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Event Search Results

67 events found
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P40 Massive Darkness!

Only available via On-line Pre-registration
Friday Noon on Salon 1 Table 11 for 4 hours
Room Map
GM: Steven Sauer
Type: Board
System: Massive Darkness
Edition: Kickstarter
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Play the phenomenally successful Kickstarter board game MASSIVE DARKNESS from Cool Mini Or Not, with all of the Kickstarter swag and some of the expansions. Game length lists at 90-180 minutes, so we should hopefully get in two games per 4 hour session. No, you can't take it home with you, but you can give it a try and see how it plays without having to shell out a couple of hundred bucks for the game plus expansions.

From the same people who brought you Zombicide, MASSIVE DARKNESS is a dungeon delve game, where you head into the unknown depths of the dungeon, fight monsters, gather loot, and (hopefully) survive to tell the tale.

P41 Cthulhu Wars

Only available via On-line Pre-registration
Friday Noon on Salon 1 Table 28 for 6 hours
Room Map
GM: Daniel Bodon
Type: Board
System: Cthulhu Wars
Players: 6
Provided: All materials provided by GM
Variations: Additional factions, High Priests
Rules Knowledge: Useful
Game Content: Mainstream

The Old Ones have risen. Monsters walk the Earth. Humanity is finished, but the struggle continues. Which Great Old One will rule the ruins of Earth? Now, you take charge!

Cthulhu Wars is a fast-moving strategy game about the end of the world. You take part of various monstrous aliens seeking to dominate the world. You can play as Great Cthulhu himself, or you can take charge of the other factions, such as the slither hordes of the Crawling Chaos, or the insane minions of the Yellow Sign.
Website: /petersengames.com/cthulhu-wars/

P42 Splendor

Only available via On-line Pre-registration
Friday 1 PM on Salon 1 Table 26 for 3 hours
Room Map
GM: Magda Heilborn
Type: Board
System: Splendor
Players: 4
Provided: All materials provided by GM
Variations: Main set plus extra patrons
Rules Knowledge: Useful
Game Content: Mainstream

An elegant game of riches, mostly jewels. Impress the art patrons by building the best collection, and earning the most prestige points! A simple, but strategic game of systems.

P43 Travel Battle by Perry's Miniatures (Napoleonic Wargame)

Only available via On-line Pre-registration
Friday 2 PM on Salon 1 Table 13 for 3 hours
Room Map
GM: David Horton
Type: Board
System: Travel Battle
Players: 6
Provided: All materials provided by GM
Variations: Epic Travel Battle using 3 copies of base game
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Travel Battle is a complete table top miniatures game in a box.
It is intended for gamers who have limited space, or those who are traveling on a long journey or holiday and need a gaming fix!
All the playing pieces are made of coloured plastic, and include two 3 dimensional green terrain boards with separate woods, grey buildings and red and blue armies. The size of the miniatures is 8mm.

The two terrain boards are designed to be placed together on any edge, giving the potential for 16 different battlefields. The 1" grid marked on the boards excludes the need for rulers to be used in the game.

The simple rules system should allow a game to played within an hour.

The two armies are generic Napoleonic forces of equal size and composition which make up three brigades for each side.
Website: /boardgamegeek.com/boardgame/228509/travelbattle

P44 Oath of the Brotherhood

Only available via On-line Pre-registration
Friday 3 PM on Salon 1 Table 14-15 for 3 hours
Room Map
GM: CJ Lowe
Type: Board
System: Oath of the Brotherhood
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Ahoy Mateys! A famous captain has arrived at the island with news of plunder and treasure. He seeks a few good men to add to his crew but will accept only members of the Brotherhood of Pirates. Rumor has it that he has amassed a huge fortune and is now looking for his replacement so that he can retire in a quiet plantation.

Oath of the Brotherhood is a strategic worker-placement game for 2 to 5 players. The players try to gather the necessary resources in order to fulfill their missions and gain the necessary victory points to win.

P45 Pod Racer Formula D

Only available via On-line Pre-registration
Friday 3 PM on Salon 1 Table 17 for 3 hours
Room Map
GM: Andrew Aberle
Type: Board
System: Formula D
Players: 10
Provided: All materials provided by GM
Variations: Homebrew modifications
Rules Knowledge: Useful
Game Content: Mainstream

Welcome to this year's DunDraCon Classic! Try to keep control of your podracer as you wind through the treacherous turns and sudden obstacles of Mos Espa Arena. 'Now THIS is podracing!'

Formula D is a high stakes racing game with the simple objective of finishing the race first. We will be using slightly modified rules for an 'enlarged' version of the advanced Formula D rules.

P46 Posse Work is Never Done

Only available via On-line Pre-registration
Friday 3 PM on Salon 1 Table 23-24 for 8 hours
Room Map
GM: Henry Beals
Type: Board
System: Shadows of Brimstone
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Howdy Y'all
This here wanted board has been filling up an nobody seems to be able to handle these folks. If y'all think your posse enough to have ago, well luck to ya.

