming fix!
All the playing pieces are made of coloured plastic, and include two 3 dimensional green terrain boards with separate woods, grey buildings and red and blue armies. The size of the miniatures is 8mm.

The two terrain boards are designed to be placed together on any edge, giving the potential for 16 different battlefields. The 1" grid marked on the boards excludes the need for rulers to be used in the game.

The simple rules system should allow a game to played within an hour.

The two armies are generic Napoleonic forces of equal size and composition which make up three brigades for each side.
Website: /boardgamegeek.com/boardgame/228509/travelbattle

146 War of the Ring

Friday 6 PM on Salon 1 Table 18 for 4 hours
Room Map
GM: Thomas Crawford
Type: Board
System: War of the Ring
Edition: 2nd
Players: 3
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

In War of the Ring, one player takes control of the Free Peoples (FP), the other player controls Shadow Armies (SA). The game can be won by a military victory, if Sauron conquers a certain number of Free People cities and strongholds or viceversa. But the true hope of the Free Peoples lies with the quest of the Ringbearer: while the armies clash across Middle Earth, the Fellowship of the Ring is trying to get secretly to Mount Doom to destroy the One Ring.
Each game turn revolves around the roll of Action Dice: each die corresponds to an action that a player can do during a turn. Depending on the face rolled on each die, different actions are possible (moving armies, characters, recruiting troops, advancing a Political Track). Action dice can also be used to draw or play Event Cards. Event Cards are played to represent specific events from the story (or events which could possibly have happened) which cannot be portrayed through normal gameplay. Each Event Card can also create an unexpected turn in the game, allowing special actions or altering the course of a battle.

Players divide into two teams. Rules knowledge is useful but not required.

147 Massive Darkness!

Friday 6 PM on Salon 1 Table 25 for 4 hours
Room Map
GM: Steven Sauer
Type: Board
System: Massive Darkness
Edition: Kickstarter
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Play the phenomenally successful Kickstarter board game MASSIVE DARKNESS from Cool Mini Or Not, with all of the Kickstarter swag and some of the expansions. Game length lists at 90-180 minutes, so we should hopefully get in two games per 4 hour session. No, you can't take it home with you, but you can give it a try and see how it plays without having to shell out a couple of hundred bucks for the game plus expansions.

From the same people who brought you Zombicide, MASSIVE DARKNESS is a dungeon delve game, where you head into the unknown depths of the dungeon, fight monsters, gather loot, and (hopefully) survive to tell the tale.

148 Terraforming Mars

Friday 6 PM on Salon 1 Table 26 for 6 hours
Room Map
GM: Scott Albrecht
Type: Board
System: Terraforming Mars
Edition: 1st
Players: 5
Provided: All materials provided by GM
Variations: Self Replicating Robots and Small Asteroid Promo Cards added to Deck
Rules Knowledge: Useful
Game Content: Mainstream

Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, the oxygen level, and the ocean coverage until the environment is habitable. In Terraforming Mars, you play one of those corporations and work together in the terraforming process, but compete for getting victory points that are awarded not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar system, and doing other commendable things.
Website: /boardgamegeek.com/boardgame/167791/terraforming-mars

170 Twisted Fairy Tale Politics

Friday 6 PM in 570 for 6 hours
Room Map
GM Troupe: Dreams of Deirdre
Type: LARP
System: L.A.R.P.S. System
Players: 16
LARP Experience: Beginners Welcome
Game Content: Mature Themes
Costume Suggestions: Fairy tale costuming encouraged, not required

With happy kingdoms, the lives of peasants are turning them into middle class; they are starting to get restless with the rule of the crown. Meanwhile, several border skirmishes have occurred. This has prompted the major powers to start consolidation talks about an Emperor or Empress (or both) to rule all the kingdoms, to strengthen them against each other and the rising middle class...and the strange appearance of the undead. Contingents from the kingdoms are here tonight to negotiate a peaceful power consolidation. Hopefully. Play as your favorite, possibly twisted, fairy tale heroes (and villains) and take on the challenge of trying to negotiate the continuance of your happily-ever-after.

115 The Esoteric Order of Dagon vs I.L.W.U., Local 22

Friday 7 PM in 508 for 6 hours
Room Map
GM: Jack Young
Type: RPG
System: Nemesis
Players: 6
Provided: All characters provided by GM
Power Level: Regular hardworking Janes & Joes
Variations: Innsmouth, 1925
Rules Knowledge: Useful
Game Content: Mature Themes

The tides are right!! Tonight, after countless botched attempts, the Esoteric Order will ascend their dread fishy lord from the heartless depths of the Atlantic! Every contingency has been accounted for and nothing could possibly thwart their carefully prepared rituals. Nothing that is, except the unwitting intrusion of the Innsmouth Longshoreman & Warehouse Union (Local 22). Mature themes and a profound irreverence for anything Lovecraftian.

