[Home] [DDC Community] [DDC Webstore] [Feedback] [Contact Us] [What's New?] [Survival Tips] [previous DDCs] Upcoming DunDraCons

DDC42
Date and Hours of Operation
Pre-register for DunDraCon and save money!
Hotel Information
 
Events
List of Events
Parental Advisory
DDC Game Policies
Protospiel at DDC
D&D Adventurers League
Pathfinder Society
Seminars
War College
Teen Priority Room
Kid's Room
Fighting Demonstrations
Figure Painting
Anime Schedule



Event Search Results

31 events found
Search Terms:
   Search for All Records
   Day: Any Day

P61 Air War over Malta

Only available via On-line Pre-registration
Friday Noon on Salon FG Table 5-7 for 6 hours
Room Map
GM: Chuck Staedler
Type: Historical Miniatures
System: Sky's the Limit
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

24 Aug 1940: Italian SM79s bombers, covered by CR42 fighters, raid Hal Far airfield. RAF Hurricanes rise to intercept. WWII air combat in 1/144 scale. Rules taught, new players welcome.

P62 Star Wars Miniatures: Rogue Chronicles

Only available via On-line Pre-registration
Friday Noon on Salon FG Table 8 & 9 for 6 hours
Room Map
GM: Heath Hamm
Type: Sci-Fi Miniatures
System: Star Wars Miniatures
Edition: WotC
Players: 10
Provided: All miniatures provided by GM
Power Level: all
Rules Knowledge: Useful
Game Content: Mainstream

This is a module in the continuing story. The Empire has cornered the Rebels -once again! But this time the Rebels have a secret weapon -you!

P63 Friends, OGREs, Countrymen!

Only available via On-line Pre-registration
Friday 1 PM on Salon GH Table 5 for 6 hours
Room Map
GM: James Kundert
Type: Sci-Fi Miniatures
System: OGRE Miniatures
Players: 8
Provided: All miniatures provided by GM
Power Level: Nuclear
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Slug it out in classic nuclear style with Heavy Tanks, GEVs, and massive psychotic cybertanks. Beginners Welcome, All miniatures supplied.
Website: www.sjgames.com/ogre/

P64 Space Hulk!

Only available via On-line Pre-registration
Friday 2 PM on Salon GH Table 3 & 4 for 8 hours
Room Map
GM: David Camp
Type: Sci-Fi Miniatures
System: Space Hulk
Edition: 3rd
Players: 8
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Play the classic game of blasting Genestealers and slicing Space Marines! This is a board-based miniatures game with simple rules but lots of strategic depth.

We will play 2-3 rounds depending on turnout: expect to play both Genestealers and Marines. Rules will be explained at the start of the event.

161 Raid on Zeta Prime

Friday 6 PM on Salon GH Table 1 & 2 for 4 hours
Room Map
GM: Ed Allen
Type: Sci-Fi Miniatures
System: Rogue Stars
Edition: Osprey
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Come try Rogue Stars - Skirmish Wargaming in a Science Fiction Underworld, new from Osprey, by Andrea Sfiligoi. Three linked 1 vs 1 pair scenarios. It's a character based skirmish system where a player controls 4 to 6 characters.

162 Intro to Bettletech

Friday 7 PM on Hall Table 3 for 4 hours
Room Map
GM: Nathan Kajikuri
Type: Sci-Fi Miniatures
System: Battletech
Edition: 4th
Players: 8
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Introduction to Battletech; using all unit types.

261 Salvage Run

Saturday 8 AM on Salon FG Table 3 for 8 hours
Room Map
GM: Jason Windham
Type: Sci-Fi Miniatures
System: Battletech
Edition: Total Warfare
Players: 8
Provided: All miniatures provided by GM
Variations: card-based initiative
Rules Knowledge: Useful
Game Content: Mainstream

September 3052

The Clan's Invasion of the Inner Sphere has been temporarily stopped by ComStar at the battle of Tukayyid. While the Treaty of Tukayyid has delayed the invasion, it has not stopped the Clan's from launching raids across the border to remind the Inner Sphere they are still there and keep their fighting edge.

A recent raid was launched by the 57th Striker Cluster 'Fangs of the Death' of the Steel Viper's Gamma Galaxy against the Federated Commonwealth border plant of Mkuranga. The planet is currently held by 5th Davion Guards RCT, with additional support being provided by Bannockburn's Bandits & The Vanguard Legion mercenary units.

