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Event Search Results

43 events found
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   Event type: Board Games
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Survive: Escape from Atlantis

GM: Karen Emerick
Type: Board
System: Survive: Escape from Atlantis
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Escape from a sinking island. If you are lucky you find a boat. If not, the sharks, monsters, and whales might get you. Move your people off the sinking island and onto solid shore avoiding disaster.

Get thee to the Escape Pods!

GM: Mike Eckert
Type: Board
System: CLANK!
Edition: In Space!
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The evil Lord Eradikus has all but conquered the galaxy and is now on a victory lap across the sector in his flagship, Eradikus Prime. He may rule with an iron grip, but his most prized artifacts are about to slip through his cyborg claws. You and your fellow thieves have challenged each other to sneak aboard his ship, hack your way into its command module, and steal from him.

Mountains of Madness

GM: Frank Alonso
Type: Board
System: Eldritch Horror
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Inspired by H.P. Lovecraft?s novella about an Antarctic expedition ravaged by inhuman, prehistoric creatures, this expansion allows you to trace the doomed expedition?s path and enter the immense City of the Elder Things. What happens in Antarctica has worldwide repercussions ? freshly-awakened horrors are spreading across the globe. Monsters and mysteries are surfacing in areas long considered safe.
Eight investigators offer you new roles to play as you confront these chilling, inhuman threats. Numerous additional Assets, Spells, Artifacts and Conditions may help investigators or harm them, and for the first time, Adventures and Prelude cards shape the international struggle against the Ancient Ones. Do you have the strength to survive Antarctica?s frozen wastes, encounter the Mountains of Madness, and stave off the end of human civilization?

Drackie's Back

GM: Joe Cenizal
Type: Board
System: Fury of Dracula
Edition: 3rd
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Drackie's back and he's furious. Hunt him down before he can take over Europe. What a Daymare!

Dunwich Horror

GM: Joe Cenizal
Type: Board
System: Mansions of Madness
Edition: 2nd
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Come to see Dunwich for an investigation of strange goings on. Stay for the Horror. Ia Ia Yog Sothoth. Tekeli Li Tekeli Li!

Ah Those Old Horror Movies

GM: Eric Robert Rauscher
Type: Board
System: Betrayal at House on the Hill
Edition: 2nd
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

A game that puts you into a grade B horror film.

Massive Darkness

GM: Andy Marshall
Type: Board
System: Massive Darkness
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Defend the realm from the forces of evil! Delve into the dark corners of the underworld for fun and profit. Defeat monsters! Train skills! Loot treasure! Win as a team!

Massive Darkness!

GM: Steven Sauer
Type: Board
System: Massive Darkness
Edition: Kickstarter
Players: 4
Provided: All materials provided by GM
Variations: Minor
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Can you defeat the forces of darkness, take their loot, and live to tell the tale? Massive Darkness, a dungeon crawl game from Cool Mini Or Not, returns. Most of the kickstarter extras will be used. Some minor variations for play balance may be used if the players agree.

Azul Tournament

GM: Tom Mathews
Type: Board
System: Azul
Players: 8
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Azul is one of the most popular games introduced in 2018. Easy to learn yet highly addictive, this abstract tile-building game is sure to be a hit with the entire family.

In the game Azul, players take turns drafting colored tiles from suppliers to their player board. Later in the round, players score points based on how they've placed their tiles to decorate the palace. Extra points are scored for specific patterns and completing sets; wasted supplies harm the player's score. The player with the most points at the end of the game wins.
Website: /boardgamegeek.com/boardgame/230802/azul

Dominant Species

GM: Tom Mathews
Type: Board
System: Dominant Species
Edition: 5th
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Very Complex

90,000 B.C. ? A great Ice Age is fast approaching. Another titanic struggle for global supremacy has unwittingly commenced between the varying animal species.

Dominant Species is a game for 2 to 6 players that abstractly recreates a tiny portion of ancient history: the ponderous encroachment of an Ice Age and what that entails for the living creatures trying to adapt to the slowly-changing Earth.

Each player will assume the role of one of six major Animal groups?Mammal, Reptile, Bird, Amphibian, Arachnid or Insect. Each begins the game in a state of natural balance with regards to one another. But that won?t last: It is indeed 'survival of the fittest.'

