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P61 OPERATION DAWN REMOVAL - AFGHANISTAN 2007

Only available via On-line Pre-registration
Friday 2 PM on Hall Table 5 for 4 hours
Room Map
GM: Matt Hilzendrager
Type: Historical Miniatures
System: Spectre Operations: Modern Warfare
Edition: V.2
Players: 6
Provided: All miniatures provided by GM
Power Level: mainstream
Rules Knowledge: Useful
Game Content: Mainstream

Afghanistan-Kandahar Province. In May of 2007, a Coalition Joint Operation was conducted between U.S.N SEAL and their British counterparts 'The SBS'(special boat service) which resulted in a raid that eliminated the Taliban's top insurgent leader, Mullah Da-Dullah. This game is a loose historical replay of that event.
Players can either command a small unit of SEAL, SBS or Taliban. Coalition forces must rescue two captured Associated Press photo journalists while trying to avoid local civilian casualties due to political reasons!
Fun, play as you learn 28mm minis modern warfare skirmish.
Website: www.spectreminiatures.com

P62 Friends, OGREs, Countrymen!

Only available via On-line Pre-registration
Friday 2 PM on Salon GH Table 8 for 6 hours
Room Map
GM: James Kundert
Type: Sci-Fi Miniatures
System: OGRE Miniatures
Edition: 1st
Players: 6
Provided: All miniatures provided by GM
Power Level: Nuclear!
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Slug it out in classic nuclear style with Heavy Tanks, GEVs, and massive psychotic cybertanks. Beginners Welcome, All miniatures supplied.
Website: www.sjgames.com/ogre/

P63 Spacer Bill Ugnuck's Demolition Derby

Only available via On-line Pre-registration
Friday 2 PM on Salon FG Table 1-2 for 6 hours
Room Map
GM: Dennis Seiffert
Type: Sci-Fi Miniatures
System: Full Thrust
Edition: MFT, FB1 & FB2
Players: 6
Provided: All miniatures provided by GM
Variations: Full Vector Movement
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Welcome the the second installment of Spacer Bill Ugnuck's Wacky Races. In the first installment you were racing around the Shipyards, dodging security patrols to garner points and win special prizes. In tonight's installment you are putting your piloting and gunnery skills to the test as you battle each other in a 'Last Man Standing' scenario. Work hard, play harder, and race till you die.

********************************************

Ever wanted to try your hand at 2D vector movement? With a simplified card system and the Full Thrust rules you can.

Choose your pilot and ship, grab some dice, and have fun!

P64 In The Shadow of Dol Guldur

Only available via On-line Pre-registration
Friday 2 PM on Salon FG Table 3 for 8 hours
Room Map
GM: Wyn Robertson
Type: Fantasy Miniatures
System: Lord of the Rings
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

The Elvin forces are trying to break through hoards of orcs (with some meaner stuff thrown in) in order to attack the Necromancer.

P65 Gunfighters of Gehenna Gap

Only available via On-line Pre-registration
Friday 2 PM on Salon FG Table 4 for 6 hours
Room Map
GM: Ed Allen
Type: Mixed-Genre Miniatures
System: Dracula's America, Shadows of the West
Edition: 1st
Players: 6
Provided: All miniatures provided by GM
Power Level: Posses provided
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Shadows of the West is a skirmish game of gothic horror set in an alternate Old West. Secret wars rage across the country - from bustling boom-towns to the most remote wilderness - as cults and secret societies fight for power and survival. Fast-paced, cinematic gunfights with magic and monsters.

Dracula's America has a campaign system in the spirit of Necromunda and Mordheim. We'll play two battles and a campaign turn between.
Website: /ospreypublishing.com/dracula-039-s-america-shadows-of-the-west

P66 WAAAAAGHs roll down hill

Only available via On-line Pre-registration
Friday 2 PM on Salon FG Table 8-9 for 4 hours
Room Map
GM: Jeff Yin
Type: Mixed-Genre Miniatures
System: Battlefleet Gothic
Edition: Bluebook + most of 2010
Players: 10
Provided: All miniatures provided by GM
Variations: No 360í blast markers, alternate attack craft
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The ork warlord Grogface leads his WAAAGAGH across the stars. A ramshackle alliance of Imperial and Eldar ships are all that stand in the way.