The 57th Striker Cluster divided their attacking forces. The main force, a Super Nova worth of Mechs and Elementals landed via dropship deployment outside a large coastal supply distribution center. The secondary force was deployed via an orbital drop aiming for a small ammunition factory. The main force was able to land and deploy without any issues. That battle is still on going.

Unfortunately for the Steel Viper's, the forces dropping in from orbit were intercepted by the 5th's limited aerospace forces during the drop. Intel indicates that a full star or more of Clan OmniMech's were damaged while at low altitude and crashed to the planet. The remainder of this force has already been stopped by a combined force from Bannockburn's Bandits and The Vanguard Legion, however there are reports of disagreements regarding salvage from the battle between the mercenary commanders' on site.

While the 5th Davion Guards RTC deal with the main force at the distribution center on the far side of the continent both mercenary commanders have seen an opportunity to collect some Clan equipment. Both Bannockburn's Bandits and The Vanguard Legion have each dispatched two lances along with several Battlemech Recovery Vehicles to locate and recover as much Clan technology as they can get their hands on and return it to their respective bases.

* * * *

This scenario will be played using the Total Warfare rules set, though I will be using an alternate card based Initiative system. I will be providing all materials needed to play. We will be using 3d HeroScape terrain. Rules knowledge is useful but not required. If you haven't played Battletech in years or even decades don't worry, the rules are almost exactly the same.

262 Spacer Bill Ugnucks Wild Races Part 2

Saturday 8 AM on Salon FG Table 8 & 9 for 6 hours
Room Map
GM: Dennis Seiffert
Type: Sci-Fi Miniatures
System: Full Thrust
Edition: Fleet Book 1 & 2
Players: 8
Provided: All miniatures provided by GM
Variations: Full Vector Movement
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You have an old freighter, space hulk or last years military grade ship currently mothballed? Then bring it to Spacer Bill Ugnacks midnight race around the Phoenix Shipyards, dodge security patrols to garner points and special prizes. Can you handle the heat? If so sign up now. Remember, Ugnacks spells fun in 47 alien languages, we won't tell you what it means in Oblacian. Work hard, play harder, and race till you die.

Ever wanted to try your hand at 2D vector movement? With a simplified card system and the Full Thrust rules you can. Choose your pilot and ship, grab some dice, and have fun! And be warned the Drift will kill you.

263 Death of the Dedrickson's Devils

Saturday 8 AM on Hall Table 6 for 8 hours
Room Map
GM: Nathan Kajikuri
Type: Sci-Fi Miniatures
System: Battletech
Edition: 4th
Players: 8
Provided: All miniatures provided by GM
Variations: Advance Rules
Rules Knowledge: Useful
Game Content: Mainstream

264 Battle off Ceylon

Saturday 9 AM on Salon FG Table 4 for 8 hours
Room Map
GM: Les Kawamoto & Harold Andrews
Type: Historical Miniatures
System: Home Grown 1/1200 Naval Miniatures
Edition: 1st
Players: 8
Provided: All miniatures provided by GM
Power Level: entry level
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

With the surrender of the Italian Navy to the British in September of 1943, the British decided to augment their dwindling and stretched out navy with the surrendered ships of the Italian Navy. After the successful raids of the IJN Air Fleet in the Indian Ocean, the Japanese decided to insure that the naval bases in Ceylon are further decimated. In an unprecedented move, battleships Yamato and Musashi, with escorts, are sent to insure the destruction of those naval bases. The British, in response, utilized the surrendered Littorio, Vittorio Veneto and cruisers to stop the Japanese advance. Can the best of the Italian battleships deal with the might of the Japanese battleships? Game will be run in small scenarios, stating with battleships versus battleships, then expanding to including escorting units, time permitting.