Through wily Action Pawn placement, players will strive to become Dominant on as many different Terrain tiles as possible in order to draw beneficial Dominance Cards. Players will also want to propagate their individual Species in order to earn Victory Points for his particular Animal. Players will be aided in these endeavors via Growth, Migration and Domination actions, among others.
Website: /boardgamegeek.com/boardgame/62219/dominant-species

Thunder Alley

GM: Tom Mathews
Type: Board
System: Thunder Alley
Edition: GMT Games
Players: 7
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Thunder Alley is a stock car racing game for 2-7 players with the feel and flexibility of a card-driven simulation. Drafting, teamwork, accidents, yellow flags, pit strategy, working to lead laps, and sprints to the finish are all included and bring the feel of racing to the game. Players control not one car, but a team of 3-6 cars. Thus, each race is not only a run for the checkered flag but an effort to maximize the score for every car on your team. Winning is important, but if only one car crosses the finish line, your team might end up outside the winner's circle looking in.
Website: /boardgamegeek.com/boardgame/108906/thunder-alley

Dark Tower

GM: Ken Moscardini
Type: Board
System: Dark Tower
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

An epic fantasy quest to recover an ancient magic scepter from a tyrant king in his Dark Tower, brought to life in electronic form. To vanquish the usurper, players search the four realms of the circular game board for three keys to unlock the tower's gate.
Website: /video.search.yahoo.com/yhs/search?hsimp=yhs-att_001&hspart=att&p=dark+tower+game#id=3&vid=31

Cerebria - The Inside World

GM: Bart Larrenaga
Type: Board
System: Cerebria - The Inside World
Edition: 1st
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Cerebria is a team-based area control game for 1-6 players, set in a person's mind re-imagined as a vibrant fantasy world.

Players assume the role of Spirits, followers of the Inside World's two opposing forces, Bliss and Gloom, with the goal of shaping Cerebria's Identity to their image. For that purpose, they have been granted power over the Emotions, Cerebria's denizens: they can invoke, move, empower and evolve Emotions to influence and control Cerebria's Realms and Frontiers.
Website: /www.kickstarter.com/projects/438141406/cerebria-the-inside-world

Reykholt

GM: Bart Larrenaga
Type: Board
System: Reykholt
Edition: 1st
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Growing tomatoes, lettuce, or carrots on Iceland? What an absurd idea!

But still, whoever had that idea was a genius! Geothermal energy on the island allows you to cultivate the most unexpected fruits and vegetables - an oddity that no tourist would want to miss. You are not the only farmer in Reykholt who is looking to make a fortune out of this, however, so you better be quick! The tourist season in Reykholt is short, and there are more people coming every year. Making use of the right people and having the right vegetables at the right time in Reykholt will give you the advantage you need to win the race!
Website: /boardgamegeek.com/boardgame/241831/reykholt

Teotihuacan: City of Gods

GM: Bart Larrenaga
Type: Board
System: Teotihuacan: City of Gods
Edition: 1st
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Travel back in time to the greatest city in Mesoamerica. Witness the glory and the twilight of the powerful pre-Columbian civilization. Strategize, accrue wealth, gain the favour of the gods, and become the builder of the magnificent Pyramid of the Sun.

In Teotihuacan: City of Gods, each player commands a force of worker dice, which grow in strength with every move. On your turn, you move a worker around a modular board, always choosing one of two areas of the location tile you land on: one offering you an action (and a worker upgrade), the other providing you with a powerful bonus (but without an upgrade).

While managing their workforce and resources, players develop new technologies, climb the steps of the three great temples, build houses for the inhabitants of the city, and raise the legendary and breath-taking Pyramid of the Sun in the centre of the city.

Each game is played in three eras. As the dawn of the Aztecs comes closer, player efforts (and their ability to feed their workforce) are evaluated a total of three times. The player with the most fame is the winner.
Website: /boardgamegeek.com/boardgame/229853/teotihuacan-city-gods

Code Name Pictures

GM: Jenna Brace
Type: Board
System: Codenames: Pictures
Players: 8
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Two code masters know the locations of their agents. The operatives must decode clues given to them by their code masters to find their agents.

Drake Memorial Run

GM: Robert Glenn
Type: Board
System: Fomula De'
Edition: Anniversary
Players: 8
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Start your engines and come race for position in the Kyle Drake memorial run. Kyle loved gaming with good people and DunDracCon was a yearly joy for Kyle and his friends. Prizes will be awarded for this game and they will not be mere tokens of appreciation. Please join us in playing one of Kyle's favorite games and enjoy the thrill of the race.

Masks of Nyarlathotep

GM: Larry Langley
Type: Board
System: Eldritch Horror
Edition: 1st
Players: 6
Provided: All materials provided by GM
Variations: All expansions, staged difficulty
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Investigate mysterious cults across the globe and unravel the machinations of the God of a Thousand Forms before time runs out.