P47 Dune

Only available via On-line Pre-registration
Friday 4 PM on Salon 1 Table 4 for 6 hours
Room Map
GM: Matthew Byrtus
Type: Board
System: Dune
Edition: ScottE
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Very Complex

Set thousands of years in the future, Dune the boardgame is based on the Frank Herbert novels about an arid planet at the heart of the human space empire's political machinations.
Website: /boardgamegeek.com/boardgame/121/dune

P48 Endeavor: Trade and Expansion in the 18th Century

Only available via On-line Pre-registration
Friday 5 PM on Salon 1 Table 5 for 4 hours
Room Map
GM: James Kiefer
Type: Board
System: Endeavor
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You represent an expanding Empire trying to balance cultural, political, industrial and financial gains.

141 Plans Within Plans Within Plans

Friday 6 PM on Salon 1 Table 1 for 3 hours
Room Map
GM: Joy Cohn
Type: Board
System: Dune: The Dice Game
Edition: 2nd
Players: 8
Provided: All materials provided by GM
Variations: If less than 5 players, only solo wins. No Alliance wins. Promises made, promises kept.
Rules Knowledge: Useful
Game Content: Mainstream

Dune: The Dice Game is a dice-driven game by Heiko Günther, set in the Dune Universe created by Frank Herbert. The players represent various Factions vying for control of Arrakis, the desert planet. Each of the 8 playable Factions has a small set of thematic special abilities that allow them to break certain rules in the game.

Each turn, you will need to politicize, ally and employ the means of Kanly wisely, recruit new Troops, ship them to the surface, and attack in just the right spot. Fate, in the form of the dice, can be controlled to a certain degree but still might thwart your plans; Sandstorms and the mighty Shai-Hulud plague the surface of Arrakis; A charismatic leader might tip the balance in a forlorn combat in your favour.

The game ends when one Faction or Alliance is in control of a certain number of Arrakis’ strategic Regions at the end of their turn, or after 6 whole rounds.

Knowledge of the game is not required, though having read Dune prior to the game is required for context.
Website: /boardgamegeek.com/boardgame/173486/dune-dice-game

142 Temple of Elemental Evil Board Game

Friday 6 PM on Salon 1 Table 2 for 7 hours
Room Map
GM: Tim Neighbors
Type: Board
System: D&D Adventure System
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Cultists are causing trouble for the town of Red Lurch, you are needed to clear them out from the Temple of Elemental Evil.

143 Merlin

Friday 6 PM on Salon 1 Table 8 for 3 hours
Room Map
GM: Shantih Moriarty
Type: Board
System: Merlin
Players: 3
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

King Arthur is searching for a worthy heir. Together with Merlin he tries to find the best candidate among the Knights of the Round Table.

Players move their knights or Merlin with the help of dice around the action ring to get the most desired actions. While the knights are only moved by the corresponding player, Merlin can be moved by all players, which makes integrating Merlin in one's plan a tricky endeavor.

There are multiple ways to score victory points such as defeating barbarians, building manors in the surrounding area and increasing one's influence in the 6 counties. Additionally, players can fulfill task cards during their turn to get more victory points. The player who plans his actions most efficiently will ultimately have the most points and thus will be the royal successor of King Arthur

144 Cruising the 'Verse

Friday 6 PM on Salon 1 Table 11 for 4 hours
Room Map
GM: Andrew Jackson Davis
Type: Board
System: Firefly
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Have you got what it takes to defeat the Reavers, evade the Alliance, and talk, tech or blast your way out of danger? Hire a crew, gear up, and cruise the 'Verse in this version of Firefly with expansions.

145 Travel Battle by Perry's Miniatures (Napoleonic Wargame)

Friday 6 PM on Salon 1 Table 13 for 3 hours
Room Map
GM: David Horton
Type: Board
System: Travel Battle
Players: 6
Provided: All materials provided by GM
Variations: Epic Travel Battle using 3 copies of base game
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Travel Battle is a complete table top miniatures game in a box.
It is intended for gamers who have limited space, or those who are traveling on a long journey or holiday and need a gaming fix!
All the playing pieces are made of coloured plastic, and include two 3 dimensional green terrain boards with separate woods, grey buildings and red and blue armies. The size of the miniatures is 8mm.

The two terrain boards are designed to be placed together on any edge, giving the potential for 16 different battlefields. The 1" grid marked on the boards excludes the need for rulers to be used in the game.

The simple rules system should allow a game to played within an hour.

