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37 events found
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   Event type: Card Games
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P31 Evolution/Climate

Only available via On-line Pre-registration
Friday Noon on Salon 1 Table 4 for 3 hours
Room Map
GM: James Kiefer
Type: Card
System: Evolution/Climate
Players: 6
Provided: All materials provided by GM
Variations: Special rules to include the Flight Expansion
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Can your creatures survive in an ever changing climate? This is a card game.

P32 The Red Dragon Inn

Only available via On-line Pre-registration
Friday Noon on Salon 1 Table 10 for 3 hours
Room Map
GM: Berta Gannon
Type: Card
System: The Red Dragon Inn
Edition: 1st-5th
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You and your companions have spent all day killing monsters and taking their stuff! Now itÕs time to party and gamble away all your new loot!

[Demo] Traveller CCG

Friday Noon on Salon 1 Table 27 for 2 hours
Room Map
GM: Horizon Games
Type: Card
System: Traveller CCG
Players: 10
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

An open demo for the Traveller Customizable Card Game, an adaptation of Marc Miller's classic Sci-Fi RPG featuring trade, combat and exploration.

All demo participants will receive a free Ship Deck (limit one per person for the entire con)!
Website: www.travellerccg.com

Demo Crazier Eights: Camelot

Friday 2 PM on Hall Table 3 for 3 hours
Room Map
GM: James Gray
Type: Card
System: Crazier Eights
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Crazier Eights is similar in some ways to Crazy Eights (the game which Uno is based on) except every card can be played for an effect. The first player with zero cards in hand wins.

This version is inspired by the King Arthur stories. You can get Guinevere, Merlin, the Holy Grail & more! The first player with zero cards in hand wins.

Players take turns drawing one card, playing up to one card for an effect, and discarding up to one card.
Website: /craziereights.com/2017/08/01/crazier-eights-camelot-information/

P33 Munchkin Mania!

Only available via On-line Pre-registration
Friday 2 PM in 334 for 3 hours
Room Map
GM: Victor Walters
Type: Card
System: Munchkin
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Kill the monsters, loot their stuff, and stab your buddy in the back! Prepare for wild adventures, and no two games are alike!

P34 Munchkin Zombies

Only available via On-line Pre-registration
Friday 2 PM on Salon 1 Table 3 for 4 hours
Room Map
GM: Brian O'Hara
Type: Card
System: Munchkin
Edition: 1st
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Kill the Living! Eat their Brains! Braaiiinns!

It's the sickest, silliest Munchkin yet! You are zombies, kicking down doors and eating brains. The "monsters" you're attacking are people, some helpless and some hazardous, with a few rogue zombies thrown in. The armor is whatever you've blundered across during your lurching search for brains. So bravely you'll go forth, with mousetraps on your feet and a bowling trophy protecting your poor rotting head . . . to level up, or to die.
Website: www.worldofmunchkin.com/munchkinzombies/

131 Hungry Hungry Hipsters

Friday 6 PM on Salon 1 Table 6 for 3 hours
Room Map
GM: Magda Heilborn
Type: Card
System: Hungry Hungry Hipsters
Players: 8
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

A family-friendly game about hipsters eating pretentious food at a potluck! Talk up your own food, and put down other posers' food with modifiers. A fast game, this will be run several times throughout the scheduled time.
Website: www.hungryhipstersgame.com

132 Sheriff of Nottingham with Merry Men Expansion

Friday 6 PM on Salon 1 Table 7 for 3 hours
Room Map
GM: Steven Irvine
Type: Card
System: Sheriff of Nottingham
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

There are now two deputies that you need to convince of your absolute sincerity in this bribing and bluffing game, bring the most valuable cargo you can into Nottingham and the player with the most money at the end wins!

Demo Feed the Shoggoth!

Friday 7 PM on Hall Table 4 for 4 hours
Room Map
GM: Badger McInnes
Type: Card
System: Feed the Shoggoth!
Edition: 1st
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Feed the Shoggoth! is a devious and fast-paced card game, in which players each control a different cult faction, facing a very angry and hungry Shoggoth in the middle of the table. Players earn points and win the game by sacrificing minions from their cult to the Shoggoth (bad news for Minions, but what do you expect when you join an evil cult?). However, the Shoggoth is indiscriminate in who he eats; if you canÕt feed the Shoggoth on your turn with a Minion, it eats you, and youÕre out of the game!

