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Event Search Results

55 events found
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   Event type: RPGs
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Who Tastes the Taster?

GM: Mark Schynert
Type: RPG
System: Compleat Arduin
Edition: Editor's Cut
Players: 5
Provided: All characters provided by GM
Power Level: 8th
Variations: Glow clouds may not be PTA members
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

There's hamburger all over the road in Mystic, Connecticut, Destiny ordered the lobster roll, and nobody expects Spanish disquisition. Fix it; figure it out; enjoy fifteen minutes of fame.

The Silver and the Grey

GM: James E. Puder
Type: RPG
System: Hero 5th Ed. (Champions)
Edition: 4th/5th blend
Players: 6
Provided: Players provide their own characters
Power Level: 200 pts 150 pts disads 9-12 DC 20-33 DEF
Variations: no cosmic power pools or powers re speed chart
Rules Knowledge: Useful
Game Content: Mainstream

Silver Streak was a super-thief. Though she was non-violent, she was definitely a lawbreaker. 5 years ago, she disappeared after pulling of her biggest heist, robbing the Federal Reserve Bank in San Francisco. Never a violent type, she avoided conflict, and tried her best not to injure innocents or even guards.

Now, new thefts are taking place, and they seem to mirror the style of Silver Streak, with only 1 difference. These robberies are violent, with injuries aplenty. The most recent one left the guards hospitalized, and several bystanders injured.

Will you rise up and stop this renewed menace, or will she once again Streak away into the night?

Vacation Time!

GM: Doc Cross
Type: RPG
System: TOON
Edition: Deluxe
Players: 10
Provided: All characters provided by GM
Variations: why not!
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Welcome to Island Adventures, your tropical wonderland and dream vacation destination! Come have fun in the sun! We have plenty for you to do!

Including: kayaking, canoeing, bungee jumping, swimming, mountain biking, hiking, dune buggies, snorkeling, hang gliding, skiing, laying on the beach drinking, eating too much, meeting others and finding romance, dancing, karaoke, blowing things up, yoga, violence, painting classes, beating the crap out of each other, hot air ballooning and the odd attack by zombies.
Website: /dociverse.wordpress.com/

5th Edition Pulp: Army of Madmen

GM: Doc Cross
Type: RPG
System: Dungeons & Dragons 5.0
Players: 6
Provided: All characters provided by GM
Power Level: 5th
Variations: adapted for pulp adventuring
Rules Knowledge: Useful
Game Content: Mainstream

An army of madmen is wrecking havoc in Southern California, stealing and destroying valuable military gear. You are agents of Doc Tempest and your mission is to stop them.

The PCs will be seasoned adventurers and crime fighters, each a different type of specialist. The 5th edition D&D rules work very well for this sort of game.
Website: /dociverse.wordpress.com/

Once More unto the Breach!!

GM: Chris Muoio
Type: RPG
System: Dragon Age
Players: 8
Provided: All characters provided by GM
Power Level: 6th
Rules Knowledge: Useful
Game Content: Mainstream

The Breach has been closed by the Herald of Andraste and Corypheus has fled into the wilds of the Elven Dales. As the battle between the inquisition and the forces of darkness reach a final all out crescendo a small group of inquisition agents has stumbled upon a plan to thwart the inquisition in their hour of final victory. The Vinitori have stumbled upon an ancient elven plot that could unravel all of reality as they know it and bring the veil crashing in on reality once more. They have taken it upon themselves to pursue agents of the Vinitori and Corypheus' corrupted minions into the darkest past of both the Dalish Elves homeland as well as the darkest reaches of the Fade. Time is running short as these eight agents with both diverse backgrounds and dark secrets fight for their survival and their very sanity as they attempt to thwart the dark designs of the enemies of the Inquisition and all Thedas, once and for all. Set during Act III of Dragon Age: Inquisition.

In the Middle of the Monkeys

GM: Marc Willner
Type: RPG
System: Feng Shui
Edition: 2nd
Players: 6
Provided: All characters provided by GM
Variations: Equipment changes to match the era
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

It is 1850. Victoria is Queen of England, Louis Napoleon is President of France and Franz JoseF is Emperor of Austria. There is trouble in the Gold Fields of California. You need to find out what is going on and protect the miners and laborers. NOTE: Those archetypes that have equipment and weapons will have them modified to 1850s equivalents.

Game of Thrones/A Song of Ice and Fire

GM: Gil Trevizo
Type: RPG
System: One Roll Engine
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

It is 252 A.C. (After the Conquest). Brynden Rivers - the bastard son of the dead King Aegon V Targaryen, once the Hand of King and Master of Whisperers to his nephews the dead Kings Aerys I and Maekar I, infamous as 'Lord Bloodraven' for his violent suppression of the Blackfyre Rebellions, now exiled to the North as Lord Commander of the Night?s Watch - has disappeared while ranging far into the Lands of Always Winter. A group of men of the Night?s Watch are sent to find him, while the wildling women of Clan Bloodsister search for him as well. Together, this ragtag band of convicts, outcasts, and old comrades will brave dangers from man, beast, and Others to find their former commander in the dark, icy wastes of that which lies Beyond the Wall.

