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Event Search Results

58 events found
Search Terms:
   Event type: Family Events
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   Day: Any Day

Carabande

Friday 10 AM on Hall Table 8 for 8 hours
Room Map
GM: David Gabriel
Type: Board
System: Carabande
Players: 99
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Ladies and Gentlemen, start your fingers! Yes it is time for the convention favorite Carabande! Easy to learn and fun to play. Up to 8 at a time can play and games usually finish quickly, so ALL can join in on the fun!

P44 Drake Memorial Run

Only available via On-line Pre-registration
Friday Noon on Salon 1 Table 11 for 6 hours
Room Map
GM: Robert Glenn
Type: Board
System: Fomula De'
Edition: Anniversary
Players: 8
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Start your engines and come race for position in the Kyle Drake memorial run. Kyle loved gaming with good people and DunDracCon was a yearly joy for Kyle and his friends. Prizes will be awarded for this game and they will not be mere tokens of appreciation. Please join us in playing one of Kyle's favorite games and enjoy the thrill of the race.

P33 Resident Evil DBG

Only available via On-line Pre-registration
Friday 1 PM on Salon 1 Table 4 for 4 hours
Room Map
GM: Thomas Hanjes
Type: Card
System: Resident Evil Deck Building Game
Players: 7
Provided: All materials provided by GM
Variations: Some minor house rules
Rules Knowledge: Beginners Welcome
Game Content: Family

Enter the mansion and defeat the monsters lurking inside!

Crazier Eights: One Thousand & One Nights

Drop-in game; no registration necessary
Friday 2 PM on Hall Table 5 for 3 hours
Room Map
GM: James Gray
Type: Card
System: Crazier Eights
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

A gateway fantasy card game that is similar in some ways to Crazier Eights (the game which Uno is based on), except every card can be played for an effect. The first player to have zero cards in hand wins.

Crazier Eights: One Thousand & One Nights is inspired by stories often referred to as the Arabian Nights. It has Aladdin, Jinn, magic carpets & more!

The One Thousand & One Nights deck will be mixed with the Shahrzad set.
Website: craziereights.com/

P22 No Thank You Evil

Only available via On-line Pre-registration
Friday 2 PM in 338 for 4 hours
Room Map
GM: Melanie Stark
Type: RPG
System: No Thank You Evil
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

No Thank You, Evil! is an award-winning tabletop game of creative make-believe, adventure, and storytelling. In No Thank You, Evil!, players set off on an adventure of the imagination. Along the way they use their character?s special skills, companions, and equipment to overcome obstacles?perhaps fighting a slime monster, winning over the suspicious mayor, or beating a rabbit at a race. No Thank You, Evil! sets players? imaginations free: Their options are limited only by what they can think up. Together, the players create a story as they work together to make their way through the adventure.

P34 Christmas Munchkin

Only available via On-line Pre-registration
Friday 2 PM in 334 for 4 hours
Room Map
GM: Brian O'Hara
Type: Card
System: Munchkin
Players: 6
Provided: All materials provided by GM
Variations: Mainly Christmas Theme
Rules Knowledge: Beginners Welcome
Game Content: Family

Go down into the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.
Website: www.sjgames.com/

P53 Betrayal At House On The Hill

Only available via On-line Pre-registration
Friday 2 PM on Salon 1 Table 7 for 4 hours
Room Map
GM: Alex Giessman
Type: Board
System: Betrayal At House On The Hill
Edition: 2nd
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Enter a creepy house for some Scooby-Doo like fun. Build the house, avoid the traps, keep an eye on your friends. They may no be who you think they are.
Website: /avalonhill.wizards.com/avalon-hill-betrayal-house-hill

P71 Escape Room: Engineering to the Holosuite

Only available via On-line Pre-registration
Friday 2 PM in 570 for 2 hours
Room Map
GM Troupe: Team Woodbury
Type: LARP
System: Cooperative Problem Solving
Players: 8
LARP Experience: Beginners Welcome
Game Content: Family
Genre: Star Trek DS9
Costume Suggestions: Any DS9-era Trek

You finally took Quark up on his 2-for-1 holosuite deal. It seemed like such a great way to blow off a little steam with some friends. Unfortunately, you seem to have triggered an old Cardassian boobytrap, sealing the room and shutting down most of the systems. Engineering is locked out, transporters aren't functioning, and there's an ominous countdown proceeding toward zero. You need to somehow make sense of the station's systems and puzzle your way out of this before something bad happens.