Battlefleet Gothic is Game Workshop's out-of-print game of starship combat in the Warhammer 40k universe. Beginners welcome, the game size can be adjusted based on the number of players.

P67 WW II Air Combat: Get Eisenhower!

Only available via On-line Pre-registration
Friday 5 PM on Salon FG Table 5-7 for 6 hours
Room Map
GM: Chuck Staedler
Type: Historical Miniatures
System: Sky's The Limit!
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Get Eisenhower! It's February 1945, and in this 'what if' scenario, the Supreme Allied Commander is flying to confer with Field Marshall Zhukov. B-24s are escorted by American P-51s, RAF Meteors, and Soviet Yak-9s, in a multi-national show of force. Rising to meet them are the latest Luftwaffe cutting edge fighters---fast Ta152s, jet-powered Me262s, and rocket-powered Me163s. Can the Germans shoot down the Liberator carrying the General and lengthen the European conflict long enough to force a negotiated peace? Play the WWII air combat game that hits the sweet spot between realism and playability.

261 Battle of Waterloo - 1815

Saturday 9 AM on Salon GH Table 1-4 for 12 hours
Room Map
GM: James White
Type: Historical Miniatures
System: Empires at War
Edition: v.1.8
Players: 16
Provided: All miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

One of the most iconic battles in history, the battle of Waterloo brought a close to the Napoleonic Wars. This is a massive 28mm game with roughly 4,000 models presented on a massive table representing the historically battlefield.
Website: jayswargamingmadness.blogspot.com/2017/09/napoleonic-scenario-waterloo-1815.html

263 Battle for Monolith

Saturday 9 AM on Hall Table 5 for 4 hours
Room Map
GM: William Butler
Type: Sci-Fi Miniatures
System: StarCruiser 2300AD
Edition: 1st
Players: 8
Provided: All miniatures provided by GM
Variations: Modified house rules
Rules Knowledge: Beginners Welcome
Game Content: Family

Federation star ships defend Monolith system from attacking Domain fleet. See the blog entry
Website: /18clovehamhock.blogspot.com/

264 Bug Hunt

Saturday 10 AM on Salon GH Table 5-6 for 6 hours
Room Map
GM: Bill Kurtz
Type: Sci-Fi Miniatures
System: Starguard
Edition: 7th
Players: 6
Provided: All miniatures provided by GM
Power Level: Average
Rules Knowledge: Useful
Game Content: Mainstream

A classic Starguard scenario. SG versus Bugs

Reviresco Miniatures (John McEwan)
Website: tin-soldier.com

265 Relic Knights

Saturday 10 AM on Hall Table 7 for 4 hours
Room Map
GM: Kasi Jammeh
Type: Sci-Fi Miniatures
System: Relic Knights
Edition: 2nd
Players: 4
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Darkspace Calamity engulfs the universe. Inexorably, it devours galaxies whole, their lights extinguished one by one. Only a single galaxy remains, desperately staving off extinction through the might of its heroes. Relic Knights is your chance to plunge headlong into this epic conflict with your own cadre of powerful champions, to combat the Calamity and determine the fate of the universe!

