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Event Search Results

31 events found
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Drop In Carabande

Friday 10 AM on Hall Table 7 & 8 for 8 hours
Room Map
GM: David Gabriel
Type: Other
System: Carabande
Players: 40
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Ladies and Gentlemen. Start your fingers! All ages welcome and very easy to learn how to play. Games take only 30-60 minutes to play so it makes a great filler while waiting for something else to play.

P05 Marshy Hollow

Only available via On-line Pre-registration
Friday Noon in 151 for 8 hours
Room Map
GM: Steve Marsh
Type: RPG
System: Dragon Strike
Edition: Original
Players: 8
Provided: All characters provided by GM
Power Level: 1st-3rd
Variations: introducing lvl up
Rules Knowledge: Beginners Welcome
Game Content: Family

The original Dragon Strike game features warrior, wizard, elf and thief completing quests before the red dragon appears.

Introducing Lvl Up to the basic game for a slight edge to the players.

P32 Munchkin Mania

Only available via On-line Pre-registration
Friday 2 PM in 334 for 3 hours
Room Map
GM: Charles Victor Walters
Type: Card
System: Munchkin
Players: 6
Provided: All materials provided by GM
Variations: Planty
Rules Knowledge: Beginners Welcome
Game Content: Family

Steve Jackson's Munchkin is a game of gleeful mayhem as players compete to kill the monsters and grab the loot while stabbing each other in the back!

P72 Escape Room: The Man from D.D.C.

Only available via On-line Pre-registration
Friday 4 PM in 570 for 2 hours
Room Map
GM Troupe: Team Woodbury
Type: LARP
System: Cooperative Problem Solving
Players: 8
LARP Experience: Beginners Welcome
Game Content: Family
Genre: Spycraft
Costume Suggestions: Modern/Contemporary

A Russian spy has infiltrated Dundracon and stolen some of its most valuable secrets. The spy has been lured out of his room by the promise of a seat at the most competitive Settlers of Cataan game at Con. He's not actually very good however, so you and your team will have only an hour to discover where he has secreted the stolen data and break into his secure vault and retrieve it.

Notes:
1. This is a game event that requires you to use your keen mind and powers of deduction to succeed.
2. Gather items, find codes, and solve puzzles to discover and open the vault before the spy returns.
3. Strategy and cooperation with your team members is essential - more heads are definitely better than one.
4. Failure to do retrieve the stolen data is nothing to be embarrassed about. After all, you are matching wits with an international spy. Her mysteries are quite tough.
5. Do not worry if you are caught when the spy returns. We will not send you to a Russian gulag.
6. Dressing like your favorite spy may help to sharpen your mind. Wear comfortable clothes but refrain from wearing heels or anything else that might slow you down.
7. If you want training before the actual game, google 'Escape Game.' There are many Escape games on the internet you can try.
8. Please do not spoil the fun for other participants at Con by telling them the answers to the puzzles.
9. You retrieval attempt will be timed. Can you get the fastest time at Con?

144 The Manhattan Project: Energy Empire

Friday 6 PM on Salon 1 Table 11 for 3 hours
Room Map
GM: Christopher Larson
Type: Board
System: The Manhattan Project: Energy Empire
Edition: 1st
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Fresh from Kickstarter comes the new sequel to Manhattan Project!

From the ashes of war, nations rise to power in the atomic age. Each player takes control of a nation struggling for power in the latter part of the 20th century. They build up their nation's industry, commerce, and government by acquiring resources, building structures, and tapping sources of energy. The price of oil is going up, and nuclear energy is the wave of the future. Energy Empire is set in the same universe as 'The Manhattan Project, but is a stand-alone game, not an expansion.

The major threat in Energy Empire is not war, but uncertain global impacts, that result from side effects of industrialization and pollution. Many actions come with a cost. So, as nations become more industrious, they also increase the amount of pollution in the environment. Careful use of science can mitigate the harmful effects of industry, and can also help avert global crises.
Website: /www.boardgamegeek.com/boardgame/176734/manhattan-project-energy-empire

171 Escape Room: The Man from D.D.C.

Friday 6 PM in 570 for 2 hours
Room Map
GM Troupe: Team Woodbury
Type: LARP
System: Cooperative Problem Solving
Players: 8
LARP Experience: Beginners Welcome
Game Content: Family
Genre: Spycraft
Costume Suggestions: Modern/Contemporary

A Russian spy has infiltrated Dundracon and stolen some of its most valuable secrets. The spy has been lured out of his room by the promise of a seat at the most competitive Settlers of Cataan game at Con. He's not actually very good however, so you and your team will have only an hour to discover where he has secreted the stolen data and break into his secure vault and retrieve it.