Games typically last 30-45 minutes, so walk-ins are welcome! We'll be play testing some new cards for an upcoming expansion, and we'd love to get your feedback. Prizes will be available, as well!
Website: www.feedtheshoggoth.com

Demo Crazier Eights: One Thousand & One Nights (Preview)

Friday 8 PM on Hall Table 3 for 3 hours
Room Map
GM: James Gray
Type: Card
System: Crazier Eights
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Crazier Eights is similar in some ways to Crazy Eights (the game which Uno is based on) except every card can be played for an effect. The first player with zero cards in hand wins.

This version is inspired by Shahrzad's Arabian Nights stories. ThereÕs Aladdin, Princess Parizade, a flying carpet, & more! The first player with zero cards in hand wins.

Players take turns drawing one card, playing up to one card for an effect, and discarding up to one card.
Website: /craziereights.com/2017/09/27/whats-crazier-eights-one-thousand-one-nights/

231 Harry Potter: Hogwarts Battle

Saturday 10 AM on Salon 1 Table 7 for 4 hours
Room Map
GM: Alexander Harris
Type: Card
System: Harry Potter: Hogwarts Battle
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

In this cooperative deck-building game, take on the role of either Harry, Ron, Hermione, or Neville as they try to stop VoldemortÕs plans. Play through the movies/books and relive the action as you gather items, allies, and spells in your attempt to stop Voldemort and save the day.
Website: /boardgamegeek.com/boardgame/199042/harry-potter-hogwarts-battle

232 The Red Dragon Inn - The Black Dragon Depths

Saturday 10 AM on Salon 1 Table 18 for 3 hours
Room Map
GM: Berta Gannon
Type: Card
System: The Red Dragon Inn 6
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You and your wicked companions have spent the day pillaging the countryside and "dealing" with meddlesome adventurers. ItÕs about time you kicked back with a pint!

[Demo] Traveller CCG

Saturday 10 AM on Salon 1 Table 27 for 2 hours
Room Map
GM: Horizon Games
Type: Card
System: Traveller CCG
Players: 10
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

An open demo for the Traveller Customizable Card Game, an adaptation of Marc Miller's classic Sci-Fi RPG featuring trade, combat and exploration.

All demo participants will receive a free Ship Deck (limit one per person for the entire con)!
Website: www.travellerccg.com

233 Smash Up Tournament

Saturday 11 AM on Salon 1 Table 17 for 4 hours
Room Map
GM: CJ Lowe
Type: Card
System: Smash Up
Edition: Current
Players: 20
Provided: All materials provided by GM
Variations: All expansions, World rules
Rules Knowledge: Expected
Game Content: Mainstream

Smash Up Tournament Rules
*Please note that the Tournament is long and if you don't have time to play, please do not enter.*
Marshalling (Drafting)
To draft, the players are organized into a random order. The player at the start at the order picks their first faction, then the next player selects their first faction, and so forth until the last player in line has selected their faction. Then the selection line reverses so the last person to pick their first faction is the first person to select their second faction. Also at the top of each round, we will go by who got the best scores to choose first then go round robin.

As players complete each round, decks should be separated and factions replaced in the Marshalling area. Each round players will redraft. [Potential language limiting repicking the same faction, or pair of factions.]

During final rounds, players may reuse any factions previously limited in the swiss rounds, but no duplicate factions should be made available.

Playing
Tables will be filled as evenly as possible with at most 4 players per table. Smash Up standard rules are used for game play. Munchkin and Cthulhu factions and mechanics are permitted.

Swiss Scoring
This tournament use the Swiss scoring system. The number of rounds can be limited at the discretion of the tournament organizer. Each round, a singular winner will receive 5 match points. 2nd place would receive 3 match points, 3rd place receives 1, and 4th place receives none. If there are 3 players at a table, there is no 4th place. Places and points are determined just as in Smash Up - if there is a tie for 2nd place, both players will receive 3 match points, the next player receives none (4th).

