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Event Search Results

183 events found
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   Event type: RPGs
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P02 The Silver and the Grey

Only available via On-line Pre-registration
Friday Noon in 143 for 8 hours
Room Map
GM: James E. Puder
Type: RPG
System: Hero 5th Ed. (Champions)
Edition: 4th/5th blend
Players: 6
Provided: Players provide their own characters
Power Level: 200 pts 150 pts disads 9-12 DC 20-33 DEF
Variations: no cosmic power pools or powers re speed chart
Rules Knowledge: Useful
Game Content: Mainstream

Silver Streak was a super-thief. Though she was non-violent, she was definitely a lawbreaker. 5 years ago, she disappeared after pulling of her biggest heist, robbing the Federal Reserve Bank in San Francisco. Never a violent type, she avoided conflict, and tried her best not to injure innocents or even guards.

Now, new thefts are taking place, and they seem to mirror the style of Silver Streak, with only 1 difference. These robberies are violent, with injuries aplenty. The most recent one left the guards hospitalized, and several bystanders injured.

Will you rise up and stop this renewed menace, or will she once again Streak away into the night?

P03 Hide and Seek

Only available via On-line Pre-registration
Friday Noon in 145 for 8 hours
Room Map
GM: Karen Dombek
Type: RPG
System: Star Wars D20
Edition: Fantasy Flight
Players: 6
Provided: All characters provided by GM
Power Level: Jedi
Variations: some house rules
Rules Knowledge: Expected
Game Content: Mature Themes

Hide and Seek
Just a kid?s game, right?
Not when done with lethal intent... by an inquisitor or bounty hunter.

P04 ?The Incredibles!

Only available via On-line Pre-registration
Friday Noon in 147 for 8 hours
Room Map
GM: Jim Gettman
Type: RPG
System: Hero 5th Ed. (Champions)
Players: 6
Provided: Characters may be provided by GM
Power Level: Max 60AP @SPD5 w/CV10
Variations: minor
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

?You are a Parr, in the car, racing after getaway gunmen. Frozone skis in.?Crazy stuff happens.?Lots of crazy stuff.

P05 Six of One

Only available via On-line Pre-registration
Friday Noon in 149 for 6 hours
Room Map
GM: Todd Evans
Type: RPG
System: Delta Green
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Welcome to the Village.
You are No.6.
Or are you?
There are five other Villagers who appear to be you in every way.
The same face. The same voice. The same violent streak of individuality.
Can you trust them?
Can you even trust yourself?

P06 Tegel Manor

Only available via On-line Pre-registration
Friday Noon in 151 for 4 hours
Room Map
GM: Thom Hall
Type: RPG
System: Dungeons & Dragons (Original)
Edition: Holmes Basic (1977)
Players: 6
Provided: All characters provided by GM
Power Level: 4th-6th
Variations: Blueholme characters above level 3
Rules Knowledge: Useful
Game Content: Mainstream

Bob Bledsaw's Tegel Manor published by Judges Guild in 1977. Tegel Manor, a great manor-fortress on the seacoast, is rumored to be left over from ancient days when a charm was placed over it protecting it from most of the ravages of time and human occupation. Come try this classic fun-house adventure.

P07 Destination - D'Ilyria

Only available via On-line Pre-registration
Friday Noon in 152 for 4 hours
Room Map
GM: Jason Krestoff
Type: RPG
System: Starfinder
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Bellerophon is late in reporting in and protocol demands an investigation. The Bellerophon was to survey an uninhabited world with no known hostile life. This mission should be easy.

P08 Night of the Missing Bride

Only available via On-line Pre-registration
Friday Noon in 153 for 6 hours
Room Map
GM: Robert 'Bob' Johnston
Type: RPG
System: D20 adjusted
Edition: D&D3
Players: 6
Provided: All characters provided by GM
Power Level: 4th-5th
Variations: Modified Spycraft 1.0
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Steampunk Western: As a Federal agent your job is to uphold the law, find and bring in the criminals. Well, an entire train and the Bride-to-be of a wealthy railroad tycoon are missing. Plus, most everybody at the wedding is a suspect, including the Groom! Where do you start?
Music, scenery and miniatures provided!
Rules quickly explained.
Some character adjustment is allowed.

P09 Murder by Gaslight

Only available via On-line Pre-registration
Friday Noon in 154 for 6 hours
Room Map
GM: Joe Parzanese
Type: RPG
System: Pulp Adventure
Edition: Victorian
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

What was suppose to be a nice dinner party for the esteemed Albion Society turns out to instead be the stage for murder most foul! Pulp mystery in the Victorian Era!

P10 It's Not the Zombies that Get Ya....

Only available via On-line Pre-registration
Friday Noon in 159 for 6 hours
Room Map
GM: David Weinstein
Type: RPG
System: All Flesh Must Be Eaten
Edition: 1st
Players: 6
Provided: All characters provided by GM
Power Level: Norms
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

So, what happens when you have traveling college students investigating stories of buried treasure, rural locals just wanting to take a fishing trip, Men In Black doing who knows what, and zombies? One would think mayhem, but it is almost as if this confluence of events is no accident...

P11 RootGarden Marsh Adventure of 'Tal?Dorei'

Only available via On-line Pre-registration
Friday Noon in 160 for 8 hours
Room Map
GM: Robert Anderson
Type: RPG
System: Dungeons & Dragons 5.0
Players: 6
Provided: Players provide their own characters
Power Level: 15th; 9K gold, at least 1 uncommon item
Rules Knowledge: Useful
Game Content: Mainstream

Without much warning, arcane magic stops functioning within 100 mile radius of the Rootgarden Marsh. As panic has spread throughout the northeastern Tal?Dorei, the adventurers have been approached by members of the 'Archeart' (A Deity of Arcane Magic, Mages, and Fey) in order to find what has knotted the major ley line which passes through the Marsh. It is known that the Epic March Creatures within the swamp rule the much and sky and the High Shaman Luneskon of the Moonsteeth gnolls is responsible. Her ambitions may be small but whatever she used to knot arcane magic must be erased from all knowledge and undone.

Please note that Arcane Magic will not be reliable for this adventure

P12 By the Author of Lady Windermere's Fan

Only available via On-line Pre-registration
Friday Noon in 161 for 4 hours
Room Map
GM: Ed Turner
Type: RPG
System: By the Author of Lady Windermere's Fan
Players: 5
Provided: Characters created for game
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

It's opening night at the Westlake Theatre, and you are completely unprepared. Not only have you neglected to hold a rehearsal, nobody bothered to pick up a script. You don't even know what play you're meant to perform... just that it's a little-known comedy from the master of the Victorian Farce: Oscar Wilde.

With only that to go on, you'll just have to wing it. Cobble together sets and characters from what's on hand. Make up a plot with no idea where it's going. Think fast and talk faster (because we don't want the audience to get bored and leave). Above all, be funny enough to survive to the final curtain.

'By the Author of Lady Windermere's Fan' is an egregiously theatrical story game, inspired by the works of Oscar Wilde. You don't have to be an expert in Wilde's plays to enjoy it, as long as you enjoy stories about self-centered twits, outrageously convoluted webs of deception, embarrassing revelations, and inevitable happy endings.
Website: www.eddlyt.com/#/windermere/

P13 Threshhold Breach

Only available via On-line Pre-registration
Friday Noon in 162 for 4 hours
Room Map
GM: Colin Thompson
Type: RPG
System: FATE
Edition: Accelerated
Players: 5
Provided: All characters provided by GM
Power Level: beginning
Variations: Strange Fate
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Our intrepid would be base raiders have gotten their powers in a VAN down by the RIVER, they betrayed the dude who was using them and found The Underground. Now they need trust if they're going to be tolerated in this city or the next. But that's not a problem, the local leadership have a job for them, succeed and they're in.

In this case, they're going to extract some engineers from an airship, HMS L-585, The Undaunted on an alternative Earth. The local Underground have been watching the airship the way some people watch Game of Thrones. But The Undaunted is destined to be destroyed raiding a pirate base.

So, get in, ensure some scenes go according to plan and whisk the engineers off to safety.

P14 Friend Computer's Mandatory Arts & Crafts Sleepover Camp

Game Cancelled

P15 Wiitch of the Wilderlands

Only available via On-line Pre-registration
Friday Noon in 164 for 4 hours
Room Map
GM: Chris Haskins
Type: RPG
System: Dungeons & Dragons 5.0
Edition: Basic Rules
Players: 7
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Lost in the woods, our heroes must overcome incredible hardships to make it out alive.

P16 In the Middle of the Monkeys

Only available via On-line Pre-registration
Friday Noon in 165 for 8 hours
Room Map
GM: Marc Willner
Type: RPG
System: Feng Shui
Edition: 2nd
Players: 6
Provided: All characters provided by GM
Variations: Equipment changes to match the era
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

?It is 1850. Victoria is Queen of England, Louis Napoleon is President of France and Franz JoseF is Emperor of Austria. There is trouble in the Gold Fields of California. You need to find out what is going on and protect the miners and laborers. NOTE: Those archetypes that have equipment and weapons will have them modified to 1850s equivalents.

P17 Drive-Thru Armageddon

Only available via On-line Pre-registration
Friday Noon in 166 for 6 hours
Room Map
GM: Michael Garcia
Type: RPG
System: Apcalypse World 2
Players: 5
Provided: Characters created for game
Power Level: Apocalypse Bad Asses
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

After World War III, it wasn?t radiation that made us sterile, it was the cure. Baby Blues, the little pill that warded away the tumors, prevented children from being born for the last twenty years. You can?t escape it. It?s in our water, our food, and our blood. Mankind?s clock is about to run out, but there is hope. Pandora?s Gate, a nexus of highways and urban blight, is now home to the first pregnant woman in twenty years. You are part of a team of apocalyptic bad-asses and your mission is to drive into the city and get her out before bloodthirsty raiders, greedy city dwellers, or a military dictatorship find her. Get into your car and get your motor running. The road to the future is long and it?s paved in blood.

P18 The King in Crimson

Only available via On-line Pre-registration
Friday Noon in 168 for 4 hours
Room Map
GM: Kevin Shrapnell
Type: RPG
System: Dark Albion: Rose War
Players: 6
Provided: All characters provided by GM
Variations: variant of 'medieval authentic' OSR Lion & Dragon
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

The King in Crimson
March 1461: On a bitter winter's day, the superior Lancastrian forces of King Henry VI met the army of the Yorkist pretender Edward, Duke of York. In what was to be the largest and bloodiest battle fought on English soil, Edward defeated the Lancastrians and set himself on course to be crowned King Edward IV of England.
As night fell, having fled defeat or the horror of the battlefield, six souls have taken shelter in an ancient barn. A storm that echoed the intensity of the past day threatened to chill them to the bone.
And amid the darkness and fear, blood seeped into the flagstone floor from the throat one more of Towton's dead.

There is no requirement to be familiar with either the rules or the historic setting, just a willingness to take on the passions and loyalties of the characters.
Website: /www.dcrouzet.net/heroes-witchery/?page_id=206

P19 The Arrowvale Heist

Only available via On-line Pre-registration
Friday Noon in 163 for 6 hours
Room Map
GM: Nick White
Type: RPG
System: Dungeons & Dragons 5.0
Players: 5
Provided: All characters provided by GM
Power Level: 4th
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You have been given the task of stopping a wizard from making golems. You have three days to gather information and plan your attack while working at the Circus Sunset.

P20 The Final Stand

Only available via On-line Pre-registration
Friday Noon in Salon H for 10 hours
Room Map
GM: Jason Carpenter
Type: RPG
System: Pathfinder
Edition: PF V.1
Players: 6
Provided: Characters may be provided by GM
Power Level: 16th
Variations: See web for details; no D&D 3.0/3.5
Rules Knowledge: Useful
Game Content: Mainstream

20-pt buy, standard/uncommon races only, 315K wealth, NO guns/pets/summoners, no D&D 3.0/3.5

While armies clash and fires blaze above, the kingdom?s fate hangs on three children in the secret sanctum below the keep. Hold the fort, protect the young, defeat the invaders.

You, the kingdom?s greatest heroes, whether by call to loyalty or gift of gold, have agreed to sit out the invasion of your capitol. Below the keep, an ancient fort keeps the royal family safe in times of danger, and you are the protectors. Your oath: to protect the family with your lives, if necessary. The king and queen expect to die this night, and the sanctum is protected from scrying and travel magic, so there should be few who know of it. But such secrets can always be found out, and the enemy has a taste for the royal bloodlines that it conquers. Can you keep the children safe?I will not allow non-Paizo PF supplements. Create PCs using the mainstream Paizo PF books and official Paizo content as found in Hero Lab. For Con games, I play rules out of the book, with only very minor changes that will not affect your tactics. I don?t stop too long over a rules argument, however, so if we get stuck, we?ll just make a decision and plow ahead.

Although I am sympathetic to the situation, please do not bring children to play in the game.

P21 The Burning Stars

Only available via On-line Pre-registration
Friday 1 PM in 608 for 5 hours
Room Map
GM: Steven Drouin
Type: RPG
System: Call of Cthulhu
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Regaining Lost consciousness? You are suffering recurring? blackouts?seven days have? Evaporated from your memory? its 1930 in Haiti? an island famous for voodoo, magic, corruption, and violence?

I do not run pulp-y Cthulhu games. You are sacks of hair, meat, and bone, thrust into increasingly incomprehensible situations, with relatively little hope of surviving whole. As such, emphasis is placed on uncovering the mystery at hand, while interacting with your fellow investigators. If cooperating with and at times against 4 other lost souls in such a desperate situation sounds like a great way to spend your weekend, then signup! Merit badges are awarded to those that survive, die, or go insane

P22 No Thank You Evil

Only available via On-line Pre-registration
Friday 2 PM in 338 for 4 hours
Room Map
GM: Melanie Stark
Type: RPG
System: No Thank You Evil
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

No Thank You, Evil! is an award-winning tabletop game of creative make-believe, adventure, and storytelling. In No Thank You, Evil!, players set off on an adventure of the imagination. Along the way they use their character?s special skills, companions, and equipment to overcome obstacles?perhaps fighting a slime monster, winning over the suspicious mayor, or beating a rabbit at a race. No Thank You, Evil! sets players? imaginations free: Their options are limited only by what they can think up. Together, the players create a story as they work together to make their way through the adventure.

P23 City of the Old

Only available via On-line Pre-registration
Friday 2 PM in 376 for 10 hours
Room Map
GM: Ryan Hulse
Type: RPG
System: Exalted
Edition: 1st
Players: 10
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Tale is told of a city where some from the first age still reside it brings you to this Island where you hope to find answers and more clues... what will you find on this island is all up to you and your own nerve

P24 The Wraith of Loch Tay

Only available via On-line Pre-registration
Friday 2 PM in 377 for 10 hours
Room Map
GM: Dovi Anderson
Type: RPG
System: One-Roll Engine
Players: 6
Provided: All characters provided by GM
Power Level: Iron Age smallholders
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

The burning of the Druid?s Sacred Isle bodes for a fierce and deadly winter. You must hold fast within the timbered walls and thatched roof of your family?s stilted crannog.

A dark gritty tale of horror & survival. Tribal and family bonds are central to the role playing. See link for background info and PC descriptions.
Website: /docs.google.com/document/u/1/d/1U_GQEzyH0zUgjV48jcukb54ra-tSH-wDRli7T4Rko5M/mobilebasic

P25 City of the Gods

Only available via On-line Pre-registration
Friday 2 PM in 379 for 8 hours
Room Map
GM: John Livingston
Type: RPG
System: Pathfinder
Players: 6
Provided: All characters provided by GM
Power Level: 10th-14th
Rules Knowledge: Useful
Game Content: Mainstream

New Magic?

That's what the flying egg has. New magic unlike any ever encountered in Blackmoor. New magic of a type that could give the fledgling kingdom an important edge in the wars that are brewing on its borders.

There are only a few minor problems. Like the fact that the magician who piloted the metal egg to one of Blackmoor's sworn enemies, the monks of evil and eccentric Order of the Frog, are also interested in the magic represented by the egg. And, most important, the fact that the egg came from the distant and dangerous City of the Gods.

Set amist the blistered salt flats of the Valley or the Ancients, the City of the Gods is a strange and deadly metal metropolis whose powerful guardians do not welcome intruders. Yet it is to this place of deadly menace that Blackmoor's leaders now send a daring expedition? to bargain for aid in the coming wars? or to steal the magic of the gods.

This following the events of Temple of the Frog. Player from the previous game can reprise there role.
Website: //en.wikipedia.org/wiki/City_of_the_Gods

P26 No, Mr. Bond, I Expect You To Die!

Only available via On-line Pre-registration
Friday 2 PM in 381 for 4 hours
Room Map
GM: William Lee
Type: RPG
System: FATE
Edition: Accelerated
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

It has finally happened. Instead of telling 007 his plans for world domination, a villain has simply killed James Bond. Now, a group of sort-of-but-not-really qualified agents must pick up where Bond left off. You have been issued your License to Kill. It is time to save the world and look good doing it.