Relic Knights is a quick and dynamic tabletop strategy battle game that uses finely detailed 30mm scale miniatures to represent your heroes and villains on the battlefield. Relic Knights uses a card-based system to represent esperĐthe energy which binds the universe. Players draw and use esper to unleash devastating attacks and cunning counters upon their foes.
Website: sodapopminiatures.com/game-relic-knights/

266 Assault on Phoenix Shipyard

Saturday 10 AM on Hall Table 6 for 8 hours
Room Map
GM: Dennis Seiffert
Type: Sci-Fi Miniatures
System: Full Thrust
Edition: MFT, FB1 & FB2
Players: 6
Provided: All miniatures provided by GM
Variations: Cinematic Movement
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The war had not been going well for the ESU. Their last battle with the NSL had seen half the 3rd Fleet destroyed. The other half of 3rd Fleet had escaped, badly damaged, only because the CV 'Valiant' and her fighters had sacrificed themselves to allow the other ships to reach the warp point. While the surviving 3rd Fleet ships limped off to the Phoenix Ship Yards for repairs, ESU's remaining ships scrambled to reorganize themselves. Until the remnants of 3rd Fleet could be repaired, they were going to be stretched very thin...

Meanwhile, the NSL had succeeded in capturing the ESU Destroyer 'Leonov' in the last battle. The Leonov's crew had attempted to purge their computers prior to capture, but were unable to finish the job before the NSL boarding parties seized control. Most of ESU's strategic and tactical plans had been erased, but the NSL analysts were able to recover two interesting bits of information: the classified location of the Phoenix Ship Yards and the partial designs of a new class of Heavy Battleship being built there.

267 Extreme Marine

Saturday 11 AM on Salon FG Table 2-3 for 6 hours
Room Map
GM: Joel Clark
Type: Sci-Fi Miniatures
System: Extreme Marine
Edition: 1st
Players: 8
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

n a post apocalyptic world of sewage and sea level rise, the mad crews of the junk ships are not to be outmatched in the art of survival. Join us for a game of Water World/Mad Max inspired ship to ship combat.
Website: www.doomedlegiongames.com/index.php/our-games/extreme-marine

361 World War II Dogfights

Saturday Noon on Salon GH Table 7-8 & Salon FG for 8 hours
Room Map
GM: Chuck Staedler
Type: Historical Miniatures
System: Sky's The Limit!
Players: 8
Provided: All miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Take to the sky in this realistic yet easy to learn tactical-level aerial combat game. We will play two historical dogfight scenarios, featuring classic fighter vs. fighter duels in 1/144 scale. Fly a two-plane element, take advantage of your fighter's unique characteristics, employ sound tactics, and (with some luck) shoot down the enemy. So strap in, give 'er full throttle, and happy hunting!

363 Milk Run to Boonville

Saturday 3 PM on Hall Table 7 for 8 hours
Room Map
GM: Andreas Metzger
Type: Sci-Fi Miniatures
System: Car Wars Classic
Edition: Deluxe
Players: 8
Provided: Miniatures may be provided by GM
Power Level: $130K total for group, $20-25k max per car
Rules Knowledge: Useful
Game Content: Mainstream

Word is that a nasty new strain of the gene modified Flu Bug from the time of the Troubles has popped up in isolated communities. Boonville has managed to keep their walled community intact, but now desperately needs medical supplies as the flu rampages through the town. The Brotherhood of Truckers wants both arms and a leg to deliver to this middle of nowhere community, so the citizens of Boonville have turned to your organization to deliver the much needed vaccine. You have 2 days to get the antibiotics the 350 miles to town from the medical supply center. At least the Whiskey Foxtrot Truck Stop is conveniently located half way there, and has made a deal with you to charge your vehicles in exchange for a couple of crates of electronics. What could possibly go wrong?

461 Car Wars!

Saturday 6 PM on Salon FG Table 7-9 for 4 hours
Room Map
GM: C. Andrew Walters
Type: Sci-Fi Miniatures
System: Car Wars Classic
Players: 6
Provided: All miniatures provided by GM
Power Level: Division 10
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

It's Saturday night at the arena, choose a car and let the mayhem commence. Prizes and giveaways from SJ Games!

