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Event Search Results

56 events found
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   Event type: RPGs
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MILK RUN

GM: Zachary Paul
Type: RPG
System: Those Dark Places
Players: 5
Provided: Characters are created for the game
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The missions are never easy or safe, but some of the time, they pay really well. You are the bridge crew of the MV PECHORA, a VOLGA class super freighter. The corporation you work for, Cambridge-Wallace, has you all on a 20 year contract. Fortune smiles, as the Director of Flight Operations just issued you orders for a real Milk Run. The total roundtrip duties are 30 days of work and 35 months in the Deep Sleep on a routine resupply mission. That’s going to be three years off your contract for just one mission. You always knew this was a lucky ship. She may be past her original service life, the upgrades and repairs might all done by the lowest bidder, the assigned Synthetic Auto Maton (SAM) might be first generation, and this is the first long haul with the new external cargo holds, but she’s lucky. Just like you.

Tails of Equestria: Melody of The Waves

GM: Mariana Serangice
Type: RPG
System: My Little Pony: Tails of Equestria
Edition: 1st
Players: 8
Provided: All characters provided by GM
Power Level: 1st
Variations: Original
Rules Knowledge: Useful
Game Content: Family

Welcome to the Singing Sea, an enchanting place of myth and magic to the west of Equestria?s shores. Legends tell that those who sail there sometimes hear delicate songs drifting up from the waters, telling of ancient exploits from the days before Equestria. These days, the Singing Sea is not so calm. Ancient magic seeps from places of power across the Singing Sea, creating strange phenomena such as the unending Everchill Mists or the sprawling Sea Forest in the south. It across these waters you must sail if you are to uncover the mysteries that await, and prevent a cataclysm that could affect everypony who calls the Singing Sea their home.

Tokyo Slayers Club Episode 2: All Washed up

GM: Kourtney Hobart
Type: RPG
System: Homeebrew
Edition: 1st
Players: 8
Provided: Characters are created for the game
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The students of Tokyo University are taking a much needed break from lessons after the portal to Hell was sealed and the former Headmaster was banished. What better way to recharge their batteries than to spend a relaxing holiday at the beach? Ah? The sound of the surf, the seagulls, the water demons! Emerging from the depths of the ocean, they begin terrorizing the local beach town and more demons are arriving by the hour. Now it?s up to the members of the Tokyo Slayers Club to defeat the demons and save the citizens before it?s too late. This was not how vacation was supposed to go!

The Grey Crane

GM: Ryan Kent
Type: RPG
System: Runequest--Roleplaying in Glorantha
Edition: latest
Players: 5
Provided: Characters may be provided by GM
Power Level: Starting to Experienced
Rules Knowledge: Useful
Game Content: Mature Themes

The Grey Crane tells the story of a group of adventurers looking to retrieve an important totem. Villains from the Lunar Empire have stolen the totem and taken it to their stronghold in the hills near the Dwarf Mine, near a place the adventurers have been told they should never go: Miskanders Tower. This old ruin from a time long ago is a scar on the land, a blighted place wh ere a mad sorcerer/alchemist worshiped the Red Goddess. Now, the adventurers must dare enter the tower and recover what was lost.

The Pairing Stones

GM: Ryan Kent
Type: RPG
System: Runequest--Roleplaying in Glorantha
Edition: latest
Players: 5
Provided: Characters may be provided by GM
Power Level: Starting to Experienced
Rules Knowledge: Useful
Game Content: Mature Themes

?In the employ of Sartarite trader venturing to the Pairing Stones in the north of the Plains of Prax, the adventurers are invited to a wedding ceremony for a powerful Animal Nomad khan. Nothing happens as planned, and thus the adventurers are drafted into finding the missing bride. There, they must carefully negotiate their way amidst the unfamiliar customs of the volatile Praxians.

