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Event Search Results

62 events found
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P41 Spartacus: Enter the Arena!

Only available via On-line Pre-registration
Friday Noon on Salon 1 Table 15 for 3 hours
Room Map
GM: Mike Hutchinson
Type: Board
System: Spartacus: A Game of Blood and Treachery
Edition: 1st
Players: 3
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Enter the arena! Play as one of the feuding Luduses (gladiator academies) in the thrilling Spartacus: A Game of Blood and Treachery, based on the Starz TV show.

You can manage your gladiators to glory if you bet and invest wisely. Each turn you can bid on new Gladiators and Slaves who will help you earn money and gain Influence, allowing you to play Intrigue cards to enhance your position or tear down your rivals.

The player who bids enough to be the Host of the Gladiator match each turn has all of the power. But if you rise in power too quickly, your rivals can team up to drag you down.

This is NOT a game for kids. Not remotely. There are many sexual references and tons of violence.

P43 Firefly: The Game

Only available via On-line Pre-registration
Friday 1 PM on Salon 1 Table 10 for 4 hours
Room Map
GM: James Kiefer
Type: Board
System: Firefly: The Game
Players: 6
Provided: All materials provided by GM
Variations: Tiimed game, with scenario based on experience of the players
Rules Knowledge: Useful
Game Content: Mainstream

Based on the short-lived TV series Firefly, you and your crew travel the Big Black trying to eek out living far from Alliance control. All Expansions!

P44 Zombie Apocalypse

Only available via On-line Pre-registration
Friday 2 PM on Salon 1 Table 4 for 4 hours
Room Map
GM: Timothy Goodwin
Type: Board
System: Zombie Apocalypse
Edition: 1st
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Dead of Winter is a meta-cooperative psychological survival game. This means players are working together toward one common victory condition, but for each individual player to achieve victory, he must also complete his personal secret objective. This secret objective could relate to a psychological tick that's fairly harmless to most others in the colony, a dangerous obsession that could put the main objective at risk, a desire for sabotage of the main mission, or (worst of all) vengeance against the colony! Certain games could end with all players winning, some winning and some losing, or all players losing. Work toward the group's goal, but don't get walked all over by a loudmouth who's looking out only for his own interests!

P45 Duel of Ages II

Only available via On-line Pre-registration
Friday 2 PM on Salon 1 Table 7 for 4 hours
Room Map
GM: Gregory Wong
Type: Board
System: Duel of Ages
Edition: 2nd
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Two teams of players control characters from four different eras (ancient, colonial, modern, and future) to face challenges and battle each other.
Website: /www.worldspanner.com

P46 Chinatown

Only available via On-line Pre-registration
Friday 2 PM on Salon 1 Table 14 for 3 hours
Room Map
GM: Magda Heilborn
Type: Board
System: Chinatown
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

New York in the 1960s. A new wave of Chinese immigrants is moving into Chinatown. The adoption of the new immigration act has launched the district in a demographic boom! It now reaches Canal Street to the north and Bowery Street to the east. The immigrants, hard-working men and women, are arriving by the thousands to buy buildings, establish businesses and fulfill the American Dream! In this game, you are one of them. With all your savings in hand, the Big Apple is up for grabs! Will you know how to use your talents and acquire the most extraordinary fortune in America?

P47 Steam

Only available via On-line Pre-registration
Friday 2 PM on Salon 1 Table 26 for 3 hours
Room Map
GM: Scott Fischbein
Type: Board
System: Steam
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Steam is a classic train game involving shipping goods to maximize your profits. A great, thinky strategy game. Rules will be taught. Beginners welcome if they have some board game experience.

P48 Portals Ho!

Only available via On-line Pre-registration
Friday 3 PM on Salon 1 Table 28 & 29 for 8 hours
Room Map
GM: Henry Beals
Type: Board
System: Shadows of Brimstone
Edition: Current
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Them there Portals are out of control. The town needs a few guns to head into the mines and close them off.

141 Arkham Horror - The Dunwich Horror

Friday 6 PM on Salon 1 Table 1 for 6 hours
Room Map
GM: James Kiefer
Type: Board
System: Arkham Horror
Players: 6
Provided: All materials provided by GM
Variations: Extremely modified
Rules Knowledge: Useful
Game Content: Mainstream

Why does it always happen in Arkham? Another Old One is awakening! Only you can save the world! This is a modified version of Arkham Horror. Some rules have been changed to protect the innocent.

142 DUNE

Friday 6 PM on Salon 1 Table 2 for 4 hours
Room Map
GM: Matthew Byrtus
Type: Board
System: Board Game: DUNE
Edition: 1st
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Set thousands of years in the future, Dune the boardgame is based on Frank Herbert novels about an arid planet at the heart of the human space empire's political machinations. May win solo, or with an alliance, very political, treachery, and backstabby.
Website: //boardgamegeek.com/boardgame/121/dune

143 40 Years of Cosmic

Friday 6 PM on Salon 1 Table 3 for 4 hours
Room Map
GM: Jefferson Krogh
Type: Board
System: Cosmic Encounters
Edition: Eon
Players: 5
Provided: All materials provided by GM
Variations: Lucre, Moons, maybe Reverse System Hexes and Double Powers
Rules Knowledge: Useful
Game Content: Mainstream

Celebrating the 40th anniversary of this classic game of humor, treachery, and alien powers with the original edition. Focusing on variants not found in the current FFG edition!