NO, MR. BOND, I EXPECT YOU TO DIE! is a tongue-in-homage to classic Bond movies of the 60's and 70's.

P27 Once More unto the Breach!!

Only available via On-line Pre-registration
Friday 4 PM in 151 for 8 hours
Room Map
GM: Chris Muoio
Type: RPG
System: Dragon Age
Players: 8
Provided: All characters provided by GM
Power Level: 6th
Rules Knowledge: Useful
Game Content: Mainstream

The Breach has been closed by the Herald of Andraste and Corypheus has fled into the wilds of the Elven Dales. As the battle between the inquisition and the forces of darkness reach a final all out crescendo a small group of inquisition agents has stumbled upon a plan to thwart the inquisition in their hour of final victory. The Vinitori have stumbled upon an ancient elven plot that could unravel all of reality as they know it and bring the veil crashing in on reality once more. They have taken it upon themselves to pursue agents of the Vinitori and Corypheus' corrupted minions into the darkest past of both the Dalish Elves homeland as well as the darkest reaches of the Fade. Time is running short as these eight agents with both diverse backgrounds and dark secrets fight for their survival and their very sanity as they attempt to thwart the dark designs of the enemies of the Inquisition and all Thedas, once and for all. Set during Act III of Dragon Age: Inquisition.

P28 Drug Dealers in My Swamp?

Only available via On-line Pre-registration
Friday 4 PM in 152 for 8 hours
Room Map
GM: Callie Goukler
Type: RPG
System: Hero 5th Ed. (Champions)
Players: 6
Provided: Characters may be provided by GM
Power Level: 10d6 avg.
Variations: 2 or 3 house rules; no major changes
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

It?s more likely than you think. Drug Flow in South East Texas has increased, a nuclear reactor had Plutonium Stolen, and locals report train horns within city limits.

Welcome to Texas. The Drug Cartel seems to be making moves, the flow of heroin and cocaine has increased as of late. Authorities assume a nuclear power plant robbed a couple days ago has something to do with it. Heroes can expect high speed train robbery, dangerous foes, and a sinister plot that threatens citizens of America, can they stop it?

Heroes Pick 2:
12d6 attack
10 Combat Value
6-8 Spd
30+ defenses
GM reserves the Right to say no.

P29 The Galaxy Needs Heroes: Part 1

Only available via On-line Pre-registration
Friday 4 PM in 161 for 4 hours
Room Map
GM: Chris Rutkowsky
Type: RPG
System: BASH! Basic Action Super Heroes
Edition: Ultimate
Players: 6
Provided: Characters may be provided by GM
Power Level: 30 character pts
Variations: Space themed
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Galaxy is not going to defend itself! A ragtag crew of superheroes must escape the arena, recover their ship, and take to the stars! This adventure is designed for space-themed heroes up to 30 Character Points. Feel free to bring your own space-themed Hero or to choose from an assortment of Pregens. Pregenned characters will leave room for each player to 'flesh out' the character and 'reskin' how they would like.

An excellent character-building resource can be found at the link below.
Website: /www.bashcreator.net/

P91 Attack at Warmwind Province

Only available via On-line Pre-registration
Friday 4 PM in 162 for 6 hours
Room Map
GM: Mark Bain
Type: RPG
System: Dungeons & Dragons 5.0
Players: 8
Provided: Characters may be provided by GM
Power Level: 1st-3rd
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

In a world where the sun is always at high noon and never sets, time passes by a curious 4 Bell system tolling various periods of activity, the mostly peaceful village of Wildefield in the Province of Warmwind, a disturbance rattles the villagers with a sudden attack.

If you are a beginner or never played and want to learn or see what D&D is about, come check it out.

P92 Crypt of the Crimson King

Only available via On-line Pre-registration
Friday 4 PM in 164 for 4 hours
Room Map
GM: Chris Haskins
Type: RPG
System: Dungeons & Dragons 5.0
Edition: Basic Rules
Players: 7
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Enter into the crypt if you dare, for a darkness inhabits that place. Don't let it consume you.

P93 Knavery, Thievery and Chicanery!

Only available via On-line Pre-registration
Friday 4 PM in 168 for 4 hours
Room Map
GM: Randy White
Type: RPG
System: The Princess Bride RPG
Players: 5
Provided: All characters provided by GM
Power Level: low
Variations: similar to FATE
Rules Knowledge: Beginners Welcome
Game Content: Family

The Impressive Cleric has accused the Stable-boy, Randall, of stealing the sacred relic of St. Hilarious after he and the item have come up missing. His love Amanda, the Maid-in-Work at the Inn, swears Randall is too good-hearted and it can't be true. She begs the party to clear his name.

The Princess Bride RPG is set in the world of the book and movie, and it is based on the FUDGE RPG system, a fast, easy and intuitive game to learn. FUDGE is the older cousin of the FATE RPG, and works very similarly.

I will provide pregen characters and help new players to FUDGE/FATE quickly learn and start playing the game.

Knavery, Thievery and Chicanery is afoot! It is up to the characters to learn the truth, and see if Amanda and Randall will live happily ever after.

101 Arrow of the Gods

Friday 6 PM in 149 for 6 hours
Room Map
GM: Michael Siverling
Type: RPG
System: Traveller
Edition: Classic
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

A massive, city sized ship appeared from nowhere. No one who has ventured to it has returned. Now it's your turn.

102 Caliban

Friday 6 PM in 154 for 8 hours
Room Map
GM: Matt Morrison
Type: RPG
System: Dungeons & Dragons 5.0
Players: 8
Provided: Players provide their own characters
Power Level: 8th+
Variations: d6 'party' initiative
Rules Knowledge: Useful
Game Content: Mainstream

As the three moons cast ominous conflicting shadows across the land, the strange figure all in red raised skeletal hands heavenward in silent supplication.
The cliffs shook and rent themselves heaving and twisting in time to the cacophony in the skies above. Writhing as if alive, the black stone began to glow an eerie penumbrial violet and to slowly flow like thick black blood.
Minutes or eternities passed, as time and space twisted to accommodate this new birthing, this new spawn of blackest magik.
And thus was born a tower.
For eons evil gathered and receded from the grim black hell-tooth of what was now recognizably a haven of sorts, for all that was foul and evil. Yet with each cycle of the ages some of the evil lingered, building upon itself to become, eventually, a presence, a reality, of its own; a second birth. And with it, came a name: Caliban.
And Caliban ever was, a lasting thing that outlived even the dynasties of the immortal Elves.
No longer joyous as in their early days of their youth, the Elves, grimly determined to destroy their nemesis once and forever. Withdrawing to their heartlands central stronghold, they ignored the nightmare that gleefully engulfed their once bright lands, for they were forging the mightiest rune the world had ever seen.
Every single living inhabitant of the Elven kingdom Khaer-Mideon formed the essence, the driving force of the mighty rune. The Elves were laying their very existence on the line, in supreme effort to destroy Caliban.
As the climactic moment arrived and the rune of doom was envoked, Caliban, not unaware of its enemies plans, cast a counter rune. A rune powered by the eons of souls it had possessed and eaten.
The forces unleashed by those opposing runes were so awesome that the very planet lurched, stumbling in its orbit about the sun and the rotation of the world slowed, permanently, by one hour. Time and space reeled and buckled, the astral plane was aflame, and every single Elf ceased to exist.
Caliban was bathed in agony, awash in the power of the self-annihilating runes, and in fear for the first time in its long existence. Caliban retreated into time in a desperate attempt to save itself, but only partially succeeded.
Now, adrift in time and ghosting through distance, Caliban is like the Flying Dutchman of dungeons. Seldom seen, even less visited, Caliban now wanders aimlessly, awaiting only the gods know what.
Caliban is here. Dare you enter?

Written by David Hargrave as the first of published dungeons based on Hargrave's Arduin Trilogy and deliberately constructed as a very dangerous and high level adventure. This version is adapted to run with the 5th edition rules of the World's Most Popular Role Playing Game.
Website: /direbane.blogspot.com/

103 Horror Movie Mayhem

Friday 6 PM in 159 for 6 hours
Room Map
GM: David Jones
Type: RPG
System: Tales from the Loop
Edition: 1st
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

?It's the 80's and Satanic Panic is in full effect. Anything new or strange is considered a corrupting influence: D&D, Heavy Metal music, horror movies, etc. Moral outrage is everywhere but it's really the adults who are acting strange. Can the kids figure out what's going on and why every adult in town suddenly is acting like extras from a 1950's PSA?
Website: /www.modiphius.net/collections/tales-from-the-loop

104 Maps Can Lead You Anywhere

Friday 6 PM in 163 for 8 hours
Room Map
GM: Chris Bruno
Type: RPG
System: Dungeons & Dragons 3.0/3.5
Players: 8
Provided: Characters may be provided by GM
Power Level: 13th
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Your party found a map leading to ancient treasures that leading to a portal that brought you to a strange apocalyptic world. Will you find your way back home, try to save this new world, or perhaps conquer it and rule!?
This will be a fun exploration based game that is simple and fun for all.

105 The Curse, part 1

Friday 6 PM in 166 for 8 hours
Room Map
GM: Don Prada
Type: RPG
System: Call of Cthulhu
Edition: 5th
Players: 5
Provided: All characters provided by GM
Power Level: just about average
Variations: hit locations; moderate character alternation
Rules Knowledge: Useful
Game Content: Mature Themes

Dawn brings the on-edge city unfortunate news of two dead police with buckshot-enlargened chest cavities in the warehouse district. The Mayor, Chief, and city Want somebody... maybe anybody...

Most players will have 1 primary character and 1 alternate character for minor alternate scenes.

(serious gamers, sleuths, roleplayers and or patient tacticians welcome). Old-school: likely using figures, a battlemat and pens.

106 Jungle Village - The Crimson Sparrow

Friday 6 PM in 338 for 6 hours
Room Map
GM: Joe O'Neil
Type: RPG
System: 13th Age
Players: 8
Provided: All characters provided by GM
Power Level: 4th
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Jungle Village is a troubled place, there is conflict between the clans. This year's Most Glorious Village contest is certain to be filled with intrigue and physics defying martial arts.

However, this year's contest is even more complicated by the involvement of... the Crimson Sparrow! Clearly, the mystery can only be solved by gratuitous kung fu.

13th Age is D&D with indie-game roleplaying elements that make each character unique and tied to the world in important ways. 10+ years of Dundracon experience. Beginners welcome. Humor required.

107 Beyond the Wall

Friday 6 PM in 381 for 6 hours
Room Map
GM: Gil Trevizo
Type: RPG
System: One Roll Engine
Players: 6
Provided: All characters provided by GM
Variations: Game of Thrones/A Song of Ice and Fire
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

It is 252 A.C. (After the Conquest). Brynden Rivers - the bastard son of the dead King Aegon V Targaryen, once the Hand of King and Master of Whisperers to his nephews the dead Kings Aerys I and Maekar I, infamous as 'Lord Bloodraven' for his violent suppression of the Blackfyre Rebellions, now exiled to the North as Lord Commander of the Night?s Watch - has disappeared while ranging far into the Lands of Always Winter. A group of men of the Night?s Watch are sent to find him, while the wildling women of Clan Bloodsister search for him as well. Together, this ragtag band of convicts, outcasts, and old comrades will brave dangers from man, beast, and Others to find their former commander in the dark, icy wastes of that which lies Beyond the Wall.

This game is set in the world of A Song of Ice and Fire, 46 years before the events of Game of Thrones. The system is One Roll Engine, the base system used in the games Godlike and Wild Talents. Beginners are welcome. This game will be gritty, violent, and full of adult themes, just like the TV show and book series.

108 Murders on the Disoriented Express

Game Cancelled

109 Destination - D'Ilyria

Friday 8 PM in 143 for 4 hours
Room Map
GM: Jason Krestoff
Type: RPG
System: Starfinder
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Bellerophon is late in reporting in and protocol demands an investigation. The Bellerophon was to survey an uninhabited world with no known hostile life. This mission should be easy.

110 Miskatonic U--Miskatonic Me! Ra--Ra--Rawr

Friday 8 PM in 145 for 6 hours
Room Map
GM: Jeff Hatch
Type: RPG
System: Pulp Adventure
Edition: 2nd
Players: 6
Provided: All characters provided by GM
Power Level: Cliffhanger
Variations: Cthulhu Pulp
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

A group of survivors fight to reach Miskatonic University to seek out a cure for the Zombie Apocalypse. What will they find within the ancient halls of Accademia?

This is a continuing play-test for a possible product in the future. The general plot is normal Cthulhu scenarios which take place in the Zombie Apocalypse.

111 The Rise of Voltron

Friday 8 PM in 147 for 4 hours
Room Map
GM: Kasi Jammeh
Type: RPG
System: Mekton Z
Edition: 3rd
Players: 5
Provided: All characters provided by GM
Power Level: 1st
Rules Knowledge: Beginners Welcome
Game Content: Family

For millennia, the evil Galra Empire has plagued the universe by destroying other civilizations and enslaving various races. The only known threat strong enough against the empire's power and plans is the legendary 'Defender of the Universe' Voltron, a 100-meter tall robot warrior composed of five lion mechas whose pilots are known as the Paladins. At the crux of the war that ended with the destruction of planet Altea, Voltron was separated by King Alfor of Altea in order to protect Voltron from falling into the Galran Emperor Zarkon's possession. King Alfor bonded the five lion's energies to his daughter Allura's life force and sent them across the universe to different locations until the time for the next generation of Paladins to appear and pilot Voltron arrived. Princess Allura, her royal advisor Coran, and the Altean Castle of Lions were hidden on planet Arus along with the Black Lion.
Website: /en.wikipedia.org/wiki/Voltron%3A_Legendary_Defender

112 Vacation Time!

Friday 8 PM in Tri Valley 2 for 4 hours
Room Map
GM: Doc Cross
Type: RPG
System: TOON
Edition: Deluxe
Players: 10
Provided: All characters provided by GM
Variations: why not!
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Welcome to Island Adventures, your tropical wonderland and dream vacation destination! Come have fun in the sun! We have plenty for you to do!

Including: kayaking, canoeing, bungee jumping, swimming, mountain biking, hiking, dune buggies, snorkeling, hang gliding, skiing, laying on the beach drinking, eating too much, meeting others and finding romance, dancing, karaoke, blowing things up, yoga, violence, painting classes, beating the crap out of each other, hot air ballooning and the odd attack by zombies.
Website: /dociverse.wordpress.com/

113 We Begin at the End

Friday 8 PM in 160 for 4 hours
Room Map
GM: Matt Steele
Type: RPG
System: Invisble Sun
Edition: 1st
Players: 5
Provided: All characters provided by GM
Power Level: 1st
Rules Knowledge: Useful
Game Content: Mainstream

An introductory scenario for Invisible Sun, geared toward people curious about the setting and system.

The clock resets. The moth crawls back into its cocoon. But the renewal promised by the Gold Sun is not always welcome. Sometimes things should just end. Can you stop the rebirth of the immortal Illustrated Messiah who just wants to remain dead?

Invisible Sun is a game of surreal fantasy. Players play vislae, magical adepts from the four (no five) different magical orders. The adventure in Satyrine, the City of Notions beneath the Indigo sun.

This was the official GenCon introductory adventure for Invisible Sun.

See you at Zero's.
Website: //www.montecookgames.com/store/product/invisible-sun-preorder/

114 Material Gnoll pt. 1

Friday 8 PM in 161 for 6 hours
Room Map
GM: Chriss Lagge
Type: RPG
System: Pathfinder
Players: 6
Provided: All characters provided by GM
Power Level: 3rd
Variations: All char monster races (Gnolls, Orcs, Goblins, etc.)
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Come play a 'monster race'.

The gnoll King and Queen are auditioning brave adventurers to protect their beloved daughter, Princess Bloodytusk, a Material Gnoll. To earn a position on the princesses personal guard detail, you must catch her eye by acquiring the most prestigious treasure.

115 Randolph the Lich King

Friday 8 PM in 164 for 4 hours
Room Map
GM: Ed Turner
Type: RPG
System: FATE
Edition: morts
Players: 6
Provided: Characters may be provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

So, the zombie apocalypse happened. It sucked, that's for sure. But it was decades ago; civilization survived and rebuilt and things are back to normal. It's just that 'normal' now includes zombies and ghosts and horrible necromantic abominations and whatnot.

Oh and the Morticians. That's you: a loser with the most dead-end job there is. You keep the undead from getting into the city. It pays peanuts and you'll probably die, but at least they're always hiring!

There's been reports of a whole swarm of zombies moving with dire purpose toward the city, which suggests that somewhere behind it there's a necromancer with malevolent intent, and it's up to you to stop them.

They've got access to the arcane energies of life and death itself, along with a literal army of flesh-eating ghouls. You've got, like, a baseball bat and some gumption. Good luck!

116 This Gratuitous Dismemberment Brought to You by Kleen 'n Fresh?

Friday 8 PM in 165 for 4 hours
Room Map
GM: Randall Koutnik
Type: RPG
System: Paranoia
Edition: Modified Kickstarter
Players: 6
Provided: All characters provided by GM
Power Level: Red Clearance
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Greetings Troubleshooter!