560 Mech Dropships on the Horizon

Sunday 9 AM on Salon FG Table 7-9 for 10 hours
Room Map
GM: Samuel Horton
Type: Sci-Fi Miniatures
System: Battletech
Edition: Star League Tech
Players: 8
Provided: All miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

On a planet named Nowhere13(name lost after changing ownership 13 times), just outside the borders of Davion/Kurita is a world that is engulfed in battle for the right to claim that they are the owner until the next fight.

Since the planet is outside the inner sphere territory, neither house can submit a formal complaint that they are being attacked by the other house. So every few years, each stages an attack to take back(or try to) the world from the other. This planet has become an unofficial training combat for both houses testing each others tactics. This is just one of many battles taking place on this world. The time period is the year 3040 and only Star League tech is being used so no advanced weapons or Clan tech. I always try to make a fun and challenging game for all. Come out for some mech blasting action!

561 Artificium Venari

Sunday 10 AM on Salon GH Table 3-4 for 8 hours
Room Map
GM: Raymond Metzger
Type: Mixed-Genre Miniatures
System: Warhammer 40K
Edition: 7th
Players: 8
Provided: Miniatures may be provided by GM
Power Level: 1500 pts
Variations: minor house rules
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Long ago, an Imperial spaceship transporting an artifact of immense power crash-landed on a planet on the fringes of Imperial territory due to unknown circumstances. Soon after, a warp storm enveloped the system, preventing any travel to or from the planet. Now the warp storms have subsided, and the chance to reclaim the artifact has arrived. However, many other races have learned of the artifacts existence, and are mobilizing forces to capture it. You must either eliminate the opposing forces or keep them at bay long enough for you to gain possession of the Artifact. No teams, free for all combat, and 1500 points of pure carnage. Do you have what it takes to emerge victorious? Or will you simply become part of the dust on this forgotten world?

562 Infinity Tournament - Season 9 ITS Direct Action Tournament

Sunday 10 AM on Salon GH Table 5-8 for 10 hours
Room Map
GM: Joseph T. Yull
Type: Sci-Fi Miniatures
System: Infinity
Edition: N3
Players: 16
Provided: Players provide their own miniatures
Power Level: 300 pts/mid-tier
Rules Knowledge: Expected
Game Content: Very Complex

Infinity recreates Direct Action operations, high-stakes missions on the battlefront or behind enemy lines, where victory or death are a trigger pull away. Players command a small group of elite soldiers, chosen for their suitability for the mission parameters at hand. Each battle calls for a different composition, and building an effective team from hand-picked members of different regiments is key to a successful operation.

Infinity is a groundbreaking, dynamic system that allows you to make meaningful, fun choices throughout the entire game sequence, and gives you the tools to implement any number of strategies with realism and flexibility.

Tournament Format:

Mid tier/300 points.

Players should bring two lists made using the ITS season 9 and Infinity rules. Hard copy courtesy lists for your opponent are required.

Players should be familiar with the Infinity rules and FAQ as seen on the included link

There will be an ITS season 9 tournament pack for prize support. An additional, special prize will be awarded to the player using the Svalarheima Closed Lists with the best performance.
Website: www.infinitythegame.com

563 Covert Op: The Mine in the Desert

Sunday 10 AM on Hall Table 8 for 6 hours
Room Map
GM: Glenn M. Goffin
Type: Sci-Fi Miniatures
System: Stargrunt II/Traveller
Players: 7
Provided: All miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

The players are Imperial Naval Intelligence operatives, Imperial Marines, and civilian specialists tasked with recovering experimental mining equipment abandoned in an uninhabited region of a Zhodani-occupied Imperial world.

The setting is the Fifth Frontier War. Rules are modified Classic Traveller for role-playing and StarGrunt II for combat. House rules for psionics and robots have been well tested.

General knowledge of the Traveller universe is helpful, but not required. Cooperative play (for the most part).

Each player gets a team of three pre-generated characters. The teams are Imperial Naval Intelligence command (1 team); INI technical personnel (2 teams); Imperial Marines (3 teams); civilian specialists (1 team); Imperial Navy flight crew (1 team (NPCs)).

