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Event Search Results

12 events found
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Friends, ORGES, Countrymen!

GM: Jim Kundert
Type: Sci-Fi Miniatures
System: OGRE Miniatures
Players: 6
Provided: All miniatures provided by GM
Power Level: Nuclear!
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Slug it out in classic nuclear style with Heavy Tanks, GEVs, and massive psychotic cybertanks. Beginners Welcome, All miniatures supplied.
Website: www.sjgames.com/ogre/

Spacer Bill Ugnuck's Wacky Races Part 3: Nebulous Maximus

GM: Dennis Seiffert
Type: Sci-Fi Miniatures
System: Full Thrust
Edition: MFT, FB1, FB2
Players: 6
Provided: All miniatures provided by GM
Variations: Vector movement w/some house rules
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Did you always want to pilot an unstable nebula? Navigating through its gravitational anomalies and volatile gas clouds? Well, today is your lucky day and Spacer Bill Ugnuck has the race for you. The Medusa Nebula is one such nebula and will test your daring and intellect. Race through nebulous clouds and navigate gravitational distortions to be the first to collect 6 buoys and win the race. So gather your nerves and your best ship and let's party. This is a game of 2D vector movement, based on Full Thrust, with a bit of real-time physics built in. So grab your dice and have some fun.

Extreme Marine

GM: Joel Clark
Type: Sci-Fi Miniatures
System: Extreme Marine
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

The crews of the junk-ships are at it again in an all out brawl to be the first to take all the scarce resources. Does your crew have what it takes to survive in this Mad-Max, Waterworld style game?
Website: www.doomedlegiongames.com

Dawn Patrol

GM: George Gardea
Type: Historical Miniatures
System: Wings of War
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Take off from your Aerodrome and fly with your comrades in this World War I fighter combat game. Several missions will be played: Dogfight, Balloon Busting and Bomber Escort. Maybe you will become an ace today.

Battle of the Pelennor Fields: Charge of the Mûmaks

GM: James White
Type: Fantasy Miniatures
System: Lord of the Rings
Players: 8
Provided: All miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

During the siege of Minas Tirth by the armies of Mordor the Rohirrum charged into the flank of the Mordor army. After crushing much of the besieging force, the Mûmaks of Harard charged the Rohirrum. This game focuses on the Rohirrum taking on the charging Mûmaks of Harad.

Necromunda - Refinery Scrum

GM: James White
Type: Sci-Fi Miniatures
System: Necromunda
Players: 5
Provided: All miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

This game sees 5 gangs fighting it out in a refinery area for loot and glory! Who will come out on top and who will shamefully bottle out?

Milk Run, Part 2

GM: Andreas Metzger
Type: Sci-Fi Miniatures
System: Car Wars
Players: 8
Provided: All miniatures provided by GM
Power Level: $130K group, $20-25k max/car
Rules Knowledge: Useful
Game Content: Mainstream

Boonville needs medical supplies urgently. You started a quick two-day milk run for some easy cash. A trip down some more isolated roads after leaving the truck stop - what could go wrong? First day was a cakewalk - you blew through the road trap and cycle gang; now just patch a few holes, load some ammo, drop off those urgently needed supplies and pick up the cash, right?

Cars provided, but some modifications allowed.

Solaris VII Team Brawl

GM: Jason Windham
Type: Sci-Fi Miniatures
System: Battletech
Edition: Total Warfare
Players: 12
Provided: All miniatures provided by GM
Variations: Card Initiative & Floating Crits
Rules Knowledge: Useful
Game Content: Mainstream

Take control of 10-meter-tall machines of death & destruction as you and your teammates vie to be the last team standing in the Solaris VII Team Brawl.

Fight will take place inside indoor arena with player-controlled barriers and automated turrets. Each team will be made up of two Medium and one Heavy weight class mechs.

I will be using the Total Warfare rules for Classic Battletech, with the following minor changes.

Alternate Rules: Card based initiative, Floating Snake Eyes crits, Barriers & Automated Turrets.

Explanations for all the alternate rules will be available for all players at the beginning of the session and reviewed prior to start.

Air War over Malta

GM: Chuck Staedler
Type: Historical Miniatures
System: Sky's The Limit!
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Around noon on November 2, 1940, Italian aircraft were reported high to the north of Malta. This was a force of SM79s bombers of the 34th Stormo under a strong fighter escort from 7l &72 squadrons composed of MC200 Saettas led by Spanish War veteran Maj. Bruno Branbilla, and CR42 Falcos led by Cpt. Luigi Corsini. All were headed for the airfield at Luqa. Reconnaissance missions from Malta were being flown regularly over Taranto and the Italians were attempting to suppress them. The RAF was able to scramble Hurricanes from 261 Squadron lead by Fl. Off. John Walters and Gladiators lead by George Burges.p>Aftermath: Each side made multiple claims of destroyed and damaged aircraft, but the only confirmed loss was a MC200 which crashed on the island. The bombers made it through and hit Luqa, heavily damaging one hangar.

War on Terror--Afghanistan

GM: Matt Hilzendrager
Type: Historical Miniatures
System: Bolt Action
Players: 6
Provided: All miniatures provided by GM
Variations: Modern
Rules Knowledge: Useful
Game Content: Mainstream

U.S. 3rd Marines recce unit enters Helmand province in counter insurgency mission to 'sweep & clear' suspected Taliban village by going hut to hut. So where's Osama?

28mm minis & terrain provided. Bolt Action WW2 rule set nicely modified to adapt for Modern skirmish warfare.

Taking of Narvik 1-2-3 1940

GM: Joseph R. Paulsen
Type: Historical Miniatures
System: Axis & Allies Miniatures
Players: 6
Provided: All miniatures provided by GM
Variations: War at Sea
Rules Knowledge: Useful
Game Content: Mainstream

5 - 6 Players try to control the Norwegian port of Narvik in April - Jun 1940. Players are not totally limited to historical stanses taken by their leaders. Phase I - Openning shots. Phase II early British responses. Phase III - Determined Allied responses.

Taking of Narvik 1-2-3 1940

GM: Joseph R. Paulsen
Type: Historical Miniatures
System: Axis & Allies Miniatures
Players: 6
Provided: All miniatures provided by GM
Variations: War at Sea
Rules Knowledge: Useful
Game Content: Mainstream

5 - 6 Players try to control the Norwegian port of Narvik in April - Jun 1940. Players are not totally limited to historical stanses taken by their leaders. Phase I - Openning shots. Phase II early British responses. Phase III - Determined Allied responses.