Notes:
1. This is a game event that requires you to use your keen mind and powers of deduction to succeed.
2. Gather items, find codes, and solve puzzles to discover and open the vault before the spy returns.
3. Strategy and cooperation with your team members is essential - more heads are definitely better than one.
4. Failure to do retrieve the stolen data is nothing to be embarrassed about. After all, you are matching wits with an international spy. Her mysteries are quite tough.
5. Do not worry if you are caught when the spy returns. We will not send you to a Russian gulag.
6. Dressing like your favorite spy may help to sharpen your mind. Wear comfortable clothes but refrain from wearing heels or anything else that might slow you down.
7. If you want training before the actual game, google 'Escape Game.' There are many Escape games on the internet you can try.
8. Please do not spoil the fun for other participants at Con by telling them the answers to the puzzles.
9. You retrieval attempt will be timed. Can you get the fastest time at Con?

132 Crazier Eights

Friday 7 PM on Salon 1 Table 4 for 3 hours
Room Map
GM: James Gray
Type: Card
System: Crazier Eights
Edition: 1st
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Crazier Eights is a gateway fantasy card game that has some similarities to Uno, but every card can be played for an effect. The first player with zero cards in hand wins.

James Gray is the game designer.
Website: www.craziereights.com/

120 Web of Intrigue

Friday 8 PM in 161 for 6 hours
Room Map
GM: Andrew J. Davis
Type: RPG
System: Star Trek RPG (Decipher)
Edition: 1st
Players: 8
Provided: All characters provided by GM
Variations: Homebrew Rules - influenced by Dread
Rules Knowledge: Beginners Welcome
Game Content: Family

The USS Enterprise D has been captured by unknown agents, and is rapidly being converted to a flying deathtrap. Your mission as crew members is to escape confinement, retake the Enterprise from the pirates, and uncover and defeat an interstellar conspiracy to cripple the Federation.

This scenario is open to any players with familiarity with Star trek Next generation, DS9 and/or Voyager. We will use a homebrew blending the Decipher system and Dread, which uses a Jenga Tower as a test for character actions. High tension and excitement will ensue as the Enterprise crew members escape the threats posed by the pirates and the systems of their own ship turned against them.

174 Escape Room: The Man from D.D.C.

Friday 8 PM in 570 for 2 hours
Room Map
GM Troupe: Team Woodbury
Type: LARP
System: Cooperative Problem Solving
Players: 8
LARP Experience: Beginners Welcome
Game Content: Family
Genre: Spycraft
Costume Suggestions: Modern/Contemporary

A Russian spy has infiltrated Dundracon and stolen some of its most valuable secrets. The spy has been lured out of his room by the promise of a seat at the most competitive Settlers of Cataan game at Con. He's not actually very good however, so you and your team will have only an hour to discover where he has secreted the stolen data and break into his secure vault and retrieve it.

Notes:
1. This is a game event that requires you to use your keen mind and powers of deduction to succeed.
2. Gather items, find codes, and solve puzzles to discover and open the vault before the spy returns.
3. Strategy and cooperation with your team members is essential - more heads are definitely better than one.
4. Failure to do retrieve the stolen data is nothing to be embarrassed about. After all, you are matching wits with an international spy. Her mysteries are quite tough.
5. Do not worry if you are caught when the spy returns. We will not send you to a Russian gulag.
6. Dressing like your favorite spy may help to sharpen your mind. Wear comfortable clothes but refrain from wearing heels or anything else that might slow you down.
7. If you want training before the actual game, google 'Escape Game.' There are many Escape games on the internet you can try.
8. Please do not spoil the fun for other participants at Con by telling them the answers to the puzzles.
9. You retrieval attempt will be timed. Can you get the fastest time at Con?