All may not be as it seems, as some teams may have secret objectives, and of course any INI briefing is strictly need-to-know.

565 Team Yankee: Battle of Rinteln

Sunday 10 AM on Hall Table 3-4 for 8 hours
Room Map
GM: Clive Henrick
Type: Historical Miniatures
System: Flames of War
Edition: Team Yankee
Players: 8
Provided: All miniatures provided by GM
Power Level: 250 pts per side
Rules Knowledge: Useful
Game Content: Mainstream

NATO Flash Bulletin August 13th, 1985. Elements of the East German 9th Panzer Division and Soviet 47th Guards Tank Division have been identified by British first Corps as massing to breakout of the West German Hanover Region in an attempt to take the city of Rinteln thus splitting the British 4th Armored Division and the 11th West German Grenadier Division. This must not be allowed to happen at all cost.

Elements of the 1st BN, Argyll and Sutherland Highlanders are already in place, but can expect support from both the West German grenadier units and a US National Guard Armored Regiment that is in route.

Please come and join us for a massive 200 to 300 point per side with the forces of the Warsaw Pack attacking the city of Rinteln while Nato forces rush to its defence.
Website: /drive.google.com/file/d/1SMr7ys0ivjIFyvL1ULebKi0M7DoNGXsf/view

566 Aturi cluster: Retribution

Sunday 11 AM on Salon FG Table 3 for 6 hours
Room Map
GM: Dovi Anderson
Type: Sci-Fi Miniatures
System: X-Wing Miniatures
Edition: HOTAC
Players: 6
Provided: All miniatures provided by GM
Power Level: PS 9
Rules Knowledge: Expected
Game Content: Mainstream

Co-op X-wing! The Empire has dispatched the Imperial Star Destroyer RETRIBUTION to annihilate your recently uncovered rebel outpost. Can you disable the bridge in time to allow for the evacuation? We will be playing on a 4'x6' map of a star destroyer. Your squadron consists of 6 fully loaded veterans pilots: 2 X-wings, 2-Y-Wings, 1 B-Wing, 1 A-Wing. Each will be supported by low power escorts of the same ship type controlled by the same player. Only upgrades that were available at the time of Aturi Cluster 0.7 beta release are being used.

568 Battle of Biscay Bay

Sunday 11 AM on Salon GH Table 1-2 for 8 hours
Room Map
GM: Lester Kawamoto & Harold Andrews
Type: Historical Miniatures
System: Home Grown Naval Miniatures Rules
Players: 8
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

British navy is transporting VIP officials to a allied conference meeting to Gibraltar. This is a top secret mission, but the Germans found out and ordered the Navy to intercept and capture the VIPs. British forces consist of HMS Renown, 2 CA and 4 DD and the Germans sent out Scharnhorst and Gneisenau and 4 DD to intercept and capture.