This game is set in the world of A Song of Ice and Fire, 46 years before the events of Game of Thrones. The system is One Roll Engine, the base system used in the games Godlike and Wild Talents. Beginners are welcome. This game will be gritty, violent, and full of adult themes, just like the TV show and book series.

Spirits of the Saints

GM: Rian McMurtry
Type: RPG
System: Advanced Dungeons & Dragons
Edition: 2nd
Players: 8
Provided: All characters provided by GM
Power Level: 1st
Variations: Masque of the Red Death Ravenloft
Rules Knowledge: Useful
Game Content: Mainstream

What is haunting 1890 San Francisco? What horrors are making things go bump in the night?

This will provide an initial explanation of the variant rules in Masque of the Red Death. I use pregenerated characters

Jungle Vine Swingers A-Go-Go

GM: Arthur Stone Wallis
Type: RPG
System: It Came From the Late, Late, Late Show
Edition: Zero
Players: 6
Provided: All characters provided by GM
Power Level: B-list
Variations: The tingler is loose in the theater. Scream for your lives!
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

It's been a long day. Thank the good lord for Saturday night frights featuring Elvira and Joel Hodgeson. It's movie time, and I don't know what to expect.

But the Popcorn is ready. TV guide open: 'Rebellious teens challenge their inhibitions while fighting off natives and monsters in a primordial jungle'? This better be good. *click*

The Orcish Brigade XIV: The Damn Busters

GM: Arthur Stone Wallis
Type: RPG
System: Orcish Brigade
Edition: New & Improved!
Players: 7
Provided: All characters provided by GM
Power Level: Orcish Special Forces
Variations: Think I got it 'just about' right.
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

ATTENTION!

Over that mountain yonder lies Ironfort. A major weapons manufacturing town for the forces of Kultur, our fierce human rivals. Smithies work day and night, producing cold steel for the front lines.

But the weapons are cooled, and the bellows worked, by the waters of the dammed river Ebu. Should that dam fail, our enemies will be crippled.

You know what to do.

Wait...you DON'T know?! WELL FIGURE IT OUT, ORCS! GET OUT OF MY OFFICE!

Return of Captain Morgan: The Silver Train Heist

GM: Keith Fojtik
Type: RPG
System: Pathfinder
Players: 6
Provided: Players provide their own characters
Power Level: 9th
Variations: No gunslingers/summoners/companions
Rules Knowledge: Expected
Game Content: Mature Themes

Captain Morgan is back and he has a prize booty targeted. Sail in, hit the train and get out with as much silver as possible. What could go wrong? It's the pirates life for you. So drink some rum, sharpen your sabers and keep a lookout over the horizon. Captain Morgan and his crew is coming.

Adventure to Mouse City

GM: Patrick Hamilton
Type: RPG
System: Gamma World
Edition: D20/Whitewolf
Players: 8
Provided: All characters provided by GM
Power Level: 7th-9th
Variations: Sprinkling of 3.5
Rules Knowledge: Useful
Game Content: Mainstream

Our band has secured the Jick'son hospital and driven the Rank of the Fit out of the city proper. The restorationists now turn their attention to the south where a group of Radiation worshipping mutants have taken control of O'land and it's capital Mouse City.

Indiana Jones And The City of Impossible Angles

GM: William Lee
Type: RPG
System: Call of Cthulhu
Edition: 7th
Players: 6
Provided: All characters provided by GM
Power Level: Pulp Heroes
Variations: Pulp Cthulhu Supplement
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

The year is 1940. The Nazis are masters of Europe, and they may soon be masters of the world. For there are terrifying rumors that the Nazis have discovered clues to the location of an ancient Nameless City filled with lost technologies so wondrous that they defy the understanding of modern science. With the eldritch secrets they could loot from the Nameless City, the Nazis would be unstoppable.

Now, Indiana Jones and his friends must beat the Nazis to the Nameless City before unspeakable horrors are unleashed upon the world!

INDIANA JONES AND THE CITY OF IMPOSSIBLE ANGLES is a Call of Cthulhu 7th edition adventure using the Pulp Cthulhu supplement published by Chaosium. The players will step into the roles of Indiana Jones, Marion Ravenwood, Salah, Marcus, Short Round, Willie Scott, and Dr. Henry Jones, Sr. and embark on a sanity-blasting, Nazi-punching adventure to save the world!

No, Mr. Bond, I Expect You To Die!

GM: William Lee
Type: RPG
System: FATE
Edition: Accelerated
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

It has finally happened. Instead of telling 007 his plans for world domination, a villain has simply killed James Bond. Now, a group of sort-of-but-not-really qualified agents must pick up where Bond left off. You have been issued your License to Kill. It is time to save the world and look good doing it.

NO, MR. BOND, I EXPECT YOU TO DIE! is a tongue-in-homage to classic Bond movies of the 60's and 70's.