It Came from the Swamp

GM: Jason Poley
Type: RPG
System: Dungeon Crwal Classics
Players: 5
Provided: All characters provided by GM
Power Level: Low
Rules Knowledge: Expected
Game Content: Mainstream

Promises from the local lord for a pile of coin brought you and your friends to the fort at Millstran which watches over the the King's Road in this part of the county. Lord Boesson charges you with hunting down the beast plaguing the town of Churmth for a sack of coin from the capital. You surmise from the gossip in the local pubs that you're not the first group sent out after whatever is killing townsfolk; First soldiers then skilled hunters and now you. You gather provisions and check your gear before heading up river and along the eastern border of Blackwater swamp. As you get closer to the town you meet more than a few villagers fleeing the village telling tales of some monster coming from the swamp killing and eating villagers. Late in the afternoon you spy the village up the road and villagers waiting to receive you.

Island of the Hungry God

GM: Joe O'Neil
Type: RPG
System: 13th Age
Players: 8
Provided: All characters provided by GM
Power Level: 4th
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Imagine a fallen elder god that floats around the world as a living island paradise. In order to live on the island without going insane, you need to earn the island's favor. To earn the island's favor you need to feed it souls. Did I mention that it's a paradise? 13th Age is D&D with indie roleplaying elements where every character is unique and tied to the world in specific ways. Beginners welcome.

Dark Wurm Rising

GM: Jason Carpenter
Type: RPG
System: Dungeons & Dragons 5th Ed
Players: 6
Provided: Characters may be provided by GM
Power Level: 16th
Variations: 27pt buy; WoTC only; see web dscrp for rmagic items
Rules Knowledge: Useful
Game Content: Mature Themes

You are working in the service of an ancient gold dragon who is also a priest of the good dragon god Bahamut. Many times you have fought and slain evil dragons, but this time will be different. The mighty black dragon Malevolent, last seen ten years ago, has been slumbering and will soon wake as a great wyrm. Malevolent has been ordained by Tharizdun to wreak unholy havoc when he wakes. Somewhere hidden from scrying, the new lair and its minions prepare for the great awakening.

This is my first time running 5E after decades of running D&D 3.0 and 3.5 and Pathfinder 1E. This is a tactically oriented game that will also present plenty of opportunities for RP. Use average HP rounded up (4 for d6, etc.), with max at 1st level. If you get into the game but do not have a PC that meets the game requirements, I can provide you with a service serviceable PC. I will not allow unofficial supplements. Create PCs using the WOTC supported books and official content. I don?t stop too long over rules arguments.

The Dark Underworld

Saturday 4 PM in for 6 hours
Room Map
GM: Kevin Glazner
Type: RPG
System: Original Dungeons & Dragons
Players: 6
Provided: All characters provided by GM
Power Level: 2nd-3rd
Rules Knowledge: Useful
Game Content: Mainstream

Word has reached your party of a dungeon ripe for the picking at a nearby village. In days past a powerful sorcerer built a fabulous manse atop the site of primordial dark rites. The sorcerer delved into the blackest of magic and it is whispered that he had power over life and death. His dark delving?s were his undoing and he was brought low by the very forces he had sought to control. The manse was destroyed by weird red lightning from a cloudless sky. For many years the ruins have sat in decaying silence. Rumor has it that magic artifacts and treasure lay about the dungeon waiting to be claimed by the bold! This scenario uses the Original D&D rules (no Greyhawk/Blackmoor supplements, etc.)

Voltron-Fall of the Castle of Lions

GM: Kasi Jammeh
Type: RPG
System: Mekton Z
Edition: 1st
Players: 5
Provided: All characters provided by GM
Power Level: 1st
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Costume Suggestions: masks required

In the previous Episode of Voltron Legendary Defender, the team came together for the first time, were given Lions and then formed Voltron. They were able to stop the attack of Sendak on Voltron and the Castle of Lions. However, Sendak was able to acquire another ship and he's out for blood trying to take Voltron once again. This is part 2 from the 2019 DundraCon Convention. You don't have to have played that game to play this one. Also, no knowledge of Mekton Z or Voltron is necessary.
Website: /www.drivethrurpg.com/product/25403/Mekton-Zeta