After all of the swiss rounds have been played, the player with the most match points wins the tournament. The highest cumulative game score is the first tiebreak. If needed, the highest single-game score can be used as a third tiebreak, and finally, the latest round the highest single-game score was made in is the last tiebreak. (Meaning if two players both scored 21 points in their highest-scoring game, whoever did this in the latest round would place higher.)

Rounds and Games
Rounds and games will be broken up based on the number of players available. For a typical swiss tournament, 3 rounds would be held for up to 8 players, 4 rounds for up to 16, 5 rounds for up to 32, and so forth. The tournament can be limited based on time available but will be more reliant on tiebreaks.

Each game of Smash Up will have a 40 min timer. When time is called, the current player will stop what they are doing, even if it is passing out points. A playerÕs turn is considered over once they have drawn their 2 cards and confirmed they are within the hand limit.

[In tables where Madness cards were used, playersÕ scores may change once the game has ended and Madness is counted. VP is counted after Madness reductions have been tallied. If there is a tie for VP after Madness reduction, the player who had the least amount of Madness cards wins the tie.] {I donÕt see this as necessary, since itÕs part of the rules of the game. Once we determine whether weÕre handling Madness differently or not, though, then language can be put in about how itÕs being handled.]

Each round tables will be filled based on the number of match points, seating players with a similar record together. If possible, care should be taken to keep from seating players together who have played previously but this may be unavoidable.

With a 20 person game we will start eliminations on the 2nd round. Of four people per round*
Round 1 - 20 people
Round 2 - 16
Round 3 - 12
Round 4 - 8
Round 5 - 4
Round 6 - 2

331 Munchkin Mania!

Saturday Noon in 334 for 3 hours
Room Map
GM: Victor Walters
Type: Card
System: Munchkin
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Kill the monsters, loot their stuff, and stab your buddy in the back! Prepare for wild adventures, and no two games are alike!

332 Nuclear War Card Game Tournament

Saturday Noon on Salon 1 Table 6 for 3 hours
Room Map
GM: Rick Loomis
Type: Card
System: Nuclear War
Players: 60
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Come blow up the world with me. Nuclear War is a classic card game that has been in print since 1965. There is a good reason it has been around this long- it's great fun. I'll be happy to teach you the rules at the start - it's very easy. And I'll give away prizes. Multiple rounds, everyone plays all rounds.
Website: www.flyingbuffalo.com/nucwar.htm

333 Edge of Darkness

Saturday 4 PM on Salon 1 Table 17 for 3 hours
Room Map
GM: CJ Lowe
Type: Card
System: Edge of Darkness
Edition: 1st
Players: 3
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Edge of Darkness is the third Card Crafting Game from Alderac Entertainment Group designed by John D. Clair. Edge of Darkness combines Card Crafting, Worker Placement, shared deck-building, and a whole new Threat Challenge system in a medium-weight euro-style boardgame of 60 to 120 minutes for 2 to 4 players.

Players are the heads of powerful guilds in the City. Each Guild vies with the others to become the leaders of the City in a desperate struggle against great evil. But the Guilds must also work together because the dangers facing the city can harm them all.

The Guilds exert their control in the city by sending agents to various locations where they can generate resources or abilities and enable the Guild to take actions. Guilds grow in power as they maneuver their agents and loyalists into positions of importance in the districts and organizations of the City. Over time the Guilds can seek to create synergies between the places their agents have been assigned and the tendrils of influence the Guilds have connected to the City's infrastructure.

To win a Guild must have the most power in the city when the game ends. Power is gained having the allegiance of important citizens and nobles, by accumulating wealth, and by undertaking actions beneficial to the City such as defending it from external and internal threats.

Here are some highlights of the mechanics in the game:

1. Card Crafting: Similar to the original card-crafting game, Mystic Vale, all cards are constructed of crafting slips which have game content on 1/3rd of the slip and are transparent on the other 2/3rds. During the game players will construct cards, combining (sleeving) different effects onto one card (ideally in ways that make strategic sense). However, unlike Mystic Vale, the transparent cards are double-sided, and when you upgrade the 'good' side of the cards (front), you also add strength to the 'bad' side of the cards (back).