265 Ralnai Slave Raid

Saturday 10 AM on Salon GH Table 1 & 2 for 6 hours
Room Map
GM: Bill Kurtz
Type: Sci-Fi Miniatures
System: Starguard
Edition: V7
Players: 6
Provided: All miniatures provided by GM
Power Level: Intermediate
Rules Knowledge: Useful
Game Content: Mainstream

Slaves for the empire, slaves for the clan. Capture as many as you can, avoid killing, if you can. The reptilian Ralnai thrive on enslaved races. Capture them, but be ready for armed resistance. Heavy re-enforcements are at your call.
Website: tin-soldier.com/sgdp.html

266 WWII Dogfights

Saturday 10 AM on Salon GH Table 3 & 4 for 8 hours
Room Map
GM: Chuck Staedler
Type: Historical Miniatures
System: Sky's the Limit
Players: 8
Provided: All miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Take to the sky in the WW II air combat game that hits the sweet spot between realism & playability. We'll play two different historical scenarios in 1/144 scale. Rules taught, new players welcome.

267 Escape from Atlanta

Saturday 10 AM on Salon FG Table 2 for 6 hours
Room Map
GM: David Jones
Type: Mixed-Genre Miniatures
System: The Walking Dead All Out War
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Trapped inside Atlanta after the army pulled out during the Great Collapse, it's up to you to lead your group of survivors. Scavenge for supplies amongst the ruins that can help you live and survive. Try your best to get your group to safety but beware, in the world now ruled the walking dead it's the living that one should truly fear!
Website: www.manticgames.com/games/the-walking-dead.html

268 Guardian's Last Stand

Saturday 10 AM on Hall Table 3 for 8 hours
Room Map
GM: Michael Price
Type: Sci-Fi Miniatures
System: Star Wars Armada
Players: 8
Provided: All miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

The Empire's SUPERSTAR DESTROYER Guardian and it's escorts are trying to avoid being captured by the Rebel Alliance.

Your mission if you're playing the Empire is to try and escape capture and leave the field with most of your force(if possible)but the Rebels have in their force an Interdictor which prevents you from jumping to hyperspace.

So in order to escape you must destroy the Interdictor and if that fails then you must destroy/disable most of the Rebel Fleet.

Your mission (as the Rebel Alliance) is to attempt to capture the SuperStar Destroyer Guardian intact or if that fails then you must destroy the ship and the rest of the Imperial Fleet.

The choice is yours.

Drop In Army Men: Green vs. Tan

Saturday 10 AM in Salon 2 for 4 hours
Room Map
GM: William Dash
Type: Mixed-Genre Miniatures
System: Fighting Plastic
Players: 4
Provided: All miniatures provided by GM
Variations: House rules/simplifications for young players
Rules Knowledge: Beginners Welcome
Game Content: Family

These aren't mini's, they're toy soldiers, so come and play with them! The heroic Green Army will be fighting against the evil Tan Empire. Each side will be led by two young players, each commanding a squad of soldiers. The rules will be a simplified version of 'Fighting Plastic,' designed specifically for use with plastic toy soldiers. The battlefield will feature awesome toy terrain (rocks, sandbag gun emplacements, barbed wire, trees, you name it). I'll keep each battle under 2 hours in length so that I can run at least two battles during my time block. Prizes will be awarded to the winning army. Seize the day!

269 Car Wars Classic

Saturday 11 AM in Pacific for 4 hours
Room Map
GM: Andrew Walters
Type: Sci-Fi Miniatures
System: Car Wars Classic
Players: 8
Provided: All miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

It's Friday night at the arena! Choose a car design, then it's pedal to the metal, mines dropping, guns firing, last driver moving wins (if you're right side up).

361 Breaking Lances: A Tournament of Jousting for the Adventuring Knight

Saturday 2 PM on Salon GH Table 5 & 6 for 4 hours
Room Map
GM: Thomas Foss
Type: Historical Miniatures
System: Breaking Lances
Edition: 1st
Players: 10
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Breaking Lances is a quick playing set of jousting rules, recreating the fast paced and awe inspiring engagements of knights charging at each other with lances couched, shields up, and horses thundering down the field. It is played with 54mm wooden models which are designed to capture the flavor of the period.

These rules strive to capture the quick moment to moment reactions in tournament style combat, where timing and counter reactions needed to get your lance on point to gain glory by breaking lances on your opponent, and possibly dismounting him. All for the glory and honor of the joust! Or the favor of a damsel; or the ransom money- those are good too!

