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Event Search Results

117 events found
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Carabande

Friday 10 AM on Hall Table 8 for 8 hours
Room Map
GM: David Gabriel
Type: Board
System: Carabande
Players: 99
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Ladies and Gentlemen, start your fingers! Yes it is time for the convention favorite Carabande! Easy to learn and fun to play. Up to 8 at a time can play and games usually finish quickly, so ALL can join in on the fun!

P40 Titan

Only available via On-line Pre-registration
Friday Noon on Salon 1 Table 3 for 8 hours
Room Map
GM: Chester Hendrix
Type: Board
System: Titan!
Players: 6
Provided: All materials provided by GM
Variations: Tower Titan
Rules Knowledge: Useful
Game Content: Mainstream

Classic Titan with a twist! Extra lands on a custom board. Over 60 different creatures for the greatest slugfest ever. Check TOWER TITAN on BGG.
Website: /www.boardgamegeek.com/thread/2000926/tower-titan-creatures-and-player-aids

P41 4-Way Chess

Only available via On-line Pre-registration
Friday Noon on Salon 1 Table 5 for 4 hours
Room Map
GM: Brian Culcasi
Type: Board
System: 4-Way Chess
Edition: 1st
Players: 4
Provided: All materials provided by GM
Variations: Nightmare Card Deck, 1st and 2nd edition will be in-play
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The classic game of chess in a whole new arena. 4-way elimination Nightmare chess. White vs Black vs Gold vs Silver all on ONE board!

P42 Lords of Hellas

Only available via On-line Pre-registration
Friday Noon on Salon 1 Table 6 for 4 hours
Room Map
GM: Jeff Yin
Type: Board
System: Lords of Hellas
Edition: 1st
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Lords of Hellas is set in the Dark Age of Greece, an era shrouded in mystery. Play as one of four heroes and conquer territory, kill monsters or construct monuments all to gain the gods' favor!

If Awakened Realms ships the expansions by the convention, we'll add those too!

P43 Civilization

Only available via On-line Pre-registration
Friday Noon on Salon 1 Table 8 for 8 hours
Room Map
GM: William Marriott
Type: Board
System: Civilization
Edition: 1st
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Before you lies a vast bounty of land, ripe for the plucking. Your meager beginnings will influence the paths you must take. Lead your people well and they will take you to infinite heights of greatness. If civilization manages to endure the ages, your name will hang in every whisper of its legacy.

Come join me for a large game of Civilization with both expansions, Fame and fortune as well as Wisdom and warfare.
Website: /boardgamegeek.com/boardgame/77130/sid-meiers-civilization-board-game

P44 Drake Memorial Run

Only available via On-line Pre-registration
Friday Noon on Salon 1 Table 11 for 6 hours
Room Map
GM: Robert Glenn
Type: Board
System: Fomula De'
Edition: Anniversary
Players: 8
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Start your engines and come race for position in the Kyle Drake memorial run. Kyle loved gaming with good people and DunDracCon was a yearly joy for Kyle and his friends. Prizes will be awarded for this game and they will not be mere tokens of appreciation. Please join us in playing one of Kyle's favorite games and enjoy the thrill of the race.

P45 3 Portal Game Session - Alien Artifacts/Cry Havoc/Monolith Arena

Only available via On-line Pre-registration
Friday Noon on Salon 1 Table 17 for 6 hours
Room Map
GM: Reuben Lopez
Type: Board
System: Portal Games: Alien Artifacts, Cry Havoc, and Mono
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Come Play a Portal Game Trifecta!!
Alien Artifacts, Cry Havoc, and Monolith Arena. New players welcome, plenty of time for 3 games with teaching!
Each game 2 hours.

P46 Massive Darkness!

Only available via On-line Pre-registration
Friday Noon on Salon 1 Table 21 for 4 hours
Room Map
GM: Steven Sauer
Type: Board
System: Massive Darkness
Edition: Kickstarter
Players: 4
Provided: All materials provided by GM
Variations: Minor
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Can you defeat the forces of darkness, take their loot, and live to tell the tale? Massive Darkness, a dungeon crawl game from Cool Mini Or Not, returns. Most of the kickstarter extras will be used. Some minor variations for play balance may be used if the players agree.

P47 Axis and Allies: Anniversary Edition

Only available via On-line Pre-registration
Friday Noon on Salon 1 Table 25 for 8 hours
Room Map
GM: Dan Bodon
Type: Board
System: Axis and Allies
Edition: Anniversary
Players: 5
Provided: All materials provided by GM
Variations: Closed Area 16
Rules Knowledge: Useful
Game Content: Mainstream

To celebrate the fifty-year anniversary of Avalon Hill, Axis & Allies is launching its most expansive game ever. The Axis & Allies Anniversary Edition features the debut of Italy as the third Axis nation, the introduction of the cruiser unit to the naval line-up, and the largest Axis & Allies board to-date measuring 24x46 inches. With over 600 pieces, players will be able to recreate and decide the outcome of WWII like never before. The Axis & Allies Anniversary Edition is designed and developed by Larry Harris, the original designer of Axis & Allies.
Website: /avalonhill.wizards.com/avalon-hill-axis-allies-anniversary-edition#submenu-page

P49 Cry Havoc

Only available via On-line Pre-registration
Friday 1 PM on Salon 1 Table 2 for 3 hours
Room Map
GM: Jarrett Ford
Type: Board
System: Cry Havoc
Players: 3
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Cry Havoc is a card-driven, asymmetric, area control war game set in a brutal science fiction setting. Each player commands one of four unique factions with varying abilities and units.
Website: /boardgamegeek.com/boardgame/192457/cry-havoc

P50 Power Grid

Only available via On-line Pre-registration
Friday 2 PM on Salon 1 Table 10 for 3 hours
Room Map
GM: Magda Heilborn
Type: Board
System: Power Grid
Edition: Special
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Supply the most cities with power, players mark pre-existing routes between cities for connection, and then vie against other players to purchase the most efficient power plants. A strategic market game!

P50 Power Grid

Only available via On-line Pre-registration
Friday 2 PM on Salon 1 Table 10 for 3 hours
Room Map
GM: Magda Heilborn
Type: Board
System: Power Grid
Edition: Special
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Supply the most cities with power, players mark pre-existing routes between cities for connection, and then vie against other players to purchase the most efficient power plants. A strategic market game!

P51 Star Fleet Battles Tournament

Only available via On-line Pre-registration
Friday 2 PM on Salon 1 Table 14, 15 for 8 hours
Room Map
GM: Hugh Pham
Type: Board
System: Star Fleet Battles Captain?s Ed. Tournament Module
Edition: 2010
Players: 8
Provided: All materials provided by GM
Variations: SSD Ships are modified to fit multiple opponents: Ex drone reloads, ppt,etc
Rules Knowledge: Useful
Game Content: Mainstream

I, Hugh, finally got credit at last for my tournament win. 'Look Hugh!' as SVC said. I have added 10-12BPV to all Tournament Ships for play balance in what I feel should represent the tourny SSDs. Players may use a Module T Ship I have built or a stand alone non-X CW or NCL SSD and add 20% BPV. Total BPV of single unit ~148 BPV. See Official SFB site for rules on S3.3

P52 Century: Spice Road

Only available via On-line Pre-registration
Friday 2 PM on Salon 1 Table 23 for 3 hours
Room Map
GM: Shantih Moriarty
Type: Board
System: Century: Spice Road
Edition: 2nd
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Century spice road is a card game where you use resource cubes to conquer the world!

Century: Spice Road, players are caravan leaders who travel the famed silk road to deliver spices to the far reaches of the continent for fame and glory. Each turn, players perform one of four actions:

Establish a trade route (by taking a market card)
Make a trade or harvest spices (by playing a card from hand)
Fulfill a demand (by meeting a victory point card's requirements and claiming it)
Rest (by taking back into your hand all of the cards you've played)
The last round is triggered once a player has claimed their fifth victory point card, then whoever has the most victory points wins.

P53 Betrayal At House On The Hill

Only available via On-line Pre-registration
Friday 2 PM on Salon 1 Table 7 for 4 hours
Room Map
GM: Alex Giessman
Type: Board
System: Betrayal At House On The Hill
Edition: 2nd
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Enter a creepy house for some Scooby-Doo like fun. Build the house, avoid the traps, keep an eye on your friends. They may no be who you think they are.
Website: /avalonhill.wizards.com/avalon-hill-betrayal-house-hill

P54 Ah Those Old Horror Movies

Only available via On-line Pre-registration
Friday 2 PM in 334 for 4 hours
Room Map
GM: Eric Robert Rauscher
Type: Board
System: Betrayal at House on the Hill
Edition: 2nd
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

A game that puts you into a grade B horror film.