Arrow of the Gods

GM: Michael Siverling
Type: RPG
System: Traveller
Edition: Classic
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

A massive, city sized ship appeared from nowhere. No one who has ventured to it has returned. Now it's your turn.

The Second War of the Worlds

GM: Michael Siverling
Type: RPG
System: Dare
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The perfidious Martians have struck again! Can H.G. Wells and Her Majesty's Most Irregulars stop them?

City of the Old

GM: Ryan Hulse
Type: RPG
System: Exalted
Edition: 1st
Players: 10
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Tale is told of a city where some from the first age still reside it brings you to this Island where you hope to find answers and more clues... what will you find on this island is all up to you and your own nerve

Mythos Trek

GM: Whitney Lee Preston
Type: RPG
System: Call of Cthulhu
Edition: Classic
Players: 7
Provided: Characters may be provided by GM
Variations: BRP - Geared for Player Enjoyment
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Crew of the USS Constitution will run afoul of Mythos - Related Horrors, Children of the Realm of Fairy, a pumpkin throwing Ghoul, and a Phantom Rider. In the year 1774...?

Graduation Day

GM: Don Satow
Type: RPG
System: Hero 6th Edition (Champions)
Players: 6
Provided: Characters may be provided by GM
Power Level: 8d6/12d6, 8CV/10CV, 5/7 Spd
Variations: 5th ed. OK; No VPP, no Find or Lack of Weakness
Rules Knowledge: Useful
Game Content: Mainstream

It's graduation day at the CAPES. Superkids and Superparents are invited. Players will be allowed up to two characters representing a child graduating and a parent. The child is at 8d6, 8 CV, 5 Spd power level. The parent is allowed to be at 12d6, 10CV, 7 Spd power levels.

The Final Stand

GM: Jason Carpenter
Type: RPG
System: Pathfinder
Edition: PF V.1
Players: 6
Provided: Characters may be provided by GM
Power Level: 16th
Variations: See web for details; no D&D 3.0/3.5
Rules Knowledge: Useful
Game Content: Mainstream

20-pt buy, standard/uncommon races only, 315K wealth, NO guns/pets/summoners, no D&D 3.0/3.5

While armies clash and fires blaze above, the kingdom?s fate hangs on three children in the secret sanctum below the keep. Hold the fort, protect the young, defeat the invaders.

You, the kingdom?s greatest heroes, whether by call to loyalty or gift of gold, have agreed to sit out the invasion of your capitol. Below the keep, an ancient fort keeps the royal family safe in times of danger, and you are the protectors. Your oath: to protect the family with your lives, if necessary. The king and queen expect to die this night, and the sanctum is protected from scrying and travel magic, so there should be few who know of it. But such secrets can always be found out, and the enemy has a taste for the royal bloodlines that it conquers. Can you keep the children safe?I will not allow non-Paizo PF supplements. Create PCs using the mainstream Paizo PF books and official Paizo content as found in Hero Lab. For Con games, I play rules out of the book, with only very minor changes that will not affect your tactics. I don?t stop too long over a rules argument, however, so if we get stuck, we?ll just make a decision and plow ahead.

Although I am sympathetic to the situation, please do not bring children to play in the game.

The Crown of Mog?

GM: Todd Westerlund
Type: RPG
System: Pathfinder
Players: 6
Provided: Players provide their own characters
Power Level: 16th Dwarves only: 25pt buy, 300K wealth
Variations: Only Paizo Books, No guns/summoning/pets/mounts
Rules Knowledge: Expected
Game Content: Mature Themes

Dwarven Adventure into the depths of UnderEpica in search of the Crown of Thorns to heal the sick King Mog. He has hand-picked the best of his Dwarven Horde to travel deep into the dungeons below the city of the Drow. Crazy hats will be given out! Who wears the Crown of Thorns?

No Thank You Evil

GM: Melanie Stark
Type: RPG
System: No Thank You Evil
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

No Thank You, Evil! is a tabletop game of creative make-believe, adventure, and storytelling. In No Thank You, Evil!, you create a character based on a couple of cool, descriptive, imagination-firing traits. The Guide presents a dilemma, and the players set off on an adventure of the imagination. Along the way you use your character?s special skills, companions, and equipment to overcome obstacles. Maybe you?ll rescue a friend from Dragonsnot Falls, save the world?s biggest adventure park from an ancient curse, or fix Whizbang?s broken time machine before it?s too late! Whatever you choose, you?re sure to solve mysteries, gain friends, confront bad guys, and have a wild adventure!

Who Are You? Who Am I?

GM: Jeff Boles
Type: RPG
System: Dungeons & Dragons 5.0
Players: 8
Provided: Players provide their own characters
Power Level: 6th
Variations: Core books only
Rules Knowledge: Useful
Game Content: Mainstream

I am glad you have found the time to help me with a problem. I have to solve two problems at the same time and a very personal issue would not get the appropriate attention. I have to send someone in my place to protect my friend. I would like you to do this and I can pay you well. What say you? Devils, dragons and beholders don?t worry you, right? Oh, there also might be Illithids, Drow and Elementals. Are we still good here?