These tournament style rules attempt to capture the quick moment to moment reactions in combat, where timing, position and good horsemanship wins the day- all for the glory and honor of the tournament! Or the favor of a damsel; or the ransom money- those are good too!
Website: www.skullandcrown.blogspot.com

362 Operation Overlord

Saturday 5 PM on Salon FG Table 8 & 9 for 8 hours
Room Map
GM: Robert Owens
Type: Sci-Fi Miniatures
System: Battletach
Players: 8
Provided: All miniatures provided by GM
Power Level: medium
Rules Knowledge: Useful
Game Content: Mainstream

Drakonn Separatists have taken control of the Spaceport. Counter terrorist action on the Planet Nebula III.

461 Operation Marathon

Saturday 7 PM on Salon FG Table 2 for 6 hours
Room Map
GM: Anthony Rodgers
Type: Sci-Fi Miniatures
System: Mutant Chronicles/ Siege of the Citadel
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Deep in the Venusian jungle a new Dark Legion Citadel has been discovered. Operation Marathon will deliver five teams of Doomtroopers into the Citadel. The Doomtroopers mission is to destroy the summoning portal. With the new release of The Siege of the Citadel game due in late 2017. Come and play this old favorite one last time.

462 Battle of the Beasts

Saturday 7 PM on Salon FG Table 4 for 6 hours
Room Map
GM: Steve Hagarty
Type: Historical Miniatures
System: Treadheads Tank & Infantry Combat System
Players: 8
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Downloadable PDF with basic explanation of game development and overview of rules and game play. For additional information search 'Treadheads' in Slideshare.

We'll also be using an Augmented Reality app to eliminate the need to access rules during game play.
Website: www.slideshare.net/wolfhag/treadheads-overview

561 Wind and Rock

Sunday 9 AM on Hall Table 8 for 6 hours
Room Map
GM: John Carnahan
Type: Historical Miniatures
System: Captaincy
Players: 8
Provided: All miniatures provided by GM
Variations: run by designer
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

September 1631 -- outdated Spanish galleons are caught by newer Dutch ships at Albrolhos, a notorious navigation hazard off Brazil. Big (1/500) models, unique rules, a rarely gamed period.
Website: /en.wikipedia.org/wiki/Battle_of_Albrolhos

562 Kings of War Tournament!

Sunday 10 AM on Salon GH Table 5-8 for 8 hours
Room Map
GM: Clive Henrick
Type: Fantasy Miniatures
System: Kings of War
Edition: 2nd
Players: 8
Provided: Players provide their own miniatures
Power Level: 2000 pts
Variations: Standard Armies + Uncharted Empires - KOW Tournament Rules 2016
Rules Knowledge: Expected
Game Content: Mainstream

Please join us for a small KOW Tournament. We will be using the Clash of Kings rule modifications ( Flyers can lose fly when disrupted, etc ) and standard KOW Tournament Rules. You will be judge on painting but it is a small part of your overall score.

563 Pickett's Charge, July 3rd, 1863

Sunday 10 AM on Salon FG Table 4-6 for 6 hours
Room Map
GM: James White
Type: Historical Miniatures
System: This Hallowed Ground
Edition: 1.0
Players: 4
Provided: All miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Pickett's Charge is a famous (and futile) action of the Battle of Gettysburg that really needs no introduction. The real question is, will you stand with the blue wall or throw in with the grey horde while it attempts to win an honorable defeat?
Website: jayswargamingmadness.blogspot.com/2016/07/acw-scenario-picketts-charge.html

Drop In Army Men: Green vs. Tan

Sunday 10 AM in Salon 2 for 4 hours
Room Map
GM: William Dash
Type: Mixed-Genre Miniatures
System: Fighting Plastic
Players: 4
Provided: All miniatures provided by GM
Variations: House rules/simplifications for young players
Rules Knowledge: Beginners Welcome
Game Content: Family

These aren't mini's, they're toy soldiers, so come and play with them! The heroic Green Army will be fighting against the evil Tan Empire. Each side will be led by two young players, each commanding a squad of soldiers. The rules will be a simplified version of 'Fighting Plastic,' designed specifically for use with plastic toy soldiers. The battlefield will feature awesome toy terrain (rocks, sandbag gun emplacements, barbed wire, trees, you name it). I'll keep each battle under 2 hours in length so that I can run at least two battles during my time block. Prizes will be awarded to the winning army. Seize the day!

