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Event Search Results

11 events found
Search Terms:
   Event type: Sci-Fi Miniatures Games
   Search for All Records
   Day: Any Day

Escape from Hoth

GM: Keith Garton
Type: Sci-Fi Miniatures
System: Star Wars X-Wing
Players: 12
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Ion cannon will fire several shots to make sure that any enemy ships will be out of your flight path. Protect the transports and proceed directly to the Rendezvous point.

Help the rebels escape Hoth or the Empire destroy all of the rebel scum. 500+ pts. per side - epic battle.

Battle of Hoebos VI

GM: David Moody
Type: Sci-Fi Miniatures
System: Federation Commander
Edition: 1st
Players: 8
Provided: All miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Hoebos VII is a key system, straddling major trade and communications routes on the edge of the Trexellian Expanse. At the height of the General War, Federation and Klingon fleets converge to decide who will control it. Each player controls one ship, entire battle fought in miniature on a hex map Federation Commander is basically Star Fleet Battles Lite.

Aturi cluster: Retribution

GM: Dovi Anderson
Type: Sci-Fi Miniatures
System: X-Wing Miniatures
Edition: HOTAC
Players: 6
Provided: All miniatures provided by GM
Power Level: PS 9
Rules Knowledge: Expected
Game Content: Mainstream

Co-op X-wing! The Empire has dispatched the Imperial Star Destroyer RETRIBUTION to annihilate your recently uncovered rebel outpost. Can you disable the bridge in time to allow for the evacuation? We will be playing on a 4'x6' map of a star destroyer. Your squadron consists of 6 fully loaded veterans pilots: 2 X-wings, 2-Y-Wings, 1 B-Wing, 1 A-Wing. Each will be supported by low power escorts of the same ship type controlled by the same player. Only upgrades that were available at the time of Aturi Cluster 0.7 beta release are being used.

Relic Knights

GM: Kasi Jammeh
Type: Sci-Fi Miniatures
System: Relic Knights
Edition: 2nd
Players: 4
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Darkspace Calamity engulfs the universe. Inexorably, it devours galaxies whole, their lights extinguished one by one. Only a single galaxy remains, desperately staving off extinction through the might of its heroes. Relic Knights is your chance to plunge headlong into this epic conflict with your own cadre of powerful champions, to combat the Calamity and determine the fate of the universe!

Relic Knights is a quick and dynamic tabletop strategy battle game that uses finely detailed 30mm scale miniatures to represent your heroes and villains on the battlefield. Relic Knights uses a card-based system to represent esperĐthe energy which binds the universe. Players draw and use esper to unleash devastating attacks and cunning counters upon their foes.
Website: sodapopminiatures.com/game-relic-knights/

1st attack of tne 1st Succession War

GM: Nathan Kajikuri
Type: Sci-Fi Miniatures
System: Battletech
Edition: 4th
Players: 8
Provided: All miniatures provided by GM
Variations: home
Rules Knowledge: Useful
Game Content: Mainstream

Opening shots of the war, with House Kurita attacking House Steiner. On the world of Bolan.

Mech Dropships on the Horizon

GM: Samuel Horton
Type: Sci-Fi Miniatures
System: Battletech
Edition: Star League Tech
Players: 8
Provided: All miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

On a planet named Nowhere13(name lost after changing ownership 13 times), just outside the borders of Davion/Kurita is a world that is engulfed in battle for the right to claim that they are the owner until the next fight.

Since the planet is outside the inner sphere territory, neither house can submit a formal complaint that they are being attacked by the other house. So every few years, each stages an attack to take back(or try to) the world from the other. This planet has become an unofficial training combat for both houses testing each others tactics. This is just one of many battles taking place on this world. The time period is the year 3040 and only Star League tech is being used so no advanced weapons or Clan tech. I always try to make a fun and challenging game for all. Come out for some mech blasting action!

Infinity Tournament - Season 9 ITS Direct Action Tournament

GM: Joseph T. Yull
Type: Sci-Fi Miniatures
System: Infinity
Edition: N3
Players: 8
Provided: Players provide their own miniatures
Power Level: 300 pts/mid-tier
Rules Knowledge: Expected
Game Content: Very Complex

Infinity recreates Direct Action operations, high-stakes missions on the battlefront or behind enemy lines, where victory or death are a trigger pull away. Players command a small group of elite soldiers, chosen for their suitability for the mission parameters at hand. Each battle calls for a different composition, and building an effective team from hand-picked members of different regiments is key to a successful operation.