Stalking the Night Fantastic - Come For The Reaping

GM: Kasi Jammeh
Type: RPG
System: Stalking the Night Fantastic
Edition: D20
Players: 6
Provided: All characters provided by GM
Power Level: 1st
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The heroes are fresh recruits of Bureau 13. They left the academy in Bangor, ME and drove across the country in their tricked out RV on their first assignment - save agent Amy Heseltine at Ogdoad Research Facility. Amy has not checked in a week. Ogdoad Research investigates alternatives technologies. Something is not right. Stalking the Night Fantastic is an RPG from the 80's where heroes are agents of Bureau 13. Bureau 13, now an ultramodern high tech force more secret then before, fights to stem the growth of ancient magic and the supernatural that threaten the innocent. Wherever the supernatural waits, good or evil, the agents of Bureau 13 will be there but...Evil is Growing. D20 Stalking the Night Fantastic is being used in combination with D20 Modern and D20 Urban Arcana Campaign setting.
Website: /www.drivethrurpg.com/product/222015/Bureau-13-d20-edition

PUT IT BACK

GM: Doc Cross
Type: RPG
System: Dungeons & Dragons 5th Ed
Players: 8
Provided: All characters provided by GM
Power Level: 3rd
Variations: Just the PG, DMG, & MM
Rules Knowledge: Useful
Game Content: Mainstream
Costume Suggestions: Masks Required

You stole that jewel encrusted helmet from the Royal Museum. But then the curse kicked in and you have to put it back in the ruins where it was found. You start the game right after the heist. Taking the helmet back to the Museum is not an option. Each of you is cursed in a different way. Oh, and you have 48 hours to put it back, or you'll REALLY be cursed.
Website: /dociverse.wordpress.com/

Terror from the Frozen North Pt. 1: The Creature of Mount Khelegor

GM: Arthur Stone Wallis
Type: RPG
System: Advanced Dungeons & Dragons
Edition: The old one-two
Players: 6
Provided: Characters are created for the game
Power Level: 3rd-4th
Variations: Vikings
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Oh ye men of the north. Thy rapists, thy slayers, thy thieves. Thy time of reckoning is upon thee. Behold! As the ice water doth pump through thy veins, so too there be colder things in the land of eternal ice! Beware oh furious Northmen! For a Fimbulwinter is at hand. Canst thou stand against the storm? Better ye join the heart of ice, as is thy destiny. Sink into the cold depths of thine evils, never to rise again... This game is the first in a Norse epic in three parts; Players may join at any stage in this series. In loving memory of Steven Eugene Wallis.

Terror from the Frozen North Pt. 2: In the Hall of the Mountain Queen

GM: Arthur Stone Wallis
Type: RPG
System: Advanced Dungeons & Dragons
Edition: The old one-two
Players: 6
Provided: Characters are created for the game
Power Level: 5th-6th
Variations: Vikings
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Mannelieg, Dori, Roland...these ancient heroes were the last to set heel to the vast mountains thou art forlorn upon. Dost thou dare to walk in their bloody wake? And what befell these brave souls, who were never heard from again? It shall surely claim thee as well...Wilst thou also dine in Valhala? Dare, oh foolish Northmen! For thou art but mewling whelps in the land claimed by the heart of ice, yet ready are thee to put steel to flesh when the clarion calls, but always Ymir watches... This game is the second in a Norse epic in three parts; Players may join at any stage in this series. In loving memory of Steven Eugene Wallis.

Terror from the Frozen North Pt. 3: The Gleam in the Eye of Ymir

GM: Arthur Stone Wallis
Type: RPG
System: Advanced Dungeons & Dragons
Edition: The old one-two
Players: 6
Provided: Characters are created for the game
Power Level: 7th
Variations: Vikings
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Beyond the Laplands, beyond the steppe, beyond even the still ocean loom the pillars of Valhalla, where no mortal may tread. Time stands still where Midgard ends, and here may be found the ruins of peoples who lived before men were men. Thy time runs short. Grave evils know of thee now, and only Ymir, Titan of Ice can save thee. But mortals do not entreat themselves to titans, or gods, for they seldom listen. Surrender, oh forlorn Northmen! Better to heap thy bones upon the ice and snow, forget thy quest, and lay forever at the gates of Asgard... This game is the third in a Norse epic in three parts; Players may join at any stage in this series. In loving memory of Steven Eugene Wallis.