661 Relic Knights

Sunday 2 PM on Salon FG Table 1 for 6 hours
Room Map
GM: Kasi Jammeh
Type: Sci-Fi Miniatures
System: Relic Knights
Edition: 1st
Players: 4
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Darkspace Calamity engulfs the universe. Inexorably, it devours galaxies whole, their lights extinguished one by one. Only a single galaxy remains, desperately staving off extinction through the might of its heroes. Relic Knights is your chance to plunge headlong into this epic conflict with your own cadre of powerful champions, to combat the Calamity and determine the fate of the universe!
Website: sodapopminiatures.com/game-relic-knights/

662 How Finland Lost World War II to the Soviets, But Won Peace

Sunday 2 PM on Salon FG Table 2 for 4 hours
Room Map
GM: Peter Bauer
Type: Historical Miniatures
System: Spearhead
Players: 5
Provided: All miniatures provided by GM
Variations: homebrew
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Befuddled Soviet riflemen floundering through deep snow and sub-zero temperatures while they froze to death. Russian tanks and their hapless crews set ablaze by Molotov cocktails.

663 Aerodrome 1.1 - World War I Aerial Combat

Sunday 2 PM on Salon FG Table 7-9 for 4 hours
Room Map
GM: Stan Kubiak
Type: Historical Miniatures
System: Aerodrome 1.1 - World War I Aerial Combat Game
Edition: 1st
Players: 10
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

A traditional Bay Area and national convention favorite! Fly colorful scale model WW1 aircraft into combat using simulated wooden 'cockpits.' Easy to learn and play, lots of fun. Up to 10 players per round; rounds last about one hour, run continuously through allotted time. Wings & medals awarded for Victories and Valor! Fun, easy to learn and play! Spouse and female friendly game; players under 15 only with playing adult.

664 Battlefleet Gothic: Chaos Breakthrough!

Sunday 3 PM on Salon FG Table 3 for 6 hours
Room Map
GM: Tim DuPertuis
Type: Mixed-Genre Miniatures
System: Battlefleet Gothic
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Battlefleet Gothic is a Warhammer 40K based space combat game. Multi-kilometer long battleships, cruisers and destroyers battle for space supremacy. Come along for the flight and blow some stuff up!

An incoming Chaos fleet has been detected and the Imperial fleet's objective will be to prevent the Chaos fleet from breaking through and advancing on the planet to land its horrific cargoes of Chaos Space Marines and Chaos cultists. There have been rumors of plague outbreaks on planets in nearby systems, so things could get nasty. This game will be a large version of the basic Cruiser Clash scenario. Players will play Chaos or Imperial fleets.

665 Battle of the Beasts

Sunday 5 PM on Salon GH Table 1-4 for 6 hours
Room Map
GM: Steve Hagarty
Type: Historical Miniatures
System: Treadheads Tank & Infantry Combat System
Players: 8
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Downloadable PDF with basic explanation of game development and overview of rules and game play. For additional information search 'Treadheads' in Slideshare.

We'll also be using an Augmented Reality app to eliminate the need to access rules during game play.
Website: www.slideshare.net/wolfhag/treadheads-overview

761 The Menaced Phantoms

Sunday 6 PM on Salon FG Table 4 & 5 for 8 hours
Room Map
GM: John Carnahan
Type: Historical Miniatures
System: Check Your 6 -- Jet Age
Players: 8
Provided: All miniatures provided by GM
Variations: house rules emphasize spotting & formation
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Vietnam, May 1972 -- A squadron of F4 Phantoms moves toward what it thinks are friendly aircraft. It's actually the punishing first encounter with the USSR's MiG-19 supersonic dogfighter. 1/144th scale jet age mayhem.
Website: www.skirmishcampaigns.com/cy6/cy6-ja/index.htm

861 Battles on Hoth, Playtest

Monday 11 AM on Hall Table 1-3 for 4 hours
Room Map
GM: Gregory Wong
Type: Sci-Fi Miniatures
System: Memoir '44
Players: 6
Provided: All miniatures provided by GM
Variations: SW'44, home-brew variant
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

This is a Star Wars themed variant of Memoir '44 depicting battles on Hoth. This is a playtest session, so there may be a few issues to be worked out. Three two-player games will be run in parallel.
Website: /www.boardgamegeek.com/boardgame/10630/memoir-44