144 The Manhattan Project: Energy Empire

Friday 6 PM on Salon 1 Table 11 for 3 hours
Room Map
GM: Christopher Larson
Type: Board
System: The Manhattan Project: Energy Empire
Edition: 1st
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Fresh from Kickstarter comes the new sequel to Manhattan Project!

From the ashes of war, nations rise to power in the atomic age. Each player takes control of a nation struggling for power in the latter part of the 20th century. They build up their nation's industry, commerce, and government by acquiring resources, building structures, and tapping sources of energy. The price of oil is going up, and nuclear energy is the wave of the future. Energy Empire is set in the same universe as 'The Manhattan Project, but is a stand-alone game, not an expansion.

The major threat in Energy Empire is not war, but uncertain global impacts, that result from side effects of industrialization and pollution. Many actions come with a cost. So, as nations become more industrious, they also increase the amount of pollution in the environment. Careful use of science can mitigate the harmful effects of industry, and can also help avert global crises.
Website: /www.boardgamegeek.com/boardgame/176734/manhattan-project-energy-empire

145 Via Nebula

Friday 6 PM on Salon 1 Table 14 for 4 hours
Room Map
GM: Chisholm Gentry
Type: Board
System: Via Nebula
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Nebula Valley is emerging from a sinister era of monstrous creatures and darkness. A thick fog lingers, covering much of the landscape, concealing treasures and opportunities untold. You are a brave adventurer, and it is your job to return Nebula Valley to its former greatness. Travel forests and meadows, unveil new resources, and build up society so the people of Nebula can live in peace and prosperity once again.

Via Nebula is a strategic board game in which two to four players compete to rebuild Nebula as it recovers from a dark and fearsome age. Venture out into the fog in search of resources so that you may build up the commerce, government, and faith of a disheartened people. Develop what they need before your opponents and you will be rewarded with glory, prestige, and riches. Whoever has most successfully restored the towns and buildings of the region at the end of the game wins!

Contracts and their Requirements

The needs of Nebula are communicated to you through both neutral and private contracts, set forth by the region's citizens. At the beginning of the game, you will be given two private contracts to fulfill individually, while neutral contracts will be displayed openly on the board. Both types of contracts may require any number of the five resources: wood, food, stone, clay, and wheat. Because neutral contracts are available to everyone, it pays to complete them quickly, or the contract you have your eye on may be fulfilled before you get to it.
Website: /www.asmodee.us/en/games/via-nebula/

146 Pandemic & Pandemic: The Cure

Friday 6 PM on Salon 1 Table 15 for 4 hours
Room Map
GM: Chriss Lagge
Type: Board
System: Pandemic
Edition: On The Brink & The Cure
Players: 5
Provided: All materials provided by GM
Variations: Possible Virulent Strain or Mutation
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

PANDEMIC
--------
Four diseases have broken out in the world and it is up to a team of specialists in various fields to find cures for these diseases before mankind is wiped out. Players must work together playing to their characters' strengths and planning their strategy of eradication before the diseases overwhelm the world with ever-increasing outbreaks.

147 Seasons

Friday 7 PM on Salon 1 Table 7 for 4 hours
Room Map
GM: Simon Kiefer
Type: Board
System: Seasons
Players: 3
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The greatest sorcerers of the kingdom have gathered at the heart of the Argos forest, where the legendary tournament of the 12 seasons is taking place. At the end of the three year competition, the new archmage of the kingdom of Xidit will be chosen from among the competitors. Take your place, wizard! Equip your ancestral magical items, summon your most faithful familiars to your side and be ready to face the challenge!

148 Firefly: The Whole Damn Verse!

Friday 7 PM on Salon 1 Table 10 for 4 hours
Room Map
GM: George Feil
Type: Board
System: Firefly: The Game
Players: 6
Provided: Materials may be provided by GM
Variations: Kalidasa, Blue Sun, 2 other expansions
Rules Knowledge: Expected
Game Content: Very Complex

It's a big Verse out there. Grab your brown coat and aim to misbehave!

We will play the base game with the Kalidasa and Blue Sun expansions and advanced new ships to choose from. One of the scenarios that covers all parts of the board will be selected.

Six players can make this a long game, so experienced folk only please!

242 Crazy Catan!

Saturday 10 AM on Salon 1 Table 8 for 3 hours
Room Map
GM: Aaron M. Malek
Type: Board
System: Settlers of Catan
Edition: Mayfair 3rd
Players: 6
Provided: All materials provided by GM
Variations: Many, many home-brew var
Rules Knowledge: Useful
Game Content: Mainstream

Voting in the Council of Catan! The Squirrel, the Boar, and the Big, Bad Wolf! Dark Times! Volcano! A mix of home-brew variations, rolled out during play! Refereed play, played on custom-made 3-D terrain.