P55 Above and Below

Only available via On-line Pre-registration
Friday 3 PM on Salon 1 Table 30 for 3 hours
Room Map
GM: Dan Glass
Type: Board
System: Above and Below
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Above and Below is a mashup of town-building and storytelling where you and up to three friends compete to build the best village above and below ground. In the game, you send your villagers to perform jobs like exploring the cave, harvesting resources, and constructing houses. Each villager has unique skills and abilities, and you must decide how to best use them. You have your own personal village board, and you slide the villagers on this board to various areas to indicate that they've been given jobs to do. Will you send Hanna along on the expedition to the cave? Or should she instead spend her time teaching important skills to one of the young villagers?

P56 HERO QUEST

Only available via On-line Pre-registration
Friday 4 PM on Salon 1 Table 26 for 8 hours
Room Map
GM: Sean Darrow-Gilbert
Type: Board
System: Hero Quest
Edition: 1st
Players: 4
Provided: All materials provided by GM
Variations: Main Book Storyline
Rules Knowledge: Beginners Welcome
Game Content: Family

Enter a realm of adventure, four champions of the realm defend the world from the forces of Chaos. Are you brave enough to stop Zargon and his minions? COME HEROS!

P57 Survive: Escape from Atlantis

Only available via On-line Pre-registration
Friday 4 PM on Salon 1 Table 28 for 3 hours
Room Map
GM: Karen Emerick
Type: Board
System: Survive: Escape from Atlantis
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Escape from a sinking island. If you are lucky you find a boat. If not, the sharks, monsters, and whales might get you. Move your people off the sinking island and onto solid shore avoiding disaster.

P38 American Legends

Only available via On-line Pre-registration
Friday 5 PM on Salon 1 Table 29 for 4 hours
Room Map
GM: James Kiefer
Type: Board
System: American Legends
Edition: 1st
Players: 6
Provided: All materials provided by GM
Variations: All expansions
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Play Wild Bill Hickok, Annie Oakley or Jesse James or someone in between as they earn the legendary status they have today. Western Legends is a sandbox game where you can gunfight, mine, wrangle or rustle cattle and much more.

P39 Terraforming Mars

Only available via On-line Pre-registration
Friday 5 PM on Salon 1 Table 5 for 3 hours
Room Map
GM: Patrick Riley
Type: Board
System: Terraforming Mars
Players: 4
Provided: All materials provided by GM
Variations: All the expansions, Corporate Era
Rules Knowledge: Useful
Game Content: Mainstream

Terraform Mars (and Venus) and build Colonies for fame and fortune. Mostly fortune.
Website: /www.boardgamegeek.com/boardgame/167791/terraforming-mars

P58 Mountains of Madness - Moved to Game 656, Sunday 5 PM.

Only available via On-line Pre-registration
GM: Frank Alonso
Type: Board
Rules Knowledge: Useful
Game Content: Mainstream

P59 Battlestar Galactica

Only available via On-line Pre-registration
Friday 5 PM on Salon 1 Table 20 for 6 hours
Room Map
GM: Lance Richardson
Type: Board
System: Battlestar Galactica
Edition: 1st
Players: 10
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The exciting game of mistrust, intrigue, and the struggle for survival. Up to 10 players to decide the fate of humanity!

140 Get thee to the Escape Pods!

Friday 6 PM on Salon 1 Table 10 for 4 hours
Room Map
GM: Mike Eckert
Type: Board
System: CLANK!
Edition: In Space!
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The evil Lord Eradikus has all but conquered the galaxy and is now on a victory lap across the sector in his flagship, Eradikus Prime. He may rule with an iron grip, but his most prized artifacts are about to slip through his cyborg claws. You and your fellow thieves have challenged each other to sneak aboard his ship, hack your way into its command module, and steal from him.

141 Xia: Embers of a Forsaken Star

Friday 6 PM on Salon 1 Table 1 for 6 hours
Room Map
GM: Christopher Larson
Type: Board
System: Xia: Legends of a Drift System
Players: 5
Provided: All materials provided by GM
Variations: All Expansions incl. new Missions & Powers
Rules Knowledge: Useful
Game Content: Very Complex

Xia is a competitive sandbox space adventure. Start as a lowly starship captain. Explore, trade, mine, harvest, attack, and complete missions to become the most famous captain! Including the new Missions & Powers expansion, the Embers of a Forsaken Star expansion, and some optional fan-created material.
Website: /boardgamegeek.com/boardgame/82222/xia-legends-drift-system

142 Dark Tower

Friday 6 PM on Salon 1 Table 2 for 4 hours
Room Map
GM: Ken Moscardini
Type: Board
System: Dark Tower
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

An epic fantasy quest to recover an ancient magic scepter from a tyrant king in his Dark Tower, brought to life in electronic form. To vanquish the usurper, players search the four realms of the circular game board for three keys to unlock the tower's gate.
Website: /video.search.yahoo.com/yhs/search?hsimp=yhs-att_001&hspart=att&p=dark+tower+game#id=3&vid=31

144 Dinosaur Island with Totally Liquid Expansion!

Friday 6 PM on Salon 1 Table 17 for 3 hours
Room Map
GM: Reuben Lopez
Type: Board
System: Dinosaur Island
Players: 4
Provided: All materials provided by GM
Variations: Totally Liquid Expansion
Rules Knowledge: Useful
Game Content: Mainstream

In Dinosaur Island, players will have to collect DNA, research the DNA sequences of extinct dinosaur species, and then combine the ancient DNA in the correct sequence to bring these prehistoric creatures back to life. Dino cooking! All players will compete to build the most thrilling park each season, and then work to attract (and keep alive!) the most visitors each season that the park opens.
Website: /boardgamegeek.com/boardgame/221194/dinosaur-island

145 Massive Darkness!

Friday 6 PM on Salon 1 Table 21 for 4 hours
Room Map
GM: Steven Sauer
Type: Board
System: Massive Darkness
Edition: Kickstarter
Players: 4
Provided: All materials provided by GM
Variations: Minor
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Can you defeat the forces of darkness, take their loot, and live to tell the tale? Massive Darkness, a dungeon crawl game from Cool Mini Or Not, returns. Most of the kickstarter extras will be used. Some minor variations for play balance may be used if the players agree.

146 Journey to the Crown of Command

Friday 6 PM on Salon 1 Table 23, 24 for 4 hours
Room Map
GM: Jeff Carlen
Type: Board
System: Talisman
Edition: 4th
Players: 6
Provided: All materials provided by GM
Variations: Grim Reaper Expansion
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The land was once ruled by a powerful wizard. The wizard is now dead, but legend has it that if anyone can make their way through the perils of various regions and gain the wizards' Crown, they will become ruler of the land. It is this legend that has drawn here the various adventurers, each of whom seeks the Crown of Command.
As one of the adventurers, you will meet powerful enemies, discover friends and magical objects, and meet strange beings on your journey. Finally, when you have gained sufficient skills and survived the Grim-Reaper, you can cross over to the inner and most dangerous region to secure the Crown. But, no matter how powerful you have become, your travails will have been in vain until you at first find a TALISMAN.
Website: en.wikipedia.org/wiki/Talisman_(board_game)

147 A Feast for Odin with Norwegians Expansion

Friday 6 PM on Salon 1 Table 30 for 4 hours
Room Map
GM: Steven Barrow
Type: Board
System: A Feast for Odin
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Feast for Odin is a worker placement game wherin you use your vikings to plunder, trade, find new islands and lots more. The expansion adds more islands, more pieces a diffent action board, more animals, and a new starting building.

148 Ticket to Ride 1910

Friday 7 PM on Salon 1 Table 11 for 3 hours
Room Map
GM: Tamera Fairfield
Type: Board
System: Ticket to Ride
Players: 6
Provided: All materials provided by GM
Variations: 1910 Edition
Rules Knowledge: Beginners Welcome
Game Content: Family

Ticket to Ride is a cross-country train adventure in which players collect and play matching train cards to claim railway routes connecting cities throughout North America.