Avengers Assemble!

GM: Michael Skeen
Type: RPG
System: Marvel Superhero
Edition: TSR Advanced
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Play as one of your favorite Avengers: Iron Man! Thor! Captain America! Black Widow! Black Panther! Captain Marvel! and more. Do you have what it takes to become one of Earth's Mightiest Heroes and save the Earth when you are needed most?

It's Not the Zombies that Get Ya....

GM: David Weinstein
Type: RPG
System: All Flesh Must Be Eaten
Edition: 1st
Players: 6
Provided: All characters provided by GM
Power Level: Norms
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

So, what happens when you have traveling college students investigating stories of buried treasure, rural locals just wanting to take a fishing trip, Men In Black doing who knows what, and zombies? One would think mayhem, but it is almost as if this confluence of events is no accident...

You Can't Take the Stars from Me (Part 1 of 2)

GM: Paul Coulter
Type: RPG
System: Savage Worlds
Edition: Deluxe
Players: 6
Provided: All characters provided by GM
Power Level: Seasoned/Veteran
Variations: SCI-FI SPACE OPERA TRAVELER
Rules Knowledge: Useful
Game Content: Mainstream

This is part 1 of 2--The crew (freshly mustered-out from military service), take possession of an old ship that is also being mustered out of service into what is called 'detached duty'. They try to do their best to stay clear of slavers, pirates, hostile governments and black holes as they navigate the space lanes, looking into the black and seeing it from 6 different perspectives. They ply their trade to turn a buck as they run guns between worlds in a civil war, make contacts that can help them out of a bind when needed and fly the trade routes in hopes of bigger and better payoffs that can fuel upgrades to their ship, fund a retirement settlement on a resort world, or maybe just pay for some needed shore leave. The final frontier, the end of the known galaxy, thousands of years in the future or is it the past? Can you survive the pitfalls?

You Can't Take the Stars from Me (Part 2 of 2)

GM: Bill Sprouse
Type: RPG
System: Savage Worlds
Edition: Deluxe
Players: 6
Provided: All characters provided by GM
Power Level: Seasoned/Veteran
Variations: SCI-FI SPACE OPERA TRAVELER
Rules Knowledge: Useful
Game Content: Mainstream

This is part 2 of 2 - The crew (freshly mustered-out from military service), take possession of an old ship that is also being mustered out of service into what is called 'detached duty'. They try to do their best to stay clear of slavers, pirates, hostile governments and black holes as they navigate the space lanes, looking into the black and seeing it from 6 different perspectives. They ply their trade to turn a buck as they run guns between worlds in a civil war, make contacts that can help them out of a bind when needed and fly the trade routes in hopes of bigger and better payoffs that can fuel upgrades to their ship, fund a retirement settlement on a resort world, or maybe just pay for some needed shore leave. The final frontier, the end of the known galaxy, thousands of years in the future or is it the past? Can you survive the pitfalls?

Fungi of Fear II--The Brain is Back!

GM: Jeff Hatch
Type: RPG
System: Pulp Adventure
Edition: 2nd
Players: 6
Provided: All characters provided by GM
Power Level: Cliffhanger
Variations: Cthulhu Pulp & Drive-In Pulp
Rules Knowledge: Useful
Game Content: Mainstream

A year after the events which took place at the Solomon Asylum. When suspicious things begin to happen again--the gang begins a hunt for the evil Doctor Blood.

This is the second chapter in the Fungi of Fear Saga. It is a play-test for an upcoming release from Planet Pulp Productions.

Note to players from last year, this scenario picks up where last year left off.

GM: Jeff Hatch
Type: RPG
System: Pulp Adventure
Edition: 2nd
Players: 6
Provided: All characters provided by GM
Power Level: Cliffhanger
Variations: Cthulhu Pulp
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

A group of survivors fight to reach Miskatonic University to seek out a cure for the Zombie Apocalypse. What will they find within the ancient halls of Accademia?

This is a continuing play-test for a possible product in the future. The general plot is normal Cthulhu scenarios which take place in the Zombie Apocalypse.

Tales from the Future that Never Was: Mechagodzilla Et Al

GM: Joe Di Lellio
Type: RPG
System: Hero pre-5th Edition (Champions)
Players: 6
Provided: Players provide their own characters
Power Level: 10-14+ DC, appropriate CVs & defenses
Variations: minor
Rules Knowledge: Expected
Game Content: Mainstream

Seatopia ravaged by the Kentaurans, Mechagodzilla gone... but to where? And what now?

Web description: Under construction, we'll see if this time (for sure!) it actually gets past that point.
Website: www.planetx.org/~joed/ddc/xxxxiii.html

Collect on Delivery

GM: Enedino Fernandez
Type: RPG
System: Shadowrun
Edition: 20th anniversary (SR4A)
Players: 6
Provided: Characters may be provided by GM
Power Level: 500 BP, Availability 12
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

***
Murphy?s Law is a perfect location for a quiet meet with your fixer, Fog. The seedy atmosphere, smell of stale beer, and some of the best pizza in the ?plex combine to both set the mood for some extra-legal activities and obviate the need for additional security. In a place like this, the other patrons know better than to stick their noses in other people?s biz. Fog serves each of you a slice from the pan already on the table (half meat lovers?, half veggie) before getting down to business.