Eldritch Horror is a cooperative game of world traveling adventure, pitting a team of investigators against ancient threat in order to determine fate of the world.
Website: /boardgamegeek.com/boardgameexpansion/236930/eldritch-horror-masks-nyarlathotep

Diplomacy

GM: Zachary Morgan
Type: Board
System: Diplomacy
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Expected
Game Content: Mainstream

Classic game of intrigue, trust and betrayal. Your success hinges not on dice, but on your cunning and cleverness. Military forces invade, borders shift with subtle maneuvers and daring gambits.
Website: /boardgamegeek.com/boardgame/483/diplomacy

Mechs vs. Minions

GM: Emily Wells
Type: Board
System: Mechs vs. Minions
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Some idiot has given you a Mech and you have no idea how to pilot it! Minions are flooding the map from all sides! Quick push random buttons to see what happens! Pull that lever, maybe it does something!! Should we blow the fuel tank up? Mayhem! Chaos! Rocket Whoopsie(tm)!
Unfortunately, your fellow Mech pilots are just as clueless as you are. Learn how to program your Mechs, team up to stomp all the Minions, and hopefully save the day.
Gameplay follows a campaign of several missions in a scripted story. We will play through as much of the campaign as time allows.

Arkam Horror w/ House Rules

GM: Emily Wells
Type: Board
System: Arkham Horror
Players: 6
Provided: All materials provided by GM
Variations: Dark Pharaoh, Black Goat of the Woods
Rules Knowledge: Useful
Game Content: Mainstream

Arkham Horror is a cooperative game of Lovecraftian horror.
We will be playing with the following house rules:
* The GM will describe encounters and call for players to make decisions so you might not know what you're getting into before you roll.
* The GM will draw two mythos cards per turn and play whichever one is the most interesting.
* If you are reduced to zero sanity, you may choose to take a madness, rather than go to the asylum. Same for stamina.
* Locations that replace your encounter, such as shops, may give you the option to encounter in addition to the replacement effect.

4-Way Chess

GM: Brian Culcasi
Type: Board
System: 4-Way Chess
Edition: 1st
Players: 4
Provided: All materials provided by GM
Variations: Nightmare Card Deck, 1st and 2nd edition will be in-play
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The classic game of chess in a whole new arena. 4-way elimination Nightmare chess. White vs Black vs Gold vs Silver all on ONE board!

Battlestar Galactica

GM: Lance Richardson
Type: Board
System: Battlestar Galactica
Edition: 1st
Players: 10
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The exciting game of mistrust, intrigue, and the struggle for survival. Up to 10 players to decide the fate of humanity!

Endeavor: 2nd Edition

GM: Ezra Denney
Type: Board
System: Endeavor
Edition: 2nd
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Come play the brand new version of the great worker placement game Endeavor.

Terraforming Mars

GM: Patrick Riley
Type: Board
System: Terraforming Mars
Players: 4
Provided: All materials provided by GM
Variations: All the expansions, Corporate Era
Rules Knowledge: Useful
Game Content: Mainstream

Terraform Mars (and Venus) and build Colonies for fame and fortune. Mostly fortune.
Website: /www.boardgamegeek.com/boardgame/167791/terraforming-mars

Zombicide Black Plague

GM: Frank Alonso
Type: Board
System: Zombicide Black Plague
Players: 6
Provided: All materials provided by GM
Variations: Wulfsburg, Murder of Crowz, and Zombie Bosses Expansions
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Team up and go medieval on zombies! Your goal is simple: complete the quest, kill as many zombies as possible, and don?t die! Survivors will be up against slow shambling zombies, Runners, Fatties, Wolvez and the deadly Abominations! Beware the necromancers!

Cthulhu Wars Fight for Yuggoth

GM: Jill Gelster
Type: Board
System: Cthulhu Wars
Edition: OS3
Players: 8
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Come see which Great Old One will succeed in devouring Yuggoth (beware the Watcher in the Green Pyramid)! All faction expansions available. Will include High Priests and maybe more.

Imperial Struggle

GM: Matthew Chasm
Type: Board
System: Twilight Imperium
Edition: 3rd
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Axis and Allies: 1940 Global Rules

GM: Carl Francis Gonzalez-Martin
Type: Board
System: Axis and Allies
Edition: 1st
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Very Complex

Axis and Allies: 1940s Global is a Game taking place in the Greatest Conflict ever seen, WW2. Any who have played any version of an Axis and Allies game is welcomed. Willing to take beginners. Though be ready for the Long Haul.