243 Formula D: Star Wars Podracer

Saturday 10 AM on Salon 1 Table 14 for 3 hours
Room Map
GM: Andrew Aberle
Type: Board
System: Formula D
Players: 10
Provided: All materials provided by GM
Variations: Homebrew mods
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Welcome to this year's Boonta Eve Classic! Keep control of your podracer as you wind through the treacherous turns and sudden obstacles of Mos Espa Arena. Now THIS is podracing!

244 Rio Grande mishmash

Saturday 10 AM on Salon 1 Table 16 for 4 hours
Room Map
GM: Ian Lee
Type: Board
System: Rio Grande board games
Players: 8
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Bringing lesser known Rio Grande games to the table. Assyria, Priests of Ra, Cardcassonne, and more. A sampler of whichever people want to play or want to learn.

Two different games can be run at the same time with enough players.

245 Beginner's Diplomacy

Saturday 11 AM on Salon 1 Table 18 for 6 hours
Room Map
GM: Zachary 'Gareth' Morgan
Type: Board
System: Diplomacy
Edition: Avalon Hill
Players: 7
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Classic game of intrigue, trust and betrayal. Your success hinges not on dice, but on your cunning and cleverness. Military forces invade, borders shift with subtle maneuvers and daring gambits. Form alliances and unhatch your traitorous plots as you negotiate and outwit a delicate balance of cooperation and competition to gain dominance of the continent!

In Diplomacy, your success hinges not on the luck of the dice, but your cunning and cleverness.

Diplomacy takes place in pre World War 1 Europe starting in 1901.

340 Big, Big, Big Galaxy Trucker

Saturday Noon in 334 for 3 hours
Room Map
GM: Angelo Sphere
Type: Board
System: Galaxy Trucker
Players: 5
Provided: All materials provided by GM
Variations: All expansions avaiable
Rules Knowledge: Useful
Game Content: Mainstream

Galaxy Trucker is the delightful game of building space ships and hoping they won't blow up. Easy to learn. All ship templates provided including the not-the-Deathstar template!

341 London Dread

Saturday Noon on Salon 1 Table 11 for 3 hours
Room Map
GM: Chisholm Gentry
Type: Board
System: London Dread
Players: 4
Provided: All materials provided by GM
Variations: Cooperative Victorian Horror
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

London Dread is a co-operative game set in Victorian England. Players take on the role of investigators trying to uncover plots on the way to confronting a story specific finale.

The game is gritty and thematic, featuring a series of dark events and story lines (such as the appearance of a caped killer on the streets of London) with a hint of the supernatural.

The game is broken into a series of stories, usually played over the course of 2 chapters, in which players alternately participate in a timed planning phase where various obstacles and plots are uncovered and then an untimed story phase where players resolve the effects of their planning.

The result is a tense and truly cooperative experience where players must work together, communicate well, plan effectively, and use the strengths of their investigators in an attempt to stay a step ahead on the mean streets of the city.
Website: www.greyfoxgames.com/games/london-dread/

342 The Manhattan Project

Saturday Noon on Salon 1 Table 13 for 4 hours
Room Map
GM: Scott Albrecht
Type: Board
System: The Manhattan Project
Edition: 1st
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Manhattan Project makes you the leader of a great nation's atomic weapons program in a deadly race to build bigger and better bombs. You must assign your workers to multiple projects: building your bomb-making infrastructure, expending your military to protect it, or sending your spies to steal your rival's hard work!

You alone control your nation's destiny. You choose when to send out your workersÐand when to call them back. Careful management and superior strategy will determine the winner of this struggle. So take charge and secure your nation's future!

343 Merchants & Marauders

Saturday Noon on Salon 1 Table 15 for 4 hours
Room Map
GM: Thomas Crawford
Type: Board
System: Merchants & Marauders
Players: 3
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You can be a merchant or a pirate during the Golden Age of Piracy. Seek fortune through trade, missions, or plundering. Modify your ship, buy powerful ships, and hire crew to capture Blackbeard himself or become a pirate even more dreadful!

344 Firefly: The Game

Saturday 1 PM on Salon 1 Table 10 for 4 hours
Room Map
GM: James Kiefer
Type: Board
System: Firefly: The Game
Players: 6
Provided: All materials provided by GM
Variations: Tiimed game, with scenario based on experience of the players
Rules Knowledge: Useful
Game Content: Mainstream

Based on the short-lived TV series Firefly, you and your crew travel the Big Black trying to eek out living far from Alliance control. All Expansions!

345 Splendor

Saturday 1 PM on Salon 1 Table 17 for 3 hours
Room Map
GM: Magda Heilborn
Type: Board
System: Splendor
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

As a wealthy Renaissance merchant, acquire mines and transportation, hire artisans and woo the nobility. Create the most fantastic jewelry to become the best-known merchant of them all! Acquire precious stones to trade them for development cards. Use development cards to acquire more gem stones. Use your gems and gold to create the most fantastic jewelry, and appeal to the nobles to gain the prestige you need to win.

346 Cosmic Eons

Saturday 2 PM on Salon 1 Table 2 for 4 hours
Room Map
GM: Jefferson Krogh
Type: Board
System: Cosmic Encounters
Edition: FFG
Players: 6
Provided: All materials provided by GM
Variations: Hidden Alliances, others as decided by players
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

More alien hijinks and galactic craziness! Featuring the Cosmic Eons expansion, with the first new aliens by original designers Peter Olotka and Bill Eberle in decades. 1-2 rounds.