It looks like a straight up package-sitting job. Mr. Johnson is playing it close to the vest, so I?ll be your only point of contact with him. If you take the job, you?ll need to set up a safehouse in the barrens and then make a pick up from another team. Once you have the package, you?ll need to sit on it for up to 72 hours then hand it off. Pay is ?100,000.00 upon completion, and you get 10% up front. If you end up having to destroy the package you?ll still get half your pay, once Mr. Johnson is satisfied with the results. And no, I don?t know what?s in the package, so don?t bother asking.***

The runners have been hired to act as middle-men, taking delivery of a mysterious 'package' and keeping it safe for up to 72 hours, then handing it off to another team. The pay is good and it seems like a walk-in-the-park.

This is a sandbox style adventure with a background plot on a timer. The PCs are free to accomplish their mission objective however they see fit, within certain parameters, but thing are going to happen in the background regardless of their actions. There will be lots of opportunities for investigation and role-play and hopefully a big fight at the end!

Players are encouraged to bring their own characters (500 BP, Availability 12, standard skill/gear caps.) or you may use one of my pre-gens. I have made the pre-generated characters as 'generic' as possible to allow players to personalize the details.

Please note: this is a 20th Anniversary Edition game. Characters written for other editions will not be accepted as they are not game-mechanically compatible! If you have a favorite character that you just have to play, take the time to rewrite them for the game. You?ll thank me for it later.

As always, beginners are most welcome.
Website: /deejmeister.net/dundracon-2019/

Attack at Warmwind Province

GM: Mark Bain
Type: RPG
System: Dungeons & Dragons 5.0
Players: 8
Provided: Characters may be provided by GM
Power Level: 1st-3rd
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

In a world where the sun is always at high noon and never sets, time passes by a curious 4 Bell system tolling various periods of activity, the mostly peaceful village of Wildefield in the Province of Warmwind, a disturbance rattles the villagers with a sudden attack.

If you are a beginner or never played and want to learn or see what D&D is about, come check it out.

Caliban

GM: Matt Morrison
Type: RPG
System: Dungeons & Dragons 5.0
Players: 8
Provided: Players provide their own characters
Power Level: 8th+
Variations: d6 'party' initiative
Rules Knowledge: Useful
Game Content: Mainstream

As the three moons cast ominous conflicting shadows across the land, the strange figure all in red raised skeletal hands heavenward in silent supplication.
The cliffs shook and rent themselves heaving and twisting in time to the cacophony in the skies above. Writhing as if alive, the black stone began to glow an eerie penumbrial violet and to slowly flow like thick black blood.
Minutes or eternities passed, as time and space twisted to accommodate this new birthing, this new spawn of blackest magik.
And thus was born a tower.
For eons evil gathered and receded from the grim black hell-tooth of what was now recognizably a haven of sorts, for all that was foul and evil. Yet with each cycle of the ages some of the evil lingered, building upon itself to become, eventually, a presence, a reality, of its own; a second birth. And with it, came a name: Caliban.
And Caliban ever was, a lasting thing that outlived even the dynasties of the immortal Elves.
No longer joyous as in their early days of their youth, the Elves, grimly determined to destroy their nemesis once and forever. Withdrawing to their heartlands central stronghold, they ignored the nightmare that gleefully engulfed their once bright lands, for they were forging the mightiest rune the world had ever seen.
Every single living inhabitant of the Elven kingdom Khaer-Mideon formed the essence, the driving force of the mighty rune. The Elves were laying their very existence on the line, in supreme effort to destroy Caliban.
As the climactic moment arrived and the rune of doom was envoked, Caliban, not unaware of its enemies plans, cast a counter rune. A rune powered by the eons of souls it had possessed and eaten.
The forces unleashed by those opposing runes were so awesome that the very planet lurched, stumbling in its orbit about the sun and the rotation of the world slowed, permanently, by one hour. Time and space reeled and buckled, the astral plane was aflame, and every single Elf ceased to exist.
Caliban was bathed in agony, awash in the power of the self-annihilating runes, and in fear for the first time in its long existence. Caliban retreated into time in a desperate attempt to save itself, but only partially succeeded.
Now, adrift in time and ghosting through distance, Caliban is like the Flying Dutchman of dungeons. Seldom seen, even less visited, Caliban now wanders aimlessly, awaiting only the gods know what.
Caliban is here. Dare you enter?