In an effort to make up for budget shortfalls after a lunch delivery gone horrendously wrong, Troubleshooter Central has agreed to take on a few product placement deals. Don't worry - given that all iBalls will be on you, the head honchos have make sure your mission will be a walk in the park. Shoot a few Commies, show off the latest features of the Kleen 'n Fresh? Hygiene-o-Matic? and go home heroes. Shouldn't be too hard, right?

<%%cGFyYW&5vaWE= it'S All a SE-TuP fiend COMPPuuuTER is LIES!!!11!1
DONNN't BeLIEve the pr0GRAM boooook!!
proGr4m=====COMPUTER====LIIIIIIEESSSS
Kleen 'n FRESH??``??? is SCEM to kiiillll tr0b4lshooootersss
PASSWORD IS: correcthorsebatterystaple

117 My Little Sister Wants You To Suffer

Friday 8 PM in 168 for 5 hours
Room Map
GM: Steven Drouin
Type: RPG
System: Call of Cthulhu
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Found on a doomed spaceship, a disparate group of investigators tries to remember How They got here And why... Gradually memories begin to trickle back. Now what to do?

I do not run pulp-y Cthulhu games. You are sacks of hair, meat, and bone, thrust into increasingly incomprehensible situations, with relatively little hope of surviving whole. As such, emphasis is placed on uncovering the mystery at hand, while interacting with your fellow investigators. If cooperating with and at times against 4 other lost souls in such a desperate situation sounds like a great way to spend your weekend, then signup! Merit badges are awarded to those that survive, die, or go insane

118 We Be Goblins

Friday 8 PM in 378 for 4 hours
Room Map
GM: Timothy Fairfield
Type: RPG
System: Genesys (FFG)
Edition: 1st
Players: 6
Provided: All characters provided by GM
Power Level: low
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

We Be Goblins! is an unusual adventure in which the players get to play goblins sent on an important mission to retrieve a hidden supply of dangerous fireworks. Players will select goblin characters from the provided goblin heroes. This adventure takes place in the Pathfinder world of Golarion on the Varisian coast, near the town of Sandpoint in the coastal salt marsh known as Brinestump Marsh.

Even though this is a Pathfinder adventure we will be using Fantasy Flight Games Genesys rules. This is FFG?s Star Wars rules, minus the Star Wars. Even though it uses dice with funny symbols rather than numbers, the system is very quick and easy to learn. Knowledge of the system is absolutely not required.
Website: /webegoblins-6.obsidianportal.com/

200 Sailors on the Starless Sea

Saturday 8 AM in 143 for 6 hours
Room Map
GM: Frank Alonso
Type: RPG
System: Dungeon Crawl Classics
Players: 6
Provided: All characters provided by GM
Power Level: Zero
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

A Level 0 Adventure

Find out why this is among the most-celebrated adventures for DCC RPG!

Since time immemorial you and your people have toiled in the shadow of the cyclopean ruins. Of mysterious origins and the source of many a superstition, they have always been considered a secret best left unknown by the folk of your hamlet.

But now something stirs beneath the crumbling blocks. Beastmen howl in the night and your fellow villagers are snatched from their beds. With no heroes to defend you, who will rise to stand against the encircling darkness? The secrets of Chaos are yours to unearth, but at what cost to sanity or soul?

An introductory adventure for the Dungeon Crawl Classics Roleplaying Game, Sailors on the Starless Sea pits a mob of 0-level adventurers against the legacy of the Chaos Lords and their corrupted hordes. Delving beneath the crumbling ruins, the characters discover ancient crypts, a starless sea, and an ancient ziggurat, where death and treasure await in equal measure!
Website: goodman-games.com/store/product/dungeon-crawl-classics-67-sailors-on-the-starless-sea-2/

201 Who Thought Luchadors and Airships were a Good Combo?

Saturday 8 AM in 145 for 8 hours
Room Map
GM: Joseph Silviera
Type: RPG
System: Homebrew
Players: 6
Provided: Characters created for game
Variations: Uses card drafting & bartering
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

A war was prevented thanks to Treaty of 'Lucha Libre'. The heroes must stop nefarious acts during the tournament and keep the different factions from going back to open conflict.

Players play small homunculi trying to rebuild in the ruins of the last civilization.

202 Return of Captain Morgan: The Silver Train Heist

Saturday 8 AM in 147 for 8 hours
Room Map
GM: Keith Fojtik
Type: RPG
System: Pathfinder
Players: 6
Provided: Players provide their own characters
Power Level: 9th
Variations: No gunslingers/summoners/companions
Rules Knowledge: Expected
Game Content: Mature Themes

Captain Morgan is back and he has a prize booty targeted. Sail in, hit the train and get out with as much silver as possible. What could go wrong? It's the pirates life for you. So drink some rum, sharpen your sabers and keep a lookout over the horizon. Captain Morgan and his crew is coming.

203 It Wasn't What We Thought

Saturday 8 AM in 149 for 8 hours
Room Map
GM: Zachary Morgan
Type: RPG
System: Serenity
Edition: Cortex Classic
Players: 7
Provided: All characters provided by GM
Power Level: Veteran
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

WebDesc: What?s on the Agents? encrypted data pad? Why were the 'Alliance bioweapons' teenagers in cryogenic chambers? How does this relate to Miranda and ?The Signal?? Find out in Part 2...

Last Episode the crew of Gideon witnessed the signal and subsequently assisted the New Resistance in stopping an Alliance bio-weapons attack on the planet of Summerhome.

204 Sitamun?s Rescue

Saturday 8 AM in 151 for 8 hours
Room Map
GM: Peter Christian
Type: RPG
System: Mythras
Edition: 1st
Players: 8
Provided: All characters provided by GM
Power Level: Standard
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Last year, the rebel pharaoh, Haronnophris, sent you into the tomb of Amenhotep III, to recover sacred artifacts and treasure to use against the false Greek Pharaoh, Ptolemy. You accomplished your mission, but only by promising the long-dead pharaoh that you would recover the body of his daughter, dead these thousand years.
Now, after a year of searching, you are certain the princess?s mummy lies in the ruins of the palace of Malqata, which sits directly between Ptolemey?s army of conquest, and the Haronnophris?s defenders in Thebes.
Enter the haunted palace. Brave the ghosts, the armies and bandits, the lost and forgotten gods. Dodge the scouts of Ptolemy and Haronnophris. After all, they can only kill you; but if you fail to bring Amenhotep his daughter, you will suffer the curse of a thousand-year-old mummy!

205 Dark Side Academy

Saturday 8 AM in 152 for 8 hours
Room Map
GM: David Rakonitz
Type: RPG
System: Hero pre-5th Edition (Champions)
Players: 6
Provided: Characters may be provided by GM
Power Level: 60 pt attacks; max 33 PD/33 ED.
Variations: 4th w/some 5th; minor var.
Rules Knowledge: Useful
Game Content: Mainstream

Darkness approaches. To survive, humanity must sacrifice and bow to its alien masters. Can the heroes prevail, or will the Dark Side Academy teach them a grim lesson?

206 A Sci Fi Safari

Saturday 8 AM in 153 for 6 hours
Room Map
GM: Stephen Quanci
Type: RPG
System: Planet Mercenary
Edition: 1st
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Welcome to Ellwor and the Ellwor Safari! Meet ferocious animals, treat with hospitable locals, and defeat your competitors! Now requesting heavily armed individuals who desire lots of money.
Website: //www.planetmercenary.com/

207 Who Are You? Who Am I?

Saturday 8 AM in 154 for 8 hours
Room Map
GM: Jeff Boles
Type: RPG
System: Dungeons & Dragons 5.0
Players: 8
Provided: Players provide their own characters
Power Level: 6th
Variations: Core books only
Rules Knowledge: Useful
Game Content: Mainstream

I am glad you have found the time to help me with a problem. I have to solve two problems at the same time and a very personal issue would not get the appropriate attention. I have to send someone in my place to protect my friend. I would like you to do this and I can pay you well. What say you? Devils, dragons and beholders don?t worry you, right? Oh, there also might be Illithids, Drow and Elementals. Are we still good here?

208 Graduation Day

Saturday 8 AM in 159 for 6 hours
Room Map
GM: Don Satow
Type: RPG
System: Hero 6th Edition (Champions)
Players: 6
Provided: Characters may be provided by GM
Power Level: 8d6/12d6, 8CV/10CV, 5/7 Spd
Variations: 5th ed. OK; No VPP, no Find/Lack of Weakness
Rules Knowledge: Useful
Game Content: Mainstream

It's graduation day at the CAPES. Superkids and Superparents are invited. Players will be allowed up to two characters representing a child graduating and a parent. The child is at 8d6, 8 CV, 5 Spd power level. The parent is allowed to be at 12d6, 10CV, 7 Spd power levels.

209 Dead Moon's Rising

Saturday 8 AM in 160 for 4 hours
Room Map
GM: Randy White
Type: RPG
System: The Strange (Cypher System)
Players: 5
Provided: All characters provided by GM
Power Level: low
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

he Strange is an RPG of espionage, intrigue, and sometimes horror.

Earth is a prime world, a hub of information and secrets.

You are a member of the Estate, an organization dedicated to protecting the Earth from those 'outside' and from internal dangers as well.

This is a one-time adventure welcoming new or experienced players.

Pre-gen characters will be provided, and no knowledge of The Strange or the Cypher System is needed.

The Strange is a fast, player-facing game that is easy to learn and quick to play.

Are you ready to stand and protect the world(s)?

EXPLORE?DEFEND--CREATE

210 Defending Apple Lane

Saturday 8 AM in 161 for 4 hours
Room Map
GM: Brian L. Isikoff
Type: RPG
System: RuneQuest: Roleplaying in Glorantha
Edition: Chaosium 4th 2018
Players: 6
Provided: All characters provided by GM
Power Level: Beginning PCs
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Casual travelers, regular arrivals, or chance participants, your fates find you in Apple Lane in 1625, weeks after the Dragonrise. The small village is once again threatened - will you help?

Apple Lane has been a location for characters and players to begin their explorations of Glorantha amd RuneQuest for decades. Come help Apple Lane survive new troubles with the latest edition of Chaosium's RuneQuest. New players welcome.

211 A Measure of Faith

Saturday 8 AM in 163 for 6 hours
Room Map
GM: Joshua White
Type: RPG
System: Shadow of the Demon Lord
Players: 5
Provided: All characters provided by GM
Power Level: Expert
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

A Measure of Faith is about the dangers of belief. It is the story of a lie that becomes powerful because people believe it; an irrational belief that creates enough hysteria to spark a holy war between the Crusaders, the holy warriors of the Cult of the New God that shield the Empire from the undead-infested Desolation, and the Cult's dreaded Inquisition, responsible for rooting out heresy and demon worship throughout the lands of the Empire.

212 Mythos Trek

Saturday 8 AM in 165 for 10 hours
Room Map
GM: Whitney Lee Preston
Type: RPG
System: Call of Cthulhu
Edition: Classic
Players: 7
Provided: Characters may be provided by GM
Variations: BRP - Geared for Player Enjoyment
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Crew of the USS Constitution will run afoul of Mythos - Related Horrors, Children of the Realm of Fairy, a pumpkin throwing Ghoul, and a Phantom Rider. In the year 1774...?

213 LEGACY OF MU-LING?(an Avatar adventure)

Saturday 8 AM in 166 for 4 hours
Room Map
GM: Brian E Williams
Type: RPG
System: FATE Accelerated
Edition: Basic Rules
Players: 5
Provided: Characters may be provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

A wise and venerable Avatar Korra guarded Republic City and maintained peace and harmony between the elements and the people for decades, protecting both the material and spirit worlds. At last, she returns for a final visit to the lands of the Southern Water Tribe. Her honor guard, promising benders from around the world, escort her. What will you learn? What will you pass on to the next avatar?

214 Fear of a Green Planet

Saturday 8 AM in 168 for 8 hours
Room Map
GM: Robert Weidman
Type: RPG
System: Starfinder
Players: 6
Provided: All characters provided by GM
Power Level: 5th
Variations: PAIZO Official only
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Castrovel, the Green planet, is almost entirely covered in teeming jungles, endless swamps, and strange clouds of colored gas. You band with other artifact hunters to try and uncover the lost tomb of the first elves.

New to Starfinder? Released by PAIZO and based off of Pathfinder rules, it is more like space fantasy than science fiction. Knowledge of d20 game systems is a bonus.

215 Butterfly Unit

Saturday 9 AM in 508 for 6 hours
Room Map
GM: Jill Stapleton
Type: RPG
System: Call of Cthulhu
Edition: 7th
Players: 6
Provided: All characters provided by GM
Power Level: low
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The FBI?s National Center for the Analysis of Violent Crime takes in violent crime statistics from all over the world. Its stated goal is to provide international law enforcement officials with behavioral, investigative, and forensic insights into repetitive or unusually violent crimes. Somewhere in a back corner of its offices in Quantico is an experimental group that is using big data, machine learning, and predictive analytics to get ahead of the curve. It?s just pinged on a series of eight murders, five foreign (San Jose del Cabo, Mexico), three domestic (New Orleans). They have a high probability of being connected. You are part of an experimental multi-disciplinary team and will be working the case on a parallel path to the traditional FBI investigation. Mexican authorities are cooperating, and you?ll be authorized to investigate both the foreign and domestic murders.

216 The Black Road

Saturday 10 AM in 334 for 4 hours
Room Map
GM: Finn Lowe-Rogstad
Type: RPG
System: Dungeons & Dragons 5.0
Players: 6
Provided: Characters may be provided by GM
Power Level: Tier 1
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Caravans are having a difficult time getting through to Parnast via the Black Road. Organized attacks by orcs and other monstrous humanoids working in concert with one another have folks baffled. Little do they know that an unusually intelligent hill giant, going by the name of Bad Fruul is to blame. SEER has sent her emissary Hsing, to task your group to accompany a caravan with a very special cargo destined for the Shrine of Axes in Parnast, and to figure out who is responsible.

217 Hide and Seek

Saturday 10 AM in 338 for 8 hours
Room Map
GM: Karen Dombek
Type: RPG
System: Star Wars
Edition: Saga (Fantasy Flight)
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Expected
Game Content: Mature Themes

Hide and Seek. A kid?s game, yes? Not with life-and death stakes....
Imperial and Jedi players.
Lethal game.
Not my usual game - replacement characters provided.

218 The After Adventure

Saturday 10 AM in 376 for 6 hours
Room Map
GM: Jenna Brace
Type: RPG
System: Dungeons & Dragons 5.0
Players: 4
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You and your fellow adventures are returning from an exciting adventure with your loot, and are ready for a night on the town. You will encounter innkeepers, city guard, shop owners and all of the seedy and underhanded towns folk you can handle. Just when you thought the campaign was over, your adventure begins.

219 Sumer Prime - Don't Drink the Water

Saturday 10 AM in 377 for 8 hours
Room Map
GM: Dylan Blair
Type: RPG
System: Dungeons & Dragons 5.0
Players: 6
Provided: Characters may be provided by GM
Power Level: 8th
Rules Knowledge: Useful
Game Content: Mainstream

You've struggled to return to your home world and plane of existence for months, now. Sumer Prime is not where you are meant to die. Perhaps you hitched your wagon to the wrong god? Nevertheless, this latest assignment was promised to lead to your freedom. Follow the polluted Eugris river and face what lies at its source.

You may create your own characters or use my pregens:
8th level, 27 point buy, 500 gp
Website: /sumerprime.com/sp2.html

220 A Beacon to Light Your Way

Saturday 10 AM in 378 for 8 hours
Room Map
GM: Thomas Foti
Type: RPG
System: Pathfinder
Players: 6
Provided: Characters may be provided by GM
Power Level: 7th
Variations: 20pt. buy; see web descr. for other requirements.
Rules Knowledge: Useful
Game Content: Mainstream

A strange light has sprung up in the swamps emitting an eerie glow where the evil temple to Zyphus used to be. The Lizardfolk in the region have also become more active in raiding neighboring lands. You have been tasked by old man Herbert the Alchemist to investigate and stop what ever is going on.

20 Pt buy (no stat below 8)
23.5K GP (No Craft or item creation discounts, No Item more than 9K.) Standard/uncommon races only, NO guns or summoners.
Party death extremely possible

221 Echoes of the Past

Saturday 10 AM in 379 for 8 hours
Room Map
GM: Paul Parkhurst
Type: RPG
System: Star Wars
Edition: FFG
Players: 6
Provided: All characters provided by GM
Power Level: 210-240XP
Rules Knowledge: Useful
Game Content: Mainstream

It is a dark time for the galaxy. The Empire's purge of the histories of the Republic leaves a society that lives day-to-day, with no concept of yesterday and no hope for tomorrow.

Nowhere, perhaps, is that hopelessness felt more than on the smugglers' moon, NAR SHADDAA. Spacers pass in and out, looking for the next big score. For others, it is the anonymity that keeps them there, far away from the prying eyes of the Empire.