Notes:
1. This is a game event that requires you to use your keen mind and powers of deduction to succeed. While knowledge of Trek may be entertaining, it is not necessary.
2. Gather items, find codes, and solve puzzles to restore system functions and escape.
3. Strategy and cooperation with your team members is essential? more heads are definitely better than one.
4. Failure to escape the holosuite is nothing to be embarrassed about. After all, you are matching wits with the Cardassians, widely known for their devious plots and ingenious traps.
5. Do not worry if you are still in the holosuite when time expires. Odo has told Quark he's not allowed to charge you extra.
6. Dressing like your Trek character may help to sharpen your mind. Wear comfortable clothes but refrain from wearing heels or anything else that might slow you down.
7. If you want training before the actual game, google 'Escape Game'. There are many Escape games on the internet you can try. (You know, those low-tech holo-simulations)
8. Please do not spoil the fun for other participants at Con by telling them the answers to the puzzles.
9. You escape attempt will be timed. Can you get the fastest time at Con?

P55 Above and Below

Only available via On-line Pre-registration
Friday 3 PM on Salon 1 Table 30 for 3 hours
Room Map
GM: Dan Glass
Type: Board
System: Above and Below
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Above and Below is a mashup of town-building and storytelling where you and up to three friends compete to build the best village above and below ground. In the game, you send your villagers to perform jobs like exploring the cave, harvesting resources, and constructing houses. Each villager has unique skills and abilities, and you must decide how to best use them. You have your own personal village board, and you slide the villagers on this board to various areas to indicate that they've been given jobs to do. Will you send Hanna along on the expedition to the cave? Or should she instead spend her time teaching important skills to one of the young villagers?

P56 HERO QUEST

Only available via On-line Pre-registration
Friday 4 PM on Salon 1 Table 26 for 8 hours
Room Map
GM: Sean Darrow-Gilbert
Type: Board
System: Hero Quest
Edition: 1st
Players: 4
Provided: All materials provided by GM
Variations: Main Book Storyline
Rules Knowledge: Beginners Welcome
Game Content: Family

Enter a realm of adventure, four champions of the realm defend the world from the forces of Chaos. Are you brave enough to stop Zargon and his minions? COME HEROS!

P57 Survive: Escape from Atlantis

Only available via On-line Pre-registration
Friday 4 PM on Salon 1 Table 28 for 3 hours
Room Map
GM: Karen Emerick
Type: Board
System: Survive: Escape from Atlantis
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Escape from a sinking island. If you are lucky you find a boat. If not, the sharks, monsters, and whales might get you. Move your people off the sinking island and onto solid shore avoiding disaster.

P73 Escape Room: Engineering to the Holosuite

Only available via On-line Pre-registration
Friday 4 PM in 570 for 2 hours
Room Map
GM Troupe: Team Woodbury
Type: LARP
System: Cooperative Problem Solving
Players: 8
LARP Experience: Beginners Welcome
Game Content: Family
Genre: Star Trek DS9
Costume Suggestions: Any DS9-era Trek

You finally took Quark up on his 2-for-1 holosuite deal. It seemed like such a great way to blow off a little steam with some friends. Unfortunately, you seem to have triggered an old Cardassian boobytrap, sealing the room and shutting down most of the systems. Engineering is locked out, transporters aren't functioning, and there's an ominous countdown proceeding toward zero. You need to somehow make sense of the station's systems and puzzle your way out of this before something bad happens.

Notes:
1. This is a game event that requires you to use your keen mind and powers of deduction to succeed. While knowledge of Trek may be entertaining, it is not necessary.
2. Gather items, find codes, and solve puzzles to restore system functions and escape.
3. Strategy and cooperation with your team members is essential? more heads are definitely better than one.
4. Failure to escape the holosuite is nothing to be embarrassed about. After all, you are matching wits with the Cardassians, widely known for their devious plots and ingenious traps.
5. Do not worry if you are still in the holosuite when time expires. Odo has told Quark he's not allowed to charge you extra.
6. Dressing like your Trek character may help to sharpen your mind. Wear comfortable clothes but refrain from wearing heels or anything else that might slow you down.
7. If you want training before the actual game, google 'Escape Game'. There are many Escape games on the internet you can try. (You know, those low-tech holo-simulations)
8. Please do not spoil the fun for other participants at Con by telling them the answers to the puzzles.
9. You escape attempt will be timed. Can you get the fastest time at Con?

P93 Knavery, Thievery and Chicanery!

Only available via On-line Pre-registration
Friday 4 PM in 168 for 4 hours
Room Map
GM: Randy White
Type: RPG
System: The Princess Bride RPG
Players: 5
Provided: All characters provided by GM
Power Level: low
Variations: similar to FATE
Rules Knowledge: Beginners Welcome
Game Content: Family

The Impressive Cleric has accused the Stable-boy, Randall, of stealing the sacred relic of St. Hilarious after he and the item have come up missing. His love Amanda, the Maid-in-Work at the Inn, swears Randall is too good-hearted and it can't be true. She begs the party to clear his name.