The two armies are generic Napoleonic forces of equal size and composition which make up three brigades for each side.
Website: /boardgamegeek.com/boardgame/228509/travelbattle

146 War of the Ring

Friday 6 PM on Salon 1 Table 18 for 4 hours
Room Map
GM: Thomas Crawford
Type: Board
System: War of the Ring
Edition: 2nd
Players: 3
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

In War of the Ring, one player takes control of the Free Peoples (FP), the other player controls Shadow Armies (SA). The game can be won by a military victory, if Sauron conquers a certain number of Free People cities and strongholds or viceversa. But the true hope of the Free Peoples lies with the quest of the Ringbearer: while the armies clash across Middle Earth, the Fellowship of the Ring is trying to get secretly to Mount Doom to destroy the One Ring.
Each game turn revolves around the roll of Action Dice: each die corresponds to an action that a player can do during a turn. Depending on the face rolled on each die, different actions are possible (moving armies, characters, recruiting troops, advancing a Political Track). Action dice can also be used to draw or play Event Cards. Event Cards are played to represent specific events from the story (or events which could possibly have happened) which cannot be portrayed through normal gameplay. Each Event Card can also create an unexpected turn in the game, allowing special actions or altering the course of a battle.

Players divide into two teams. Rules knowledge is useful but not required.

147 Massive Darkness!

Friday 6 PM on Salon 1 Table 25 for 4 hours
Room Map
GM: Steven Sauer
Type: Board
System: Massive Darkness
Edition: Kickstarter
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Play the phenomenally successful Kickstarter board game MASSIVE DARKNESS from Cool Mini Or Not, with all of the Kickstarter swag and some of the expansions. Game length lists at 90-180 minutes, so we should hopefully get in two games per 4 hour session. No, you can't take it home with you, but you can give it a try and see how it plays without having to shell out a couple of hundred bucks for the game plus expansions.

From the same people who brought you Zombicide, MASSIVE DARKNESS is a dungeon delve game, where you head into the unknown depths of the dungeon, fight monsters, gather loot, and (hopefully) survive to tell the tale.

148 Terraforming Mars

Friday 6 PM on Salon 1 Table 26 for 6 hours
Room Map
GM: Scott Albrecht
Type: Board
System: Terraforming Mars
Edition: 1st
Players: 5
Provided: All materials provided by GM
Variations: Self Replicating Robots and Small Asteroid Promo Cards added to Deck
Rules Knowledge: Useful
Game Content: Mainstream

Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, the oxygen level, and the ocean coverage until the environment is habitable. In Terraforming Mars, you play one of those corporations and work together in the terraforming process, but compete for getting victory points that are awarded not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar system, and doing other commendable things.
Website: /boardgamegeek.com/boardgame/167791/terraforming-mars

149 Betrayal at House on the Hill

Friday 7 PM on Salon 1 Table 3 for 4 hours
Room Map
GM: Michael Basil
Type: Board
System: Betrayal at House on the Hill
Edition: Newest
Players: 6
Provided: All materials provided by GM
Variations: Expansions included
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

TAKE A DEEP BREATH BEFORE YOU ENTER. IT MIGHT BE YOUR LAST.
The creak of footsteps on the stairs, the smell of something foul and dead, the feel of something crawling down your back – this and more can be found this award-winning and highly acclaimed game of strategy and horror.
Website: avalonhill.wizards.com/games/betrayal-at-house-on-the-hill

150 Donner Dinner Party: A Rowdy Game of Frontier Cannibalism!

Friday 7 PM on Salon 1 Table 10 for 4 hours
Room Map
GM: Douglas Weed
Type: Board
System: Donner Dinner Party
Players: 10
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

It's the Winter of 1846 and you are a member of the ill-fated Donner Party Wagon Train. Halfway across the Sierra Nevada mountains, you have been snowed in. When the food runs out... there's no other choice but cannibalism! Who can you trust when everyone tastes the same?
Website: /www.youtube.com/watch?v=BZxVgE7NfTg

241 Elder Signs: Streets of Arkham

Saturday 9 AM on Salon 1 Table 1 for 3 hours
Room Map
GM: Frank Alonso
Type: Board
System: Elder Signs
Edition: Expansion Streets of Arkh
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The struggle against the Ancient Ones spreads out of the museum and into the haunted city of Arkham in the Gates of Arkham expansion for Elder Sign. Adventures take place in over twenty locations including Velma’s Diner and the Curiositie Shoppe, Arkham Asylum and the Uninvited Isle. Meanwhile, gates to Other Worlds open throughout Arkham, destabilizing time and space.

242 Duel of Ages II

Saturday 9 AM on Salon 1 Table 3 for 4 hours
Room Map
GM: Gregory Wong
Type: Board
System: Duel of Ages
Edition: 2nd
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Two teams of players control characters from 4 eras, Ancient, Colonial, Modern, and Future. Characters face challengers and fight each other. Some modifications will be made to the initial setup rules for a faster start.
Website: www.worldspanner.com/Home/DOAIndex

243 Caverna

Saturday 9 AM on Salon 1 Table 5 for 4 hours
Room Map
GM: Nathan Hirth
Type: Board
System: Caverna
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

In Caverna, players take on the role of cave-dwelling, dwarven farmers and miners trying to lead their family to success and prosperity by furnishing the communal cave, mining ore to forge weapons, and clearing the nearby forest to make room for farming and a little animal husbandry.