175 Escape Room: The Man from D.D.C.

Friday 10 PM in 570 for 2 hours
Room Map
GM Troupe: Team Woodbury
Type: LARP
System: Cooperative Problem Solving
Players: 8
LARP Experience: Beginners Welcome
Game Content: Family
Genre: Spycraft
Costume Suggestions: Modern/Contemporary

A Russian spy has infiltrated Dundracon and stolen some of its most valuable secrets. The spy has been lured out of his room by the promise of a seat at the most competitive Settlers of Cataan game at Con. He's not actually very good however, so you and your team will have only an hour to discover where he has secreted the stolen data and break into his secure vault and retrieve it.

Notes:
1. This is a game event that requires you to use your keen mind and powers of deduction to succeed.
2. Gather items, find codes, and solve puzzles to discover and open the vault before the spy returns.
3. Strategy and cooperation with your team members is essential - more heads are definitely better than one.
4. Failure to do retrieve the stolen data is nothing to be embarrassed about. After all, you are matching wits with an international spy. Her mysteries are quite tough.
5. Do not worry if you are caught when the spy returns. We will not send you to a Russian gulag.
6. Dressing like your favorite spy may help to sharpen your mind. Wear comfortable clothes but refrain from wearing heels or anything else that might slow you down.
7. If you want training before the actual game, google 'Escape Game.' There are many Escape games on the internet you can try.
8. Please do not spoil the fun for other participants at Con by telling them the answers to the puzzles.
9. You retrieval attempt will be timed. Can you get the fastest time at Con?

231 Thunder Alley

Saturday 10 AM in 334 for 3 hours
Room Map
GM: Patrick Riley
Type: Card
System: Thunder Alley
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Card-driven stock car racing with drafting, team work, accidents, yellow flags, pit strategy, working to lead laps, and sprints to the finish. Control a team of cars; highest-scoring team wins.

233 Groo!

Saturday 10 AM on Salon 1 Table 3 for 4 hours
Room Map
GM: Arthur Stone Wallis
Type: Card
System: Groo: The Game
Edition: Expanded
Players: 12
Provided: All materials provided by GM
Variations: Miniatures
Rules Knowledge: Beginners Welcome
Game Content: Family

Groo Groo Groo! Come play Groo! Build a city and make great plans only to see them laid to waste when Groo the Wanderer comes to town! Cheese Dip! Winners get free GROOS!

Drop In Army Men: Green vs. Tan

Saturday 10 AM in Salon 2 for 4 hours
Room Map
GM: William Dash
Type: Mixed-Genre Miniatures
System: Fighting Plastic
Players: 4
Provided: All miniatures provided by GM
Variations: House rules/simplifications for young players
Rules Knowledge: Beginners Welcome
Game Content: Family

These aren't mini's, they're toy soldiers, so come and play with them! The heroic Green Army will be fighting against the evil Tan Empire. Each side will be led by two young players, each commanding a squad of soldiers. The rules will be a simplified version of 'Fighting Plastic,' designed specifically for use with plastic toy soldiers. The battlefield will feature awesome toy terrain (rocks, sandbag gun emplacements, barbed wire, trees, you name it). I'll keep each battle under 2 hours in length so that I can run at least two battles during my time block. Prizes will be awarded to the winning army. Seize the day!

Drop In Beyond the Door to Monster Mountain

Saturday 10 AM in Salon 2 for 2 hours
Room Map
GM: Thom & Kristi Hall
Type: RPG
System: Dungeons & Dragons (Original)
Edition: Holmes Basic (1977)
Players: 6
Provided: Characters created for game
Power Level: 1st
Variations: House Rules (of course)
Rules Knowledge: Beginners Welcome
Game Content: Family

The Town is built against the base of a forbidding mountain. In the back of the town is an old metal door fixed to the mountainside. Rumors say that beyond the door the corridors are never the same...

This edition of Dungeons & Dragons was organized by Dr. J. Eric Holmes and released in 1977 as a way to summarize and streamline the original rules to prepare new players for the upcoming Advanced Dungeons & Dragons edition. In and of itself, it represents probably the most concise and complete version of the game with enough depth of play for many hours or even years of play. This scenario was written by a prolific member of the OSR community, 'Zenopus,' and leverages Lego Heroica parts for the map.