347 Zombie Apocalypse

Saturday 2 PM on Salon 1 Table 4 for 4 hours
Room Map
GM: Timothy Goodwin
Type: Board
System: Zombie Apocalypse
Edition: 1st
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Dead of Winter is a meta-cooperative psychological survival game. This means players are working together toward one common victory condition, but for each individual player to achieve victory, he must also complete his personal secret objective. This secret objective could relate to a psychological tick that's fairly harmless to most others in the colony, a dangerous obsession that could put the main objective at risk, a desire for sabotage of the main mission, or (worst of all) vengeance against the colony! Certain games could end with all players winning, some winning and some losing, or all players losing. Work toward the group's goal, but don't get walked all over by a loudmouth who's looking out only for his own interests!

348 Steam

Saturday 2 PM on Salon 1 Table 14 for 3 hours
Room Map
GM: Scott Fischbein
Type: Board
System: Steam
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Steam is a classic train game involving shipping goods to maximize your profits. A great, thinky strategy game. Rules will be taught. Beginners welcome if they have some board game experience.

349 Rio Grande mishmash

Saturday 2 PM on Salon 1 Table 16 for 4 hours
Room Map
GM: Ian Lee
Type: Board
System: Rio Grande board games
Players: 8
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Bringing lesser known Rio Grande games to the table. Assyria, Priests of Ra, Cardcassonne, and more. A sampler of whichever people want to play or want to learn.

Two different games can be run at the same time with enough players.

Demo The Manhattan Project: Energy Empire

Saturday 2 PM on Hall Table 2 for 3 hours
Room Map
GM: Tom Jolly & Luke Laurie
Type: Board
System: The Manhattan Project: Energy Empire
Edition: 1st
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Play with one of the designers of this new, innovative worker-placement, engine building game, recently released by Minion Games. Each player takes control of a nation vying for power in the second half of the 20th century. They build up their nation's industry, commerce, and government by acquiring resources, building structures, and tapping new sources of energy.

The major threat in Energy Empire is not war, but uncertain global impacts that affect all nations. Your actions come with a cost. As nations become more industrious, they also increase the amount of pollution in the environment. Careful use of science can reduce the harmful effects of industry, and help avert a global crisis.

The Manhattan Project: Energy Empire is a standalone game in the family of The Manhattan Project. It is not an expansion.
Website: /www.boardgamegeek.com/boardgame/176734/manhattan-project-energy-empire

Demo Dragon Brew

Saturday 2 PM on Hall Table 7 & 8 for 3 hours
Room Map
GM: Daniel A. George
Type: Board
System: Dragon Brew
Edition: 1st
Players: 8
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Dragon Brew is a strategic fantasy beer brewing game where you and your friends take on the role of head brewers competing for prizes at the annual Dragon's Keep beer festival. Players build brewery estates, harvest grain, quest for ingredients and brew custom fantastical beers. In order to earn top prize, and the victory points that go along with such prestige, players must adapt their recipes to the ever-changing preferences of the beer festival judges. The winner of the game is the player with the most victory points at the end of three game years.
Website: www.augustgames.com/dragon-brew/

350 Keyflower

Saturday 3 PM on Salon 1 Table 6 for 4 hours
Room Map
GM: Simon Kiefer
Type: Board
System: Keyflower
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Keyflower is a game for 2 to 6 players played over 4 rounds. Each round represents a season: spring, summer, autumn, and finally winter. Each player starts the game with a 'home' tile and an initial team of eight workers, each of which is colored red, yellow, or blue. Workers of matching colors are used by the players to bid for tiles to add to their villages. Matching workers may alternatively be used to generate resources, skills and additional workers, not only from the player's own tiles, but also from the tiles in the other players' villages and from the new tiles being auctioned.

352 Kingdom Builder Tournament

Saturday 4 PM on Salon 1 Table 11 for 3 hours
Room Map
GM: Angelo Sphere
Type: Board
System: Kingdom Builder
Players: 5
Provided: All materials provided by GM
Variations: All expansions to Marshlands
Rules Knowledge: Useful
Game Content: Mainstream

Get your Heeple on! (house shaped Meeple) Kingdom Builder is the best fun you can have with 40 wooden houses. Think Go designed by Don Vacarino. There will be multiple matches, multiple heats, and the Golden Heeple trophy for the winner!

441 Arkham Horror - The Dunwich Horror

Saturday 6 PM on Salon 1 Table 1 for 6 hours
Room Map
GM: James Kiefer
Type: Board
System: Arkham Horror
Players: 6
Provided: All materials provided by GM
Variations: Extremely modified
Rules Knowledge: Useful
Game Content: Mainstream

Why does it always happen in Arkham? Another Old One is awakening! Only you can save the world! This is a modified version of Arkham Horror. Some rules have been changed to protect the innocent.

442 Great Western Trail

Saturday 6 PM on Salon 1 Table 14 for 4 hours
Room Map
GM: Scott Kovatch
Type: Board
System: Great Western Trail
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Pfister Is On Pfire!

Alexander Pfister is on a roll of late. He was the co-designer of the Kennerspiel des Jahres-winning games Broom Service and Isle of Skye, and also designed Mombasa, which was the winner of the 2016 Deutscher Spiele Preis for best 'gamers' game.'