Inhibit the Exhibit

GM: Mark Schynert
Type: RPG
System: Epic Fail: The RPG
Edition: 1st
Players: 6
Provided: Characters are created for the game
Power Level: variable
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

No adventurer wants to find out that they are playing with the rules for Epic Fail. Not a good look. And then someone suggests brownies with crisp edges? Also not the best choice. But conjuring a mobile hut with chicken legs from whatever's lying around in museum storage? Oh yeah, this is going to be epic.
Website: /mass22.itch.io/epic-fail-the-rpg

Atlantis Rising

GM: Jim Puder
Type: RPG
System: Hero pre-5th (Champions)
Edition: Some 4th
Players: 6
Provided: Players provide their own characters
Power Level: 12-14 DC, 5-7 Speed, 9-13 CV on sliding scale
Variations: ?Only 2 find weakness per target, no speed-affecting powers
Rules Knowledge: Useful
Game Content: Mainstream

As the tides rise inexorably, and the storms continue unabated, a dark omen is revealed. Atlantis is rising, and with it will come a flood of proportions not seen since the Old Testament. Will you answer the call to oppose this massive cataclysm? Can you resist the power of the Mad King of Atlantis and his minions?

Tomorrow's Light

GM: Chris Muoio
Type: RPG
System: Fantasy Age
Players: 8
Provided: All characters provided by GM
Power Level: 6th-8th
Rules Knowledge: Useful
Game Content: Mainstream

?It's a simple task to recover a small pendant of personal significance to a young and naive noblewoman, it is a far more difficult one to unravel the twine in a much larger ball of lies, deceit and power that will lead from the broad deserts of the Kalahase to the dank jungles of the Kumme and beyond. Do you have the strength, courage and wisdom to overcome all odds and adversities?

Investigation of the Stalking Moon

Friday 4 PM in for 8 hours
Room Map
GM: Peter Bauer
Type: RPG
System: Traveller
Edition: 1
Players: 8
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Your system defense team is called upon to conduct a reconnaissance mission of a suspicious astroid spy base.

The Monkey's Pause

GM: Marc Willner
Type: RPG
System: Feng Shui
Edition: 2nd
Players: 8
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Costume Suggestions: masks required at this time. I may announce differently day of game

There is chaos in the Netherworld. The New Simian Army and the Jammers are tearing up the place. You have been 'requested' to investigate. You dare not refuse.

Dogs vs. Cats

GM: Doc Cross
Type: RPG
System: Toon
Edition: deluxe
Players: 10
Provided: All characters provided by GM
Power Level: Canine and Feline
Variations: Why, of course!
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Costume Suggestions: Masks Required

5 dogs, 5 cats, all sorts of potential weapons...what could be more fun?
Website: /dociverse.wordpress.com/

Aurora Cove

GM: Patrick Riley
Type: RPG
System: Big Eyes Small Mouth
Edition: 2nd
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

When ruthless outsiders disrupt the tranquility of this sleepy, seaside village, its humble residents must unlock forgotten secrets and unleash hidden powers to protect their idyllic home.

Too Many Changes

GM: Michael M. Kelly
Type: RPG
System: Savage Worlds
Edition: SWADE
Players: 6
Provided: All characters provided by GM
Power Level: Seasoned
Variations: Deadlands Noir
Rules Knowledge: Useful
Game Content: Mature Themes

Too Many Changes (Trop des Changes). New Orleans, 1937. A vile, supernatural killer stalks the Crescent City streets, leaving the bloody skins of its previous victims behind. The worse thing is that this killer can appear to be anybody, perhaps even your dearest friend, and get close enough to kill again! Teams of Private Detectives must find this elusive murderer and put a stop to its reign of terror before it's too late!