149 Splendor

Friday 7 PM on Salon 1 Table 27 for 3 hours
Room Map
GM: Magda Heilborn
Type: Board
System: Splendor
Players: 4
Provided: All materials provided by GM
Variations: With two expansions available
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Players begin the game by collecting gem tokens. If you manage to produce just the right jewels, a noble patron, perhaps even King Henry VIII or Queen Isabella of Spain, will take you under their wing.

150 Survive: Escape from Atlantis

Friday 7 PM on Salon 1 Table 28 for 3 hours
Room Map
GM: Karen Emerick
Type: Board
System: Survive: Escape from Atlantis
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Escape from a sinking island. If you are lucky you find a boat. If not, the sharks, monsters, and whales might get you. Move your people off the sinking island and onto solid shore avoiding disaster.

151 Crisis

Friday 7 PM in 334 for 3 hours
Room Map
GM: Jane Barrow
Type: Board
System: Crisis
Players: 4
Provided: All materials provided by GM
Variations: New Economy expansion
Rules Knowledge: Beginners Welcome
Game Content: Family

Axia is in crisis - will you help or hinder her economic recovery? Worker placement game with a cooperative element of not tanking the game's economy lest everything come crashing down!

153 TINY Epic Zombies!

Friday 9 PM on Salon 1 Table 17 for 3 hours
Room Map
GM: Reuben Lopez
Type: Board
System: Tiny Epic Zombies
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

In Tiny Epic Zombies, survivors are always on the run, collecting weapons, killing Zombies and working toward completing objectives. Four game types to choose from, decided by players at time of game.
Cooperative team-play with game controlled Zombies.
Cooperative team-play with Zombies controlled by a non-team player.
Competitive free-for-all with game controlled Zombies.
Competitive free-for-all with Zombies controlled by a player.
Website: /boardgamegeek.com/boardgame/244536/tiny-epic-zombies

241 John Company

Saturday 8 AM on Salon 1 Table 13 for 6 hours
Room Map
GM: Jefferson Krogh
Type: Board
System: John Company
Players: 4
Provided: All materials provided by GM
Variations: Early Company scenario
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

John Company attempts to tell the story of the British East India Company from the inside out. Players will steer their dynasties through the company's history, vying for position, power, and prestige. The goal of the game is simple: Use the Company and the Company's trade to secure your place in society back home. To this end, you guide your scions through their careers, exchanging favors for positions in London or plush colonial posts. Players collectively control the Company, facing tough budgetary decisions and conflicting interests. Should a Governor conduct a campaign to expand company holdings or invest in his region's infrastructure? Perhaps the honest tax revenues would be better diverted to expand his summer estate back home...

As the game continues, the Company may face open rebellion in India or outright failure as it grapples with increasingly bold attempts at regulation from the British government. Each game offers a huge range of possibilities, informed chiefly by the decisions the players make.

242 Duel of Ages II

Saturday 9 AM on Salon 1 Table 4 for 4 hours
Room Map
GM: Gregory Wong
Type: Board
System: Duel of Ages
Edition: 2nd
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Two teams of players control heroic characters from four eras: ancient, colonial, modern, and future. Each of these characters can be armed or equipped with items from different eras. To win, your team must defeat the guardians of the labyrinths, take on challenges, and fight your opponents. Beginners are welcome.
Website: www.worldspanner.com/

243 Dead of Winter: A Crossroads Game

Saturday 9 AM on Salon 1 Table 7 for 4 hours
Room Map
GM: Sigrid Harris
Type: Board
System: Dead of Winter
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Dead of Winter: A Crossroads Game, puts 2-5 players in a small, weakened colony of survivors in a world where most of humanity is either dead or diseased, flesh-craving monsters. Each player leads a faction of survivors with dozens of different characters in the game.

Players work together toward one common victory condition ? but for each individual player to achieve victory, he must also complete his personal secret objective. This secret objective could relate to a psychological tick that's fairly harmless to most others in the colony, a dangerous obsession that could put the main objective at risk, a desire for sabotage of the main mission, or (worst of all) vengeance against the colony!
Website: /boardgamegeek.com/boardgame/150376/dead-winter-crossroads-game

244 7 Wonders with All Expansions and Promo Cards

Saturday 9 AM on Salon 1 Table 12 for 6 hours
Room Map
GM: Ray Vincent
Type: Board
System: 7 Wonders
Players: 6
Provided: All materials provided by GM
Variations: All Expansions and Promo Cards (not Armada)
Rules Knowledge: Useful
Game Content: Mainstream

7 Wonders with all expansions except Armada

245 Endeavor: 2nd Edition

Saturday 9 AM on Salon 1 Table 21 for 4 hours
Room Map
GM: Ezra Denney
Type: Board
System: Endeavor
Edition: 2nd
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Come play the brand new version of the great worker placement game Endeavor.

246 Fireball Island

Saturday 9 AM on Salon 1 Table 26 for 3 hours
Room Map
GM: Jarrett Ford
Type: Board
System: Fireball Island
Players: 4
Provided: All materials provided by GM
Variations: All expansions (at request)
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Fireball Island: The Curse of Vul-Kar improves on the art, components, and game play of the original. If you loved the game as a child, you'll see we turned that 'delightful chaos' up to the max. If you never played it before, you'll appreciate it as a fun, exciting game for kids, families, and gamers alike.
Website: /www.kickstarter.com/projects/restorationgames/fireball-island-80s-board-game-reignited-and-r

247 Axis and Allies Anniverary Edition 1941 or 1942

Saturday 9 AM on Salon 1 Table 27 for 10 hours
Room Map
GM: Tom Kilcollins
Type: Board
System: Axis and Allies
Edition: Anniversary
Players: 6
Provided: All materials provided by GM
Variations: 1941 or 1942
Rules Knowledge: Useful
Game Content: Mainstream

Help decide the course of history!! Will the Allies win again? Will there be Nazi domination? Bring a good attitude and hygiene and hopefully some experience playing and we will find out.

248 Twilight Imperium 4th Edition

Saturday 10 AM on Salon 1 Table 2 for 12 hours
Room Map
GM: Bret Anderson
Type: Board
System: Twilight Imperium
Edition: 4th
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Very Complex

Millenia ago, the Lazax Empire collapsed, and the ensuing Twilight Wars ravaged galactic civilization and ushered in a dark age. Now, old races and new are emerging from their long slumber and looking to the stars. Who will ascend the ancient throne on Mecatol Rex to rule the next galactic empire?

Twilight Imperium 4th Edition (TI4 to its friends) is the latest iteration of the classic grand strategy game that updates and streamlines the already-great design.

Players will assume the role of one of 17 unique races that will start at the edge of the galactic map and expand inward towards Mecatol Rex, the devastated ancient seat of empire. The goal of the game is to achieve 10 victory points which players attain through fulfilling objective cards that are drawn at random at the start of the game and revealed slowly throughout it. There are many paths to victory, from simple conquest to devious political machinations.

While TI4 is primarily a strategy game, it contains a strong social element. It is rare to be able to win the game without cutting deals and making friends (and, of course, enemies). It is a long game, but because of the clever rule design players are almost always involved in the action, from making choices stemming from other players' actions to voting in the Galactic Council.

The only rule change that I make from the standard book is in faction selection. Instead of picking from the full field, I deal two races at random to each player, and she/he picks one.

As I said, TI4 is a very long game! I have set aside 12 hours, but that is the longest it might be. It's more likely to run closer to 8-10 hours, but players should be prepared for the full 12 (especially if I have to do a full rules explanation). To mitigate that length, here is a link to a very good video explaining the rules that I recommend all interested players watch:https://www.youtube.com/watch?v=_u2xEap5hBM&t=1704s

May the the most worthy rule the galaxy!
PAX MAGNIFICA BELLUM GLORIOSUM
Website: /www.fantasyflightgames.com/en/products/twilight-imperium-fourth-edition/

249 Scythe

Saturday 10 AM on Salon 1 Table 8 for 4 hours
Room Map
GM: Jeffrey Spahn
Type: Board
System: Scythe
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Scythe is an engine-building game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player represents a character from one of five factions of Eastern Europe who are attempting to earn their fortune and claim their faction's stake in the land around the mysterious Factory. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs.
Website: /www.boardgamegeek.com/boardgame/169786/scythe

250 Get thee to the Escape Pods!

Saturday 10 AM on Salon 1 Table 10 for 4 hours
Room Map
GM: Mike Eckert
Type: Board
System: CLANK!
Edition: In Space!
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The evil Lord Eradikus has all but conquered the galaxy and is now on a victory lap across the sector in his flagship, Eradikus Prime. He may rule with an iron grip, but his most prized artifacts are about to slip through his cyborg claws. You and your fellow thieves have challenged each other to sneak aboard his ship, hack your way into its command module, and steal from him.