Back to the Cosmos

GM: Jefferson Krogh
Type: Board
System: Cosmic Encounters
Edition: FFG
Players: 5
Provided: All materials provided by GM
Variations: Variations/expansions to be decided by group
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The classic game of aliens venturing into the cosmos and light-heartedly tussling over control of the universe. Attack, negotiate, ally? Watch out for the Cosmic Zap!

Merchants & Marauders

GM: Thomas Crawford
Type: Board
System: Merchants & Marauders
Players: 4
Provided: All materials provided by GM
Variations: Seas of Glory expansion rules added at players' discretion
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You can be a merchant or a pirate during the Golden Age of Piracy. Seek fortune through trade, missions, or plundering. Modify your ship, buy powerful ships, and hire crew.

Battlestra Galactica: Darkness Before Daybreak

GM: Mike Hutchinson
Type: Board
System: Battlestar Galactica
Edition: 1st
Players: 6
Provided: All materials provided by GM
Variations: Elements from all expansions included
Rules Knowledge: Expected
Game Content: Very Complex

Come and play the thrilling co-operative (now out of print) board game based on the fantastic SyFy Channel TV show Battlestar Galactica.

In the game, you will take the part of one of the characters from the show. But unlike on the show...ANYONE might be a Cylon.

While all the players are supposed to work together to save the Human race, at least some of us will be Sleeper Agent Cylons trying to doom humanity.

I will be the seventh player in the game, acting as a Cylon Leader, but I may not be on the side of those nasty Cylons. We shall see.

We will be playing with elements from the Exodus expansion and the Pegasus expansion and the Daybreak expansion, as well as the tried and true base game.

I'm never quite sure which elements of Exodus and Pegasus and/or Daybreak I'll use until DunDraCon weekend. I often run the 'Ionian Nebula' variant from Exodus. The one with NPCs to encounter.

This year, I'll be adding a slight homebrew variant to how we choose Crisis cards.

Having a full game of six players will likely make the game run the full six hours, so I'll have plenty of breaks for people checking out of the hotel or making one last run to the Dealers' Room as well as an extended lunch break (and regular bathroom breaks).

Overall, I want experienced players for this game. Things flow a lot better with players who have at least some idea about the game beforehand.

If you're a fan of the TV show, that's always a plus--as it makes the situations of the game easier to understand.

Battlestar Galactica is not exactly a family friendly game, so I would advise players under 18 to steer clear. There are adult themes (traitors, executions) and the game is based on being paranoid and suspicious of other players. I've found that teens don't have much of a poker face and tend to get their feelings hurt when someone calls them a Cylon or tosses them out an airlock. Fair warning.
Website: /www.fantasyflightgames.com/en/products/battlestar-galactica/

Crisis

GM: Jane Barrow
Type: Board
System: Crisis
Players: 4
Provided: All materials provided by GM
Variations: New Economy expansion
Rules Knowledge: Beginners Welcome
Game Content: Family

Axia is in crisis - will you help or hinder her economic recovery? Worker placement game with a cooperative element of not tanking the game's economy lest everything come crashing down!

War of the Ring

GM: Thomas Crawford
Type: Board
System: War of the Ring
Edition: 2nd
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

While Shadow Forces (players 1 & 2) grow, should the Free People (players 3 & 4) try to get the Ring to Mount Doom or should they focus on defeating them on the battlefield?

Lords of Waterdeep

GM: Thomas Crawford
Type: Board
System: Lords of Waterdeep
Players: 5
Provided: All materials provided by GM
Variations: Scoundrels of Skullport expansion
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The players are lords, secret rulers of the city, vying for control of Waterdeep. Use agents to perform quests, expand the city by buying buildings, and sowing intrigue to help or hinder other lords.

John Company

GM: Jefferson Krogh
Type: Board
System: John Company
Players: 4
Provided: All materials provided by GM
Variations: Early Company scenario
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

John Company attempts to tell the story of the British East India Company from the inside out. Players will steer their dynasties through the company's history, vying for position, power, and prestige. The goal of the game is simple: Use the Company and the Company's trade to secure your place in society back home. To this end, you guide your scions through their careers, exchanging favors for positions in London or plush colonial posts. Players collectively control the Company, facing tough budgetary decisions and conflicting interests. Should a Governor conduct a campaign to expand company holdings or invest in his region's infrastructure? Perhaps the honest tax revenues would be better diverted to expand his summer estate back home...