[Demo] Mini Teach-and-play Tournament

Saturday 9 AM on Hall Table 3 for 6 hours
Room Map
GM: Gabriel Cohn
Type: Board
System: Exodus Fleet
Edition: 1st
Players: 8
Provided: All materials provided by GM
Variations: 20 min to teach, about 2 hours per game
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Learn to play the new highly-interactive role-selection/resource-management/auction euro game, Exodus Fleet, from the designer!

In Exodus Fleet, each player controls a fleet of ships leaving a post-apocalyptic Earth to find a new home for humanity. Players bid against each other to acquire the services of mining crews, construction teams, transport ships, and explorers in a combo role-selection/auction. Resource management is tight as ships have limited storage and money needs to be guarded for the actions you really want to take.

This will be a two-round tournament, where the winner wins a free signed copy of the game! (20 minutes to teach, about 2 hours per game.)

244 Betrayal at Baldur's Gate

Saturday 10 AM on Salon 1 Table 2 for 3 hours
Room Map
GM: Ryan Kretzer
Type: Board
System: Betrayal at Baldur's Gate
Edition: 1st
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Betrayal at Baldur's Gate is a D&D version of Betrayal at House on the Hill.

245 Buffy, the Vampire Slayer: The Board Game

Saturday 10 AM on Salon 1 Table 4 for 4 hours
Room Map
GM: Sigrid Harris
Type: Board
System: Buffy, the Vampire Slayer
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Seize the moment, ‘cause tomorrow you might be dead!

Help Buffy and her friends defend Sunnydale from an onslaught of vampires and demons, while ultimately attempting to foil the big bad's plot and prevent the Hellmouth from opening. Work together in this fully cooperative game, using all of your resources — including special abilities for the character that you play, whether Willow, Spike, or Buffy herself — to defend the helpless townies.
Website: /boardgamegeek.com/boardgame/203102/buffy-vampire-slayer-board-game

246 Star Trek Ascendancy

Saturday 10 AM on Salon 1 Table 8 for 6 hours
Room Map
GM: David Jones
Type: Board
System: Star Trek Ascendancy
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Command the Federation, Klingons, Romulans, Ferengi or Cardassians. Your decisions shape the Galaxy. Encounter alien cultures as your starships expand from your world to encompass the Galaxy. Colonize, conquer and convince new planets and cultures to join your civilization. Develop new production facilities, research labs, and cultural institutions to expand your civilization’s capabilities. Research new technologies and achievements to further expand your civilization. When diplomacy fails, conflict is inevitable. Order your fleets to engage, improve your ships’ weapons and shields, and dominate your rivals in epic space battles. Your civilization’s fate is in your hands.
Website: startrek.gf9games.com/home.aspx

247 Battletech: Total War

Saturday 10 AM on Salon 1 Table 10 for 4 hours
Room Map
GM: Chester Hendrix
Type: Board
System: Heavily modified Axis & Allies Engine
Edition: 1st
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

The BATTLETECH Universe in all it's Glory! The entire Inner Sphere is your board - every House, the Clan Invasion, and more. All the iconic events that caused you to fall in love with BT are presented in gorgeous detail and designed with a heavily modified A&A engine, glory awaits the bold!

340 Century Spice Road

Saturday Noon on Salon 1 Table 11 for 3 hours
Room Map
GM: Shantih Moriarty
Type: Board
System: Century Spice Road
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

In Century: Spice Road, players are caravan leaders who travel the famed silk road to deliver spices to the far reaches of the continent for fame and glory. Reminiscent of Splendor.
Each turn, players perform one of four actions:

Establish a trade route (by taking a market card)
Make a trade or harvest spices (by playing a card from hand)
Fulfill a demand (by meeting a victory point card's requirements and claiming it)
Rest (by taking back into your hand all of the cards you've played)
The last round is triggered once a player has claimed their fifth victory point card, then whoever has the most victory points wins.

341 Pod Racer Formula D

Saturday Noon on Salon 1 Table 13 for 3 hours
Room Map
GM: Andrew Aberle
Type: Board
System: Formula D
Players: 10
Provided: All materials provided by GM
Variations: Homebrew modifications
Rules Knowledge: Useful
Game Content: Mainstream

Welcome to this year's DunDraCon Classic! Try to keep control of your podracer as you wind through the treacherous turns and sudden obstacles of Mos Espa Arena. 'Now THIS is podracing!'

Formula D is a high stakes racing game with the simple objective of finishing the race first. We will be using slightly modified rules for an 'enlarged' version of the advanced Formula D rules.

342 Dead of Winter Warring Colonies

Saturday Noon on Salon 1 Table 14-15 for 6 hours
Room Map
GM: Steven Irvine
Type: Board
System: Dead of Winter
Players: 11
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Two colonies of survivors fight against winter, each other, and, oh yea, the dead. Help your colony to victory any way you can, before the zombies eat you. If there is an odd number of players one of you will be on their own as the Lone Wolf. Which colony will survive?

