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3 events found
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   Event type: Fantasy Miniatures Games
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P64 In The Shadow of Dol Guldur

Only available via On-line Pre-registration
Friday 2 PM on Salon FG Table 3 for 8 hours
Room Map
GM: Wyn Robertson
Type: Fantasy Miniatures
System: Lord of the Rings
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

The Elvin forces are trying to break through hoards of orcs (with some meaner stuff thrown in) in order to attack the Necromancer.

DROP IN From Dusk 'til Dawn

Only available via On-line Pre-registration
Sunday 11 AM in Salon 2 for 4 hours
Room Map
GM: William Dash
Type: Fantasy Miniatures
System: MageKnight Dungeons
Edition: 1.0
Players: 4
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Your weary band of adventurers are returning from their latest dungeon crawl, laden with swag. You lost a few friends down below, but the haul was good and everyone knew the risks going in.
- It's getting close to sunset. You've heard rumors about this region: evil monsters come out after dark to prey on unsuspecting travelers. You decide to make camp by some old ruins at a crossroads.
You nervously survey the area in the fading light. 'Yeah, these look...okay'. You tell your compatriots to make camp quickly, gather what firewood can be found and get a fire going while there's still some light.
- By the time camp is set up it's about 8pm and full dark. The campfire is burning brightly. It's warmth and light give you hope: maybe it'll be enough to keep the nasties away. Everyone is tired, but you'd better post a watch if you expect to see the morning...
- This will be a basic MageKnight Dungeons scenario but played outside. Try to keep your swag (and your head) while fighting off ravenous monsters with a taste for gold and human flesh. Don't let that fire go out! As always we'll be playing for real treasure. But unlike previous years, you're already carrying your treasure at the start. The trick will be staying alive until dawn.
- We'll play this as a turn-based scenario. Make it to dawn (end of Turn 10) alive and you win, even if you're Demoralized and nearly dead. Fight to keep your gold and your head until the golden light of dawn sends the baddies back into hiding. Join the fracas!
- Your weary band of adventurers are returning from their latest dungeon crawl, laden with swag. You lost a few friends down below, but the haul was good and everyone knew the risks going in.
- It's getting close to sunset. You've heard rumors about this region: evil monsters come out after dark to prey on unsuspecting travelers. You decide to make camp by some old ruins at a crossroads.
- You nervously survey the area in the fading light. 'Yeah, these look...okay'. You tell your compatriots to make camp quickly, gather what firewood can be found and get a fire going while there's still some light.
- By the time camp is set up it's about 8pm and full dark. The campfire is burning brightly. It's warmth and light give you hope: maybe it'll be enough to keep the nasties away. Everyone is tired, but you'd better post a watch if you expect to see the morning...
- This will be a basic MageKnight Dungeons scenario but played outside. Try to keep your swag (and your head) while fighting off ravenous monsters with a taste for gold and human flesh. Don't let that fire go out! As always we'll be playing for real treasure. But unlike previous years, you're already carrying your treasure at the start. The trick will be staying alive until dawn.
- We'll play this as a turn-based scenario. Make it to dawn (end of Turn 10) alive and you win, even if you're Demoralized and nearly dead. Fight to keep your gold and your head until the golden light of dawn sends the baddies back into hiding. Join the fracas!

662 Seas of Agaptus

Sunday 2 PM on Salon FG Table 1-2 for 4 hours
Room Map
GM: C. Andrew Walters
Type: Fantasy Miniatures
System: Shieldbash
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Elvorix, Vidaar, Ki-kak, Jaarl, and the dreaded Kuld struggle in desperate ship-to-ship fighting in the War of Ashes! Come help with the bashing!