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Event Search Results

15 events found
Search Terms:
   Event type: LARPs
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   Day: Any Day

P71 Heavenly Café

Only available via On-line Pre-registration
Friday 1 PM in 508 for 4 hours
Room Map
GM Troupe: Gamer Geekus
Type: LARP
System: GM Fiat
Players: 15
Variations: Some house rules
LARP Experience: Beginners Welcome
Game Content: Mainstream
Genre: Scion al la world of Percy Jackson
Costume Suggestions: Normal modern teenage clothes

Heavenly Café. That's the name on the sign of a run down coffee shop you and your scion friends stop to eat at. Fate? Or coincidence? You're new to this. Just a teenager. Why did 'fate' send you on this trip? And why is this diner so conveniently present when you need to stop?

The characters in this larp are all teenagers in modern day USA, world of Percy Jackson book series. All characters are made up by the gms. Beginners are welcome! It can be difficult to fill this time slot. So, if you plan on being at con Friday afternoon, come sign up to join us!

P72 Escape Room: The Man from D.D.C.

Only available via On-line Pre-registration
Friday 4 PM in 570 for 2 hours
Room Map
GM Troupe: Team Woodbury
Type: LARP
System: Cooperative Problem Solving
Players: 8
LARP Experience: Beginners Welcome
Game Content: Family
Genre: Spycraft
Costume Suggestions: Modern/Contemporary

A Russian spy has infiltrated Dundracon and stolen some of its most valuable secrets. The spy has been lured out of his room by the promise of a seat at the most competitive Settlers of Cataan game at Con. He's not actually very good however, so you and your team will have only an hour to discover where he has secreted the stolen data and break into his secure vault and retrieve it.

Notes:
1. This is a game event that requires you to use your keen mind and powers of deduction to succeed.
2. Gather items, find codes, and solve puzzles to discover and open the vault before the spy returns.
3. Strategy and cooperation with your team members is essential - more heads are definitely better than one.
4. Failure to do retrieve the stolen data is nothing to be embarrassed about. After all, you are matching wits with an international spy. Her mysteries are quite tough.
5. Do not worry if you are caught when the spy returns. We will not send you to a Russian gulag.
6. Dressing like your favorite spy may help to sharpen your mind. Wear comfortable clothes but refrain from wearing heels or anything else that might slow you down.
7. If you want training before the actual game, google 'Escape Game.' There are many Escape games on the internet you can try.
8. Please do not spoil the fun for other participants at Con by telling them the answers to the puzzles.
9. You retrieval attempt will be timed. Can you get the fastest time at Con?

171 Escape Room: The Man from D.D.C.

Friday 6 PM in 570 for 2 hours
Room Map
GM Troupe: Team Woodbury
Type: LARP
System: Cooperative Problem Solving
Players: 8
LARP Experience: Beginners Welcome
Game Content: Family
Genre: Spycraft
Costume Suggestions: Modern/Contemporary

A Russian spy has infiltrated Dundracon and stolen some of its most valuable secrets. The spy has been lured out of his room by the promise of a seat at the most competitive Settlers of Cataan game at Con. He's not actually very good however, so you and your team will have only an hour to discover where he has secreted the stolen data and break into his secure vault and retrieve it.

Notes:
1. This is a game event that requires you to use your keen mind and powers of deduction to succeed.
2. Gather items, find codes, and solve puzzles to discover and open the vault before the spy returns.
3. Strategy and cooperation with your team members is essential - more heads are definitely better than one.
4. Failure to do retrieve the stolen data is nothing to be embarrassed about. After all, you are matching wits with an international spy. Her mysteries are quite tough.
5. Do not worry if you are caught when the spy returns. We will not send you to a Russian gulag.
6. Dressing like your favorite spy may help to sharpen your mind. Wear comfortable clothes but refrain from wearing heels or anything else that might slow you down.
7. If you want training before the actual game, google 'Escape Game.' There are many Escape games on the internet you can try.
8. Please do not spoil the fun for other participants at Con by telling them the answers to the puzzles.
9. You retrieval attempt will be timed. Can you get the fastest time at Con?