His latest offering is Great Western Trail. From the publisher:

America in the 19th century: You are a rancher and repeatedly herd your cattle from Texas to Kansas City, where you send them off by train. This earns you money and victory points. Needless to say, each time you arrive in Kansas City, you want to have your most valuable cattle in tow. However, the "Great Western Trail" not only requires that you keep your herd in good shape, but also that you wisely use the various buildings along the trail. Also, it might be a good idea to hire capable staff: cowboys to improve your herd, craftsmen to build your very own buildings, or engineers for the important railroad line.

If you cleverly manage your herd and navigate the opportunities and pitfalls of Great Western Trail, you surely will gain the most victory points and win the game.

The game incorporates elements of deck building, tile placement and economics, and takes 2.5 hours to play, but with rule explanations, 3 hours is more likely.
Website: /www.boardgamegeek.com/boardgame/193738/great-western-trail

444 Elder Sign

Saturday 7 PM on Salon 1 Table 4 for 3 hours
Room Map
GM: Angelo Martinez
Type: Board
System: Elder Sign
Players: 6
Provided: All materials provided by GM
Variations: expansions available
Rules Knowledge: Beginners Welcome
Game Content: Very Complex

It is 1926, and the museum's exotic curios and occult artifacts open barriers between our world and the elder evils lurking between dimensions. Other Worlds begin to leak through and terrifying creatures of increasing strength steal through them. Animals, the mad, and those of susceptible minds are driven to desperation by the supernatural forces that the portals unleash. In the midst of this chaos, a handful of investigators race against time to locate the eldritch symbols necessary to seal the portals forever and stop evil Ancient Ones from reducing humanity to cinders.

Elder Sign is a fast-paced, cooperative dice game of supernatural intrigue for one to eight players by Richard Launius and Kevin Wilson, the designers of Arkham Horror. Players take the roles of investigators racing against time to stave off the imminent return of the Ancient Ones. Armed with cards for tools, allies, and occult knowledge, investigators must put their sanity and stamina to the test as they adventure to locate Elder Signs, the eldritch symbols used to seal away the Ancient Ones and win the game.
Website: /www.fantasyflightgames.com/en/products/elder-sign/

445 The Manhattan Project: Energy Empire

Saturday 8 PM on Salon 1 Table 11 for 3 hours
Room Map
GM: Christopher Larson
Type: Board
System: The Manhattan Project: Energy Empire
Edition: 1st
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Fresh from Kickstarter comes the new sequel to Manhattan Project!

From the ashes of war, nations rise to power in the atomic age. Each player takes control of a nation struggling for power in the latter part of the 20th century. They build up their nation's industry, commerce, and government by acquiring resources, building structures, and tapping sources of energy. The price of oil is going up, and nuclear energy is the wave of the future. Energy Empire is set in the same universe as 'The Manhattan Project, but is a stand-alone game, not an expansion.

The major threat in Energy Empire is not war, but uncertain global impacts, that result from side effects of industrialization and pollution. Many actions come with a cost. So, as nations become more industrious, they also increase the amount of pollution in the environment. Careful use of science can mitigate the harmful effects of industry, and can also help avert global crises.

541 Settlers of Catan: Cities & Knights

Sunday 8 AM on Salon 1 Table 4 for 3 hours
Room Map
GM: Aaron M. Malek
Type: Board
System: Settlers of Catan
Edition: Mayfair 3rd
Players: 5
Provided: All materials provided by GM
Variations: custom 3D terrain
Rules Knowledge: Useful
Game Content: Mainstream

Knights protect the island of Catan from invading barbarians, and city improvements confer benefits to that city's owner. 5-6 player game on custom 3-D terrain.
Website: www.boardgamegeek.com/boardgameexpansion/926/catan-cities-knights

542 Lords of Waterdeep

Sunday 9 AM on Salon 1 Table 7 for 3 hours
Room Map
GM: Thomas Crawford
Type: Board
System: Lords of Waterdeep
Players: 5
Provided: All materials provided by GM
Variations: Skullport Expansion (optional)
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

From the official website: Waterdeep, the City of Splendors, the most resplendent jewel in the Forgotten Realms, and a den of political intrigue and shady back-alley dealings. In this game, the players are powerful lords vying for control of this great city. Its treasures and resources are ripe for the taking, and that which cannot be gained through trickery and negotiation must be taken by force! You take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city. Expand the city by purchasing new buildings that open up new actions on the board, and hinder or help the other lords by playing Intrigue cards to enact your carefully laid plans.

543 XCOM: The Board Game

Sunday 9 AM on Salon 1 Table 8 for 4 hours
Room Map
GM: Barry Figgins
Type: Board
System: XCOM: The Board Game
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

XCOM: The Board Game is a 4-player cooperative game, where we take on leadership roles in XCOM, the world's first and only line of defense against alien invasion.

The game is unique in several ways. It's played in rounds with about five minutes of real-time play, followed by a resolution phase. The alien AI is handled by a tablet app, which one player at the table is responsible for interacting with.