The Princess Bride RPG is set in the world of the book and movie, and it is based on the FUDGE RPG system, a fast, easy and intuitive game to learn. FUDGE is the older cousin of the FATE RPG, and works very similarly.

I will provide pregen characters and help new players to FUDGE/FATE quickly learn and start playing the game.

Knavery, Thievery and Chicanery is afoot! It is up to the characters to learn the truth, and see if Amanda and Randall will live happily ever after.

131 Crazier Eights: Camelot

Friday 6 PM on Salon 1 Table 4 for 3 hours
Room Map
GM: James Gray
Type: Card
System: Crazier Eights
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

A gateway fantasy card game with a King Arthur theme. You can get Guinevere, Merlin, or the Holy Grail! It has some similarities to Uno, and every card can be played for an ability.

The main idea is to take your turn drawing one card, playing up to one card, and discarding up to one card. When discarding, you have to match the top card of the discard pile or discard an eight.

The Avalon set will also be mixed into the deck!
Website: craziereights.com/

171 Escape Room: Engineering to the Holosuite

Friday 6 PM in 570 for 2 hours
Room Map
GM Troupe: Team Woodbury
Type: LARP
System: Cooperative Problem Solving
Players: 8
LARP Experience: Beginners Welcome
Game Content: Family
Genre: Star Trek DS9
Costume Suggestions: Any DS9-era Trek

You finally took Quark up on his 2-for-1 holosuite deal. It seemed like such a great way to blow off a little steam with some friends. Unfortunately, you seem to have triggered an old Cardassian boobytrap, sealing the room and shutting down most of the systems. Engineering is locked out, transporters aren't functioning, and there's an ominous countdown proceeding toward zero. You need to somehow make sense of the station's systems and puzzle your way out of this before something bad happens.

Notes:
1. This is a game event that requires you to use your keen mind and powers of deduction to succeed. While knowledge of Trek may be entertaining, it is not necessary.
2. Gather items, find codes, and solve puzzles to restore system functions and escape.
3. Strategy and cooperation with your team members is essential? more heads are definitely better than one.
4. Failure to escape the holosuite is nothing to be embarrassed about. After all, you are matching wits with the Cardassians, widely known for their devious plots and ingenious traps.
5. Do not worry if you are still in the holosuite when time expires. Odo has told Quark he's not allowed to charge you extra.
6. Dressing like your Trek character may help to sharpen your mind. Wear comfortable clothes but refrain from wearing heels or anything else that might slow you down.
7. If you want training before the actual game, google 'Escape Game'. There are many Escape games on the internet you can try. (You know, those low-tech holo-simulations)
8. Please do not spoil the fun for other participants at Con by telling them the answers to the puzzles.
9. You escape attempt will be timed. Can you get the fastest time at Con?

148 Ticket to Ride 1910

Friday 7 PM on Salon 1 Table 11 for 3 hours
Room Map
GM: Tamera Fairfield
Type: Board
System: Ticket to Ride
Players: 6
Provided: All materials provided by GM
Variations: 1910 Edition
Rules Knowledge: Beginners Welcome
Game Content: Family

Ticket to Ride is a cross-country train adventure in which players collect and play matching train cards to claim railway routes connecting cities throughout North America.

150 Survive: Escape from Atlantis

Friday 7 PM on Salon 1 Table 28 for 3 hours
Room Map
GM: Karen Emerick
Type: Board
System: Survive: Escape from Atlantis
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Escape from a sinking island. If you are lucky you find a boat. If not, the sharks, monsters, and whales might get you. Move your people off the sinking island and onto solid shore avoiding disaster.

151 Crisis

Friday 7 PM in 334 for 3 hours
Room Map
GM: Jane Barrow
Type: Board
System: Crisis
Players: 4
Provided: All materials provided by GM
Variations: New Economy expansion
Rules Knowledge: Beginners Welcome
Game Content: Family

Axia is in crisis - will you help or hinder her economic recovery? Worker placement game with a cooperative element of not tanking the game's economy lest everything come crashing down!