Soon, one such anonymous resident, along with a hearty group of searching spacers, will learn of the dangers that await them as they delve into the mysteries of a planet long-forgotten, hoping to discover the ECHOES OF THE PAST...

222 The Galaxy Needs Heroes: Part 2

Saturday 10 AM in 381 for 4 hours
Room Map
GM: Chris Rutkowsky
Type: RPG
System: BASH! Basic Action Super Heroes
Edition: Ultimate
Players: 6
Provided: Characters may be provided by GM
Power Level: 30 character pts
Variations: Space themed
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Galaxy is not going to defend itself! A ragtag crew of superheroes rescued a diplomat from a derelict freighter... then the real trouble starts! This adventure is designed for space-themed heroes up to 30 Character Points. Feel free to bring your own space-themed Hero or to choose from an assortment of Pregens. Pregenned characters will leave room for each player to 'flesh out' the character and 'reskin' how they would like.

An excellent character-building resource can be found at the link below.
Website: /www.bashcreator.net/

223 Outbreak!

Saturday 10 AM in 608 for 6 hours
Room Map
GM: Danny Idryo
Type: RPG
System: 6D6
Edition: 1st
Players: 7
Provided: All characters provided by GM
Power Level: normal humans
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The zombie apocalypse started 12 hours ago and a small group of strangers who have been through hell to escape the city find themselves thrown together on a bus heading away from the chaos.

After an unfortunate accident, they are forced to leave the bus and seek shelter in a nearby house. Now all they have to do is walk through a zombie-infested darkening wood, unarmed and ill-prepared, and try to survive the night.

Outbreak! draws heavily on the entire canon of zombie films and is written to encourage a cinematographic feel in its play. One consistent theme in zombie films is that most, if not all, of the characters will die by the end of the film, often in horrific circumstances. Outbreak! follows that mold and, unlike most role-playing adventures, expects the characters to be killed.

This game uses the 6d6 system, a successfully kickstarted, community managed game system from 2014. More about 6d6, including free materials, can be found here: http://6d6rpg.com/wiki/doku.php?id=:start This system is extremely easy to pick up and is suitable for newcomers to tabletop roleplaying.
Website: /6d6rpg.com/wiki/doku.php?id=open:mechanics:core:book

224 Caravan to the Black City

Saturday 10 AM in San Ramon for 6 hours
Room Map
GM: Roy Vieira
Type: RPG
System: Sorcerers & Sellswords
Edition: hack
Players: 5
Provided: Characters created for game
Power Level: 1st--6th
Variations: some changes to base mechanic
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Imagine a future so distant that uncountable civilizations have risen and fallen. Your world is built on the decayed ruins of these civilizations, their greatest accomplishments lost to time, their science and technology a dim fable.<br>Build a character, build a world and find your heart s desire..

The Citadel

Drop-in game; no registration necessary
Saturday 10 AM in Salon 2 for 4 hours
Room Map
GM: Thom Hall
Type: RPG
System: Dungeons & Dragons (Original)
Edition: Holmes Basic (1977)
Players: 8
Provided: All characters provided by GM
Power Level: 1st
Rules Knowledge: Useful
Game Content: Family

The Citadel sits atop a rocky crag and locked within a chest somewhere inside is a Talisman of great wonder. The group of characters has been called upon to retrieve the Talisman and use its power to reverse a 10 year drought upon the land. This adventure uses the Holmes Basic edition Dungeons & Dragons rules from 1977 and the Citadel board tiles from Fantasy Games Unlimited 1976.

301 You Can't Take the Stars from Me (Part 1 of 2)

Saturday Noon in 161 for 6 hours
Room Map
GM: Paul Coulter
Type: RPG
System: Savage Worlds
Edition: Deluxe
Players: 6
Provided: All characters provided by GM
Power Level: Seasoned/Veteran
Variations: ?SCI-FI SPACE OPERA TRAVELER
Rules Knowledge: Useful
Game Content: Mainstream

This is part 1 of 2--The crew (freshly mustered-out from military service), take possession of an old ship that is also being mustered out of service into what is called 'detached duty'. They try to do their best to stay clear of slavers, pirates, hostile governments and black holes as they navigate the space lanes, looking into the black and seeing it from 6 different perspectives. They ply their trade to turn a buck as they run guns between worlds in a civil war, make contacts that can help them out of a bind when needed and fly the trade routes in hopes of bigger and better payoffs that can fuel upgrades to their ship, fund a retirement settlement on a resort world, or maybe just pay for some needed shore leave. The final frontier, the end of the known galaxy, thousands of years in the future or is it the past? Can you survive the pitfalls?

302 Flight Arriving at Terminal Number Sanction

Saturday Noon in 334 for 6 hours
Room Map
GM: Tom Rafalski
Type: RPG
System: Mercenaries, Spies & Private Eyes
Edition: Original
Players: 6
Provided: All characters provided by GM
Variations: Espionage - Might have some tweaks
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Ahh, the thrilling life of an international agent. Flying home from a successful mission, you discover your agency no longer requires your services.

An escort awaits your arrival.

The pilot just told everyone to buckle up for a bumpy landing.

First item on the agenda: Survive the Welcome Committee.

DROP IN KIDS Anthro Adventures

Game Cancelled

303 The Sepulchre of Jamath

Saturday 1 PM in 166 for 4 hours
Room Map
GM: Glenn Boswell
Type: RPG
System: Dungeons & Dragons 5.0
Edition: Basic Rules Set
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You?ve ventured into the Trollbark forest, following rumors of a haunted crypt and whispers of missing travelers from the Trade Way. Folk speak of the portal beyond a stone circle where few venture, and none return. After two days and nights searching through the forest, you finally stumble upon your destination?

Everything is provided in this introductory adventure for 5e Basic.

304 Missing!

Game Cancelled

305 Leverage S

Saturday 2 PM in 153 for 6 hours
Room Map
GM: Chris Angelini
Type: RPG
System: Leverage
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

The metahumans of the world clash in epic battles between Good and Evil; but it's the ordinary person on the street who gets caught in the middle. When titans tussle, the carnage can destroy innocent lives in an instant, but who will call super-beings to account for their mistakes?

That's where you come in.

In brightest day, in blackest night, you provide...Leverage.

306 Snow Day

Saturday 2 PM in 159 for 6 hours
Room Map
GM: Charles Picard
Type: RPG
System: Tales from the Loop
Players: 5
Provided: Characters created for game
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

In this roleplaying game in the vein of E.T. and Stranger Things, you'll play tweens and teens solving mysteries connected to the Loop? a zone for mysterious high-tech government projects strictly off limits to the public.

Scifi artist Simon St?lenhag?s paintings of Swedish 1980s suburbia, populated by fantastic machines and strange beasts, have won global acclaim. Now, you can step into the amazing world of the Loop?

The landscape was full of machines and scrap metal connected to the facility in one way or another. Always present on the horizon were the colossal cooling towers, with their green obstruction lights. If you put your ear to the ground, you could hear the heartbeat of the Loop ? the purring of the Gravitron, the central piece of engineering magic that was the focus of the Loop?s experiments. The facility was the largest of its kind in the world, and it was said that its forces could bend space-time itself.
Website: /youtu.be/Gn6ifkbE_WI

307 Russumovi's Robot Inspection (Solar Patrol '55)

Saturday 2 PM in 160 for 6 hours
Room Map
GM: David Wainio
Type: RPG
System: Solar Patrol '55/Crazy 8's
Players: 6
Provided: All characters provided by GM
Power Level: starting+
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

It's the future the way Sci Fi of the 40s and 50s thought it would be. It is 1955 and the Marshal Plan has spread colonies across the solar system after the Nazi's fled Earth at the end of WWII. The brave men and women of the Solar Patrol struggle to keep the peace for the United Nations within a Cold War gone system wide.

Back when the ancient Greeks were developing western civilization on Earth the advanced Martian society was wiped out in a mutual annihilation fighting intelligent mechanical beings that Earth newspapers would dub the 'Robomen' when the existance of Martians and Robots was discovered by astronuats visiting Mars in 1949.

Fearing a posible Roboman revival, research in robotics is highly controlled. The Soviets have one such facility on an asteroid in a border area between Soviet and French sectors of the Outer Mars Asteroid Belt. By agreement with other members of the UN, independent observers can visit and inspect the station. Your Solar Patrol unit happens to be cruising that area of space in your atomic powered patrol ship Vigilance. Your coded orders have come in. Inspect Matryoshka Station on Asteroid MX-942E.

the Russians won't be happy to see you, but they have to let you in. Make sure there is no danger of Roboman activity, ensure that the Soviets are not weaponizing robots in violation of UN treaties, lend any medical or technical support the station may need, inspect the station defences aginst pirate raids, and don't cause an international incident.

308 Just Another Escort Mission

Game Cancelled

309 The Galaxy Needs Heroes: Part 3

Saturday 2 PM in 381 for 4 hours
Room Map
GM: Chris Rutkowsky
Type: RPG
System: BASH! Basic Action Super Heroes
Edition: Ultimate
Players: 6
Provided: Characters may be provided by GM
Power Level: 30 character pts
Variations: Space themed
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Galaxy is not going to defend itself! A ragtag crew of superheroes rescued a diplomat from a derelict freighter... then the real trouble starts! This adventure is designed for space-themed heroes up to 30 Character Points. Feel free to bring your own space-themed Hero or to choose from an assortment of Pregens. Pregenned characters will leave room for each player to 'flesh out' the character and 'reskin' how they would like.

An excellent character-building resource can be found at the link below.
Website: /www.bashcreator.net/

310 That Which Hides among Us

Saturday 3 PM in 508 for 8 hours
Room Map
GM: Ken Moscardini
Type: RPG
System: Dungeons & Dragons (Original)
Players: 6
Provided: All characters provided by GM
Power Level: Hero
Variations: Chainmail--varaitions limited
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

The Town of Fern Grove has known fear before, in the past an evil was put down. This same evil has not died but slept and has returned for its due. A call goes out and the old heroes have returned to face it down in one final battle. Cultists, doom walkers and things from beyond have responded to the dreams of Cthulhu and now seek there king in the caves of chaos. The heroes must seek this being and send it back past the void, but will that even be enough?
Website: //video.search.yahoo.com/yhs/search?hsimp=yhs-att_001&hspart=att&p=dark+tower+game#id=3&vid=3

311 The Darien Curse

Saturday 4 PM in 162 for 8 hours
Room Map
GM: Michael Blum
Type: RPG
System: Castle Falkenstein
Players: 6
Provided: All characters provided by GM
Variations: Minor, mostly regarding the use of magic
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The characters are asked to investigate the mysterious 'Darien Oath', discovered by Prof. Wedleycock just before his death. The oath may threaten all the sheep of Scotland!

312 Dresden Files: The Universal Riddle Pt. I

Saturday 4 PM in 168 for 4 hours
Room Map
GM: Greg Haslam
Type: RPG
System: Hero 5th Ed. (Champions)
Players: 8
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

This game is set in the universe of Harry Dresden of the Dresden Files and takes place during 'Ghost Story.' You will play one of nine associates of Harry who recently banded together to stop a group of necromancers trying to raise an undead dinosaur army in the Southwestern United States.

Now a new threat has risen and Harry's Irregulars are called into action once more. There have been dark tidings coming out of England and rumors of a split in the Wizarding community. Your group is being sent by Captain Luccio on a secret assignment to the UK because she does not know who she can trust there anymore and therefore neither can you.

Rumors of the appearance of THE Black Knight has gotten the mystical underworld of the UK in a state of panic or euphoria depending on their allegiance. ou must uncover the truth of the matter or the UK may be lost to the Council.

The PCs are:
Esteban Santiago, Esteban has been around for quite a while. He was born in Madrid in the late 1800s, to a family that knew of magic and was proud to raise yet another wizard. Your early training consisted of training with the sword and the theories of magic, on the assumption that you would show a talent at some point. As all Santiagos did. Eventually your power did arrive. You had an affinity for ice, and your training began to focus on that. You learned to use the ice as a focus, attacking with showers of ice shards or defending with a shield of ice. Once you had been trained to the extent your family could, you were sent to live with the apprentices at the White Council. Training was difficult, as you found most of the other students frivolous and unfocused. Soon you attained the rank of Commander in the Wardens, and were assigned to work out of the American west coast – primarily California.

Kathy Traynor, Kathy is new to the ranks of wardens.

Esteban has been your teacher and mentor for several years now. Your training was difficult, due to your volatile nature. You are a hothead, and sitting still for boring lessons is the least favorite thing you could possibly do. He was debating how to handle this when he received word from the White Council that something really bad had happened. The White Council was at war with the Red Court of Vampires, and the vampires had struck one of the Council safe houses and destroyed many of the Wardens.

With a shortage of Wardens, Esteban took you along with him to the Wardens enclave. He left you there to finish your training with Captain Luccio while he went off on a combat mission. Realizing that if there is a war going on, you probably couldn’t afford to be unprepared.So you buckled down and graduated to the rank of Warden, grey cloak and all.

Alex Main, Alex has had a troubled life. As a teenager he discovered that sometimes he could see the lingering dead. Unfortunately, they didn’t seem to be able to see him. Or talk to him. This lead to disturbing and sometimes embarrassing incidents. Sometimes they were so real he didn’t realize they were dead. So he would react to them or talk to them, and get some weird looks.

Salvatore Black, Salvatore fell in with Billy and his Alphas gaming group at College. Billy explained that they had learned how to shape shift into wolves, and now they were involved with a local wizard, Harry Dresden, trying to protect the city from weirdness and evil. You’d met Harry at the game, and were surprised to hear all of this.

Billy explained that the Alphas (that’s what they called themselves) trusted you. They could teach you the 'spell,' but there was no guarantee it would work. You jumped at the chance, and spent every free minute for the next few months working on the spell. Finally you mastered the change You’ve been changing for almost a year now and have gotten pretty good at it. Your wolf form is pretty awesome, and you’ve been in some pretty nasty fights.

Jasmine 'Jazz' Smith, Nobody has called you Jasmine since you were 3 years old. Jazz is the only name you answer to. You’ve always been the biggest and toughest kid in school. Even in high school, as a freshman, all of the seniors kept their distance. When you demanded to be on the football team, they were too afraid to say no. Your parents were always a bit hesitant on how to handle you, and you were very different from your siblings When you graduated high school, they sat down with you for what you thought was 'the talk' (a little bit late, but you didn’t want to hurt their feelings by telling them that.)

It turned out that it wasn’t that talk. It was the you’re not really our child talk. You were adopted as a baby. All that they were able to find out from the adoption agency was that your mother died during childbirth, and never told who your father was. Shocker, but things kind of added up. They had never treated you differently from your brothers, and obviously loved you like you were their only daughter. They are unaware of your true fae heritage.

Max Gallagher, Max was always the wild card, the joker. As a child, you were the one that always played the practical jokes, setting up elaborate gags on the neighborhood kids. As you entered high school, you simply got more elaborate.

Then, a month after you graduated High School, you got a piece of mail. You were drafted, into the Vietnam War. When the shock wore off, you said your goodbyes and left. You started in the infantry, and found you had a talent for mayhem. You didn’t really think of it as a good thing, though. But your superiors noticed, and kept bumping you up and getting you extra training. Eventually you just let your mind go onto autopilot and tried not to think about the death. During a stay in Rome, you met a man that called himself Father Joshua Payne. He was from America, and had been sent to talk to you. When you asked who sent him, he told you that God sent him. Despite having spent almost 5 years in a monastery, you weren’t all that religious. You believed in God, and knew that he touched people’s lives. But you had no structured belief system. You were content simply believing.

Father Payne told you that he belonged to a group that did what you were doing, only on a more organized basis. They were called the Venatori Umbrorum – The Shadow Hunters. Their goal was to seek out and destroy the dark things in the world. Because Monsters existed – vampires, werewolves, ghouls, etc.The Venatori was a behind the scenes organization, mostly working from political or social angles. But occasionally they needed an 'enforcer,' and you fit the bill. You knew how to handle yourself, and already seemed to have some sort of connection that put you where you were needed.

Yamiko Shin, Yamiko is not your standard heroine. In fact, if you asked her she probably would deny being anything like a heroine. You spent the next 6 years traveling Europe and learning to steal from the notorious thief, 'The Spider'. He taught you sleight of hand, and magic. Many of the skills overlapped and you found you had nimble fingers and a talent for misdirection. You also completed a Masters Degree in Art History. Not bad for a poor 'scholarship” student from the American Midwest. The Spider’s only caveat on teaching you was that you left Europe to him. So when you graduated you returned to the United States. You obtained a part time job in New York at the MOMA, with flexible enough hours that you could indulge in your hobby. You still do it for the excitement; you have plenty of money set aside for a rainy day. A lot of your profits go to various charities.