A major benefit of the app and the game structure is that we can start playing immediately, with no need to go step-by-step through a rulebook. A game takes about an hour and a half, so it would be good if you can stay for two games. We'll do one on 'Easy' with rules teaching and frequent pausing, and then one on 'Normal' with the rules for the timed phase strictly enforced. Take too long to make a decision and the game will move on without you!

544 Mare Nostrum: Empires

Sunday 9 AM on Salon 1 Table 10 for 4 hours
Room Map
GM: Matthew Byrtus
Type: Board
System: Mare Nostrum: Empires
Edition: 2016
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Mare Nostrum is an empire-building game in which 2-6 players lead their individual ancient empires to dominion of Mare Nostrum. You grow the fame and glory of your empire by expanding your influence into new Provinces, then extending your Trade Caravans, building Markets, and founding new Cities and Temples.
Website: //boardgamegeek.com/boardgame/174785/mare-nostrum-empires

545 Pandemic & Pandemic: The Cure

Sunday 9 AM on Salon 1 Table 15 for 4 hours
Room Map
GM: Chriss Lagge
Type: Board
System: Pandemic
Edition: On The Brink & The Cure
Players: 5
Provided: All materials provided by GM
Variations: Possible Virulent Strain or Mutation
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

PANDEMIC
--------
Four diseases have broken out in the world and it is up to a team of specialists in various fields to find cures for these diseases before mankind is wiped out. Players must work together playing to their characters' strengths and planning their strategy of eradication before the diseases overwhelm the world with ever-increasing outbreaks.

546 Giant 50th Anniversary Axis and Allies

Sunday 9 AM on Hall Table 6 & 7 for 8 hours
Room Map
GM: Laurence Frazee
Type: Board
System: Axis and Allies
Edition: 50th Anniversary
Players: 8
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Anniversary Axis and Allies like its never been played before!

At a HUGE 8 foot by 4 Foot size! No more fat fingers or errant dice throws destroying Europe!

The Anniversary game made its fall release as a one time special edition release. It was never again-printed and sells on ebay for nearly 500 dollars.

Now, get a change to play this out of print game but on a huge scale. Can you Save the world from evil empires?

Rules can be pre studied at the url below:
Website: www.wizards.com/%5CAvalonHill%5Crules%5CAxAl-AnEd_Rules.pdf

547 A Feast for Odin

Sunday 10 AM on Salon 1 Table 11 for 3 hours
Room Map
GM: Chisholm Gentry
Type: Board
System: A Feast for Odin
Players: 4
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Delve into the world of Vikings and dabble in trading, hunting, raiding, pillaging, plundering, and raiding some more. Build houses, explore new worlds, and every round, have a feast in OdinÕs name. The large variety of actions and occupations guarantees your Notherners long-lasting fun, with each game creating a new world on your player board!

Using the central board, players have to hunt, gather basic materials, refine those materials, develop their production-buildings, build/buy ships, and raid settlements.

The resulting earnings are placed on the players' board in the best possible pattern to produce income and (later) victory points.
Website: www.zmangames.com/uploads/4/7/1/7/47170931/odin_en_rules_v3.pdf

548 Formula D: Star Wars Podracer

Sunday 10 AM on Salon 1 Table 14 for 3 hours
Room Map
GM: Andrew Aberle
Type: Board
System: Formula D
Players: 10
Provided: All materials provided by GM
Variations: Homebrew mods
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Welcome to this year's Boonta Eve Classic! Keep control of your podracer as you wind through the treacherous turns and sudden obstacles of Mos Espa Arena. Now THIS is podracing!

Demo The Manhattan Project: Energy Empire

Sunday 11 AM on Hall Table 2 for 3 hours
Room Map
GM: Tom Jolly & Luke Laurie
Type: Board
System: The Manhattan Project: Energy Empire
Edition: 1st
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Play with one of the designers of this new, innovative worker-placement, engine building game, recently released by Minion Games. Each player takes control of a nation vying for power in the second half of the 20th century. They build up their nation's industry, commerce, and government by acquiring resources, building structures, and tapping new sources of energy.
Website: /www.boardgamegeek.com/boardgame/176734/manhattan-project-energy-empire

641 Signs of Carcosa

Sunday Noon on Salon 1 Table 1 for 6 hours
Room Map
GM: Larry Langley
Type: Board
System: Eidritch Horror
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Dreamers glimpse lost Carcosa, while madness and corruption spreads across the world as the unnamed one, ÔThe King in Yellow' tears open the veil between worlds. Only a small band of intrepid investigators can stop the dissolution of humanity into a vortex of insanity.

Eldritch Horror is a cooperative game of globe-trotting adventure set against the backdrop of Cthulhu mythos. Investigators must save the world from impending doom. Lost Carcosa is the latest expansion in the series and introduces Hastur, the King in Yellow.

642 Evolution with Climate and Flight

Sunday Noon on Salon 1 Table 2 for 4 hours
Room Map
GM: James Kiefer
Type: Board
System: Evolution
Players: 6
Provided: All materials provided by GM
Variations: Climate and Flight Expansions
Rules Knowledge: Useful
Game Content: Mainstream

Survivial of the Fittest! Can you build creatures that will not only survive but prosper in a world of climate change?