149 Betrayal at House on the Hill

Friday 7 PM on Salon 1 Table 3 for 4 hours
Room Map
GM: Michael Basil
Type: Board
System: Betrayal at House on the Hill
Edition: Newest
Players: 6
Provided: All materials provided by GM
Variations: Expansions included
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

TAKE A DEEP BREATH BEFORE YOU ENTER. IT MIGHT BE YOUR LAST.
The creak of footsteps on the stairs, the smell of something foul and dead, the feel of something crawling down your back đ this and more can be found this award-winning and highly acclaimed game of strategy and horror.
Website: avalonhill.wizards.com/games/betrayal-at-house-on-the-hill

150 Donner Dinner Party: A Rowdy Game of Frontier Cannibalism!

Friday 7 PM on Salon 1 Table 10 for 4 hours
Room Map
GM: Douglas Weed
Type: Board
System: Donner Dinner Party
Players: 10
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

It's the Winter of 1846 and you are a member of the ill-fated Donner Party Wagon Train. Halfway across the Sierra Nevada mountains, you have been snowed in. When the food runs out... there's no other choice but cannibalism! Who can you trust when everyone tastes the same?
Website: /www.youtube.com/watch?v=BZxVgE7NfTg

171 Honor the Fallen

Friday 7 PM in Salon AB for 8 hours
Room Map
GM Troupe: Blue Lotus Productions
Type: LARP
System: L5R LARP
Players: 35
Variations: Some Homebrew
LARP Experience: Useful
Game Content: Mainstream
Genre: Fantasy East Asia

With the deposing of the former Shogun and a new one in place, the Unicorn Clan seeks to make its move. Two powerful and influential Unicorn Clan nobles seek to gain the upper hand through marriages, while justice seekers look to honor their fallen friend. A great and heroic dragon investigator was murdered some years ago, yet those that knew him shall not forget and seek to redress their loss with justice.

(This game is a reprise of a game that was run a few years back, to honor our fallen friend and writer, Frank Loret de Mola who was killed by a reckless driver not far from the Convention site in September. Please come to our game if you knew or remembered Frank as he did quite a lot of writing for this game and it is the last time we will get to see his creativity and ideas. We will make sure you get a different character if you played this game before and the plot will be changed somewhat to keep things fresh. Thank you.)

116 Wickedness Abound

Friday 8 PM in 145 for 8 hours
Room Map
GM: Chris Bruno
Type: RPG
System: Dungeons & Dragons 3.0/3.5
Players: 8
Provided: Characters may be provided by GM
Power Level: 18th; 160k xp; 500K GP
Variations: mostly 3.5; some 3.0
Rules Knowledge: Expected
Game Content: Mainstream

Something is stirring in the town of Delosa, and the aid of the most powerful adventurers in the land seems to be needed. If you bring a characterPlease know how it works and please no excessive templates. If it feels too cheesy it probably is.

118 Archives of the Sky

Friday 8 PM in 149 for 4 hours
Room Map
GM: Aaron A. Reed
Type: RPG
System: Archives of the Sky
Players: 5
Provided: Characters created for game
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Archives of the Sky is a tabletop storytelling game inspired by the epic sci-fi of writers like Alastair Reynolds and Stephen Baxter. As immortal galactic wanderers a million years in the future, players will face dilemmas on an epic scope that put long-held values into conflict. In the tradition of games like Polaris and Microscope, Archives is a diceless, GM-less system that puts the focus on collaborative creation, character-driven roleplaying, and building a satisfying narrative together.
Website: archivesofthesky.textories.com/

119 The Perilous Paranormal Predicament Of Petey Penguin

Friday 8 PM in Tri Valley 2 for 4 hours
Room Map
GM: Doc Cross
Type: RPG
System: TOON
Edition: Deluxe
Players: 10
Provided: All characters provided by GM
Power Level: Wacky
Variations: Maybe
Rules Knowledge: Useful
Game Content: Mainstream

Once again, Petey Penguin has been split into a bunch of versions of himself. Will he be able to find the secret to reunification in a haunted house?

Possible Petey Variants: Sweetie, Macho, Hungry, Crazy, Psycho, Angry, Nervous, Curious, Clumsy, Happy, Helpful, Paranoid, Redneck, Geeky and Drunken.

120 Buzzkill

Friday 8 PM in 166 for 8 hours
Room Map
GM: Joel P. Bisby
Type: RPG
System: Shadowrun
Edition: 4th
Players: 6
Provided: All characters provided by GM
Power Level: beginner
Rules Knowledge: Useful
Game Content: Mature Themes

Stuffer Shacks always keep your favorite drink of choice available for your sugary energy packed enjoyment. 'Runerz Red Fizzo' and 'Green Streeeek'" tend to dominate. Being from different corps means a fierce rivalry and constant new roll outs for one up manship. One corp would like a new product fixed to fail and you chummers are hired to do it. There seems something else a little sinister from the way the Johnson talks but it could just be corp speak. what he wants you to pick up, 'steal' on the other hand may lead to second thoughts. Too late for that now chummer Your low on cred and the Johnson seems to be making an offer you can't refuse.

122 Zombie Cthulhu--Reboot!

Friday 8 PM in 143 for 6 hours
Room Map
GM: Jeff A. Hatch
Type: RPG
System: Pulp Adventure
Edition: 2nd
Players: 6
Provided: All characters provided by GM
Power Level: Noir
Variations: Cthulhu Pulp
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

There was a disturbance in Boston a while back. Then strange things began to happen in Arkham. Now the whole town is either dead or evacuated what will you do?

This is a continued play-test of an upcoming product. The general concept is normal Cthulhu meets Walking Dead. There are all the aspects of a Call Of Cthulhu Scenario with the undead added in for drama.

Last year we played out the event that brought on the living dead. Now, new original player characters become aware of what has occurred and must survive while seeking a cure.
Website: /www.facebook.com/PlanetPulpProductions/