Wally Porter, born in 1937.You floated your way through life, until the night you met a good looking woman that seemed interested in you. You took her home and remember nothing of the night. You woke the next day, sick. The sunlight hurt and you couldn’t seem to satisfy your thirst. You stayed in bed all day, but when night came you felt better. As you left the house, the same lady appeared on your doorstep. She invited herself in, and eventually a week passed into obscurity. One morning, however there was a different story. You woke feeling even worse, but also found that you were chained and bound. There was messy goo on the bed next to you, and the woman’s clothing. When you could focus, you saw the heavily tattooed man sitting in the chair.

He introduced himself as Nigel, and apologized for not having been there quicker. He explained that your 'date' was a vampire, and she was trying to change you into one also. He had been hunting her, but lost track of her for the last week. He followed her here, but you were already under her sway when he got in and killed her. He further explained that he was like you, partially turned. He was part of an organization called the Fellowship of St Giles. They consisted of people in your condition banded together to hunt and kill Red Court Vampires.

Antoinette Dupres, You are one of what Harry Dresden calls the Paranet -- a group of low level magic users who have connected to protect each other from more 'important' forces. You have lived in the New Orleans for some time, and this is how you met the Irregulars. Last year they came to you looking for information on the local magic scene. You were able to answer their questions and kept their contact information handy against further need. Now may be that time.

Your stated identity is that of a 20ish year old girl, living on your own just outside of New Orleans. In actuality you are a bit older than that -- 132 years old in fact. Well, that is your age if you use your date of animation. You are, in fact, a flesh golem. A created being brought to life by magic and sustained by magical energy. Your creator, Henry Dippel, was the great-great-grandson of Konrad Dippel - the man that inspired the stories of Frankenstein and his monster. Henry found his ancestor’s notes and, using more modern techniques, was able to create you. You were born without memories, created to be his slave and bride. You learned quickly, however, and were able to destroy him and his laboratory (and the notebooks) as you left. His techniques were much improved on the original monster that was created, but there is still some scarring that is visible, so you routinely wear a choker and bracelets to hide them.

313 Assault on Singularity Base

Saturday 4 PM in Salon H for 6 hours
Room Map
Group: Matthulhu
Type: RPG
System: Cypher System
Edition: 1st
Players: 36
Provided: All characters provided by GM
Power Level: 1st Tier
Variations: Rebel Galaxy setting
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

An amazing multi-table gaming experience!

The Empress Tahali V, leader of the Grand Imperium, controls the galaxy with her countless legions of Imperium troopers clad in glistening silver armor marked with her griffon symbol. But a ragtag band of Rebels fights against the Imperium, their determination, bravery, and skill making up for their lack of numbers and supplies.

The Rebels have recently discovered that the Grand Imperium is creating a superweapon that can destroy an entire star system. Rebel spies have tracked a prototype of this superweapon to an Imperium base?called Singularity Base? on a remote swamp world. Your group is one of six Rebel teams attacking in a coordinated but desperate assault. Each team has its own objective, contributing toward the common goal of eliminating the superweapon prototype.

Assault on Singularity Base is a unique adventure that pits not one, but six groups of PCs against the Imperium forces, run as a mega-event with 36 players and seven GMs. The events at one table can effect events at the others. This adventure debuted as the official GenCon 2016 Cypher System event. It plays similar to the last act of Rogue 1. Set in the Cypher System's Rebel Galaxy setting.

Note that this will be the final SF Bay Area running of this mega-event.
Website: /www.montecookgames.com/store/product/cypher-system-rulebook/

314 The Lost Tomb of Aethering the Damned

Saturday 4 PM in San Ramon for 6 hours
Room Map
GM: Wayne Ogle
Type: RPG
System: Dungeons & Dragons 5.0
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

New clues for an old map suggests profits may be had for those willing to take the risk.

315 The Cult of the Cyclops

Saturday 4 PM in 376 for 8 hours
Room Map
GM: Samuel Horton
Type: RPG
System: Dungeons & Dragons (Original)
Players: 8
Provided: All characters provided by GM
Power Level: 5th-7th
Variations: some house rules
Rules Knowledge: Useful
Game Content: Mainstream

?A strange cult has appeared near the mining/lumber town of Ironhaven. They seem to be bent on disrupting the area and have already divided a local tribe into 2 factions and interfered with the mining opperations of Ironhaven. So far only minor attacks have been made on the town by the wildmen, but their attacks seem to be increasing. The mayor of Ironhaven has asked for assistance from Greyhawk to negotiate with this cult to see if the situation can be resolved.

316 La belle Hélène

Saturday 4 PM in 608 for 8 hours
Room Map
GM: Roderick Robertson
Type: RPG
System: Paladin - Warriors of Charlemagne
Players: 6
Provided: All characters provided by GM
Power Level: Beginning
Variations: Some house rules
Rules Knowledge: Useful
Game Content: Mainstream

The Count of Cahors is hosting rich sons from all around Charlemagne's empire to bid for the hand of his daughter, the beautiful Hélène. Sons of Kings, Dukes and Counts only need apply. Expect jousts, hunts and games of Romantic Chance to figure heavily in Hélène's decision, and gifts to figure heavily in the Count's.

Paladin is the Carolingian version of the Pendragon RPG. Play with the editor!

401 You Can't Take the Stars from Me (Part 2 of 2)

Saturday 6 PM in 161 for 6 hours
Room Map
GM: Bill Sprouse
Type: RPG
System: Savage Worlds
Edition: Deluxe
Players: 6
Provided: All characters provided by GM
Power Level: Seasoned/Veteran
Variations: ?SCI-FI SPACE OPERA TRAVELER
Rules Knowledge: Useful
Game Content: Mainstream

This is part 2 of 2 - The crew (freshly mustered-out from military service), take possession of an old ship that is also being mustered out of service into what is called 'detached duty'. They try to do their best to stay clear of slavers, pirates, hostile governments and black holes as they navigate the space lanes, looking into the black and seeing it from 6 different perspectives. They ply their trade to turn a buck as they run guns between worlds in a civil war, make contacts that can help them out of a bind when needed and fly the trade routes in hopes of bigger and better payoffs that can fuel upgrades to their ship, fund a retirement settlement on a resort world, or maybe just pay for some needed shore leave. The final frontier, the end of the known galaxy, thousands of years in the future or is it the past? Can you survive the pitfalls?

402 Lost in Space

Saturday 6 PM in 143 for 8 hours
Room Map
GM: Peter Bauer
Type: RPG
System: Traveller
Edition: V 1.0
Players: 10
Provided: Characters created for game
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Recon your company has sent you to investigate a derelict ship of unknown age what treasures what tires are inside and your team is not the only one interested

403 ICE Tower

Saturday 6 PM in 334 for 6 hours
Room Map
GM: Steven Kani
Type: RPG
System: Cyberpunk 2020
Edition: 2nd
Players: 6
Provided: All characters provided by GM
Power Level: 70 pt STAT pool, Cyberware by GM approval
Rules Knowledge: Useful
Game Content: Mainstream

You and your fellow edgerunners have been hired by media giant: WCN to extract the popular and reclusive Petra Thanoly - former model, media personality and founder of Sparkle International Communications and Entertainment from her corporate headquarters in San Francisco, California. It looks like a pretty straightforward job.

404 Cthulhu Trek

Saturday 6 PM in 338 for 6 hours
Room Map
GM: Gene Lancaster
Type: RPG
System: Trail of Cthulhu
Edition: 1st
Players: 5
Provided: All characters provided by GM
Power Level: low
Variations: Lite
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

No knowledge of Trail of Cthulhu or Star Trek is required.

The USS Yorktown has received orders from starfleet to answer a distress ping from the USS Kongo.

The Kongo is trapped within a galactic storm... Communications cannot be established.
Tractor Beams are out of range.
Transporter use impossible.
A starship cannot be risked.

A damage control team is sent via shuttlecraft to the derelict constitution class starship.

Using the Trail of Cthulhu game system you will unravel the mystery of the derelict.
Website: www.oldheroesneverdie.com/scenarios/cthulhu-trek.html

405 Awaken the Sleeper

Saturday 6 PM in 377 for 8 hours
Room Map
GM: Glenn S. Thain
Type: RPG
System: Hero pre-5th Edition (Champions)
Edition: 4th
Players: 7
Provided: All characters provided by GM
Variations: Limited house rules, all minor.
Rules Knowledge: Expected
Game Content: Mature Themes

June 15, 1940 - London undergoes a series of thefts which baffle police. Churchill, newly appointed to the Prime Ministry activates the Home Defense League, (HDL), tasking Britain's newly formed heroes with the task of finding out what the Nazi's are after and putting a stop to whatever vile scheme Hitler has devised. Can you portray one of Britain's finest and save the country from whatever devilish plot Hitler has undertaken?

406 Horror Business: A Ghostbusters Adventure

Saturday 6 PM in 378 for 8 hours
Room Map
GM: Andrew Beahm
Type: RPG
System: Ghostbusters
Edition: Frightfully Cheery RPG
Players: 6
Provided: Characters created for game
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Nightmares have come to life across the Silicon Valley. Of course, it'll take a rag-tag paranormal investigations and eliminations startup to save us all. Who you gonna call?

407 Into the Temple of the Eye

Saturday 6 PM in 379 for 8 hours
Room Map
GM: Matthew Decker
Type: RPG
System: Dungeons & Dragons 5.0
Players: 5
Provided: Players provide their own characters
Power Level: 8th
Rules Knowledge: Useful
Game Content: Mainstream

Urunon is the campaign world formally known as DAOTYR. A fantasy version of our own real world.. The geography and themes of history are roughly analogous, common but with sword and sorcery elements incorporated at every turn. An epic quasi historical game that incorporates house rules for massive land battles, Urunon is a campaign for Dungeons and Dragons 5E.
Website: /alexanderofurunon.wordpress.com/

408 My Final Abode

Saturday 6 PM in 381 for 6 hours
Room Map
GM: Frank A. Figoni
Type: RPG
System: Cthulhu Dark Ages
Players: 6
Provided: All characters provided by GM
Variations: 7th Edition variant
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Its November 1600 and medieval Japan?s long civil war is winding down as the honorable Shogun Tokugawa Ieyasu has seized power with the ambition of unifying all Japan. It?s at this time he puts out a curious summons to all loyal Daimyo to send their best warriors or scholars to Edo Castle in an attempt to bring law and order to the land. Some Daimyo procrastinate, explaining their best are currently fighting for the honor of the Emperor, but most send someone. What will the Shogun require? Some samurai whisper they will become hostages, while others claim they will gain much glory in the service of the Shogun. Monks and sages claim they will find wisdom. The Christian priests point out, In the end, only God knows...

410 Gutterpunk

Saturday 8 PM in Tri Valley 2 for 8 hours
Room Map
GM: Brett Lawson
Type: RPG
System: Cyberpunk
Edition: 1st
Players: 6
Provided: Characters created for game
Power Level: ?Low. Down & out edgerunners.
Rules Knowledge: Useful
Game Content: Mature Themes

Sooner or later we all end up there. The Streets. Lying low after things go wrong, scraping to survive another night in Knight City. When your luck has run out all you have is whoever you can trust to watch your back. There are worse things than squatting in the combat zone...

411 Bluebeard's Bride

Saturday 8 PM in 159 for 4 hours
Room Map
Group: Kim
Type: RPG
System: Bluebeard's Bride
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Bluebeard's Bride is a horror tabletop RPG in which you play aspects of the Bride's psyche investigating your husband's haunted manor.

As players, you will explore Bluebeard?s home as the Bride, creating your own beautifully tragic version of the dark fairy tale. Investigate rooms, discover the truth of what happened, experience the nightmarish phantasmagoria of this broken place, and decide whether or not you are a faithful or disloyal bride.
Website: www.magpiegames.com/bluebeards-bride/

412 The Popcorn Girls in Space!

Saturday 8 PM in 160 for 6 hours
Room Map
GM: Ben Lopez
Type: RPG
System: Pulp Adventure
Players: 6
Provided: All characters provided by GM
Variations: Drive-In Pulp
Rules Knowledge: Useful
Game Content: Mature Themes

The Popcorn Girls are back, and this time, they're IN SPACE! The gang is on a once in a lifetime Space Camp adventure. Nothing could possibly go wrong, could it?

413 Material Gnoll pt. 2

Saturday 8 PM in 163 for 6 hours
Room Map
GM: Joe Gannon
Type: RPG
System: Pathfinder
Players: 6
Provided: All characters provided by GM
Power Level: 11th
Variations: All char monster races (Gnolls, Orcs, Goblins, etc.)
Rules Knowledge: Expected
Game Content: Mainstream

Gnolls may come, orc boyz may go
And that's all right, you see
Experience has made me rich, and now they're after me!

Come play a monster race!

You?ve guarded and protected Princess Bloodytusk for eight adventurous years. Now, on the eve of her nuptials, you face your biggest challenge - get the princess safely to the ceremony.

Nasty humans, jealous rival tribes, natural disasters, and the princess? own temperament stand between you and a well-earned retirement.

414 Overwatch!

Saturday 8 PM in 168 for 8 hours
Room Map
GM: Aaron Clements Gettman
Type: RPG
System: Hero 5th Ed. (Champions)
Players: 6
Provided: Characters may be provided by GM
Power Level: Max 60AP @SPD5 w/CV10
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Players start the RPG as The Incredibles at the end of their latest movie. They engage some thugs, then chase after The Underminer. That rabbit hole leads them into an encounter with very challenging Overwatch villains. Engagement is ex-machina adoption of an Overwatch game goal; this is not a killing spree. Stakes will be returning to normal vs remaining in limbo.

415 Jungle Vine Swingers A-Go-Go

Saturday Midnight in 145 for 3 hours
Room Map
GM: Arthur Stone Wallis
Type: RPG
System: ?It Came From the Late, Late, Late Show
Edition: Zero
Players: 6
Provided: All characters provided by GM
Power Level: B-list
Variations: The tingler is loose in the theater. Scream for your lives!
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

It's been a long day. Thank the good lord for Saturday night frights featuring Elvira and Joel Hodgeson. It's movie time, and I don't know what to expect.

But the Popcorn is ready. TV guide open: 'Rebellious teens challenge their inhibitions while fighting off natives and monsters in a primordial jungle'? This better be good. *click*

501 Defending Apple Lane

Sunday 8 AM in 143 for 4 hours
Room Map
GM: Brian L. Isikoff
Type: RPG
System: RuneQuest: Roleplaying in Glorantha
Edition: Chaosium 4th 2018
Players: 6
Provided: All characters provided by GM
Power Level: Beginning PCs
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Casual travelers, regular arrivals, or chance participants, your fates find you in Apple Lane in 1625, weeks after the Dragonrise. The small village is once again threatened - will you help?

Apple Lane has been a location for characters and players to begin their explorations of Glorantha amd RuneQuest for decades. Come help Apple Lane survive new troubles with the latest edition of Chaosium's RuneQuest. New players welcome.

502 March into the Fringe

Sunday 8 AM in 145 for 8 hours
Room Map
GM: Dwayne Fox
Type: RPG
System: Fringeworthy D20 Modern
Players: 8
Provided: All characters provided by GM
Power Level: 1st-2nd
Variations: D20 modern,Future & IDET training pkg
Rules Knowledge: Useful
Game Content: Mainstream

The Discovery of an ancient set of Gateways in some of the worlds most remote locations, has given a unique opportunity to a select few ( one in 100,000). you are Fringeworthy and have the ability to operate and travel through portals to unknown worlds, future and past alternative realities, the key's to the stars are open to you if you would only step across the threshold. As a member of the United nations Interdimensional exploration Team (IDET), you are humanities vanguard to know who is out there and what remains of the long lost Creators of the Fringepath's. But fair warning those things that go bump in the night also bite, a threat to humanity is present out in the cold vastness of the fringe, where you are alone and it is hungry...

503 We Be Goblins Too!

Sunday 8 AM in 147 for 4 hours
Room Map
GM: Timothy Fairfield
Type: RPG
System: Genesys (FFG)
Edition: 1st
Players: 6
Provided: All characters provided by GM
Power Level: low
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

In this unusual adventure the players get to play goblins sent on an important mission to retrieve a hidden supply of dangerous fireworks. FFG?s Genesys rule system will be used. We Be Goblins! is an unusual adventure in which the players get to play goblins sent on an important mission to retrieve a hidden supply of dangerous fireworks. Players will select goblin characters from the provided goblin heroes. This adventure takes place in the Pathfinder world of Golarion on the Varisian coast, near the town of Sandpoint in the coastal salt marsh known as Brinestump Marsh.

Even though this is a Pathfinder adventure we will be using Fantasy Flight Games Genesys rules. This is FFG?s Star Wars rules, minus the Star Wars. Even though it uses dice with funny symbols rather than numbers, the system is very quick and easy to learn. Knowledge of the system is absolutely not required.
Website: /webegoblins-6.obsidianportal.com/

504 Avengers Assemble!

Sunday 8 AM in 149 for 8 hours
Room Map
GM: Michael Skeen
Type: RPG
System: Marvel Superhero
Edition: TSR Advanced
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Play as one of your favorite Avengers: Iron Man! Thor! Captain America! Black Widow! Black Panther! Captain Marvel! and more. Do you have what it takes to become one of Earth's Mightiest Heroes and save the Earth when you are needed most?