173 Third Eisen Blind

Friday 7 PM in Salon AB for 8 hours
Room Map
GM Troupe: Blue Lotus Productions
Type: LARP
System: 7th Sea with homebrew elements
Players: 30
LARP Experience: Useful
Game Content: Mainstream
Genre: Swashbuckling/Intrigue

Three regions in Eisen struggle for supremacy and influence at a noble gathering. Which region will prevail, or will someone outside ruin it for them all? Delegates from all over Theah have gathered to peddle their influence in order to get a leg up on their trade and political rivals. The Lords of the three rival regions in Eisen must be careful on who they choose as partners and allies, and who they spurn. Angering one group or missing an opportunity could leave the Eisen lord in question subject to their rivals whims, or worse. Each lord seeks to overcome the others in their quest for favor with the over all leader of Posen: Fauner. Each lord will seek to gain enough power to impress Fauner, but not so much as to seem a threat. Fauner is a ruthless woman who is never easy to please, so each lord must tread carefully and lightly.

174 Escape Room: The Man from D.D.C.

Friday 8 PM in 570 for 2 hours
Room Map
GM Troupe: Team Woodbury
Type: LARP
System: Cooperative Problem Solving
Players: 8
LARP Experience: Beginners Welcome
Game Content: Family
Genre: Spycraft
Costume Suggestions: Modern/Contemporary

A Russian spy has infiltrated Dundracon and stolen some of its most valuable secrets. The spy has been lured out of his room by the promise of a seat at the most competitive Settlers of Cataan game at Con. He's not actually very good however, so you and your team will have only an hour to discover where he has secreted the stolen data and break into his secure vault and retrieve it.

Notes:
1. This is a game event that requires you to use your keen mind and powers of deduction to succeed.
2. Gather items, find codes, and solve puzzles to discover and open the vault before the spy returns.
3. Strategy and cooperation with your team members is essential - more heads are definitely better than one.
4. Failure to do retrieve the stolen data is nothing to be embarrassed about. After all, you are matching wits with an international spy. Her mysteries are quite tough.
5. Do not worry if you are caught when the spy returns. We will not send you to a Russian gulag.
6. Dressing like your favorite spy may help to sharpen your mind. Wear comfortable clothes but refrain from wearing heels or anything else that might slow you down.
7. If you want training before the actual game, google 'Escape Game.' There are many Escape games on the internet you can try.
8. Please do not spoil the fun for other participants at Con by telling them the answers to the puzzles.
9. You retrieval attempt will be timed. Can you get the fastest time at Con?

Drop In Superhero Dance Party Karaoke

Friday 9 PM in Salon FG for 6 hours
Room Map
GM Troupe: Dahl
Type: LARP
System: Karaoke
Players: 40

Are you holding out for a hero? Have you dared to tug on Superman's cape? Would you like to try? Come sing karaoke at the Superhero Dance Party and mingle with heroes and your fellow gamers all Friday night long. Come in costume or as your mild mannered alter ego and sing away your blues. Feel free to bring a song you want to sing or choose from our semi-extensive list. Limit one Bonnie Tyler song per hour.
Website: /docs.google.com/spreadsheets/d/1ZTEPS9WJmNK6RbJ3eklna7rpf7GYrAn8EnbjaJIihRs/edit?usp=sharing

175 Escape Room: The Man from D.D.C.

Friday 10 PM in 570 for 2 hours
Room Map
GM Troupe: Team Woodbury
Type: LARP
System: Cooperative Problem Solving
Players: 8
LARP Experience: Beginners Welcome
Game Content: Family
Genre: Spycraft
Costume Suggestions: Modern/Contemporary

A Russian spy has infiltrated Dundracon and stolen some of its most valuable secrets. The spy has been lured out of his room by the promise of a seat at the most competitive Settlers of Cataan game at Con. He's not actually very good however, so you and your team will have only an hour to discover where he has secreted the stolen data and break into his secure vault and retrieve it.