Written by David Hargrave as the first of published dungeons based on Hargrave's Arduin Trilogy and deliberately constructed as a very dangerous and high level adventure. This version is adapted to run with the 5th edition rules of the World's Most Popular Role Playing Game.
Website: direbane.blogspot.com/

Lost in Space

GM: Peter Bauer
Type: RPG
System: Traveller
Edition: V 1.0
Players: 10
Provided: Characters created for game
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Recon your company has sent you to investigate a derelict ship of unknown age what treasures what tires are inside and your team is not the only one interested

Sailors on the Starless Sea

GM: Frank Alonso
Type: RPG
System: Dungeon Crrawl Classics
Players: 6
Provided: All characters provided by GM
Power Level: Zero
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

A Level 0 Adventure

Find out why this is among the most-celebrated adventures for DCC RPG!

Since time immemorial you and your people have toiled in the shadow of the cyclopean ruins. Of mysterious origins and the source of many a superstition, they have always been considered a secret best left unknown by the folk of your hamlet.

But now something stirs beneath the crumbling blocks. Beastmen howl in the night and your fellow villagers are snatched from their beds. With no heroes to defend you, who will rise to stand against the encircling darkness? The secrets of Chaos are yours to unearth, but at what cost to sanity or soul?

An introductory adventure for the Dungeon Crawl Classics Roleplaying Game, Sailors on the Starless Sea pits a mob of 0-level adventurers against the legacy of the Chaos Lords and their corrupted hordes. Delving beneath the crumbling ruins, the characters discover ancient crypts, a starless sea, and an ancient ziggurat, where death and treasure await in equal measure!
Website: goodman-games.com/store/product/dungeon-crawl-classics-67-sailors-on-the-starless-sea-2/

That Which Hides among Us

GM: Ken Moscardini
Type: RPG
System: Dungeons & Dragons (Original)
Players: 6
Provided: All characters provided by GM
Power Level: Hero
Variations: Chainmail--varaitions limited
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

The Town of Fern Grove has known fear before, in the past an evil was put down. This same evil has not died but slept and has returned for its due. A call goes out and the old heroes have returned to face it down in one final battle. Cultists, doom walkers and things from beyond have responded to the dreams of Cthulhu and now seek there king in the caves of chaos. The heroes must seek this being and send it back past the void, but will that even be enough?
Website: /video.search.yahoo.com/yhs/search?hsimp=yhs-att_001&hspart=att&p=dark+tower+game#id=3&vid=31

Sitamun?s Rescue

GM: Peter Christian
Type: RPG
System: Mythras
Edition: 1st
Players: 8
Provided: All characters provided by GM
Power Level: Standard
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Last year, the rebel pharaoh, Haronnophris, sent you into the tomb of Amenhotep III, to recover sacred artifacts and treasure to use against the false Greek Pharaoh, Ptolemy. You accomplished your mission, but only by promising the long-dead pharaoh that you would recover the body of his daughter, dead these thousand years.
Now, after a year of searching, you are certain the princess?s mummy lies in the ruins of the palace of Malqata, which sits directly between Ptolemey?s army of conquest, and the Haronnophris?s defenders in Thebes.
Enter the haunted palace. Brave the ghosts, the armies and bandits, the lost and forgotten gods. Dodge the scouts of Ptolemy and Haronnophris. After all, they can only kill you; but if you fail to bring Amenhotep his daughter, you will suffer the curse of a thousand-year-old mummy!

Classic Fantasy - D100 Old School

GM: Peter Christian
Type: RPG
System: Mythras Classic Fantasy
Edition: 1st
Players: 8
Provided: All characters provided by GM
Power Level: Rank 1
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Classic Fantasy adopts the Nash-Whittaker D100 system (aka Mongoose RQ2, Legend, RQ6, Mythras) to classic gaming tropes; fighters, clerics, elves! Dungeons, and ... uh, big nasty faux-reptallion breath-weapons thingies!
This game it to invite and encourage people to try out the Classic Fantasy system. I?ll be running a classic D&D module using the system, both to showcase the game, and to demonstrate how easy it is to get a best of both worlds, a mix of old and new!

Dark Side Academy

GM: David Rakonitz
Type: RPG
System: Hero pre-5th Edition (Champions)
Players: 6
Provided: Characters may be provided by GM
Power Level: 60 pt attacks; max 33 PD/33 ED.
Variations: 4th w/some 5th; minor var.
Rules Knowledge: Useful
Game Content: Mainstream

Darkness approaches. To survive, humanity must sacrifice and bow to its alien masters. Can the heroes prevail, or will the Dark Side Academy teach them a grim lesson?

Wiitch of the Wilderlands

GM: Chris Haskins
Type: RPG
System: Dungeons & Dragons 5.0
Edition: Basic Rules
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Lost in the woods, our heroes must overcome incredible hardships to make it out alive.

Crypt of the Crimson King

GM: Chris Haskins
Type: RPG
System: Dungeons & Dragons 5.0
Edition: Basic Rules
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Enter into the crypt if you dare, for a darkness inhabits that place. Don't let it consume you.

Two Falls Cave

GM: Chris Haskins
Type: RPG
System: Dungeons & Dragons 5.0
Edition: Basic Rules
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

A group of travelers seeks shelter in a mysterious cave. Not all of them will make it out alive.