505 LEGACY OF MU-LING?(an Avatar adventure)

Sunday 8 AM in 151 for 4 hours
Room Map
GM: Brian E Williams
Type: RPG
System: FATE Accelerated
Edition: Basic Rules
Players: 5
Provided: Characters may be provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

A wise and venerable Avatar Korra guarded Republic City and maintained peace and harmony between the elements and the people for decades, protecting both the material and spirit worlds. At last, she returns for a final visit to the lands of the Southern Water Tribe. Her honor guard, promising benders from around the world, escort her. What will you learn? What will you pass on to the next avatar?

506 Trials of the Demon King

Sunday 8 AM in 152 for 4 hours
Room Map
GM: Stephen Cunningham-Bryant
Type: RPG
System: Dungeons & Dragons 5.0
Edition: Basic Rules
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

5 players will choose one of 5 pre-made characters who have been summoned to the outskirts of a dying kingdom. Rumor has it that a demonic cult has taken residence in a long abandoned castle and that they are planning to hold an unholy rite at the next eclipse. No one knows exactly what evil the ritual will unleash, but all are certain that it spells doom. Fair warning this campaign will not be easy and total victory will be the least likely result. Only the most cunning and lucky adventurers can make it through the night alive!

507 This Gratuitous Dismemberment Brought to You by Kleen 'n Fresh?

Sunday 8 AM in 153 for 4 hours
Room Map
GM: Randall Koutnik
Type: RPG
System: Paranoia
Edition: Modified Kickstarter
Players: 6
Provided: All characters provided by GM
Power Level: Red Clearance
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Greetings Troubleshooter!

In an effort to make up for budget shortfalls after a lunch delivery gone horrendously wrong, Troubleshooter Central has agreed to take on a few product placement deals. Don't worry - given that all iBalls will be on you, the head honchos have make sure your mission will be a walk in the park. Shoot a few Commies, show off the latest features of the Kleen 'n Fresh? Hygiene-o-Matic? and go home heroes. Shouldn't be too hard, right?

<%%cGFyYW&5vaWE= it'S All a SE-TuP fiend COMPPuuuTER is LIES!!!11!1
DONNN't BeLIEve the pr0GRAM boooook!!
proGr4m=====COMPUTER====LIIIIIIEESSSS
Kleen 'n FRESH??``??? is SCEM to kiiillll tr0b4lshooootersss
PASSWORD IS: correcthorsebatterystaple

508 The Pit of Kotallu

Sunday 8 AM in 154 for 6 hours
Room Map
GM: Zachary Paul
Type: RPG
System: Conan 2D20
Edition: Modiphius
Players: 5
Provided: All characters provided by GM
Power Level: Conan
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

It is the Hyborian Age, a time of antiquity and renewal, brutality and beauty. Kingdoms rise amidst the remains of bygone lands. Forgotten secrets of sorcery, ancient artifacts, and devices of strange science lurk undiscovered in moldering ruins and lost cities, to be discovered by the daring or the unwary. Gods flourish and are forgotten, but the great black vale of eternity remains, and within this Outer Dark loom cosmic horrors of an unimaginable scale, evil beyond comprehension. Humankind crawls back from savagery, and nations prepare to rage across the map, ready to sweep civilization away in a tide of blood and iron.

It is a place of heroic adventure and triumph. Here, the bold may prosper and history has yet to be written. So, dog brothers and sword sisters, make ready to step into the world of Conan! Tread the paths he has walked, or blaze new trails across the rich and storied kingdoms, glimmering beneath ancient star s. Drink life to its deepest, exult in the mad flame of battle, and seize glory enough to outlast the march of time!
Website: /www.modiphius.com/conan.html

509 Buried Past

Sunday 8 AM in 159 for 8 hours
Room Map
GM: Geoffrey Nicholls
Type: RPG
System: Pathfinder
Edition: 1.0
Players: 6
Provided: Characters may be provided by GM
Power Level: 8th; Epic Point Buy, 33k Gold
Rules Knowledge: Useful
Game Content: Mainstream

An opportunity to help a well liked baron has come your way. His son is interested in recovering an item and needs an adventuring team to retrieve it. It?s a great chance to get in good with the ruling elite.

510 What Lies Beyond

Sunday 8 AM in 160 for 8 hours
Room Map
GM: Ryan Walton
Type: RPG
System: Doctor Who Adventures in Space & Time
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Doctor(s) still trying to repair the damage from the paradox. ?A strange new foe appears. Can the Doctor(s) solve the mystery?

511 The Raven Lich of Ancient Babylon

Sunday 8 AM in 161 for 8 hours
Room Map
GM: Obi Kaufman
Type: RPG
System: Dungeons & Dragons 5.0
Players: 5
Provided: Players provide their own characters
Power Level: 8th-10th
Rules Knowledge: Useful
Game Content: Mature Themes

ust before Alexander the Great comes to ancient Babylon, a devouring cosmic horror threatens. In a quasi-historical campaign, heroes are needed to strike at the heart of this world-ending evil.

URUNON is the campaign world formally known as DAOTYR. A fantasy-version of our own, real world, the geography and themes of history are roughly analogous, but with sword & sorcery elements incorporated at every turn. A epic, quasi-historical game that incorporates house rules for massive land battles, ALEXANDER OF URUNON is a campaign for Dungeons & Dragons 5E.
Website: /alexanderofurunon.wordpress.com/

512 Return to Spider Planet

Sunday 8 AM in 162 for 8 hours
Room Map
GM: Samuel Silbory
Type: RPG
System: Eclipse Phase
Edition: 2nd
Players: 8
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Negotiations with the Orca separatists have finally reopened the route to L443X3 (aka Spider Planet). Join everyone's least favorite capitalist Erin for a return to L443X3 in the name of science, profit, or a sweet boost to your rep. (Expect Investigation, Combat, Spiders, and maybe Intrigue) Uses 2nd edition rules.

513 What Cost Victory?

Sunday 8 AM in 163 for 8 hours
Room Map
GM: Ezra Denney
Type: RPG
System: Call of Cthulhu
Edition: 7th
Players: 6
Provided: All characters provided by GM
Power Level: not nearly enough
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

General Francis Marion, The Swamp Fox, is the bane of the English occupiers in South Carolina. His men appear out of the swamps, kill, and then melt away. It's like witchcraft.

You are a team of sharpshooters sent to join his men by General Washington, but what cost victory?

514 Prison of the Archon

Game Cancelled

515 Tales from the Future that Never Was: Mechagodzilla Et Al

Sunday 8 AM in 166 for 8 hours
Room Map
GM: Joe Di Lellio
Type: RPG
System: Hero pre-5th Edition (Champions)
Players: 6
Provided: Players provide their own characters
Power Level: 10-14+ DC, appropriate CVs & defenses
Variations: minor
Rules Knowledge: Expected
Game Content: Mainstream

Seatopia ravaged by the Kentaurans, Mechagodzilla gone... but to where? And what now?

Web description: Under construction, we'll see if this time (for sure!) it actually gets past that point.
Website: /www.planetx.org/~joed/ddc/xxxxiii.html

516 When the Night Fades Away

Sunday 8 AM in 168 for 8 hours
Room Map
GM: Liz Ruifrok
Type: RPG
System: Changeling: The Dreaming
Edition: 20th Anniversary
Players: 10
Provided: All characters provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

A motley of fae end up in a small town in Kansas, taking a wrong turn in the Dreaming. Not all is what it seems though...

517 Kapersky Ridge

Sunday 9 AM in 570 for 6 hours
Room Map
GM: Jason Frankenfield
Type: RPG
System: Nugget
Players: 5
Provided: All characters provided by GM
Variations: minor combat tweaks
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

It seems too good to be true, Federal timber rights along the Kapersky Ridge, untouched and uncut for 40 years. This could be the big break you've been looking for. All you need to do is clear out the old logging road and cash in. Nothing an experienced crew of loggers can't handle, right?
Website: /www.drivethrurpg.com/product/29252/Nugget?cPath=4170&it=1

518 Monster Hunters: Dead men tell no tales...

Sunday 9 AM in 508 for 6 hours
Room Map
Group: Gamer Geekus
Type: RPG
System: Feng Shui
Edition: 2nd
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Join the Monster Hunters as they hunt down a critical witness for the infamous Dollhouse Murders case. Clues have led them to the small Minnesota town of Fountain. With people disappearing and time running out, the old adage stays true: Dead men tell no tales, unless they?re undead.
Website: /www.facebook.com/Gamergeekus

519 Episode 1: Enter Tokyo Slayers Club

Sunday 10 AM in 334 for 8 hours
Room Map
GM: Kourtney Hobart
Type: RPG
System: Home Brew
Players: 10
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

No one really prepares you for high school. Between trying to make friends, avoiding failing classes and trying not to embarrass yourself in front of your crush, life shouldn?t be this complicated. Oh, how wrong you were!

On the night of the new moon, just days before the ancient Holy Festival, a portal was opened and dozens of the world?s most fearsome demons are summoned to Tokyo, Japan. The only thing that stands in the way of total annihilation is a band of high school kids who slay demons on the side. Enter the Tokyo High Slayers Club- a rag-tag group of adolescent heroes chosen to protect the world before curfew.

520 Tower of the Black Pearl

Sunday 10 AM in 338 for 4 hours
Room Map
GM: Jon Wilson
Type: RPG
System: Dungeon Crawl Classics
Players: 6
Provided: All characters provided by GM
Power Level: 2nd
Rules Knowledge: Beginners Welcome
Game Content: Family

One night in a generation the Tower of the Mad Wizard Sezrekan peers out from the depths of the sea, traps to risk, treasures to plunder... Tonight is that night!

521 Lost Dog, Answers to Bandit.?Reward!

Sunday 10 AM in 376 for 6 hours
Room Map
GM: Ryan Idryo
Type: RPG
System: Tales From the Loop
Edition: 1st
Players: 6
Provided: Characters created for game
Power Level: average kids
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

As normal tweens or teenagers, solve mysteries around town that the adults are too busy to notice or believe. The setting is an alternate 1980s weird tech world centered around Boulder City, a Nevada town most known for its high energy research facility, The Loop.

During a break from school, the kids learn about a $100 reward for a missing dog. What could be easier money?

522 A Hostile Rescue

Sunday 10 AM in 377 for 6 hours
Room Map
GM: Glenn Goffin
Type: RPG
System: Traveller
Edition: Mongoose
Players: 8
Provided: All characters provided by GM
Power Level: Zhodani military/naval regulars
Rules Knowledge: Useful
Game Content: Mainstream

Zhodani forces have received a distress call from a secret Imperial installation in far orbit. This could be an enormous intelligence coup. Go to the site, assess the situation, take any action you deem necessary and prudent, and report back for further instructions.

This scenario takes place during the Fifth Frontier War, in the Classic Traveller milieu.

Warbots, psionics, and stranger things in a high-tech Traveller classic era dungeon crawl. The players will take the roles of Zhodani military, naval, and intelligence personnel assigned to respond to the distress call.

523 Children of the Fallen Sun

Sunday 10 AM in 378 for 6 hours
Room Map
GM: Dave Sokolowski
Type: RPG
System: Mutant Crawl Classics
Players: 5
Provided: All characters provided by GM
Power Level: 1st
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The star fell from the heavens far above, its long red tail ripping the sky like a bloody, dripping wound. All eyes of the tribe - mutant, manimal, and plantient alike - were transfixed by the resulting explosion seen far off in the horizon.

Some proclaim this is the Second Death, foretold within the Ancient Prophecy. But one venerable sentient redwood recognizes it as the Sky Ark of the Ancients, whose mysteries must be explored before they can be exploited by the tribe's enemies. What perils and mysteries will lay within the Sky Ark? Only the heartiest of your species have a chance of surviving the dangers that accompany the arcane ancient technology developed by the Children of the Fallen Sun.

524 The Second War of the Worlds

Sunday 10 AM in 379 for 6 hours
Room Map
GM: Michael Siverling
Type: RPG
System: Dare
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The perfidious Martians have struck again! Can H.G. Wells and Her Majesty's Most Irregulars stop them?

525 Fungi of Fear II--The Brain is Back!

Sunday 10 AM in 381 for 6 hours
Room Map
GM: Jeff Hatch
Type: RPG
System: Pulp Adventure
Edition: 2nd
Provided: All characters provided by GM
Power Level: Cliffhanger
Variations: Cthulhu Pulp & Drive-In Pulp
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The star fell from the heavens above, and now the heartiest of your tribe —mutant, manimal, and plantient — must explore the perils and mysteries of the Sky Ark.

526 Chapel of Silence

Sunday 10 AM in San Ramon for 4 hours
Room Map
GM: Thom Hall
Type: RPG
System: Dungeons & Dragons (Original)
Edition: Holmes Basic (1977)
Players: 6
Provided: All characters provided by GM
Power Level: 3rd-5th
Variations: Blueholme characters above level 3
Rules Knowledge: Useful
Game Content: Mainstream

Your party is on a journey through a mountainous region distinguished by sheer cliffs and dangerous precipices. Thus everyone is grateful when, just at nightfall, they find an abandoned chapel. It provides a dry shelter from the wind and radiates such an aura of good that there is no hesitation about sheltering within it.

527 The Wolves of St. Croix

Sunday 11 AM in 608 for 8 hours
Room Map
GM: Jack Young
Type: RPG
System: Godlike
Players: 6
Provided: All characters provided by GM
Power Level: default level talents
Rules Knowledge: Useful
Game Content: Mature Themes

September, 1944. After the liberation of Paris, Patton is pushing his Third Army east through the Lorraine region of occupied France in an attempt to be the first to break into Germany.

To facilitate this your Talent Operation Group has been assigned to vanguard elements of the 25th Calvary Recon Squadron, currently deployed in hills above the provincial village of Frahan. The last patrol sent to reconnoiter the surrounding forest hasn?t reported back and you?re being sent into those dark woods to find out why.

GODLIKE is a gritty, deadly, alternative WWII setting for mature gamers. Players play average soldiers gifted with extraordinary paranormal abilities known as 'Talents'. These Talents set you apart from humanity and make you larger than life. But the war is larger than you.

DROP IN KIDS Anthro Adventures

Game Cancelled

601 The Odyssey of Flight 23

Game Cancelled

602 5th Edition Pulp: Army of Madmen

Sunday Noon in 147 for 4 hours
Room Map
GM: Doc Cross
Type: RPG
System: Dungeons & Dragons 5.0
Players: 6
Provided: All characters provided by GM
Power Level: 5th
Variations: adapted for pulp adventuring
Rules Knowledge: Useful
Game Content: Mainstream

An army of madmen is wrecking havoc in Southern California, stealing and destroying valuable military gear. You are agents of Doc Tempest and your mission is to stop them.

The PCs will be seasoned adventurers and crime fighters, each a different type of specialist. The 5th edition D&D rules work very well for this sort of game.
Website: /dociverse.wordpress.com/

603 Darkness at Runegate

Sunday Noon in 151 for 6 hours
Room Map
GM: John Holmes
Type: RPG
System: RuneQuest
Edition: 4th
Players: 6
Provided: All characters provided by GM
Power Level: Initiate
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Darkness at Runegate

Followup to Broken Tower scenario from the RQ4 Quickstart, URL included. Following the events at the Broken Tower, the adventurers are sent to Runegate by their clan chief, to investigate rumors that something very bad is happening there. When they arrive, they discover that something terrible is at work there, and it will take all their wits and strength of arms to survive. Gloranthan setting, Dragon Pass, all characters pregenerated. Previous players of RQ2 especially and other Runequest variants as well should be able to follow easily.

-John Holmes
Website: /www.chaosium.com/runequest-roleplaying-in-glorantha-quickstart/

604 The Kaliphate in Flames

Sunday Noon in 152 for 8 hours
Room Map
GM: P?l Stafford
Type: RPG
System: Rolemaster
Players: 5
Provided: All characters provided by GM
Power Level: Medium-high
Rules Knowledge: Useful
Game Content: Mature Themes

You helped create Peace in the Isthmus by ushering in the birth of the Kaliphate under the strong wisdom of Kaliph Ashan. The 2 great desert tribes were united under his negotiations and victories.

Now, years later, attending to the strange lives of heroes after their heroism, you have all been united to save the Kaliphate and perhaps all the lands of the isthmus from a great upheaval.

Can you: the sorcerous Ephatia, the hero Khimud, the courtier Mahaia, the mystic Solon and the astrologer Diomedes wield the power and wisdom needed to hold the peace?

605 The Sepulchre of Jamath

Sunday Noon in 153 for 4 hours
Room Map
GM: Glenn Boswell
Type: RPG
System: Dungeons & Dragons 5.0
Edition: Basic Rules Set
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You?ve ventured into the Trollbark forest, following rumors of a haunted crypt and whispers of missing travelers from the Trade Way. Folk speak of the portal beyond a stone circle where few venture, and none return. After two days and nights searching through the forest, you finally stumble upon your destination?

Everything is provided in this introductory adventure for 5e Basic.