Infinity is a groundbreaking, dynamic system that allows you to make meaningful, fun choices throughout the entire game sequence, and gives you the tools to implement any number of strategies with realism and flexibility.

Tournament Format:

Mid tier/300 points.

Players should bring two lists made using the ITS season 9 and Infinity rules. Hard copy courtesy lists for your opponent are required.

Players should be familiar with the Infinity rules and FAQ as seen on the included link

There will be an ITS season 9 tournament pack for prize support. An additional, special prize will be awarded to the player using the Svalarheima Closed Lists with the best performance.
Website: www.infinitythegame.com

Covert Op: The Mine in the Desert

GM: Glenn M. Goffin
Type: Sci-Fi Miniatures
System: Stragrunt II/Traveller
Players: 7
Provided: All miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

The players are Imperial Naval Intelligence operatives, Imperial Marines, and civilian specialists tasked with recovering experimental mining equipment abandoned in an uninhabited region of a Zhodani-occupied Imperial world.

The setting is the Fifth Frontier War. Rules are modified Classic Traveller for role-playing and StarGrunt II for combat. House rules for psionics and robots have been well tested.

General knowledge of the Traveller universe is helpful, but not required. Cooperative play (for the most part).

Each player gets a team of three pre-generated characters. The teams are Imperial Naval Intelligence command (1 team); INI technical personnel (2 teams); Imperial Marines (3 teams); civilian specialists (1 team); Imperial Navy flight crew (1 team (NPCs)).

All may not be as it seems, as some teams may have secret objectives, and of course any INI briefing is strictly need-to-know.

Extreme Marine

GM: Joel Clark
Type: Sci-Fi Miniatures
System: Extreme Marine
Edition: 1st
Players: 8
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

n a post apocalyptic world of sewage and sea level rise, the mad crews of the junk ships are not to be outmatched in the art of survival. Join us for a game of Water World/Mad Max inspired ship to ship combat.
Website: www.doomedlegiongames.com/index.php/our-games/extreme-marine

Assault on Phoenix Shipyard

GM: Dennis Seiffert
Type: Sci-Fi Miniatures
System: Full Thrust
Edition: MFT, FB1 & FB2
Players: 6
Provided: All miniatures provided by GM
Variations: Cinematic Movement
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The war had not been going well for the ESU. Their last battle with the NSL had seen half the 3rd Fleet destroyed. The other half of 3rd Fleet had escaped, badly damaged, only because the CV 'Valiant' and her fighters had sacrificed themselves to allow the other ships to reach the warp point. While the surviving 3rd Fleet ships limped off to the Phoenix Ship Yards for repairs, ESU's remaining ships scrambled to reorganize themselves. Until the remnants of 3rd Fleet could be repaired, they were going to be stretched very thin...

Meanwhile, the NSL had succeeded in capturing the ESU Destroyer 'Leonov' in the last battle. The Leonov's crew had attempted to purge their computers prior to capture, but were unable to finish the job before the NSL boarding parties seized control. Most of ESU's strategic and tactical plans had been erased, but the NSL analysts were able to recover two interesting bits of information: the classified location of the Phoenix Ship Yards and the partial designs of a new class of Heavy Battleship being built there.

Spacer Bill Ugnuck's Demolition Derby

GM: Dennis Seiffert
Type: Sci-Fi Miniatures
System: Full Thrust
Edition: MFT, FB1 & FB2
Players: 6
Provided: All miniatures provided by GM
Variations: Full Vector Movement
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Welcome the the second installment of Spacer Bill Ugnuck's Wacky Races. In the first installment you were racing around the Shipyards, dodging security patrols to garner points and win special prizes. In tonight's installment you are putting your piloting and gunnery skills to the test as you battle each other in a 'Last Man Standing' scenario. Work hard, play harder, and race till you die.

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Ever wanted to try your hand at 2D vector movement? With a simplified card system and the Full Thrust rules you can.

Choose your pilot and ship, grab some dice, and have fun!