Terror Stalks Barsoom

GM: Norm Albert
Type: RPG
System: John Carter of Mars
Edition: Modiphius 2D20
Players: 8
Provided: All characters provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

?Classic adventure on ERB's world of Barsoom! The year is 1898-Join an expedition to the mysterious lands west of Bantoom and see what happens to you- Encounter more horrors than most would care to swash their buckle at!

Dungeons & Dragons: The Golden Retrieval

GM: Travis Murphy
Type: RPG
System: Dungeons & Dragons 5th Ed
Players: 6
Provided: All characters provided by GM
Power Level: -3rd
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You are a pack of loyal doggie companions who travel and battle alongside a party of adventurers. However, your masters left you in town as their next quest was much too dangerous for dogs (or so they said). You were told to stay put and wait for their return, but it's been a week since then without any word. Worried and restless, you set out to find your masters! This original adventure, The Golden Retrieval, will use Steamforged Games' Dungeons & Doggies setting (as seen on Kickstarter). Characters and miniatures will be provided. Beginners will be gladly accepted. Teenage paws to old hounds welcome. But most importantly of all: fluffy fun encouraged! --- U???U ---

Secret of Karnov Manor

GM: Scott Grimberg
Type: RPG
System: Dungeons & Dragons 5th Ed
Players: 6
Provided: All characters provided by GM
Power Level: 4th-6th
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

An invitation to dinner from a prominent family. Sounds great! What is on the menu and are there any after dinner games?

Adventure: Leomund's Misplaced Manor

Saturday 10 AM in for 4 hours
Room Map
GM: Scott Grimberg
Type: RPG
System: Dungeons & Dragons 5th Ed
Edition: Basic Rules Set
Players: 5
Provided: All characters provided by GM
Power Level: 5th-7th
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Caravan Duty again? Well, maybe something interesting will happen. Why are the woods looking so weird? What is that house in the clearing? 4-5 characters of 5-7 level. Characters provided.

1st Years, Starting Hogwarts

GM: Robert Johnston
Type: RPG
System: Harry Potter Tabletop RPG
Edition: HPTTRPG2.0
Players: 6
Provided: All characters provided by GM
Variations: Modified to increase playability
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

At the age of 11, you received a letter inviting you to study at Hogwarts School of Witchcraft & Wizardry. As 1st Years, beginning in 1991, you have things to buy (wand, pet, etc.). You will then travel to Hogwarts, where you are to be sorted into one of 4 houses. Then the fun begins with studying...of course you will immediately become embroiled in a mystery that threatens more than just the school & has already caused injury to a professor. A mystery that has its roots in the founding of the school while at the same time branching into the present's school staff. Newcomers welcomed! Rules are quickly taught. Pretested characters provided. Familiarity with the first book or movie is suggested. All characters gain spells & potions quickly during the game. This system is based on a modified version of the free pdf, HPTTRPG2.0. Attending with props (wands, potion, etc.) or wearing any amount of appropriate costume (even t-shirts) will be rewarded in game. Terrain & music provided.
Mail the GM

Savage Space Traveller - Trouble with Tribbles

GM: Paul Coulter
Type: RPG
System: Savage Worlds
Edition: SWADE
Players: 6
Provided: All characters provided by GM
Power Level: Veteran/Heroic
Variations: some home brew rules
Rules Knowledge: Useful
Game Content: Mainstream

Transportation needed for small, non carnivorous creatures to remote planet. Pays well. Time critical. Make sure you have enough cargo space.

Savage Gamma Morrow Project

GM: Paul Coulter
Type: RPG
System: Savage Worlds
Edition: SWADE
Players: 6
Provided: All characters provided by GM
Power Level: Veteran/Heroic
Variations: some home brew rules
Rules Knowledge: Useful
Game Content: Mainstream

The world needs hyper qualified personnel to help save the future of mankind.

Thieves World Sanctuary - The Warriors return

Saturday 9 AM in for 6 hours
Room Map
GM: Paul Coulter
Type: RPG
System: Pathfinder
Edition: 1e
Players: 6
Provided: All characters provided by GM
Power Level: 67th
Variations: some home brew rules
Rules Knowledge: Useful
Game Content: Mainstream

Can your gang make it back to downwind safely, after the demon was released, and your group was blamed?