343 Sons of Anarchy: Men of Mayhem

Saturday Noon on Salon 1 Table 23 for 4 hours
Room Map
GM: Bradford Leaser
Type: Board
System: Sons of Anarchy: Men of Mayhem
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Based on the hit TV series, in Sons of Anarchy: Men of Mayhem players take the role of rival gangs out to control territory, accumulate contraband, and reap the monetary rewards of illegal enterprise.

344 Terraforming Mars

Saturday 1 PM on Salon 1 Table 5 for 4 hours
Room Map
GM: Nathan Hirth
Type: Board
System: Terraforming Mars
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

In Terraforming Mars, you play a corporation overseeing the process of terraforming the planet Mars to make it habitable. But, competition is fierce, and victory is determined not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar system.

345 Star Wars: Rebellion

Saturday 1 PM on Salon 1 Table 24 for 3 hours
Room Map
GM: Mike Ptak
Type: Board
System: Star Wars: Rebellion
Players: 3
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

FFG's Rebellion is the Galactic Civil War in a box. No better game captures the epic feeling of Star Wars than Rebellion!

346 Chinatown

Saturday 1 PM on Salon 1 Table 28 for 3 hours
Room Map
GM: Magda Heilborn
Type: Board
System: Chinatown
Players: 4
Provided: All materials provided by GM
Variations: Main
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

1960s New York! You are a Chinese immigrant trying to build your business empire! Wheel and deal with the other players to get the best combinations and make the most money, trading is the only way to do well in Chinatown.

347 Beginners Diplomacy

Saturday 2 PM on Salon 1 Table 1 for 6 hours
Room Map
GM: Zachary 'Gareth' Morgan
Type: Board
System: Diplomacy
Edition: Avalon Hill
Players: 7
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

In the game, players represent one of the seven 'Great Powers of Europe' in 1901 prior to the start of World War I. There are only two kinds of military units: Armies and Fleets/Navies. On any given turn, each of your military units has limited options: they can move into an adjoining unoccupied territory, support an allied unit in an attack or defense of an adjoining occupied territory, or hold their position. There are no dice rolls or other elements of chance, all actions are determined by numerical strength. With its incredibly simplistic movement mechanics fused to a significant negotiation element, this system is highly respected by many gamers.
Website: /boardgamegeek.com/boardgame/483/diplomacy

348 Plans Within Plans Within Plans

Saturday 2 PM on Salon 1 Table 2 for 3 hours
Room Map
GM: Joy Cohn
Type: Board
System: Dune: The Dice Game
Edition: 2nd
Players: 8
Provided: All materials provided by GM
Variations: If less than 5 players, only solo wins. No Alliance wins. Promises made, promises kept.
Rules Knowledge: Useful
Game Content: Mainstream

Dune: The Dice Game is a dice-driven game by Heiko Gunther, set in the Dune Universe created by Frank Herbert. The players represent various Factions vying for control of Arrakis, the desert planet. Each of the 8 playable Factions has a small set of thematic special abilities that allow them to break certain rules in the game.

Each turn, you will need to politicize, ally and employ the means of Kanly wisely, recruit new Troops, ship them to the surface, and attack in just the right spot. Fate, in the form of the dice, can be controlled to a certain degree but still might thwart your plans; Sandstorms and the mighty Shai-Hulud plague the surface of Arrakis; A charismatic leader might tip the balance in a forlorn combat in your favour.

The game ends when one Faction or Alliance is in control of a minimum number of strategic regions at the end of their turn, or after 6 whole rounds.

Knowledge of the game is not required, though having read Dune prior to the game is required for context.
Website: /boardgamegeek.com/boardgame/173486/dune-dice-game

349 Battlestar Galactica for Nuggets

Saturday 3 PM on Salon 1 Table 3 for 6 hours
Room Map
GM: Gregory Wong
Type: Board
System: Battlestar Galactica
Edition: Core
Players: 5
Provided: All materials provided by GM
Variations: No Sympathizer Varient
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

This event is geared toward players who are new to Battlestar Galactica. We'll be playing the core game with the Investigative Committee from the Pegasus expansion.

350 The Whole Gorram 'Verse

Saturday 3 PM on Salon 1 Table 4 for 6 hours
Room Map
GM: Jane Barrow
Type: Board
System: Firefly
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Fly around the 'Verse, hire a crew, work a job, and aim to misbehave. Try not to get hit by Reavers! Firefly the game with all the expansions!

351 Dream a Little Dream with Me

Saturday 3 PM on Salon 1 Table 21-22 for 6 hours
Room Map
GM: William Rawls
Type: Board
System: Eldritch Horror
Edition: 1st
Players: 5
Provided: Materials may be provided by GM
Variations: More than one board
Rules Knowledge: Beginners Welcome
Game Content: Very Complex

Stars fading but I linger on dear,
Still craving your kiss,
Longing to linger till death rents,
Just saying thus:

Sweet dreams till cultists find you,
Sweet dreams that leave all worries far behind you,
And in our dreams,
Whatever they be,
Dream a little dream with me

352 OUTPOST

Saturday 4 PM on Salon 1 Table 10 for 6 hours
Room Map
GM: Chester Hendrix
Type: Board
System: OUTPOST
Edition: 25th Anniversary
Players: 9
Provided: All materials provided by GM
Variations: KickStarter Extras
Rules Knowledge: Expected
Game Content: Mainstream

If you have this game at home, you know why it's being run at a Con - getting 9 players together makes this one of the premier boardgames of all time, but when you can get a group to take up all the player slots is where OUTREACH shines. Sign up for this one quickly!