111 The Rise of Voltron

Friday 8 PM in 147 for 4 hours
Room Map
GM: Kasi Jammeh
Type: RPG
System: Mekton Z
Edition: 3rd
Players: 5
Provided: All characters provided by GM
Power Level: 1st
Rules Knowledge: Beginners Welcome
Game Content: Family

For millennia, the evil Galra Empire has plagued the universe by destroying other civilizations and enslaving various races. The only known threat strong enough against the empire's power and plans is the legendary 'Defender of the Universe' Voltron, a 100-meter tall robot warrior composed of five lion mechas whose pilots are known as the Paladins. At the crux of the war that ended with the destruction of planet Altea, Voltron was separated by King Alfor of Altea in order to protect Voltron from falling into the Galran Emperor Zarkon's possession. King Alfor bonded the five lion's energies to his daughter Allura's life force and sent them across the universe to different locations until the time for the next generation of Paladins to appear and pilot Voltron arrived. Princess Allura, her royal advisor Coran, and the Altean Castle of Lions were hidden on planet Arus along with the Black Lion.
Website: /en.wikipedia.org/wiki/Voltron%3A_Legendary_Defender

174 Escape Room: Engineering to the Holosuite

Friday 9 PM in 570 for 2 hours
Room Map
GM Troupe: Team Woodbury
Type: LARP
System: Cooperative Problem Solving
Players: 8
LARP Experience: Beginners Welcome
Game Content: Family
Genre: Star Trek DS9
Costume Suggestions: Any DS9-era Trek

You finally took Quark up on his 2-for-1 holosuite deal. It seemed like such a great way to blow off a little steam with some friends. Unfortunately, you seem to have triggered an old Cardassian boobytrap, sealing the room and shutting down most of the systems. Engineering is locked out, transporters aren't functioning, and there's an ominous countdown proceeding toward zero. You need to somehow make sense of the station's systems and puzzle your way out of this before something bad happens.

Notes:
1. This is a game event that requires you to use your keen mind and powers of deduction to succeed. While knowledge of Trek may be entertaining, it is not necessary.
2. Gather items, find codes, and solve puzzles to restore system functions and escape.
3. Strategy and cooperation with your team members is essential– more heads are definitely better than one.
4. Failure to escape the holosuite is nothing to be embarrassed about. After all, you are matching wits with the Cardassians, widely known for their devious plots and ingenious traps.
5. Do not worry if you are still in the holosuite when time expires. Odo has told Quark he's not allowed to charge you extra.
6. Dressing like your Trek character may help to sharpen your mind. Wear comfortable clothes but refrain from wearing heels or anything else that might slow you down.
7. If you want training before the actual game, google 'Escape Game'. There are many Escape games on the internet you can try. (You know, those low-tech holo-simulations)
8. Please do not spoil the fun for other participants at Con by telling them the answers to the puzzles.
9. You escape attempt will be timed. Can you get the fastest time at Con?

213 LEGACY OF MU-LING?(an Avatar adventure)

Saturday 8 AM in 166 for 4 hours
Room Map
GM: Brian E Williams
Type: RPG
System: FATE Accelerated
Edition: Basic Rules
Players: 5
Provided: Characters may be provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

A wise and venerable Avatar Korra guarded Republic City and maintained peace and harmony between the elements and the people for decades, protecting both the material and spirit worlds. At last, she returns for a final visit to the lands of the Southern Water Tribe. Her honor guard, promising benders from around the world, escort her. What will you learn? What will you pass on to the next avatar?

231 Smash Up

Saturday 9 AM on Salon 1 Table 5 for 4 hours
Room Map
GM: Mary Russell
Type: Card
System: Smash Up
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Smash Up, designed by Paul Peterson, is the Shuffle building game from Alderac Entertainment Group. In Smash Up players draft two faction decks, such as pirates, ninja, robots, zombies, and more, and combine them into a force to be reckoned with!

236 Buffet Master

Saturday 10 AM on Salon 1 Table 29 for 3 hours
Room Map
GM: Magda Heilborn
Type: Card
System: Buffet Master
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Grab and put together the best food at the buffet! Don't fill up on rice and potatoes, grab that lobster and become the Buffet Master!

The Citadel

Drop-in game; no registration necessary
Saturday 10 AM in Salon 2 for 4 hours
Room Map
GM: Thom Hall
Type: RPG
System: Dungeons & Dragons (Original)
Edition: Holmes Basic (1977)
Players: 8
Provided: All characters provided by GM
Power Level: 1st
Rules Knowledge: Useful
Game Content: Family

The Citadel sits atop a rocky crag and locked within a chest somewhere inside is a Talisman of great wonder. The group of characters has been called upon to retrieve the Talisman and use its power to reverse a 10 year drought upon the land. This adventure uses the Holmes Basic edition Dungeons & Dragons rules from 1977 and the Citadel board tiles from Fantasy Games Unlimited 1976.