606 The Halls of Nazir-Thun

Sunday 2 PM in 338 for 4 hours
Room Map
GM: Gene Lancaster
Type: RPG
System: Crypts & Things
Edition: 1st
Players: 5
Provided: All characters provided by GM
Power Level: low
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Thousands of years ago Nizar-Thun was a fearsome Sorcerer who lived high in the mountains in his palace. This palace was a complex of rooms and corridors carved into the living rock itself. Here Nizar-Thun did his great works of magic, housed his armies and hid his treasures. Some said he was working on a potion of immortality when a rival brought his reign of terror to an end.

A magician has sent you to retrieve the potion and in return he'll release you from your servitude. With map and key in hand you make your way to The Halls of Nizar-Thun just north of Zarn the Wasted City. Having travelled the winding and rocky path up the mountainside, you find yourself far from civilization, and outside the entrance.

Light up a torch, arm yourself, and enter The Halls of Nazir-Thun!
Website: www.oldheroesneverdie.com/scenarios/the-halls-of-nazir-thun.html

607 Breaking the Galactic Empire

Sunday 2 PM in 154 for 4 hours
Room Map
GM: Ian Norris
Type: RPG
System: FATE Core
Players: 6
Provided: Characters created for game
Power Level: semi-high
Variations: Science fiction
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Set thematically in the world of Spelljammer, our heroes must face a new threat coming in from an alternate dimension, the werewolf-vampire clan of the Vorthrok.

-- One thing that's going to be a bit different from a normal FATE jaunt is that the final battle will already be known; a desperate attempt to stop the clan leader from using a spell that would seal away all hope of winning the fight. So you will know all the advantages and disadvantages the Vorthrok clan has at the very beginning of the session, and any action undertaken is done to help stop the Vorthrok's final plan.

608 Adventure to Mouse City

Sunday 4 PM in 143 for 8 hours
Room Map
GM: Patrick Hamilton
Type: RPG
System: Gamma World
Edition: D20/Whitewolf
Players: 8
Provided: All characters provided by GM
Power Level: 7th-9th
Variations: Sprinkling of 3.5
Rules Knowledge: Useful
Game Content: Mainstream

Our band has secured the Jick'son hospital and driven the Rank of the Fit out of the city proper. The restorationists now turn their attention to the south where a group of Radiation worshipping mutants have taken control of O'land and it's capital Mouse City.

609 Pale Harvest

Sunday 4 PM in 145 for 8 hours
Room Map
GM: Badger McInnes
Type: RPG
System: Call of Cthulhu
Edition: 7th
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Useful
Game Content: Mature Themes

Los Angeles, 1950. In the late 40s, the Los Angeles Police Department created what became to be known as the 'Gangster Squad'- an elite group of police officers, reporting directly to Chief of Police William Parker. Their job: to combat organized crime in LA, and to eradicate mob boss Mickey Cohen. Given wide latitude, you and other members of the Gangster Squad were able to use any means necessary to stamp out the mob.

That?s your official duty, anyway. But Chief Parker has called you and a few of your fellow officers in with an assignment that he says he needs to bury in the books of the Squad (which itself is buried in the LAPD?s finances). Seems some teenage girls have been gone missing. One body has been found. The press hasn?t gotten ahold of it yet, but it?s only a matter of time before they do. And the last thing the department needs is another Black Dahlia PR disaster. Your assignment: find the girls. Find out who?s kidnapping them. Bring them to justice. By any means necessary.

This Call of Cthulhu scenario deals with sensitive topics of an adult nature. Strong investigative elements and roleplaying emphasized. Mature players only.

610 The Crown of Mog

Sunday 4 PM in 147 for 10 hours
Room Map
GM: Todd Westerlund
Type: RPG
System: Pathfinder
Players: 6
Provided: Players provide their own characters
Power Level: 16th Dwarves only: 25pt buy, 300K wealth
Variations: Only Paizo Books, No guns/summoning/pets/mounts
Rules Knowledge: Expected
Game Content: Mature Themes

Dwarven Adventure into the depths of UnderEpica in search of the Crown of Thorns to heal the sick King Mog. He has hand-picked the best of his Dwarven Horde to travel deep into the dungeons below the city of the Drow. Crazy hats will be given out! Who wears the Crown of Thorns?

611 Early Shift

Game Cancelled

612 Classic Fantasy - D100 Old School

Sunday 4 PM in 153 for 8 hours
Room Map
GM: Peter Christian
Type: RPG
System: Mythras Classic Fantasy
Edition: 1st
Players: 8
Provided: All characters provided by GM
Power Level: Rank 1
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Classic Fantasy adopts the Nash-Whittaker D100 system (aka Mongoose RQ2, Legend, RQ6, Mythras) to classic gaming tropes; fighters, clerics, elves! Dungeons, and ... uh, big nasty faux-reptallion breath-weapons thingies!
This game it to invite and encourage people to try out the Classic Fantasy system. I?ll be running a classic D&D module using the system, both to showcase the game, and to demonstrate how easy it is to get a best of both worlds, a mix of old and new!

613 Indiana Jones And The City of Impossible Angles

Sunday 4 PM in 159 for 6 hours
Room Map
GM: William Lee
Type: RPG
System: Call of Cthulhu
Edition: 7th
Players: 6
Provided: All characters provided by GM
Power Level: Pulp Heroes
Variations: Pulp Cthulhu Supplement
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

The year is 1940. The Nazis are masters of Europe, and they may soon be masters of the world. For there are terrifying rumors that the Nazis have discovered clues to the location of an ancient Nameless City filled with lost technologies so wondrous that they defy the understanding of modern science. With the eldritch secrets they could loot from the Nameless City, the Nazis would be unstoppable.

Now, Indiana Jones and his friends must beat the Nazis to the Nameless City before unspeakable horrors are unleashed upon the world!

INDIANA JONES AND THE CITY OF IMPOSSIBLE ANGLES is a Call of Cthulhu 7th edition adventure using the Pulp Cthulhu supplement published by Chaosium. The players will step into the roles of Indiana Jones, Marion Ravenwood, Salah, Marcus, Short Round, Willie Scott, and Dr. Henry Jones, Sr. and embark on a sanity-blasting, Nazi-punching adventure to save the world!

614 Meadow of Madness

Sunday 4 PM in 160 for 8 hours
Room Map
GM: Jeff Brain
Type: RPG
System: Pathfinder/Starfinder
Players: 8
Provided: Characters may be provided by GM
Power Level: 3rd-5th
Variations: Gringold as bridge to hybrid Pathfinder/Starfinder
Rules Knowledge: Useful
Game Content: Mainstream

Silver and fire streaks across the sky headed to your favored deer hunting meadow.
Can't control it, we've lost all comm and AI interface, something about this place is off!

--------

Pathfinder for the four characters on Aeon, Starfinder for the four characters onboard, and the twain shall meet. Some actions lead to Pathfinder characters moving into the Starfinder genre, and vice versa, all depending on the choices the combined parties make. Guaranteed mystery, mayhem, new, original monsters, intrigue galore, ancient wisdom, and marvelous magic.
Website: gringoldcampaign.weebly.com

615 Vermin Problem

Sunday 4 PM in 161 for 8 hours
Room Map
GM: Nick Matyas
Type: RPG
System: Pathfinder
Players: 6
Provided: Players provide their own characters
Power Level: 7th; 25pt buy; 23.5K gp
Variations: Paizo Pathfinder only
Rules Knowledge: Expected
Game Content: Mature Themes

A kind but unnoticed group of fey needs help with a vermin problem. Leave your mind-affecting at home.

616 The Bad Penny Turns Up

Sunday 4 PM in 162 for 8 hours
Room Map
GM: Joel Phillippi
Type: RPG
System: Better Angels
Edition: 1st
Players: 6
Provided: All characters provided by GM
Power Level: starting
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Better Angels uses the One Roll Engine. In this game you play two characters. One is the mortal host to a demon who grants you evil superpowers as long as you're willing to commit acts of EVIL! Fortunately for the world, the demon is well satisfied by crimes that have that supervillain flair, so long as you keep it entertained you don't have to do anything efficiently evil, hopefully mitigating the actual damage to the people of earth. Of course, you're also playing the demon of the player sitting next to you, and boy do you really want to get this person zooming down the highway to Hell.

In this episode:

Having formed a small band of ner-do-wells, either because their mortal halves or demon halves know each other, and having secured the necessary starter warehouse lair, and staked out a dive bar hangout, you are ready to unleash chaos upon the city! You've recently enlisted the services of a somewhat unhinged, very disgruntled scientist who claims he can build you your very own flying airship! Of course, he needs you to steal a few things that you can't exactly pick up at the local 7-11, but with his brains and your hellish powers, you'll show them, you'll show them all!

Character creation is done at the start of the session to take advantage of the system's unique character design mechanics, and will be patiently explained by the GM, to players new and veteran alike. So suit up, and let's raise a little Hell!

617 Upwardly Mobile

Sunday 4 PM in 165 for 8 hours
Room Map
GM: Jon Robertson
Type: RPG
System: City of Mists
Players: 6
Provided: Characters created for game
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

You are reincarnations of gods, myths, stories, and more. But you've still got to hustle to make a buck in the city that balances the mortal and the magical. For you all that means poking your noses in places you shouldn't and hoping that you can take it when that blows up in your faces.

Your information broker has new rumours about disappearances and changes going around in the city's young and fabulous. No one else is going to clean it up. Lucky you.

Characters are created from four themecards. I'll have an assortment of pre-genned individual cards to match and put together and customize.

618 Symbios-Magika

Sunday 4 PM in 166 for 8 hours
Room Map
GM: Les Child
Type: RPG
System: Advanced Dungeons & Dragons
Edition: 1st
Players: 8
Provided: All characters provided by GM
Power Level: 7+
Variations: house rules
Rules Knowledge: Useful
Game Content: Mature Themes

You will be playing either a caster or the caster's familiar. The familiar bond is much stronger than normal, and both will receive benefits and abilities from the other. Four distinct casters will go together, a mage, cleric, shaman and witch. Each has a powerful familiar. A Greater God has enlisted your aid in retrieving or destroying an ancient relic, buried for countless centuries. Your journey will take you through hostile lands and forbidding terrains, with success the only option you're given.

619 The Orcish Brigade XIV: The Damn Busters

Sunday 4 PM in 168 for 6 hours
Room Map
GM: Arthur Stone Wallis
Type: RPG
System: Orcish Brigade
Edition: New & Improved!
Players: 7
Provided: All characters provided by GM
Power Level: Orcish Special Forces
Variations: Think I got it 'just about' right.
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

ATTENTION!

Over that mountain yonder lies Ironfort. A major weapons manufacturing town for the forces of Kultur, our fierce human rivals. Smithies work day and night, producing cold steel for the front lines.

But the weapons are cooled, and the bellows worked, by the waters of the dammed river Ebu. Should that dam fail, our enemies will be crippled.

You know what to do.

Wait...you DON'T know?! WELL FIGURE IT OUT, ORCS! GET OUT OF MY OFFICE!

620 Casque of the Sun 2

Sunday 4 PM in 376 for 8 hours
Room Map
GM: Daniel Alves
Type: RPG
System: Black Crusade
Players: 8
Provided: Characters may be provided by GM
Power Level: advanced classes
Variations: some house rules
Rules Knowledge: Useful
Game Content: Mainstream

Form motley crew of heretics to journey through the Screaming Vortex in search of the legendary Casque of the Sun and the wonder it holds.

621 The Z-Team Presents: A Dimly Lit Blasphemy

Sunday 4 PM in 377 for 8 hours
Room Map
GM: Tim Cook
Type: RPG
System: Genesys (FFG)
Players: 6
Provided: All characters provided by GM
Power Level: Guardsman
Rules Knowledge: Useful
Game Content: Mature Themes

You are Guardsmen from the former 99th Generian regiment, having been seconded to the Ordo Xenos of the Emperor?s most holy Inquisition. You are somehow supposed to survive with a run of the mill Inquisitor; that is to say, insane.

622 ?Los Campeones Contra Los Marcianos

Sunday 4 PM in 378 for 8 hours
Room Map
GM: Vernon Putman
Type: RPG
System: Hero 5th Ed. (Champions)
Players: 6
Provided: All characters provided by GM
Power Level: standard
Variations: Luchadores
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Los Campeones de Justicia, the Luchadores known as the Champions of Justice, must face their most far-out threats yet! Martians threaten the world, and only the power of Lucha Libre can save it!

623 Hell Nedz Hellspawn

Sunday 4 PM in 379 for 8 hours
Room Map
GM: Michael Smith
Type: RPG
System: In Nomine
Players: 8
Provided: All characters provided by GM
Power Level: Beginner Demons
Variations: 1/2 roleplay 1/2 resource building
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

I'm not outrunning the Bear?
Newby Demons in Hell go Earthside to recruit Humans to pledge loyalty to Hell. The loser gets thrown to the Angels.
....I'm outrunning you.

624 Bad Water

Sunday 4 PM in 381 for 8 hours
Room Map
GM: Adam Johnson
Type: RPG
System: Dungeons & Dragons 5.0
Players: 6
Provided: All characters provided by GM
Power Level: 4th
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Your underdark community looks to the underground river for water. Now it?s become fouled. What?s upstream that could be causing it? Your elders have asked you to find out.

625 All Work and No Sleep Makes For Very Bad Days

Sunday 4 PM in 508 for 6 hours
Room Map
GM: Saul Morales
Type: RPG
System: Tales from the Loop
Players: 6
Provided: Characters created for game
Variations: Monterey Bay Loop
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Monterey in the 1980's was a great place to grow up. Biking to the beach, to the slough, hanging out in barns and always with the rule of be back before it gets dark. Summer is coming and maybe everyone just isn't into school or work. You and your friends have been having problems sleeping. Some up late with insomnia others remembering only bits of pieces of bad dreams, but the result is your all kinda tired. Teachers and your parents are feeling it too as they are now taking naps when they didn't use to. Some teachers even napping in class...

701 Big Shoes to Fill

Sunday 6 PM in 151 for 6 hours
Room Map
GM: Brady Hight
Type: RPG
System: Dungeons & Dragons 5.0
Players: 6
Provided: All characters provided by GM
Power Level: 12th
Variations: PCs: Large giant-kin w/extraordinary abilities
Rules Knowledge: Useful
Game Content: Mainstream

As a giant-kin, it is your place to serve the greater giants above you, even after their death. Each of the tribes has sent a champion. Together perhaps your might may equal that of a titan?

702 Junkyard Wars

Sunday 6 PM in 154 for 8 hours
Room Map
GM: Daniel Woolery
Type: RPG
System: Teenage Mutant Ninja Turtles and Other Strangeness
Edition: Revised
Players: 6
Provided: All characters provided by GM
Power Level: 1st
Rules Knowledge: Useful
Game Content: Mature Themes

Paladium Games TMNT and other strangeness is a classic system that provides a fast paced combat system along with a rich skill system allowing for many different ways to solve problems. This game will be somewhat combat-focused with a mystery that should be difficult but satisfying to solve.

You play as a mutant animal with some human-like traits, possibly even psionics. You live in a large junkyard on the outskirts of a large city. You defend your home from threats all while working in the junkyard and avoiding the notice of the authorities and the media.

This is not a game for children really, though. It is from the days before tv and movies sofened the characters and made them consumable. The feel will be a dark comic-book-ike realism with some graphic depiction of violence.

703 Prophesy, Heresy, and/or Lunacy?

Sunday 6 PM in 338 for 6 hours
Room Map
GM: Leon C Glover III
Type: RPG
System: Call of Cthulhu
Edition: 7th
Players: 6
Provided: All characters provided by GM
Power Level: Low
Variations: 1920s
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

A local legend in the east coast Spiritualist community, William Moses, claims to have been sent prophecies over the last several years about Peter Benoit?s fate. The veracity of the prophecies have been up for debate depending on your point of view. Peter Benoit has publicly denied the accuracy of the prophecies. William Moses (aka The Oracle of Gloucester) is known for his psychography or 'autowriting' ability when communicating with the spirit world.

Peter Benoit is a prominent member of the Boston Society of Psychic Research (BSPR). The high profile spiritualist has just disappeared from his Boston brownstone home. His last known location was his brownstone home on the evening of November 13. His personal chef, Nathan Kincaide, had prepared and served the evening?s meal to Peter before leaving to go home for the night. The condition of the Benoit house was in excellent condition except for the seance room which showed signs of forced entry and a hostile confrontation. Local officials believe foul play is the reason for Peter?s disappearance and have ruled out Nathan Kincaide as a suspect.