353 Twilight Imperium Fourth Edition

Saturday 5 PM on Salon 1 Table 8 for 8 hours
Room Map
GM: Barry Figgins
Type: Board
System: Twilight Imperium
Edition: 4th
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Twilight Wars have ended, and the ancient Lazax throne sits empty. Can you prove the worth of your great race, and become the new galactic Emperor?

Twilight Imperium is a grand strategy game of galactic politics, warfare, trade and technology. Despite its scope, it features a clean and elegant game design that's only slightly more involved than your average game.

Twilight Imperium is famously lengthy, but the new fourth edition flows really well. I'm optimistic we'll be done in six hours.

442 Merchants & Marauders

Saturday 6 PM on Salon 1 Table 23 for 4 hours
Room Map
GM: Thomas Crawford
Type: Board
System: Merchants & Marauders
Players: 3
Provided: All materials provided by GM
Variations: Seas of Glory expansion
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You can be a merchant or a pirate during the Golden Age of Piracy. Seek fortune through trade, missions, or plundering. Modify your ship, buy powerful ships, and hire crew. May use some elements from Seas of Glory expansion

443 Defenders of the Realm

Saturday 6 PM on Salon 1 Table 28 for 3 hours
Room Map
GM: Jeff Wood
Type: Board
System: Defenders of the Realm
Edition: 1st
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

As the dark Generals lay waste to the land, marching in on Monarch City, the Realm calls to its Heroes to save the day! Fantasy cooperative similar to Pandemic.
Website: /www.boardgamegeek.com/boardgame/65532/defenders-realm

444 Oath of the Brotherhood

Saturday 8 PM on Salon 1 Table 14-15 for 3 hours
Room Map
GM: CJ Lowe
Type: Board
System: Oath of the Brotherhood
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Ahoy Mateys! A famous captain has arrived at the island with news of plunder and treasure. He seeks a few good men to add to his crew but will accept only members of the Brotherhood of Pirates. Rumor has it that he has amassed a huge fortune and is now looking for his replacement so that he can retire in a quiet plantation.

Oath of the Brotherhood is a strategic worker-placement game for 2 to 5 players. The players try to gather the necessary resources in order to fulfill their missions and gain the necessary victory points to win.

541 To Sleep, Perchance...

Sunday Noon on Salon 1 Table 4 for 6 hours
Room Map
GM: Larry Langley
Type: Board
System: Eldritch Horror
Players: 6
Provided: All materials provided by GM
Variations: Staged Difficulty
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Under Hypnos spell, dreamers never awake and the waking world draws every closer to madness. Can you stop this ancient God in time?

Your band of intrepid adventurers pursues mysteries in the waking world and the fantastic dreamlands in the hope of stopping Hypnos before both worlds end in nightmare.

(Will use all available expansions)
Website: /boardgamegeek.com/boardgame/146021/eldritch-horror

542 Are You Afraid of the Dark?

Sunday Noon on Salon 1 Table 8 for 6 hours
Room Map
GM: Andy Marshall
Type: Board
System: Massive Darkness
Players: 6
Provided: All materials provided by GM
Variations: Story Mode
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Defend the realm from the forces of evil! Delve into the dark corners of the underworld for fun and profit. Defeat monsters! Train skills! Loot treasure! Win as a team!

543 BLACK PLAGUE ZOMBICIDE

Sunday 9 AM on Salon 1 Table 1 for 4 hours
Room Map
GM: Frank Alonso
Type: Board
System: Zombicide
Edition: Black Plague
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Black Plague is a cooperative game in which players face hordes of Zombies managed by the game. Each player directs 1 to 6 Survivors of a fantastic medieval world invaded by the Zombies. The goal is simple: fulfill the objectives of the Quest, survive and kill as many Zombies as possible!

544 Axis & Allies Anniversary Edition

Sunday 9 AM on Salon 1 Table 26 for 8 hours
Room Map
GM: David Hill
Type: Board
System: Axis and Allies
Edition: Anniversary Edition
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

WWII recreation

545 Scythe

Sunday 10 AM on Salon 1 Table 2 for 6 hours
Room Map
GM: Matthew Byrtus
Type: Board
System: Scythe
Edition: 1st
Players: 6
Provided: All materials provided by GM
Variations: Invaders from Afar
Rules Knowledge: Useful
Game Content: Mainstream

Scythe is an engine-building game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation, and valor.
Website: /boardgamegeek.com/boardgame/169786/scythe

546 Betrayal at Baldur's Gate

Sunday 10 AM on Salon 1 Table 3 for 3 hours
Room Map
GM: Ryan Kretzer
Type: Board
System: Betrayal at Baldur's Gate
Edition: 1st
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Betrayal at Baldur's Gate is a D&D version of Betrayal at House on the Hill.