332 Munchkin Mania

Saturday Noon on Salon 1 Table 23 for 3 hours
Room Map
GM: Charles Victor Walters
Type: Card
System: Munchkin
Players: 6
Provided: All materials provided by GM
Variations: Planty
Rules Knowledge: Beginners Welcome
Game Content: Family

Steve Jackson's Munchkin is a game of gleeful mayhem as players compete to kill the monsters and grab the loot while stabbing each other in the back!

335 Crazier Eights: One Thousand & One Nights Playtest

Saturday 2 PM on Salon 1 Table 8 for 3 hours
Room Map
GM: James Gray
Type: Card
System: Crazier Eights
Edition: 1001 Nights
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

A high quality prototype of Crazier Eights: One Thousand & One Nights, a gateway fantasy card game that is similar in some ways to Uno, but every card can be played for an effect. The first player to have zero cards in hand wins.

Crazier Eights: One Thousand & One Nights is inspired by stories often referred to as the Arabian Nights. It has Aladdin, Jinn, magic carpets & more!

This game was designed by James Gray. It has been playtested since June 2015.
Website: www.craziereights.com/

361 Breaking Lances: A Tournament of Jousting for the Adventuring Knight

Saturday 2 PM on Salon GH Table 5 & 6 for 4 hours
Room Map
GM: Thomas Foss
Type: Historical Miniatures
System: Breaking Lances
Edition: 1st
Players: 10
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Breaking Lances is a quick playing set of jousting rules, recreating the fast paced and awe inspiring engagements of knights charging at each other with lances couched, shields up, and horses thundering down the field. It is played with 54mm wooden models which are designed to capture the flavor of the period.

These rules strive to capture the quick moment to moment reactions in tournament style combat, where timing and counter reactions needed to get your lance on point to gain glory by breaking lances on your opponent, and possibly dismounting him. All for the glory and honor of the joust! Or the favor of a damsel; or the ransom money- those are good too!

These tournament style rules attempt to capture the quick moment to moment reactions in combat, where timing, position and good horsemanship wins the day- all for the glory and honor of the tournament! Or the favor of a damsel; or the ransom money- those are good too!
Website: www.skullandcrown.blogspot.com

Demo Take the Gold!

Saturday 3 PM on Hall Table 5 for 3 hours
Room Map
GM: Tucker Smedes
Type: Card
System: Take the Gold!
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Welcome to the high seas, where gold is on everyone's mind! Send Pirates to steal gold coins from other players, or call in the Officers to protect your own. Watch out as the Kraken could strike, wiping out everything you have! Do you have the Captain's favor to help Take the Gold!?

Your goal is to be the first player to get four Gold Coins. Can ye do it, or will the pirates and the Kraken get the best of ye!?

Take the Gold! is a 2-6 player fast-paced draw-and-play 'take that' card game that plays in about 10 minutes.
Website: www.cardlords.com

401 Floof Adventures: Chasing the Red Spot of Doom

Saturday 6 PM in 143 for 6 hours
Room Map
GM: Joe Gannon
Type: RPG
System: Pathfinder
Players: 6
Provided: All characters provided by GM
Power Level: 4th
Rules Knowledge: Beginners Welcome
Game Content: Family

On the edge of the forest, nestled among the trees, is the hamlet of Furness, population three hundred forty nine (Three hundred forty eight cat-folk and two halflings). It was a great place to raise kits, sheep, and the occasional field of nip, until suddenly, it wasn't. A circle of red light appeared, seemingly from nowhere, round in shape, large enough to sit cross-legged in, but too small to lie down in, and wherever this baleful red light touched things started to go wrong. Crops withered, sheep went mad, and a young tortoiseshell was found, limp and weak, in a scorched spot where the red circle had touched. Her eyes, once bright and curious, where clouded and blind, and she whispered,

I have seen it
The source of the light
Deep in the forest
The tree, on the hill
We must seek out the spot and end it before our village is corrupted entirely

Are you brave enough to venture into the forest and find the Red Spot of Doom?
Website: /en.wikipedia.org/wiki/AM_broadcasting

445 The Manhattan Project: Energy Empire

Saturday 8 PM on Salon 1 Table 11 for 3 hours
Room Map
GM: Christopher Larson
Type: Board
System: The Manhattan Project: Energy Empire
Edition: 1st
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Fresh from Kickstarter comes the new sequel to Manhattan Project!