251 Leaving Earth: Stations & Outer Planets

Saturday 10 AM on Salon 1 Table 17 for 8 hours
Room Map
GM: Christopher Larson
Type: Board
System: Leaving Earth
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Very Complex

From the Publisher:

The year is 1956. Mankind stands at the dawn of a new age, the Space Age, when the flying bombs of yesteryear will become the rocket ships of tomorrow. As the director of a national space program, your country is depending on you for success in this great contest. You may be the first to create an artificial satellite, send a probe to another planet, or even put a man on the moon.

Leaving Earth is a game about planning and about managing risk. With even a single grand journey into outer space, you might claim victory in the game. Consequently, it is your job to plan each journey carefully, finding the cheapest, quickest, and safest ways to reach your objective?but do not spend too long preparing, or another nation might reach its goal before you.

On your turn, you will be conducting research, building spacecraft, and directing journeys into outer space. To conduct research, you buy an advancement that begins with certain flaws, then you test the advancement to find and eliminate those flaws. To build a spacecraft, you purchase components and assemble them into a whole. To travel to outer space, you expend
Website: /boardgamegeek.com/boardgame/173064/leaving-earth

252 Betrayal at House on the Hill

Saturday 10 AM on Salon 1 Table 20 for 4 hours
Room Map
GM: Alexander Harris
Type: Board
System: Betrayal at House on the Hill
Edition: 2nd
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Betrayal at House on the Hill quickly builds suspense and excitement as players explore a haunted mansion of their own design, encountering spirits and frightening omens that foretell their fate. Betrayal at House on the Hill is a tile game that allows players to build their own haunted house room by room, tile by tile, creating a new thrilling game board every time. Secretly, one of the characters betrays the rest of the party, and the innocent members of the party must defeat the traitor in their midst before it?s too late!
Website: /boardgamegeek.com/boardgame/10547/betrayal-house-hill

253 OUTPOST

Saturday 10 AM on Salon 1 Table 23, 24 for 6 hours
Room Map
GM: Chester Hendrix
Type: Board
System: OUTPOST with KickStarter extras
Edition: Stronghold
Players: 9
Provided: All materials provided by GM
Variations: Variant turn order cards
Rules Knowledge: Useful
Game Content: Mainstream

Fan fave is back! Includes KickStarter, extras plus turn-order variant cards (a la Scepter of Zavandor). OUTPOST forever! Check the BGG thread detailing variant Turn Order cards based on the updated system introduced by the designer in Scepter of Zavandor. Won't play without them anymore - eliminates the 'runaway leader syndrome'.
Website: /www.boardgamegeek.com/thread/1944558/corrected-player-aids

254 Terraforming Mars

Saturday 11 AM on Salon 1 Table 3 for 3 hours
Room Map
GM: Patrick Riley
Type: Board
System: Terraforming Mars
Players: 4
Provided: All materials provided by GM
Variations: All the expansions, Corporate Era
Rules Knowledge: Useful
Game Content: Mainstream

Terraform Mars (and Venus) and build Colonies for fame and fortune. Mostly fortune.
Website: /www.boardgamegeek.com/boardgame/167791/terraforming-mars

255 Ticket to Ride

Saturday 11 AM on Salon 1 Table 30 for 3 hours
Room Map
GM: Supatra Chowchuvech
Type: Board
System: Ticket to Ride
Players: 5
Provided: All materials provided by GM
Variations: USA, Africa, maybe Asia and Europe
Rules Knowledge: Useful
Game Content: Mainstream

One of the most popular board game systems, with good reason: easy to learn and play but full of surprises.

340 4-Way Chess

Saturday Noon on Salon 1 Table 1 for 4 hours
Room Map
GM: Brian Culcasi
Type: Board
System: 4-Way Chess
Edition: 1st
Players: 4
Provided: All materials provided by GM
Variations: Nightmare Card Deck, 1st and 2nd edition will be in-play
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The classic game of chess in a whole new arena. 4-way elimination Nightmare chess. White vs Black vs Gold vs Silver all on ONE board!

341 Endeavor, Age of Sail

Saturday 1 PM on Salon 1 Table 6 for 4 hours
Room Map
GM: James Kiefer
Type: Board
System: Endeavor, Age of Sail
Edition: 2nd
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

This is the long awaited '2nd' edition of Endeavor, the game about expansion and exploration from 1571-1862 and includes the new rules and the new feature of Exploits which are historical events and activities.

342 Cerebria - The Inside World

Saturday 1 PM on Salon 1 Table 16 for 4 hours
Room Map
GM: Bart Larrenaga
Type: Board
System: Cerebria - The Inside World
Edition: 1st
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Cerebria is a team-based area control game for 1-6 players, set in a person's mind re-imagined as a vibrant fantasy world.

Players assume the role of Spirits, followers of the Inside World's two opposing forces, Bliss and Gloom, with the goal of shaping Cerebria's Identity to their image. For that purpose, they have been granted power over the Emotions, Cerebria's denizens: they can invoke, move, empower and evolve Emotions to influence and control Cerebria's Realms and Frontiers.
Website: /www.kickstarter.com/projects/438141406/cerebria-the-inside-world

339 Gaia Project

Saturday 2 PM on Salon 1 Table 14 for 4 hours
Room Map
GM: Michelle Ridge
Type: Board
System: Gaia Project
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Gaia Project is a new game in the line of Terra Mystica. Terraform neighboring planets, expand your faction's new home environments and compete over our galaxy!

343 Firefly for Beginners

Saturday 2 PM on Salon 1 Table 5 for 4 hours
Room Map
GM: Gee Roman
Type: Board
System: Firefly Board Game
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Hire a crew, pick your jobs then fly around the ?Verse in a tricked out ship. Win by making the most money. Focus on turn mechanics and Misbehaving challenges. You don?t have to be familiar with the TV show to enjoy this game. If you?ve always wanted to learn or just need a refresher this is your chance!

344 Root - The Game of Woodland Might and Right!

Saturday 2 PM on Salon 1 Table 7 for 3 hours
Room Map
GM: Mike Ptak
Type: Board
System: Root
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Battle as one of the six factions of woodland critters trying to claim dominance over the forest! From Leder Games, root is an asymmetric territory dominance game featuring adorable meeples and fantastic art. Includes the expansion.

345 Back to the Cosmos

Saturday 2 PM on Salon 1 Table 8 for 4 hours
Room Map
GM: Jefferson Krogh
Type: Board
System: Cosmic Encounters
Edition: FFG
Players: 5
Provided: All materials provided by GM
Variations: Variations/expansions to be decided by group
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The classic game of aliens venturing into the cosmos and light-heartedly tussling over control of the universe. Attack, negotiate, ally? Watch out for the Cosmic Zap!

346 Splendor Tournament

Saturday 2 PM on Salon 1 Table 21 for 6 hours
Room Map
GM: Keith Garton
Type: Board
System: Splendor
Players: 12
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Each player will play three games, after each game, point total will be recorded for overall winner.
After each game the players with the most points will play against each other.

347 Brass: Birmingham

Saturday 2 PM on Salon 1 Table 29 for 4 hours
Room Map
GM: Miles Poblacion
Type: Board
System: Brass: Birmingham
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

An excellent economic game where you are British capitalists during the Industrial Revolution looking to develop and establish industries and transportation networks.

The ruleset is not terribly complex: you discard a card and choose from (6) different actions, but there's a lot of depth that stems from the available decision-making.
Website: /boardgamegeek.com/boardgame/224517/brass-birmingham

348 HEBOCON: Crappy Robot Battle!

Saturday 2 PM on Salon 1 Table 30 for 3 hours
Room Map
GM: Keita Teranishi
Type: Board
System: Desktop HEBOCON Battle Kit
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Build your own 'hebo' (crappy) robot and let it battle against each other! Come and join this fun tile-lying + fighting game from Japan! Desktop HEBOCON Battle Kit description at Board Game Geek
Website: /boardgamegeek.com/boardgame/240415/desktop-hebocon-battle-kit

349 Armies Arise: 7 Wonders with Armada and All Expansions

Saturday 3 PM on Salon 1 Table 3 for 4 hours
Room Map
GM: Cassandra Joyce Lowe
Type: Board
System: 7 Wonders
Players: 5
Provided: All materials provided by GM
Variations: Armada
Rules Knowledge: Expected
Game Content: Mainstream

7 Wonders: Armada is an expansion for 7 Wonders that can be combined with the base game or any combination of expansions.