644 Big, Big, Big Galaxy Trucker

Sunday 1 PM in 334 for 3 hours
Room Map
GM: Angelo Sphere
Type: Board
System: Galaxy Trucker
Players: 5
Provided: All materials provided by GM
Variations: All expansions avaiable
Rules Knowledge: Useful
Game Content: Mainstream

Galaxy Trucker is the delightful game of building space ships and hoping they won't blow up. Easy to learn. All ship templates provided including the not-the-Deathstar template!

645 Firefly: The Game

Sunday 2 PM on Salon 1 Table 10 for 3 hours
Room Map
GM: Magda Heilborn
Type: Board
System: Firefly: The Game
Players: 6
Provided: All materials provided by GM
Variations: Mr. Universe
Rules Knowledge: Expected
Game Content: Mainstream

Players captain their own Firefly-class transport ship, traveling the 'Verse with a handpicked crew of fighters, mechanics and other travelers. As a captain desperate for work, players are compelled to take on any job - so long as it pays. Double-dealing employers, heavy-handed Alliance patrols and marauding Reavers are all in a day's work for a ship's captain at the edge of the 'Verse.

646 Dead of Winter: Crossroads

Sunday 2 PM on Salon 1 Table 14 for 4 hours
Room Map
GM: Mike Eckert
Type: Board
System: Dead of Winter
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Dead of Winter is a meta-cooperative psychological survival game. This means the players are working together toward one common victory condition--but for each individual player to achieve victory, they must also complete their personal secret objective. This secret objective could relate to a psychological tick that's fairly harmless to most others in the colony, a dangerous obsession that could put the main objective at risk, a desire for sabotage of the main mission, or worst of all: vengeance against the colony! Certain games could end with all players winning, some winning and some losing, or all players losing. Work toward the group's goal but don't get walked all over by a loudmouth who's only looking out for their own interests!

647 Mombasa

Sunday 2 PM on Salon 1 Table 15 for 4 hours
Room Map
GM: Scott Kovatch
Type: Board
System: Mombasa
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Pfister Is On Pfire!

Alexander Pfister is on a roll of late. He was the co-designer of the Kennerspiel des Jahres-winning games Broom Service and Isle of Skye.

Mombasa was the winner of the 2016 Deutscher Spiele Preis for best 'gamers' game.' and was also on the 'Recommended' list for the Kennerspiel des Jahres in 2016.

In Mombasa, players acquire shares of chartered companies based in Mombasa, Cape Town, Saint-Louis, and Cairo and propagate trading posts of these companies throughout the African continent in order to earn the most money.

Mombasa features a unique, rotating-display hand-mechanism that drives game play. Each round players choose action cards from their hand, then reveal them simultaneously and carry out the actions. These cards are then placed in a discard pile, and the previously played cards recovered for the subsequent round.

Each company has a double-sided company track, so games will vary quite a lot based on which tracks are revealed and at which companies they are placed.

The game incorporates elements of programmed movement, area control, and card drafting and takes 2.5 hours to play, but with rule explanations, 3 hours is more likely.
Website: /www.boardgamegeek.com/boardgame/172386/mombasa

648 Ogre 6th Edition: Smash the CP!

Sunday 2 PM in 153 for 4 hours
Room Map
GM: Andrew Walters
Type: Board
System: Ogre
Edition: 6th
Players: 8
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Forty years after it all began Ogres are still rolling towards command posts! This is your chance to learn the game, refresh your skills, or beat up on noobs.

Demo The Manhattan Project: Energy Empire

Sunday 3 PM on Hall Table 2 for 3 hours
Room Map
GM: Luke Laurie & Tom Jolly
Type: Board
System: The Manhattan Project: Energy Empire
Edition: 1st
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Play with one of the designers of this new, innovative worker-placement, engine building game, recently released by Minion Games. Each player takes control of a nation vying for power in the second half of the 20th century. They build up their nation's industry, commerce, and government by acquiring resources, building structures, and tapping new sources of energy.
Website: /www.boardgamegeek.com/boardgame/176734/manhattan-project-energy-empire

649 Keyflower

Sunday 4 PM on Salon 1 Table 4 for 4 hours
Room Map
GM: Simon Kiefer
Type: Board
System: Keyflower
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Keyflower is a game for 2 to 6 players played over 4 rounds. Each round represents a season: spring, summer, autumn, and finally winter. Each player starts the game with a 'home' tile and an initial team of eight workers, each of which is colored red, yellow, or blue. Workers of matching colors are used by the players to bid for tiles to add to their villages. Matching workers may alternatively be used to generate resources, skills and additional workers, not only from the player's own tiles, but also from the tiles in the other players' villages and from the new tiles being auctioned.