From the ashes of war, nations rise to power in the atomic age. Each player takes control of a nation struggling for power in the latter part of the 20th century. They build up their nation's industry, commerce, and government by acquiring resources, building structures, and tapping sources of energy. The price of oil is going up, and nuclear energy is the wave of the future. Energy Empire is set in the same universe as 'The Manhattan Project, but is a stand-alone game, not an expansion.

The major threat in Energy Empire is not war, but uncertain global impacts, that result from side effects of industrialization and pollution. Many actions come with a cost. So, as nations become more industrious, they also increase the amount of pollution in the environment. Careful use of science can mitigate the harmful effects of industry, and can also help avert global crises.

513 The Education of Steven Universe

Sunday 9 AM in 508 for 8 hours
Room Map
GM: Michael Garcia
Type: RPG
System: FATE
Edition: Core
Players: 6
Provided: All characters provided by GM
Power Level: Human to Fusion
Variations: Custom Initiative, & other hacks
Rules Knowledge: Beginners Welcome
Game Content: Family

Being home-schooled all his life, Steven has decided to join his friend Connie and enroll at Beach City Middle School. There he can experience the many wonders of public education which includes home ec, music courses, and dogdeball! However, there are many pitfalls as well. With every day that passes the Gems grow more worried, and while they continue to provide him with moral and parental support, those newly opened substitute positions are starting to look very tempting.

Join us for Fate powered one-off off of our favorite denizens of Beach City. Like the show, the tone will start off light and silly and gradually build to an exciting Gem battle climax. Playable character will be pre-generated and will include (but not limited to) Garnet, Amethyst, and Pearl, and Steven!

531 Thunder Alley

Sunday 10 AM in 334 for 3 hours
Room Map
GM: Patrick Riley
Type: Card
System: Thunder Alley
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Card-driven stock car racing with drafting, team work, accidents, yellow flags, pit strategy, working to lead laps, and sprints to the finish. Control a team of cars; highest-scoring team wins.

Demo Take the Gold!

Sunday 10 AM on Hall Table 5 for 3 hours
Room Map
GM: Tucker Smedes
Type: Card
System: Take the Gold!
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Welcome to the high seas, where gold is on everyone's mind! Send Pirates to steal gold coins from other players, or call in the Officers to protect your own. Watch out as the Kraken could strike, wiping out everything you have! Do you have the Captain's favor to help Take the Gold!?

Your goal is to be the first player to get four Gold Coins. Can ye do it, or will the pirates and the Kraken get the best of ye!?

Take the Gold! is a 2-6 player fast-paced draw-and-play 'take that' card game that plays in about 10 minutes.
Website: www.cardlords.com

Drop In Army Men: Green vs. Tan

Sunday 10 AM in Salon 2 for 4 hours
Room Map
GM: William Dash
Type: Mixed-Genre Miniatures
System: Fighting Plastic
Players: 4
Provided: All miniatures provided by GM
Variations: House rules/simplifications for young players
Rules Knowledge: Beginners Welcome
Game Content: Family

These aren't mini's, they're toy soldiers, so come and play with them! The heroic Green Army will be fighting against the evil Tan Empire. Each side will be led by two young players, each commanding a squad of soldiers. The rules will be a simplified version of 'Fighting Plastic,' designed specifically for use with plastic toy soldiers. The battlefield will feature awesome toy terrain (rocks, sandbag gun emplacements, barbed wire, trees, you name it). I'll keep each battle under 2 hours in length so that I can run at least two battles during my time block. Prizes will be awarded to the winning army. Seize the day!

631 Crazier Eights: Camelot

Sunday 2 PM on Salon 1 Table 3 for 3 hours
Room Map
GM: James Gray
Type: Card
System: Crazier Eights
Edition: Camelot
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

A preview of Crazier Eights: Camelot, a gateway fantasy card game that is similar in some ways to Uno, but every card can be played for an effect. The first player to have zero cards in hand wins.