With this expansion, each player gets a separate 'naval' board at the start of the game in addition to their wonder board. The expansion includes additional red, green, yellow, and blue cards to shuffle into the deck, and each time that you pay for the cost for any red, green, yellow, and blue card ? not only the ones added in this expansion ? you can pay an additional cost shown on your naval board to advance your ship of the matching color. When you advance the red ship, for example, you gain naval strength, and at the end of an era, you compare your naval strength against all the players at the table, not only adjacent players, to determine who's strongest, who's second-strongest, etc., with victory points handed out accordingly.

Advancing on the yellow and blue tracks gives you coins and victory points, respectively, with additional naval strength at the far end of the tracks. Advancing on the green track allows you to discover islands, and to do this, you draw the island deck of whatever level you reached, then choose one of the islands in that deck and put it into play. Maybe you'll increase your navy, advance a ship of another color, find a source of raw materials...you'll see when the time comes!
Website: /boardgamegeek.com/boardgame/247315/7-wonders-armada

350 Ticket to Ride First Journey

Saturday 3 PM on Salon 1 Table 10 for 3 hours
Room Map
GM: Tamera Fairfield
Type: Board
System: Ticket to Ride
Players: 4
Provided: All materials provided by GM
Variations: First Journey Edition
Rules Knowledge: Beginners Welcome
Game Content: Family

Easy to learn and quick to play, Ticket to Ride: First Journey is the perfect introduction to the Ticket to Ride series.

Players collect train cards, claim routes on the map, and try to connect the cities shown on their tickets to achieve victory.

So climb aboard and embark on your very own railway adventure!

351 Dominant Species

Saturday 3 PM on Salon 1 Table 20 for 6 hours
Room Map
GM: Tom Mathews
Type: Board
System: Dominant Species
Edition: 5th
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Very Complex

90,000 B.C. ? A great Ice Age is fast approaching. Another titanic struggle for global supremacy has unwittingly commenced between the varying animal species.

Dominant Species is a game for 2 to 6 players that abstractly recreates a tiny portion of ancient history: the ponderous encroachment of an Ice Age and what that entails for the living creatures trying to adapt to the slowly-changing Earth.

Each player will assume the role of one of six major Animal groups?Mammal, Reptile, Bird, Amphibian, Arachnid or Insect. Each begins the game in a state of natural balance with regards to one another. But that won?t last: It is indeed 'survival of the fittest.'

Through wily Action Pawn placement, players will strive to become Dominant on as many different Terrain tiles as possible in order to draw beneficial Dominance Cards. Players will also want to propagate their individual Species in order to earn Victory Points for his particular Animal. Players will be aided in these endeavors via Growth, Migration and Domination actions, among others.
Website: /boardgamegeek.com/boardgame/62219/dominant-species

352 Above and Below

Saturday 3 PM on Salon 1 Table 26 for 3 hours
Room Map
GM: Dan Glass
Type: Board
System: Above and Below
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Above and Below is a mashup of town-building and storytelling where you and up to three friends compete to build the best village above and below ground. In the game, you send your villagers to perform jobs like exploring the cave, harvesting resources, and constructing houses. Each villager has unique skills and abilities, and you must decide how to best use them. You have your own personal village board, and you slide the villagers on this board to various areas to indicate that they've been given jobs to do. Will you send Hanna along on the expedition to the cave? Or should she instead spend her time teaching important skills to one of the young villagers?

353 Isle of Skye with Journeyman and Druids expansion

Saturday 3 PM in 334 for 3 hours
Room Map
GM: Jane Barrow
Type: Board
System: Isle of Skye
Players: 5
Provided: All materials provided by GM
Variations: Journeyman and Druids expansions
Rules Knowledge: Beginners Welcome
Game Content: Family

Place tiles onto your island while paying special attention to the symbols you'll need to collect along the way. Be sure to price your tiles appropriately - everyone will get a chance to buy them before you do!

354 Dictionary (Similar to Balderdash)

Saturday 4 PM on Salon 1 Table 4 for 3 hours
Room Map
GM: Magda Heilborn
Type: Board
System: Dictionary
Players: 12
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Dictionary is a game my grandfather made up, but is very similar to Balderdash. We begin with a word none of the players know, you come up with a definition designed to fool the others, and get points if you can find the real one, and if you fool anyone else!

355 Spartacus Board Game with All Expansions

Saturday 4 PM on Salon 1 Table 12 for 6 hours
Room Map
GM: Ray Vincent
Type: Board
System: Spartacus: A Game of Blood & Treachery
Players: 6
Provided: All materials provided by GM
Variations: All Expansion and House Rules
Rules Knowledge: Useful
Game Content: Mainstream

Spartacus: A Game of Blood and Treachery with all expansions

356 HERO QUEST

Saturday 4 PM on Salon 1 Table 15 for 8 hours
Room Map
GM: Sean Darrow-Gilbert
Type: Board
System: Hero Quest
Edition: 1st
Players: 4
Provided: All materials provided by GM
Variations: Main Book Storyline
Rules Knowledge: Beginners Welcome
Game Content: Family

Enter a realm of adventure, four champions of the realm defend the world from the forces of Chaos. Are you brave enough to stop Zargon and his minions? COME HEROS!

357 Choice of Boards

Saturday 5 PM on Salon 1 Table 23 for 4 hours
Room Map
GM: John Karr
Type: Board
System: Power Grid
Edition: Classic
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Family

Buy Power Plants. Aquire Resources. Build a distribution Network. Auctions, resource management, network building, and penalizes. Maps available to play on include Canada, Britain, France, Italy, Central Europe, and others.

358 Axis & Allies Global Zombies

Saturday 5 PM on Salon 1 Table 25 for 8 hours
Room Map
GM: Justin Marriott
Type: Board
System: Axis and Allies
Players: 5
Provided: All materials provided by GM
Variations: A&A 1940 Global and A&A Zombies, Limited Custom House rules for game combination variation
Rules Knowledge: Useful
Game Content: Mainstream

1940: They call it World War 2, but this is unlike any war... the fallen rise to continue the battle... Is this about Victory, or survival?

This will combine both Axis & Allies 1940 Global Edition and the new Axis & Allies Zombie edition rules, creating a large global expanding war against man, machine, and the undead. A small amount of House Rules will be used to smoothly combine rules from both editions, and give war options to each national power.

441 Code Name Pictures

Saturday 6 PM on Salon 1 Table 1 for 3 hours
Room Map
GM: Jenna Brace
Type: Board
System: Codenames: Pictures
Players: 8
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Two code masters know the locations of their agents. The operatives must decode clues given to them by their code masters to find their agents.

442 Zombicide Black Plague

Saturday 6 PM on Salon 1 Table 6 for 4 hours
Room Map
GM: Frank Alonso
Type: Board
System: Zombicide Black Plague
Players: 6
Provided: All materials provided by GM
Variations: Wulfsburg, Murder of Crowz, and Zombie Bosses Expansions
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Team up and go medieval on zombies! Your goal is simple: complete the quest, kill as many zombies as possible, and don?t die! Survivors will be up against slow shambling zombies, Runners, Fatties, Wolvez and the deadly Abominations! Beware the necromancers!

443 Masks of Nyarlathotep

Saturday 6 PM on Salon 1 Table 7 for 6 hours
Room Map
GM: Larry Langley
Type: Board
System: Eldritch Horror
Edition: 1st
Players: 6
Provided: All materials provided by GM
Variations: All expansions, staged difficulty
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Investigate mysterious cults across the globe and unravel the machinations of the God of a Thousand Forms before time runs out.

Eldritch Horror is a cooperative game of world traveling adventure, pitting a team of investigators against ancient threat in order to determine fate of the world.
Website: /boardgamegeek.com/boardgameexpansion/236930/eldritch-horror-masks-nyarlathotep

444 Game of Thrones

Saturday 6 PM on Salon 1 Table 8 for 6 hours
Room Map
GM: Kevin Yin
Type: Board
System: Game of Thrones
Edition: 1st
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Great houses battle as Westeros bleeds. Can you claim the Iron Throne? Beginners welcome!