547 Super Dungeon Explore

Sunday 10 AM on Salon 1 Table 13 for 4 hours
Room Map
GM: Kasi Jammeh
Type: Board
System: Super Dungeon Explore
Edition: Forgotten King
Players: 6
Provided: All materials provided by GM
Variations: Classic mode
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Bring the video game console to your tabletop with Super Dungeon Explore! Build a party of brave Heroes to battle through classic hack-and-slash dungeons and defeat the villainous dungeon boss. Beautiful, fully assembled, 16-Bit inspired miniatures bring the game to life over lavishly illustrated dungeon tiles featuring the unique locales of Crystalia.

548 Battlestar Galactica: The Board Game

Sunday 10 AM on Salon 1 Table 24 for 4 hours
Room Map
GM: Bradford Leaser
Type: Board
System: Battlestar Galactica: The Board Game
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Battlestar Galactica: The Board Game is an exciting game of mistrust, intrigue, and the struggle for survival. Based on the epic and widely-acclaimed Sci Fi Channel series.

641 Terraforming Mars

Sunday Noon on Salon 1 Table 11 for 4 hours
Room Map
GM: Shantih Moriarty
Type: Board
System: Terraforming Mars
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

In the 2400s, mankind begins to terraform the planet Mars. Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, the oxygen level, and the ocean coverage until the environment is habitable. In Terraforming Mars, you play one of those corporations and work together in the terraforming process, but compete for getting victory points that are awarded not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar system, and doing other commendable things.

642 Ikusa

Sunday Noon on Salon 1 Table 14 for 6 hours
Room Map
GM: Mike Ptak
Type: Board
System: Ikusa/Samurai Swords
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Battle over the fate of Japan in the latest edition of this Gamemaster series wargame!

643 Sheriff of Nottingham

Sunday 1 PM on Salon 1 Table 6 for 4 hours
Room Map
GM: Douglas Weed
Type: Board
System: Sheriff of Nottingham
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Robin Hood needs your help getting in contraband into Nottingham to fuel the rebellion. All you have to do is get past the cooked Sheriff of Nottingham.
Website: /www.youtube.com/watch?v=OG0zfMslfQs

644 The Palace of Mad King Ludwig

Sunday 1 PM on Salon 1 Table 28 for 3 hours
Room Map
GM: Jane Barrow
Type: Board
System: The Palace of Mad King Ludwig
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Build a castle with your fellow mad kings! Complete rooms, complete the moat, and collect your points in this tile-laying game.

645 Time of Crisis

Sunday 2 PM on Salon 1 Table 3 for 4 hours
Room Map
GM: Ezra Denney
Type: Board
System: Time of Crisis
Edition: 1st
Players: 3
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Roman Empire in 3rd Century AD is collapsing. Can you lead your family to Rome & ensure your name is remembered by history?

For more information on this sort of a deck builder, sort of a light wargame, check out it's BGG page.
Website: /www.boardgamegeek.com/boardgame/164949/time-crisis

646 The Captain is Dead

Sunday 2 PM on Salon 1 Table 10 for 3 hours
Room Map
GM: Jeff Wood
Type: Board
System: The Captain is Dead
Edition: 1st
Players: 7
Provided: All materials provided by GM
Variations: Episode 1
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The season finale for your favorite sci-fi show! Aliens attacking, drama, explosions, but the Captain has a plan! Whoops, he's dead! Now what? Cooperative.
Website: /www.boardgamegeek.com/boardgame/159503/captain-dead

647 Buffy, the Vampire Slayer: The Board Game

Sunday 3 PM on Salon 1 Table 7 for 4 hours
Room Map
GM: Sigrid Harris
Type: Board
System: Buffy, the Vampire Slayer
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Seize the moment, ‘cause tomorrow you might be dead!

Help Buffy and her friends defend Sunnydale from an onslaught of vampires and demons, while ultimately attempting to foil the big bad's plot and prevent the Hellmouth from opening. Work together in this fully cooperative game, using all of your resources — including special abilities for the character that you play, whether Willow, Spike, or Buffy herself — to defend the helpless townies.
Website: /boardgamegeek.com/boardgame/203102/buffy-vampire-slayer-board-game

648 Is That Bird Flu Or Are You Sick of Seeing Me?

Sunday 3 PM on Salon 1 Table 15 for 4 hours
Room Map
GM: Jason Unck
Type: Board
System: Pandemic
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The players are disease-fighting specialists whose mission is to treat disease hotspots while researching cures for each of four plagues before they get out of hand.
Website: /boardgamegeek.com/boardgameversion/271773/english-international-award-winning-edition-2012

649 Arkham Horror

Sunday 5 PM on Salon 1 Table 2 for 6 hours
Room Map
GM: James Kiefer
Type: Board
System: Arkham Horror
Players: 6
Provided: All materials provided by GM
Variations: Dunwich Horror
Rules Knowledge: Useful
Game Content: Mainstream

Something unbelievable is awakening in Arkham, Mass. Your help is needed. This game is Highly modified.