Notes:
1. This is a game event that requires you to use your keen mind and powers of deduction to succeed.
2. Gather items, find codes, and solve puzzles to discover and open the vault before the spy returns.
3. Strategy and cooperation with your team members is essential - more heads are definitely better than one.
4. Failure to do retrieve the stolen data is nothing to be embarrassed about. After all, you are matching wits with an international spy. Her mysteries are quite tough.
5. Do not worry if you are caught when the spy returns. We will not send you to a Russian gulag.
6. Dressing like your favorite spy may help to sharpen your mind. Wear comfortable clothes but refrain from wearing heels or anything else that might slow you down.
7. If you want training before the actual game, google 'Escape Game.' There are many Escape games on the internet you can try.
8. Please do not spoil the fun for other participants at Con by telling them the answers to the puzzles.
9. You retrieval attempt will be timed. Can you get the fastest time at Con?

271 The Lost Colony

Saturday 10 AM in 570 for 6 hours
Room Map
GM Troupe: Team Woodbury
Type: LARP
System: GM Fiat
Players: 12
LARP Experience: Useful
Game Content: Mainstream
Genre: Colonial Fantasy
Costume Suggestions: Mixture of Native American, and Early American Colonists

The colonists and natives never saw eye to eye.
When the supernatural interferes, will they band together to survive in the new world in which they find themselves or perish?
Website: /www.facebook.com/Team-Woodbury-791623927630499/

272 The End of the World?

Saturday 10 AM in Salon A for 6 hours
Room Map
GM: Elizabeth Clayton
Type: LARP
System: L.A.R.P.S. System
Players: 20
Variations: Some GM Fiat
LARP Experience: Useful
Game Content: Mainstream
Genre: Death Gate Cycle
Costume Suggestions: Ren Faire garb

Two groups of Gods and mortals meet for the last time to determine who will rule the world. Will the enemies compromise or will they sacrifice millions?

273 Cupid's Court - A Wolf and Unicorn Production

Saturday 10 AM in Salon B for 7 hours
Room Map
GM Troupe: Wolf and Unicorn Productions
Type: LARP
System: GM Fiat
Players: 20
Variations: Modified rules
LARP Experience: Beginners Welcome
Game Content: Mainstream
Genre: Medieval Court
Costume Suggestions: Medieval Ball Attire

Cupid's Court - the gala ball where nobility mingle, conduct business, and marry off the next generation. This year brings new excitement, with rumors of an announcement that will impact everyone.

471 Mad Max: Imperator Rising

Saturday 7 PM in Salon A for 6 hours
Room Map
GM: John Kim
Type: LARP
System: Homebrew
Players: 14
LARP Experience: Beginners Welcome
Game Content: Mainstream
Genre: ost-apocalyptic
Costume Suggestions: Punk a la Mad Max

Gas Town is under seige by raiders, and The Citadel must help or run out of precious gasoline. But Imperator Mortis is dying. Among the leading warboys, who will prove themselves and inherit the mantle of Imperator of the War Rig?

This is a larp set in the world of Mad Max years before the time of Fury Road. Attitude is everything - live fast and die young! There will be plenty of action, but don't depend on subtle strategy.

The characters are all warboys and aspirants. They are socially considered male by the system, though they can be any sex or gender, like Furiosa. There will be replacement characters available for those who die. (I live! I die! I live again!)

472 A Garden of Forking Paths

Saturday 7 PM in Salon B for 4 hours
Room Map
GM Troupe: Dreams of Deirdre
Type: LARP
System: GM Fiat
Players: 12
Variations: Jeppform
LARP Experience: Useful
Game Content: Mature Themes
Genre: Literary Fiction
Costume Suggestions: Anything casual to semiformal that works through the 1960s to the 2000s

In all fiction when a man is faced with alternatives he chooses one at the expense of the others. In the almost unfathomable Ts'ui Pen, he chooses--simultaneously--all of them. He thus creates various futures, various times which start others that will in their turn branch out and bifurcate in other times.
- Jorge Luis Borges, The Garden of Forking Paths

Each year, Barbara has a garden party for her birthday. She brings her family to enjoy a quiet meal in her beautiful and well-tended garden. This game charts the course of her life and the lives of those around her through the decisions made at these parties.