We will be using the 1st Edition of the game. Differences between 1st and 2nd are minor, if you know how to play one, you know how to play both.

445 Mechs vs. Minions

Saturday 7 PM on Salon 1 Table 5 for 6 hours
Room Map
GM: Emily Wells
Type: Board
System: Mechs vs. Minions
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Some idiot has given you a Mech and you have no idea how to pilot it! Minions are flooding the map from all sides! Quick push random buttons to see what happens! Pull that lever, maybe it does something!! Should we blow the fuel tank up? Mayhem! Chaos! Rocket Whoopsie(tm)!
Unfortunately, your fellow Mech pilots are just as clueless as you are. Learn how to program your Mechs, team up to stomp all the Minions, and hopefully save the day.
Gameplay follows a campaign of several missions in a scripted story. We will play through as much of the campaign as time allows.

446 War of the Ring

Saturday 7 PM on Salon 1 Table 14 for 4 hours
Room Map
GM: Thomas Crawford
Type: Board
System: War of the Ring
Edition: 2nd
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

While Shadow Forces (players 1 & 2) grow, should the Free People (players 3 & 4) try to get the Ring to Mount Doom or should they focus on defeating them on the battlefield?

447 Railways of Great Britain

Saturday 7 PM on Salon 1 Table 30 for 3 hours
Room Map
GM: Keita Teranishi
Type: Board
System: Railroad Tycoon
Edition: 10th Anniversary Edition
Players: 5
Provided: All materials provided by GM
Variations: Railways of the World, 10th Anniversary Edition
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The players are going to build a railroad network across England and Wales. Claim a new land, connect between towns and cities, and make a fortune for your railroad empire! Railways of the World description at Board Game Geek.
Website: /boardgamegeek.com/boardgame/17133/railways-world

540 Imperial Struggle

Sunday 8 AM on Salon 1 Table 2 for 12 hours
Room Map
GM: Matthew Chasm
Type: Board
System: Twilight Imperium
Edition: 3rd
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

An epic game of intergalactic commerce, politics, and warfare. The best board game ever made, it is not for the faint of heart, but the risk is worth the reward

541 Donner Dinner Party

Sunday 8 AM on Salon 1 Table 5 for 4 hours
Room Map
GM: Douglas E. Weed
Type: Board
System: Donner Dinner Party
Players: 10
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Donner Dinner Party is a rowdy game of frontier cannibalism!

Who's safe when there are cannibals hiding among you? That's the question at the heart of this fast-paced game of social deduction in which cannibals and pioneers face off in a fight for survival. Set in the winter of 1846, players are members of the ill-fated Donner Party wagon train, stranded atop a mountain with no food. Who will avoid becoming tonight's dinner and make it off the mountain alive? And who are the suspicious scoundrels hungry for human flesh?
Website: /www.youtube.com/watch?v=BZxVgE7NfTg

542 Massive Darkness

Sunday 8 AM on Salon 1 Table 8 for 6 hours
Room Map
GM: Andy Marshall
Type: Board
System: Massive Darkness
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Defend the realm from the forces of evil! Delve into the dark corners of the underworld for fun and profit. Defeat monsters! Train skills! Loot treasure! Win as a team!

544 Century: Spice Road

Sunday 8 AM on Salon 1 Table 15 for 3 hours
Room Map
GM: Shantih Moriarty
Type: Board
System: Century: Spice Road
Edition: 2nd
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Century spice road is a card game where you use resource cubes to conquer the world!

Century: Spice Road, players are caravan leaders who travel the famed silk road to deliver spices to the far reaches of the continent for fame and glory. Each turn, players perform one of four actions:

Establish a trade route (by taking a market card)
Make a trade or harvest spices (by playing a card from hand)
Fulfill a demand (by meeting a victory point card's requirements and claiming it)
Rest (by taking back into your hand all of the cards you've played)
The last round is triggered once a player has claimed their fifth victory point card, then whoever has the most victory points wins.

545 Brass: Birmingham

Sunday 8 AM on Salon 1 Table 28 for 4 hours
Room Map
GM: Miles Poblacion
Type: Board
System: Brass: Birmingham
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

An excellent economic game where you are British capitalists during the Industrial Revolution looking to develop and establish industries and transportation networks.

The ruleset is not terribly complex: you discard a card and choose from (6) different actions, but there's a lot of depth that stems from the available decision-making.
Website: /boardgamegeek.com/boardgame/224517/brass-birmingham

546 Diplomacy

Sunday 8 AM on Salon 1 Table 29 for 6 hours
Room Map
GM: Zachary Morgan
Type: Board
System: Diplomacy
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Expected
Game Content: Mainstream

Classic game of intrigue, trust and betrayal. Your success hinges not on dice, but on your cunning and cleverness. Military forces invade, borders shift with subtle maneuvers and daring gambits.
Website: /boardgamegeek.com/boardgame/483/diplomacy

547 Air Baron

Sunday 9 AM on Salon 1 Table 4 for 4 hours
Room Map
GM: Gregory Wong
Type: Board
System: Air Baron
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Richard Branson, founder of Virgin Airlines, once said, If you want to be a millionaire, start with a billion dollars and launch a new airline. Air Baron is a hybrid business sim/wargame where each player controls an airline and tries to grab market share by gaining control of airline hubs. Beginners welcome.
Website: /www.boardgamegeek.com/boardgame/76/air-baron

548 Axis vs Allies vs Zombies

Sunday 9 AM on Salon 1 Table 26 for 6 hours
Room Map
GM: Jarrett Ford
Type: Board
System: Axis and Allies
Players: 5
Provided: All materials provided by GM
Variations: Zombies
Rules Knowledge: Useful
Game Content: Mainstream

It is 1941, and the world is at war. The Axis war machine is crushing everything in its path, while the Allies are rallying together to mount a heroic stand.

And then zombies show up.
Website: avalonhill.wizards.com/games/axis-and-allies/zombies

Kids Fun Games Medly

Drop-in game; no registration necessary
Sunday 9 AM in Salon 2 for 3 hours
Room Map
GM: Keita Teranishi
Type: Board
System: Flip Over Frog, Wing Spirits, and More
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

We are going to play several cute and fun games from Japan. Walk-in is welcome! Description at Board Game Geek.
Website: /boardgamegeek.com/boardgame/261165/flip-over-frog

549 Ticket to Ride Europe

Sunday 10 AM on Salon 1 Table 18 for 3 hours
Room Map
GM: Tamera Fairfield
Type: Board
System: Ticket to Ride
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Ticket to Ride Europe takes you into the heart of Europe. In addition to the new board map, Ticket to Ride Europe offers you brand new game play elements including Tunnels, Ferries and Train Stations.

550 Codenames & Codenames Pictures

Sunday 10 AM on Salon 1 Table 3 for 3 hours
Room Map
GM: Antonio Morton
Type: Board
System: Codenames
Players: 7
Provided: All materials provided by GM
Variations: Original and Pictures
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Two teams compete by having their Spymaster give one word clues which can point to multiple codenames on the board. The team that reveals all of their codenames first wins!
Pictures will replace words in the Codenames: Pictures Version.
Website: /czechgames.com/en/codenames/

551 Advanced Firefly

Sunday 10 AM on Salon 1 Table 7 for 4 hours
Room Map
GM: Gee Roman
Type: Board
System: Firefly Board Game
Players: 4
Provided: All materials provided by GM
Variations: Blue Sun, Kalidasa, Breaking Atmo, and Crime & Punishment expansions
Rules Knowledge: Expected
Game Content: Mainstream

Flying to the far corners of the ?Verse is a tall order these days. Reavers are attacking, the ship?s breaking down, and crew are quitting or getting killed with each new job. Do you have what it takes to be a first class Firefly captain? This game is absolutely for advanced players. There?s no time to read the rules and question your strategy - time is fleeting and enemies are everywhere.

552 The Captain is Dead

Sunday 10 AM on Salon 1 Table 14 for 4 hours
Room Map
GM: Alexander Harris
Type: Board
System: The Captain is Dead
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Imagine that you are one of the crew in your favorite science fiction TV show. Now imagine that in the last 10 minutes of the show things have gone so badly that the captain is dead and you and the surviving members of your crew have to pull together and save the day yourselves!