2. Group deckbuilding using one shared deck: Rather than having your own deck, there is a central deck that all players draw from and discard to. Different players will have the allegiance of different cards in that deck. Using other players' cards means you have to pay them. During the game you can claim allegiance of more cards in the deck by sleeving a slip into the card with your color and seal.

3. Card-driven worker placement: While your actions are card-driven, most costs in the game are in the form of opportunity cost. Advancements don't have a cost, instead they require the use of workers to a greater or lesser degree depending on the power of the card. e.g. many effects require placing or pulling workers from different city locations as dictated by the card effects. Since you have a limited number of workers to use, you will constantly be choosing to forgo one useful thing in order to do another.

4. Threat Tower: There is a Threat Tower which dictates when and who Threats will attack. Cards leave the shared deck and enter the Threat Board, where they accumulate Threat Cubes on each player's turn. These cubes are color-coded, and when a threshold number of cubes of a given color accumulate on a card, it attacks the City. If the color matches one of the players, it attacks that player. If the color is black, it attacks all players!

5. Modular set up: Edge of Darkness will come with 20+ Locations. Each game you use only 10 of these Locations, which can be specifically selected or chosen randomly, making for a lot of variety from game-to-game in the types of challenges you will face and the strategies you will need to employ. These Locations are comprised of a Location Board and Crafting Slips. Location Boards may specify special rules for worker placement, or extend the basic rules with all new systems. For example, a combination of Location Boards can be used to assemble a party of heroes to take the fight to the Threat Tower and engage in a Monster Hunt!

[Demo] Feed the Shoggoth!

Saturday 4 PM on Hall Table 4 for 4 hours
Room Map
GM: Badger McInnes
Type: Card
System: Feed the Shoggoth!
Edition: 1st
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Feed the Shoggoth! is a devious and fast-paced card game, in which players each control a different cult faction, facing a very angry and hungry Shoggoth in the middle of the table. Players earn points and win the game by sacrificing minions from their cult to the Shoggoth (bad news for Minions, but what do you expect when you join an evil cult?). However, the Shoggoth is indiscriminate in who he eats; if you canÕt feed the Shoggoth on your turn with a Minion, it eats you, and youÕre out of the game!

Games typically last 30-45 minutes, so walk-ins are welcome! We'll be play testing some new cards for an upcoming expansion, and we'd love to get your feedback. Prizes will be available, as well!
Website: www.feedtheshoggoth.com

[Demo] Crazier Eights: Olympus

Saturday 5 PM on Hall Table 5 for 3 hours
Room Map
GM: James Gray
Type: Card
System: Crazier Eights
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Crazier Eights is similar in some ways to Crazy Eights (the game which Uno is based on) except every card can be played for an effect. The first player with zero cards in hand wins.

This version is based on Greek mythology. ThereÕs Zeus, Atlantis, PandoraÕs Box and more!

Players take turns drawing one card, playing up to one card for an effect, and discarding up to one card.
Website: craziereights.com

[Demo] Ram-It Cards

Saturday 5 PM on Hall Table 3 for 2 hours
Room Map
GM: Darren Ramon
Type: Card
System: Ram-It Cards
Edition: 1st
Players: 5
Provided: All materials provided by GM
Variations: A physical fitness sport played with cards
Rules Knowledge: Beginners Welcome
Game Content: Family

Fast paced strategic card game powered by pure adrenaline. Play a racquet and ball game with cards that you can play anywhere and anytime. 140 cards for serving and defending.

See Gamecrafter - Ram-it.
Website: /youtu.be/LpHjW8NmIfg

431 Resident Evil DBG

Saturday 6 PM on Salon 1 Table 5 for 5 hours
Room Map
GM: Thomas Hanjes
Type: Card
System: Resident Evil
Players: 5
Provided: All materials provided by GM
Variations: All the Expansions
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

It's the Resident Evil deck building game; buy your weapons, explore the mansion, and kill the zombies! Back for the third year in a row!