Drug Dealers in My Swamp?

GM: Callie Goukler
Type: RPG
System: Hero 5th Ed. (Champions)
Players: 6
Provided: Characters may be provided by GM
Power Level: 10d6 avg.
Variations: 2 or 3 house rules; no major changes
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

It?s more likely than you think. Drug Flow in South East Texas has increased, a nuclear reactor had Plutonium Stolen, and locals report train horns within city limits.

Welcome to Texas. The Drug Cartel seems to be making moves, the flow of heroin and cocaine has increased as of late. Authorities assume a nuclear power plant robbed a couple days ago has something to do with it. Heroes can expect high speed train robbery, dangerous foes, and a sinister plot that threatens citizens of America, can they stop it?

Heroes Pick 2:
12d6 attack
10 Combat Value
6-8 Spd
30+ defenses
GM reserves the Right to say no.

City of the Gods

GM: John Livingston
Type: RPG
System: Pathfinder
Players: 6
Provided: All characters provided by GM
Power Level: 10th-14th
Rules Knowledge: Useful
Game Content: Mainstream

New Magic?

That's what the flying egg has. New magic unlike any ever encountered in Blackmoor. New magic of a type that could give the fledgling kingdom an important edge in the wars that are brewing on its borders.

There are only a few minor problems. Like the fact that the magician who piloted the metal egg to one of Blackmoor's sworn enemies, the monks of evil and eccentric Order of the Frog, are also interested in the magic represented by the egg. And, most important, the fact that the egg came from the distant and dangerous City of the Gods.

Set amist the blistered salt flats of the Valley or the Ancients, the City of the Gods is a strange and deadly metal metropolis whose powerful guardians do not welcome intruders. Yet it is to this place of deadly menace that Blackmoor's leaders now send a daring expedition? to bargain for aid in the coming wars? or to steal the magic of the gods.

This following the events of Temple of the Frog. Player from the previous game can reprise there role.
Website: /en.wikipedia.org/wiki/City_of_the_Gods

The After Adventure

GM: Jenna Brace
Type: RPG
System: Dungeons & Dragons 5.0
Players: 4
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You and your fellow adventures are returning from an exciting adventure with your loot, and are ready for a night on the town. You will encounter innkeepers, city guard, shop owners and all of the seedy and underhanded towns folk you can handle. Just when you thought the campaign was over, your adventure begins.

It Wasn't What We Thought

GM: Zachary 'Gareth' Morgan
Type: RPG
System: Serenity
Edition: Cortex Classic
Players: 7
Provided: All characters provided by GM
Power Level: Veteran
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

WebDesc: What?s on the Agents? encrypted data pad? Why were the 'Alliance bioweapons' teenagers in cryogenic chambers? How does this relate to Miranda and ?The Signal?? Find out in Part 2...

Last Episode the crew of Gideon witnessed the signal and subsequently assisted the New Resistance in stopping an Alliance bio-weapons attack on the planet of Summerhome.

The Galaxy Needs Heroes: Part 1

GM: Chris Rutkowsky
Type: RPG
System: BASH! Basic Action Super Heroes
Edition: Ultimate
Players: 6
Provided: Characters may be provided by GM
Power Level: 30 character pts
Variations: Space themed
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Galaxy is not going to defend itself! A ragtag crew of superheroes must escape the arena, recover their ship, and take to the stars! This adventure is designed for space-themed heroes up to 30 Character Points. Feel free to bring your own space-themed Hero or to choose from an assortment of Pregens. Pregenned characters will leave room for each player to 'flesh out' the character and 'reskin' how they would like.

An excellent character-building resource can be found at the link below.
Website: www.bashcreator.net/

The Galaxy Needs Heroes: Part 2

GM: Chris Rutkowsky
Type: RPG
System: BASH! Basic Action Super Heroes
Edition: Ultimate
Players: 6
Provided: Characters may be provided by GM
Power Level: 30 character pts
Variations: Space themed
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Galaxy is not going to defend itself! A ragtag crew of superheroes rescued a diplomat from a derelict freighter... then the real trouble starts! This adventure is designed for space-themed heroes up to 30 Character Points. Feel free to bring your own space-themed Hero or to choose from an assortment of Pregens. Pregenned characters will leave room for each player to 'flesh out' the character and 'reskin' how they would like.

An excellent character-building resource can be found at the link below.
Website: www.bashcreator.net/

The Galaxy Needs Heroes: Part 3

GM: Chris Rutkowsky
Type: RPG
System: BASH! Basic Action Super Heroes
Edition: Ultimate
Players: 6
Provided: Characters may be provided by GM
Power Level: 30 character pts
Variations: Space themed
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Galaxy is not going to defend itself! A ragtag crew of superheroes rescued a diplomat from a derelict freighter... then the real trouble starts! This adventure is designed for space-themed heroes up to 30 Character Points. Feel free to bring your own space-themed Hero or to choose from an assortment of Pregens. Pregenned characters will leave room for each player to 'flesh out' the character and 'reskin' how they would like.