The Captain Is Dead is a cooperative board game. All you have to do is get the ship's engines (aka ''Jump Core'') back online and you win, but because there is a hostile alien ship trying to destroy you, that is easier said than done.

You have an impressive star ship full of useful systems that will help you fend off the aliens, and get the Jump Core back online. Each system gives you an advantage while it remains online. The assault from the hostile alien ship tends to keep knocking those systems offline however. So you need to balance your time between keeping the ships system's online, fending off the alien threat, and completing your objective.

Each member of your crew has special abilities and skills. You need to work as a group to maximize the potential of each role. If someone tries to be a hero, you'll all die.
Website: /boardgamegeek.com/boardgame/159503/captain-dead

553 Azul Tournament

Sunday 10 AM on Salon 1 Table 17 for 3 hours
Room Map
GM: Tom Mathews
Type: Board
System: Azul
Players: 8
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Azul is one of the most popular games introduced in 2018. Easy to learn yet highly addictive, this abstract tile-building game is sure to be a hit with the entire family.

In the game Azul, players take turns drafting colored tiles from suppliers to their player board. Later in the round, players score points based on how they've placed their tiles to decorate the palace. Extra points are scored for specific patterns and completing sets; wasted supplies harm the player's score. The player with the most points at the end of the game wins.
Website: /boardgamegeek.com/boardgame/230802/azul

554 Age of Giants: Queen Domino

Game Cancelled

641 Dark Tower

Sunday Noon on Salon 1 Table 5 for 4 hours
Room Map
GM: Ken Moscardini
Type: Board
System: Dark Tower
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

An epic fantasy quest to recover an ancient magic scepter from a tyrant king in his Dark Tower, brought to life in electronic form. To vanquish the usurper, players search the four realms of the circular game board for three keys to unlock the tower's gate.
Website: /video.search.yahoo.com/yhs/search?hsimp=yhs-att_001&hspart=att&p=dark+tower+game#id=3&vid=31

642 Caverna with Forgotten Folk Expansion

Sunday Noon on Salon 1 Table 10 for 6 hours
Room Map
GM: Steven Barrow
Type: Board
System: Caverna
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Caverna is a worker placement game wherein you use your Dwarves to mine and farm and expand your cave trying to get the most points. The expansion adds asymmetric powers for new races (so you dont have to play dwarves now!)

643 Great Western Trail: Rails to the North

Sunday Noon on Salon 1 Table 15 for 3 hours
Room Map
GM: Jane Barrow
Type: Board
System: Great Western Trail
Players: 4
Provided: All materials provided by GM
Variations: Rails to the North expansion
Rules Knowledge: Beginners Welcome
Game Content: Family

Grow your cow herding business by building your deck of cattle and advancing your engine along the track to new cities. The new expansion adds a different track going to the north east which is more challenging than the original!

644 HEBOCON: Crappy Robot Battle!

Sunday Noon on Salon 1 Table 16 for 3 hours
Room Map
GM: Keita Teranishi
Type: Board
System: Desktop HEBOCON Battle Kit
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Build your own 'hebo' (crappy) robot and let it battle against each other! Come and join this fun tile-lying + fighting game from Japan! Desktop HEBOCON Battle Kit description at Board Game Geek
Website: /boardgamegeek.com/boardgame/240415/desktop-hebocon-battle-kit

645 Teotihuacan: City of Gods

Sunday 1 PM on Salon 1 Table 13 for 3 hours
Room Map
GM: Bart Larrenaga
Type: Board
System: Teotihuacan: City of Gods
Edition: 1st
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Travel back in time to the greatest city in Mesoamerica. Witness the glory and the twilight of the powerful pre-Columbian civilization. Strategize, accrue wealth, gain the favour of the gods, and become the builder of the magnificent Pyramid of the Sun.

In Teotihuacan: City of Gods, each player commands a force of worker dice, which grow in strength with every move. On your turn, you move a worker around a modular board, always choosing one of two areas of the location tile you land on: one offering you an action (and a worker upgrade), the other providing you with a powerful bonus (but without an upgrade).

While managing their workforce and resources, players develop new technologies, climb the steps of the three great temples, build houses for the inhabitants of the city, and raise the legendary and breath-taking Pyramid of the Sun in the centre of the city.

Each game is played in three eras. As the dawn of the Aztecs comes closer, player efforts (and their ability to feed their workforce) are evaluated a total of three times. The player with the most fame is the winner.
Website: /boardgamegeek.com/boardgame/229853/teotihuacan-city-gods

646 Dead Man's Hand

Sunday 1 PM on Salon 1 Table 28 for 4 hours
Room Map
GM: James Kiefer
Type: Board
System: Dead Man's Hand
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

This is basically a Cinematic Western shootout game played in a 3D Western town. The law, Cowboy, bandit, bandito & Outlaw gangs move in and thrown 3D buildings trying to outgun their opponents.

639 Lorenzo il Magnifico

Sunday 2 PM on Salon 1 Table 20 for 4 hours
Room Map
GM: Michelle Ridge
Type: Board
System: Lorenzo il Magnifico
Players: 5
Provided: All materials provided by GM
Variations: w/Houees of Renaissance expansion
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Head a noble family in a city during the Italian renaissance. Accumulate prestige and send family members to different areas of town in this worker-placement tableau builder with dice rolling

648 Betrayal At House On The Hill

Sunday 2 PM on Salon 1 Table 3 for 4 hours
Room Map
GM: Alex Giessman
Type: Board
System: Betrayal At House On The Hill
Edition: 2nd
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Enter a creepy house for some Scooby-Doo like fun. Build the house, avoid the traps, keep an eye on your friends. They may no be who you think they are.
Website: /avalonhill.wizards.com/avalon-hill-betrayal-house-hill

649 Terraforming Mars

Sunday 2 PM on Salon 1 Table 6 for 4 hours
Room Map
GM: Sigrid Harris
Type: Board
System: Terraforming Mars
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

In the 2400s, mankind begins to terraform the planet Mars. Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, the oxygen level and the ocean coverage until the environment is habitable. In Terraforming Mars you play one of those corporations and work together in the terraforming process, but compete in doing the best work, with victory points awarded not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar systems and other commendable achievements. Acquire unique project cards, which represent anything from introducing plant life or animals, hurling asteroids at the surface, building cities, and establishing greenhouse gas industries to heat up the atmosphere. When the terraforming process is complete, the player corporation with the most victory points wins.

We will be playing with the beginner variants in order to learn the game more quickly.
Website: /boardgamegeek.com/boardgame/167791/terraforming-mars

650 Axis and Allies: 1940 Global Rules

Sunday 2 PM on Salon 1 Table 23, 24 for 10 hours
Room Map
GM: Carl Francis Gonzalez-Martin
Type: Board
System: Axis and Allies
Edition: 1st
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Very Complex

Axis and Allies: 1940s Global is a Game taking place in the Greatest Conflict ever seen, WW2. Any who have played any version of an Axis and Allies game is welcomed. Willing to take beginners. Though be ready for the Long Haul.

647 Ticket to Ride

Sunday 3 PM on Salon 1 Table 29 for 3 hours
Room Map
GM: Supatra Chowchuvech
Type: Board
System: Ticket to Ride
Players: 5
Provided: All materials provided by GM
Variations: USA, Africa, maybe Asia and Europe
Rules Knowledge: Useful
Game Content: Mainstream

One of the most popular board game systems, with good reason: easy to learn and play but full of surprises.

651 Arkham Destroyed

Game Cancelled

652 Scythe

Sunday 3 PM on Salon 1 Table 8 for 4 hours
Room Map
GM: Jeffrey Spahn
Type: Board
System: Scythe
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Scythe is an engine-building game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player represents a character from one of five factions of Eastern Europe who are attempting to earn their fortune and claim their faction's stake in the land around the mysterious Factory. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs.
Website: /www.boardgamegeek.com/boardgame/169786/scythe

653 Aeon's End

Sunday 4 PM on Salon 1 Table 15 for 4 hours
Room Map
GM: Shantih Moriarty
Type: Board
System: Aeon's End
Players: 4
Provided: All materials provided by GM
Variations: With expansions
Rules Knowledge: Useful
Game Content: Mainstream

Aeon's End is a cooperative game that explores the deckbuilding genre with a number of innovative mechanisms, including a variable turn order system that simulates the chaos of an attack, and deck management rules that require careful planning with every discarded card. Players will struggle to defend Gravehold from The Nameless and their hordes using unique abilities, powerful spells, and, most importantly of all, their collective wits.