As the game continues, the Company may face open rebellion in India or outright failure as it grapples with increasingly bold attempts at regulation from the British government. Each game offers a huge range of possibilities, informed chiefly by the decisions the players make.

Isle of Skye with Journeyman and Druids expansion

GM: Jane Barrow
Type: Board
System: Isle of Skye
Players: 5
Provided: All materials provided by GM
Variations: Journeyman and Druids expansions
Rules Knowledge: Beginners Welcome
Game Content: Family

Place tiles onto your island while paying special attention to the symbols you'll need to collect along the way. Be sure to price your tiles appropriately - everyone will get a chance to buy them before you do!

Great Western Trail: Rails to the North

GM: Jane Barrow
Type: Board
System: Great Western Trail
Players: 4
Provided: All materials provided by GM
Variations: Rails to the North expansion
Rules Knowledge: Beginners Welcome
Game Content: Family

Grow your cow herding business by building your deck of cattle and advancing your engine along the track to new cities. The new expansion adds a different track going to the north east which is more challenging than the original!

Fireball Island

GM: Jarrett Ford
Type: Board
System: Fireball Island
Players: 3
Provided: All materials provided by GM
Variations: All expansions (at request)
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Fireball Island: The Curse of Vul-Kar improves on the art, components, and game play of the original. If you loved the game as a child, you'll see we turned that delightful chaos up to the max. If you never played it before, you'll appreciate it as a fun, exciting game for kids, families, and gamers alike.
Website: /www.kickstarter.com/projects/restorationgames/fireball-island-80s-board-game-reignited-and-r

Axis vs Allies vs Zombies

GM: Jarrett Ford
Type: Board
System: Axis and Allies
Players: 3
Provided: All materials provided by GM
Variations: Zombies
Rules Knowledge: Useful
Game Content: Mainstream

It is 1941, and the world is at war. The Axis war machine is crushing everything in its path, while the Allies are rallying together to mount a heroic stand.

And then zombies show up.
Website: avalonhill.wizards.com/games/axis-and-allies/zombies

Zombicide

GM: Antonio Morton
Type: Board
System: Zombicide
Edition: Season 1
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Zombicide is a cooperative game set in a modern zombie apocalypse in which characters with special abilities complete survival missions. Players improve their abilities by killing zombies.
Website: /www.zombicide.com/en/

Codenames & Codenames Pictures

GM: Antonio Morton
Type: Board
System: Codenames
Players: 7
Provided: All materials provided by GM
Variations: Original and Pictures
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Two teams compete by having their Spymaster give one word clues which can point to multiple codenames on the board. The team that reveals all of their codenames first wins!
Pictures will replace words in the Codenames: Pictures Version.
Website: /czechgames.com/en/codenames/

Twilight Imperium 4th Edition

GM: Bret Anderson
Type: Board
System: Twilight Imperium
Edition: 4th
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Very Complex

Millenia ago, the Lazax Empire collapsed, and the ensuing Twilight Wars ravaged galactic civilization and ushered in a dark age. Now, old races and new are emerging from their long slumber and looking to the stars. Who will ascend the ancient throne on Mecatol Rex to rule the next galactic empire?

Twilight Imperium 4th Edition (TI4 to its friends) is the latest iteration of the classic grand strategy game that updates and streamlines the already-great design.

Players will assume the role of one of 17 unique races that will start at the edge of the galactic map and expand inward towards Mecatol Rex, the devastated ancient seat of empire. The goal of the game is to achieve 10 victory points which players attain through fulfilling objective cards that are drawn at random at the start of the game and revealed slowly throughout it. There are many paths to victory, from simple conquest to devious political machinations.

While TI4 is primarily a strategy game, it contains a strong social element. It is rare to be able to win the game without cutting deals and making friends (and, of course, enemies). It is a long game, but because of the clever rule design players are almost always involved in the action, from making choices stemming from other players' actions to voting in the Galactic Council.

The only rule change that I make from the standard book is in faction selection. Instead of picking from the full field, I deal two races at random to each player, and she/he picks one.

As I said, TI4 is a very long game! I have set aside 12 hours, but that is the longest it might be. It's more likely to run closer to 8-10 hours, but players should be prepared for the full 12 (especially if I have to do a full rules explanation). To mitigate that length, here is a link to a very good video explaining the rules that I recommend all interested players watch:https://www.youtube.com/watch?v=_u2xEap5hBM&t=1704s

May the the most worthy rule the galaxy!
PAX MAGNIFICA BELLUM GLORIOSUM
Website: /www.fantasyflightgames.com/en/products/twilight-imperium-fourth-edition/