A Garden of Forking Paths is a larp told in scenes, inspired by a story by Jorge Luis Borges. This game, heavily inspired by Jeep format, follows four characters that face dilemmas and make decisions that will affect the course of their lives. At the same time, two other groups of players will be playing the same characters and, possibly, making different decisions.

Content: this game begins with a post-funeral family meeting, and will explore relationships, family, marriage, divorce, death, and other potentially fraught life events.

A Garden of Forking Paths (2012, Alleged Entertainment) was written by Susan Weiner, Vito D'Agosta, and Nat Budin, and first run in 2012 at Intercon L in Chelmsford, MA.

571 Excalibur Resplendant

Sunday 10 AM in 570 for 8 hours
Room Map
GM Troupe: Ace of Geeks
Type: LARP
System: GM Fiat/Duel of the Fates
Players: 18
LARP Experience: Beginners Welcome
Game Content: Mainstream
Genre: Multi-Universal
Costume Suggestions: Be prepared to costume as ANYTHING

Four years ago, Merlin the Magnificent summoned the greatest swordsmen from many dimensions to engage in glorious battle on his magical airship and discover who was worthy to wield Excalibur. Excalibur was claimed, and peace restored. But as Fall turned to Winter, the last great Cycle ended, and Merlin's time in this world passed. The great wizard's wonderful airship has summoned a new crop of great and powerful warriors - this time, sword mages, who will do battle to determine who shall be the next great Sorcerer.

572 Grimm Tales: Cormac's Curse - A 7th Seas Adventure

Sunday 11 AM in Salon AB for 6 hours
Room Map
GM Troupe: Team VolarŽ
Type: LARP
System: L.A.R.P.S. System
Players: 30
LARP Experience: Beginners Welcome
Game Content: Mature Themes
Genre: Pirate Fantasy
Costume Suggestions: Any Ren Faire/Pirate; costuming not required

Set in the northern shores of the Highland Marches, along the Bainshe Shoals, there is a small collection of islands just off the coast; it is a place of Glamour and mystery. Ships can dock there, but only by following a strict route in and out, otherwise they crash and sink against the jagged rocks. The location is under the control of the MacCodrum Clan. The clan is rumored to have a long standing relationship with the Sidhe, particularly the Selkies - this gives them access to the best fishing in all the Marches. The current Laird of the Shoals is Bhaltair MacCodrum, a Highlander with an impressive collection of rare archeological objects, rivaling some of the better known collections in Theah'. Recently an object was found washed up (or left there) on the shores; some say it is Syrneth, some say it may of Sidhe origin, still others rumor that it is something fouler - people are calling it the Captive Heart.
The largest shoal house is Ghillie's Hall - a small keep where trade and price negotiations take place following the annual coming of Maab's tide. The Laird is hosting a gathering to discuss business; something his bountiful fisheries make possible. Several emissaries from across Theah' have come to negotiate - some for fishing rights, others for rare objects or more, remember, nothing in the Glamour Isles is what is seems...
Please join us for a 7th Seas LARP, courtesy of Team VolarŽ Productions.

771 Life on Mars

Sunday 6 PM in 508 for 6 hours
Room Map
GM Troupe: Shiny Thing Games
Type: LARP
System: GM Fiat
Players: 15
Variations: Settlement Building
LARP Experience: Useful
Game Content: Mainstream
Genre: Near future sci-fi
Costume Suggestions: Uniforms, jumpsuits, work clothes

Join humanity's greatest adventure, the settlement of a new world. The brave astronauts of Homestead 2 are establishing Mars' first permanent colony using ingenuity, teamwork, and science! Will you blaze the trail for generations of pioneers? Or be forced to return to Earth, vanquished by the red planet?

Players Age 15 and Up.