273 Oliver Jones and the Turbulent School

Saturday 11 AM in 570 for 6 hours
Room Map
GM Troupe: Kim
Type: LARP
System: Homebrew
Players: 10
LARP Experience: Beginners Welcome
Game Content: Family
Genre: Modern Fantasy/Harry Potter

Set in 2049, two generations from Harry Potter's day, this is a time of hope and a time of turmoil at Hogwarts. The wizarding world has been shaken up, and the new Hogwarts students are stranger than ever - mixing not just muggle-borns and purebloods, but also half-giants, goblins, and even house elves. This is a character-based larp about difficult adjustments, with various Harry Potter references and a dollop of magic.
Website: darkshire.net/jhkim/rpg/larp/wizardingworld/

Kids' Game Day

Drop-in game; no registration necessary
Saturday 11 AM in Salon 2 for 4 hours
Room Map
GM: William Dash
Type: Other
System: [medley of games]
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

DDC43 KIDS GAME DAY

DESCRIPTION
I've brought seven fun and easy-to-learn games for Dundracon?s littlest warriors. Come on by the Kids Room and let's play! Prizes for the winners. Here's the lineup:

MAGIC LABYRINTH
- A quick and fun game for 2-4 magicians ages 6 and up. Explore the Magic Labyrinth and try to find the Wizard's gold hidden inside. Watch out for the invisible walls!

AZTACK
For 2-4 builders ages 7 and up. Stack domino-like tiles to build an Aztec temple in the middle of the jungle.

ZOMBIE DICE
Zombies have more fun! Roll the dice to catch yummy brains to eat, but don?t get shot-gunned or you?re...dead...again. For 2-4 zombies ages 10 and up. First zombie to 13 brains wins. Braaaaains...

DINO HUNT DICE
Is Zombie Dice too intense for your little warrior? Try Dino Dice. Find the dinosaurs hiding in the jungle, but watch out or you'll get stomped! Very easy to learn. For 2-4 hunters ages 5 and up.

MUNCHKIN WONDERLAND
Lewis Carroll's classic gets the Munchkin treatment!! Race around Wonderland playing as Alice or the White Rabbit. Battle the Queens after eating SnickerSnacks. Don't worry about the Jabberwock, you're just here for the loot! Grab as much as you can before the Red Queen finds you or it's OFF WITH YOUR HEAD!!! For 2-6 Mad Hatters ages 6 and up.

THE ALLOWANCE GAME
- Move your token around the board collecting money for doing things like mowing the lawn and babysitting. But don?t spend it all on movies and toys or you?ll run out of money. Go broke and you?re out! Last player with money in their pocket wins a prize. More fun than it sounds! For 2-4 money-grubbers ages 6 and up.

RING-A-THING
For three players ages 1-1/2 and up. If your little gamer can throw a D6, then they can play this game. No numbers. Roll a colored D6 and stack up colored rings on your figure. Plushie prizes for the littlest players.

DROP IN KIDS Anthro Adventures

Game Cancelled

331 Crazier Eights: Camelot

Saturday 1 PM on Salon 1 Table 4 for 3 hours
Room Map
GM: James Gray
Type: Card
System: Crazier Eights
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

A gateway fantasy card game with a King Arthur theme. You can get Guinevere, Merlin, or the Holy Grail! It has some similarities to Uno, and every card can be played for an ability.

The main idea is to take your turn drawing one card, playing up to one card, and discarding up to one card. When discarding, you have to match the top card of the discard pile or discard an eight.

The Avalon set will also be mixed into the deck!
Website: craziereights.com/

305 Leverage S

Saturday 2 PM in 153 for 6 hours
Room Map
GM: Chris Angelini
Type: RPG
System: Leverage
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

The metahumans of the world clash in epic battles between Good and Evil; but it's the ordinary person on the street who gets caught in the middle. When titans tussle, the carnage can destroy innocent lives in an instant, but who will call super-beings to account for their mistakes?

That's where you come in.

In brightest day, in blackest night, you provide...Leverage.

333 Hungry Hungry Hipsters

Saturday 2 PM on Salon 1 Table 11 for 3 hours
Room Map
GM: Magda Heilborn
Type: Card
System: Hungry Hungry Hipsters
Players: 8
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Family

The game of eating the most pretentious food! Be careful though, the other hipsters will accuse you of being a poser and eating food that is too mainstream. Show them up proper by eating that mainstream food ironically, that will put a fedora in their yapper! Hungry Hungry Hipsters is a fun and swift game for those who like quick laughs and easy rules.

348 HEBOCON: Crappy Robot Battle!

Saturday 2 PM on Salon 1 Table 30 for 3 hours
Room Map
GM: Keita Teranishi
Type: Board
System: Desktop HEBOCON Battle Kit
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Build your own 'hebo' (crappy) robot and let it battle against each other! Come and join this fun tile-lying + fighting game from Japan! Desktop HEBOCON Battle Kit description at Board Game Geek
Website: /boardgamegeek.com/boardgame/240415/desktop-hebocon-battle-kit

350 Ticket to Ride First Journey

Saturday 3 PM on Salon 1 Table 10 for 3 hours
Room Map
GM: Tamera Fairfield
Type: Board
System: Ticket to Ride
Players: 4
Provided: All materials provided by GM
Variations: First Journey Edition
Rules Knowledge: Beginners Welcome
Game Content: Family

Easy to learn and quick to play, Ticket to Ride: First Journey is the perfect introduction to the Ticket to Ride series.