Haling Cove

GM: Ryan Hulse
Type: RPG
System: Exalted
Edition: 1st
Players: 8
Provided: All characters provided by GM
Rules Knowledge: Useful
Game Content: Mainstream
Costume Suggestions: masks required

Haling Cove, a Sleepy town where strange things are happening the blacksmith is gone the temple is boarded up and people can not sleep what mystery will you look into first

Trenchcoat Brigade: When memories outnumber dreams

Sunday 10 AM in for 8 hours
Room Map
GM: Joe Di Lellio
Type: RPG
System: Hero 5th Ed. (Champions)
Players: 6
Provided: All characters provided by GM
Power Level: 8-12DC; Appropriate CVs & defenses
Variations: some 4th Ed mods
Rules Knowledge: Expected
Game Content: Mature Themes

You awaken and remember your success in hell. The memory has an odd, dreamlike quality... and now that you ponder, which was it?

Who are you? Who am I?

Sunday 8 AM in for 8 hours
Room Map
GM: Jeff Boles
Type: RPG
System: Dungeons & Dragons 5th Ed
Players: 8
Provided: Players provide their own characters
Power Level: 6th
Variations: Core books only; no evil characters
Rules Knowledge: Useful
Game Content: Mainstream

Adventurers needed to protect a whisper. Devils, dragons and beholders don?t worry you, right? Oh, there also might be Illithids, Drow, and Elementals. Are we still good here? Heavy role-playing.

The Popcorn Girl Hangover

GM: Ben Lopez
Type: RPG
System: Pulp Adventure
Players: 7
Provided: All characters provided by GM
Variations: Drive-In Pulp
Rules Knowledge: Useful
Game Content: Mature Themes

What happened? My head hurts... The Gang woke up with almost no memory of the night before. That must have been an incredible party! No time to worry about their forgotten night, they have to get ready for the sold out Frampton show in 12 hours! Gimpy, what do you mean you can't find the tickets?

The Well of Darkness

GM: Andy Marshall
Type: RPG
System: The Black Hack
Edition: 2nd
Players: 8
Provided: All characters provided by GM
Power Level: normal
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Well of Darkness is a funhouse dungeon from the creators of the Goblins webcomic. Equal parts silly, scary, and weird.

Avengers 52--Arctic Terror

GM: Jeff A. Hatch
Type: RPG
System: Pulp Adventure
Edition: 2nd
Players: 6
Provided: All characters provided by GM
Power Level: Pulp superhero
Variations: Super Pulp
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

To anyone who can receive this transmission STOP This is Arctic Station 31 STOP Discovered something in the ice STOP Send Help immediately send The Avengers STOP This is a continuing play-test of super powers rules for Pulp Adventure. The characters featured are a movie serial version of the Avengers with classic cliffhanger serial characters standing in for the popular Marvel Comics characters.
Website: //www.youtube.com/watch?v=-fCTokuOU_E&list=PL1F5BA3F019C6FC48&index=6

Fury of the Volcano God

GM: Jeff A. Hatch
Type: RPG
System: Pulp Adventure
Edition: 2nd
Players: 6
Provided: All characters provided by GM
Power Level: Cliffhanger
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Returning home from a long mission in a new experimental aircraft, Team Baron crash-lands on a mysterious deserted island or is it!? Team Baron is the Pulp Adventure version of classic Jonny Quest. Characters include a young hero, a scientist, a pugilist, a daredevil pilot, a mystic and a reporter. This scenario is a classic Pulp Adventure scenario with all the tropes of a lost world adventure.

The Fungi of Fear IV 'Mind Prison'

GM: Jeff A. Hatch
Type: RPG
System: Pulp Adventure
Edition: 2nd
Players: 6
Provided: All characters provided by GM
Power Level: Pulp hero
Variations: Cthulhu Pulp
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

You awaken in a prison cell. You have vague memories of an evil doctor and his deformed mutant alien minions. What is real? What is a manifestation of your growing insanity?