432 Beyond Reproach

Saturday 6 PM on Salon 1, Table 6-7 for 8 hours
Room Map
GM: Brad Nozik
Type: Card
System: Vampire: The Eternal Struggle
Players: 10
Provided: Players must provide own game materials
Rules Knowledge: Useful
Game Content: Mainstream

Vampire the Eternal Struggle.
Two rounds and a final.
Bring your deck, though some may be available for loan.
Promos and prizes!
All standard rulings and tournament rules apply.

433 Rick and Morty

Saturday 6 PM on Salon 1 Table 24 for 4 hours
Room Map
GM: Scott Albrecht
Type: Card
System: Munchkin
Edition: 1st
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Munchkin: Rick and Morty, a standalone Munchkin game, fuses the classic card game fun of monster-slaying and role-playing with cyborgs, aliens, and demons from the popular television series Rick And Morty. Play as Rick, Morty, Beth, Jerry, Summer, and more to defeat the greatest adversaries in the Rick and Morty universe and become the hero as you reach Level 10 for the win.
Website: /boardgamegeek.com/boardgame/224134/munchkin-rick-and-morty

434 Timeline

Saturday 6 PM on Salon 1 Table 26 for 3 hours
Room Map
GM: Magda Heilborn
Type: Card
System: Timeline
Players: 8
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Was the light bulb invented after or before glasses? With Timeline, learn the answer to this question and thousands of others by comparing your knowledge or hunches to historic reality. Together we create a timeline with our cards, but only correct answers stay on the timeline!

435 Buffet Master

Saturday 7 PM on Salon 1 Table 11 for 3 hours
Room Map
GM: Joel Clark
Type: Card
System: Buffet Master
Edition: 1st
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Can you eat the most at this Buffet to become the Buffet Master!?
Website: www.doomedlegiongames.com/index.php/our-games/buffet-master

[Demo] Ram-It Cards

Saturday 8 PM on Hall Table 3 for 2 hours
Room Map
GM: Darren Ramon
Type: Card
System: Ram-It Cards
Edition: 1st
Players: 5
Provided: All materials provided by GM
Variations: A physical fitness sport played with cards
Rules Knowledge: Beginners Welcome
Game Content: Family

Fast paced strategic card game powered by pure adrenaline. Play a racquet and ball game with cards that you can play anywhere and anytime. 140 cards for serving and defending.

See Gamecrafter - Ram-it.
Website: /youtu.be/LpHjW8NmIfg

[Demo] Crazier Eights: Camelot & Avalon

Saturday 8 PM on Hall Table 5 for 3 hours
Room Map
GM: James Gray
Type: Card
System: Crazier Eights
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Crazier Eights is similar in some ways to Crazy Eights (the game which Uno is based on) except every card can be played for an effect. The first player with zero cards in hand wins.

Camelot & Avalon are two versions inspired by the King Arthur stories. You can get Guinevere, Merlin, Sir Percival & more! The first player with zero cards in hand wins.

Players take turns drawing one card, playing up to one card for an effect, and discarding up to one card.
Website: craziereights.com

531 Illuminati

Sunday 9 AM on Salon 1 Table 6 for 4 hours
Room Map
GM: Brian O'Hara
Type: Card
System: Illuminati
Edition: 1st
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

They're all around us. Secret conspiracies are everywhere, and where can you find the only truth? Certainly not in the game of Illuminati. Fnord.

The object of Illuminati is to take control of the world. The phone company is controlled by creatures from outer space. The Congressional Wives have taken over the Pentagon. And the Boy Sprouts are cashing in their secret Swiss Bank Account to smash the IRS!
Website: www.sjgames.com/illuminati/

532 Harry Potter: Hogwarts Battle

Sunday 10 AM on Salon 1 Table 7 for 4 hours
Room Map
GM: Alexander Harris
Type: Card
System: Harry Potter: Hogwarts Battle
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

In this cooperative deck-building game, take on the role of either Harry, Ron, Hermione, or Neville as they try to stop VoldemortÕs plans. Play through the movies/books and relive the action as you gather items, allies, and spells in your attempt to stop Voldemort and save the day.
Website: /boardgamegeek.com/boardgame/199042/harry-potter-hogwarts-battle

533 The Red Dragon Inn - The Black Dragon Depths

Sunday 10 AM on Salon 1 Table 10 for 3 hours
Room Map
GM: Berta Gannon
Type: Card
System: The Red Dragon Inn 6
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You and your wicked companions have spent the day pillaging the countryside and "dealing" with meddlesome adventurers. ItÕs about time you kicked back with a pint!