Players collect train cards, claim routes on the map, and try to connect the cities shown on their tickets to achieve victory.

So climb aboard and embark on your very own railway adventure!

352 Above and Below

Saturday 3 PM on Salon 1 Table 26 for 3 hours
Room Map
GM: Dan Glass
Type: Board
System: Above and Below
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Above and Below is a mashup of town-building and storytelling where you and up to three friends compete to build the best village above and below ground. In the game, you send your villagers to perform jobs like exploring the cave, harvesting resources, and constructing houses. Each villager has unique skills and abilities, and you must decide how to best use them. You have your own personal village board, and you slide the villagers on this board to various areas to indicate that they've been given jobs to do. Will you send Hanna along on the expedition to the cave? Or should she instead spend her time teaching important skills to one of the young villagers?

353 Isle of Skye with Journeyman and Druids expansion

Saturday 3 PM in 334 for 3 hours
Room Map
GM: Jane Barrow
Type: Board
System: Isle of Skye
Players: 5
Provided: All materials provided by GM
Variations: Journeyman and Druids expansions
Rules Knowledge: Beginners Welcome
Game Content: Family

Place tiles onto your island while paying special attention to the symbols you'll need to collect along the way. Be sure to price your tiles appropriately - everyone will get a chance to buy them before you do!

356 HERO QUEST

Saturday 4 PM on Salon 1 Table 15 for 8 hours
Room Map
GM: Sean Darrow-Gilbert
Type: Board
System: Hero Quest
Edition: 1st
Players: 4
Provided: All materials provided by GM
Variations: Main Book Storyline
Rules Knowledge: Beginners Welcome
Game Content: Family

Enter a realm of adventure, four champions of the realm defend the world from the forces of Chaos. Are you brave enough to stop Zargon and his minions? COME HEROS!

357 Choice of Boards

Saturday 5 PM on Salon 1 Table 23 for 4 hours
Room Map
GM: John Karr
Type: Board
System: Power Grid
Edition: Classic
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Family

Buy Power Plants. Aquire Resources. Build a distribution Network. Auctions, resource management, network building, and penalizes. Maps available to play on include Canada, Britain, France, Italy, Central Europe, and others.

441 Code Name Pictures

Saturday 6 PM on Salon 1 Table 1 for 3 hours
Room Map
GM: Jenna Brace
Type: Board
System: Codenames: Pictures
Players: 8
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Two code masters know the locations of their agents. The operatives must decode clues given to them by their code masters to find their agents.

Crazier Eights: One Thousand & One Nights

Drop-in game; no registration necessary
Saturday 6 PM on Hall Table 5 for 3 hours
Room Map
GM: James Gray
Type: Card
System: Crazier Eights
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

A gateway fantasy card game that is similar in some ways to Crazier Eights (the game which Uno is based on), except every card can be played for an effect. The first player to have zero cards in hand wins.

Crazier Eights: One Thousand & One Nights is inspired by stories often referred to as the Arabian Nights. It has Aladdin, Jinn, magic carpets & more!

The One Thousand & One Nights deck will be mixed with the Shahrzad set.
Website: craziereights.com/

505 LEGACY OF MU-LING?(an Avatar adventure)

Sunday 8 AM in 151 for 4 hours
Room Map
GM: Brian E Williams
Type: RPG
System: FATE Accelerated
Edition: Basic Rules
Players: 5
Provided: Characters may be provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

A wise and venerable Avatar Korra guarded Republic City and maintained peace and harmony between the elements and the people for decades, protecting both the material and spirit worlds. At last, she returns for a final visit to the lands of the Southern Water Tribe. Her honor guard, promising benders from around the world, escort her. What will you learn? What will you pass on to the next avatar?

Kids Fun Games Medly

Drop-in game; no registration necessary
Sunday 9 AM in Salon 2 for 3 hours
Room Map
GM: Keita Teranishi
Type: Board
System: Flip Over Frog, Wing Spirits, and More
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

We are going to play several cute and fun games from Japan. Walk-in is welcome! Description at Board Game Geek.
Website: /boardgamegeek.com/boardgame/261165/flip-over-frog

520 Tower of the Black Pearl

Sunday 10 AM in 338 for 4 hours
Room Map
GM: Jon Wilson
Type: RPG
System: Dungeon Crawl Classics
Players: 6
Provided: All characters provided by GM
Power Level: 2nd
Rules Knowledge: Beginners Welcome
Game Content: Family

One night in a generation the Tower of the Mad Wizard Sezrekan peers out from the depths of the sea, traps to risk, treasures to plunder... Tonight is that night!