Crazier Eights: Camelot is inspired by the stories of King Arthur. It has King Arthur, Queen Guinevere, the Holy Grail, and more!

This game was designed by James Gray.
Website: www.craziereights.com/

663 Aerodrome 1.1 - World War I Aerial Combat

Sunday 2 PM on Salon FG Table 7-9 for 4 hours
Room Map
GM: Stan Kubiak
Type: Historical Miniatures
System: Aerodrome 1.1 - World War I Aerial Combat Game
Edition: 1st
Players: 10
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

A traditional Bay Area and national convention favorite! Fly colorful scale model WW1 aircraft into combat using simulated wooden 'cockpits.' Easy to learn and play, lots of fun. Up to 10 players per round; rounds last about one hour, run continuously through allotted time. Wings & medals awarded for Victories and Valor! Fun, easy to learn and play! Spouse and female friendly game; players under 15 only with playing adult.

Game Design FUNdamentals

Sunday, 4:00 PM in Tri Valley 2 for 1 hours
Room Map
Presenter(s): Randy Angle
Type: Seminar
Rules Knowledge: Beginners Welcome
Game Content: Family

35+ year veteran of both tabletop and video game design covers the nitty gritty aspects of finding the fun, brain physiology, iteration, and game loops every game designer should know.

619 Bring 'Em Back Alive

Sunday 4 PM in 165 for 4 hours
Room Map
GM: Doc Cross
Type: RPG
System: Dungeons & Dragons 5th Edition
Players: 6
Provided: All characters provided by GM
Power Level: 3rd
Variations: no
Rules Knowledge: Useful
Game Content: Family

Your employer has decided to stock a private zoo, so now you must go find animals and bring them back alive and unharmed, starting with a mated pair of owlbears.

Game length should let you go out on at least two, and maybe three, hunts.
Website: /dociverse.wordpress.com/

634 Munchkin Christmas

Sunday 4 PM in 334 for 3 hours
Room Map
GM: Brian O'Hara
Type: Card
System: Munchkin
Edition: 1st
Players: 6
Provided: All materials provided by GM
Variations: Christmas
Rules Knowledge: Beginners Welcome
Game Content: Family

It's a Munchkin Christmas tradition: Use the Candy Cane and Tannenbomb to fight off the Snow Angels and Holiday Spirits! Spike the Egg Nog to Go Up a Level! Be Naughty or Nice . . . or both at once! Steve Jackson Games.
Website: www.warehouse23.com/products/munchkin-naughty-and-nice

731 Crazier Eights: Camelot

Sunday 6 PM on Salon 1 Table 3 for 3 hours
Room Map
GM: James Gray
Type: Card
System: Crazier Eights
Edition: Camelot
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

A preview of Crazier Eights: Camelot, a gateway fantasy card game that is similar in some ways to Uno, but every card can be played for an effect. The first player to have zero cards in hand wins.

Crazier Eights: Camelot is inspired by the stories of King Arthur. It has King Arthur, Queen Guinevere, the Holy Grail, and more!

This game was designed by James Gray.
Website: www.craziereights.com/

814 Summertime Sadness

Monday 10 AM in 151 for 6 hours
Room Map
GM: Michael Garcia
Type: RPG
System: Golden Sky Stories
Players: 5
Provided: Characters created for game
Power Level: Shapeshifting Benevolent Animal Spirits
Rules Knowledge: Beginners Welcome
Game Content: Family

It's summer time and the village hasn't seen rain in months. The streams are drying up and without them the children have no place to escape the heat and the fisherman have nothing to catch. Worse yet, the farmers fear that all their crops will die if relief doesn't come soon. At the local shrine villager pray for rain and you being henge (adorable animal spirits that can take human form) feel obliged to answer those prayers anyway you can.

Golden Sky Stories is a heartwarming, non-violent role-playing game that's great fun for all ages. It takes place in a small town in rural Japan, and players take on the role of henge (pronounced hen-gay, like a chicken that's happy), animals with just a little magical power, including the ability to temporarily take human form. They do not fight great battles or unearth valuable treasures though; Golden Sky Stories adventures are all about helping others and becoming friends