[Demo] Traveller CCG

Sunday 10 AM on Salon 1 Table 27 for 2 hours
Room Map
GM: Horizon Games
Type: Card
System: Traveller CCG
Players: 10
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

An open demo for the Traveller Customizable Card Game, an adaptation of Marc Miller's classic Sci-Fi RPG featuring trade, combat and exploration.

All demo participants will receive a free Ship Deck (limit one per person for the entire con)!
Website: www.travellerccg.com

Demo Ram-It Cards

Sunday 11 AM on Hall Table 2 for 2 hours
Room Map
GM: Darren Ramon
Type: Card
System: Ram-It Cards
Edition: 1st
Players: 5
Provided: All materials provided by GM
Variations: A physical fitness sport played with cards
Rules Knowledge: Beginners Welcome
Game Content: Family

Fast paced strategic card game powered by pure adrenaline. Play a racquet and ball game with cards that you can play anywhere and anytime. 140 cards for serving and defending.

See Gamecrafter - Ram-it.
Website: /youtu.be/LpHjW8NmIfg

631 Resident Evil DBG

Sunday Noon on Salon 1 Table 5 for 5 hours
Room Map
GM: Thomas Hanjes
Type: Card
System: Resident Evil
Players: 5
Provided: All materials provided by GM
Variations: All the Expansions
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

It's the Resident Evil deck building game; buy your weapons, explore the mansion, and kill the zombies! Back for the third year in a row!

632 Rick and Morty

Sunday Noon on Salon 1 Table 23 for 4 hours
Room Map
GM: Scott Albrecht
Type: Card
System: Munchkin
Edition: 1st
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Munchkin: Rick and Morty, a standalone Munchkin game, fuses the classic card game fun of monster-slaying and role-playing with cyborgs, aliens, and demons from the popular television series Rick And Morty. Play as Rick, Morty, Beth, Jerry, Summer, and more to defeat the greatest adversaries in the Rick and Morty universe and become the hero as you reach Level 10 for the win.
Website: /boardgamegeek.com/boardgame/224134/munchkin-rick-and-morty

[Demo] Traveller CCG Tournament

Sunday Noon on Salon 1 Table 27 for 5 hours
Room Map
GM: Horizon Games
Type: Card
System: Traveller CCG
Players: 10
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

A tournament for the Traveller Customizable Card Game, an adaptation of Marc Miller's classic Sci-Fi RPG featuring trade, combat and exploration. Drop-ins welcome.
Website: www.travellerccg.com

633 Red Dragon Inn

Sunday 2 PM on Salon 1 Table 1 for 3 hours
Room Map
GM: Thomas Crawford
Type: Card
System: Red Dragon Inn
Players: 7
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You are adventurers at the Red Dragon Inn who have returned from your latest expedition to drink, gamble, and engage in other acts of fun and roughhousing. The last player who remains conscious and who has gold wins. Players choose from many adventurers from various expansions.

Demo Ram-It Cards

Sunday 2 PM on Hall Table 2 for 2 hours
Room Map
GM: Darren Ramon
Type: Card
System: Ram-It Cards
Edition: 1st
Players: 5
Provided: All materials provided by GM
Variations: A physical fitness sport played with cards
Rules Knowledge: Beginners Welcome
Game Content: Family

Fast paced strategic card game powered by pure adrenaline. Play a racquet and ball game with cards that you can play anywhere and anytime. 140 cards for serving and defending.

See Gamecrafter - Ram-it.
Website: /youtu.be/LpHjW8NmIfg