553 Azul Tournament

Sunday 10 AM on Salon 1 Table 17 for 3 hours
Room Map
GM: Tom Mathews
Type: Board
System: Azul
Players: 8
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Azul is one of the most popular games introduced in 2018. Easy to learn yet highly addictive, this abstract tile-building game is sure to be a hit with the entire family.

In the game Azul, players take turns drafting colored tiles from suppliers to their player board. Later in the round, players score points based on how they've placed their tiles to decorate the palace. Extra points are scored for specific patterns and completing sets; wasted supplies harm the player's score. The player with the most points at the end of the game wins.
Website: /boardgamegeek.com/boardgame/230802/azul

Mage Knight Dungeons

Drop-in game; no registration necessary
Sunday 10 AM in Salon 2 for 4 hours
Room Map
GM: William Dash
Type: Fantasy Miniatures
System: Mage Knight Dungeons
Players: 4
Provided: All materials provided by GM
Power Level: 1st
Variations: simplified rules for young players
Rules Knowledge: Beginners Welcome
Game Content: Family

Kill monsters! Steal their stuff! I?m giving out the last of my remaining horde of Mage Knight Dungeon starter sets. We?ll use them to run at least two 2-hour dungeons for four kids each. Each player opens their set and chooses a hero. GM will run the monsters, which will be also be chosen from the starter sets (well, mostly...mwa-ha-haaa) ?Players can form a team or play 'lone wolves' (GM hint: form a team, you?ll live longer). The goal is simple: find hidden treasure chests and get out alive with the gold. As in previous years we?ll be playing for real treasu??????????????????�?????????

DROP IN KIDS Anthro Adventures

Game Cancelled

643 Great Western Trail: Rails to the North

Sunday Noon on Salon 1 Table 15 for 3 hours
Room Map
GM: Jane Barrow
Type: Board
System: Great Western Trail
Players: 4
Provided: All materials provided by GM
Variations: Rails to the North expansion
Rules Knowledge: Beginners Welcome
Game Content: Family

Grow your cow herding business by building your deck of cattle and advancing your engine along the track to new cities. The new expansion adds a different track going to the north east which is more challenging than the original!

644 HEBOCON: Crappy Robot Battle!

Sunday Noon on Salon 1 Table 16 for 3 hours
Room Map
GM: Keita Teranishi
Type: Board
System: Desktop HEBOCON Battle Kit
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Build your own 'hebo' (crappy) robot and let it battle against each other! Come and join this fun tile-lying + fighting game from Japan! Desktop HEBOCON Battle Kit description at Board Game Geek
Website: /boardgamegeek.com/boardgame/240415/desktop-hebocon-battle-kit

POO the Card Game

Drop-in game; no registration necessary
Sunday Noon in Salon 2 for 4 hours
Room Map
GM: Mary Russell
Type: Card
System: POO
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

It's been a tough day in the monkey cage and something in the food tonight wasn't quite right. In the monkey world there's only one thing that can be done about it: Fling poo.

Crazier Eights: Olympus (Preview)

Drop-in game; no registration necessary
Sunday 1 PM on Hall Table 3 for 3 hours
Room Map
GM: James Gray
Type: Card
System: Crazier Eights
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

A gateway fantasy card game inspired by Greek mythology. There?s Zeus, Atlantis, Pandora?s Box, and more! It's similar in some ways to Crazy Eights (the game which Uno is based on) except every card can be played for an ability. The first player with zero cards in hand wins.

Players take turns drawing one card, playing up to one card for an effect, and discarding up to one card.
Website: craziereights.com/

631 Hungry Hungry Hipsters

Sunday 2 PM on Salon 1 Table 11 for 3 hours
Room Map
GM: Magda Heilborn
Type: Card
System: Hungry Hungry Hipsters
Players: 8
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Family

The game of eating the most pretentious food! Be careful though, the other hipsters will accuse you of being a poser and eating food that is too mainstream. Show them up proper by eating that mainstream food ironically, that will put a fedora in their yapper! Hungry Hungry Hipsters is a fun and swift game for those who like quick laughs and easy rules.