Tsunami

GM: Geoffrey Nicholls
Type: RPG
System: Pathfinder
Edition: 1st
Players: 6
Provided: Characters may be provided by GM
Power Level: 12th. 108K GP. Epic Fantasy 25 pt Stat Buy.
Rules Knowledge: Useful
Game Content: Mainstream
Costume Suggestions: masks required

The beautiful city of Alexandria has been crippled by a massive tidal surge, wiping out docks and destroying houses. Then dolphins began beaching themselves. Something has gone terribly wrong.

A Simple Delivery

GM: Joe Gannon
Type: RPG
System: Starfinder
Players: 6
Provided: Characters may be provided by GM
Power Level: 11th
Rules Knowledge: Useful
Game Content: Mainstream

The crew of the Plausible Deniability have been hired for a simple pick up and delivery job. Not sure what is being delivered, or who it?s for. Cap was a bit troubled at that, but a hundred thousand credits can buy a whole lot of no questions. If you?re bringing a character, please use standard Starfinder point buy, 100k items. While this isn?t a Starfinder society game, I generally use Starfinder society rules regarding sources.

The Haunting

GM: Jenna Pohlman
Type: RPG
System: Call of Cthulhu
Edition: 7th
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

You have been hired to investigate the Corbitt House. Your sanity and skills will be put to the test as you determine what is causing the mysterious and ghostly happenings

The Last Transmission

GM: Ken Moscardini
Type: RPG
System: Warp Land
Edition: 1st
Players: 6
Provided: All characters provided by GM
Variations: NO
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Picked up on receivers. Expedition mounted. Nisi te, nisi te. Fata est hic. Nos non nostra superbia, nos mori per nostra stultitia.

19Hz

GM: Ken Moscardini
Type: RPG
System: Call of Cthulhu
Edition: 3rd
Players: 6
Provided: All characters provided by GM
Variations: Modern
Rules Knowledge: Useful
Game Content: Mainstream

AH Ah ah AHHH - Flaying Alive. Flaying Alive.

Friday 8 PM in for 10 hours
Room Map
GM: Derek Cochran
Type: RPG
System: Dungeons & Dragons 5th Ed
Players: 6
Provided: All characters provided by GM
Power Level: 13th
Variations: Official WoTC sources only
Rules Knowledge: Useful
Game Content: Mature Themes

All you have known is peace. Peace in service to the Elder Brain. Years have rolled past. And then...freedom?! One chance. One exit. One race to freedom.

La Compania

GM: Gil Trevizo
Type: RPG
System: One Roll Engine
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

October 1944. Company E, 2nd Battalion, 141st Infantry Regiment, a US Army unit made up mostly of Mexican-Americans from the American Southwest, is fighting in the Vosges Mountains of France, locked in a bitter battle attrition with the retreating forces of the German Army, cornered wolves leaving carnage in their wake. Your characters are part of a rifle squad, trying to recon a path to save a lost battalion, just as Dia de los Muertos approaches. This game of magical realism and war is as much about what lead these men to fight as it is the fight itself. The story is supernatural, but Company E is very much history. The game uses the One-Roll Engine system, with a system based on Carolina Death Crawl to explore the background of each character. Beginners are welcome, bigots are not.

Malakai's Manor

GM: Jessica Miller
Type: RPG
System: Dungeons & Dragons 5th Ed
Players: 5
Provided: Characters may be provided by GM
Power Level: 2nd-4th
Rules Knowledge: Useful
Game Content: Mature Themes

A mysterious house appears before you. You feel drawn to it. A sign reads Malakai's Manor. When you open the gate, what will you find? There is only one way to find out.

Clockwork Riches

GM: Jessica Miller
Type: RPG
System: Dungeons & Dragons 5th Ed
Edition: Basic Rules Set
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

We are heading down the rabbit hole for a bizarre adventure perfect for the heavy role-player in all of us. While this is an introductory game, we will be focusing more on roleplaying rather than roll playing. If the idea of sinking your sword into the enemy or casting firebolt at a rat is what excites you, this is probably not the game for you. If you are a dreamer who wants to get invested in a story arch I welcome you. I can't wait to see how you contribute to the story (all while I happily teach you the basics of this wonderful game).