741 Thunder's Edge

Sunday 6 PM on Salon 1 Table 1 for 6 hours
Room Map
GM: Kevin Yin
Type: Board
System: Thunder's Edge
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Thunder's Edge is Fantasy Flight's game of colonial conflict. Play as one of five factions in a struggle for planetary dominance!

If you're a fan of Fantasy Flight's hex series of games, you won't want to miss this early and somewhat obscure title.

743 Xia: Embers of a Forsaken Star

Sunday 6 PM on Salon 1 Table 6 for 6 hours
Room Map
GM: Christopher Larson
Type: Board
System: Xia: Legends of a Drift System
Edition: 1st
Players: 5
Provided: All materials provided by GM
Variations: Xia: Embers of a Forsaken Star + Custom
Rules Knowledge: Useful
Game Content: Mainstream

From BGG:
Xia: Legends of a Drift System is a sandbox style competitive space adventure. Each player starts as a lowly but hopeful captain of a small starship.

Players fly their ships about the system, completing a variety of missions, exploring new sectors and battling other ships. Navigating hazardous environments, players choose to mine, salvage, or trade valuable cargo. Captains vie with each other for Titles, riches, and most importantly Fame.

The most adaptive, risk taking, and creative players will excel. One captain will rise above the others, surpassing mortality by becoming Legend!
Website: /boardgamegeek.com/boardgame/82222/xia-legends-drift-system

744 Lords of Waterdeep

Sunday 6 PM on Salon 1 Table 8 for 3 hours
Room Map
GM: Thomas Crawford
Type: Board
System: Lords of Waterdeep
Players: 5
Provided: All materials provided by GM
Variations: Scoundrels of Skullport expansion
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

From the official website: "Waterdeep, the City of Splendors—the most resplendent jewel in the Forgotten Realms, and a den of political intrigue and shady back-alley dealings. In this game, the players are powerful lords vying for control of this great city. Its treasures and resources are ripe for the taking, and that which cannot be gained through trickery and negotiation must be taken by force! You take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city. Expand the city by purchasing new buildings that open up new actions on the board, and hinder—or help—the other lords by playing Intrigue cards to enact your carefully laid plans."

745 Imperial

Sunday 6 PM on Salon 1 Table 14 for 3 hours
Room Map
GM: Mike Ptak
Type: Board
System: Imperial
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Imperial is a Roundel economic wargame set at the turn of the century. Buy nations, go to war, protect your investment!

746 Fief: 1429

Sunday 7 PM on Salon 1 Table 3 for 6 hours
Room Map
GM: Matthew Byrtus
Type: Board
System: Fief: 1429
Edition: French Ruleset
Players: 5
Provided: All materials provided by GM
Variations: Politics/Base Game
Rules Knowledge: Useful
Game Content: Very Complex

Fief: France 1429 is a game of dynastic ambition in which players assume the roles of nobles in the 15th century kingdom of France.
Website: /boardgamegeek.com/boardgame/152470/fief-france-1429

841 Battlestar Galactica: Darkness Before Daybreak

Monday 10 AM on Salon 1 Table 1 for 6 hours
Room Map
GM: Mike Hutchinson
Type: Board
System: Battlestar Galactica
Edition: 1st
Players: 6
Provided: All materials provided by GM
Variations: Some expansions used
Rules Knowledge: Expected
Game Content: Very Complex

Come and play the thrilling cooperative board game based on the fantastic SyFy Channel TV show Battlestar Galactica.

In the game, you will take the part of one of the characters from the show. But unlike on the show...ANYONE might be a Cylon.

While all the players are supposed to work together to save the Human race, at least some of us will be Sleeper Agent Cylons (or possibly even Cylon Leaders) trying to doom humanity.

We will be playing with elements from the Exodus expansion and the Pegasus expansion and the Daybreak expansion, as well as the tried and true base game.

I'm never quite sure which elements of Exodus and Pegasus and/or Daybreak I'll use until the weekend of the Con. I often run the "Ionian Nebula" variant from Exodus. The one with NPCs to encounter.

If we get a full compliment of players--as is usually the case--I will play the part of a Cylon Leader (as well as running the game) so that the other players will have the chance to be the President and/or Admiral and/or pilots.

Having a total of seven players will make the game run long, so I'll have plenty of breaks for people checking out of the hotel--and we'll possibly have an extended lunch break.

Overall, I prefer experienced players for my games. Things flow a lot better with players who have some idea about the game beforehand. Rules knowledge is "expected."

If you're a fan of the TV show, that's always a plus--as it makes the situations of the game easier to understand.

Battlestar Galactica is not exactly a family friendly game, so I would advise players under 18 to steer clear. There are adult themes (traitors, executions) and the game is based on being paranoid and suspicious of other players. Fair warning.
Website: /www.fantasyflightgames.com/en/products/battlestar-galactica/