You are members of the Gloucester?s Society of Psychic Research chapter. William Moses has sent several urgent telegrams to the national Society of Psychic Research chapter regarding the disappearance. The national Society of Psychic Research (SPR) organization has telegraphed your chapter with a request to work with William Moses to help solve the disappear of Peter Benoit. It is a golden opportunity to get evidence to support the SPR?s claims regarding Spiritualism as well as help a kindred soul.
Website: //docs.google.com/document/d/1dYrhNOrT8-5Ibh6vY5t4D-yjrZeJv_ZNygjzQTYa-Us/edit?usp=sharing

704 What Master is This?

Sunday 8 PM in 152 for 4 hours
Room Map
GM: Aron Clark
Type: RPG
System: Swords Without Master
Players: 5
Provided: Characters created for game
Power Level: heroic
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Story based game with a classical Sword & Sorcery tone. GM sets the scene and players respond to these settings with narration of their own; spinning out the tale and building upon one another?s contributions. Show us, do not tell us how the story unfolds.

Find some support materials for the game at the following link, along with details about how to create a character.
Website: /drive.google.com/open?id=1VIS4P1Y_PIRBZyWYRlpul_qlQcozO7hn

705 Holly Jolly Cthulhumas

Sunday 8 PM in Tri Valley 2 for 5 hours
Room Map
GM: Scott MacPherson
Type: RPG
System: Awkward Family Holiday Simulator
Players: 6
Provided: All characters provided by GM
Power Level: ?regular annoying family members
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Join the rest of your annoying cultist family for Cthulumas, while trying to avoid a holiday-ruining meltdown. A roleplay-heavy, rules-light variation of the Genesys Roleplaying System. While the game is online, you will spoil your holiday fun by reading too much.
Website: //drive.google.com/file/d/1JPDzg3YKFsQPdPd8cK8JCzH-9y12XHUy/view

801 Country Roads Take Me Home

Monday 8 AM in 508 for 8 hours
Room Map
GM: Alisha Walton
Type: RPG
System: Changeling: The Dreaming
Edition: 2nd
Players: 10
Provided: All characters provided by GM
Variations: some house rules
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

In the course of 1 day the motley has traveled, by trod, from New Orleans to the Appalachian Mountains and 2 years have passed by. What will they do now?

They went to New Orleans looking for safety. What they found was a one way trip into the Dreaming that showed a world in turmoil and the death of their mentor.

I will be attempting to write up the history of the game at the URL below.
Website: turnturnturnchronicle.blogspot.com/

802 Liberty Port: Revonis

Monday 8 AM in 143 for 8 hours
Room Map
GM: David Guon
Type: RPG
System: Traveller
Edition: MegaTraveller
Players: 6
Provided: All characters provided by GM
Power Level: Standard
Variations: Gateway Sector
Rules Knowledge: Useful
Game Content: Mature Themes

The crew of the Phoenix Hawk is taking some well-deserved R&R. Where better than a high-port with a reputation for hedonism, excess, and the ready availability of just about anything a hard-working/hard-playing adventurer might want? After all, what could go wrong?

Ah... that's the question. Come find out.p>This adventure is a follow-on from last year's 'Crash of the Ad-Astra.'

803 The Whispering Tyrant & The Gods of Night

Monday 8 AM in 145 for 8 hours
Room Map
GM: Robert Anderson
Type: RPG
System: Pathfinder
Players: 6
Provided: Characters may be provided by GM
Power Level: 18th, and Mythc 9th; 2M gold equip
Variations: Mythis
Rules Knowledge: Useful
Game Content: Mainstream

The Country of Virlych in the ruined city of Adorak the tower of Gallowspire still stands tall from the days of Whispering Tyrant. Now that the God-like Arch-Lich has re-awakened from his long meditation the fortress summons the dead from all around to it?s base in the middle of the city itself. Adventurers on the outskirts of the County itself must try to enter the city and Gallowspire without being swarmed by the dead and the magical enchantments which keep magical travel limited at best. Do not worry about harming the innocent, most of the civilized populace is insane and living amongst undeployed armies of the dead.

Please Note: you may purchase multiple manuals and you may stack (3 sets of max 5) on the stat of your choosing.

Also please note 'That even gods can die'.

804 Calling all Demigods!

Monday 8 AM in 147 for 6 hours
Room Map
GM: Jeff Rogers
Type: RPG
System: Dungeons & Dragons 5.0
Players: 5
Provided: Characters may be provided by GM
Power Level: 10th
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Something is wrong with the Deities of Faerun. Their children (hidden throughout the lands) are the key. Your heritage unknown to you will bring salvation to the land. Save the Gods and right the fates.

Sheets will be provided, or a template available to update your own Tenth level character. Half races will only be allowed if both parents were the same half race, i.e. Both Half Elves, both Half Orcs. etc. Tieflings and Genasi will only be allowed if their nature is from their bloodline and not direct parentage. The Ravnica races will also not be allowed, along with Warforged (sad because I love them but they just don't fit the theme), Gith (both subraces), and Aasimar.

Class wise: Artificer, Blood Hunter, Gunslinger and Mystics will not be available. Warlocks may only use the Celestial as their Patron and the patron must be their Parent Deity, as though the only pact available was guided by the fates. Paladins and Clerics will need to be devoted to their Celestial Parent, as if your seeking of faith guided your path.

805 Calling All Stations

Monday 8 AM in 149 for 6 hours
Room Map
GM: Frank A. Figoni
Type: RPG
System: Dread
Players: 6
Provided: All characters provided by GM
Variations: Uses Jenga tower
Rules Knowledge: Useful
Game Content: Mainstream

It's the winter of 1993 on Attu Island, an isolated, windswept, cold, and desolate place at the end of the Aleutian Island chain. Not a great place to be stationed when you?re in the Coast Guard, but even less accommodating in the winter months when darkness and snow cover the landscape. And, something goes horribly wrong.

For the crew of the Coast Guard?s high endurance cutter Morgenthau, WHEC 722, winter means three months of an Alaskan fishery patrol, a relatively mundane task. Five weeks into their cruise, a brief all stations distress call comes in from the small Coast Guard contingent on Attu Island only eighty nautical miles to the south. However, the message is almost incoherent and the caller hysterical:

Say again, Attu...
Say again!
Dead!!! Help us!!! Please God! HELP US!!!

806 Spirits of the Saints

Monday 8 AM in 151 for 8 hours
Room Map
GM: Rian McMurtry
Type: RPG
System: Advanced Dungeons & Dragons
Edition: 2nd
Players: 8
Provided: All characters provided by GM
Power Level: 1st
Variations: Masque of the Red Death Ravenloft
Rules Knowledge: Useful
Game Content: Mainstream

What is haunting 1890 San Francisco? ?What horrors are making things go bump in the night?

This will provide an initial explanation of the variant rules in Masque of the Red Death. I use pregenerated characters

807 Against the Mythic Giants

Monday 8 AM in 152 for 8 hours
Room Map
GM: Duane Frederick
Type: RPG
System: Pathfinder
Players: 6
Provided: Players provide their own characters
Power Level: 18th; 10 mythic tiers
Variations: Paizo only; no evil char.; 530K GP equipment
Rules Knowledge: Useful
Game Content: Mainstream

Tokens of power and artifacts from the ancient giantish empire have disappeared from the vault of the Nephilim. Heros are needed to find out who took these things.

No evil characters, 530,000 GP equipment. 18th level, 10 mythic tiers. Paizo products only.

808 Winter is Surely Coming

Monday 8 AM in 153 for 8 hours
Room Map
GM: Kevin Shrapnell
Type: RPG
System: Call of Cthulhu
Edition: 7th
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

1990: modern setting. A small independent film crew, led by an ambitious director/producer with an idea to shoot a TV show about life & survival above the Alaskan Arctic Circle.

The crew plans to travel into the Alaskan arctic circle to experience the expansive beauty and the deep-seated loneliness of the wilderness for themselves.

The crew:

This game should provide plenty of opportunities for role-playing as the players work together to film & record their documentary.

809 Destination UnGnome

Monday 8 AM in 154 for 8 hours
Room Map
GM: B J Goukler
Type: RPG
System: Hero 5th Ed. (Champions)
Edition: Slim Goodman Approved
Players: 7
Provided: Characters may be provided by GM
Power Level: 12-16d
Variations: VPPs shot on sight. I can work w/other editions.
Rules Knowledge: Expected
Game Content: Mainstream

There is unrest among the elves in the great cookie factory, as the Princess Selena of the Frostine bloodline has gone missing. The King has sent the best of the batch of his Special Editions down the Rainbow Road to try and find her, but none have reported back since entering the Molasses Swamp. Desperate for the return of his daughter, he has reached out to you for assistance.?Will you eat the blue cookie, and just enjoy a glass of milk? ?Or eat the red cookie and see just how deep this silliness goes?

810 The Rose-Moon Dormitory

Monday 8 AM in 159 for 8 hours
Room Map
GM: Dennison A. Milenkaya
Type: RPG
System: Dungeon World
Players: 6
Provided: All characters provided by GM
Power Level: low
Variations: Custom Move Creation
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The aristocratic Rose-Moon family holds power in Storm Point. You and your brethren are noble heirs. Grow, train, develop the world as you explore it. Storytelling and drama required.
Mail the GM

811 If it Weren't for You Stupid Scoobies and that Meddling Slayer!

Monday 8 AM in 160 for 8 hours
Room Map
GM: Ron Correll
Type: RPG
System: Buffy the Vampire Slayer
Edition: Unisystem
Players: 7
Provided: All characters provided by GM
Power Level: Post-season 3
Variations: Core Characters from the show
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

It was an eventful year and you're ready for a summer of latt?s and cheesy late-night movies! But who are you kidding this is Sunnydale! Time to once again save the world. Play as Buffy or one of the Scoobies in the Buffy rpg! Newbies welcome!

The Buffy Rpg, is a cinematic, dynamic role playing system that incorporates the Eden Unisystem to recreate the Buffy experience in all it glorious slayage! The games uses an intuitive and easy to understand system that allows for maximum player interaction! All you need is a single D10, your wits, some luck and you're ready for your close-up. Come play as Buffy or one of the Scoobies and save Sunnydale once again.

Fire Bad, Tree Pretty!

812 The Narrative Lectionary - Fated to Pretend Pt. 1

Monday 8 AM in 161 for 8 hours
Room Map
GM: D. Giel
Type: RPG
System: Hero pre-5th Edition (Champions)
Edition: 4th
Players: 5
Provided: Characters may be provided by GM
Power Level: 200pt Base w/Talents. 50 Pts Skills [& more]
Variations: Story Driven. Slight Movement variation
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

The most important aspect of this game is to tell a story and to get everyone in game be part of the story. Powers are great but it is not the end all. It is how you work together as a team is what counts It is also the decision of the players and the group in question on how the story will begin and how it will end as I am only 'The Weaver of the Narrative'.

NOTE: If you know this game please try to make your character as balanced as possible. REMEMBER: 'The Sword Cuts Both Ways.' Get Cheesy on me and I'll throw it right back at you. You will not like that. REASON: Because sometimes it is not the great hero that wins the day but some unsung person that did the right thing at the right time. But more important is a group of people not knowing each other doing something greater than doing it alone.

FINAL NOTE: There will be 15 minute breaks approx every 2 hours to grab a quick bite and other things. Average game time is Approx 8 hours but I have seen it go shorter and longer than posted. Just be prepared for the possibility. Because players sometimes throw in interesting concepts and at times I go with it.

Because as you know... It is all about the Narrative. ;)
Beginners are Welcome.

813 The Unloved Writ

Monday 8 AM in 162 for 6 hours
Room Map
GM: Zachary Paul
Type: RPG
System: Dungeons & Dragons 5.0
Players: 5
Provided: Players provide their own characters
Power Level: 5th
Variations: The Wayfinder's Guide to Eberron
Rules Knowledge: Expected
Game Content: Mature Themes

The Tribunal of Thronehold has issued a Writ of Accusation, demanding that General Garrick von Jager, an accused Karrnathi war criminal, stand trial. This writ seems unloved, as it has continued to remain on file, but never actively pursued. There has been no funding for a bounty, no hiring of mercenaries to retrieve him, and no appropriation of funds for an official mission. But now, here on a train speeding through the dark of night, you have been hired. You and four others are given the wax sealed Writ and a mission to bring von Jager to the Hall of Judgment.

Why did you accept this dangerous and seemingly unpopular assignment? Are you a bounty hunter who has never lost a mark? A wartime survivor seeking revenge? A Karrnathi noble, seeking to restore the honor of your house and nation? A soldier who doesn?t know any other life, and keeps taking orders? A serial killer who is trying to satiate the dark urges, but also stay on the right side of the law? A loyal lieutenant of von Jager?s, who is waiting for the right moment to strike down those who would harm your mentor? Or are you someone else ? with motives all your own?

The Last War is over, but the wounds are still fresh. Atrocities committed over the last century are sometimes laid bare, sometimes buried. Now you are off to shine a light in a dark corner of Khorvaire?s past. But is there someone else who would rather that von Jager?s past be forgotten? Will you bring von Jager in? Will you make him a martyr? Will you fail, and find yourself among the undead legions, an eternal mockery of life and a permanent tribute to your own failure? Or could an even worse fate possibly await you? Please bring a 5th level character created using the PHB +1 and the Wayfinder's Guide to Eberron. 27 point ability score generation, normal starting equipment plus 700 GP of additional equipment and a proposal for one uncommon magic item. PCs will be reviewed for compliance with RAW before play begins.
Website: /www.dmsguild.com/product/247882/Wayfinders-Guide-to-Eberron-5e

814 Neon Knights

Monday 9 AM in 338 for 4 hours
Room Map
GM: Kasi Jammeh
Type: RPG
System: Dungeon Crawl Classics
Players: 6
Provided: All characters provided by GM
Power Level: 3rd
Rules Knowledge: Useful
Game Content: Mature Themes

Ten thousand flawless killers surround the city. Utterly silent in battle and in death, they seem unconquerable. They mean to choke the life out of the age-old city and leave it an empty ruin.

The city calls upon its heroes to defeat this unnatural menace. The heroes gather to ponder the question: how do you defeat an impregnable foe?

And then a wizard from a far-off world whisks the heroes away to fight battle of a very different sort, leaving them with a strange neon pink glow around their eyes
Website: /goodman-games.com/store/product/dcc-94-neon-knights/

815 The Search for Brian Boru

Monday 10 AM in 163 for 6 hours
Room Map
GM: Shannon McNamara
Type: RPG
System: Call of Cthulhu
Edition: 7th
Players: 6
Provided: All characters provided by GM
Power Level: fragile investigators
Variations: Cthulhu Dark Ages
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

This scenario is a winner of the Cult of Chaos Scenario Writing Contest Winners for 2018.

Aerfin the Druid promises that the Sidhe can raise your great-grandfather, Irish king Brian Boru, and return your family to the prosperity that was lost when he was deposed. But will you sacrifice all to go on this mad quest the Sidhe demand?

NOTE: This scenario is different from most Cthulhu games in which you fight your way out or do a counter-ritual. This focus is upon sacrifice to the memory of Brian Boru, helplessness and moral devotion. It digs into the pathos.
Website: /www.chaosium.com/bloghere-are-the-cult-of-chaos-scenario-writing-contest-winners-for-2018/

816 No Thank You Evil

Monday 10 AM in 165 for 4 hours
Room Map
GM: Melanie Stark
Type: RPG
System: No Thank You Evil
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

No Thank You, Evil! is an award-winning tabletop game of creative make-believe, adventure, and storytelling. In No Thank You, Evil!, players set off on an adventure of the imagination. Along the way they use their character?s special skills, companions, and equipment to overcome obstacles?perhaps fighting a slime monster, winning over the suspicious mayor, or beating a rabbit at a race. No Thank You, Evil! sets players? imaginations free: Their options are limited only by what they can think up. Together, the players create a story as they work together to make their way through the adventure.

817 Election Night at Alpha Complex

Monday 10 AM in 166 for 4 hours
Room Map
GM: Ian Norris
Type: RPG
System: Paranoia
Edition: XP
Players: 6
Provided: All characters provided by GM
Power Level: Classified
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

It's Election Night at Alpha Complex! SOMEONE on your troubleshooter team terminated a high programmer, and they need to replace him. CLASSIFIED must win, fairly...

818 Tales of Epic Heroes

Monday 10 AM in 168 for 6 hours
Room Map
GM: Patrick Riley
Type: RPG
System: Big Eyes, Small Mouth
Edition: 2nd-ish
Players: 6
Provided: All characters provided by GM
Power Level: High
Variations: Mostly 2nd ed. w/some 3rd ed. stuff
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

An anime-flavored, open-ended game of fantasy heroes solving mysteries, slaying monsters, and saving the day. There are ample opportunities for adventure, intrigue, comedy, and romance (pick your flavor).

819 Henge in the Outfield

Monday 10 AM in 570 for 6 hours
Room Map
GM: Michael Garcia
Type: RPG
System: Golden Sky Stories
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

If Studio Ghibli made a baseball film this would be the game inspired from it.

It's a about a girl trying to step out of her father's shadow opposed by a boy who must escape his family's expectations. Together they could conquer the Little League, but disappointment and heartbreak is tearing their team apart. Enter the Henge, your benevolent neighborhood spirit animals looking to give a hand to those in need. Expect, hope, kindness, joy, and a big-hearted ending to uplift your weary souls.
Website: /www.youtube.com/watch?v=wok7pG9_vX8