Sing Me Back Home

Group: Gamer Geekus
Type: RPG
System: Changeling: The Dreaming
Edition: 2nd
Players: 10
Provided: All characters provided by GM
Variations: some house rules
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

The Lost Boys Motley has been caught! But how did this come to be? Flashback to what happened after leaving Thomas, Davey, and Mary in Central Park.
Website: //turnturnturnchronicle.blogspot.com/?m=1

Dawn of the Clan of the Cave Hare

GM: Norm Albert
Type: RPG
System: Dungeons & Dragons 5th Ed
Players: 8
Provided: All characters provided by GM
Variations: House rules & limitations befitting a party of rabbits
Rules Knowledge: Useful
Game Content: Mainstream

The shadow of a new enemy falls across the land, signalling doom to not just the warren, but to all that live. You and your party are rabbits in the Pleistocene, surviving on wits & trickery. Can you harness powerful magic and hop your way into the spirit realm? Forge an alliance to rid the land of the scourge of Man!

Trailer Park Shark Attack

GM: Charlie Krauter
Type: RPG
System: Savage Worlds
Edition: SWADE
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The trailer park is flooded with sharks! Can you survive? Pick a character at random. If you get chewed in half by a shark, pick another ?Parker and keep playing. Beginners Welcome! If you ever wanted to learn Savage Worlds basics, this is an easy way to do it.

What Happens Here Stays Here

GM: Liz Ruifrok
Type: RPG
System: Werewolf: the Apocalypse
Edition: 20th Anniversary
Players: 8
Provided: All characters provided by GM
Rules Knowledge: Useful
Game Content: Mature Themes

Las Vegas, a city of lights, hides so much darkness. A strange wasting disease is starting to swallow what seems like life itself, and you must be there to push back.

Laughing in the Midst of Power

GM: Liz Ruifrok
Type: RPG
System: Honor Toolkit
Players: 10
Provided: All characters provided by GM
Power Level: Mortal
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

When a group of unrelated people wake in a warehouse with seemingly no exit, who knows what will happen?

Liberation at Riverton

GM: Charles Picard
Type: RPG
System: Twilight:2000 (Free League))
Edition: 4th
Players: 5
Provided: All characters provided by GM
Variations: T:2000 lightly hacked to run Morrow Project
Rules Knowledge: Useful
Game Content: Mainstream

(A mask may be required for this game.) You agreed to leave everything of your old life behind when you joined The Morrow Project. They said it would be the ultimate rescue mission, and they weren?t wrong. Now hundreds(?) of years later you arise to discover that you?re the last remnant of that noble effort. Can you make a difference? Are you comfortable choosing who will live and who will die? Are you really alone in this strange new Dark Age? GM Note: For years I?ve searched for a modern, streamlined system to run the all but forgotten Morrow Project RPG. With its combination of tight squad level mini-game, unforgiving survival rules, and stress system, I believe I?ve found the perfect fit in Free League?s Twilight: 2000. Come join me as I begin a quest to play through the Morrow Project cycle with an ever-shifting cast of characters.

Survival of the Fitest

GM: Robert Simon
Type: RPG
System: Shadows of the Demon Lord
Players: 5
Provided: Characters are created for the game
Rules Knowledge: Useful
Game Content: Mainstream

Vicious bandits waylaid your caravan. You are one of the few survivors, trapped and lost in a hostile wilderness. Can you make it to safety?

Games Without Frontiers

GM: Dave Sokolowski
Type: RPG
System: Alien
Edition: Free League
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Outer Veil - Two weeks ago the classified Weyland-Yutani Research Facility Crest-Magma 231.a received a transfer of goods from an authorized WeYu team. Shortly thereafter the base went dark, and all team communications ceased. Your quickly assembled section of Marines and Company Representatives has been sent to investigate the communications outage, reclaim control of the base, and ensure the safety of any lost scientific data.