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Event Search Results

9 events found
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   Event type: Other Games
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Drop In Carabande

Friday 10 AM on Hall Table 7 & 8 for 8 hours
Room Map
GM: David Gabriel
Type: Other
System: Carabande
Players: 40
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Ladies and Gentlemen. Start your fingers! All ages welcome and very easy to learn how to play. Games take only 30-60 minutes to play so it makes a great filler while waiting for something else to play.

Drop in Monster Smash

Friday 2 PM on Hall Table 5 for 3 hours
Room Map
GM: Donna Livingston-Fitch
Type: Other
System: Monster Smash
Players: 8
Provided: All materials provided by GM
Variations: No tentacles, Shrinking island
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Do you have what it takes to create and control the baddest monster on the board? Use color clay to build your monster and prepare to attack. Dice rolls determine initiative, and accuracy of your monster's weapons. Players must have basic math skills. Game sheet, dice and even a pencil with an eracer is provided by the GM. Children 7 and under need to have an adult Assistant. BEWARE LOSING MONSTER WILL BE SMASHED!!!!

281 Thunderin' Guns

Saturday 9 AM on Hall Table 7 for 4 hours
Room Map
GM: Feilpe Morales
Type: Other
System: ThunderinÕ Guns (Supersized)
Players: 6
Provided: All materials provided by GM
Variations: larger map with minis/minor rules additions
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Take the roles of outlaws, lawmen, or gunfighters; round up a gang or posse and then either rob, apprehend outlaws, or challenge each other to gunfights, based on your profession.

Drop in Monster Smash

Saturday 2 PM in Salon 2 for 3 hours
Room Map
GM: Donna Livingston-Fitch
Type: Other
System: Monster Smash
Players: 8
Provided: All materials provided by GM
Variations: No tentacles, Shrinking island
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Do you have what it takes to create and control the baddest monster on the board? Use color clay to build your monster and prepare to attack. Dice rolls determine initiative, and accuracy of your monster's weapons. Players must have basic math skills. Game sheet, dice and even a pencil with an eracer is provided by the GM. Children 7 and under need to have an adult Assistant. BEWARE LOSING MONSTER WILL BE SMASHED!!!!

481 Nighttime is for Werewolves!

Saturday 9 PM in Salon C for 6 hours
Room Map
GM: James 'Jay' Fitch
Type: Other
System: Werewolves of Miller's Hollow
Edition: Standard
Players: 18
Provided: All materials provided by GM
Variations: Numerous games - various Characters added
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Are You A Werewolf or just simple Villager trying not to be lynched by the mob? Rumors and Bloody Killings are happening around your Hamlet. Who's to Blame? Mob Rule!

Drop In COLLABORATIVE SHOWCASE

Sunday 10 AM in Pacific for 8 hours
Room Map
GM: Christopher Allen
Type: Other
System: GM-less Collaborative RPGs
Players: 16
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Not all RPGs need a GM! From XX to YY in Salon A, we will be facilitating at ZZ four-person tables a number of classic and modern gm-less collaborative games, from Fiasco, Microscope, Kingdom, A Penny for your Thoughts, Durance, Okult, Noirlandia, Rise & Fall, Nemesis, Before the Storm, Fall of Magic, It's a Wrap, and more! In addition to 3 shuffled games, drop-ins are also welcome if four wish to play and a table is available. Players may also check out some GM-less games to play elsewhere.

581 Microscope

Sunday 11 AM in Pacific for 3 hours
Room Map
GM: Christopher Allen
Type: Other
System: Microscope
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Microscope (a part of the COLLABORATIVE SHOWCASE) is a gm-less collaborative RPG where you explore an epic history of your own creation, hundreds or thousands of years long, all in an afternoon.

You won't play the game in chronological order. You can defy the limits of time and space, jumping backward or forward to explore the parts of the history that interest you. Want to leap a thousand years into the future and see how an institution shaped society? Want to jump back to the childhood of the king you just saw assassinated and find out what made him such a hated ruler? That's normal in Microscope.

You have vast power to create...and to destroy. Build beautiful, tranquil jewels of civilization and then consume them with nuclear fire. Zoom out to watch the majestic tide of history wash across empires, then zoom in and explore the lives of the people who endured it.

Drop in Monster Smash

Sunday 2 PM in Salon 2 for 3 hours
Room Map
GM: Donna Livingston-Fitch
Type: Other
System: Monster Smash
Players: 8
Provided: All materials provided by GM
Variations: No tentacles, Shrinking island
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Do you have what it takes to create and control the baddest monster on the board? Use color clay to build your monster and prepare to attack. Dice rolls determine initiative, and accuracy of your monster's weapons. Players must have basic math skills. Game sheet, dice and even a pencil with an eracer is provided by the GM. Children 7 and under need to have an adult Assistant. BEWARE LOSING MONSTER WILL BE SMASHED!!!!

881 The Monks of Peace

Monday 8 AM in 164 for 8 hours
Room Map
GM: Jonah Johnson
Type: Other
System: Battlestations
Edition: 2nd
Players: 9
Provided: All characters provided by GM
Power Level: Ranks 1-6
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You have been called to negotiate a deal between a planet of monks and the U.E.R.F. I hope you have your brown pants...no, I mean red shirt. Maybe both?