648 Betrayal At House On The Hill

Sunday 2 PM on Salon 1 Table 3 for 4 hours
Room Map
GM: Alex Giessman
Type: Board
System: Betrayal At House On The Hill
Edition: 2nd
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Enter a creepy house for some Scooby-Doo like fun. Build the house, avoid the traps, keep an eye on your friends. They may no be who you think they are.
Website: /avalonhill.wizards.com/avalon-hill-betrayal-house-hill

E = Effort. Math in Game Design

Sunday 4 PM in San Ramon for 1 hours
Room Map
Presenter(s): JonnyPac Cantin
Type: Seminar
Rules Knowledge: Beginners Welcome
Game Content: Family

Is there a lot of math in board game design? Yes and no. But it is very important to know when it is needed and when it's not. This seminar will cover opportunity costs (E = Effort), ROI (return on investment), probabilities with random elements, 'satisficing', guesstimation, and the simple virtues of counting on your fingers...

634 Resident Evil DBG

Sunday 4 PM on Salon 1 Table 5 for 4 hours
Room Map
GM: Thomas Hanjes
Type: Card
System: Resident Evil Deck Building Game
Players: 7
Provided: All materials provided by GM
Variations: Some minor house rules
Rules Knowledge: Beginners Welcome
Game Content: Family

Enter the mansion and defeat the monsters lurking inside!

741 Code Name Pictures

Sunday 6 PM on Salon 1 Table 1 for 4 hours
Room Map
GM: Jenna Brace
Type: Board
System: Codenames: Pictures
Players: 8
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Two code masters know the locations of their agents. The operatives must decode clues given to them by their code masters to find their agents.

742 Sheriff of Nottingham

Sunday 7 PM on Salon 1 Table 3 for 4 hours
Room Map
GM: Douglas E. Weed
Type: Board
System: Sheriff of Nottingham
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Family

Prince John is coming to Nottingham! Players, in the role of merchants, see this as an opportunity to make quick profits by selling goods in the bustling city during the Prince's visit. However, players must first get their goods through the city gate, which is under the watch of the Sheriff of Nottingham. Should you play it safe with legal goods and make a profit, or risk it all by sneaking in illicit goods? Be mindful, though, as the Sheriff always has his eyes out for liars and tricksters and if he catches one, he very well may confiscate those goods for himself!

In Sheriff of Nottingham, players will not only be able to experience Nottingham as a merchant of the city, but each turn one player will step into the shoes of the Sheriff himself. Players declare goods they wish to bring into the city, goods that are secretly stored in their burlap sack. The Sheriff must then determine who gets into the city with their goods, who gets inspected, and who may have their goods confiscated!

Do you have what it takes to be seen as an honest merchant? Will you make a deal with the Sheriff to let you in? Or will you persuade the Sheriff to target another player while you quietly slip by the gate? Declare your goods, negotiate deals, and be on the lookout for the Sheriff of Nottingham!
Website: /www.youtube.com/watch?v=OG0zfMslfQs

816 No Thank You Evil

Monday 10 AM in 165 for 4 hours
Room Map
GM: Melanie Stark
Type: RPG
System: No Thank You Evil
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

No Thank You, Evil! is an award-winning tabletop game of creative make-believe, adventure, and storytelling. In No Thank You, Evil!, players set off on an adventure of the imagination. Along the way they use their character?s special skills, companions, and equipment to overcome obstacles?perhaps fighting a slime monster, winning over the suspicious mayor, or beating a rabbit at a race. No Thank You, Evil! sets players? imaginations free: Their options are limited only by what they can think up. Together, the players create a story as they work together to make their way through the adventure.

819 Henge in the Outfield

Monday 10 AM in 570 for 6 hours
Room Map
GM: Michael Garcia
Type: RPG
System: Golden Sky Stories
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

If Studio Ghibli made a baseball film this would be the game inspired from it.

It's a about a girl trying to step out of her father's shadow opposed by a boy who must escape his family's expectations. Together they could conquer the Little League, but disappointment and heartbreak is tearing their team apart. Enter the Henge, your benevolent neighborhood spirit animals looking to give a hand to those in need. Expect, hope, kindness, joy, and a big-hearted ending to uplift your weary souls.
Website: /www.youtube.com/watch?v=wok7pG9_vX8

843 Zombicide

Monday 11 AM on Salon 1 Table 1 for 3 hours
Room Map
GM: Antonio Morton
Type: Board
System: Zombicide
Edition: Season 1
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Zombicide is a cooperative game set in a modern zombie apocalypse in which characters with special abilities complete survival missions. Players improve their abilities by killing zombies.
Website: /www.zombicide.com/en/

831 GROO!

Monday Noon on Salon 1 Table 6, 7 for 3 hours
Room Map
GM: Arthur Stone Wallis
Type: Card
System: GROO
Players: 12
Provided: All materials provided by GM
Variations: In Memory of Kyle Drake
Rules Knowledge: Useful
Game Content: Family
Genre: Basic + Expansion

Build your town and convince GROO to go elsewhere! That mendicant ruins everything! Winners get free GROOS! Cheese dip provided.