An excellent character-building resource can be found at the link below.
Website: www.bashcreator.net/

Rescue the Prince!

GM: Larry Lynch-Freshner
Type: RPG
System: 7th Sea
Edition: 2nd
Players: 6
Provided: All characters provided by GM
Power Level: experienced
Variations: modified to space opera
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Three years ago, the princess Persephone was in the Caramine military academy, when the Grand Duke, Stipp, murdered her entire family, and usurped the throne. She only barely escaped herself because of the valiant efforts of yourself, and others of the crew of the Aquila, a tramp freighter that was in the right place, at the right time.

The Aquila was instrumental in keeping the Princess safe while she worked to retake the throne. Which is why you are all her most trusted subjects, now that she is Queen.

However, it seems that the teams of Orion thugs hired by the Grand Duke were not as heartless as he thought, and one of them drew the line at children. So her then 8 year old brother was not killed, but sent to Orion to be raised there instead.

Recently, intelligence reached the Queen that he was still alive, and living at a Military style boarding school on one of the Orion core worlds.

Now, the Queen would like her trusted friends to do her one more little favor - bring her brother home!

The Burning Stars

GM: Steven Drouin
Type: RPG
System: Call of Cthulhu
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Regaining Lost consciousness? You are suffering recurring? blackouts?seven days have? Evaporated from your memory? its 1930 in Haiti? an island famous for voodoo, magic, corruption, and violence?

I do not run pulp-y Cthulhu games. You are sacks of hair, meat, and bone, thrust into increasingly incomprehensible situations, with relatively little hope of surviving whole. As such, emphasis is placed on uncovering the mystery at hand, while interacting with your fellow investigators. If cooperating with and at times against 4 other lost souls in such a desperate situation sounds like a great way to spend your weekend, then signup! Merit badges are awarded to those that survive, die, or go insane?

My Little Sister Wants You To Suffer

GM: Steven Drouin
Type: RPG
System: Call of Cthulhu
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Found on a doomed spaceship, a disparate group of investigators tries to remember How They got here And why... Gradually memories begin to trickle back. Now what to do?

I do not run pulp-y Cthulhu games. You are sacks of hair, meat, and bone, thrust into increasingly incomprehensible situations, with relatively little hope of surviving whole. As such, emphasis is placed on uncovering the mystery at hand, while interacting with your fellow investigators. If cooperating with and at times against 4 other lost souls in such a desperate situation sounds like a great way to spend your weekend, then signup! Merit badges are awarded to those that survive, die, or go insane?

Jungle Village - The Crimson Sparrow

GM: Joe O'Neil
Type: RPG
System: 13th Age
Players: 8
Provided: All characters provided by GM
Power Level: 4th
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Jungle Village is a troubled place, there is conflict between the clans. This year's Most Glorious Village contest is certain to be filled with intrigue and physics defying martial arts.

However, this year's contest is even more complicated by the involvement of... the Crimson Sparrow! Clearly, the mystery can only be solved by gratuitous kung fu.

13th Age is D&D with indie-game roleplaying elements that make each character unique and tied to the world in important ways. 10+ years of Dundracon experience. Beginners welcome. Humor required.

We Be Goblins

GM: Timothy Fairfield
Type: RPG
System: Genesys (FFG)
Edition: 1st
Players: 6
Provided: All characters provided by GM
Power Level: low
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

We Be Goblins! is an unusual adventure in which the players get to play goblins sent on an important mission to retrieve a hidden supply of dangerous fireworks. Players will select goblin characters from the provided goblin heroes. This adventure takes place in the Pathfinder world of Golarion on the Varisian coast, near the town of Sandpoint in the coastal salt marsh known as Brinestump Marsh.

Even though this is a Pathfinder adventure we will be using Fantasy Flight Games Genesys rules. This is FFG?s Star Wars rules, minus the Star Wars. Even though it uses dice with funny symbols rather than numbers, the system is very quick and easy to learn. Knowledge of the system is absolutely not required.
Website: /webegoblins-6.obsidianportal.com/

We Be Goblins Too!

GM: Timothy Fairfield
Type: RPG
System: Genesys (FFG)
Edition: 1st
Players: 6
Provided: All characters provided by GM
Power Level: low
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

In this unusual adventure the players get to play goblins sent on an important mission to retrieve a hidden supply of dangerous fireworks. FFG?s Genesys rule system will be used. We Be Goblins! is an unusual adventure in which the players get to play goblins sent on an important mission to retrieve a hidden supply of dangerous fireworks. Players will select goblin characters from the provided goblin heroes. This adventure takes place in the Pathfinder world of Golarion on the Varisian coast, near the town of Sandpoint in the coastal salt marsh known as Brinestump Marsh.

Even though this is a Pathfinder adventure we will be using Fantasy Flight Games Genesys rules. This is FFG?s Star Wars rules, minus the Star Wars. Even though it uses dice with funny symbols rather than numbers, the system is very quick and easy to learn. Knowledge of the system is absolutely not required.
Website: /webegoblins-6.obsidianportal.com/