DROP IN From Dusk 'til Dawn

Only available via On-line Pre-registration
Sunday 11 AM in Salon 2 for 4 hours
Room Map
GM: William Dash
Type: Fantasy Miniatures
System: MageKnight Dungeons
Edition: 1.0
Players: 4
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Your weary band of adventurers are returning from their latest dungeon crawl, laden with swag. You lost a few friends down below, but the haul was good and everyone knew the risks going in.
- It's getting close to sunset. You've heard rumors about this region: evil monsters come out after dark to prey on unsuspecting travelers. You decide to make camp by some old ruins at a crossroads.
You nervously survey the area in the fading light. 'Yeah, these look...okay'. You tell your compatriots to make camp quickly, gather what firewood can be found and get a fire going while there's still some light.
- By the time camp is set up it's about 8pm and full dark. The campfire is burning brightly. It's warmth and light give you hope: maybe it'll be enough to keep the nasties away. Everyone is tired, but you'd better post a watch if you expect to see the morning...
- This will be a basic MageKnight Dungeons scenario but played outside. Try to keep your swag (and your head) while fighting off ravenous monsters with a taste for gold and human flesh. Don't let that fire go out! As always we'll be playing for real treasure. But unlike previous years, you're already carrying your treasure at the start. The trick will be staying alive until dawn.
- We'll play this as a turn-based scenario. Make it to dawn (end of Turn 10) alive and you win, even if you're Demoralized and nearly dead. Fight to keep your gold and your head until the golden light of dawn sends the baddies back into hiding. Join the fracas!
- Your weary band of adventurers are returning from their latest dungeon crawl, laden with swag. You lost a few friends down below, but the haul was good and everyone knew the risks going in.
- It's getting close to sunset. You've heard rumors about this region: evil monsters come out after dark to prey on unsuspecting travelers. You decide to make camp by some old ruins at a crossroads.
- You nervously survey the area in the fading light. 'Yeah, these look...okay'. You tell your compatriots to make camp quickly, gather what firewood can be found and get a fire going while there's still some light.
- By the time camp is set up it's about 8pm and full dark. The campfire is burning brightly. It's warmth and light give you hope: maybe it'll be enough to keep the nasties away. Everyone is tired, but you'd better post a watch if you expect to see the morning...
- This will be a basic MageKnight Dungeons scenario but played outside. Try to keep your swag (and your head) while fighting off ravenous monsters with a taste for gold and human flesh. Don't let that fire go out! As always we'll be playing for real treasure. But unlike previous years, you're already carrying your treasure at the start. The trick will be staying alive until dawn.
- We'll play this as a turn-based scenario. Make it to dawn (end of Turn 10) alive and you win, even if you're Demoralized and nearly dead. Fight to keep your gold and your head until the golden light of dawn sends the baddies back into hiding. Join the fracas!

661 OPERATION DAWN REMOVAL - AFGHANISTAN 2007

Sunday 1 PM on Hall Table 7 for 4 hours
Room Map
GM: Matt Hilzendrager
Type: Historical Miniatures
System: Spectre Operations: Modern Warfare
Edition: V.2
Players: 6
Provided: All miniatures provided by GM
Power Level: mainstream
Rules Knowledge: Useful
Game Content: Mainstream

Afghanistan-Kandahar Province. In May of 2007, a Coalition Joint Operation was conducted between U.S.N SEAL and their British counterparts 'The SBS'(special boat service) which resulted in a raid that eliminated the Taliban's top insurgent leader, Mullah Da-Dullah. This game is a loose historical replay of that event.
Players can either command a small unit of SEAL, SBS or Taliban. Coalition forces must rescue two captured Associated Press photo journalists while trying to avoid local civilian casualties due to political reasons!
Fun, play as you learn 28mm minis modern warfare skirmish.
Website: www.spectreminiatures.com

662 Seas of Agaptus

Sunday 2 PM on Salon FG Table 1-2 for 4 hours
Room Map
GM: C. Andrew Walters
Type: Fantasy Miniatures
System: Shieldbash
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Elvorix, Vidaar, Ki-kak, Jaarl, and the dreaded Kuld struggle in desperate ship-to-ship fighting in the War of Ashes! Come help with the bashing!

761 Dog Fight over the Front

Sunday 6 PM on Hall Table 2 for 4 hours
Room Map
GM: George Gardea
Type: Historical Miniatures
System: Wings of Glory
Players: 10
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Wings of Glory is a WWI fighter game. You will fly your plane against the enemy and try to achieve different objectives over the front lines of France.

861 Battles on Hoth Playtest

Monday 11 AM on Salon FG Table 1-6 for 4 hours
Room Map
GM: Gregory Wong
Type: Sci-Fi Miniatures
System: Memoir '44
Players: 6
Provided: All miniatures provided by GM
Variations: SW-44
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

3 separate 2-player games will be run in parallel using SW-44, a Star Wars themed variant of Memoir '44. This is a playtest, so games may not be balanced.