654 All Buildings Unique

Sunday 4 PM on Salon 1 Table 26 for 3 hours
Room Map
GM: John Karr
Type: Board
System: Puerto Rico!
Players: 4
Provided: All materials provided by GM
Variations: There will be one of each violet building from the base set and the 1st expansion
Rules Knowledge: Expected
Game Content: Mainstream

Puerto Rico. Experienced players only. Variant one of each violet building from the base set and one of each from the expansion so that every violet building is unique.

655 Star Trek Ascendancy

Sunday 5 PM on Salon 1 Table 4 for 4 hours
Room Map
GM: Mike Ptak
Type: Board
System: Star Trek Ascendancy
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Grow your civilization in the Star Trek Universe! An empire-building game where you can command the Federation, Klingons, Romulans, Ferengi, or Cardassians and lead them to supremacy!

656 Mountains of Madness

Sunday 5 PM on Salon 1 Table 7 for 6 hours
Room Map
GM: Frank Alonso
Type: Board
System: Eldritch Horror
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Inspired by H.P. Lovecraft?s novella about an Antarctic expedition ravaged by inhuman, prehistoric creatures, this expansion allows you to trace the doomed expedition?s path and enter the immense City of the Elder Things. What happens in Antarctica has worldwide repercussions ? freshly-awakened horrors are spreading across the globe. Monsters and mysteries are surfacing in areas long considered safe.
Eight investigators offer you new roles to play as you confront these chilling, inhuman threats. Numerous additional Assets, Spells, Artifacts and Conditions may help investigators or harm them, and for the first time, Adventures and Prelude cards shape the international struggle against the Ancient Ones. Do you have the strength to survive Antarctica?s frozen wastes, encounter the Mountains of Madness, and stave off the end of human civilization?

741 Code Name Pictures

Sunday 6 PM on Salon 1 Table 1 for 4 hours
Room Map
GM: Jenna Brace
Type: Board
System: Codenames: Pictures
Players: 8
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Two code masters know the locations of their agents. The operatives must decode clues given to them by their code masters to find their agents.

742 Sheriff of Nottingham

Sunday 7 PM on Salon 1 Table 3 for 4 hours
Room Map
GM: Douglas E. Weed
Type: Board
System: Sheriff of Nottingham
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Family

Prince John is coming to Nottingham! Players, in the role of merchants, see this as an opportunity to make quick profits by selling goods in the bustling city during the Prince's visit. However, players must first get their goods through the city gate, which is under the watch of the Sheriff of Nottingham. Should you play it safe with legal goods and make a profit, or risk it all by sneaking in illicit goods? Be mindful, though, as the Sheriff always has his eyes out for liars and tricksters and if he catches one, he very well may confiscate those goods for himself!

In Sheriff of Nottingham, players will not only be able to experience Nottingham as a merchant of the city, but each turn one player will step into the shoes of the Sheriff himself. Players declare goods they wish to bring into the city, goods that are secretly stored in their burlap sack. The Sheriff must then determine who gets into the city with their goods, who gets inspected, and who may have their goods confiscated!

Do you have what it takes to be seen as an honest merchant? Will you make a deal with the Sheriff to let you in? Or will you persuade the Sheriff to target another player while you quietly slip by the gate? Declare your goods, negotiate deals, and be on the lookout for the Sheriff of Nottingham!
Website: /www.youtube.com/watch?v=OG0zfMslfQs

743 Arkam Horror w/ House Rules

Sunday 7 PM on Salon 1 Table 10 for 6 hours
Room Map
GM: Emily Wells
Type: Board
System: Arkham Horror
Players: 6
Provided: All materials provided by GM
Variations: Dark Pharaoh, Black Goat of the Woods
Rules Knowledge: Useful
Game Content: Mainstream

Arkham Horror is a cooperative game of Lovecraftian horror.
We will be playing with the following house rules:
* The GM will describe encounters and call for players to make decisions so you might not know what you're getting into before you roll.
* The GM will draw two mythos cards per turn and play whichever one is the most interesting.
* If you are reduced to zero sanity, you may choose to take a madness, rather than go to the asylum. Same for stamina.
* Locations that replace your encounter, such as shops, may give you the option to encounter in addition to the replacement effect.

744 Merchants & Marauders

Sunday 7 PM on Salon 1 Table 28 for 4 hours
Room Map
GM: Thomas Crawford
Type: Board
System: Merchants & Marauders
Players: 4
Provided: All materials provided by GM
Variations: Seas of Glory expansion rules added at players' discretion
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You can be a merchant or a pirate during the Golden Age of Piracy. Seek fortune through trade, missions, or plundering. Modify your ship, buy powerful ships, and hire crew.

841 Battlestar Galactica: Darkness Before Daybreak

Monday 9 AM on Salon 1 Table 2 for 6 hours
Room Map
GM: Mike Hutchinson
Type: Board
System: Battlestar Galactica
Edition: 1st
Players: 6
Provided: All materials provided by GM
Variations: Elements from all expansions included
Rules Knowledge: Expected
Game Content: Very Complex

Come and play the thrilling co-operative (now out of print) board game based on the fantastic SyFy Channel TV show Battlestar Galactica.

In the game, you will take the part of one of the characters from the show. But unlike on the show...ANYONE might be a Cylon.

While all the players are supposed to work together to save the Human race, at least some of us will be Sleeper Agent Cylons trying to doom humanity.

I will be the seventh player in the game, acting as a Cylon Leader, but I may not be on the side of those nasty Cylons. We shall see.

We will be playing with elements from the Exodus expansion and the Pegasus expansion and the Daybreak expansion, as well as the tried and true base game.

I'm never quite sure which elements of Exodus and Pegasus and/or Daybreak I'll use until DunDraCon weekend. I often run the 'Ionian Nebula' variant from Exodus. The one with NPCs to encounter.

This year, I'll be adding a slight homebrew variant to how we choose Crisis cards.

Having a full game of six players will likely make the game run the full six hours, so I'll have plenty of breaks for people checking out of the hotel or making one last run to the Dealers' Room as well as an extended lunch break (and regular bathroom breaks).

Overall, I want experienced players for this game. Things flow a lot better with players who have at least some idea about the game beforehand.

If you're a fan of the TV show, that's always a plus--as it makes the situations of the game easier to understand.

Battlestar Galactica is not exactly a family friendly game, so I would advise players under 18 to steer clear. There are adult themes (traitors, executions) and the game is based on being paranoid and suspicious of other players. I've found that teens don't have much of a poker face and tend to get their feelings hurt when someone calls them a Cylon or tosses them out an airlock. Fair warning.
Website: /www.fantasyflightgames.com/en/products/battlestar-galactica/

843 Zombicide

Monday 11 AM on Salon 1 Table 1 for 3 hours
Room Map
GM: Antonio Morton
Type: Board
System: Zombicide
Edition: Season 1
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Zombicide is a cooperative game set in a modern zombie apocalypse in which characters with special abilities complete survival missions. Players improve their abilities by killing zombies.
Website: /www.zombicide.com/en/

844 Cthulhu Wars Fight for Yuggoth

Monday 11 AM on Salon 1 Table 10 for 4 hours
Room Map
GM: Jill Gelster
Type: Board
System: Cthulhu Wars
Edition: OS3
Players: 8
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Come see which Great Old One will succeed in devouring Yuggoth (beware the Watcher in the Green Pyramid)! All faction expansions available. Will include High Priests and maybe more.

845 Beware the Night Prowler

Monday Noon on Salon 1 Table 23, 24 for 4 hours
Room Map
GM: Jeff Carlen
Type: Board
System: Talisman
Edition: 4th
Players: 6
Provided: All materials provided by GM
Variations: Blood Moon Expansion
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Werewolf is on the prowl in this horror-themed expansion to the Talisman world. Day and Night become factors in the safety of the adventurers in their quest for a dead wizards' Crown of Command spell.
Seek to rule the land by gaining strength, craft, spells, objects, followers, and the magic Talisman. Then cross over into the Inner Region to gain the throne and drain the lives of your opponents.
Website: en.wikipedia.org/wiki/Talisman_(board_game)