Demo Dragon Brew

Sunday 6 PM on Hall Table 4 & 5 for 3 hours
Room Map
GM: Daniel A. George
Type: Board
System: Dragon Brew
Edition: 1st
Players: 8
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Dragon Brew is a strategic fantasy beer brewing game where you and your friends take on the role of head brewers competing for prizes at the annual Dragon's Keep beer festival. Players build brewery estates, harvest grain, quest for ingredients and brew custom fantastical beers. In order to earn top prize, and the victory points that go along with such prestige, players must adapt their recipes to the ever-changing preferences of the beer festival judges. The winner of the game is the player with the most victory points at the end of three game years.
Website: www.augustgames.com/dragon-brew/

741 Elder Sign

Sunday 7 PM on Salon 1 Table 8 for 3 hours
Room Map
GM: Angelo Martinez
Type: Board
System: Elder Sign
Players: 6
Provided: All materials provided by GM
Variations: expansions available
Rules Knowledge: Beginners Welcome
Game Content: Very Complex

It is 1926, and the museum's exotic curios and occult artifacts open barriers between our world and the elder evils lurking between dimensions. Other Worlds begin to leak through and terrifying creatures of increasing strength steal through them. Animals, the mad, and those of susceptible minds are driven to desperation by the supernatural forces that the portals unleash. In the midst of this chaos, a handful of investigators race against time to locate the eldritch symbols necessary to seal the portals forever and stop evil Ancient Ones from reducing humanity to cinders.

Elder Sign is a fast-paced, cooperative dice game of supernatural intrigue for one to eight players by Richard Launius and Kevin Wilson, the designers of Arkham Horror. Players take the roles of investigators racing against time to stave off the imminent return of the Ancient Ones. Armed with cards for tools, allies, and occult knowledge, investigators must put their sanity and stamina to the test as they adventure to locate Elder Signs, the eldritch symbols used to seal away the Ancient Ones and win the game.
Website: /www.fantasyflightgames.com/en/products/elder-sign/

Demo The Manhattan Project: Energy Empire

Sunday 7 PM on Hall Table 2 for 3 hours
Room Map
GM: Luke Laurie & Tom Jolly
Type: Board
System: The Manhattan Project: Energy Empire
Edition: 1st
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Play with one of the designers of this new, innovative worker-placement, engine building game, recently released by Minion Games. Each player takes control of a nation vying for power in the second half of the 20th century. They build up their nation's industry, commerce, and government by acquiring resources, building structures, and tapping new sources of energy.
Website: /www.boardgamegeek.com/boardgame/176734/manhattan-project-energy-empire

842 Star Trek Double Feature: 5-year Mission and Panic!

Monday 9 AM on Salon 1 Table 1 for 4 hours
Room Map
GM: Thomas Crawford
Type: Board
System: Star Trek Five Year Mission and Star Trek Panic!
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Two cooperative Star Trek themed games, one played right after the other. In both games players can play crew members from the original Star Trek (but 5 Year Mission lets you play those from Next Generation series). Each member has a different ability and players try to solve missions and other challenges. Failure to cooperate leads to the Enterprise being destroyed!

843 Firefly: Into the Big Black

Monday 10 AM on Salon 1 Table 10 for 6 hours
Room Map
GM: Mike Hutchinson
Type: Board
System: Firefly: The Game
Edition: 1st
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Expected
Game Content: Very Complex

Find a crew. Find a job. Keep flying. Come and be a Captain in Joss Whedon's Firefly universe. You can evade the Alliance and run from the Reavers while you try to keep your crew paid and keep your ship fueled up and in one piece.

Knowledge of the Firefly TV show and Serenity movie is helpful, but not necessary.

This will be a six player game, with me as the sixth player. The scenario we will run is TBD. I have written several (quite complex) 'homebrew' scenarios myself, and we might be playing one of those. It depends on how many experienced players we get. I also have a few small 'house rules' to keep the game friendly.

I will be using the Whole Damn 'Verse playmat, so Blue Sun, Kalidasa, and Breakin' Atmo will definitely be included. Some elements of Pirates & Bounty Hunters may be included. But I never allow Piracy jobs in any of my games. So if that's your thing, look elsewhere.

Rules knowledge preferred. Mature players preferred.

844 Thebes

Monday 10 AM on Salon 1 Table 13 for 3 hours
Room Map
GM: Shannon McNamara
Type: Board
System: Thebes
Players: 3
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Thebes is a game of competitive archeology. Players are archaeologists who must travel around Europe, northern Africa, and the Middle East to acquire knowledge about five ancient civilizations -- the Greeks, the Cretans, the Egyptians, the Palestinians, and the Mesopotamians -- and then must use this knowledge to excavate historical sites in the areas of these civilizations. Through the course of the game, expositions are revealed, and an archaeologist who has treasures from the requisite civilizations may claim the prize (this is a change from the first edition's handling of exhibitions). The archaeologist who learns the most about the civilizations, claims the greatest-valued artifacts, and collects the most exhibitions will win out over his or her colleagues.
Website: /boardgamegeek.com/boardgame/30869/thebes

845 Shadows over Camelot

Monday 1 PM on Salon 1 Table 13 for 3 hours
Room Map
GM: Shannon McNamara
Type: Board
System: Shadows over Camelot
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Shadows over Camelot is a cooperative/semi-cooperative hand-management and deduction-based board game for 3-7 players.

Each player represents a knight of the Round Table and they must collaborate to overcome a number of quests, ranging from defeating the Black Knight to the search for the Holy Grail. Completed quests place white swords on the Round Table; failed quests add black swords and/or siege engines around Camelot. The knights are trying to build a majority of white swords on the Table before Camelot falls.
Website: /boardgamegeek.com/boardgame/15062/shadows-over-camelot